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The ''Unreal'' series fell into obscurity near the turn of TheNewTens due to the lack of a followup to ''Unreal Tournament 3'', helped along by a number of outside factors: the rise of team-based / "tactical" shooters (having started around the same time as ''Unreal'' with ''VideoGame/CounterStrike'', but really reaching its peak concurrent with ''[=UT3=]'' with the ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the rise of free arcadelike shooters (''World of Padman'', ''VideoGame/{{Nexuiz}}'', ''Alien Arena'', ''VideoGame/OpenArena''...) taking the place of commercial ones, the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and Creator/EpicGames's shift in focus towards the UsefulNotes/Xbox360 with the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps was quoted as saying that the franchise is due for a revival, and with ''VideoGame/UnrealTournament4'', they eventually delivered... at least until [[VideoGame/{{Fortnite}} a much bigger success]] caused them to shift focus.

Furthermore, the Unreal UsefulNotes/{{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with countless games in just about every genre released using Epic's code.

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The ''Unreal'' series fell into obscurity near the turn of TheNewTens due to the lack of a followup to ''Unreal Tournament 3'', helped along by a number of outside factors: the rise of team-based / "tactical" shooters (having started around the same time as ''Unreal'' with ''VideoGame/CounterStrike'', but really reaching its peak concurrent with ''[=UT3=]'' with the ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the rise of free arcadelike shooters (''World of Padman'', ''VideoGame/{{Nexuiz}}'', ''Alien Arena'', ''VideoGame/OpenArena''...) taking the place of commercial ones, the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and Creator/EpicGames's shift in focus towards the UsefulNotes/Xbox360 Platform/Xbox360 with the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps was quoted as saying that the franchise is due for a revival, and with ''VideoGame/UnrealTournament4'', they eventually delivered... at least until [[VideoGame/{{Fortnite}} a much bigger success]] caused them to shift focus.

Furthermore, the Unreal UsefulNotes/{{Game MediaNotes/{{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with countless games in just about every genre released using Epic's code.
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[[caption-width-right:300:Yes, they've named [[UsefulNotes/GameEngine their engines]] after this series.]]

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[[caption-width-right:300:Yes, they've named [[UsefulNotes/GameEngine [[MediaNotes/GameEngine their engines]] after this series.]]

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%%(ZCE)* AlienBlood: Some creatures bled differently from humans.
%%(ZCE)* AlienSky: Considering the saga as a whole takes part in an universe...

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%%(ZCE)* * AlienBlood: Some creatures and beings bled differently from humans.
%%(ZCE)* AlienSky: Considering
humans such as the saga (nano)black-bleeding Necris and Unreal 1's Mercenaries, which are stated as a whole takes part being alien in an universe...origin and bleed green.



%%(ZCE)* ArtificialBrilliance: Most of the franchise's [=AIs=] are a challenge even by today's standards.
%%(ZCE)* ArtificialLimbs: Some characters feature this.
%%(ZCE)* AwesomeButImpractical: At least one weapon per game falls into this.
%%(ZCE)* BlatantItemPlacement: Especially in the multiplayer games.
%%(ZCE)* BodyArmorAsHitPoints



%%(ZCE)* DifficultButAwesome: At least one weapon per game falls into this.



%%(ZCE)* EndingTropes: Normally of the [[BittersweetEnding bittersweet]] variant. Comes with a universe based on GreyAndGrayMorality.
%%(ZCE)* EnergyBall: What some of your guns fire.



%%(ZCE)* GangstaStyle: Mostly done with the starter weapon or a weaker one.
%%(ZCE)* GatlingGood: At least one weapon per game falls into this.

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%%(ZCE)* * GangstaStyle: Mostly done with Some weapons such as the ''Tournament'' Enforcer and ''2004[='=]''s Assault Rifle can be dual-wielded. In ''Championship'', most of the starter weapon or a weaker one.
%%(ZCE)*
characters have dual-wielding weapons, such as the Nakhti, Necris and Juggernaut variants of the Enforcer, [[Franchise/MortalKombat Raiden's]] Thunderbolts and the Skaarj's Razik.
*
GatlingGood: At least one weapon per game falls into this.Most of the games feature the Minigun as a weapon, either the real deal or ''3''[='=]s Stinger variant.



%%(ZCE)* LazyArtist: In spite of the newer engines' features, there is many old stuff taken from previous games.

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%%(ZCE)* * LazyArtist: In spite of the newer engines' features, there is many old stuff taken It's not uncommon to see assets from older games reused in previous games.ones, or even (almost) ''entire'' games being ported into newer ones, such as ''Tournament'' reusing the entire asset library of ''Unreal'' sans maps and music, or ''2004'' reusing ''2003''[='=]s entire asset library (including ''music, maps and characters'') and even ''gamemodes''.



%%(ZCE)* PainfullySlowProjectile: Some weapons fall into this, even in the multiplayer games.



%%(ZCE)* QuadDamage: One per game.

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%%(ZCE)* * QuadDamage: One There's one per game.game which either empowers a few weapons (the Energy Amplifier of ''Unreal'', which only worked with the Dispersion Pistol and the ASMD) or your entire arsenal (such as the Damage Amplifier from the ''Tournament'' games).



%%(ZCE)* SceneryPorn: Even the older games have breathtaking scenery in today's era.
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Added DiffLines:

* EdgeGravity: In every game of the series, the player can't fall off a ledge [[RunDontWalk when not running]], though the implementation of it is odd enough that you can, for instance, crouch-walk far enough that you're levitating in the air just past a ledge, only to suddenly fall off of it when you let go of the crouch button.
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Loads And Loads Of Characters is no longer a trope


%%(ZCE)* LoadsAndLoadsOfCharacters

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