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The ''Unreal'' series fell into obscurity near the turn of TheNewTens due to the lack of a followup to ''Unreal Tournament 3'', helped along by a number of outside factors: the rise of team-based / "tactical" shooters (having started around the same time as ''Unreal'' with ''VideoGame/CounterStrike'', but really reaching its peak concurrent with ''[=UT3=]'' with the ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the rise of free arcadelike shooters (''World of Padman'', ''VideoGame/{{Nexuiz}}'', ''Alien Arena'', ''VideoGame/OpenArena''...) taking the place of commercial ones, the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and Creator/EpicGames's shift in focus towards the UsefulNotes/Xbox360 with the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps was quoted as saying that the franchise is due for a revival, and with ''VideoGame/UnrealTournament4'', they eventually delivered... at least until [[VideoGame/{{Fortnite}} a much bigger success]] caused them to shift focus.
Furthermore, the Unreal UsefulNotes/{{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with countless games in just about every genre released using Epic's code.
Furthermore, the Unreal UsefulNotes/{{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with countless games in just about every genre released using Epic's code.
to:
The ''Unreal'' series fell into obscurity near the turn of TheNewTens due to the lack of a followup to ''Unreal Tournament 3'', helped along by a number of outside factors: the rise of team-based / "tactical" shooters (having started around the same time as ''Unreal'' with ''VideoGame/CounterStrike'', but really reaching its peak concurrent with ''[=UT3=]'' with the ''VideoGame/{{Call of|Duty}} VideoGame/{{Modern|Warfare}} VideoGame/{{Battlefield}}'' glut), the rise of free arcadelike shooters (''World of Padman'', ''VideoGame/{{Nexuiz}}'', ''Alien Arena'', ''VideoGame/OpenArena''...) taking the place of commercial ones, the overwhelming popularity of ''VideoGame/TeamFortress2'' (which combined the strategic elements of the former with Unreal's action-packed and over-the-top vibe), and Creator/EpicGames's shift in focus towards the UsefulNotes/Xbox360 Platform/Xbox360 with the ''VideoGame/GearsOfWar'' franchise. However, Epic president Mike Capps was quoted as saying that the franchise is due for a revival, and with ''VideoGame/UnrealTournament4'', they eventually delivered... at least until [[VideoGame/{{Fortnite}} a much bigger success]] caused them to shift focus.
Furthermore, the UnrealUsefulNotes/{{Game MediaNotes/{{Game Engine}}s, one for each Tournament, have seen extremely widespread use throughout the gaming industry, with countless games in just about every genre released using Epic's code.
Furthermore, the Unreal
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[[caption-width-right:300:Yes, they've named [[UsefulNotes/GameEngine their engines]] after this series.]]
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[[caption-width-right:300:Yes, they've named [[UsefulNotes/GameEngine [[MediaNotes/GameEngine their engines]] after this series.]]
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%%(ZCE)* AlienBlood: Some creatures bled differently from humans.
%%(ZCE)* AlienSky: Considering the saga as a whole takes part in an universe...
%%(ZCE)* AlienSky: Considering the saga as a whole takes part in an universe...
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%%(ZCE)* AlienSky: Considering
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%%(ZCE)* ArtificialBrilliance: Most of the franchise's [=AIs=] are a challenge even by today's standards.
%%(ZCE)* ArtificialLimbs: Some characters feature this.
%%(ZCE)* AwesomeButImpractical: At least one weapon per game falls into this.
%%(ZCE)* BlatantItemPlacement: Especially in the multiplayer games.
%%(ZCE)* BodyArmorAsHitPoints
%%(ZCE)* ArtificialLimbs: Some characters feature this.
%%(ZCE)* AwesomeButImpractical: At least one weapon per game falls into this.
%%(ZCE)* BlatantItemPlacement: Especially in the multiplayer games.
%%(ZCE)* BodyArmorAsHitPoints
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%%(ZCE)* DifficultButAwesome: At least one weapon per game falls into this.
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%%(ZCE)* EndingTropes: Normally of the [[BittersweetEnding bittersweet]] variant. Comes with a universe based on GreyAndGrayMorality.
%%(ZCE)* EnergyBall: What some of your guns fire.
%%(ZCE)* EnergyBall: What some of your guns fire.
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%%(ZCE)* GangstaStyle: Mostly done with the starter weapon or a weaker one.
%%(ZCE)* GatlingGood: At least one weapon per game falls into this.
%%(ZCE)* GatlingGood: At least one weapon per game falls into this.
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%%(ZCE)*
* GatlingGood:
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%%(ZCE)* LazyArtist: In spite of the newer engines' features, there is many old stuff taken from previous games.
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%%(ZCE)* PainfullySlowProjectile: Some weapons fall into this, even in the multiplayer games.
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%%(ZCE)* QuadDamage: One per game.
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%%(ZCE)* SceneryPorn: Even the older games have breathtaking scenery in today's era.
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* EdgeGravity: In every game of the series, the player can't fall off a ledge [[RunDontWalk when not running]], though the implementation of it is odd enough that you can, for instance, crouch-walk far enough that you're levitating in the air just past a ledge, only to suddenly fall off of it when you let go of the crouch button.
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Loads And Loads Of Characters is no longer a trope
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%%(ZCE)* LoadsAndLoadsOfCharacters