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changes on the Nu website


Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. It is [[https://planetscentral.com/ possible]] to play the original version, but almost all activity in the game nowadays is centered around the Nu website. While you buy a yearly subscription instead of some software, the Nu version is still shareware, with the same technological handicap imposed on free players. Conversely, Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be 3D and [[OurLawyersAdvisedThisTrope less overt copies]] of those appearing in the various franchises.

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. It is [[https://planetscentral.com/ possible]] to play the original version, but almost all activity in the game nowadays is centered around the Nu website. While you buy a yearly subscription instead of some software, the Nu version is still shareware, with the same technological handicap imposed on free players. Conversely, Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be 3D and [[OurLawyersAdvisedThisTrope less overt copies]] of those appearing in the various franchises.
franchises. Some games also feature a new twelfth faction, The Horwasp, while the Klingon-expies have been renamed from "The Fascists" to "The Hordes of Fury."



** ''Franchise/StarTrek:'' The Solar Federation, the Fascists, the Birdmen, the Lizards, the Crystals, the Cyborg and the Privateers.

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** ''Franchise/StarTrek:'' The Solar Federation, the Fascists, Fascists/Hordes of Fury, the Birdmen, the Lizards, the Crystals, the Cyborg and the Privateers.
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moved to YMMV


* SpiritualSuccessor: In many ways the game is ''TabletopGame/{{Diplomacy}}'' IN SPACE!

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Space Clouds


* AllPlanetsAreEarthLike: Averted to a degree, planets don't have a climate per se, but do have an individual temperature ranging from 0 to 100 degrees; most factions do better the closer the temperature is to 50.

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* AllPlanetsAreEarthLike: Averted to a degree, planets don't have a climate per se, but do have an individual temperature ranging from 0 to 100 degrees; most factions factions' colonists do better the closer the temperature is to 50.



* AsteroidMiners: The Nu version of the game includes "debris fields" in some games which can, with some difficulty, be mined.

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* AsteroidMiners: The Nu version of the game includes "debris fields" in some games which can, with some difficulty, be mined.



* HopelessWar: It's easy to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to at least cut back on the pain.

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* HopelessWar: It's easy to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets assets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to at least cut back on the pain.



* PlanetDestroyer: In some Nu games, the Empire's Gorbie ships (the Death Star expy) can inflict the required EarthShatteringKaboom.

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* PlanetDestroyer: In some Nu games, the Empire's Gorbie ships (the Death Star expy) can inflict the required EarthShatteringKaboom. "Debris disks" are officially said to be remnants of this sort of attack in a previous war.



* SpaceClouds: The current version of Nu sometimes features nebula, which reduce ship scanning range and disable cloaks.
* SpaceFighter: Honoring their source material, the Star Wars/Battlestar Galactica factions specialize in producing swarms of these loaded on board carriers, while the Star Trek-based factions concentrate more on torpedo-slingers. (Though neither side of this divide is forbidden from using the other attack form in their fleets.)



* SpaceFighter: Honoring their source material, the Star Wars/Battlestar Galactica factions specialize in producing swarms of these loaded on board carriers, while the Star Trek-based factions concentrate more on torpedo-slingers. (Though neither side of this divide is forbidden from using the other attack form in their fleets.)
Tabs MOD

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See also ''[[VideoGame/{{Stars}} Stars!]]'', a similar game.

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See also ''[[VideoGame/{{Stars}} Stars!]]'', ''VideoGame/Stars1995'', a similar game.

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* BirdPeople: In Nu at least, the Birds are depicted as looking like this, rather than being Vulcan offshoots. Also Avian natives.



* {{Expy}}: As noted, every race is openly patterned after an existing pop-culture space empire or faction.

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* {{Expy}}: As noted, every race is openly patterned after an existing pop-culture space empire or faction.faction, though the Nu version is steadily moving away from the more overt copying.



* ALoadOfBull: Bovinoid natives are essentially space minotaurs.



* OurMinotaursAreDifferent: Bovinoid natives are minotaurs IN SPACE.



* TheSpymaster: A successful Bird/Romulan player pretty much has to be one of these; the faction is able to snoop info about enemy planets unavailable to other players.

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* TheSpymaster: A successful Bird/Romulan player pretty much has to be one of these; the faction has advanced cloaking ships and is able to snoop info about enemy planets unavailable to other players.



* WingedHumanoid: In Nu at least, the Birds are depicted as looking like this, rather than being Vulcan offshoots. Also Avian natives.

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Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. It is [[https://planetscentral.com/ possible]] to play the original version, but almost all activity in the game nowadays is centered around the Nu website. While you buy a yearly subscription instead of some software, the Nu version is still shareware, with the same technological imposed on free players. Conversely, Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be [[OurLawyersAdvisedThisTrope less overt copies]] of those appearing in the various franchises.

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. It is [[https://planetscentral.com/ possible]] to play the original version, but almost all activity in the game nowadays is centered around the Nu website. While you buy a yearly subscription instead of some software, the Nu version is still shareware, with the same technological handicap imposed on free players. Conversely, Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be 3D and [[OurLawyersAdvisedThisTrope less overt copies]] of those appearing in the various franchises.



* RapePillageAndBurn: The Fascists can at least do the pillaging part to enemy planets.



* SpaceMines: Depositing fields of these is a major part of the game. The Crystal race, based on Star Trek's Tholians, in particular lays "web mines" which suck fuel from affected ships along with dealing damage.

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* SpaceMines: Depositing circular fields of these is a major part of the game. The Crystal race, based on Star Trek's Tholians, in particular lays "web mines" which suck fuel from affected ships along with dealing damage.
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VGAP was originally a play-by-email game, with each player coding in the actions of his spaceships, planets and starbases, and producing a file to send the host, who would compile all the resulting interactions and produce a collection of files, one each to be mailed back to each player.

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is [[https://planetscentral.com/ possible]] to play the original version, almost all activity in the game nowadays is centered around the Nu website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be [[OurLawyersAdvisedThisTrope less overt copies]] of those appearing in the various franchises.

to:

VGAP was originally a play-by-email game, with each player coding in the actions of his spaceships, planets and starbases, and producing a file to send the game's host, who would compile all the resulting interactions and produce a collection of files, one each to be mailed back to each player.

player. The shareware came in where you could play the game for free, but suffered a technological limit when it came to building new starships away from your homeworld. If you paid for a copy, Wisseman would snail-mail you a set of floppy disks.

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it It is [[https://planetscentral.com/ possible]] to play the original version, but almost all activity in the game nowadays is centered around the Nu website. The While you buy a yearly subscription instead of some software, the Nu version is still technically shareware, in that you can play for free, but you suffer a heavy with the same technological penalty when it comes to building ships away from your homeworld. And imposed on free players. Conversely, Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be [[OurLawyersAdvisedThisTrope less overt copies]] of those appearing in the various franchises.
franchises.



* ArbitraryHeadcountLimit: There can only be (roughly) 500 ships in a game; encourages the players to attack each other, and cuts down on processing and logistic snarls- even with that limit, doing up a turn when you have 100+ ships and planets can take a long time.

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* ArbitraryHeadcountLimit: There usually can only be (roughly) 500 ships in a game; encourages the players to attack each other, and cuts down on processing and logistic snarls- even with that limit, doing up a turn when you have 100+ ships and planets can take a long time.

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Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is [[https://planetscentral.com/ possible]] to play the original version, almost all activity in the game nowadays is centered around the Nu website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be less overt copies of those appearing in the various franchises.

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is [[https://planetscentral.com/ possible]] to play the original version, almost all activity in the game nowadays is centered around the Nu website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns." The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be [[OurLawyersAdvisedThisTrope less overt copies copies]] of those appearing in the various franchises.



* AllPlanetsAreEarthLike: Averted to a degree, planets don't have a climate per se, but do have an individual temperature ranging from 0 to 100 degrees; most species do better the closer the temperature is to 50.

to:

* AllPlanetsAreEarthLike: Averted to a degree, planets don't have a climate per se, but do have an individual temperature ranging from 0 to 100 degrees; most species factions do better the closer the temperature is to 50.



* MutualKill: It is possible for two battling ships to blow each other up.



* ShoutOut: As noted, the basis of the whole game. Along with the "big 3" franchises, the original in-game graphic for the Neutronic Refinery Ship is a homage to ''Series/BabylonFive,'' while Amorphous natives are [[SandWorm Sandworms]] from ''Literature/{{Dune}}''.

to:

* ShoutOut: As noted, the basis of the whole game. Along with the "big 3" franchises, the original in-game graphic for the Neutronic Refinery Ship is is/was a homage to ''Series/BabylonFive,'' while Amorphous natives are [[SandWorm Sandworms]] from ''Literature/{{Dune}}''.



* TheSpymaster: A successful Bird/Romulan player pretty much has to be one of these.

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* TheSpymaster: A successful Bird/Romulan player pretty much has to be one of these.these; the faction is able to snoop info about enemy planets unavailable to other players.



* ThereCanBeOnlyOne: Averted with the Nu version, two players can formally ally and win an official joint victory.

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* ThereCanBeOnlyOne: Averted with the Nu version, two players can formally ally and win an official joint victory.victory, though they have to conquer more planets than a solo winner.
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Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is [[https://planetscentral.com/ possible]] to play the original version, almost all activity in the game nowadays is centered around the Nu website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns."

Also be aware the game has a fairly steep learning curve, and individual matches can easily run for a year or more. The Nu site offers Beginner's games with simplified rules, and games where you play in a team alongside a more experienced player who shows you the ropes.

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is [[https://planetscentral.com/ possible]] to play the original version, almost all activity in the game nowadays is centered around the Nu website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns."

Also
" The Nu people are also moving the game's aesthetics away from the direct homages of the original version, including redoing all the ship graphics to be less overt copies of those appearing in the various franchises.

Be
aware the game has a fairly steep learning curve, and individual matches can easily run for a year or more. The Nu site offers Beginner's games with simplified rules, and games where you play in a team alongside a more experienced player who shows you the ropes.



* BoardingParty: You can capture enemy ships if you kill the crew before physically destroying the vessel. Capturing robbed ships by this method is the Priveteer's main way of attacking.

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* BoardingParty: You can capture enemy ships if you kill the crew before physically destroying the vessel. Capturing robbed fuel-drained ships by this method is the Priveteer's main way of attacking.



* LostTechnology: Another option in Nu, with a small collection of artifacts which can crop up on planets and grant extra unknown powers to the ship that is hauling them.

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* LostTechnology: Another option in Nu, with a small collection of artifacts which can crop up on planets and grant extra unknown undocumented powers to the ship that is hauling them.



* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such Rebel ship is of course modeled after the Millennium Falcon while the Empire's version is Boba Fett's ship.

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* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such with the original graphics, the Rebel ship version is of course modeled after the Millennium Falcon while the Empire's version is Boba Fett's ship.
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* PerpetualPoverty: Some factions have to scrounge much harder for Megacredits to fund their construction efforts.

to:

* PerpetualPoverty: Some factions have to scrounge much harder for Megacredits to fund their construction efforts.efforts; the Birds in particular tend to have this problem.



* SpaceStation: You construct these in orbit around planets, and use the facilities to build, stock and repair your ships.

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* SpaceStation: You construct these in orbit around planets, and use the facilities to build, stock and repair your ships. Also can ably defend their host planet with energy weapons and fighters.



* TractorBeam: Any ship with two or more engines can generate one of these and tow another ship around; there are a variety of uses for this function for all players, and for the Privateers and Crystals, it's how they capture enemy ships which have been drained of their fuel.

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* TractorBeam: Any ship with two or more engines can generate one of these and tow another ship around; around (if not actively pull them in); there are a variety of uses for this function for all players, and for the Privateers and Crystals, it's how they capture enemy ships which have been drained of their fuel.
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* TractorBeam: Any ship with two or more engines can generate one of these and tow another ship around; there are a variety of uses for this function for all players, and for the Privateers and Crystals, it's how they capture enemy ships which have been drained of their fuel.
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* SpiritualSuccessor: In many ways the game is ''TabletopGame/Diplomacy'' IN SPACE!

to:

* SpiritualSuccessor: In many ways the game is ''TabletopGame/Diplomacy'' ''TabletopGame/{{Diplomacy}}'' IN SPACE!

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Also be aware the game has a fairly steep learning curve. The Nu site offers Beginner's games with simplified rules, and games where you play in a team alongside a more experienced player who shows you the ropes.

to:

Also be aware the game has a fairly steep learning curve.curve, and individual matches can easily run for a year or more. The Nu site offers Beginner's games with simplified rules, and games where you play in a team alongside a more experienced player who shows you the ropes.



* AntiAir: Planets can construct defense posts that attack incoming ships, and even launch a few fighters of their own, but they tend to get overwhelmed quickly by even mid-range ships.

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* AntiAir: Planets can construct defense posts that attack incoming ships, and even launch a few fighters of their own, but they tend to get overwhelmed quickly by even mid-range ships. Starbases pack a lot more firepower.



* TheCameo: In the original version, a cartoony UsefulNotes/MikhailGorbachev is the graphical representative of the Evil Empire. The Nu version goes with a more [[Franchise/StarWars Palpatinesque]] guy.



* TheDreaded: With their giant self-repairing ships, Firecloud transport-networks and native-conversion abilities, the Cyborg tend to get singled out as an example of this. (Again, appropriate considering the original Borgs' reputation.)

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* TheDreaded: With their giant self-repairing ships, Firecloud transport-networks and native-conversion abilities, the Cyborg tend to get singled out as an example of this. (Again, appropriate considering the original Borgs' reputation.)) Also The Crystals with their web-mines.



* ResourcesManagementGameplay: Mineral supplies are not unlimited, and shortages are eventually inevitable, especially fuel. If a game goes on long enough, you will need to build ships that can convert Supplies to minerals.

to:

* ResourcesManagementGameplay: Mineral supplies are not unlimited, and shortages are eventually inevitable, especially fuel. If a game goes on long enough, you will ''will'' need to build ships that can convert Supplies to minerals.minerals and fuel.



* ShoutOut: As noted, the basis of the whole game. Along with the "big 3" franchises, the in-game graphic for the Neutronic Refinery Ship is a homage to ''Series/BabylonFive,'' while Amorphous natives are [[SandWorm Sandworms]] from ''Literature/{{Dune}}''.

to:

* ShoutOut: As noted, the basis of the whole game. Along with the "big 3" franchises, the original in-game graphic for the Neutronic Refinery Ship is a homage to ''Series/BabylonFive,'' while Amorphous natives are [[SandWorm Sandworms]] from ''Literature/{{Dune}}''.


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* SpaceStation: You construct these in orbit around planets, and use the facilities to build, stock and repair your ships.
* SpiritualSuccessor: In many ways the game is ''TabletopGame/Diplomacy'' IN SPACE!
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None


* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. (Though it's possible for a battle to time out with no winner.) Figuring out what order to arrange your ships for these fights is vital to success; all versions of the game have included a battle-simulator so you can test this in advance.

to:

* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. (Though it's possible for a battle to time out with no winner.) Figuring out what order to arrange your ships for these fights is vital to success; all versions of the game have included a battle-simulator so you can test this in advance.
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* TakingYouWithMe: The Fascists/Klingons do this with their kamikaze "Glory Devices".
* {{Terraform}}: Along with the aforementioned Crystals, a couple of other races have ships in their arsenal which either raise or lower the temperature of planets in the direction of 50 degrees.

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* TakingYouWithMe: The Fascists/Klingons do this with their ships' kamikaze "Glory Devices".
"[[SuicideAttack Glory Devices]]".
* {{Terraform}}: Along with the aforementioned Crystals, a couple of other races have ships in their arsenal which either slowly raise or lower the temperature of planets a targeted planet in the direction of 50 degrees.

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* TheEmpire: The Evil Empire faction is a mashup between the Galactic Empire in Star Wars and [[UsefulNotes/HistoryOfTheUSSR communist Russia]].

to:

* TheEmpire: The Evil Empire faction is a mashup between the Galactic Empire in Star Wars and [[UsefulNotes/HistoryOfTheUSSR communist Russia]].Russia]], though the Nu version has toned the latter way back.



* GambitPileup: Eleven players all scheming against each other tends to lead to this.



* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to at least cut back on the pain.

to:

* HopelessWar: It's possible easy to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to at least cut back on the pain.



* PlanetDestroyer: In some Nu games, the Empire's Gorbie ships (the Death Star expy) can in fact destroy entire planets.

to:

* PlanetDestroyer: In some Nu games, the Empire's Gorbie ships (the Death Star expy) can in fact destroy entire planets.inflict the required EarthShatteringKaboom.



* PortalNetwork: Doesn't exist at the start of the game, but the Cyborg/Borg player can essentially create one with their Firecloud ships.

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* PortalNetwork: Doesn't exist at the start of the game, but the Cyborg/Borg Cyborg player can essentially create one with their Firecloud ships.


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* ShownTheirWork: Wisseman made a great effort to include faction-bonuses based on what the inspiration franchise has detailed over the years. For example, because of having a base on the ice-planet Hoth in ''Film/TheEmpireStrikesBack'', the Rebels in the game can maintain larger colonies on cold planets than other factions.

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Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is theoretically possible to play the original version, almost all activity in the game nowadays is centered around this website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns."

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is theoretically possible [[https://planetscentral.com/ possible]] to play the original version, almost all activity in the game nowadays is centered around this the Nu website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns."



* AssimilationPlot: The Cyborg auto-convert natives to more Cyborg. (Though they can't use this power on other player's populations.)

to:

* AssimilationPlot: The Cyborg auto-convert natives to more Cyborg. (Though they can't use this power on other another player's populations.)



* CurbStompBattle: The various factions' top of the line warships are ''not'' equal, and an unprepared player will quickly find himself suffering a string of these. The Cyborg in particular tend to start bulldozing opponents if allowed to get up to full strength.

to:

* CurbStompBattle: The various factions' top of the line warships are ''not'' equal, and an unprepared player will quickly find himself themselves suffering a string of these. The Cyborg in particular tend to start bulldozing opponents if allowed to get up to full strength.



* InsectoidAliens: [[ExactlyWhatItSaysOnTheTin Insectiod]] natives.



* ShoutOut: As noted, the basis of the whole game. Along with the "big 3" franchises, the in-game graphic for the Neutronic Refinery Ship is a homage to ''Series/BabylonFive.''

to:

* ShoutOut: As noted, the basis of the whole game. Along with the "big 3" franchises, the in-game graphic for the Neutronic Refinery Ship is a homage to ''Series/BabylonFive.''''Series/BabylonFive,'' while Amorphous natives are [[SandWorm Sandworms]] from ''Literature/{{Dune}}''.



* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such Rebel ship is of course modeled after the Millennium Falcon.

to:

* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such Rebel ship is of course modeled after the Millennium Falcon.Falcon while the Empire's version is Boba Fett's ship.



* {{Terraform}}: A few races have ships in their arsenal which can raise or lower the temperature of planets.

to:

* {{Terraform}}: A few Along with the aforementioned Crystals, a couple of other races have ships in their arsenal which can either raise or lower the temperature of planets.planets in the direction of 50 degrees.



* YouRequireMoreVespeneGas: Building ships and starbases requires varying combinations of three types of minerals and "Megacredits". A fourth substance must be mined for ships to be fueled, and factory-produced Supplies (along with more Megacredits) are used in planetary construction and ship repair.

to:

* YouRequireMoreVespeneGas: Building ships ships, starbases, torpedoes and starbases fighters requires varying combinations of three types of minerals and "Megacredits". A fourth substance must be mined for ships to be fueled, and factory-produced Supplies (along with more Megacredits) are used in planetary construction and ship repair.
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* BroadStrokes: Some of the faction inspirations, such as the Orions and Gorn, didn't have a whole lot of canon info about them when the game was originally created, leading to this trope.


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* ColonyDrop: The Horwasp can lob big rocks at enemy planets.


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** The Horwasp faction in Nu is a riff on the Bugs from the novel ''Literature/StarshipTroopers.''


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* HostileTerraforming: The Crystals possess a ship which can slowly heat a planet to 100 degrees.


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* ALoadOfBull: Bovinoid natives are essentially space minotaurs.


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* OrbitalBombardment: As soon as a planet's AntiAir gets destroyed by an attacking ship, no matter how many colonists there are on the surface, they all get wiped out.


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* ResourcesManagementGameplay: Mineral supplies are not unlimited, and shortages are eventually inevitable, especially fuel. If a game goes on long enough, you will need to build ships that can convert Supplies to minerals.

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'''VGA Planets''' is a [[FourX 4X]] ShareWare computer game originally created in 1992 by Tim Wisseman, in which up to 11 human players each take charge of a nascent space-faring empire [[{{Expy}} modeled directly]] after a race or faction which has appeared in three successful pop culture franchises over the last few decades, namely Franchise/StarWars, Franchise/StarTrek and Franchise/BattlestarGalactica. So yeah, you can for example play a race of "Klingons" who team up with "Cylons" to fight "The Galactic Empire". Each of these empires come with special extra abilities based on those of their inspiration, and uses them in an attempt to expand their control and take over "The Echo Cluster", which is a (somewhat) randomly-generated 2D star-map with (normally) 500 planets, some seeded with native races who (mostly) offer perks to their colonizers. There is no official winning goal, with the players establishing beforehand among themselves how many conquered planets/obliterated opponents equals victory for the empire in question.

to:

'''VGA Planets''' is a [[FourX 4X]] ShareWare [[ShareWare shareware]] computer game originally created in 1992 by Tim Wisseman, in which up to 11 human players each take charge of a nascent space-faring empire [[{{Expy}} modeled more or less directly]] after a race or faction which has appeared in three successful pop culture franchises over the last few decades, namely Franchise/StarWars, Franchise/StarTrek and Franchise/BattlestarGalactica. So yeah, you can for example play a race of "Klingons" who team up with "Cylons" to fight "The Galactic Empire". Each of these empires come with special extra abilities based on those of their inspiration, and uses them in an attempt to expand their control and take over "The Echo Cluster", which is a (somewhat) randomly-generated 2D star-map with (normally) 500 planets, some seeded with native races who (mostly) offer perks to their colonizers. There is no official winning goal, with the players establishing beforehand among themselves how many conquered planets/obliterated opponents equals victory for the empire in question.



* RealTimeWithPause: Everyone is given X amount of time to submit orders to their forces, then can only sit and watch as the results get spewed out.
* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such Rebel ship is of course modeled after the Millennium Falcon.
* ThereCanBeOnlyOne: Averted with the Nu version, two players can formally ally and win an official joint victory.



* RegimeChange: In the Nu version, if someone misses submitting three turns in a row, they get dumped, and the slot in the game is publicly advertised as being available to be taken over by a new player.



* RealTimeWithPause: Everyone is given X amount of time to submit orders to their forces, then can only sit and watch as the results get spewed out.
* RegimeChange: In the Nu version, if someone misses submitting three turns in a row, they get dumped, and the slot in the game is publicly advertised as being available to be taken over by a new player. (Players can also simply resign.)



* SpacePirates: The Privateer faction, based on the Orions of Star Trek, can steal fuel from enemy ships and then seize their helpless victims as war-prizes.

to:

* SpacePirates: The Privateer faction, based on loosely inspired by [[TheSyndicate the Orions Orions]] of Star Trek, can steal fuel from enemy ships and then seize their helpless victims as war-prizes.


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* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such Rebel ship is of course modeled after the Millennium Falcon.


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* ThereCanBeOnlyOne: Averted with the Nu version, two players can formally ally and win an official joint victory.

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* AssimilationPlot: The Cyborg auto-convert natives to more Cyborg. (Though they can't use this power on other player's populations.)



* DifficultyLevels: Some races are definitely easier to play than others. The Federation and The Colonies are both considered a good starter faction.

to:

* DifficultyLevels: Some races are definitely easier to play than others. The Federation and The Colonies are both considered a good starter faction.faction, for torpedo and fighter-based play respectively.



** Franchise/StarWars: The Empire and The Rebels
** Franchise/BattlestarGalactica: The Colonies and the Robots
** Franchise/StarTrek: The Solar Federation, the Fascists, the Birdmen, the Lizards, the Crystals, the Cyborg and the Privateers.

to:

** Franchise/StarWars: ''Franchise/StarWars:'' The Empire and The Rebels
** Franchise/BattlestarGalactica: ''Franchise/BattlestarGalactica:'' The Colonies and the Robots
** Franchise/StarTrek: ''Franchise/StarTrek:'' The Solar Federation, the Fascists, the Birdmen, the Lizards, the Crystals, the Cyborg and the Privateers.



* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to prevent this.

to:

* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to prevent this.at least cut back on the pain.



* PortalNetwork: Doesn't exist at the start of the game, but the Cyborg/Borg character can essentially create one with their Firecloud ships.

to:

* PortalNetwork: Doesn't exist at the start of the game, but the Cyborg/Borg character player can essentially create one with their Firecloud ships.



* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. Figuring out what order to arrange your ships for these fights is vital to success; all versions of the game have included a battle-simulator so you can test this in advance.

to:

* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. (Though it's possible for a battle to time out with no winner.) Figuring out what order to arrange your ships for these fights is vital to success; all versions of the game have included a battle-simulator so you can test this in advance.
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* DifficultyLevels: Some races are definitely easier to play than others. The Federation in particular is considered a good starter faction.

to:

* DifficultyLevels: Some races are definitely easier to play than others. The Federation in particular is and The Colonies are both considered a good starter faction.



* FirstContact: You normally start with a single homeworld, starbase and space freighter, and once you start poking around with your expanding fleets of ships, sooner or later this happens with whoever happens to be your neighbor(s) this time around. You can decide to attack immediately, or try negotiating.

to:

* FirstContact: You normally start with a single homeworld, starbase and space freighter, and once you start poking around with your expanding fleets fleet of ships, sooner or later this happens with whoever happens to be your neighbor(s) this time around. You can decide to attack immediately, or try negotiating.



* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this.

to:

* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit/officially resign instead of suffering through this. Some Nu games set a "fight or fail" lower planet limit to prevent this.



* YouRequireMoreVespeneGas: Building ships and starbases requires varying combinations of three types of minerals and "Megacredits". A fourth substance must be mined for ships to be fueled, and Supplies (along with more Megacredits) are used in planetary construction and ship repair.

to:

* YouRequireMoreVespeneGas: Building ships and starbases requires varying combinations of three types of minerals and "Megacredits". A fourth substance must be mined for ships to be fueled, and factory-produced Supplies (along with more Megacredits) are used in planetary construction and ship repair.
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* AllThereInTheManual: The Nu site has a backstory/training sequence if you want to plow through it, but it's not necessary to play the game: There are 10 or so enemies out there. Beat them!

to:

* AllThereInTheManual: The Nu site has a backstory/training sequence if you want to plow through it, and works from the idea that you are a representative of your faction sent out to conquer a newly-discovered sector, rather than being ''the'' supreme leader.. but it's not none of that is necessary to play the game: There are 10 or so enemies out there. Beat them!

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Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is theoretically possible to play the original version, almost all activity in the game nowadays is centered around this website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld.

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is theoretically possible to play the original version, almost all activity in the game nowadays is centered around this website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld.
homeworld. And Nu games explicitly establish victory conditions that end the game, generally pegged at "capture and hold 200 planets for five turns."


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* ThereCanBeOnlyOne: Averted with the Nu version, two players can formally ally and win an official joint victory.

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* RealTimeWithPause: Everyone is given X amount of time to submit orders to their forces, then can only sit and watch as the results get spewed out.



* PlantPerson: The Nu version has Botanical natives in some games.



* RageQuit: A common problem in the game; there's always a long list of games on the Nu website looking for replacement players. (See directly below)

to:

* RageQuit: A common problem in the game; there's always a long list of games on the Nu website looking for replacement players. (See directly below)



* ShoutOut: As noted, the whole basis of the game.

to:

* ShoutOut: As noted, the whole basis of the game.whole game. Along with the "big 3" franchises, the in-game graphic for the Neutronic Refinery Ship is a homage to ''Series/BabylonFive.''

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* TheEmpire: The Evil Empire faction is a mashup between the Galactic Empire in Star Wars and [[/UsefulNotes/HistoryOfTheUSSR communist Russia]].

to:

* TheEmpire: The Evil Empire faction is a mashup between the Galactic Empire in Star Wars and [[/UsefulNotes/HistoryOfTheUSSR [[UsefulNotes/HistoryOfTheUSSR communist Russia]].


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* PerpetualPoverty: Some factions have to scrounge much harder for Megacredits to fund their construction efforts.


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* YouRequireMoreVespeneGas: Building ships and starbases requires varying combinations of three types of minerals and "Megacredits". A fourth substance must be mined for ships to be fueled, and Supplies (along with more Megacredits) are used in planetary construction and ship repair.

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* EnergyWeapons: Capital ships are equipped with these and either torpedo tubes OR fighter bays.



* HealingFactor: Cyborg ships are able to repair themselves, while everyone else has to fly/get towed to a starbase.

to:

* HealingFactor: Cyborg ships are able to repair auto-repair themselves, while everyone else has to fly/get towed get the damaged ship to a starbase.starbase, or beam aboard Supplies.



* SubspaceOrHyperspace: A handful of small ships are able to use this to jump across the Cluster; one such Rebel ship is of course modeled after the Millennium Falcon.



* NegativeSpaceWedgie: Ion Storms, which can sweep across a player's territory, causing various kinds of damage and delays.



* RageQuit: A common problem in the game; there's always a long list of games on the Nu website looking for replacement players. (See directly below)



* SpaceFighter: Honoring their source material, the Star Wars/Battlestar Galactica factions specialize in producing swarms of these loaded on board carriers, while the Star Trek-based factions concentrate more on torpedo-slingers. (Though neither side of this divide is forbidden from using the other attack form.)

to:

* SpaceFighter: Honoring their source material, the Star Wars/Battlestar Galactica factions specialize in producing swarms of these loaded on board carriers, while the Star Trek-based factions concentrate more on torpedo-slingers. (Though neither side of this divide is forbidden from using the other attack form.form in their fleets.)



* StealthInSpace: Some races can build ships that possess this ability. The Birds/Romulans and Priveteers/Orions in particular have this as their main schtick.

to:

* StealthInSpace: Some races can build ships that possess this ability. The Birds/Romulans and Priveteers/Orions in particular have this as their main schtick.shtick.



* {{Terraform}}: A few races have ships in their arsenal which can raise and lower the temperature of planets.

to:

* {{Terraform}}: A few races have ships in their arsenal which can raise and or lower the temperature of planets.



* ZergRush: Throwing a swarm of small cheap ships at a more powerful opponent is an option, although as noted they still attack one at a time.

to:

* ZergRush: Throwing a swarm of small cheap ships at a more powerful and expensive opponent is an option, although as noted they still attack one at a time.

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'''VGA Planets''' is a [[FourX 4X]] computer game originally created in 1992 as a ShareWare vehicle by Tim Wisseman, in which up to 11 human players each take charge of a nascent space-faring empire modeled directly after a race or faction which has appeared in various successful pop culture franchises over the last few decades, namely Franchise/StarWars, Franchise/StarTrek and Franchise/BattlestarGalactica. Each player gains special extra abilities based on their selected empire, and attempts to expand their control and take over "The Echo Cluster", which is a (somewhat) randomly-generated 2D star-map with (normally) 500 planets, some seeded with native races who (mostly) offer perks to their colonizers. There is no official winning goal, with the players establishing beforehand among themselves how many conquered planets/obliterated opponents equals victory for the empire in question.

to:

'''VGA Planets''' is a [[FourX 4X]] ShareWare computer game originally created in 1992 as a ShareWare vehicle by Tim Wisseman, in which up to 11 human players each take charge of a nascent space-faring empire [[{{Expy}} modeled directly directly]] after a race or faction which has appeared in various three successful pop culture franchises over the last few decades, namely Franchise/StarWars, Franchise/StarTrek and Franchise/BattlestarGalactica. So yeah, you can for example play a race of "Klingons" who team up with "Cylons" to fight "The Galactic Empire". Each player gains of these empires come with special extra abilities based on those of their selected empire, inspiration, and attempts uses them in an attempt to expand their control and take over "The Echo Cluster", which is a (somewhat) randomly-generated 2D star-map with (normally) 500 planets, some seeded with native races who (mostly) offer perks to their colonizers. There is no official winning goal, with the players establishing beforehand among themselves how many conquered planets/obliterated opponents equals victory for the empire in question.



Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to produced by others, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is still possible to play the original version, most activity in the game nowadays is centered around this website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld.

to:

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to be produced by others, other hands, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is still theoretically possible to play the original version, most almost all activity in the game nowadays is centered around this website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld.



* AllThereInTheManual: The Nu site has a backstory/training run if you want to plow through it, but it's not necessary to play the game: There are enemies out there. Beat them!

to:

* AllThereInTheManual: The Nu site has a backstory/training run sequence if you want to plow through it, but it's not necessary to play the game: There are 10 or so enemies out there. Beat them!



* ArbitraryHeadcountLimit: There can only be (roughly) 500 ships in a game; encourages the players to attack each other, and cuts down on processing and logistic snarls- even with that limit, doing up a turn when you have 100 ships and planets can take a long time.

to:

* ArbitraryHeadcountLimit: There can only be (roughly) 500 ships in a game; encourages the players to attack each other, and cuts down on processing and logistic snarls- even with that limit, doing up a turn when you have 100 100+ ships and planets can take a long time.



* BoardingParty: You can capture enemy ships if you kill the crew before physically destroying the vessel. Capturing drained ships by this method is the Priveteer's main way of attacking.

to:

* BoardingParty: You can capture enemy ships if you kill the crew before physically destroying the vessel. Capturing drained robbed ships by this method is the Priveteer's main way of attacking.attacking.
* BugWar: What you're fighting if the Horwasp option is included in Nu games.



* CurbStompBattle: The various factions' top of the line warships are ''not'' equal, and an unprepared player will quickly find himself suffering a string of these.

to:

* CurbStompBattle: The various factions' top of the line warships are ''not'' equal, and an unprepared player will quickly find himself suffering a string of these. The Cyborg in particular tend to start bulldozing opponents if allowed to get up to full strength.



* TheEmpire: The Evil Empire faction is a mashup between the Empire in Star Wars and communist Russia.

to:

* DifficultyLevels: Some races are definitely easier to play than others. The Federation in particular is considered a good starter faction.
* TheDreaded: With their giant self-repairing ships, Firecloud transport-networks and native-conversion abilities, the Cyborg tend to get singled out as an example of this. (Again, appropriate considering the original Borgs' reputation.)
* TheEmpire: The Evil Empire faction is a mashup between the Galactic Empire in Star Wars and [[/UsefulNotes/HistoryOfTheUSSR communist Russia.Russia]].



** Franchise/StarWars: The Empire and The Rebels
** Franchise/BattlestarGalactica: The Colonies and the Robots
** Franchise/StarTrek: The Solar Federation, the Fascists, the Birdmen, the Lizards, the Crystals, the Cyborg and the Privateers.



* FaunsAndSatyrs: Ghipsoldal natives.



* FirstContact: You start with a single homeworld, starbase and space freighter, and once you start poking around with your expanding fleets of ships, sooner or later this happens with whoever happens to be your neighbor(s) this time around. You can decide to attack immediately, or try negotiating.
* FishPeople: Amphibian natives, though it doesn't have any effect on gameplay.

to:

* FirstContact: You normally start with a single homeworld, starbase and space freighter, and once you start poking around with your expanding fleets of ships, sooner or later this happens with whoever happens to be your neighbor(s) this time around. You can decide to attack immediately, or try negotiating.
* FishPeople: Amphibian natives, though it doesn't natives.
* FragileSpeedster: The Privateers
have any effect on gameplay.a collection of weak but speedy ships.



* LizardFolk: The Lizards/Gorn from Star Trek, who gain a ground-attack advantage due to their strength.

to:

* LizardFolk: The Lizards/Gorn from Star Trek, who gain a ground-attack advantage due to their strength. Also Reptilian natives.



* PlanetDestroyer: In some Nu games, the most powerful Empire ship (the Death Star expy) can in fact destroy entire planets.

to:

* PlanetDestroyer: In some Nu games, the most powerful Empire ship Empire's Gorbie ships (the Death Star expy) can in fact destroy entire planets.



* SiliconBasedLife: The Crystals are these. They are the only race more comfortable on hot planets.

to:

* SiliconBasedLife: The Crystals are these. They are the only race more comfortable on hot planets. Also Siliconiod natives.



* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. Figuring out what order to arrange your ships for these fights is vital to success.

to:

* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. Figuring out what order to arrange your ships for these fights is vital to success.success; all versions of the game have included a battle-simulator so you can test this in advance.



* WeAreStrugglingTogether: It's real easy for players to keep pounding on each other when they should be working together against bigger mutual threats.
* WingedHumanoid: In Nu at least, the Birds are depicted as looking like this, rather than being Vulcan offshoots.

to:

* WeAreStrugglingTogether: It's real easy for players to keep pounding on each other when they should be working together against bigger mutual threats.
threats. (Again, don't let the Cyborg get too powerful!)
* WingedHumanoid: In Nu at least, the Birds are depicted as looking like this, rather than being Vulcan offshoots. Also Avian natives.

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* Anti-Air: Planets can construct defense posts that attack incoming ships, and even launch a few fighters of their own, but they tend to get overwhelmed quickly by even mid-range ships.

to:

* Anti-Air: AntiAir: Planets can construct defense posts that attack incoming ships, and even launch a few fighters of their own, but they tend to get overwhelmed quickly by even mid-range ships.ships.
* ArbitraryHeadcountLimit: There can only be (roughly) 500 ships in a game; encourages the players to attack each other, and cuts down on processing and logistic snarls- even with that limit, doing up a turn when you have 100 ships and planets can take a long time.



* BoardingParty: You can capture enemy ships if you kill the crew before physically destroying the vessel. Capturing drained ships by this method is the Priveteer's main way of attacking.



* FishPeople: Amphibian natives, though it doesn't have any effect on gameplay.



* HealingFactor: Cyborg ships are able to repair themselves, while everyone else has to fly/get towed to a starbase.



* ParanoiaGambit: A useful tactic if you're playing the Birds or Privateers.



* SettlingTheFrontier: And do it quick, before someone else gets there first.
* ShoutOut: As noted, the whole basis of the game.



* SpaceFighters: Some factions specialize in (eventually) producing swarms of these, mostly those modeled after Star Wars and Battlestar Galactica.

to:

* SpaceFighters: Some SpaceFighter: Honoring their source material, the Star Wars/Battlestar Galactica factions specialize in (eventually) producing swarms of these, mostly those modeled after these loaded on board carriers, while the Star Wars and Battlestar Galactica.Trek-based factions concentrate more on torpedo-slingers. (Though neither side of this divide is forbidden from using the other attack form.)



* WeAreStrugglingTogether: It's real easy for players to keep pounding on each other when they should be working together against bigger mutual threats.

to:

* WeAreStrugglingTogether: It's real easy for players to keep pounding on each other when they should be working together against bigger mutual threats.threats.
* WingedHumanoid: In Nu at least, the Birds are depicted as looking like this, rather than being Vulcan offshoots.
* ZergRush: Throwing a swarm of small cheap ships at a more powerful opponent is an option, although as noted they still attack one at a time.

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* AllThereInTheManual: The Nu site has a backstory/training run if you want to plow through it, but it's not necessary to play the game: There are enemies out there. Beat them!
* Anti-Air: Planets can construct defense posts that attack incoming ships, and even launch a few fighters of their own, but they tend to get overwhelmed quickly by even mid-range ships.



* ChronicBackstabbingDisorder: An option in games, but word does tend to get around if you do it constantly, both in game and out in the general community.

to:

* ChronicBackstabbingDisorder: An option in games, but word does tend to get around if you do it constantly, both in game and out in the general community. Note that this is totally legal in gameplay terms, but one of the debate points in the game fandom is how far you should go with this attitude if winning at all costs is your objective.



* FasterThanLightTravel: Engines are installed as being warp 1-10 during a ship's initial construction. Higher speeds can be specified for a particular ship at the cost of much higher fuel consumption.

to:

* FasterThanLightTravel: Engines are installed as being warp 1-10 during a ship's initial construction.construction; only the Solar Federation can later upgrade those engines. Higher speeds can be specified for a particular ship at the cost of much higher fuel consumption.



* FirstContact: You start with a single homeworld and starbase, and once you start poking around with your expanding fleets of ships, sooner or later this happens. You can decide to attack immediately, or try negotiating.
* FogOfWar: An option in Nu, where you only see the stars near your colonies and ships, not the entire map.

to:

* FirstContact: You start with a single homeworld homeworld, starbase and starbase, space freighter, and once you start poking around with your expanding fleets of ships, sooner or later this happens.happens with whoever happens to be your neighbor(s) this time around. You can decide to attack immediately, or try negotiating.
* FogOfWar: An option in Nu, where you only see the stars planets near your colonies and ships, not the entire map.map.
* HeroicSacrifice: You almost certainly will be deliberately sacrificing ships and their crews to wear down more powerful opponents.



* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the guy beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit instead of suffering through this.

to:

* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the guy opponent beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit quit/officially resign instead of suffering through this.



* LostTechnology: Another option in Nu, with a small collection of artifacts which can crop up on planets and grant extra powers to the ship that is hauling them.
* MileLongShip: The biggest Cyborg and Empire ships are examples of this.

to:

* LostTechnology: Another option in Nu, with a small collection of artifacts which can crop up on planets and grant extra unknown powers to the ship that is hauling them.
* MileLongShip: The biggest Cyborg and Empire ships are examples of this. And yes, you have to find a way to [[OhCrap destroy them]].
* OurWormholesAreDifferent: Another option in some games are naturally-occurring wormholes that spit your ships out at some distant point on the map.
* PlanetDestroyer: In some Nu games, the most powerful Empire ship (the Death Star expy) can in fact destroy entire planets.



* RegimeChange: In the Nu version, if someone misses submitting three turns in a row, they get dumped, and the slot in the game is publicly advertised as being available to be taken over by a new player.



* SpaceFighters: Some factions specialize in (eventually) producing swarms of these, mostly those modeled after Star Wars and Battlestar Galactica.



* StandardSciFiFleet: To a degree. While the warships are all (very) different, everyone uses pretty much the same freighters and mineral-processing ships.

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* StandardSciFiFleet: To a degree. While the warships are all (very) mostly different, everyone uses pretty much the same freighters and mineral-processing ships.ships.
* StandardStarshipScuffle: How ships battle, coming at each other one-on-one in assigned numerical order no matter how many ships from any hostile parties simultaneously arrive at Point X. The two combatants approach nose to nose with no player input as they blast away with whatever lasers, torpedoes and/or fighters they have until one is destroyed or captured. Figuring out what order to arrange your ships for these fights is vital to success.



* {{Terraform}}: Some races have ships in their arsenal which can raise and lower the temperature of planets.

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* {{Terraform}}: Some A few races have ships in their arsenal which can raise and lower the temperature of planets.
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'''VGA Planets''' is a [[FourX 4X]] computer game originally created in 1992 as a ShareWare vehicle by Tim Wisseman, in which up to 11 human players each take charge of a nascent space-faring empire modeled directly after a race or faction which has appeared in various successful pop culture franchises over the last few decades, namely Franchise/StarWars, Franchise/StarTrek and Franchise/BattlestarGalactica. Each player gains special extra abilities based on their selected empire, and attempts to expand their control and take over "The Echo Cluster", which is a (somewhat) randomly-generated 2D star-map with (normally) 500 planets, some seeded with native races who (mostly) offer perks to their colonizers. There is no official winning goal, with the players establishing beforehand among themselves how many conquered planets/obliterated opponents equals victory for the empire in question.

VGAP was originally a play-by-email game, with each player coding in the actions of his spaceships, planets and starbases, and producing a file to send the host, who would compile all the resulting interactions and produce a collection of files, one each to be mailed back to each player.

Eventually Wisseman drifted away from updating the game, and officially granted permission for an upgrade to produced by others, leading to '''[[https://planets.nu/ Planets Nu]]''', which is still in active development and based around a single hosting website instead of the original e-mail model. While it is still possible to play the original version, most activity in the game nowadays is centered around this website. The Nu version is still technically shareware, in that you can play for free, but you suffer a heavy technological penalty when it comes to building ships away from your homeworld.

Also be aware the game has a fairly steep learning curve. The Nu site offers Beginner's games with simplified rules, and games where you play in a team alongside a more experienced player who shows you the ropes.

See also ''[[VideoGame/{{Stars}} Stars!]]'', a similar game.

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!! VGA Planets includes the following tropes:

* TwoDSpace: The game is played on a 2-D map.
* AllPlanetsAreEarthLike: Averted to a degree, planets don't have a climate per se, but do have an individual temperature ranging from 0 to 100 degrees; most species do better the closer the temperature is to 50.
* AsteroidMiners: The Nu version of the game includes "debris fields" in some games which can, with some difficulty, be mined.
* BalanceOfPower: You don't ''have'' ally with anyone, but most games end up being this sort of conflict between various teams all scheming against each other.
* ChronicBackstabbingDisorder: An option in games, but word does tend to get around if you do it constantly, both in game and out in the general community.
* CurbStompBattle: The various factions' top of the line warships are ''not'' equal, and an unprepared player will quickly find himself suffering a string of these.
* DeathWorld: You can be stuck trying to colonize one of these, with very high or low temperatures and hostile Amorphous natives.
* DeflectorShields: All ships are equipped with these, which must be knocked down before the ship can actually be damaged.
* TheEmpire: The Evil Empire faction is a mashup between the Empire in Star Wars and communist Russia.
* EnemyMine: Again, games often involve a ''lot'' of cold-blooded scheming.
* {{Expy}}: As noted, every race is openly patterned after an existing pop-culture space empire or faction.
* FasterThanLightTravel: Engines are installed as being warp 1-10 during a ship's initial construction. Higher speeds can be specified for a particular ship at the cost of much higher fuel consumption.
* TheFederation: The Solar Federation. Modeled after the protagonists in Star Trek. And yes, making peace with everyone and keeping your word can actually be a successful strategy if you're playing them.
* FirstContact: You start with a single homeworld and starbase, and once you start poking around with your expanding fleets of ships, sooner or later this happens. You can decide to attack immediately, or try negotiating.
* FogOfWar: An option in Nu, where you only see the stars near your colonies and ships, not the entire map.
* HonorBeforeReason: Maybe not as bad as, say, ''TabletopGame/{{Diplomacy}}'', but having this attitude in a game can definitely get you killed.
* HopelessWar: It's possible to get bogged down in one of these, where you've lost, but the guy beating on you still has to slog around and wipe out every last one of your planets before you're officially booted from the game. Oftentimes players will simply quit instead of suffering through this.
* HordeOfAlienLocusts: Nu has games featuring a new faction, the Horwasp, which is pretty much this.
* LizardFolk: The Lizards/Gorn from Star Trek, who gain a ground-attack advantage due to their strength.
* LostTechnology: Another option in Nu, with a small collection of artifacts which can crop up on planets and grant extra powers to the ship that is hauling them.
* MileLongShip: The biggest Cyborg and Empire ships are examples of this.
* PortalNetwork: Doesn't exist at the start of the game, but the Cyborg/Borg character can essentially create one with their Firecloud ships.
* RamScoop: The Colonies (of Battlestar Galactica) are the only race which has this technology, giving them a noticeable tactical edge, as everyone else is constantly scrambling for fuel to power their ships.
* SiliconBasedLife: The Crystals are these. They are the only race more comfortable on hot planets.
* SpaceMines: Depositing fields of these is a major part of the game. The Crystal race, based on Star Trek's Tholians, in particular lays "web mines" which suck fuel from affected ships along with dealing damage.
* SpacePirates: The Privateer faction, based on the Orions of Star Trek, can steal fuel from enemy ships and then seize their helpless victims as war-prizes.
* TheSpymaster: A successful Bird/Romulan player pretty much has to be one of these.
* StandardSciFiFleet: To a degree. While the warships are all (very) different, everyone uses pretty much the same freighters and mineral-processing ships.
* StealthInSpace: Some races can build ships that possess this ability. The Birds/Romulans and Priveteers/Orions in particular have this as their main schtick.
* TakingYouWithMe: The Fascists/Klingons do this with their kamikaze "Glory Devices".
* {{Terraform}}: Some races have ships in their arsenal which can raise and lower the temperature of planets.
* WeAreStrugglingTogether: It's real easy for players to keep pounding on each other when they should be working together against bigger mutual threats.

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