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Misplaced, moving to the correct tab
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* BlessedWithSuck: Kurt's gauntlet makes him even stronger, but it's constantly dragging him into [[BattleInTheCenterOfTheMind battles]]... Roughly every twenty minutes, in fact. In ''actual play time'', mind.
** It also happens at the beginning of quests; Game Time isn't the only factor. It was probably meant to be, but, y'know....ObviousBeta.
** It also happens at the beginning of quests; Game Time isn't the only factor. It was probably meant to be, but, y'know....ObviousBeta.
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* BlessedWithSuck: BlessedWithSuck:
** Kurt's gauntlet makes him even stronger, but it's constantly dragging him into [[BattleInTheCenterOfTheMind battles]]... Roughly every twenty minutes, in fact. In ''actual play time'',mind.
**mind. It also happens at the beginning of quests; Game Time isn't the only factor. It was probably meant to be, but, y'know....ObviousBeta.factor.
** Kurt's gauntlet makes him even stronger, but it's constantly dragging him into [[BattleInTheCenterOfTheMind battles]]... Roughly every twenty minutes, in fact. In ''actual play time'',
**
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* FaceHeelTurn: [[spoiler: Yun Crimsonrain]] at the end of Armic's quest. He [[spoiler: attacks Armic's party at the Flying Islands]] to prevent the Chapa from controlling the weather through the Tablet they want to save their village from drought with. [[note]]FantasticRacism is implied in his defeat audio, but since the game's an ObviousBeta, a LOT of things are left unexplained....like why he even bothered to help Armic at all if this was an issue of concern.[[/note]]
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* FaceHeelTurn: [[spoiler: Yun Crimsonrain]] at the end of Armic's quest. He [[spoiler: attacks Armic's party at the Flying Islands]] to prevent the Chapa from controlling the weather through the Tablet they want to save their village from drought with. [[note]]FantasticRacism is implied in his defeat audio, but since the game's in an ObviousBeta, unpolished state, a LOT of things are left unexplained....like why he even bothered to help Armic at all if this was an issue of concern.[[/note]]
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* ObviousBeta: The game wasn't playtested, which is obvious from all the new, innovative, and ridiculously clunky and awkward systems, the manual was not proofread at all and the game gives off a general lack of polish in all areas.
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Trope was cut/disambiguated due to cleanup
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* BonusBoss: The Rainbow Gucky which randomly appear in a NewGamePlus. [[BossInMookClothing While it looks like a regular Gucky on the map]], it is quite a deal stronger than one and will randomly morph into different type of Guckies, using different attacks based on them. Thankfully, that monster won't go actively after your character and will even run away from it if you're too weak [[http://youtu.be/-zzICa38udA?t=3m17s although some times the game geography will not allow it]]. It's also the only monster dropping Forbidden Magic Tablets.
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* {{Superboss}}: The Rainbow Gucky randomly appear in a NewGamePlus. [[BossInMookClothing While it looks like a regular Gucky on the map]], it is quite a deal stronger than one and will randomly morph into different type of Guckies, using different attacks based on them. Thankfully, that monster won't go actively after your character and will even run away from it if you're too weak [[http://youtu.be/-zzICa38udA?t=3m17s although some times the game geography will not allow it]]. It's also the only monster dropping Forbidden Magic Tablets.
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* RouteBoss: In Laura's story. If you lose to [[spoiler: Dagul Bos]] during the SeeminglyHopelessBossFight, you'll fight him at the end of the final quest. If you ''win'' your fight with him, you'll get an accessory with Life Protection for your trouble and fight [[spoiler: Basil Galeos]] instead.
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* Creator/MasashiHamauzu: His music was exceptionally good in places. Not that it could save this game from practically being a FranchiseKiller.
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Dark Skinned Blond is no longer a trope
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* DarkSkinnedBlond: Mythe. The Silver Girl combines this with white hair.
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Up To Eleven is a defunct trope
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* MarathonBoss: The final battle. Also, the fight against the [[spoiler: Knights of the Round Table]]. Taken UpToEleven in the scenario of [[spoiler: Mythe as he has then to take on the final boss afterward]].
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* MarathonBoss: The final battle. Also, the fight against the [[spoiler: Knights of the Round Table]]. Taken UpToEleven Exaggerated in the scenario of [[spoiler: Mythe as he has then to take on the final boss afterward]].
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* SequentialBoss: In Laura's scenario, at some point you have to fight a bunch of mooks, then a dragon and finally [[spoiler:Basil Ghaleos ]]. In Ventus's scenario, you have to fight [[spoiler:the Knight of the Round Table one by one and then their leader]] although you get a special item to help you get through it. Also, the final battle in everyone scenario involves their antagonist [[spoiler: and then the four forms of Chaos]]. Mythe's quest take it UpToEleven by having you having to fight [[spoiler: the Knight of the Round Table, their leader and then Chaos]].
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* SequentialBoss: In Laura's scenario, at some point you have to fight a bunch of mooks, then a dragon and finally [[spoiler:Basil Ghaleos ]]. In Ventus's scenario, you have to fight [[spoiler:the Knight of the Round Table one by one and then their leader]] although you get a special item to help you get through it. Also, the final battle in everyone scenario involves their antagonist [[spoiler: and then the four forms of Chaos]]. Mythe's quest take it UpToEleven by having has you having to fight [[spoiler: the Knight of the Round Table, their leader and then Chaos]].
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* UnintentionallyUnwinnable: It is completely possible for the player to save the game at Flying Island and face off against Yun Crimsonrain without having the required type magic spells at their disposal.[[note]]Norff, Rebecca and Kong Ming come with at least three of the required types by default. However, this assumes the player will keep all three in the same party, much less keep them equipped with accessories that allow them to cast said Magic.[[/note]] The player will then be shocked to discover an invincible boss that doesn't respond to anything in the player's current arsenal...[[spoiler: with ''zero'' indicator that magic is required to dispel Yun's gimmick-barrier]]. [[NonStandardGameOver If that was the player's only Armic save file]]...
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More accurate?
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* FinalDeath: It's a ''[=SaGa=]'' game. HP isn't important; lose all your LP and you lose that ally for good.
** This actually isn't true. Losing all LP will only make them inaccessible for the duration of the current quest you're on. [[NonStandardGameOver Lose all of your Main character's LP at anytime, however.....]]
** This actually isn't true. Losing all LP will only make them inaccessible for the duration of the current quest you're on. [[NonStandardGameOver Lose all of your Main character's LP at anytime, however.....]]
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* WeCannotGoOnWithoutYou: Sometimes though, letting your main character hide in the back row is an option.
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* WeCannotGoOnWithoutYou: It's a ''[=SaGa=]'' game. HP isn't important; lose all your LP and you lose that ally for the duration of the current quest. [[NonStandardGameOver Lose all of your Main character's LP at anytime, however.....]] Sometimes though, letting your main character hide in the back row is an option.
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Dummied Out is now trivia. Moving examples accordingly.
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* DummiedOut: The game's such an ObviousBeta that loads of features either don't work or are clunkily integrated. (See: The Reel System for Chests/Traps, for instance.)
** A potential example is the [[spoiler: Arcanian Mech]]that Kurt fights [[spoiler: during his final quest at Starship Anchor]]. [[note]]The Mech has three attacks, Field Inducer, Plasma Shower and Aerial Cruiser. However, Field Inducer has three seperate animations: A head-butt, a swipe of Leon's sword (only seen if Leon is atop the mech) and the charging up of a separate cannon. The cannon animation is out-of-place and drawn-out for something minute and comboable. This implies that either A) an extra attack was planned and never implemented or B) the extra animation was a garbage-set they had forgotten to remove post-development. Note that this error concerning the cannon animation persists whether Leon is atop the Mech or not.[[/note]]
** A potential example is the [[spoiler: Arcanian Mech]]that Kurt fights [[spoiler: during his final quest at Starship Anchor]]. [[note]]The Mech has three attacks, Field Inducer, Plasma Shower and Aerial Cruiser. However, Field Inducer has three seperate animations: A head-butt, a swipe of Leon's sword (only seen if Leon is atop the mech) and the charging up of a separate cannon. The cannon animation is out-of-place and drawn-out for something minute and comboable. This implies that either A) an extra attack was planned and never implemented or B) the extra animation was a garbage-set they had forgotten to remove post-development. Note that this error concerning the cannon animation persists whether Leon is atop the Mech or not.[[/note]]
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removed ymmv pothole
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* TheFourGods: Actually, the Five Gods in this game. The bosses in [[spoiler: Leith Torle's tower]] are based on them and among them the Black Turtle is a [[ThatOneBoss big pain.]]
** Black Turtle's more of a Boss in Mook Clothing than anything else, actually. If you have Deflecting weapons, your'e good to go. Some Level 4 techs certainly don't hurt, either.
** Black Turtle's more of a Boss in Mook Clothing than anything else, actually. If you have Deflecting weapons, your'e good to go. Some Level 4 techs certainly don't hurt, either.
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* TheFourGods: Actually, the Five Gods in this game. The bosses in [[spoiler: Leith Torle's tower]] are based on them and among them the Black Turtle is a [[ThatOneBoss big pain.]]
** Black Turtle's more of a Boss in Mook Clothing than anything else, actually. If you have Deflecting weapons, your'e good to go. Some Level 4 techs certainly don't hurt, either.
** Black Turtle's more of a Boss in Mook Clothing than anything else, actually. If you have Deflecting weapons, your'e good to go. Some Level 4 techs certainly don't hurt, either.
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* ArtificialHuman: [[spoiler: The Silver Haired Girl]].
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* ArtificialHuman: Mythe's story (and the Game Guide) reveals that [[spoiler: all Humans as we know them are this. The Silver Haired Girl]].original 'humans,' the Arcanians, experimented with magical Crystals powered by an EldritchAbomination whose influence brought monsters, undead and ''people as we know them now'' into the world]].
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* UselessUsefulSpell: Trying to tag enemies with status ailments is worthless most of the time due to the effects not really being noticeable.[[note]]For example, casting the poisonous Degeneration spell on an enemy doesn't matter because you never get to see an enemy's HP so you won't know if it's poisoned or not.[[/note]] The only aversion to this rule is Blackout, since it's usually a OneHitKill on enemies not resistant to it and [[CriticalExistenceFailure its effects are immediately clear]].
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** The "Evasion" label on a Shield doesn't increase your ability to evade - ''your Skill handles that''. It's an estimate of your chances of the Shield blocking an attack, which attacks it can block determined by the Abilities on it.
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** The "Evasion" label on a Shield doesn't increase your ability to evade - ''your Skill handles that''. It's an estimate of your chances of the Shield blocking an attack, (amplified by whether you have a Shield Panel or not) which attacks it can block determined by the Abilities on it.
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** The "Evasion" label on a Shield doesn't increase your ability to evade - ''your Skill handles that''. It's an estimate of your chances of the Shield blocking an attack, which attacks it can block determined by the Abilities on it.
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** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
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** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - defense, amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
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** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
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** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.is powered solely by the Magic stat.
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* StatsDissonance: This game has it ''in spades.''
** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
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* StatsDissonance: This game has it ''in spades.''
** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
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* StatsDissonance: This game has it ''in spades.''
** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
** Your Magic stat is not your base Magic damage; it's a multiplier. The damage done by an elemental spell is determined by your character's stat in that one Element. ''Unless it's a Forbidden Spell,'' in which case it's played absolutely straight.
** Your Endurance and Spirit are your defense against ''status ailments'' (physical and magical, respectively) as opposed to typical defense stats. The armor you wear determines your baseline defense - amplified by any dampening abilities on the pieces and whether you have an Iron Body panel or not. And that's assuming you don't have a parrying weapon in your character's right hand, which only helps more.
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* MetalSlime: The NewGamePlus-specific Rainbow Guckie is absurdly tough to kill, absurdly strong and will actively avoid you on the Adventure Field, if it spawns at all. Defeating it ''[[LuckBasedMission may]]'' cause it to drop a Magic Tablet with Forbidden Arts on it. Whether the reward is worth the risk is up to the player.
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** The Tao-Wu has a whopping 16 LP and can cast some pretty rare magic alongside mauling you like a Sabretiger. [[UniqueEnemy It's also so rare, you'll probably never see it]].
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* MetalSlime: The NewGamePlus-specific Rainbow Guckie is absurdly tough to kill, absurdly strong and will actively avoid you on the Adventure Field, if it spawns at all. Defeating it ''[[LuckBasedMission may]]'' cause it to drop a Magic Tablet with Forbidden Arts on it. Whether the reward is worth the risk is up to the player.
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* UniqueEnemy: The BossInMookClothing [[https://thaao.net/unsaga/monster/img/10.png Tao-Wu]] is the rarest enemy in the game. At maximum Monster Rank, you'll only encounter it in the wild two or three times throughout all seven stories.
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** Judy is a SquishyWizard saddled with a worthless shield she can't make much use of and three attack-spell items, one of which has next to no durability. The rest of her starting magic is locked behind a Magic Tablet whose spells take ages to learn and [[AntiGrinding her low defenses make grinding for a non-option for a fair while]], even with the burly tanks that join her. Her fourth main quest is also GuideDangIt incarnate whose lack of clarity makes it seem unwinnable. [[note]]Specifically, "Bandits Are Attacking!" See the YMMV section for details on it.[[/note]] It's only when you get to Gadeira that you're finally able to start pooling your resources and plan ahead.
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** The Blade of Escata in Laura's Quest seems like a decent weapon given its ''infinite durability'' and its [[spoiler: incremental gains in strength during the "Elemental Gears" portion]]. But, you lose practically all of the [[MacGuffin Macguffins]] (and the blade-boosts they provide) anyway when [[spoiler: you hand them to Basil]] and you'll only retain the fifth if you beat a SeeminglyHopelessBossFight. A forged Dagger is more useful than this thing nine times out of ten.
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** The Blade of Escata in Laura's Quest seems like a decent weapon given its ''infinite durability'' and its [[spoiler: incremental gains in strength during the "Elemental Gears" portion]]. But, you lose practically all of the [[MacGuffin Macguffins]] (and the blade-boosts they provide) anyway when [[spoiler: you hand them to Basil]] and you'll only retain the fifth if you beat a SeeminglyHopelessBossFight. A forged Dagger is more useful than this thing nine times out of ten.
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** Melee Arts start off unimpressive. They're about lower-par with your starting weapon most of the time. Why would you punch something a sword runs right through? Not having to worry about durability, for starters. Give yourself some Melee Panels and you'll [[BoringButPractical gain a variety of useful enemy debuff moves]] such as Sinker, Brute Force and the ever-stunning Throw line. Certain characters (with equipment weight accounted for) even get rewarded with Light Martial Arts, the strongest weight class that contains the game's second-strongest Art period: Three Dragons.
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** The Blade of Escata in Laura's Quest seems like a decent weapon given its ''infinite durability'' and its [[spoiler: incremental gains in strength during the "Elemental Gears" portion]]. But, you lose practically all of the [[MacGuffin Macguffins]] (and the blade-boosts they provide) anyway when [[spoiler: you hand them to Basil]] and you'll only retain the fifth if you beat a SeeminglyHopelessBossFight. A forged Dagger is more useful than this thing nine times out of ten.
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* GoMadFromTheIsolation: Kurt's brother Leon gets assigned to guard-duty within the [[AncientTomb Vaftom Mausoleum]]. It's implied that the isolation from his re-location (And Kurt's [[TheWanderer recent banishment]]) causes him to develop [[GreenEyedMonster jealousy toward his brother so great]] that he [[spoiler: attacks his brother at Starship Anchor if Kurt maxes out the Gauntlet by defeating Domilat]].
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* GoMadFromTheIsolation: Kurt's brother Leon gets assigned to guard-duty within the [[AncientTomb Vaftom Mausoleum]]. It's implied that the isolation from his re-location (And Kurt's [[TheWanderer recent banishment]]) banishment) causes him to develop [[GreenEyedMonster jealousy toward his brother so great]] that he [[spoiler: attacks his brother at Starship Anchor if Kurt maxes out the Gauntlet by defeating Domilat]].
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** The fittingly-named Secret Adventure is never hinted at in any way by the game or its mechanics. Unlocking it isn't complicated but is easily missed.[[note]]You need to exhaust all currently available Adventures ''without'' triggering plot points (or entering screens that do) that unlock your character's final quest. Then visit the Chief's hut in Chapa. Mythe and Judy have no access to Chapa or this hidden quest. Kurt must not defeat Agares within the Gauntlet, as it unlocks Starship Anchor early.[[/note]]
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* PermanentlyMissableContent: The Secret Adventure in Chapa is only available for characters that've cleared every available quest without triggering their final one. Kurt can bar himself from this bonus if he advances too quickly up the ranks of the monsters in his Gauntlet.
** If Judy doesn't talk to Nuage at the Gadeira Inn before going on the boat, he won't join her party.
** If Judy doesn't talk to Nuage at the Gadeira Inn before going on the boat, he won't join her party.
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* EarlyGameHell: Armic and Kurt's quests have very rough beginnings.
** Kurt's first few adventures are practically endurance tests on weapon and Hit Point management. Kurt's first quest gives you a very frail ally and throws a lot of Darkness-inflicting enemies your way whose accuracy debuffing will erode your weapons quickly. It isn't until after you've crossed the Vale of Swords that you have enough resources at your disposal to properly arm yourself.
** Armic's item-oriented objective bottlenecks your starting progress behind unremarkable starting shop inventories and foregoing of early stat-gains from quests in favor of item-farming...and that assumes you've thought of exploiting the Turn Limit mechanic for items instead of braving the side-quests you're unequipped for.
** Kurt's first few adventures are practically endurance tests on weapon and Hit Point management. Kurt's first quest gives you a very frail ally and throws a lot of Darkness-inflicting enemies your way whose accuracy debuffing will erode your weapons quickly. It isn't until after you've crossed the Vale of Swords that you have enough resources at your disposal to properly arm yourself.
** Armic's item-oriented objective bottlenecks your starting progress behind unremarkable starting shop inventories and foregoing of early stat-gains from quests in favor of item-farming...and that assumes you've thought of exploiting the Turn Limit mechanic for items instead of braving the side-quests you're unequipped for.
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* DevelopersForesight: In Ruby's quest, if you attempt to access the Pharos Ruins om Iskandaria before being assigned the option to [[spoiler: enter its associated Wonder in Torle]], a pop-up will announce "You're here too soon" and boot you back to the town screen.
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* DevelopersForesight: In Ruby's quest, if you attempt to access the Pharos Ruins om in Iskandaria before being assigned the option to [[spoiler: enter its associated Wonder in Torle]], a pop-up will announce "You're here too soon" and boot you back to the town screen.
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* DevelopersForesight: In Ruby's quest, if you attempt to access the Pharos Ruins om Iskandaria before being assigned the option to [[spoiler: enter its associated Wonder in Torle]], a pop-up will announce "You're here too soon" and boot you back to the town screen.
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* AntiClimaxBoss: One sidequest has you challenging Dagul Bos, the conqueror that destroyed Escata. Except he's away on business, so you get to fight three of his Minoton bodyguards instead.
** If Kurt doesn't defeat every creature in the Gauntlet before going to Starship Anchor, his penultimate boss is [[spoiler: a bipedal robot with no backstory that isn't very strong]].
** If Kurt doesn't defeat every creature in the Gauntlet before going to Starship Anchor, his penultimate boss is [[spoiler: a bipedal robot with no backstory that isn't very strong]].
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* ArtificialHuman: [[spoiler: The Silver Haired Girl]]
* ArtificialLimbs: Mordeus, a monster hunter, has a mechanical arm.
* ArtificialLimbs: Mordeus, a monster hunter, has a mechanical arm.
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* ArtificialHuman: [[spoiler: The Silver Haired Girl]].
* ArtificialLimbs: Mordeus, a monster hunter, has a mechanical arm.
* ArtificialLimbs: Mordeus, a monster hunter, has a mechanical arm.
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* AntiVillain: Kalandorn. ''[[AmbiguousSituation Possibly]].''
** [[spoiler: Yun]]'s more of a straightforward example. He only wanted to be a mage of equal caliber to Leith Torles and didn't seem to have any malicious intent, but chose to pursue such power by [[spoiler: nearly condemning an entire tribe of {{Beast M|an}}en to their deaths by absconding with the magical rain-making equipment that HE helped to find]]. He's EasilyForgiven.
** [[spoiler: Leon Burgundy]] only developed resentment towards his father and brother because of [[spoiler: how long he spent isolated in the Vaftom Mausoleum]]. He's also EasilyForgiven.
** [[spoiler: Yun]]'s more of a straightforward example. He only wanted to be a mage of equal caliber to Leith Torles and didn't seem to have any malicious intent, but chose to pursue such power by [[spoiler: nearly condemning an entire tribe of {{Beast M|an}}en to their deaths by absconding with the magical rain-making equipment that HE helped to find]]. He's EasilyForgiven.
** [[spoiler: Leon Burgundy]] only developed resentment towards his father and brother because of [[spoiler: how long he spent isolated in the Vaftom Mausoleum]]. He's also EasilyForgiven.
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* AntiVillain: Kalandorn. ''[[AmbiguousSituation Possibly]].''
** [[spoiler: Yun]]'s more of a straightforward example. He only wanted to be a mage of equal caliber to Leith Torles and didn't seem to have any malicious intent, but chose to pursue such power by [[spoiler: nearly condemning an entire tribe of {{Beast M|an}}en to their deaths by absconding with the magical rain-making equipment that HE helped to find]]. He's EasilyForgiven.
** [[spoiler: Leon Burgundy]] only developed resentment towards his father and brother because of [[spoiler: how long he spent isolated in the Vaftom Mausoleum]]. He's also EasilyForgiven.
** [[spoiler: Yun]]'s more of a straightforward example. He only wanted to be a mage of equal caliber to Leith Torles and didn't seem to have any malicious intent, but chose to pursue such power by [[spoiler: nearly condemning an entire tribe of {{Beast M|an}}en to their deaths by absconding with the magical rain-making equipment that HE helped to find]]. He's EasilyForgiven.
** [[spoiler: Leon Burgundy]] only developed resentment towards his father and brother because of [[spoiler: how long he spent isolated in the Vaftom Mausoleum]]. He's also EasilyForgiven.