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updated wicks with new namespace


During the multiplayer's original cancellation, two expansion packs were released for the singleplayer game: ''To D'Ni'' and ''The Path of the Shell''. They were retroactively bundled together as ''Uru: Complete Chronicles'' in retail form, and are available to this day on UsefulNotes/{{Steam}} and Website/GOGDotCom.

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During the multiplayer's original cancellation, two expansion packs were released for the singleplayer game: ''To D'Ni'' and ''The Path of the Shell''. They were retroactively bundled together as ''Uru: Complete Chronicles'' in retail form, and are available to this day on UsefulNotes/{{Steam}} Platform/{{Steam}} and Website/GOGDotCom.Platform/GOGDotCom.

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* EndlessDaytime: Teledahn's sun moves horizontally across the sky, never dipping beneath the horizon as it circles. Though evidence (images of the sun passing in ''front'' of some more distant landforms) indicates that it may an artificial light source, rather than the planet being [[Literature/MissionOfGravity Mesklin]] on steroids. (Though the passing in front may simply be a rendering glitch)

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* EndlessDaytime: EndlessDaytime:
**
Teledahn's sun moves horizontally across the sky, never dipping beneath the horizon as it circles. Though evidence (images of the sun passing in ''front'' of some more distant landforms) indicates that it may an artificial light source, rather than the planet being [[Literature/MissionOfGravity Mesklin]] on steroids. (Though the passing in front may simply be a rendering glitch)


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* EnoughToGoAround: Each age has a different instance for each player due to the difficulty of turning a ''VideoGame/{{Myst}}''-type puzzle game into an MMORPG. An attempt was made to [[JustifiedTrope justify]] this with the [[AWizardDidIt Bahro]]. You can, however, invite other players into your own instance of the age, if you need some help or just to have some company while wandering around.
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** Subverted when the introduction of the Bahro Civil War saw the introduction of a hostile faction, which officially have killed one (NPC) Explorer already, but thanks to Yeesha and more friendly Bahro's (offscreen) efforts, they've been kept from interfering with players directly.,

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Unlike previous games in the series, ''Uru'' is third-person, takes place in modern day, and you play as a custom created avatar instead of [[FeaturelessProtagonist the Stranger]]. The biggest departure though, was that originally the game was going to have an Massively Multiplayer Online component to it, where multiple players could work together to solve puzzles.

You play an explorer who descends into the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'ni civilization. Generally you begin by taking on her "Journey", exploring select Ages left behind by the D'ni that shed light on the Bahro, a mysterious species buried deep in D'ni history. This also leads you to learn the D'ni Restoration Council (DRC), an organization who has taken over the archeological process of documenting and restoring the D'ni Cavern and its Ages for public access. The stories that result from these converging paths (saved either in [[InGameNovel length journals within the game]] or [[AllThereInTheManual in archives of previous live events]]) span over 20 years alongside the game's development, telling tales of discovery, schism, achievement, tragedy and hope for the future, and the cause of seeing the Cavern "live again."

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Unlike previous games in the series, ''Uru'' is third-person, takes place in modern day, and you play as a custom created avatar instead of [[FeaturelessProtagonist the Stranger]]. The biggest departure though, was is that originally the game was going to have an is structured around a Massively Multiplayer Online component to it, component, where multiple players could work together to solve puzzles.

You play an explorer
puzzles and bring life to its worlds.

Players are explorers
who descends into fell a "calling" to the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'ni civilization. Generally you begin by taking on her "Journey", exploring select Ages left behind by the D'ni that shed light on the Bahro, a mysterious species buried deep in D'ni history. This also leads you to learn about the D'ni Restoration Council (DRC), an organization who has taken over the archeological process of documenting and restoring the D'ni Cavern and its Ages for public access. The stories that result from these converging paths (saved either in [[InGameNovel length journals within the game]] or [[AllThereInTheManual in archives of previous live events]]) span over 20 years alongside the game's development, telling tales of discovery, schism, achievement, tragedy and hope for the future, and the cause of seeing the Cavern "live again."
explorers "make a home" in the Cavern.



* AbortedArc: Two major arcs saw premature ends due to the game's development difficulties; the original narrative begun with the conflict between the DRC and Yeesha's followers was cut short after the ''Uru Live'' beta, with the 'singleplayer expansions and ''VideoGame/MystVEndOfAges'' having to roughly tie the loose ends together. The second arc under [=GameTap=]'s hosting picked up the pieces from all of these for a narrative of its own regarding the DRC's future and the fate of the Bahro, but was left hanging by [=GameTap=] pulling the plug on the servers. Unlike last time, the ''[='MOULagain=]'' era has seen no significant follow-up to these events due to Cyan not wishing the OfficialFanSubmittedContent to cause major plot developments for the ''Myst/Uru'' universe at this time, resulting in their narrative being smaller stakes and divorced from matters of the Bahro or DRC characters.

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* AbortedArc: Two major arcs saw premature ends due to the game's development difficulties; the difficulties:
** The
original narrative begun with the conflict between the DRC and Yeesha's followers was cut short after the ''Uru Live'' beta, with the 'singleplayer singleplayer expansions and ''VideoGame/MystVEndOfAges'' having to roughly tie the loose ends together. together.
**
The second arc under [=GameTap=]'s hosting picked up the pieces from all of these for a narrative of its own regarding the DRC's future and the fate of the Bahro, but was left hanging by [=GameTap=] pulling the plug on the servers. servers.
**
Unlike last time, the ''[='MOULagain=]'' ''[=MOULagain=]'' era has seen no significant follow-up to these events due to Cyan not wishing the OfficialFanSubmittedContent to cause major plot developments for the ''Myst/Uru'' universe at this time, resulting in their narrative being smaller stakes and divorced from matters of the Bahro or DRC other official characters.


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** Records of the live events of the ''Uru Live'' beta, the season of content ran under [=GameTap=], and ongoing narratives under the current ''[=MOULagain=]'' version are primarily chronicled by fans outside the game. The former two eras do have [[InGameNovel In-Game Novels]] in Chiso Preniv if one wants to experience the records within the universe, however.


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* ObstructiveBureaucrat: DRC members had this reputation in the original arc of ''Uru'', their emphasis on safety and meticulous approval of access to ages and parts of the Cavern being seen as too restrictive compared to the free reign of exploration Yeesha's Journey promises. After this culminated in the supposed death of Phil Henderson and DRC's first abandonment of the Cavern, later reorganizations of the group are more forthcoming and open to Yeesha's ways, resulting in more relaxed receptions to its members.
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* AbortedArc: Two major arcs saw premature ends due to the game's development difficulties; the original narrative begun with the conflict between the DRC and Yeesha's followers was cut short after the ''Uru Live'' beta, with the 'singleplayer expansions and ''VideoGame/MystVEndOfAges'' having to roughly tie the loose ends together. The second arc under [=GameTap=]'s hosting picked up the pieces from all of these for a narrative of its own regarding the DRC's future and the fate of the Bahro, but was left hanging by [=GameTap=] pulling the plug on the servers. Unlike last time, the '[='MOULagain=]'' era has seen no significant follow-up to these events due to Cyan not wishing the OfficialFanSubmittedContent to cause major plot developments for the ''Myst/Uru'' universe at this time, resulting in their narrative being smaller stakes and divorced from matters of the Bahro or DRC characters.

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* AbortedArc: Two major arcs saw premature ends due to the game's development difficulties; the original narrative begun with the conflict between the DRC and Yeesha's followers was cut short after the ''Uru Live'' beta, with the 'singleplayer expansions and ''VideoGame/MystVEndOfAges'' having to roughly tie the loose ends together. The second arc under [=GameTap=]'s hosting picked up the pieces from all of these for a narrative of its own regarding the DRC's future and the fate of the Bahro, but was left hanging by [=GameTap=] pulling the plug on the servers. Unlike last time, the '[='MOULagain=]'' ''[='MOULagain=]'' era has seen no significant follow-up to these events due to Cyan not wishing the OfficialFanSubmittedContent to cause major plot developments for the ''Myst/Uru'' universe at this time, resulting in their narrative being smaller stakes and divorced from matters of the Bahro or DRC characters.

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You play an explorer who descends into the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'ni civilization.

The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as ''[[http://mystonline.com/en/ Myst Online: URU Live (again)]]''.

Two expansion packs were released for ''Uru'': ''To D'Ni'' and ''The Path of the Shell''. The original game and its two expansion packs were re-released as ''Uru: Complete Chronicles'' in retail form, and on UsefulNotes/{{Steam}} and Website/GOGDotCom.

to:

You play an explorer who descends into the ruins of the lost D'ni civilization, located somewhere beneath New Mexico. In the ruins you find a hologram of Yeesha, Atrus and Catherine's daughter, who tasks you with rebuilding the D'ni civilization.

civilization. Generally you begin by taking on her "Journey", exploring select Ages left behind by the D'ni that shed light on the Bahro, a mysterious species buried deep in D'ni history. This also leads you to learn the D'ni Restoration Council (DRC), an organization who has taken over the archeological process of documenting and restoring the D'ni Cavern and its Ages for public access. The stories that result from these converging paths (saved either in [[InGameNovel length journals within the game]] or [[AllThereInTheManual in archives of previous live events]]) span over 20 years alongside the game's development, telling tales of discovery, schism, achievement, tragedy and hope for the future, and the cause of seeing the Cavern "live again."

The multiplayer aspect was had a long and troubled from the start. The game was originally supposed history. Originally intended to be multiplayer only, the only gameplay method, [[ExecutiveMeddling Ubisoft insisted on a singleplayer mode, then had a single player mode added, then cancelled support for ''Uru Live'' following the multiplayer aspect was dropped altogether, after it was beta tested. beta]]. Beta testers who had their own fan servers were allowed to keep their servers. Eventually maintained the multiplayer aspect virtual world for several years as ''Until Uru'', after which Cyan arranged a deal with the [=GameTap=] service to relaunch the game as ''Myst Online: URU Live''. A "season" of content in new Ages and narrative developments was released created, but did not gather enough players for [=GameTap=] to continue hosting, leading to another shutdown. Cyan would then rerelease the game as ''[[http://mystonline.com/en/ Myst Online: URU Live (again)]]''.

Two
(again)]]'' as free-to-play, hosting the servers themselves, but turning over development of new content to the fanbase, which has resulted in [[OfficialFanSubmittedContent the release of fan-developed Ages and worlds and their own narrative saga.]]

During the multiplayer's original cancellation, two
expansion packs were released for ''Uru'': the singleplayer game: ''To D'Ni'' and ''The Path of the Shell''. The original game and its two expansion packs They were re-released retroactively bundled together as ''Uru: Complete Chronicles'' in retail form, and are available to this day on UsefulNotes/{{Steam}} and Website/GOGDotCom.



* AbortedArc: Due to the cancellation of the multiplayer component, numerous plot threads involving Yeesha, the D'ni Restoration Council, the Bahro etc. were left hanging. When the multiplayer component was revived by [=GameTap=], the plot threads picked up again with new content being released every week. Unfortunately, [=GameTap=] pulled the plug due to a lack of subscribers and the various storylines were abandoned once again.

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* AbortedArc: Due Two major arcs saw premature ends due to the cancellation of game's development difficulties; the multiplayer component, numerous plot threads involving Yeesha, original narrative begun with the D'ni Restoration Council, conflict between the Bahro etc. were left hanging. When DRC and Yeesha's followers was cut short after the multiplayer component was revived by [=GameTap=], ''Uru Live'' beta, with the plot threads 'singleplayer expansions and ''VideoGame/MystVEndOfAges'' having to roughly tie the loose ends together. The second arc under [=GameTap=]'s hosting picked up again with new content being released every week. Unfortunately, the pieces from all of these for a narrative of its own regarding the DRC's future and the fate of the Bahro, but was left hanging by [=GameTap=] pulled pulling the plug on the servers. Unlike last time, the '[='MOULagain=]'' era has seen no significant follow-up to these events due to a lack of subscribers Cyan not wishing the OfficialFanSubmittedContent to cause major plot developments for the ''Myst/Uru'' universe at this time, resulting in their narrative being smaller stakes and divorced from matters of the various storylines were abandoned once again.Bahro or DRC characters.



** Reaching Gahreesen's Bahro door to complete the Age's Journey is an infamous case: the player jumps a massive gap from a narrow rock spire down to a crevice where the door is located, landing feet-first as typical for jumping with no support gear to suggest a safe landing. Though Bahro manipulation of the jump is possible, there's no obvious signs of it, and is the latest of a long series of dangerous-in-real-life feets taken to explore the age.[[note]]Namely a well-timed jump into a spinning rock wall's cavity, then back out into the fortress's control room, then two consecutive jumps to and from rotating platforms and stone spires.[[/note]]



* HeWhoFightsMonsters: Bahro Nekisahl (lit. "Twisted Bahro"). The Bahro were ill-treated by those D'ni who knew they existed (typically without the Powers that Be having a clue, lest the masters be incarcerated or executed), and some of them have given in to their hate--of ALL subspecies of ''Homo sapiens''.

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* HeWhoFightsMonsters: Bahro Nekisahl (lit. "Twisted Bahro").Bahro") from the ''[=MOUL=]'' season. The Bahro were ill-treated by those D'ni who knew they existed (typically without the Powers that Be having a clue, lest the masters be incarcerated or executed), and some of them have given in to their hate--of ALL subspecies of ''Homo sapiens''.



* [[MadeOfIron Made Of Nara]]: Your avatar can fall four stories without panic-linking and not be harmed. Of course, some of the Ages could simply have lower gravity than Earth.

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* [[MadeOfIron Made Of Nara]]: Your avatar can fall four stories without panic-linking and not be harmed.harmed, a plot point on the Gahreesen age. Of course, some of the Ages could simply have lower gravity than Earth.



** Following the events of the ''Uru Live'' beta, DRC engineer-turned Yeesha devotee Phil Henderson is presumed to be this, with ''To D'ni'' presenting him such with DRC officials grappling with the loss and his personal Relto Age appearing very solemn, seemingly in a state of mourning itself. Ultimately this would be subverted in '[='MOUL=]'', where he's shown to have been rescued by the Bahro and returning to the Cavern to advise people during the the former's civil war.



* ShrineToTheFallen: A bar in Ae'gura contains a video marquee showing the names of dead players (as well as one dead fictional character). A later update to the free-to-play version added an entire memorial age, with notebooks containing biographies of dead players.

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* ShrineToTheFallen: A bar in Ae'gura contains a video marquee showing the names of dead players (as well as one dead fictional character). A later update to the free-to-play version ''[=MOULagain=]'' added an entire memorial age, Veelay Tsahvahn, with notebooks containing biographies obituaries for deceased members of dead players.the ''Uru'' playerbase, the greater ''Myst'' fandom, and those involved the games' development.



* VideoGameCrueltyPotential: If you want to keep those neat looking pillars in your Relto forever, the game won't force you to return them. Of course, this means you are keeping the living soul of a sentient being agonizingly trapped for eternity for no reason other than your own amusement...

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* VideoGameCrueltyPotential: If you want to keep those neat looking pillars in your Relto forever, the game won't force you to return them. Of course, this means you are keeping the living soul of a sentient being agonizingly trapped for eternity for no reason other than your own amusement...amusement. You can even hear them cry out when you take the pillars a second time...



* VoiceWithAnInternetConnection: Yeesha generally only appears in this manner, speaking in a disembodied manner in Bahro caves and at the end of ''Path of the Shell''; at other times a VirtualGhost via recordings left in the Cleft; she has only appeared in the flesh twice in ''Uru'''s history: Once at the end of the singeplayer version of her Journey in the raining version of the Cleft, and again in the ''[=MOUL=]'' season, giving a speech in K'veer to gathered explorers regarding her actions in the Bahro Civil War.



** The death of Willow "Wheely" Engberg in ''Uru Live'', i.e. the slaughter of a teenaged girl, was roleplayed out over chat.
** When the player behind the character Pepsi in ''Uru Live'' died in real life, it came as quite a shock. Years later, in the D'ni Games (a fan-created Olympics-styled event) of Until Uru, the Pepsi Memorial Marathon was named in honor of her.

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** The death of Willow "Wheely" Engberg in ''Uru Live'', the ''[=MOUL=]'' season, i.e. the slaughter of a teenaged girl, was roleplayed out over chat.
** When the player behind the character Pepsi in ''Uru Live'' Live'''s beta died in real life, it came as quite a shock. Years later, in the D'ni Games (a fan-created Olympics-styled event) of Until Uru, the Pepsi Memorial Marathon was named in honor of her.
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* WhatYouAreInTheDark: Two of the Prophecies of Oorpah that Yeesha quotes pertain to this.

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* WhatYouAreInTheDark: Two of the Prophecies of Oorpah that Yeesha quotes pertain to this.this.
----
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''Uru: Ages Beyond Myst'' is the fourth game in the ''VideoGame/{{Myst}}'' series, developed by Cyan Worlds and published by Creator/{{Ubisoft}} in 2003.

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''Uru: Ages Beyond Myst'' is the fourth game in the ''VideoGame/{{Myst}}'' series, developed by [[Creator/{{Cyan}} Cyan Worlds Worlds]] and published by Creator/{{Ubisoft}} in 2003.
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The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as ''[[http://mystonline.com/en/ Myst Online: URU Lives Again]]''.

to:

The multiplayer aspect was troubled from the start. The game was originally supposed to be multiplayer only, then had a single player mode added, then the multiplayer aspect was dropped altogether, after it was beta tested. Beta testers who had their own fan servers were allowed to keep their servers. Eventually the multiplayer aspect was released as ''[[http://mystonline.com/en/ Myst Online: URU Lives Again]]''.
Live (again)]]''.
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* TearsOfAwe: A civilization once spanning a vast empire, the D'ni, existed in a gargantuan cavern beneath the Earth, with the power to create "[[PortalBook linking books]]" to other universes. In the present era, circa late-1980s/early-1990s, the ruins of the civilization were rediscovered by amateur archaeologists and fictional philanthropist Elias Zandi. It's said that when Zandi was brought on an expedition to the cavern, he fell to his knees and wept at how vast the central cavern city of the D'ni empire actually extended.
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* AscendedFanboy: In the singleplayer of To D'ni, the Bevin neighborhood visitors list is populated with the names of well-known players from the first multiplayer period.


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* ContrivedCoincidence: In his office, Douglas Sharper keeps two journals, one for 2003 and one for 2004. In the base game only the first existed, but the second was added in the To D'ni expansion, with the idea that new entries would show up while the player is elsewhere to indicate that Sharper is down there in the cavern with you. The only issue is that after a handful of starting entries the new journal dates pull from the player's system clock, giving the impression that Sharper left the cavern in 2004 only to come right back however many years later exactly when the player arrived.
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** Hassling innocent Quabs in Ahnonay can be diverting, given how UglyCute they are.
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** At some point, the developers realized this, and in one of the Dni classrooms, there's a page that shows conversion.
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TRS dewicking


* EverythingsBetterWithSpinning: The rotating fortresses of Gahreesen are designed to prevent mass linking, in order to disable an invading force.
** More horrifically, the second fortress contains a number of prison cells in the top level, designed to be inescapable. In order to link into them, the architects set up a timer, and as that timer reached a certain point (and the appropriate cell slid into place), they would forcibly link the prisoner therein. One wonders what would happen if they got the timing ''wrong''...
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* HiddenInPlainSight: The 'ante-chamber age' to Ahnonay features a stained glass window that appears abstract and meaningless but actually depicts [[spoiler:the mechanism used to fake the age's apparent time travel properties]]. Just in case more proof was needed after Kadish Tolesa that Kadish was an enormous smartass.

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* HiddenInPlainSight: The 'ante-chamber age' to Ahnonay features a stained glass window that appears abstract and meaningless but actually depicts [[spoiler:the mechanism used to fake the age's apparent time travel properties]].properties - there's even gear teeth around the edge]]. Just in case more proof was needed after Kadish Tolesa that Kadish was an enormous smartass.
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* HiddenInPlainSight: The 'ante-chamber age' to Ahnonay features a stained glass window that appears abstract and meaningless but actually depicts [[spoiler:the mechanism used to fake the age's apparent time travel properties]]. Kadish was evidently an enormous smartass.

to:

* HiddenInPlainSight: The 'ante-chamber age' to Ahnonay features a stained glass window that appears abstract and meaningless but actually depicts [[spoiler:the mechanism used to fake the age's apparent time travel properties]]. Just in case more proof was needed after Kadish Tolesa that Kadish was evidently an enormous smartass.
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None

Added DiffLines:

* HiddenInPlainSight: The 'ante-chamber age' to Ahnonay features a stained glass window that appears abstract and meaningless but actually depicts [[spoiler:the mechanism used to fake the age's apparent time travel properties]]. Kadish was evidently an enormous smartass.

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