Follow TV Tropes

Following

History VideoGame / Underrail

Go To

OR

Is there an issue? Send a MessageReason:
None


** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [AwesomeYetImpractical cannot even fire in single shots], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.

to:

** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [AwesomeYetImpractical [[AwesomeYetImpractical cannot even fire in single shots], shots]], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.



* ChainsawGripBfg.: The Heavy Guns skill exclusively features these, with both LMGs and Miniguns being depicted this way on the character models. This includes the [Aka47 N60] [SpellMyNamewithAThe The Warthog] whose real life counterpart actually was designed to be fired normally.

to:

* ChainsawGripBfg.: The Heavy Guns skill exclusively features these, with both LMGs [=LMGs=] and Miniguns being depicted this way on the character models. This includes the [Aka47 N60] [SpellMyNamewithAThe [[Aka47 N60]] [[SpellMyNamewithAThe The Warthog] Warthog]] whose real life counterpart actually was designed to be fired normally.



** Expedition adds a powered exoskeleton that increases Strength and [ThisIsADrill has a integrated mining drill] that more closely fits the trope, While Heavy Duty adds actual actual powered armor.

to:

** Expedition adds a powered exoskeleton that increases Strength and [ThisIsADrill [[ThisIsADrill has a integrated mining drill] drill]] that more closely fits the trope, While Heavy Duty adds actual actual powered armor.
Is there an issue? Send a MessageReason:
None


** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [AwesomeYetImpractical] cannot even fire in single shots], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.

to:

** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [AwesomeYetImpractical] [AwesomeYetImpractical cannot even fire in single shots], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.
Is there an issue? Send a MessageReason:
None


** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [SacrificedBasicSkillforAwesome cannot even fire in single shots], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.

to:

** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [SacrificedBasicSkillforAwesome [AwesomeYetImpractical] cannot even fire in single shots], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.

Added: 1880

Changed: 195

Is there an issue? Send a MessageReason:
None


Another ExpansionPack, ''Underrail: Heavy Duty'', was announced on October 2, 2023. It revealed the addition of heavy weapons, companion characters, and a new area called the Dark Territories.

to:

Another ExpansionPack, ''Underrail: Heavy Duty'', was announced released on October 2, November 1, 2023. It revealed features the addition of heavy weapons, companion characters, and a new area called the Dark Territories.



** Heavy Guns have the most damage potential of any weapon, with high damage per shot and innately larger burst sizes. They also have the highest Strength requirements of any weapon, needing a massive 13 investment to use the heaviest minigun, which means a lot of investment in an attribute that does not directly increase your damage with them. They also [SacrificedBasicSkillforAwesome cannot even fire in single shots], forcing you to use an entire burst if you want to finish off a rathound with 1HP left. The issues with cost and weight of carrying ammo with Guns is also magnified by Heavy Guns, since you need a whole lot more of it.



* BrutalBonusLevel: The Compound. While most areas in the game are both brutal and optional, Heavy Duty explicitly mentions that the additional content was made with endgame content in mind. It is swarming with constantly respawning squads of troops and unlike the savages in the black sea, they are equipped with the latest technology.



* ChainsawGripBfg.: The Heavy Guns skill exclusively features these, with both LMGs and Miniguns being depicted this way on the character models. This includes the [Aka47 N60] [SpellMyNamewithAThe The Warthog] whose real life counterpart actually was designed to be fired normally.



* FatalFamilyPhoto: Inspecting the control panel of Buck Quick's train reveals he has a family photo on it. He is killed fairly quickly after entering the Dark Territories



* MoreDakka: Characters who invest into Guns can quickly learn skills that let them add more dakka to the Underrail. Assault Rifles are better at it than [=SMG=]s and Shotguns, but all three classes of firearm are more than capable of pouring out lead. If you kill three enemies with one Burst Fire attack in the Arena, you'll even be nicknamed Dakka Dakka by the audience.

to:

* MoreDakka: Characters who invest into Guns can quickly learn skills that let them add more dakka to the Underrail. Assault Rifles are better at it than [=SMG=]s and Shotguns, but all three while Heavy Guns like the Light Machine Gun and minigun are built entirely around maximizing the amouny of bullets fired per burst. But classes of firearm are more than capable of pouring out lead. If you kill three enemies with one Burst Fire attack in the Arena, you'll even be nicknamed Dakka Dakka by the audience.



* NoArcInArchery: Played Straight with Crossbows, which must fire in straight lines and within line of sight. Averted, at least in the fluff, by grenade launchers which has feats such as "Practiced Parabola" though it mostly just buffs damage potential.



** Expedition adds a powered exoskeleton that increases Strength and [ThisIsADrill has a integrated mining drill] that more closely fits the trope, While Heavy Duty adds actual actual powered armor.



* RecursiveReality: PlayedForLaughs. One of the options on [[spoiler:Evelyn's laptop]] is "Play Underrail: Expedition." It just exits the dialogue. Whether this means the rest of the game is actually your character sitting there playing as their own self is anyone's guess.

to:

* RecursiveReality: PlayedForLaughs. One of the options on [[spoiler:Evelyn's laptop]] is "Play Underrail: Expedition." or "Play Underrail: Heavy Duty" It just exits the dialogue. Whether this means the rest of the game is actually your character sitting there playing as their own self is anyone's guess.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Another ExpansionPack, ''Underrail: Heavy Duty'', was announced on October 2, 2023. It revealed the addition of heavy weapons, companion characters, and a new area called the Dark Territories.


Added DiffLines:

* GatlingGood: One of the new weapons in Heavy Duty are miniguns.
Is there an issue? Send a MessageReason:
None


* GlacialApocalypse: [[spoiler: The Utility Tower]] found in Upper Underrail HEAVILY implies that this was what forced humanity underground centuries ago. [[spoiler:It takes you up high enough to feel and see wind and snow, both of which are so deathly cold that they can kill you in seconds without protection]].

to:

* GlacialApocalypse: [[spoiler: The [[spoiler:The Utility Tower]] found in Upper Underrail HEAVILY heavily implies that this was what forced humanity underground centuries ago. [[spoiler:It takes you up high enough to feel and see wind and snow, both of which are so deathly cold that they can kill you in seconds without protection]].
Is there an issue? Send a MessageReason:
Game Gourmet is now a disambiguation. Anything that doesn't fit an existing trope as written will be removed.


* GameGourmet: The game has an extensive array of food and drink; they provide varying buffs, but also serve as worldbuilding, showing how humanity has adapted to the underground.
** Grain-based bread is a thing of the past; instead, sandwiches are made with Rootbread, presumably made from ground-up roots. Mushrooms are ubiquitous in Underrail cuisine, and are used to brew [[GargleBlaster incredibly potent beer]]. Canned meat and mushrooms are still a thing, with the added bonus of ionizing radiation to ensure absurdly long shelf-life,. Just about the only Underrail critter humanity hasn't found a way to eat are Cave Crawlers; otherwise, enjoy Rathound Skewers, Psi-Beetle Brain Soup, Cave Hopper Steaks, Burrower Burgers, and more.
** At the Drag N' Drop, which is located in a different spot every playthrough, you can buy and drink several different mixed drinks. Examples include the Scrapperac, a play on the real-world Sazerac, the White Dude, a riff on the White Russian, and the Mindshroom Martini, which needs no introduction.
Is there an issue? Send a MessageReason:
Blade On A Stick has been disambiguated


** The Expedition adds [[MacheteMayhem Machetes]] and [[BladeOnAStick Spears]]. Machetes are middle-grounds between knives and sledgehammers. They're devastating against organic foes and effective against armored ones, but unless your character is exceptionally well-built, they have bad attack speed, limiting you to a few blows per turn. Spears are even better at piercing armor than sledgehammers, and have a range of two tiles instead of one, but are only slightly less slow than sledgehammers, and cannot stun. Both weapon types come with a new array of perks.

to:

** The Expedition adds [[MacheteMayhem Machetes]] and [[BladeOnAStick Spears]].Spears. Machetes are middle-grounds between knives and sledgehammers. They're devastating against organic foes and effective against armored ones, but unless your character is exceptionally well-built, they have bad attack speed, limiting you to a few blows per turn. Spears are even better at piercing armor than sledgehammers, and have a range of two tiles instead of one, but are only slightly less slow than sledgehammers, and cannot stun. Both weapon types come with a new array of perks.

Added: 177

Changed: 51

Removed: 177

Is there an issue? Send a MessageReason:
None


* DiabolousExMachina: Just when you have the cube in your reach it is [[spoiler: stolen by tchortists]]. This has very little foreshadowing and comes pretty much out of nowhere.



* DiabolusExMachina: Just when you have the cube in your reach it is [[spoiler: stolen by tchortists]]. This has very little foreshadowing and comes pretty much out of nowhere.



* HeartIsAnAwesomePower: [[DumpStat Persuasion and Merchantile]]. While little the skills can do at the beginning, pursuing them to go even higher will benefit each other mutually, reducing buying prices while raising yours significantly. Doing so will also make certain situations significantly easier, such as [[spoiler:allowing you get a second freebie from Quinton for your next Metathermics skill, persuading the Rathound King to make amends with Camp Hathor all awhile revealing you the shortcut that directly leads to his lair from the cave entrance to his maze and/or convinced a group of angry zoners to leave a damaged tunneler drill for you to repair it yourself]].

to:

* HeartIsAnAwesomePower: [[DumpStat Persuasion and Merchantile]]. While little the skills can do little at the beginning, pursuing raising them to go even higher will benefit each other mutually, reducing buying prices while raising yours significantly. Doing so will also make certain situations significantly easier, such as [[spoiler:allowing you get a second freebie from Quinton for your next Metathermics skill, persuading the Rathound King to make amends with Camp Hathor all awhile while revealing you the shortcut that directly leads to his lair from the cave entrance to his maze and/or convinced convincing a group of angry zoners to leave a damaged tunneler drill for you to repair it yourself]].
Is there an issue? Send a MessageReason:
None


* ApocalypseHow: A catacylsmic event rendered life on the surface impossible, pushing the remainder of humanity to live in underground stations, mostly subway systems. The game is rather vague about the exact nature of this event, however.

to:

* ApocalypseHow: A catacylsmic cataclysmic event rendered life on the surface impossible, pushing the remainder of humanity to live in underground stations, mostly subway systems. The game is rather vague about the exact nature of this event, however.
Is there an issue? Send a MessageReason:
None


* ArbitraryGunPower: Several pistols, especially those in the .44 and 9mm range, are just as powerful as full-sized rifles. Pistols are also much stronger than SMGs of the same caliber despite. Crossbows also deal just as much damage as sniper rifles despite being no more advanced than a modern-day composite crossbow.

to:

* ArbitraryGunPower: Several pistols, especially those in the .44 and 9mm range, are just as powerful as full-sized rifles. Pistols are also much stronger than SMGs submachine guns of the same caliber despite.to compensate for a lack of automatic fire. Crossbows also deal just as much damage as sniper rifles despite being no more advanced than a modern-day composite crossbow.

Added: 264

Changed: 415

Removed: 195

Is there an issue? Send a MessageReason:
None


* ArbitraryGunPower: Zig-zagged. Pistols are realistically much less effective than other classes of guns, although they are much more lightweight, even the HandCannon-type pistols. Played straight with crossbows, however; they are less effective at penetrating armor than other types of ranged weaponry.
** Played completely straight with the Wasteland Hawk, which is a handgun with a upper damage limit of 100 and a critical bonus of 150%, putting it in the same league as sniper rifles for damage.

to:

* ArbitraryGunPower: Zig-zagged. Several pistols, especially those in the .44 and 9mm range, are just as powerful as full-sized rifles. Pistols are realistically also much less effective stronger than other classes SMGs of guns, although they are much more lightweight, even the HandCannon-type pistols. Played straight with crossbows, however; they are less effective at penetrating armor than other types of ranged weaponry.
** Played completely straight with the Wasteland Hawk, which is a handgun with a upper damage limit of 100 and a critical bonus of 150%, putting it in
the same league caliber despite. Crossbows also deal just as much damage as sniper rifles for damage.despite being no more advanced than a modern-day composite crossbow.


Added DiffLines:

* PunchPackingPistol: Averted with most pistols, but played straight with .44 magnum handguns. High quality .44 Hammerers, the Wasteland Hawk, and the W&S .44 are in the same damage range as sniper rifles and will exceed automatic weapons on a shot for shot basis.
Is there an issue? Send a MessageReason:
None


* FutureImperfect: The people of the Undertail have forgotten a great many things about the Old World on the surface, which is particularly evident with regards to the subject of wood, which is extremely rare and only really exists in relics of the Old World. One of the ferrymen learned to TalkLikeAPirate from his father (with the style of speech presumably being passed down through the family), including the expression "shiver me timbers", but also admits he has no idea what "timbers" are, but also none of his passengers do either. In a twist, the word pirate means much the same in the Underrail as it does now, but the ferryman in question ''believes'' that in the Old World, a pirate was a type of trader or adventurer. As another example, Myles in Rail Crossing has a story of how he obtained what is clearly an M1 Garand and its manual, though he didn't seem to pick up its actual name. However, he did learn what wood was from the manual's mention of a "full wood stock" and does note that the wood furniture on another Old World firearm was noticably different, but seems to believe that wood is a synthetic material. Humorously, he and a buddy also got Garand thumb while experimenting with the rifle, but refer to the condition as "wood thumb".

to:

* FutureImperfect: The people of the Undertail have forgotten a great many things about the Old World on the surface, which is particularly evident with regards to the subject of wood, which is extremely rare and only really exists in relics of the Old World. One of the ferrymen learned to TalkLikeAPirate from his father (with the style of speech presumably being passed down through the family), including the expression "shiver me timbers", but also admits he has no idea what "timbers" are, but also none of his passengers do either. In a twist, the word pirate means [[RuthlessModernPirates much the same in the Underrail as it does now, now]], but the ferryman in question ''believes'' that in the Old World, a pirate was a type of trader or adventurer. As another example, Myles in Rail Crossing has a story of how he obtained what is clearly an M1 Garand and its manual, though he didn't seem to pick up its actual name. However, he did learn what wood was from the manual's mention of a "full wood stock" and does note that the wood furniture on another Old World firearm was noticably different, but seems to believe that wood is a synthetic material. Humorously, he and a buddy also got Garand thumb while experimenting with the rifle, but refer to the condition as "wood thumb".

Added: 907

Changed: 289

Is there an issue? Send a MessageReason:
None


* FullBoarAction: Along with cats and dogs, pigs are one of the very few surface animals shown to have survived into the Underrail largely unchanged and when in the wild can be quite dangerous and nearly as aggressive as more mutated wildlife such as rathounds and can grow tusks and become as large as an alpha rathound or goliath psi-beetle.



* MundaneLuxury: During ''Expedition'', Seeger can offer you an insulated flask of real coffee brewed with actual beans. Your dialogue options make it clear that such coffee is a kingly luxury in South Underrail, to the extent that one possible response is - in the game's words - to "gaze at it in awe".

to:

* MundaneLuxury: MundaneLuxury:
**
During ''Expedition'', Seeger can offer you an insulated flask of real coffee brewed with actual beans. Your dialogue options make it clear that such coffee is a kingly luxury in South Underrail, to the extent that one possible response is - in the game's words - to "gaze at it in awe".awe".
** Wood, one of the most mundane construction materials in the present, is considered an extremely rare and exotic material as trees don't exactly grow in the absence of light. To afficionados like Myles, the wood furniture of some Old World firearms is downright luxurious.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FutureImperfect: The people of the Undertail have forgotten a great many things about the Old World on the surface, which is particularly evident with regards to the subject of wood, which is extremely rare and only really exists in relics of the Old World. One of the ferrymen learned to TalkLikeAPirate from his father (with the style of speech presumably being passed down through the family), including the expression "shiver me timbers", but also admits he has no idea what "timbers" are, but also none of his passengers do either. In a twist, the word pirate means much the same in the Underrail as it does now, but the ferryman in question ''believes'' that in the Old World, a pirate was a type of trader or adventurer. As another example, Myles in Rail Crossing has a story of how he obtained what is clearly an M1 Garand and its manual, though he didn't seem to pick up its actual name. However, he did learn what wood was from the manual's mention of a "full wood stock" and does note that the wood furniture on another Old World firearm was noticably different, but seems to believe that wood is a synthetic material. Humorously, he and a buddy also got Garand thumb while experimenting with the rifle, but refer to the condition as "wood thumb".
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CycleOfHurting: Defied by the Second Wind buff, which is granted upon recovering from any stun debuff and confers two turns of immunity to being stunned again, thus making it impossible to completely stunlock the player.

Added: 2694

Changed: 460

Is there an issue? Send a MessageReason:
None


** Played completely straight with the Wasteland Hawk, which is a handgun with a upper damage limit of 100 and a critical bonus of 150%, putting it in the same league as sniper rifles for damage.



** The Wasteland Hawk [[DiscussedTrope is explicitly mentioned as being a monster of a weapon with no practical application]] by Myles if you show it to him. It costs 35AP to fire it, making it hard to fire more than 2 shots a turn but is loud enough to daze anyone near it when it's fired

to:

** The Wasteland Hawk [[DiscussedTrope is explicitly mentioned as being a monster of a weapon with no practical application]] highly impractical but intimidating]] by Myles if you show it to him. It costs 35AP to fire it, making it hard to fire more than 2 shots a turn but is loud enough to daze anyone near it when it's fired



** In-Universe example with New Frontier Technologies. You can read a log from technician where he is lamenting how their power generators are beautiful to look at, but it took him three hours to do a routine repair because the heavy design meant that a human could not open it up without help from a Strongman robot. He goes further comparing them to earlier NFT designs and Biocorp designs that are BoringButPractical, not much to look at but designed with easy maintenance in mind.



* DiabolousExMachina: Just when you have the cube in your reach it is [[spoiler: stolen by tchortists]]. This has very little foreshadowing and comes pretty much out of nowhere.



** Refurbishing the Salvation-13 shotgun before returning it to razor will have him comment on how good it looks. You can even barter for a higher reward if you do so, to cover the cost of the refurbishment.



** [[spoiler: Ola Halidarson]] is all but stated to be behind the Warehouse attack in core city and while the player can [[AbortedArc claim that this isn't over and that you will get to the truth]] there is currently no way to actually pursue this.



** The description of Spirit Poison has a mild case of DoingInTheWizard which describes it's symptoms as being a lethally severe case of Paranoia and Hallucinations which manifests as the Bilocation effect.



** Siding with [[spoiler: Vitek]] is a more typical example, with the game simply ending without any ending slides if you do so/



* PragmaticVillainy: The Oligarch's first priority is studying the MacGuffin for it's immense power, but their second priority is just getting it out of the city so the Faceless will lift the siege. Gunnar Edstrom of JKK will also refuse the [[spoiler: acorn]] saying it will only invite trouble.



* QuickDraw: The [[RevolversAreJustBetter W&S .44 magnum]] has a unique ability named [[ExactlyWhatItSaysOntheTin Quick Draw]] that has its action point cost reduced by initiative score, granting a cheap or even free attack. Building for using Pistols generally encourages the player to play this way to offset their short range and small magazine size, with the Gunslinger feat increasing initiative and reducing action point cost further, ensuring you often fire first.



* ShotgunsAreJustBetter: One of the weapons introduced in the Expedition DLC are shotguns. DownPlayed in that shotguns require just as much investment in feats to become good as any other build, but they are absolutely devastating in close combat with unmatched damage potential.



** A character build focusing on pistols might find themselves outranged and outgunned by most human enemies using heftier firearms. It ''is doable'', [[NintendoHard but you will find it very hardgoing]]. Remember in real life, pistols are just sidearms and aren't intended to be main weapons. This is now downplayed, since Pistols have received several buffs and gotten some potent feats of their own.

to:

** A character build focusing on pistols might find themselves outranged and outgunned by most human enemies using heftier firearms. It ''is doable'', [[NintendoHard but you will find it very hardgoing]]. Remember in real life, pistols are just sidearms and aren't intended to be main weapons. This is now downplayed, since Pistols They have received several buffs and gotten some potent feats of to rely on their own. high initiative to fire first and their low action point cost to fire often to even the odds. Endgame strategy usually involves picking the enemy off one at a time to maximize their burst damage and mitigate their poor staying power.
Is there an issue? Send a MessageReason:
None


** Hostile human NPCs will nearly always have higher health than you will, even if you're a tank.

to:

** Hostile human NPCs [=NPCs=] will nearly always have higher health than you will, even if you're a tank.



* TheRevolutionWillNotBeCivilized: The Free Drones may be opposing [[TheEmpire the United Stations]], but they are ''not'' good guys. Even joining them requires the player to sentence Rail Crossing to death by sabotaging relations between them and the United Stations, and their questline culminates in [[spoiler:bombing Epione Lab to take out the Protectorate's troop transport lines, killing an untold number of civilians in addition to the intended targets]]. Going by what some NPCs around Underrail will tell you when asked about them, what the cell in Southern Underrail does is ''tame'' by the group's standards.

to:

* TheRevolutionWillNotBeCivilized: The Free Drones may be opposing [[TheEmpire the United Stations]], but they are ''not'' good guys. Even joining them requires the player to sentence Rail Crossing to death by sabotaging relations between them and the United Stations, and their questline culminates in [[spoiler:bombing Epione Lab to take out the Protectorate's troop transport lines, killing an untold number of civilians in addition to the intended targets]]. Going by what some NPCs [=NPCs=] around Underrail will tell you when asked about them, what the cell in Southern Underrail does is ''tame'' by the group's standards.
Is there an issue? Send a MessageReason:
Difficulty Spike is now YMMV


* DifficultySpike: The early game up to Junkyard is fairly easy, but Depot A is very challenging on a first run. Numerous traps, Infected Dogs that stunlock you, Mutants that deal tons of Bio damage, and a mazelike design all make Depot A into the most difficult part of the game. This is an enforced example, since players who fail to beat Depot A will struggle to complete the rest of the game, which is similarly challenging but to a lesser extent.
Is there an issue? Send a MessageReason:
None


''Underrail'' is a 2015 old school turn-based WesternRPG developed and published by the Belgrade-based indie developer studio Stygian Software that throws the player into a dystopian post-apocalyptic world deep underground. According to the developers, the game has lots of influence from ''VideoGame/{{Fallout}}'', ''VideoGame/SystemShock'', ''VideoGame/{{Arcanum}}'', ''VideoGame/JaggedAlliance'' (for the tactical aspect), and many other computer [=RPGs=] of the '90s, and it shows.

to:

''Underrail'' is a 2015 an old school turn-based WesternRPG developed and published by the Belgrade-based indie developer studio Stygian Software that throws the player into a dystopian post-apocalyptic world deep underground. According to the developers, the game has lots of influence from ''VideoGame/{{Fallout}}'', ''VideoGame/SystemShock'', ''VideoGame/{{Arcanum}}'', ''VideoGame/JaggedAlliance'' (for the tactical aspect), and many other computer [=RPGs=] of the '90s, and it shows.
shows. It was first released in early access in late 2012, before officially releasing in December 2015.
Is there an issue? Send a MessageReason:
None


''Underrail'' is a 2015 old school turn-based WesternRPG developed and published by Stygian Software that throws the player into a dystopian post-apocalyptic world deep underground. According to the developers, the game has lots of influence from ''VideoGame/{{Fallout}}'', ''VideoGame/SystemShock'', ''VideoGame/{{Arcanum}}'', ''VideoGame/JaggedAlliance'' (for the tactical aspect), and many other computer [=RPGs=] of the '90s, and it shows.

to:

''Underrail'' is a 2015 old school turn-based WesternRPG developed and published by the Belgrade-based indie developer studio Stygian Software that throws the player into a dystopian post-apocalyptic world deep underground. According to the developers, the game has lots of influence from ''VideoGame/{{Fallout}}'', ''VideoGame/SystemShock'', ''VideoGame/{{Arcanum}}'', ''VideoGame/JaggedAlliance'' (for the tactical aspect), and many other computer [=RPGs=] of the '90s, and it shows.

Changed: 52

Removed: 3972

Is there an issue? Send a MessageReason:
None


* ShoutOut:
** In Core City you can participate in a DeadlyGame show called Gauntlet. The participants are called [[Film/TheRunningMan "runners" and your character has to wear a yellow jumpsuit during the game]].
** Camp Hathor has three merchants, named [[WesternAnimation/EdEddNEddy Fred, Fredd and Freddy]].
** At one point when asked for your name, you can respond with [[VideoGame/PlanescapeTorment "Adahn"]].
** The "oddities" include several:
*** A (broken) motion tracker from ''Film/AlienS''.
*** A cybernetic module from ''VideoGame/SystemShock2''.
*** The hollowed-out Bible from ''Film/TheShawshankRedemption''. You even find it in a prison escape tunnel that is hidden behind a poster.
*** A quad damage powerup from ''VideoGame/{{Quake}}''. It doesn't work, though.
*** Glowing red camera from [[Film/TwoThousandOneASpaceOdyssey HAL 9000]], here called "self-consciousness module".
*** Sports almanac from ''Film/BackToTheFuturePartII''.
*** A [[VideoGame/{{Fallout}} Pip-Boy]] wrist computer.
*** A [[VideoGame/{{DayOfTheTentacle}} purple-green tentacle]] plush toy.
** One side quest in Rail Crossing involves catching a medicine thief red-handed. Upon nabbing them in the act, the player character shouts for them to [[VideoGame/TheElderScrollsIVOblivion "Hold it right there,]] [[Memes/TheElderScrolls criminal scum!"]]
** Most of the Foundry Guards' idle lines are references to classic metal music, specifically to ''Music/JudasPriest''.
** Dogs occasionally drop the Dog Collar oddity, which used to belong to [[WesternAnimation/WackyRaces a dog named Muttley]].
** The achievements have several:
*** [[{{Film/Highlander}} There Can Be Only One]] - for killing your doppelganger.
*** [[{{Franchise/Batman}} Mr. Freeze]] - for freezing 50 enemies.
*** [[Music/MCHammer It's Hammer Time!]] - for killing 50 enemies with Sledgehammers.
*** [[Film/DirtyHarry Do You Feel Lucky, Punk?]] - for killing an enemy with the last bullet in your magazine.
*** [[{{Franchise/Pokemon}} It's Super Effective!]] - for doing 500 damage with one attack.
*** {{Franchise/Hitman}} - for killing 10 humans with the Execute ability.
*** [[Creator/ChuckNorris Chuck Attack]] - for killing an enemy with Dirty Kick.
*** [[Film/TwoThousandOneASpaceOdyssey I'm Afraid I Can't Let You Do That]] - for dying to the same robotic enemy 3 times in one play session.
** If you destroy the cameras in the testing chamber at South Gate Station, Vencel will get upset and ask you what cameras ever did to you. One reply is [[VideoGame/DwarfFortress "It was inevitable"]].
** Another one to Dwarf Fortress - in ''Expedition'', female natives carry the Masterwork Bone Hairpin Oddity. The name itself is a reference to the highest level of crafted goods from DF, and the description notes that "[[Memes/DwarfFortress All craftmanship is of the highest quality]]," before describing the pin's artwork. It surprisingly does not menace with spikes of wrymbone.
** Taking Motion enough times after having met Ditch the Zoner will net you a scene of your character standing on a ledge, singing a Crawler-centric rendition of the classic Spiderman theme.
** The Deep Worm enemies found in the Deep Caves may as well be called "Definitely Not [[{{Franchise/Dune}} Sand Worms]]". They can drop a Weird Hook oddity, a nod to the Fremen method of riding the beasts.
** In the caverns, players [[https://www.stygiansoftware.com/wiki/images/6/63/Pumboar_and_Tipper.png may encounter]] a [[Franchise/TheLionKing unique Warthog, Pumboar, and his unique Cave Hopper companion Tipper]].
** After completing Big Bret's hopper roundup, he asks you to name the newly-captured critters. One possible response is [[WesternAnimation/DuckTales Huey, Dewey and Louie]].
** One possible inhabitant of the Water Treatment Plant dungeon is [[Film/DrStrangelove Dr. Oddloathe]].
** One of the generic lines of dialogue you may hear from the guards at Camp Hathor - "Visit our merchants. I'm sure you can find [[VideoGame/ResidentEvil4 somethin' interestin']].

to:

* ShoutOut:
** In Core City you can participate in a DeadlyGame show called Gauntlet. The participants are called [[Film/TheRunningMan "runners" and your character has to wear a yellow jumpsuit during the game]].
** Camp Hathor has three merchants, named [[WesternAnimation/EdEddNEddy Fred, Fredd and Freddy]].
** At one point when asked
ShoutOut: [[ShoutOut/{{Underrail}} Enough for your name, you can respond with [[VideoGame/PlanescapeTorment "Adahn"]].
** The "oddities" include several:
*** A (broken) motion tracker from ''Film/AlienS''.
*** A cybernetic module from ''VideoGame/SystemShock2''.
*** The hollowed-out Bible from ''Film/TheShawshankRedemption''. You even find it in a prison escape tunnel that is hidden behind a poster.
*** A quad damage powerup from ''VideoGame/{{Quake}}''. It doesn't work, though.
*** Glowing red camera from [[Film/TwoThousandOneASpaceOdyssey HAL 9000]], here called "self-consciousness module".
*** Sports almanac from ''Film/BackToTheFuturePartII''.
*** A [[VideoGame/{{Fallout}} Pip-Boy]] wrist computer.
*** A [[VideoGame/{{DayOfTheTentacle}} purple-green tentacle]] plush toy.
** One side quest in Rail Crossing involves catching a medicine thief red-handed. Upon nabbing them in the act, the player character shouts for them to [[VideoGame/TheElderScrollsIVOblivion "Hold it right there,]] [[Memes/TheElderScrolls criminal scum!"]]
** Most of the Foundry Guards' idle lines are references to classic metal music, specifically to ''Music/JudasPriest''.
** Dogs occasionally drop the Dog Collar oddity, which used to belong to [[WesternAnimation/WackyRaces a dog named Muttley]].
** The achievements have several:
*** [[{{Film/Highlander}} There Can Be Only One]] - for killing your doppelganger.
*** [[{{Franchise/Batman}} Mr. Freeze]] - for freezing 50 enemies.
*** [[Music/MCHammer It's Hammer Time!]] - for killing 50 enemies with Sledgehammers.
*** [[Film/DirtyHarry Do You Feel Lucky, Punk?]] - for killing an enemy with the last bullet in your magazine.
*** [[{{Franchise/Pokemon}} It's Super Effective!]] - for doing 500 damage with one attack.
*** {{Franchise/Hitman}} - for killing 10 humans with the Execute ability.
*** [[Creator/ChuckNorris Chuck Attack]] - for killing an enemy with Dirty Kick.
*** [[Film/TwoThousandOneASpaceOdyssey I'm Afraid I Can't Let You Do That]] - for dying to the same robotic enemy 3 times in one play session.
** If you destroy the cameras in the testing chamber at South Gate Station, Vencel will get upset and ask you what cameras ever did to you. One reply is [[VideoGame/DwarfFortress "It was inevitable"]].
** Another one to Dwarf Fortress - in ''Expedition'', female natives carry the Masterwork Bone Hairpin Oddity. The name itself is a reference to the highest level of crafted goods from DF, and the description notes that "[[Memes/DwarfFortress All craftmanship is of the highest quality]]," before describing the pin's artwork. It surprisingly does not menace with spikes of wrymbone.
** Taking Motion enough times after having met Ditch the Zoner will net you a scene of your character standing on a ledge, singing a Crawler-centric rendition of the classic Spiderman theme.
** The Deep Worm enemies found in the Deep Caves may as well be called "Definitely Not [[{{Franchise/Dune}} Sand Worms]]". They can drop a Weird Hook oddity, a nod to the Fremen method of riding the beasts.
** In the caverns, players [[https://www.stygiansoftware.com/wiki/images/6/63/Pumboar_and_Tipper.png may encounter]] a [[Franchise/TheLionKing unique Warthog, Pumboar, and his unique Cave Hopper companion Tipper]].
** After completing Big Bret's hopper roundup, he asks you to name the newly-captured critters. One possible response is [[WesternAnimation/DuckTales Huey, Dewey and Louie]].
** One possible inhabitant of the Water Treatment Plant dungeon is [[Film/DrStrangelove Dr. Oddloathe]].
** One of the generic lines of dialogue you may hear from the guards at Camp Hathor - "Visit our merchants. I'm sure you can find [[VideoGame/ResidentEvil4 somethin' interestin']].
it's own page]]
Is there an issue? Send a MessageReason:
None


** Guns are solid all-rounders with answers for most situations, but they're limited by several factors. They can be rendered nearly-harmless by well-made armor, energy shields, and enemies who have high dodge stats.

to:

** Guns are solid all-rounders with answers for most situations, but they're limited by several factors. They can be rendered nearly-harmless by well-made armor, energy shields, and enemies who have high dodge stats. Their ammunition is also the most expensive out of any ranged weapon, which is especially limiting on Dominating.
Is there an issue? Send a MessageReason:
Up To Eleven is a defunct trope


* ElaborateUndergroundBase: [[UpToEleven Basically the whole game]].

to:

* ElaborateUndergroundBase: [[UpToEleven Basically the whole game]].game.
Is there an issue? Send a MessageReason:
None


** [[KnifeNut Knives]] are as fast as fists are, but slightly more damaging; they come in three flavors. Serrated knives do less damage but inflict bleeding wounds, Daggers are weaker against mechanical resistance but do more damage to vulnerable enemies, and Combat Knives are all-rounders with no real strengths or weaknesses. While knives have more perks than fists do, they are completely useless against armor in contrast to 'mostly' useless.

to:

** [[KnifeNut [[DeviousDaggers Knives]] are as fast as fists are, but slightly more damaging; they come in three flavors. Serrated knives do less damage but inflict bleeding wounds, Daggers are weaker against mechanical resistance but do more damage to vulnerable enemies, and Combat Knives are all-rounders with no real strengths or weaknesses. While knives have more perks than fists do, they are completely useless against armor in contrast to 'mostly' useless.

Added: 554

Removed: 679

Is there an issue? Send a MessageReason:
dewicking Knife Nut per trs disambig


* DeviousDaggers: One popular build is a sneaky melee assassin. You'll be able to carve up humans and most animals without even raising the alarm, but you're going to have a tough time of it if you ever need to handle robotic opponents.



* KnifeNut: One popular build is a sneaky melee assassin. You'll be able to carve up humans and most animals without even raising the alarm, but you're going to have a tough time of it if you ever need to handle robotic opponents. On the NPC side of things, most Bandit clans in the game have KnifeNut[=s=] of their own running around, especially [[CannibalClan the Lurkers]].
** Ol' Chopper is a boss variant, wielding a deadly Kukri and ambushing unwary travelers so he can [[AnArmAndALeg do exactly what his name implies]]. The Butcher in the Lurker Base wields a meat-cleaver, and Zaman wields a blood-soaked knife called "The Dehumanizer"; all of them are complete lunatics.


Added DiffLines:

* PsychoKnifeNut: Ol' Chopper is a boss variant, wielding a deadly Kukri and ambushing unwary travelers so he can [[AnArmAndALeg do exactly what his name implies]]. The Butcher in the Lurker Base wields a meat-cleaver, and Zaman wields a blood-soaked knife called "The Dehumanizer"; all of them are complete lunatics.
Is there an issue? Send a MessageReason:
None


''Underrail'' is a 2015 old school turn-based WesternRPG developed and published by Stygian Software that throws the player into a dystopian post-apocalyptic world on the underground. According to the developers, the game has lots of influence from ''VideoGame/{{Fallout}}'', ''VideoGame/SystemShock'', ''VideoGame/{{Arcanum}}'', ''VideoGame/JaggedAlliance'' (for the tactical aspect), and many other computer [=RPGs=] of the '90s, and it shows.

to:

''Underrail'' is a 2015 old school turn-based WesternRPG developed and published by Stygian Software that throws the player into a dystopian post-apocalyptic world on the deep underground. According to the developers, the game has lots of influence from ''VideoGame/{{Fallout}}'', ''VideoGame/SystemShock'', ''VideoGame/{{Arcanum}}'', ''VideoGame/JaggedAlliance'' (for the tactical aspect), and many other computer [=RPGs=] of the '90s, and it shows.
Is there an issue? Send a MessageReason:
None


** Aegis Incorporated: "You go any direction, provided it is forward"
** Coretech: "State-of-the Art equipment amounts to a State-of-the-Art agent"
** Praetorian Security: "Order through Strength"

to:

** Aegis Incorporated: "You go any direction, provided it is forward"
forward."
** Coretech: "State-of-the Art equipment amounts to a State-of-the-Art agent"
agent."
** Praetorian Security: "Order through Strength"Strength."
** Killing The Beast of Foundry: "To Be Man is to fight monsters."
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BadassCreed: A few of the tattoos a player can get come with one, especially the ones that show allegiance to a particular faction:
** Aegis Incorporated: "You go any direction, provided it is forward"
** Coretech: "State-of-the Art equipment amounts to a State-of-the-Art agent"
** Praetorian Security: "Order through Strength"


Added DiffLines:

**Steve Heave was able to damage one of the monoliths with only his pickaxe and cut a shard out at the cost of [[BrokeYourArmPunchingOutCthulhu being burnt to a cinder]].
* DidntSeeThatComing: [[spoiler: Tanner's]] plot would have gone off without a hitch if it wasn't for an unexpected earthquake derailling his whole plan and kickstarting the plot of the game


Added DiffLines:

**[[AvertedTrope Averted]] by Ladelman in the expedition. He is a huge fan of the Arena and has a lot of special dialogue available only to the Invictus. He even shows the player his special merchandise, when otherwise you would need a high mercantile check.
* DoorToBefore: Generally [[AvertedTrope Averted]], you will be doing a whole lot of backtracking in this game. They do occasionally pop up here and there, when the player would normally have to backtrack through multiple enemies, such as in the Rathound King's Lair or the Nexus of Technology. TropesAreTools, though, as excessive backtracking is a common critique of the game


Added DiffLines:

* PetTheDog: The [[RuthlessModernPirates Grim Jetters]] are fearsome fighters who aren't afraid to send people who resist down under. But they do take pity on Todd, [[spoiler: the last Lemurian]], and accept him as one of their own and treat him fairly well despite having stunted mental development and no fighting skill.


Added DiffLines:

* ShownTheirWork: Constantly, especially if you are able to pass the various skill checks to unlock more background information. [[UnconventionalLearningExperience Reading the dialogue is a good way to learn things]] about how leather is tanned, what chemicals merchants use in their trade, what the effects of drinking mineral oil are, and quite a lot more eclectic trivia related to whatever skill has enough points in it.

Added: 1133

Changed: 61

Is there an issue? Send a MessageReason:
None


*** The Wasteland Hawk [[DiscussedTrope is explicitly mentioned as being a monster of a weapon with no practical application]] by Myles if you show it to him. It costs 35AP to fire it, making it hard to fire more than 2 shots a turn but deals very consistent damage.

to:

*** ** The Wasteland Hawk [[DiscussedTrope is explicitly mentioned as being a monster of a weapon with no practical application]] by Myles if you show it to him. It costs 35AP to fire it, making it hard to fire more than 2 shots a turn but deals very consistent damage.is loud enough to daze anyone near it when it's fired


Added DiffLines:

* ButThouMust: Once you reach [[spoiler: the Deep Caverns]], you have no choice but to do as [[spoiler: Rahm-umbra]] says and defeat the Final Boss. [[JustifiedTrope Justified]] in this case, as the boss controls the only way out. Both the Dude and [[spoiler: rahm-umbra]] claim the reason you do all the things a protagonist does is because [[PropheciesAreAlwaysRight They saw you doing such things in their visions so it is inevitable that you are going to partake in those events, whether you want to or not.]]


Added DiffLines:

* KingMook: The Black Crawler is a unique death stalker that has been scaled up in size and deadliness. [[FullBoarAction Fatso]] is likewise an oversized boss warthog who has been the bane of Camp Hathor's hunters.


Added DiffLines:

** [[AvertedTrope Averted]] in North Underrail, which are united under the civil government of the United Stations and military protection of the Protectorate. [[EnforcedTrope Many southerners are outright against the idea of joining up with a larger entity like the protectorate]], and conversing with Professor Oldenfield can even reveal that the player does not even have the concept of a Nation-State.

Top