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* UselessUsefulSpell: Averted for the most part: status effects can be inflicted on basically any enemy, even bosses, but in order to be able to do so, you need a build that increases your chance to do so where it's plausible or use specific magic weapons that can do so, as described above.

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* UselessUsefulSpell: Averted for the most part: status effects can be inflicted on basically any enemy, even bosses, but in order to be able to do so, you need a build that increases your chance to do so where it's plausible or use specific magic weapons that can do so, as described above.*
* YouGottaHaveBlueHair: As a plot point: something in the Abyssal City causes the hair of all humans who live there to turn bright white. Since angels and demons are immune to whatever's causing it, Wyatt's crew immediately comes off as suspicious to them.
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** Darkness causes Corruptin, which prevents HP and MP recovery and reduces Armor and Resist by 30.

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** Darkness causes Corruptin, Corruption, which prevents HP and MP recovery and reduces Armor and Resist by 30.

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Not completely sure if Void has a status effect associated with it or if it\'s just Stun and I couldn\'t find it with a quick search, not adding it yet.


* ElementalPowers: Each character has access to 2 unique elements with their own set of spells, and by defeating bosses, gains [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Lightning]] and [[PowerOfTheVoid Void]]-elemental spellsets, each of which has a secondary function that's required to access new locations: Fire's Dragon Fist breaks down stone walls, Ice's Ice Tower creates [[ExactlyWhatItSaysOnTheTin ice pillars]] to stand on, Lightning's Bolt Jump functions as a DoubleJump and Void's Black Hole creates a slow-moving sphere of energy that allows you to warp to its location, bypassing traps and crossing large horizontal distances.

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* ElementalPowers: Each character has access to 2 unique elements with their own set of spells, and by defeating bosses, gains [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Lightning]] and [[PowerOfTheVoid Void]]-elemental spellsets, each of which has a secondary function that's required to access new locations: Fire's Dragon Fist breaks down stone walls, Ice's Ice Tower creates [[ExactlyWhatItSaysOnTheTin ice pillars]] to stand on, Lightning's Bolt Jump functions as a DoubleJump and Void's Black Hole creates a slow-moving sphere of energy that allows you to warp to its location, bypassing traps and crossing large horizontal distances. Each element also has a [[StandardStatusEffects status aliment]] associated with it that can be inflicted either by the respective offensive spells with a base chance equal to your Affliction % or with a static chance with specific magic weapons:
** Light causes Silence, which prevents spellcasting.
** Darkness causes Corruptin, which prevents HP and MP recovery and reduces Armor and Resist by 30.
** Divine causes Reckoning, which increases Divine damage by 40% and reduces Armor by 15.
** Fire causes Burn, which causes DamageOverTime.
** Ice causes Freeze, which makes the target immobile and unable to defend. Physical attacks shatter the ice and deal extra damage.
** Thunder causes Static, which reduces Attack and Magic by 50%.



* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high base stats and then talk to the crew member that teaches it to you and finally, spells become more powerful when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.

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* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high base stats and then talk to the crew member that teaches it to you and finally, spells become do more powerful damage, heal more, gain bigger, faster or a larger number of projectiles and may gain other properties when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.



* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]] [[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric effects.

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* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]] [[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric effects.effects.
* UselessUsefulSpell: Averted for the most part: status effects can be inflicted on basically any enemy, even bosses, but in order to be able to do so, you need a build that increases your chance to do so where it's plausible or use specific magic weapons that can do so, as described above.
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* PuzzleBoss: Most of them: a large number of them have a secondary blue bar under their lifebar, which can show anything from the status of their shield that you need to destroy to be able to damage them further to their current power reserves, which leaves them weakened once they deplete it via attacking you.

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* PuzzleBoss: Most of them: a large number of them have a secondary blue bar under their lifebar, which can show anything from the status of their shield that you need to destroy to be able to damage them further to their current power reserves, which leaves them weakened once they deplete it via attacking you. The final boss [[spoiler: True Anemone]] is probably the straightest example of this: she can't be harmed directly by your attacks and destroying her shield instead causes her to sandwich you between 2 tornadoes and spam exploding orbs at you which you need to hit to deflect them back at her and damage her.
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Probably better on the character page


* StanceSystem: Wyatt's unarmed fighting style works somewhat like this. Depending on what heavy attack you use the last, his light attack chain changes: it can either be all punches, all kicks, a mixture of both or end in a flip kick followed by a dive kick. The reverse also applies to his heavy attacks, although to a lesser degree: if used alone or after just 1 light attack, it results in a single backflip kick, but after at least 2 light attacks, he performs the full heavy combo ending in RapidFireFisticuffs.
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* PuzzleBoss: Most of them: a large number of them have a secondary blue bar under their lifebar, which can show anything from the status of their shield that you need to destroy to be able to damage them further to their current power reserves, which leaves them weakened once they deplete it via attacking you.
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Whoops name mixup


** You chose not to spare [[spoiler: Gernot's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards.

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** You chose not to spare [[spoiler: Gernot's]] Dhistahn's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards.

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* GuideDangIt: Due to the multitude of complicated systems being at play at any given time, unique terminology used and an overall lack of indepth guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least, especially since the only choices you can revert to any degree are your stat and skill point distributions.
** And good luck finding all of the crew the first time through.

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* GuideDangIt: Due to the multitude of complicated systems being at play at any given time, unique terminology used and an overall lack of indepth guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least, especially since the only choices you can revert to any degree are your stat and skill point distributions. \n A few more specific examples:
** And good Good luck finding all of the crew the first time through.through: they're all over the place and some of them only spawn after advancing the story far enough, although thankfully you can't permanently miss out any of them outside of the ones listed below under LostForever.
** You chose not to spare [[spoiler: Gernot's]] life after fighting him in the sewers? The DualBoss fight described above won't happen, meaning you can't get an unique item needed to craft a set of armor afterwards.
** It's possible to have the population of 3 of the game's 4 towns to be killed off if you don't take measures to prevent them: Tagrum can [[spoiler: fall victim to angels if you don't talk to the Elder after you finish Guardian Temple but before you fight Treu and Gernot]], Ishk's possible fate is as described below and if you don't kill [[spoiler: the Yeti before you visit Ishk, the people in the Dungeon will be killed, as described above.]]



** A less obvious example of this are the weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning at least one of them will be stuck at the second highest tier.

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** A less obvious example of this are the weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning at least one of them will be stuck at the second highest tier. There's also a limited number of armor upgrade items, meaning you can't upgrade all of them.
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* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, any one main stat can function as this to a degree, although different characters can't make quite as much use out of some of them: while Wyatt performs well regardless of which main stat you focus on, Reina is better off with focusing towards Agi.

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* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, any one main stat can function as this to a degree, although different characters can't make quite as much use out of some of them: while Wyatt performs well regardless of which main stat you focus on, Reina is better off with focusing towards Agi.Agi, mostly because she has several skills that increase her overall damage with higher Agi and because she's more reliant on using Focus Mode and taking advantage of critical hits, the lenght and chance of which are both reliant on Agi, respectively.
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* IdiosyncraticComboLevels: By using a large variety of attacks and actions (such as blocks, skill cancels and evades), you can reach higher combo ranks that multiply the amount of EXP gotten from a kill as well as vastly increasing the rate at which your Focus gauge fills. The levels themselves in order are Novice, Fighter, Brawler, Soldier, Warrior, Knight, Duelist, Destroyer, Warlord, Legend, Stigandr, Sword Saint, God Hand and God Slayer.
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* ScoreScreen: Each boss battle gives you one, ranking you based on combo rank, damage/hits taken and time. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points.

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* ScoreScreen: Each boss battle gives you one, ranking you based on style which is a combination of combo rank, rank and damage/hits taken, time taken to beat the boss and time.the number of Potions used. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points. Thankfully, the ranking is moderately lenient in sense that you can take a lot of hits and still get an overall S ranking if you don't end up using any Potions and make up for it with high combo ranks.
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* ColorCodedForYourConvenience: It's rather handy.

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* ColorCodedForYourConvenience: Angels are predominantly white and blue, demons are mainly red and black and ferals are generally yellow or green. The map also marks any rooms with an exit that requires a specific key to enter with a matching color and chests with common items in them are usually grey while the ones with unique items are yellow and red. It's rather handy.
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* GodWasMyCoPilot: [[spoiler: Most of the major events in the game were orchestrated by the NotQuiteDead Valdis: she was the one that caused Wyatt's ship to sink, made sure they survived the fall that followed and talked to each character in their intro. She did it on purpose in regards to Reina to inform her of her true nature and make sure she was capable enough to handle her new role, but Wyatt was sort of an accident since she mistook him for his father, but her goal was accomplished all the same.]]
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* ColorCodedForYourConvenience: It's rather handy.

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* GuideDangIt: Due to the multitude of complicated systems being at play at any given time, unique terminology used and an overall lack of indepth guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least, especially since the only choices you can revert to any degree are your stat and skill point distributions.

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* GuideDangIt: Due to the multitude of complicated systems being at play at any given time, unique terminology used and an overall lack of indepth guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least, especially since the only choices you can revert to any degree are your stat and skill point distributions.
** And good luck finding all of the crew the first time through.
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* GodAndSatanAreBothJerks: Both Myrgato and Alagath are genocidal, totalitarian tyrants. Myrgato at least is [[CardCarryingVillain up front]] about her evil; Alagath and her minions are full of [[KnightTemplar smug self-righteousness]].
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* NewGamePlus: A very limited variety: the only thing you carry over are the weapons you've unlocked but none of their upgrades. However, since they allow for vastly different playstyles right from the beginning of the game if you have access to all of them, it's still much better than nothing.
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* OurAngelsAreDifferent / OurDemonsAreDifferent: For the most part, both of them start of as humans and are either converted over or willingly choose the respective faction depending on which deity they prefer: Angels worship Alagath, while demons worship Myrgato. Neither side is shown to be superior to one another, with good and bad people on both sides.
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* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're required to craft 2 of the weapons. Another boss fight involves a DualBoss and depending on which of the 2 you take down first, the other one might power up and get a second form, but not fighting the upgraded boss deprives you of an unique item that's needed to craft a set of armor.

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* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're required to craft 2 of the weapons. Another boss fight involves a DualBoss and depending on which of the 2 you take down first, the other one might power up and get a second form, but not fighting the upgraded boss deprives you of an unique item that's needed to craft a set of armor. There's also a pair of completely optional bonus bosses who mainly exist to give you stat boosts and additional ending scenes when you beat the game.
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* KillOneOthersGetStronger / LevelScaling: While the actual enemies you fight at any given room rarely change, they get stronger as you progress with the story and defeat more bosses: they gain increased stats, become more aggressive and gain access to new abilities, such as becoming invisible when hit, starting off invisible until you get close and gaining barriers that you need to destroy before you can harm them. On higher difficulty levels, many of the enemies start off in their upgraded form ability- and AI-wise and just get stronger.
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Whoops redundancy


* GuideDangIt: Due to the multitude of complicated systems being at play at any given time and unique terminology used and an overall lack of indepth guides, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least. There's also a severe lack of indepth guides for the various mechanics, so there isn't much to refer to to begin with.

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* GuideDangIt: Due to the multitude of complicated systems being at play at any given time and time, unique terminology used and an overall lack of indepth guides, guides to refer to, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least. There's also a severe lack of indepth guides for least, especially since the various mechanics, so there isn't much only choices you can revert to refer to to begin with.any degree are your stat and skill point distributions.

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* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the ingame timer.]] Finally, if you don't beat the {{BonusBoss}}es with an S rank, you're permanently out of a skill point.

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* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the ingame timer.]] Finally, if you don't beat the {{BonusBoss}}es {{Bonus Boss}}es with an S rank, you're permanently out of a skill point.point.
** A less obvious example of this are the weapon upgrades: there's only so much Tamahagane available in the game, which is required for the best weapon upgrades, meaning at least one of them will be stuck at the second highest tier.
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* EquipmentBasedProgression: A partial example. Due to the limited number of levels and inability to increase some of the stats to a significant degree naturally, many of the armors and accessories provide numerous unique effects and mechanics: most armors can be upgraded and in addition to gaining higher stats, also upgrade their unique mechanics. Accessories in general provide some kind of a specific benefit but balance it out with a drawback.

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* AbsurdlyLowLevelCap: The maximum level is 20, which doesn't take much effort to reach if you try to find all crew members, get enough materials to upgrade all weapons and armor and find all hidden items.

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* AbsurdlyLowLevelCap: The maximum level is 20, which doesn't take much effort to reach if you try to find all crew members, get enough materials to upgrade all weapons and armor and find all hidden items. However, since levels are far from being the only source of your strenght, there's still plenty of things you can do to power up your character even after you reach the maximum level.



* BonusBoss: There's a number of them, but they work somewhat differently than usual: 2 of them are always fought at some point of the game, but fighting them early prevents everyone in a late-game location from getting killed by the boss and saves you another boss fight later in the game, respectively: both of them also give you items that're required to craft 2 of the weapons. Another boss fight involves a DualBoss and depending on which of the 2 you take down first, the other one might power up and get a second form, but not fighting the upgraded boss deprives you of an unique item that's needed to craft a set of armor.
* CastFromHitPoints: Several accessories allow you to do this with spells. One of them gives you the usual variety, while another gives overall stat boosts and allows you to deal more damage to [[DidYouJustPunchOutCthulhu demigods and gods]] but with a large HP cost for each attack outside of Focus mode.



* ElementalPowers: Each character has access to 2 unique elements with their own set of spells, and by defeating bosses, gains [[PlayingWithFire Fire]], [[AnIcePerson Ice]], [[ShockAndAwe Lightning]] and [[PowerOfTheVoid Void]]-elemental spellsets, each of which has a secondary function that's required to access new locations: Fire's Dragon Fist breaks down stone walls, Ice's Ice Tower creates [[ExactlyWhatItSaysOnTheTin ice pillars]] to stand on, Lightning's Bolt Jump functions as a DoubleJump and Void's Black Hole creates a slow-moving sphere of energy that allows you to warp to its location, bypassing traps and crossing large horizontal distances.



* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high stats and then talk to the crew member that teaches it to you and finally, spells become more powerful when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.
* GuideDangIt: Due to the multitude of complicated systems being at play at any given time and unique terminology used and an overall lack of indepth guides, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least.

to:

* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high base stats and then talk to the crew member that teaches it to you and finally, spells become more powerful when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.
* GuideDangIt: Due to the multitude of complicated systems being at play at any given time and unique terminology used and an overall lack of indepth guides, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least. There's also a severe lack of indepth guides for the various mechanics, so there isn't much to refer to to begin with.



* HarderThanHard: In addition to the God Slayer difficulty, there's also an unlockable Goibniu Mode that forces you to play through the entire game on a single sitting with no saves available.
* LagCancel: One of the main mechanics: Secret Scrolls give you up to 3 natural Skill Cancels, and you can get 2 more with specific pieces of equipment. They allow you to cancel your attacks at any point, perform an invincible dash that goes through enemies and if used in midair, quickly stomp the ground to activate switches.

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* HarderThanHard: In addition to the God Slayer difficulty, there's also an unlockable Goibniu Mode that forces you to play through the entire game on a single sitting with no saves available.
available and scores you on various aspects such as time and boss ranks when you either die or manage to beat the game.
* LagCancel: One of the main mechanics: Secret Scrolls give you up to 3 natural Skill Cancels, and you can get 2 more with specific pieces of equipment. They allow you to cancel your attacks at any point, perform an invincible dash that goes through enemies and if used in midair, quickly stomp the ground to activate switches.switches and break out of a CycleOfHurting.



* KarmaMeter: There's a bar that shows whether your current alignment is demonic, neutral or angelic which is determined by your currently equiped weapons, spells and assists and skilltree choices: interestingly enough, this has no actual story function and only serves to give you different bonuses depending on which side you focus more on.
* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, any one main stat can function as this to a degree.

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* KarmaMeter: There's a bar that shows whether your current alignment is demonic, neutral or angelic which is determined by your currently equiped weapons, spells and assists and skilltree choices: interestingly enough, this has no actual story function and only serves to give you different bonuses based on each main stat depending on which side you focus more on.
* LuckStat: Despite the large amount of GuideDangIt mentioned above, Luck's effects seem somewhat better understood than on average: putting points in it increases a number of other stats by a small amount, there's a Luck-based Focus Finisher and you need a minimum Luck of 5 before [[RareRandomDrop Ancient Coins]] can drop from enemies.
* MissingSecret: Since the game is still being worked on, there's a number of equipment slots that can't be filled yet, most noticeably the Focus Finishers.
* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, any one main stat can function as this to a degree. degree, although different characters can't make quite as much use out of some of them: while Wyatt performs well regardless of which main stat you focus on, Reina is better off with focusing towards Agi.
* RareRandomDrop: Ancient Coins are a global rare drop from any enemy, but in order for them to drop, you first need to collect the 3 that can be found in chests and have at least 5 Luck. Outside of hiring the mercenary Brizhal, they're also used to buy accessories from 2 of the crewmembers.
* ScoreScreen: Each boss battle gives you one, ranking you based on combo rank, damage/hits taken and time. The higher the rank, the larger the bonus you get for a stat and the more experience you gain. As stated above, [[RankInflation S-ranking]] {{Bonus Boss}}es is one of the few ways to get additional skill points.
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* StanceSystem: Wyatt's unarmed fighting style works somewhat like this. Depending on what heavy attack you use the last, his light attack chain changes: it can either be all punches, all kicks, a mixture of both or end in a flip kick followed by a dive kick. The reverse also applies to his heavy attacks, although to a lesser degree: if used alone or after just 1 light attack, it results in a single backflip kick, but after at least 2 light attacks, he performs the full heavy combo ending in RapidFireFisticuffs.
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* LagCancel: One of the main mechanics: Secret Scrolls give you up to 3 natural Skill Cancels, and you can get 2 more with specific pieces of equipment. They allow you to cancel your attacks at any point, perform an invincible dash that goes through enemies and if used in midair, quickly stomp the ground to activate switches.
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* SkillPointReset: A hidden NPC offers to do this to you if you trade him enough items for the opportunity: this allows you to redistribute the points you put into your main stats as well as the points you put into your skill trees.
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* EvolvingAttack: The assists, Focus Finishers and spells can all become more powerful in a variety of ways: assists eventually level up and do more damage and hits, heal more and have lower cooldown times when you keep using them, Focus Finishers either become more powerful with your character level (for your default one) or when you reach sufficiently high stats and then talk to the crew member that teaches it to you and finally, spells become more powerful when you trade rare items for an upgrade to a specific element, but there's a limited number of said items and you can max out 2 elements out of the 6 possible at most.
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* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]][[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric effects.

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* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]][[FinishingMove Focus]] [[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric effects.
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This is just a rough start, figured I might as well start it since nobody else has gotten around to doing it.

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Valdis Story: Abyssal City is an indie {{Metroidvania}} created by [=EndlessFluff=] Games, a two-person company. Unlike most other Metroidvanias, it focuses more on combat over other games of its type, with combat closely approaching a 2D version of VideoGame/DevilMayCry.

Its story starts off with TheHero Wyatt and his crew in pursuit of a demon ship that might have clues on the whereabouts of his missing father, but before they manage to board it, a huge whalelike monster attacks their ship, scattering them all over the titular Abyssal City. Wyatt heads out and starts searching for his crew and clues about the situation they're in.

The game is available both on {{Steam}} and {{Desura}}.
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!!Tropes:
* AbsurdlyLowLevelCap: The maximum level is 20, which doesn't take much effort to reach if you try to find all crew members, get enough materials to upgrade all weapons and armor and find all hidden items.
* AssistCharacter: A large number of them, they can do a variety of things from attacking enemies to healing and buffing you. Like your character, they can also level up to make them stronger and lower their cooldown between uses.
* {{Combos}}: As implied earlier, this is one of the main focuses of the combat. Strangely enough, high hitcounts and actual combo rank are only tangentally connected and the latter is mostly determined by using attacks that have as many somewhat arbituarily-defined property tags as possible without getting hit: with the right attacks, you can reach the highest combo rank in as few as 4 hits.
* EmergencyEnergyTank: You can get up to 3 of these, both for your HP and MP. They fill the respective gauge by half when it empties out completely and are made reusable again when you save your game. However, since they're part of your rank calculation for boss battles, you're better off not relying on them.
* GuideDangIt: Due to the multitude of complicated systems being at play at any given time and unique terminology used and an overall lack of indepth guides, figuring out the best stat distribution, skill tree paths and weapon upgrade paths tends to be complicated, to say at very least.
* HailfirePeaks: The setting is a some sort of a variant of this: while it seems to be cold by default to the degree that multiple areas that people live in need a mana heater to keep them liveable, the town of Ishk is located right on top of a volcanic area, but still needs one to keep it warm. In fact, [[spoiler: when their malfunctioning mana heater finally breaks down later in the story, the whole town instantly grows cold, and if you don't fix it in time, the entire town ends up being evacuated.]]
* HarderThanHard: In addition to the God Slayer difficulty, there's also an unlockable Goibniu Mode that forces you to play through the entire game on a single sitting with no saves available.
* LoadsAndLoadsOfCharacters: Other than the playable characters, there's 20 named crewmembers to find, each of them with their own Lore entry and function: some of them function as assist characters while others run stores.
* LostForever: Any items and crew members you don't pick up in the Mana Crystal Mine [[spoiler: before it collapses after you defeat the boss]]. Furthermore, if you don't defeat some bosses before you progress the story to a certain point, they might attack a friendly town and kill everyone in it, costing you all the items and services that would've been available in it. Before the game was updated, instead of the trigger for the above being story progress, [[NintendoHard it was a set number of hours as determined by the ingame timer.]] Finally, if you don't beat the {{BonusBoss}}es with an S rank, you're permanently out of a skill point.
* KarmaMeter: There's a bar that shows whether your current alignment is demonic, neutral or angelic which is determined by your currently equiped weapons, spells and assists and skilltree choices: interestingly enough, this has no actual story function and only serves to give you different bonuses depending on which side you focus more on.
* OneStatToRuleThemAll: Due to the large number of potential builds and playstyles, any one main stat can function as this to a degree.
* SkillTree: One of the main mechanics: each character has 3 seperate skill trees with general focus on offense, defense and magic. In addition to leveling up, you can also gain additional skill points by gathering Books of the Old Gods or beating {{Bonus Boss}}es with the highest rank.
* SuperMode: Focus Mode, which heals you when activated and gives you various benefits usually determined by skills at the end of the skill trees mentioned above. When in Focus, you have access to a [[LimitBreak Focus]][[FinishingMove Finisher]], most of which do large amounts of damage to enemies but some of them can have more estoteric effects.

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