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* PitTrap: You can build these.
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* TheMarvelousDeer: Yep, great stags are in the game.
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* BearsAreBadNews: This game is realistic, so, bears are not to be taken lightly.
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* MotorMouth: The sound effects for rituals are of someone talking ''very'' fast.
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* YouKilledMyFather: Involved in some of the possible backstories for your character.
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* PracticalCurrency: There is no money in the game, but everything does have a set trade value (invisible to the player). Therefore, good meat, fox furs, and "käpälälauta" fox traps are the main units of exchange.

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* PracticalCurrency: There is no money in the game, but everything does have a set trade value (invisible to the player). Therefore, good meat, fox furs, and "käpälälauta" "[[http://unrealworld.wikia.com/wiki/%22Käpälälauta%22-fox_trap käpälälauta]]" fox traps are the main units of exchange.
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* CanineCompanion: You can have many of them, and they are very effective fighters.
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* SpikesOfDoom: You can build traps with these.
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* OptionalStealth: Hiding is one of many tools for a hunter or anti-Njerpez crusader.
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* VisionQuest: Very simple ones: you wake up feeling like a ritual has entered your mind, and then you go learn the details from a sage.
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* ExactlyWhatItSaysOnTheTin: The Islanders live on islands. The Owl-Tribe is good at moving around in trees. The Seal-Tribe lives on the northern ice. The [[http://en.wikipedia.org/wiki/Black-throated_Loon Kuikka]]-Tribe is aquatic.
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* BerserkButton: Throw a rock at a villager, and the whole village will immediately hunt you down and slay you.

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* BerserkButton: Throw a rock at a villager, and the whole village will immediately hunt you down and slay you. The Njerpez seem to go berserk at any life-form other than themselves.
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* BerserkButton: Throw a rock at a villager, and the whole village will immediately hunt you down and slay you.
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* PracticalCurrency: There is no money in the game, but everything does have a set trade value (invisible to the player). Therefore, good meat, fox furs, and "käpälälauta" fox traps are the main units of exchange.
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* ShownTheirWork: The game is extremely realistic and has many touches and flourishes that are there just because they existed in historical Finland.
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* SprintMeter: Quite important, as it affects ''all'' skill checks. It is also used up by attacking and dodging.
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* BackStab: They always automatically hit.
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* GroinAttack: One of the possible hit locations.

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Changed: 99

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* WideOpenSandbox: This game doesn't even have quests. You simply are.

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* WelcomeToCorneria: Dialogue is quite limited at the moment.
* WideOpenSandbox: This game doesn't even have quests. You simply are.are.
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* VideoGameCrueltyPotential: Nearly as much as in the adventure mode of ''VideoGame/DwarfFortress''.

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* VideoGameCrueltyPotential: Nearly as much as in the adventure mode of ''VideoGame/DwarfFortress''.''VideoGame/DwarfFortress''.
* WideOpenSandbox: This game doesn't even have quests. You simply are.
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* CallToAdventure: You can give this to others, especially sages.
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* KarmaMeter: Your relationship with the spirits is important: demand too much from them without giving anything in return and your life will become ''interesting'' at night.
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* GuiltFreeExterminationWar: This is basically in effect against the Njerpez, until they are given deeper motivations in the future.
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* FantasyCounterpartCulture: Every tribe represents some historical group or region of people living in iron-age Finland.
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* NintendoHard: Hunting - whether animals or Njerpez - takes quite a bit of practice to accomplish without getting killed.

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* ImAHumanitarian: Nobody bats an eye at human flesh. The only thing you can't do is skin humans for leather.

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* ImAHumanitarian: Nobody bats an eye at human flesh.flesh and fat. The only thing you can't do is skin humans for leather.


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* SelfImposedChallenge: [[http://unrealworld.wikia.com/wiki/Challenges Lots]] of them.
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* ImAHumanitarian: Nobody bats an eye at human flesh. The only thing you can't do is skin humans for leather.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/unrealworld_for_tvtropes_1_1366.jpg]]
[[caption-width-right:350:Main gameplay, map view, and armor + warmth coverage]]


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* BottomlessBladder: The need to use the restroom or iron-age equivalent is one of the few things not in the game.
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* PlanetOfHats: Each tribe has a special hat. For example, the Kaumo are tough hunters, the Driik are physically-frail city builders, the Njerpez are violent slavers, etc.

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* PlanetOfHats: Each tribe has a special hat. For example, the Kaumo are tough hunters, the Driik are physically-frail city builders, the Njerpez are violent slavers, etc.etc.
* VideoGameCrueltyPotential: Nearly as much as in the adventure mode of ''VideoGame/DwarfFortress''.
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''Unreal World'' is a computer role-playing game with {{roguelike}} elements about survival in a mythologized iron-age Finland. The player must struggle against starvation, thirst, dangerous animals, the vicious Njerpez, and greatest of all, the winter. On the other hand, there are many possibilities: building your own log cabin, making a long multi-kilometer fence of traps, raising a hunting party, eradicating enemy villages, and more. It recently became a free donationware game available [[http://www.unrealworld.fi/ at the official website]].
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!!This game contains examples of:
* AlwaysChaoticEvil: The Njerpez, who attack all non-Njerpez on sight. They are also the only faction in the game to practice slavery.
* FinnsWithFearsomeForests: You play as an iron-age Finn and get to deal with the fearsome forests.
* PlanetOfHats: Each tribe has a special hat. For example, the Kaumo are tough hunters, the Driik are physically-frail city builders, the Njerpez are violent slavers, etc.

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