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''Urban Chaos: Riot Response'' is a FirstPersonShooter developed by Rocksteady Studios and published by Eidos Interactive for the UsefulNotes/PlayStation2 and the UsefulNotes/{{Xbox}} in 2006. It's Rocksteady's first game prior to hitting it big with ''VideoGame/BatmanArkhamAsylum''. It is generally well-received for having simple and enjoyable gameplay, moderate difficulty, expansive content, and strong multi-player.
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''Urban Chaos: Riot Response'' is a FirstPersonShooter developed by Rocksteady Studios and published by Eidos Interactive for the UsefulNotes/PlayStation2 Platform/PlayStation2 and the UsefulNotes/{{Xbox}} Platform/{{Xbox}} in 2006. It's Rocksteady's first game prior to hitting it big with ''VideoGame/BatmanArkhamAsylum''. It is generally well-received for having simple and enjoyable gameplay, moderate difficulty, expansive content, and strong multi-player.
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As the game was released for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 6th gen consoles]] more than half a year after the introduction of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it never received much attention and remains little known and obscure, despite being generally well-received by those who played it.
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As the game was released for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames [[MediaNotes/TheSixthGenerationOfConsoleVideoGames 6th gen consoles]] more than half a year after the introduction of UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, MediaNotes/TheSeventhGenerationOfConsoleVideoGames, it never received much attention and remains little known and obscure, despite being generally well-received by those who played it.
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trope was cut/disambiguated due to cleanup
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* WhereTheHellIsSpringfield: The city location is never told. However, from the weather and the fact the police uniforms say CPD, it could be Chicago. [[JustForPun If the C doesn't stand for]] [[EveryoneCallsHimBarkeep City]] [[JustForPun that is.]]
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* WhereTheHellIsSpringfield: The city location is never told. However, from the weather and the fact the police uniforms say CPD, it could be Chicago. [[JustForPun [[EveryoneCallsHimBarkeep If the C doesn't stand for]] [[EveryoneCallsHimBarkeep City]] [[JustForPun for City that is.]]
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* GunsDoNotWorkThatWay: Zig-zagged with the T-Zero Assault Rifle. Although its alt-fire is a three-round burst, which is not present on the SCAR it was based on, the actual burst fire is handled surprisingly realistically; rather firing three rounds with each trigger pull like in most other shooters, it functions more like full-auto with a three-round limit.
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* GunsDoNotWorkThatWay: Zig-zagged with the T-Zero Assault Rifle. Rifle and the Machine Pistols. Although its their alt-fire is a three-round burst, which is not present on the SCAR it was SCAR-L or the Micro Uzi they were based on, the actual burst fire is handled surprisingly realistically; rather firing three rounds with each trigger pull like in most other shooters, it functions more like full-auto with a three-round limit.
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* WhatHappenedToTheMouse: [[spoiler: The [=CEO=] of Shift-It, Aman Kang, and his executive board just disappear after they're outted as the real leaders of the Burners. It's never mentioned whether or not they were killed in the Burners' last stand at their headquarters. The PostFinalBoss, Crocker, is described as the Burner Warlord and top man, and is the only Burner not to wear a mask, but he just seems to be a field commander at most.]]
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* WhatHappenedToTheMouse: [[spoiler: The [=CEO=] of Shift-It, Aman Kang, and his executive board just disappear after they're outted as the real leaders of the Burners. It's never mentioned whether or not they were killed in the Burners' last stand at their headquarters. The PostFinalBoss, Crocker, is described as the Burner Warlord and top man, and is the only Burner not to wear a mask, but he just seems to be a field commander at most. Crocker ''could'' be Kang, inasmuch as both are crew-cut white guys, but it's impossible to tell due to how low-polygon Crocker's model is.]]
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* DeadlineNews: One of the mission is to prevent this from happening. The newscaster was giving an interview with the Burners when they flipped out and took her hostage. [[spoiler: And then brutally Inverted by the Newscaster that slams a broken plugged in TV into the bath he fell in telectruting him. She gives her report while his body is still twitching in the background.]]
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* DeadlineNews: One of the mission is to prevent this from happening. The newscaster was giving an interview with the Burners when they flipped out and took her hostage. [[spoiler: And then brutally Inverted by the Newscaster that slams a broken plugged in plugged-in TV into the bath he fell in telectruting in, electrocuting him. She gives her report while his body is still twitching in the background.]]
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* EscortMission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the police officers can provide fire support.
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* EscortMission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the police officers can provide fire support.support (and provide you with some extra ammo if needed).
* GunsDoNotWorkThatWay: Zig-zagged with the T-Zero Assault Rifle. Although its alt-fire is a three-round burst, which is not present on the SCAR it was based on, the actual burst fire is handled surprisingly realistically; rather firing three rounds with each trigger pull like in most other shooters, it functions more like full-auto with a three-round limit.
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* ItsUpToYou: Justifed. Most of the characters that aren't trying to stab, chop, burn or shoot you are civilians, firemen or paramedics. People that don't have training for combat situations. Not to say that the regular cops can't hold their own, it's just that you have all the fancy training, equipment, and reckless disregard for your own life.
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* ItsUpToYou: Justifed. Most of the characters that aren't trying to stab, chop, burn or shoot you are civilians, firemen or paramedics. People that don't have training for combat situations. Not to say that the regular cops can't hold their own, it's just that you have all the fancy training, training (coupled with a military background), equipment, and reckless disregard for your own life.
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* MalevolentMaskedMen: All of the Burners wear a mask of some sort. The rank-and-file wear hockey masks (some also wear an orange balaclava underneath), while the Gang Leaders wear a strange half-mask.
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* MalevolentMaskedMen: All of the Burners (barring Crocker) wear a mask of some sort. The rank-and-file wear hockey masks (some also wear an orange balaclava underneath), while the Gang Leaders wear a strange half-mask.
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* SawedOffShotgun: The second firearm you get, and a common weapon in the Burners' arsenal until the late-game phase.
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* SawedOffShotgun: The second firearm you get, and a common weapon in the Burners' arsenal until the late-game phase. Its alt-fire fires both barrels.
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* VideoGameCrueltyPunishment: There are two Burners who are in jail cells at the Hope Street police station. Nothing's stopping you from giving them a little shock or slash, but incapacitating or killing them will result in a mission failure.
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* EscortMission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the policemen can provide fire support.
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* EscortMission: Not as bad as most examples as everyone you escort has the good sense to stay behind you and wait until you clear an area before moving on. Some of them are even useful to you: the medics can heal you, the firemen can open locked doors (and defend themselves if an enemy gets too close) and the policemen police officers can provide fire support.
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* MadeOfIndestructium: Mason's riot shield can withstand an absurd amount of punishment. Cleavers, molotovs, buckshot, bullets, buzzsaws, nail bombs, 40mm grenades; not even backdrafts or 84mm warheads can destroy it. It'll certainly show damage, but it never reaches a breaking point.
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* MadeOfIndestructium: Mason's riot shield can withstand an absurd amount of punishment. Cleavers, molotovs, buckshot, bullets, buzzsaws, nail bombs, 40mm grenades; not even backdrafts or 84mm warheads (which were designed to destroy/disable ''armored fighting vehicles'') can destroy it. It'll certainly show damage, but it never reaches a breaking point.point.
* MalevolentMaskedMen: All of the Burners wear a mask of some sort. The rank-and-file wear hockey masks (some also wear an orange balaclava underneath), while the Gang Leaders wear a strange half-mask.
* MalevolentMaskedMen: All of the Burners wear a mask of some sort. The rank-and-file wear hockey masks (some also wear an orange balaclava underneath), while the Gang Leaders wear a strange half-mask.
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* NonLethalKO: Using the teser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]] Riot grenades are also available if some distance is needed.
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* NonLethalKO: Using the teser taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]] Riot grenades are also available if some distance is needed.
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* SawedOffShotgun: The second firearm you get, and a common weapon in the Burners until late games.
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* SawedOffShotgun: The second firearm you get, and a common weapon in the Burners Burners' arsenal until late games.the late-game phase.
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* VideoGameCrueltyPotential: Encouraged in game. You're required to [[BoomHeadshot reduce heads to chunks]] and taser Burners to rank up for upgrades... and nothing will stop you from tasering Burners too long, until they're set alight and begin screaming in agony.
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* TheMedic: There are two ([[HospitalHottie rather attractive]]) paramedics in the game: Jane Delaney and her partner Tera Hart. Nick Mason will be relying on them for first aid, as there is no other source for health.
* TimedMission: Emergency missions task you with finding a civilian and evacuating him within a strict time limit. Completing them will unlock the Shotgun, the Assault rifle, and upgrades for those weapons.
* VideoGameCrueltyPotential: Encouraged in game. You're required to [[BoomHeadshot reduce heads to chunks]] andtaser tase Burners to rank up for upgrades... and nothing will stop you from tasering tasing Burners too long, until they're set alight and begin screaming in agony.
* TimedMission: Emergency missions task you with finding a civilian and evacuating him within a strict time limit. Completing them will unlock the Shotgun, the Assault rifle, and upgrades for those weapons.
* VideoGameCrueltyPotential: Encouraged in game. You're required to [[BoomHeadshot reduce heads to chunks]] and
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* ClusterFBomb: Most Burners.
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* ClusterFBomb: Most Burners.90% of the Burners' EnemyChatter is profanities of some sort.
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* ImprovisedWeapon: Early Burner melee weapons, and their shields later on.
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* ImprovisedWeapon: Early Burner melee weapons, and their shields later on. The Burner shields are noteably a bit cruder than T-Zero's, being solid metal with a small window slit rather than the full transparent shields that T-Zero has.
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* WhatHappenedToTheMouse: [[spoiler: The [=CEO=] of Shift-It, Aman Kang, and his executive board just disappear after they're outted as the real leaders of the Burners. It's never mentioned whether or not they were killed in the Burners' last stand at their headquarters. The PostFinalBoss, Crocker, is described as the Burners' leader and "top warlord", but he just seems to be a field commander at most.]]
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* WhatHappenedToTheMouse: [[spoiler: The [=CEO=] of Shift-It, Aman Kang, and his executive board just disappear after they're outted as the real leaders of the Burners. It's never mentioned whether or not they were killed in the Burners' last stand at their headquarters. The PostFinalBoss, Crocker, is described as the Burners' leader Burner Warlord and "top warlord", top man, and is the only Burner not to wear a mask, but he just seems to be a field commander at most.]]
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* RevolversAreJustBetter: You can get a magnum revolver off the riot shield Burners in the last few levels of the game. It kills any Burner in one shot, and the reload speed is reasonably quick too. Mason also has one stashed in a cupboard in his house.
* WhatHappenedToTheMouse: [[spoiler: The [=CEO=] of Shift-It, Aman Kang, and his executive board just disappear after they're outted as the real leaders of the Burners. It's never mentioned whether or not they were killed in the Burners' last stand at their headquarters. The PostFinalBoss, Crocker, is described as the Burners' leader and "top warlord", but he just seems to be a field commander at most.]]
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** That said, the architecture, [[UsefulNotes/AmericanAccents accents]] and CPD insignia imply that the unnamed city is [[TheBigRottenApple New York]], or a fictionalized version thereof.
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** That said, the architecture, [[UsefulNotes/AmericanAccents accents]] and CPD insignia imply that the unnamed city is [[TheBigRottenApple New York]], or a fictionalized version thereof. One piece of stock footage used as a city flyover is clearly that of New York.
** One newscast seems to imply the city is within reasonable driving distance of the Mexican border.
** One newscast seems to imply the city is within reasonable driving distance of the Mexican border.
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* BrainwashedAndCrazy: [[spoiler:Most of the Burners are brainwashed Shift-It employees.]]
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* BrainwashedAndCrazy: [[spoiler:Most of the Burners are brainwashed indoctrinated Shift-It employees.employees who have spent months listening to anti-American propaganda and military tactical training disguised as corporate awareness seminars.]]
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%%* HeroicMime: Mason.
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* TerroristsWithoutACause: You learn the origins of the Burners but their motives? [[spoiler: All of them were brainwashed by the CEO of Shift-It who apparently just wanted to burn down the Nation.]]
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* TerroristsWithoutACause: You learn the origins of the Burners but their motives? [[spoiler: All of them were brainwashed indoctrinated by the CEO of Shift-It who apparently just wanted to burn down the Nation.Nation, possibly out of resentment over its involvement in foreign wars.]]
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* WesternTerrorists: The Burners get increasingly more and more terror-motivated than what appears to be a very well-armed street gang or anarchist extremist group, culminating in [[spoiler:a nuclear bomb threat. It turns out they're made up of mass-brainwashed soldiers culled from a front company of a ''delivery service'' and fashioned into an anti-American militia, championing against the injustices America's done.]]
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* WesternTerrorists: The Burners get increasingly more and more terror-motivated than what appears to be a very well-armed street gang or anarchist extremist group, culminating in [[spoiler:a nuclear bomb threat. It turns out they're made up of mass-brainwashed mass-indoctrinated soldiers culled from a front company of a ''delivery service'' and fashioned into an anti-American militia, championing against the injustices America's done.]]
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* WhiteGangBangers: The Burners are white, for the most part, but there's [[GangBangers a few smatterings of Hispanics]], most notably the first boss.
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* WhiteGangBangers: The While the Burners are all hockey mask-wearing FacelessGoons, they're all light-skinned and presumably white, for the most part, but there's [[GangBangers a few smatterings of Hispanics]], most notably the first boss.
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As the game was released for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 6th gen consoles]] more than half a year after the introduction of the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it never received much attention and remains little known and obscure, despite being generally well-received by those who played it.
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As the game was released for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 6th gen consoles]] more than half a year after the introduction of the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it never received much attention and remains little known and obscure, despite being generally well-received by those who played it.
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''Urban Chaos: Riot Response'' is a FirstPersonShooter developed by Rocksteady Studios and published by Eidos Interactive for the UsefulNotes/PlayStation2 and the UsefulNotes/{{Xbox}}. It's Rocksteady's first game prior to hitting it big with ''VideoGame/BatmanArkhamAsylum''. It is generally well-received for having simple and enjoyable gameplay, moderate difficulty, expansive content, and strong multi-player.
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''Urban Chaos: Riot Response'' is a FirstPersonShooter developed by Rocksteady Studios and published by Eidos Interactive for the UsefulNotes/PlayStation2 and the UsefulNotes/{{Xbox}}.UsefulNotes/{{Xbox}} in 2006. It's Rocksteady's first game prior to hitting it big with ''VideoGame/BatmanArkhamAsylum''. It is generally well-received for having simple and enjoyable gameplay, moderate difficulty, expansive content, and strong multi-player.
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''Urban Chaos: Riot Response'' doesn't come anywhere near the level of the more well-known shooters like ''Franchise/{{Halo}}'', or even ''VideoGame/{{Killzone}}'', but this one stands on its own by doing away with realism and story, instead giving you a ton of weapons and hordes of enemies to use them on. [[CatharsisFactor Think of it as stress-release]].
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As the game was released for [[UsefulNotes/TheSeventhGenerationOfConsoleVideoGames 6th gen consoles]] more than half a year after the introduction of the UsefulNotes/TheSeventhGenerationOfConsoleVideoGames, it never received much attention and remains little known and obscure, despite being generally well-received by those who played it.
''Urban Chaos: Riot Response'' doesn't come anywhere near the level of the more well-known shooters like ''Franchise/{{Halo}}'', or even ''VideoGame/{{Killzone}}'', but this one stands on its own by doing away with realism and story, instead giving you a ton of weapons and hordes of enemies to use them on. [[CatharsisFactor Think of it asstress-release]].
stress-release]].
''Urban Chaos: Riot Response'' doesn't come anywhere near the level of the more well-known shooters like ''Franchise/{{Halo}}'', or even ''VideoGame/{{Killzone}}'', but this one stands on its own by doing away with realism and story, instead giving you a ton of weapons and hordes of enemies to use them on. [[CatharsisFactor Think of it as
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-->-- '''Calendar Man''', '''''VideoGame/BatmanArkhamCity'''''
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-->-- '''Calendar Man''', '''''VideoGame/BatmanArkhamCity'''''
''VideoGame/BatmanArkhamCity''
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[[caption-width-right:300:Our hero, with a standard issue {{AFGNCAAP}} helmet.]]
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[[caption-width-right:300:Our hero, with a standard issue {{AFGNCAAP}} FeaturelessProtagonist helmet.]]
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In it, an unnamed American city has been turned into a war zone by crazy terrorists known as the Burners. You play as Nick Mason[[note]]Not to be confused with the drummer of Music/{{Pink Floyd}}[[/note]], ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.
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In it, an unnamed American city has been turned into a war zone by crazy terrorists known as the Burners. You play as Nick Mason[[note]]Not to be confused with the drummer of Music/{{Pink Floyd}}[[/note]], Music/PinkFloyd[[/note]], ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.
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* HeroicMime: Mason.
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* VideogameCrueltyPotential: Encouraged in game. You're required to [[BoomHeadshot reduce heads to chunks]] and taser Burners to rank up for upgrades... and nothing will stop you from tasering Burners too long, until they're set alight and begin screaming in agony.
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* VideogameCrueltyPotential: VideoGameCrueltyPotential: Encouraged in game. You're required to [[BoomHeadshot reduce heads to chunks]] and taser Burners to rank up for upgrades... and nothing will stop you from tasering Burners too long, until they're set alight and begin screaming in agony.
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->''"Do you remember my early work? Flawed, but it showed promise."''
-->-- '''Calendar Man''', '''''VideoGame/BatmanArkhamCity'''''
-->-- '''Calendar Man''', '''''VideoGame/BatmanArkhamCity'''''
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* ClothesMakeTheSuperman: Downplayed in that you don't have superpowers but your equpiment is top of the line and even in the endgame the Burners can't match you. [[spoiler: And then averted in the final mission as you have to scrounge up equipment from the Burners and what's in your safe house. Your VoiceWithAnInternetConnection is literally calling your cell phone to talk to you.]]
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* DeadlineNews: One of the mission is to prevent this from happening. The newscaster was giving an interview with the Burners when they flipped out and took her hostage.
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* DeadlineNews: One of the mission is to prevent this from happening. The newscaster was giving an interview with the Burners when they flipped out and took her hostage. [[spoiler: And then brutally Inverted by the Newscaster that slams a broken plugged in TV into the bath he fell in telectruting him. She gives her report while his body is still twitching in the background.]]
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*** On that note, one of his colleagues sings your praises after you save her when she got kidnapped by a Burner she was interviewing.
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* TerroristsWithoutACause: You learn the origins of the Burners but their motives? [[spoiler: All of them were brainwashed by the CEO of Shift-It who apparently just wanted to burn down the Nation.]]
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Stun Guns has been disambiguated, moving examples to the correct subtrope.
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* StunGun: They're standard issue. Until the riot grenades become available, Nick will be incapacitating Burners with it.
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* StunGun: StaticStunGun: They're standard issue. Until the riot grenades become available, Nick will be incapacitating Burners with it.
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* AllOrNothingReloads: Averted. The reload animations are segmented, meaning that if
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* AllOrNothingReloads: Averted. The reload animations are segmented, meaning that if Mason switches to a different weapon while he's reloading, he'll insert a fresh magazine (or whatever it uses) and work the action when he switches back to that weapon.
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* AxCrazy: The Burners are homicidal and batshit insane, killing everything in their path and targeting police explicitly. They can also come at you with cleavers and other sorts of weapons, and are more than happy to [[HaveANiceDeath hack a dying Mason up]] with them gleefully.
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* AxCrazy: The Burners are homicidal and batshit insane, killing everything in their path and targeting police explicitly. They can also come at you with cleavers and other sorts of weapons, and [[KickThemWhileTheyreDown are more than happy happy]] to [[HaveANiceDeath hack a dying Mason up]] with them gleefully.or stomp his face.
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* AllOrNothingReloads: Averted. The reload animations are segmented, meaning that if
* BadgesAndDogTags: Nick Mason and Adam Wolf [[SemperFi were Marines Corps servicemen]] in the pre-T-Zero days. Wolf in particular also served alongside the city's mayor.
* HarderThanHard: Terror Mode is unlocked after completing the game. Extra medals can be acquired if you're willing to face a more dangerous strain of Burner scum.
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* NonLethalKO: Using the taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]] Riot grenades are also available if some distance is needed.
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* NoGearLevel: [[spoiler: Played with regarding Safe House. While Mason has several Burner weapons, some riot grenades and his stun gun stashed away, he starts off completely unarmed and with none of his issued gear. He captures a shield from a dead Burner and gets his BREATHER from a cop he's worked with.]]
* NonLethalKO: Using thetaser teser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]] Riot grenades are also available if some distance is needed.
* NonLethalKO: Using the
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* GrenadeLauncher: There are two options for this kind of weapon; the Mk. 3 Assault Rifle, which has a curious side-mounted [=M203=], and the [=M79=] used by the Burners late in the game.
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* MoreDakka: Among the weapons you can wield are an assault rifle, [[GunsAkimbo a pair of machine pistols]], a automatic shotgun, and even a [[GatlingGood minigun.]]
* NonLethalKO: Using the taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]]
* NonLethalKO: Using the taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]]
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* MadeOfIndestructium: Mason's riot shield can withstand an absurd amount of punishment. Cleavers, molotovs, buckshot, bullets, buzzsaws, nail bombs, 40mm grenades; not even backdrafts or 84mm warheads can destroy it. It'll certainly show damage, but it never reaches a breaking point.
* MolotovCocktail: The Burners have an affinity for them, as they throw them by the dozen and [[BoozeFlamethrower will breathe fire if Mason gets too close]]. [[VideoGameCrueltyPotential Naturally]], he can use 'em against them and even smack Burners upside the head with their own incendiary devices.
* MoreDakka: Among the weapons you can wield arean two assault rifle, rifles (a SCAR-L with an [=XM8=] stock and a TAR-21), [[GunsAkimbo a pair of machine pistols]], a Micro Uzis]], an automatic shotgun, and even a [[GatlingGood minigun.]]
* NonLethalKO: Using the taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.]]]] Riot grenades are also available if some distance is needed.
* MolotovCocktail: The Burners have an affinity for them, as they throw them by the dozen and [[BoozeFlamethrower will breathe fire if Mason gets too close]]. [[VideoGameCrueltyPotential Naturally]], he can use 'em against them and even smack Burners upside the head with their own incendiary devices.
* MoreDakka: Among the weapons you can wield are
* NonLethalKO: Using the taser to incapacitate... [[VideoGameCrueltyPotential unless you use it for too long.
* StunGun: They're standard issue. Until the riot grenades become available, Nick will be incapacitating Burners with it.
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* WhiteGangBangers: The Burners are white, for the most part, but there's a few smatterings of Hispanics, most notably the first boss.
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* WhiteGangBangers: The Burners are white, for the most part, but there's [[GangBangers a few smatterings of Hispanics, Hispanics]], most notably the first boss.
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%%* TheCallTwinksYou
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* BiggerStick - T-Zero's armor and equipment is stated to be much more cutting edge than the regular police force, allowing Nick to combat the Burner hordes. [[spoiler:Later, the Burners are able to fight back by making their own versions of T-Zero equipment.]]
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* BiggerStick - BiggerStick: T-Zero's armor and equipment is stated to be much more cutting edge than the regular police force, allowing Nick to combat the Burner hordes. [[spoiler:Later, the Burners are able to fight back by making their own versions of T-Zero equipment.]]
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* TheCallTwinksYou
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* KentBrockmanNews
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In it, an unnamed American city has been turned into a war zone by crazy terrorists known as the Burners. You play as Nick Mason, ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.
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In it, an unnamed American city has been turned into a war zone by crazy terrorists known as the Burners. You play as Nick Mason, Mason[[note]]Not to be confused with the drummer of Music/{{Pink Floyd}}[[/note]], ace of the T-Zero Riot Response unit, which was formed to fight terrorists and take the city back.