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The game is available both on UsefulNotes/{{Steam}} and UsefulNotes/{{GOG}}.

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The game is available both on UsefulNotes/{{Steam}} and UsefulNotes/{{GOG}}.UsefulNotes/{{GOGDotCom}}.
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Desura is dead, long live Desura


The game is available both on UsefulNotes/{{Steam}} and UsefulNotes/{{Desura}}.

to:

The game is available both on UsefulNotes/{{Steam}} and UsefulNotes/{{Desura}}.UsefulNotes/{{GOG}}.
Is there an issue? Send a MessageReason:
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The game is available both on UsefulNotes/{{Steam}} and {{Desura}}.

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The game is available both on UsefulNotes/{{Steam}} and {{Desura}}.UsefulNotes/{{Desura}}.

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** Good luck finding all of the crew the first time through: they're all over the place and some of them only spawn after advancing the story far enough, although thankfully you can't permanently miss out any of them outside of the two crewmen from the Mana Crystal Mine, listed below under LostForever.
*** No more the case after the latest updates, though it'll take a bit more of an effort and harder pathways to reach them after the cave-in.
** You chose not to spare [[spoiler: Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards. However, he and the other boss you would've fought at the same time drop the usual boss items of their race if you fight and kill them separately, giving you an extra copy of each to use in ItemCrafting over the single endgame item that you might not even find that useful.
** It's possible to have the population of 3 of the game's 4 towns to be killed off if you don't take measures to prevent them: Tagrum can [[spoiler: fall victim to angels if you don't talk to the Elder after you finish Guardian Temple but before you fight Treu and Gernot]], Ishk's possible fate is as described below and if you don't kill [[spoiler: the Yeti before you visit Ishk, the people in the Dungeon will be killed, as described above.]]

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** Good luck finding all of the crew the first time through: they're all over the place and some of them only spawn after advancing the story far enough, although thankfully you can't permanently miss out any of them outside of the two crewmen from the Mana Crystal Mine, listed below under LostForever.
***
Mine. No more the case after the latest certain updates, though it'll take a bit more of an effort and harder pathways to reach them after the cave-in.
** You chose not to spare [[spoiler: Dhistahn's]] [[spoiler:Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards. However, he and the other boss you would've fought at the same time drop the usual boss items of their race if you fight and kill them separately, giving you an extra copy of each to use in ItemCrafting over the single endgame item that you might not even find that useful.
** It's possible to have the population of 3 of the game's 4 towns to be killed off if you don't take measures to prevent them: Tagrum can [[spoiler: fall [[spoiler:fall victim to angels if you don't talk to the Elder after you finish Guardian Temple but before you fight Treu and Gernot]], Ishk's possible fate is as described below and if you don't kill [[spoiler: the Yeti before you visit Ishk, the people in the Dungeon will be killed, as described above.]]



* LostForever: If you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the in-game timer.]] Finally, if you don't beat the {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.
** A less obvious example of this are the weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning you can fully upgrade only 2 of the 3 weapons, assuming you don't waste any on the third weapon. There's also a limited number of armor upgrade items, meaning you can't upgrade all of them.


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* PermanentlyMissableContent:
** If you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the in-game timer.]] Finally, if you don't beat the {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.
** The weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning you can fully upgrade only 2 of the 3 weapons, assuming you don't waste any on the third weapon. There's also a limited number of armor upgrade items, meaning you can't upgrade all of them.
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** Good luck finding all of the crew the first time through: they're all over the place and some of them only spawn after advancing the story far enough, although thankfully you can't permanently miss out any of them outside of the ones listed below under LostForever.

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** Good luck finding all of the crew the first time through: they're all over the place and some of them only spawn after advancing the story far enough, although thankfully you can't permanently miss out any of them outside of the ones two crewmen from the Mana Crystal Mine, listed below under LostForever.
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*** No more the case after the latest updates, though it'll take a bit more of an effort and harder pathways to reach them after the cave-in.
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* DidntSeeThatComing: According to in-universe history, the goddess Valdis was killed by her daughter Myrgato, the goddess of darkness. One of Valdis' surviving worshipers pointed out that Valdis wasn't stupid enough to leave herself defenseless against someone she created to be the embodiment of evil. What surprised her was that [[spoiler: her other daughter, meant to represent light and good, wanted her dead as well.]]

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* CastFromHitPoints: Several accessories allow you to do this with spells. One of them gives you the usual variety, while another gives overall stat boosts and allows you to deal more damage to [[DidYouJustPunchOutCthulhu demigods and gods]] but with a large HP cost for each attack outside of Focus mode.

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* CastFromHitPoints: Several accessories allow you to do this with spells. One of them gives you the usual variety, Jester's Watch increases your other 3 stats to be proportional to your Luck but steadily drains your health, while another gives overall stat boosts and allows you Teachings of Life Blade used to deal more cost hitpoints with every attack until it was changed into a key item.
**Life Blade, a [[LimitBreak Focus Finisher]] obtained late-game, deals massive
damage to [[DidYouJustPunchOutCthulhu demigods and gods]] but with a large HP at the cost for each attack outside of Focus mode.75% of your current HP



** Void causes Stun, preventing monsters from taking actions.
** Poison causes [[ExactlyWhatItSaysOnTheTin Poison]], which causes DamageOverTime for both health and [[ManaBurn mana]].



* OurAngelsAreDifferent / OurDemonsAreDifferent: For the most part, both of them start of as humans and are either converted over or willingly choose the respective faction depending on which deity they prefer: Angels worship Alagath, while demons worship Myrgato. Neither side is shown to be superior to one another, with good and bad people on both sides.

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* OurAngelsAreDifferent / OurDemonsAreDifferent: For the most part, both of them either are born into their factions or start of as humans and are either converted over or willingly choose the respective faction depending on which deity they prefer: Angels worship Alagath, while demons worship Myrgato. Neither side is shown to be superior to one another, with good and bad people on both sides.

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You could acess the Mana Crystal Mines later in the game through the Divine Key if you missed out on it initially


* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the in-game timer.]] Finally, if you don't beat the {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.

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* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if If you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the in-game timer.]] Finally, if you don't beat the {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.
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* SequenceBreaking: This being a Metroidvania-style game, it's to be expected, but special mention goes to a particular case. Through some knowledge of the overall map and some specific jumps, you can completely skip [most of] the Sewers, alongside its boss. The required steps are made easy to perform for Gilda, who can double-jump right from the start. This would have just an alternate way to reach Ishk, yet [[spoiler: beating Dhistahn]] is a necessary step to trigger a double battle later on in the game. Granted, this does not make the game truly unwinnable as the battle is replaced with another [single] boss fight, but it deprives you of a necessary component for a piece of equipment that you win from the double fight. You *can* challenge the former boss later in the game by just visiting his boss room, but if you have already cleared the Mana Mines by that point, you can't trigger the double fight anymore, [[spoiler: regardless of whether you spared him or not]].
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The game is available both on {{Steam}} and {{Desura}}.

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The game is available both on {{Steam}} UsefulNotes/{{Steam}} and {{Desura}}.

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Added image.


Valdis Story: Abyssal City is an indie {{Metroidvania}} created by [=EndlessFluff=] Games, a two-person company. Unlike most other Metroidvanias, it focuses more on combat over other games of its type, with combat closely approaching a 2D version of VideoGame/DevilMayCry.

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Valdis [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/valdis_stories_abyssal.png]]
'''Valdis
Story: Abyssal City City''' is an indie {{Metroidvania}} created by [=EndlessFluff=] Games, a two-person company. Unlike most other Metroidvanias, it focuses more on combat over other games of its type, with combat closely approaching a 2D version of VideoGame/DevilMayCry.

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* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever is causing it, Wyatt's crew immediately comes off as suspicious to them.
** Which is slightly weird when playing as Reina, since her hair color is not so far off white.

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* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever is causing it, Wyatt's crew immediately comes off as suspicious to them.
** Which is slightly weird when playing
them. Downplayed with Reina as Reina, since her hair color is not so far close to white but still somewhat off white.for people living in that place.
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* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]] [[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric effects.

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* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]] [[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric esoteric effects.
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* MagikarpPower: Compared to most other play-styles, putting the majority of your stat points into INT is close to this: since you'll mostly be using it for casting spells and your physical offense is relatively weak in comparison, it's difficult to mount a decent offensive against most enemies [[EarlyGameHell early on]], with your only MP-economical option being the elemental weapon enhancement spells. However, if you keep at it, you'll eventually gain access to magic weapons, which get a damage boost based on your INT and get a permanent elemental attack modifier based on your currently equiped spells, meaning you'll not only have strong physical offense but powerful spells as well.

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* MagikarpPower: Compared to most other play-styles, putting the majority of your stat points into INT is close to this: since you'll mostly be using it for casting spells and your physical offense is relatively weak in comparison, it's difficult to mount a decent offensive against most enemies [[EarlyGameHell early on]], with your only MP-economical option being the elemental weapon enhancement spells. However, if you keep at it, you'll eventually gain access to magic weapons, which get a damage boost based on your INT and get a permanent elemental attack modifier based on your currently equiped equipped spells, meaning you'll not only have strong physical offense but powerful spells as well.
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Fixing some brokenness in the text


Its story starts off with TheHero Wyatt and his crew in pursuit of a demon ship that might have clues on the whereabouts of his missing father, but before they manage to board it, a huge whalelike monster attacks their ship, scattering them all over the titular Abyssal City. Wyatt heads out and starts searching for his crew and clues about the situation they're in.

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Its story starts off with TheHero Wyatt and his crew in pursuit of a demon ship that might have clues on the whereabouts of his missing father, but before they manage to board it, a huge whalelike whale-like monster attacks their ship, scattering them all over the titular Abyssal City. Wyatt heads out and starts searching for his crew and clues about the situation they're in.



* AbsurdlyLowLevelCap: The maximum level is 20, which doesn't take much effort to reach if you try to find all crew members, get enough materials to upgrade all weapons and armor and find all hidden items. However, since levels are far from being the only source of your strenght, there's still plenty of things you can do to power up your character even after you reach the maximum level.

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* AbsurdlyLowLevelCap: The maximum level is 20, which doesn't take much effort to reach if you try to find all crew members, get enough materials to upgrade all weapons and armor and find all hidden items. However, since levels are far from being the only source of your strenght, strength, there's still plenty of things you can do to power up your character even after you reach the maximum level.



* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're required to craft 2 of the weapons. Another boss fight involves a possible DualBoss, the other boss powering up and getting a second form: if you choose not to spare the other boss' life earlier, the DualBoss fight won't occur, which deprives you of an unique item that's needed to craft a set of armor. There's also a pair of completely optional bonus bosses who mainly exist to give you stat boosts and additional ending scenes when you beat the game.

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* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're that are required to craft 2 of the weapons. Another boss fight involves a possible DualBoss, the other boss powering up and getting a second form: if you choose not to spare the other boss' life earlier, the DualBoss fight won't occur, which deprives you of an unique item that's needed to craft a set of armor. There's also a pair of completely optional bonus bosses who mainly exist to give you stat boosts and additional ending scenes when you beat the game.



* {{Combos}}: As implied earlier, this is one of the main focuses of the combat. Strangely enough, high hitcounts and actual combo rank are only tangentally connected and the latter is mostly determined by using attacks that have as many somewhat arbituarily-defined property tags as possible without getting hit: with the right attacks, you can reach the highest combo rank in as few as 4 hits.

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* {{Combos}}: As implied earlier, this is one of the main focuses of the combat. Strangely enough, high hitcounts and actual combo rank are only tangentally tangentially connected and the latter is mostly determined by using attacks that have as many somewhat arbituarily-defined arbitrarily-defined property tags as possible without getting hit: with the right attacks, you can reach the highest combo rank in as few as 4 hits.



* GodWasMyCoPilot: [[spoiler: Most of the major events in the game were orchestrated by the NotQuiteDead Valdis: she was the one that caused Wyatt's ship to sink, made sure they survived the fall that followed and talked to each character in their intro. She did it on purpose in regards to Reina to inform her of her true nature and make sure she was capable enough to handle her new role, but Wyatt was sort of an accident since she mistook him for his father, but since he was just as able to take his father's role, her goal was accomplished all the same.]]
* GuideDangIt: Due to the multitude of complicated systems being at play at any given time, unique terminology used and an overall lack of indepth guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least, especially since the only choices you can revert to any degree are your stat and skill point distributions. A few more specific examples:

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* GodWasMyCoPilot: [[spoiler: Most of the major events in the game were orchestrated by the NotQuiteDead Valdis: she was the one that caused Wyatt's ship to sink, made sure they survived the fall that followed and talked to each character in their intro. She did it on purpose in regards to Reina to inform her of her true nature and make sure she was capable enough to handle her new role, but role; Wyatt was sort of an accident since she mistook him for his father, but since he was just as able to take his father's role, role her goal was accomplished all the same.]]
* GuideDangIt: Due to the multitude of complicated systems being at play at any given time, unique terminology used and an overall lack of indepth in-depth guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least, especially since the only choices you can revert to any degree are your stat and skill point distributions. A few more specific examples:



** You chose not to spare [[spoiler: Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards. However, he and the other boss you would've fought at the same time drop the usual boss items of their race if you fight and kill them seperately, giving you an extra copy of each to use in ItemCrafting over the single endgame item that you might not even find that useful.

to:

** You chose not to spare [[spoiler: Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards. However, he and the other boss you would've fought at the same time drop the usual boss items of their race if you fight and kill them seperately, separately, giving you an extra copy of each to use in ItemCrafting over the single endgame item that you might not even find that useful.



* LagCancel: One of the main mechanics: Secret Scrolls give you up to 3 natural Skill Cancels, and you can get 2 more with specific pieces of equipment. They allow you to cancel your attacks at any point, perform an invincible dash that goes through enemies and if used in midair, quickly stomp the ground to activate switches and break out of a CycleOfHurting.
* LoadsAndLoadsOfCharacters: Other than the playable characters, there's 20 named crewmembers to find, each of them with their own Lore entry and function: some of them function as assist characters while others run stores.
* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the ingame timer.]] Finally, if you don't beat the {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.

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* LagCancel: One of the main mechanics: Secret Scrolls give you up to 3 natural Skill Cancels, and you can get 2 more with specific pieces of equipment. They allow you to cancel your attacks at any point, perform an invincible dash that goes through enemies and if used in midair, mid-air, quickly stomp the ground to activate switches and break out of a CycleOfHurting.
* LoadsAndLoadsOfCharacters: Other than the playable characters, there's 20 named crewmembers crew members to find, each of them with their own Lore entry and function: some of them function as assist characters while others run stores.
* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the ingame in-game timer.]] Finally, if you don't beat the {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.



* KarmaMeter: There's a bar that shows whether your current alignment is demonic, neutral or angelic which is determined by your currently equiped weapons, spells and assists and skilltree choices: interestingly enough, this has no actual story function and only serves to give you different bonuses based on each main stat depending on which side you focus more on.

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* KarmaMeter: There's a bar that shows whether your current alignment is demonic, neutral or angelic which is determined by your currently equiped equipped weapons, spells and assists and skilltree skill tree choices: interestingly enough, this has no actual story function and only serves to give you different bonuses based on each main stat depending on which side you focus more on.



* MagikarpPower: Compared to most other playstyles, putting the majority of your stat points into INT is close to this: since you'll mostly be using it for casting spells and your physical offense is relatively weak in comparision, it's difficult to mount a decent offensive against most enemies [[EarlyGameHell early on]], with your only MP-economical option being the elemental weapon enhancement spells. However, if you keep at it, you'll eventually gain access to magic weapons, which get a damage boost based on your INT and get a permanent elemental attack modifier based on your currently equiped spells, meaning you'll not only have strong physical offense but powerful spells as well.

to:

* MagikarpPower: Compared to most other playstyles, play-styles, putting the majority of your stat points into INT is close to this: since you'll mostly be using it for casting spells and your physical offense is relatively weak in comparision, comparison, it's difficult to mount a decent offensive against most enemies [[EarlyGameHell early on]], with your only MP-economical option being the elemental weapon enhancement spells. However, if you keep at it, you'll eventually gain access to magic weapons, which get a damage boost based on your INT and get a permanent elemental attack modifier based on your currently equiped spells, meaning you'll not only have strong physical offense but powerful spells as well.



* NewGamePlus: A very limited variety: the only thing you carry over are the weapons you've unlocked but none of their upgrades. However, since they allow for vastly different playstyles right from the beginning of the game if you have access to all of them, it's still much better than nothing.
* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, any one main stat can function as this to a degree, although different characters can't make quite as much use out of some of them: while Wyatt performs well regardless of which main stat you focus on, Reina is better off with focusing towards Agi, mostly because she has several skills that increase her overall damage with higher Agi and because she's more reliant on using Focus Mode and taking advantage of critical hits, the lenght and chance of which are both reliant on Agi, respectively.

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* NewGamePlus: A very limited variety: the only thing you carry over are the weapons you've unlocked but none of their upgrades. However, since they allow for vastly different playstyles play-styles right from the beginning of the game if you have access to all of them, it's still much better than nothing.
* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, play-styles, any one main stat can function as this to a degree, although different characters can't make quite as much use out of some of them: while Wyatt performs well regardless of which main stat you focus on, Reina is better off with focusing towards Agi, mostly because she has several skills that increase her overall damage with higher Agi and because she's more reliant on using Focus Mode and taking advantage of critical hits, the lenght length and chance of which are both reliant on Agi, respectively.



* PuzzleBoss: Most of them: a large number of them have a secondary blue bar under their lifebar, which can show anything from the status of their shield that you need to destroy to be able to damage them further to their current power reserves, which leaves them weakened once they deplete it via attacking you. The final boss [[spoiler: True Anemone]] is probably the straightest example of this: she can't be harmed directly by your attacks and destroying her shield instead causes her to sandwich you between 2 tornadoes and spam exploding orbs at you which you need to hit to deflect them back at her and damage her.
* RareRandomDrop: Ancient Coins are a global rare drop from any enemy, but in order for them to drop, you first need to collect the 3 that can be found in chests and have at least 5 Luck. Outside of hiring the mercenary Brizhal, they're also used to buy accessories from 2 of the crewmembers.

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* PuzzleBoss: Most of them: a large number of them have a secondary blue bar under their lifebar, life bar, which can show anything from the status of their shield that you need to destroy to be able to damage them further to their current power reserves, which leaves them weakened once they deplete it via attacking you. The final boss [[spoiler: True Anemone]] is probably the straightest example of this: she can't be harmed directly by your attacks and destroying her shield instead causes her to sandwich you between 2 tornadoes and spam exploding orbs at you which you need to hit to deflect them back at her and damage her.
* RareRandomDrop: Ancient Coins are a global rare drop from any enemy, but in order for them to drop, you first need to collect the 3 that can be found in chests and have at least 5 Luck. Outside of hiring the mercenary Brizhal, they're also used to buy accessories from 2 of the crewmembers.crew members.



* SkillTree: One of the main mechanics: each character has 3 seperate skill trees with general focus on offense, defense and magic. In addition to leveling up, you can also gain additional skill points by gathering Books of the Old Gods or beating {{Bonus Boss}}es with the highest rank.

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* SkillTree: One of the main mechanics: each character has 3 seperate separate skill trees with general focus on offense, defense and magic. In addition to leveling up, you can also gain additional skill points by gathering Books of the Old Gods or beating {{Bonus Boss}}es with the highest rank.



* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever's causing it, Wyatt's crew immediately comes off as suspicious to them.

to:

* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever's whatever is causing it, Wyatt's crew immediately comes off as suspicious to them.
Is there an issue? Send a MessageReason:
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* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever's causing it, Wyatt's crew immediately comes off as suspicious to them.

to:

* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever's causing it, Wyatt's crew immediately comes off as suspicious to them.them.
** Which is slightly weird when playing as Reina, since her hair color is not so far off white.
Is there an issue? Send a MessageReason:
None


* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're required to craft 2 of the weapons. Another boss fight involves a DualBoss and depending on which of the 2 you take down first, the other one might power up and get a second form, but not fighting the upgraded boss deprives you of an unique item that's needed to craft a set of armor. There's also a pair of completely optional bonus bosses who mainly exist to give you stat boosts and additional ending scenes when you beat the game.

to:

* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're required to craft 2 of the weapons. Another boss fight involves a DualBoss and depending on which of the 2 you take down first, possible DualBoss, the other one might power boss powering up and get getting a second form, but form: if you choose not fighting to spare the upgraded boss other boss' life earlier, the DualBoss fight won't occur, which deprives you of an unique item that's needed to craft a set of armor. There's also a pair of completely optional bonus bosses who mainly exist to give you stat boosts and additional ending scenes when you beat the game.
Is there an issue? Send a MessageReason:
None


* ColorCodedForYourConvenience: Angels are predominantly white and blue, demons are mainly red and black and ferals are generally yellow or green. The map also marks any rooms with an exit that requires a specific key to enter with a matching color and chests with common items in them are usually grey while the ones with unique items are yellow and red. It's rather handy.

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* ColorCodedForYourConvenience: Angels are predominantly white and blue, [[HeavenlyBlue blue]], demons are mainly [[RedAndBlackAndEvilAllOver red and black black]] and ferals are generally yellow or green. The map also marks any rooms with an exit that requires a specific key to enter with a matching color and chests with common items in them are usually grey while the ones with unique items are yellow and red. It's rather handy.

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* SchmuckBait: In the gardens there are a suspicious number of items lying around. [[spoiler: I also dare you to buy that teddy bear.]]

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* SchmuckBait: In the gardens Abandoned Gardens, there are a suspicious number of seemingly useful items lying around. around...that are actually disguised {{Man Eating Plant}}s that pop up, capture you and deal damage until you shake yourself free. [[spoiler: I Obtaining a seemingly innocent teddy bear from a trader in Hrukk also dare forces you to buy that teddy bear.fight the Raven early, denying you access to the Library until he's killed.]]


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* SmashingSurvival: Some enemy grab attacks force you to quickly shake yourself free or take massive damage: this is also the way to recover from being frozen.
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* SchmuckBait: In the gardens there are a suspicious number of items lying around. [[spoiler: I also dare you to buy that teddy bear.]]
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* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high base stats and then talk to the crew member that teaches it to you and finally, spells do more damage, heal more, gain bigger, faster or a larger number of projectiles and may gain other properties when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.

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* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up (their current maximum level seems to be capped by your own: to level an assist to lv2 requires you to be at least lv5 yourself and so on) and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high base stats and then talk to the crew member that teaches it to you and finally, spells do more damage, heal more, gain bigger, faster or a larger number of projectiles and may gain other properties when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.

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* GameplayGrading: Each boss battle is graded, ranking you based on style which is a combination of combo rank and damage/hits taken, time taken to beat the boss and the number of Potions used. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points. Thankfully, the ranking is moderately lenient in sense that you can take a lot of hits and still get an overall S ranking if you don't end up using any Potions and make up for it with high combo ranks. The game also rounds up your ranking, meaning that as long as you get at least A in the combat rank (which is the hardest one to get an S on, assuming avoiding all enemy attacks and getting highest combo ranks isn't what you excel at), you'll still get an overall S.



* ScoreScreen: Each boss battle gives you one, ranking you based on style which is a combination of combo rank and damage/hits taken, time taken to beat the boss and the number of Potions used. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points. Thankfully, the ranking is moderately lenient in sense that you can take a lot of hits and still get an overall S ranking if you don't end up using any Potions and make up for it with high combo ranks. The game also rounds up your ranking, meaning that as long as you get at least A in the combat rank (which is the hardest one to get an S on, assuming avoiding all enemy attacks and getting highest combo ranks isn't what you excel at), you'll still get an overall S.
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* ScoreScreen: Each boss battle gives you one, ranking you based on style which is a combination of combo rank and damage/hits taken, time taken to beat the boss and the number of Potions used. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points. Thankfully, the ranking is moderately lenient in sense that you can take a lot of hits and still get an overall S ranking if you don't end up using any Potions and make up for it with high combo ranks.

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* ScoreScreen: Each boss battle gives you one, ranking you based on style which is a combination of combo rank and damage/hits taken, time taken to beat the boss and the number of Potions used. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points. Thankfully, the ranking is moderately lenient in sense that you can take a lot of hits and still get an overall S ranking if you don't end up using any Potions and make up for it with high combo ranks. The game also rounds up your ranking, meaning that as long as you get at least A in the combat rank (which is the hardest one to get an S on, assuming avoiding all enemy attacks and getting highest combo ranks isn't what you excel at), you'll still get an overall S.
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** A less obvious example of this are the weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning at least one of them will be stuck at the second highest tier. There's also a limited number of armor upgrade items, meaning you can't upgrade all of them.

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** A less obvious example of this are the weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning at least one you can fully upgrade only 2 of them will be stuck at the second highest tier.3 weapons, assuming you don't waste any on the third weapon. There's also a limited number of armor upgrade items, meaning you can't upgrade all of them.
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I don\'t really get why there isn\'t a page for them to begin with, would help with the constant redlinks they create if used by default.


* ItemCrafting: One of the main ways to get new items and equipment from the NPCs and upgrade your armor and weapons. However, unless the end result is another material of a higher tier, it's hard to say whether the items in question are actually being crafted or just traded, seeing as there's no money in the game beyond the RareRandomDrop described below.

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* ItemCrafting: One of the main ways to get new items and equipment from the NPCs [=NPCs=] and upgrade your armor and weapons. However, unless the end result is another material of a higher tier, it's hard to say whether the items in question are actually being crafted or just traded, seeing as there's no money in the game beyond the RareRandomDrop described below.
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* GodWasMyCoPilot: [[spoiler: Most of the major events in the game were orchestrated by the NotQuiteDead Valdis: she was the one that caused Wyatt's ship to sink, made sure they survived the fall that followed and talked to each character in their intro. She did it on purpose in regards to Reina to inform her of her true nature and make sure she was capable enough to handle her new role, but Wyatt was sort of an accident since she mistook him for his father, but her goal was accomplished all the same.]]

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* GodWasMyCoPilot: [[spoiler: Most of the major events in the game were orchestrated by the NotQuiteDead Valdis: she was the one that caused Wyatt's ship to sink, made sure they survived the fall that followed and talked to each character in their intro. She did it on purpose in regards to Reina to inform her of her true nature and make sure she was capable enough to handle her new role, but Wyatt was sort of an accident since she mistook him for his father, but since he was just as able to take his father's role, her goal was accomplished all the same.]]

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** You chose not to spare [[spoiler: Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards.

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** You chose not to spare [[spoiler: Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards. However, he and the other boss you would've fought at the same time drop the usual boss items of their race if you fight and kill them seperately, giving you an extra copy of each to use in ItemCrafting over the single endgame item that you might not even find that useful.


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* ItemCrafting: One of the main ways to get new items and equipment from the NPCs and upgrade your armor and weapons. However, unless the end result is another material of a higher tier, it's hard to say whether the items in question are actually being crafted or just traded, seeing as there's no money in the game beyond the RareRandomDrop described below.
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* MagikarpPower: Compared to most other playstyles, putting the majority of your stat points into INT is close to this: since you'll mostly be using it for casting spells and your physical offense is relatively weak in comparision, it's difficult to mount a decent offensive against most enemies [[EarlyGameHell early on]], with your only MP-economical option being the elemental weapon enhancement spells. However, if you keep at it, you'll eventually gain access to magic weapons, which get a damage boost based on your INT and get a permanent elemental attack modifier based on your currently equiped spells, meaning you'll not only have strong physical offense but powerful spells as well.
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* UselessUsefulSpell: Averted for the most part: status effects can be inflicted on basically any enemy, even bosses, but in order to be able to do so, you need a build that increases your chance to do so where it's plausible or use specific magic weapons that can do so, as described above.*

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* UselessUsefulSpell: Averted for the most part: status effects can be inflicted on basically any enemy, even bosses, but in order to be able to do so, you need a build that increases your chance to do so where it's plausible or use specific magic weapons that can do so, as described above.*

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