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* MagikarpPower: The Ursa Major relic sounds great at first, then you realize the max HP gained is only temporary. Then you realize it's actually more overpowered than you thought because the buff duration is refreshed each time you pick up more food. So if you get the right relics early on, it's very easy to snowball into have over 5000 HP by the end of the run, meaning you don't have to worry about defense anymore. It also helps that relics based on max HP do not go by percentage but rather the total amount, meaning once you get to the 5000 HP stage you're also gaining around 200 damage from something as simple as the Knight Pendant. ''Furthermore'' relics that work off of ''low'' HP like Aigis kick in at percentages, meaning you can have major damage mitigation for over 1000 HP if you do somehow get that low.
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** As the game hit release and just afterwards, more relics were added to increase the viability of the thrown pickaxe. It still doesn't hit as hard, but it can at least hit more enemies in any given room and has some interesting combo possibilities.

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* BreakableWeapons: The Obsidian Knife relic gives a 100 damage bonus to your attacks, but breaks if you take damage. If you have armor , Nullstone or Soul Guard, you can prevent this demerit.

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* BreakableWeapons: The Obsidian Knife relic gives a 100 damage bonus to your attacks, but breaks if you take damage. If you have armor , armor, Nullstone or Soul Guard, you can delay or prevent this demerit.



** The thrown pickaxe is very useful early on because it only does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage. It doesn't help that melee attacks can hit multiple enemies, but the thrown pickaxe generally won't unless you have certain relics.

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** The thrown pickaxe is very useful early on because it only does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage. damage and it just straight up gets more benefit from upgrades. It doesn't help that melee attacks can hit multiple enemies, but the thrown pickaxe generally won't unless you have certain relics.relics, and even this has downsides such as delaying the time it takes to get your weapon back.



* A natural result of the game's diverse selection of Relics and effects, too. As an example, Soul Guard minimizes damage in exchange for converting it all to Max HP damage. This means food becomes worthless, and ways to continually raise Max HP become important - but items that rely on full health, like the above Master Pickaxe, become ''godly.''

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* ** A natural result of the game's diverse selection of Relics and effects, too. As an example, Soul Guard minimizes damage in exchange for converting it all to Max HP damage. This means food becomes worthless, and ways to continually raise Max HP become important - but items that rely on full health, like the above Master Pickaxe, become ''godly.''



** There are many relics available from the start, more than can be unlocked over time and also secondary effects like blessings. However, many of these actually kind of suck and may even be more dangerous to the player than the enemy, meaning they're better off ignored or transformed into something else if possible. As the game continues you may realize that unlocking a certain relic or blessing was actually a bad idea because it makes it harder to find something more valuable. The large ember, for example, only does a tiny amount of passive damage around the player when you really want to be killing things in only one or two hits.

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** There are many relics available from the start, more than can be unlocked over time and also secondary effects like blessings. However, many of these actually kind of suck and may even be more dangerous to the player than the enemy, meaning they're better off ignored or transformed into something else if possible. As the game continues you may realize that unlocking a certain relic or blessing was actually a bad idea because it makes it harder to find something more valuable. The large ember, for example, only does a tiny amount of passive damage around the player when you really want to be killing things in only one or two hits.hits and the glaive makes your thrown pickaxe slightly larger, but won't actually hit harder or strike more enemies.
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* A natural result of the game's diverse selection of Relics and effects, too. As an example, Soul Guard minimizes damage in exchange for converting it all to Max HP damage. This means food becomes worthless, and ways to continually raise Max HP become important - but items that rely on full health, like the above Master Pickaxe, become ''godly.''
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Gameplay is a top-down dungeon crawler reminiscent of classic Zelda (or, more directly, TheBindingOfIsaac.) Players take control of one of a series of endlessly-generated, [[TheManyDeathsOfYou endlessly-dying]] peasants sent down into the monster-infested mines to die, scavenge gold, clean out the monsters, die, claim powerful relics, become blessed (and/or cursed!), [[RuleOfThree die]], and eventually, clear out the powerful bosses haunting the place. [[RunningGag Oh, and die. ]] A lot. Did we mention the dying? [[NintendoHard Because you'll be doing a lot of it.]]

Not to worry, though, as there are potent {{Macrogame}} elements in place that let you use some of your hard-earned loot to unlock newer, better items, as well as purchase permanent upgrades and abilities, ensuring that your next peasant has the potential to get marginally-farther than the last...until ''they'' inevitably die too, at least. Eventually, one of them may finally manage to make it to the source, defeat the great evil haunting the mine, and save the kingdom.

Probably.
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* DidntThinkThisThrough: [[spoiler: Arkanos's EvilPlan is to let the peasants do the job of weakening the god Din, then swoop in to steal Din's power for himself. Problem is, Din is a ''god'', and the peasants can't actually kill him - though they ''do'' impress him in the attempt. When Arkanos then shows up and tries to make demands of him, Din...does not react favorably.]]


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* {{Macrogame}}: Most everything is dropped on death, but you keep a (variable based on several factors) amount of your gold, as well as secondary resource called Thorium, which can both be spent on new items and relics (which can then be found in future runs), permanent upgrades to base stats like damage and health, supplemental gameplay powers (like a sprint while out of combat, or the ability to see enemy health bars), and upgrading the shops found in runs.


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* RobbingTheDead: The Pilfers will usually stick to trying to snag dropped bits of gold out from under you, but when you (inevitably) die, they'll happily line up to strip your corpse of ''everything'' of value, save for what your canary can carry out.


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* SlidingScaleOfIdealismVersusCynicism: ''Heavily'' on the side of Cynicism, to the point of BlackComedy: the kingdom's gold mines have been stopped by a horde of monsters, but the greedy King is too cheap to hire actual heroes, so he sends his own overworked peasants down to die in droves until the problem is fixed. His archmage, Arkanos, oversees the task, and makes no secrets of the fact that he sees the tide of peasants as expendible and essentially-equivalent to dirt. The peasants are outfitted with less-than-bare minimum, getting a rusty pickaxe and some scraps of cloth to start with, but can "lease" marginally-better gear from the Kingdom at [[AdamSmithHatesYourGuts increasibly-exorbitant prices.]] The cutesy MascotMook Pilfers will swipe every valuable the moment you're not looking, will happily rob your corpse blind the moment you die, the "nicest" ones are merely greedy shopkeepers, [[spoiler: and they make for some pretty nasty loan sharks if you happen to abuse the credit mechanic.]] The NPC's range from a cruel alchemist to a shameless con artist, and absolutely, positively '''no one''' cares when (not if) you die. Hell, most of them fail to even notice!
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* BanditMook: The Pilfers, the game's MascotMook, are a race of mysterious slimes that lurk in the dungeons. They'll pop up any time gold is dropped and will try to swipe it and run off, meaning the player needs to react quickly to keep their hard-earned cash. They'll even pop up in the middle of battle snag dropped loot while the player is still focused on surviving, too.


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* HaveANiceDeath: Time slows down, but does not stop, upon the player dying, and until you hit Continue to return to the Hub, you get to watch swarms of Pilfers appear to carry away all your dropped gold and items, one by one.


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* KillerRabbit: [[BanditMook Pilfers]] are normally annoying but harmless. Bomb Pilfers, however, drop a live bomb upon being driven off, which can seriously harm or kill an inattentive player. [[spoiler: There also exist "Hunter Pilfers", far-more-aggressive Pilfers who WILL attack the player for denying them their spoils.]]


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** [[spoiler: Hunter Pilfers are jet-black with [[RedEyesTakeWarning dark-red eyes]], and will actually attack the player over their loot, rather than just try to swipe it from them.]]
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* EvenEvilHasStandards: Even though Arcanos is clearly an ass who doesn't care if the peasants live or die, he still reprimands Lilyth for disrespecting their deaths by saying they deserve ''some'' respect for the work they're doing.

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** The thrown pickaxe is very useful early on because it only does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage.

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** The thrown pickaxe is very useful early on because it only does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage. It doesn't help that melee attacks can hit multiple enemies, but the thrown pickaxe generally won't unless you have certain relics.



** The demon Sho'guul will grant you legendary relics in exchange for accepting curses. The can't be acquired in any other way. However, some of them are unfortunately more dangerous than they're worth like the Karmic Scales or Doom Blade or at best require very specialized builds, such as the Tsar Bomba, which makes you play a bomb focused run if you want to get any use out of it.

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** The demon Sho'guul will grant you legendary relics in exchange for accepting curses. The can't be acquired in any other way. However, some of them are unfortunately more dangerous than they're worth like the Karmic Scales or Doom Blade or at best require very specialized builds, Blade. Some such as the Tsar Bomba, which makes you play a Bomba aren't valuable for normal gameplay, but can be situationally very useful for things like bomb focused run if you want to get any use out of it.runs.



** There's an achievement for skipping bosses by going through certain events or special battles, but these are only actually available during your first run because the events no longer trigger after that. If you simply defeat each boss before heading onward, you're locked out of these achievements permanently.

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** There's an achievement for skipping bosses by going through certain events or special battles, but these are only actually available during your first run because the events no longer trigger after that. If you simply defeat each boss before heading onward, you're locked out of these achievements permanently. This issue was [[AntiFrustrationFeature fixed]] in the full game release.



** There are unique Swing, Throw and Bomb relics that can only be used one at a time per slot. For example, you can't have both Guidance and Chakram at the same time for your thrown weapon, nor can your bombs explode with a bigger radius ''and'' drop fire on the floor.

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** There are unique Swing, Throw and Bomb relics that can only be used one at a time per slot. For example, you can't have both Guidance and Chakram at the same time for your thrown weapon, nor can your bombs explode with a bigger radius heal you ''and'' drop fire on the floor.



* {{Nerf}}: The very powerful Transmutation Bomb was made into a legendary relic in the middle of development. Having access to as many transmutes as you want was kind of game breaking, so it had to at least become much harder to get.



** The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed. But it's still faster to just stab them and fire isn't normally ''that'' dangerous.

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** The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to run slightly faster, leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed. But it's still faster to just stab them and fire isn't normally ''that'' dangerous.is typically more annoying than dangerous so long as you don't keep burning yourself.



* NotTheIntendedUse: Many players note that they use the Altar Room not to store a relic for a later run or to create the Masamune but rather simply drop a horrible relic like Seer's Blood so that it doesn't take the place of something more useful.

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* NotTheIntendedUse: Many players note that they use the Cursed Altar Room not to store a relic for a later run or to create the Masamune but rather simply drop a horrible relic like Seer's Blood so that it doesn't take the place of something more useful.



** One rare potion removes ''all'' curses on the player, which can be amazingly powerful if you've accidentally or intentionally loaded up on them, especially with a relic like Inverter to turn curses into blessings. However, it also has the unfortunate side effect of taking you down to 1 HP and removing all your keys and bombs.



** One rare potion removes ''all'' curses on the player, which can be amazingly powerful if you've accidentally or intentionally loaded up on them, especially with a relic like Inverter to turn curses into blessings. However, it also has the unfortunate side effect of taking you down to 1 HP and removing all your keys and bombs.
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* AwesomeButImpractical: Many relics sound great on paper, but in actuality are either difficult to maintain or even potentially lethal. Glass Cannon, for example, doubles damage but at the cost of massively reducing maximum HP while Suneater grants huge damage bonuses but requires you do pick up items like Hyperstone or the Queen/Emperor's Crown to compensate for the lack of range and attack speed. On the difficult to maintain side of things, the Master Pickaxe allows you to deal swing damage at range with all relic and blessing improvements intact, but only so long as you're at max HP. This is made much easier by the addition of more sources of armor points in the full release, allowing the player to avoid taking damage when struck in combat.


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* {{Cap}}: After a certain point, many blessings no longer provide any benefit no matter how much you continue raising them. After eight stacks of Fortitude, for example, there's no point to grabbing more.


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* SimpleYetAwesome: One of the best relics in the game has no big fancy effects, nor does it improve damage. Nope. All the Mushroom does is increase your maximum HP by one per enemy killed while healing an equal amount at the same time, an effect carried by another very powerful relic, Hungry Ghost. Given that an average floor has dozens of enemies, this means if it's acquired early then it can easily result in the player having thousands of HP.
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* AntiFrustrationFeature: There's an achievement for defeating bosses with no upgrades acquired, which would be LostForever on your file if you happened to pick up any, including the one that the game strongly urges but does not force you to pick up during a cutscene. It's also lost if you pick up an upgrade that doesn't actually affect combat such as increasing shop stock, a bomb upgrade to destroy special blue blocks or even getting boots to let you walk faster out of combat! This achievement is made accessible once again in the full release of the game by choosing to take a special [[NerfArm hex]] to remove all important upgrades. Not all upgrades, mind you, meaning it's apparently fine to pick up upgrades that simply make things easier but don't improve combat ability like the Glasses, which all you to see enemy health bars.

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* AntiFrustrationFeature: There's an achievement for defeating bosses with no upgrades acquired, which would be LostForever on your file if you happened to pick up any, including the one that the game strongly urges but does not force you to pick up during a cutscene. It's also lost if you pick up an upgrade that doesn't actually affect combat such as increasing shop stock, a bomb upgrade to destroy special blue blocks or even getting boots to let you walk faster out of combat! This achievement is made accessible once again in the full release of the game by choosing to take a special [[NerfArm hex]] to remove all important upgrades. Not all upgrades, mind you, meaning it's apparently fine to pick up upgrades that simply make things easier but don't improve combat ability like the Glasses, which all allow you to see enemy health bars.



** One of the rarest potions in the game, perhaps matched only by Mutagen and surpassed by Rainbow Kernels, is the Witch's Brew. What does it do? ''It gives you thirteen curses, including major ones.'' However, this is very useful when combined with Relics like the Inverter or Doom Blade, so long as you can keep them under control. Each removed curse will give a random blessing while the Doom Blade grants +4 damage for each minor curse and +8 for each minor one.

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** One of the rarest potions in the game, perhaps matched only by Mutagen and surpassed by Rainbow Kernels, is the Witch's Brew. What does it do? ''It gives you thirteen curses, including major ones.'' However, this is very useful when combined with Relics like the Inverter or Doom Blade, so long as you can keep them under control. Each removed curse will give a random blessing while the Doom Blade grants +4 damage for each minor curse and +8 for each minor major one.
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* JustifiedExtraLives: When your character dies, they're dead for good and you take control of another peasant who is forced to do their job.
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* TheAtoner: [[spoiler:Before heading into the final boss, Lilyth realizes her mistakes and vows to help you during the coming fight.]]


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* LargeAndInCharge: The archmage is ''way'' bigger than any other human character in the game.


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* ObviouslyEvil: Lilyth, appears to be a horned demon found in a prison talking about her dark god, is about as obviously evil as you get. [[spoiler:But she does pull a HeelFaceTurn.]]
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** Bomb focused runs lost their dependence on Legendary relics with the new Spare Ordnance relic that grants a bomb for every chest opened and another relic to permanently increase bomb damage for each enemy killed with a bomb. This removes the reliance on relics like Tsar Bomba or Bag of Holding, which require you to get lucky enough to find the curse vendor ''and'' to have him give you what you want.

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* BalanceBuff: Several major curses didn't make it into the normal game, including one that disabled healing for the player entirely. This one in particular was later readded as an extra challenge mode.

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* BalanceBuff: BalanceBuff
**
Several major curses didn't make it into the normal game, including one that disabled healing for the player entirely. This one in particular was later readded as an extra challenge mode.mode.
** The Master Pickaxe relic was indirectly buffed by adding in ''five'' relics that can prevent you from taking damage: Soul Guard, which reduces maximum HP slightly when hit instead, three pieces of armor and a Legendary relic. This makes it even more viable as an alternative to throw damage. It also goes nicely with the Obsidian Knife, which increases damage so long as you don't get hit.
* BodyArmorAsHitPoints:


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* BreakableWeapons: The Obsidian Knife relic gives a 100 damage bonus to your attacks, but breaks if you take damage. If you have armor , Nullstone or Soul Guard, you can prevent this demerit.

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* JunkRare
** Some very rare potions and relics are basically worthless or even dangerous, such as the Witch's Brew. Don't even bother picking it up unless you're bored and want to play with the Inverter.
** The demon Sho'guul will grant you legendary relics in exchange for accepting curses. The can't be acquired in any other way. However, some of them are unfortunately more dangerous than they're worth like the Karmic Scales or Doom Blade or at best require very specialized builds, such as the Tsar Bomba, which makes you play a bomb focused run if you want to get any use out of it.



* MutuallyExclusivePowerUps: There are unique Swing, Throw and Bomb relics that can only be used one at a time per slot. For example, you can't have both Guidance and Chakram at the same time for your thrown weapon, nor can your bombs explode with a bigger radius ''and'' drop fire on the floor.

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* MutuallyExclusivePowerUps: MutuallyExclusivePowerUps
**
There are unique Swing, Throw and Bomb relics that can only be used one at a time per slot. For example, you can't have both Guidance and Chakram at the same time for your thrown weapon, nor can your bombs explode with a bigger radius ''and'' drop fire on the floor.floor.
** There are relics that can't be effectively used together even if both are technically still working. For example, you can make use of the Doom Blade or Inverter, but not both, because one requires you to carry curses while the other only works when you remove them.
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* TakingTheBullet: [[spoiler:During the final battle, Toadvine sacrifices himself to save Bathcat from Din's attack.]]
* TreacherousQuestGiver: [[spoiler:Turns out that Arkanos has been manipulating the Peasants the entire time in order to claim Din's power for himself. Unfortunately for him, Din has no intention of relinquishing his power, and ends up using Arkanos' body as a host after the Peasant weakens him.]]

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* AbilityMixing: Acquiring certain relics at the same time will combine them into something that typically has the effects of both at a possibly higher level plus a bonus on top. The Adventurer's Whip and Hat, for example, combine into the Golden Relic which guarantees the effects of the previous item plus gives an instant 10k gold. This is actually a bad idea with the Masa and Mune relics, however, as the combined Masamune ''doesn't'' have the effects of the previous relics but rather gives a chance for an instant kill against enemies. The raw 33% damage from Masa is typically more valuable than a low chance at an instant kill.

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* AbilityMixing: Acquiring certain relics at the same time will combine them into something that typically has the effects of both at a possibly higher level plus a bonus on top. The Adventurer's Whip and Hat, for example, combine into the Golden Relic which guarantees the effects of the previous item plus gives an instant 10k gold. This is actually a bad idea with the Masa and Mune relics, however, as the combined Masamune ''doesn't'' have the effects of the previous relics but rather gives a chance for an instant kill against enemies. The raw 33% swing damage bonus from Masa is typically more valuable than a low chance at an instant kill.



* AdamSmithHatesYourGuts: 100 gold nuggets will buy you "cloth scraps" held together with string.

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* AntiFrustrationFeature: There's an achievement for defeating bosses with no upgrades acquired, which would be LostForever on your file if you happened to pick up any, including the one that the game strongly urges but does not force you to pick up during a cutscene. It's also lost if you pick up an upgrade that doesn't actually affect combat such as increasing shop stock, a bomb upgrade to destroy special blue blocks or even getting boots to let you walk faster out of combat! This achievement is made accessible once again in the full release of the game by choosing to take a special [[NerfArm hex]] to remove all important upgrades. Not all upgrades, mind you, meaning it's apparently fine to pick up upgrades that simply make things easier but don't improve combat ability like the Glasses, which all you to see enemy health bars.
* AdamSmithHatesYourGuts: 100 gold nuggets will buy you "cloth scraps" held together with string. But then, maybe gold isn't particularly valuable in this world. You certainly find an awful lot of it with no serious effort to the point they just seem like shiny rocks.



** One of the rarest potions in the game, perhaps matched only by Mutagen and surpassed by Rainbow Kernels, is the Witch's Brew. What does it do? ''It gives you thirteen curses, most of them major ones.'' However, this is very useful when combined with Relics like the Inverter or Doomblade, so long as you can keep them under control.

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** One of the rarest potions in the game, perhaps matched only by Mutagen and surpassed by Rainbow Kernels, is the Witch's Brew. What does it do? ''It gives you thirteen curses, most of them including major ones.'' However, this is very useful when combined with Relics like the Inverter or Doomblade, Doom Blade, so long as you can keep them under control.control. Each removed curse will give a random blessing while the Doom Blade grants +4 damage for each minor curse and +8 for each minor one.



** Some achievements can only be completed for a limited time, most notably the achievements for defeating bosses without upgrades and advancing dungeons without defeating bosses at all. A new player is likely to get those upgrades almost immediately and play through the whole game like that, which means they'll need to start from the beginning again to get the rest.
** Averted in the full release. After beating the game you can take the hex Rogue's Ultimatum before beginning a run, which disables all important upgrades and is the new way to acquire the achievement.

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** Some There's an achievement for skipping bosses by going through certain events or special battles, but these are only actually available during your first run because the events no longer trigger after that. If you simply defeat each boss before heading onward, you're locked out of these achievements can permanently.
** One achievement is
only be available during the tutorial and involves taking a bomb the game gives you while explaining mechanics, heading back to the entrance and using it to destroy a wall with a hidden entrance in it. The game hasn't actually told you that hidden rooms exist at this point, nor that there is anything special about this wall. It's only once you've gotten inside that you learn about this feature of the game. If you've already completed for a limited time, most notably the achievements for defeating bosses without upgrades tutorial floor? Too bad, you can never return to that version of Goldmine 1. Fortunately, once you know about this achievement it's very easy to simply start a new file, blow up the wall, and advancing dungeons without defeating bosses at all. A new player is likely to get those upgrades almost immediately and play through grab the whole game like that, 'treasure' inside, which means isn't anything valuable, useful or unique.
** Unexpectedly averted at one point. When you first unlock Lilyth, she drops three blessing recipes you can pick up and
they'll need immediately be added to start altars from then on. You don't actually have to do so, however, and may not ''want'' to given that there's a limit to how many blessings can show up on an altar at one point. So you could choose to pick up none, one or two if you don't like one of them, but the beginning blessing can actually show up as a normal recipe when proceeding through the game, at which point it will once again to get be automatically added into the rest.
** Averted in the full release. After beating the game you can take the hex Rogue's Ultimatum before beginning a run, which disables all important upgrades and is the new way to acquire the achievement.
altar.



* NerfArm: After defeating Seer for the first time, you unlock Valeen, who can give you nasty hexes to make yourself weaker.

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* NerfArm: NerfArm
**
After defeating Seer for the first time, you unlock Valeen, who can give you nasty hexes to make yourself weaker.weaker.
** Picking up Siegfried's Shield in Othermine will give you a major curse for each level you go down, which can make things very difficult if you get unlucky. But if you manage to get to the end, you'll unlock one of the best relics in the game.



** Many relics have tradeoffs that can make the player hesitate to pick them up. Duplicator, for example, causes two relics to spawn instead of just one, but once you pick one up the other is destroyed. If one room contains, say, Holy Guacamole and Inverter, you may have a difficult choice on your hands. The new Soul Guard relic seems to work by drastically decreasing damage taken, but the damage taken is removed from your maximum HP for the run.

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** Many relics have tradeoffs that can make the player hesitate to pick them up. up.
***
Duplicator, for example, causes two relics to spawn instead of just one, but once you pick one up the other is destroyed. If one room contains, say, Holy Guacamole and Inverter, you may have a difficult choice on your hands. hands.
***
The new Soul Guard relic seems to work by drastically decreasing damage taken, but the damage taken is removed from your maximum HP for the run.run.
*** Suneater has the highest potential damage of any relic in the game, but this comes at the cost of removing all current blessings and preventing you from acquiring any more. In exchange, you gain a potent 8 damage for each blessing lost or that you would have gained, meaning you can get literally thousands or even tens of thousands of damage from this relic depending on when you acquire it. While the downsides of most lost blessings can easily be compensated for, this doesn't work too well for either HP or damage mitigation: There are only a few relics that boost maximum HP and you probably won't get the best one on a file with Suneater while there are only two relics that reduce damage taken and they don't work as well as stacking Fortitude, which is considered essential on higher difficult levels.

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* DeliberateInjuryGambit: Some relics directly ''encourage'' otherwise bad decisions. The Inverter and Kurtz's Stash, for example, have the player rewarded for going out of their way to gather curses. There are also rooms that require a 'sacrifice' ie. walk onto spikes to make treasure appear.

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* DeliberateInjuryGambit: DeliberateInjuryGambit
**
Some relics directly ''encourage'' otherwise bad decisions. The Inverter and Kurtz's Stash, for example, have the player rewarded for going out of their way to gather curses. There are also rooms that require a 'sacrifice' ie. walk onto spikes to make treasure appear.appear.
** One of the rarest potions in the game, perhaps matched only by Mutagen and surpassed by Rainbow Kernels, is the Witch's Brew. What does it do? ''It gives you thirteen curses, most of them major ones.'' However, this is very useful when combined with Relics like the Inverter or Doomblade, so long as you can keep them under control.



* GoneHorriblyWrong: Noori is the result of a potion experiment gone so badly it basically created a demon.



* SchizophrenicDifficulty: You're going to die a few times on your first clear of the Undermine. The bosses grow slowly in difficulty until you reach the hardest boss, Selt, who is difficult to even hit safely, has wide ranging attacks and inflicts burns to keep hurting the player. Once he's beaten though, suddenly the game is much easier while you stack up new relics, familiars, blessings and upgrades. Eventually, however, the game gets loopy with difficulty and the first boss will become likely the most difficult because you won't have the exponentially powerful bonuses you'll have when you get to Selt.

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* SchizophrenicDifficulty: You're going to die a few times on your first clear of the Undermine. The bosses grow slowly in difficulty until you reach the hardest boss, Selt, Seer, who is difficult to even hit safely, has wide ranging attacks and inflicts burns to keep hurting the player. Once he's beaten though, suddenly the game is much easier while you stack up new relics, familiars, blessings and upgrades. Eventually, however, the game gets loopy with difficulty and the first boss will become likely the most difficult because you won't have the exponentially powerful bonuses you'll have later on when you get to Selt.



* SkippableBoss: At the moment, every boss apart from the Rock Mimic and Seer can be skipped. Selt can be skipped by defeating Bathcat and Toadvine instead, Mortar by receiving a staggering number of major curses, Noori by surviving an early attack from Ponzu and Ponzu himself by simply paying to enter the current final dungeon. The Rock Mimic, however, has to be defeated to progress in the game and there is no way to skip past Seer. This isn't necessarily easier, however: The Scaled Invasion is actually a harder fight than Noori and the curses gained from skipping Mortar are likely to put an end to your run quite quickly. And you'll still have to do them ''eventually.''
* TacticalSuicideBoss: Noori can become invulnerable by putting out the torches in the boss room. Unless you have something like the Salamander Tail or Seer's Blood, you can't relight them yourself, meaning Noori can only be defeated by using its own curse attacks to relight the torches.

to:

* SkippableBoss: At the moment, every boss apart from the Rock Mimic and Seer can be skipped.skipped, at least temporarily. Selt can be skipped by defeating Bathcat and Toadvine instead, Mortar by receiving a staggering number of major curses, Noori by surviving an early attack from Ponzu and Ponzu himself by simply paying to enter the current final dungeon. The Rock Mimic, however, has to be defeated to progress in the game and there is no way to skip past Seer. This isn't necessarily easier, however: The Scaled Invasion is actually a harder fight than Noori and the curses gained from skipping Mortar are likely to put an end to your run quite quickly. And you'll still have to do them ''eventually.''
* TacticalSuicideBoss: Noori can become invulnerable by putting out the torches in the boss room. Unless you have something like the Salamander Tail or Seer's Blood, you can't relight them yourself, meaning Noori can only be defeated by using its own flaming curse attacks to relight the torches.
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* SchizophrenicDifficultyCurve: You're going to die a few times on your first clear of the Undermine. The bosses grow slowly in difficulty until you reach the hardest boss, Selt, who is difficult to even hit safely, has wide ranging attacks and inflicts burns to keep hurting the player. Once he's beaten though, suddenly the game is much easier while you stack up new relics, familiars, blessings and upgrades. Eventually, however, the game gets loopy with difficulty and the first boss will become likely the most difficult because you won't have the exponentially powerful bonuses you'll have when you get to Selt.

to:

* SchizophrenicDifficultyCurve: SchizophrenicDifficulty: You're going to die a few times on your first clear of the Undermine. The bosses grow slowly in difficulty until you reach the hardest boss, Selt, who is difficult to even hit safely, has wide ranging attacks and inflicts burns to keep hurting the player. Once he's beaten though, suddenly the game is much easier while you stack up new relics, familiars, blessings and upgrades. Eventually, however, the game gets loopy with difficulty and the first boss will become likely the most difficult because you won't have the exponentially powerful bonuses you'll have when you get to Selt.

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* AbilityMixing: Acquiring certain relics at the same time will combine them into something that typically has the effects of both at a possibly higher level plus a bonus on top. The Adventurer's Whip and Hat, for example, combine into the Golden Relic which guarantees the effects of the previous item plus gives an instant 10k gold. This is actually a bad idea with the Masa and Mune relics, however, as the combined Masamune ''doesn't'' have the effects of the previous relics but rather gives a chance for an instant kill against enemies. The raw 33% damage from Masa is typically more valuable than a low chance at an instant kill.



* DeliberateInjuryGambit: Some relics directly ''encourage'' otherwise bad decisions. The Inverter and Kurtz's Stash, for example, have the player rewarded for going out of their way to gather curses. There are also rooms that require a 'sacrifice' ie. walk onto spikes to make treasure appear.
* DepartmentOfRedundancyDepartment: The Petrified Rock. Very rocky. And much better than it sounds.



** The first major boss, Selt, will spawn eggs at regular intervals and during her burying charge attack. The eggs are defenseless and can generally be taken out with one hit, but if left alone they'll hatch bugs that are weak but capable of stunning the player.
** Ponzu's main ability is to shed its scales and turn them into insect monsters, which is what the player fights throughout the Shimmering Caverns. It continues doing so during the actual boss fight, but only as one of its normal moves.
* FromNobodyToNightmare: You, a completely irrelevant peasant, are thrown into the dungeon barely able to defeat a few rats and eventually end up powerful enough to take on godly monsters in a fiery hellhole.

to:

** The first major boss, Selt, will spawn eggs at regular intervals and during her burying charge attack. The eggs are defenseless and can generally be taken out with one hit, but if left alone they'll hatch bugs that are weak but capable of stunning the player.
player at range.
** Ponzu's main ability is to shed its scales and turn them into insect monsters, which is what the player fights throughout the Shimmering Caverns. It continues doing so during the actual boss fight, but only as one of its normal moves.
attacks along with ice breath, bombs and green wave attacks to push away melee attackers.
* FromNobodyToNightmare: You, a completely irrelevant peasant, are thrown into the dungeon barely able to defeat a few rats and eventually end up powerful enough to take on godly monsters in a fiery hellhole. [[spoiler:And, as the final boss, the god Din himself.]]


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* NoodleImplements: Some relics are of... questionable design. Behold, the mighty Lunchbox, allowing the wielder to gather ancient food sitting in the bottom of chests. And yet, strange as they are, some of these weird relics are also really useful. The petrified rock, for example, massively increases the rate at which you find items from blowing up rocks. If you have it when you find one of the rooms that's filled to the brim with rocks, you can easily find ''dozens'' of bombs, keys, talismans and even a few potions. If you've got a Popcorn potion or two? You can go from zero keys/bombs to the cap of 99.
* NoPartyLikeADonnerParty: It's strongly implied that Kurtz and his fellow adventurers resorted to cannibalism after getting trapped in the dungeons. When he escapes, you acquire the powerful Hungry Ghost relic recipe.


Added DiffLines:

* SchizophrenicDifficultyCurve: You're going to die a few times on your first clear of the Undermine. The bosses grow slowly in difficulty until you reach the hardest boss, Selt, who is difficult to even hit safely, has wide ranging attacks and inflicts burns to keep hurting the player. Once he's beaten though, suddenly the game is much easier while you stack up new relics, familiars, blessings and upgrades. Eventually, however, the game gets loopy with difficulty and the first boss will become likely the most difficult because you won't have the exponentially powerful bonuses you'll have when you get to Selt.

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* ChangingGameplayPriorities: The thrown pickaxe is very useful early on because it only does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage.

to:

* ChangingGameplayPriorities: ChangingGameplayPriorities
**
The thrown pickaxe is very useful early on because it only does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage.damage.
** Early in the game relics like the Sewing Kit (full gold retention on death) and Golden Popcorn (chance to double gold when it lands) are highly valuable as upgrades get expensive and you always have stuff at the shop to buy. However, after you've gotten some gold upgrades and can reach later levels safely, suddenly they decrease in value while relics like the Simple Chest to increase shop stock become more desirable in their place now that you can easily clear out the shop. Before, you wouldn't have had the money to get it anyway.

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** Many relics have tradeoffs that can make the player hesitate to pick them up. Duplicator, for example, causes two relics to spawn instead of just one, but once you pick one up the other is destroyed. If one room contains, say, Holy Guacamole and Inverter, you may have a difficult choice on your hands.

to:

** Many relics have tradeoffs that can make the player hesitate to pick them up. Duplicator, for example, causes two relics to spawn instead of just one, but once you pick one up the other is destroyed. If one room contains, say, Holy Guacamole and Inverter, you may have a difficult choice on your hands. The new Soul Guard relic seems to work by drastically decreasing damage taken, but the damage taken is removed from your maximum HP for the run.



** One rare potion removes ''all'' curses on the player, which can be amazingly powerful if you've accidentally or intentionally loaded up on them, especially with a relic like Inverter to turn curses into blessings. However, it also has the unfortunate side effect of taking you down to 1 HP and removing all your keys and bombs.



* UselessUsefulSpell: Some relics and blessings seem powerful at first glance but later turn out to be basically pointless. For relics, the Galoshes make you immune to the slowing effect and jump preventing effects of oil, but ''also'' make you very likely to set yourself on fire. As far as blessings go, the struggle to earn gold early on makes Craftsmanship and Loyalty seem useful, but only until you realize that basic upgrades can get you up to 95% gold retention and the Sewing Kit relic automatically puts you at 100%. Thrown pickaxe upgrades like Mighty Hurl and Gust are also problematic in that throwing farther makes it take longer to get your pickaxe back while a bigger pickaxe means your weapon can't get through narrow tunnels and is unlikely to even hit more enemies anyway.

to:

* UselessUsefulSpell: UselessUsefulSpell
**
Some relics and blessings seem powerful at first glance but later turn out to be basically pointless. For relics, the Galoshes make you immune to the slowing effect and jump preventing effects of oil, but ''also'' make you very likely to set yourself on fire. fire.
**
As far as blessings go, the struggle to earn gold early on makes Craftsmanship and Loyalty seem useful, but only until you realize that basic upgrades can get you up to 95% gold retention and the Sewing Kit relic automatically puts you at 100%. Thrown pickaxe upgrades like Mighty Hurl and Gust are also problematic in that throwing farther makes it take longer to get your pickaxe back while a bigger pickaxe means your weapon can't get through narrow tunnels and is unlikely to even hit more enemies anyway.

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%%* BlackComedy:

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%%* BlackComedy:* BalanceBuff: Several major curses didn't make it into the normal game, including one that disabled healing for the player entirely. This one in particular was later readded as an extra challenge mode.



* ChallengeRun: After beating Seer once you can take optional penalties to make the game harder for yourself, such as applying the Siegfried's curse mechanic from Othermine or stripping all your upgrades.



* LostForever: Some achievements can only be completed for a limited time, most notably the achievements for defeating bosses without upgrades and advancing dungeons without defeating bosses at all. A new player is likely to get those upgrades almost immediately and play through the whole game like that, which means they'll need to start from the beginning again to get the rest.

to:

* LostForever: LostForever
**
Some achievements can only be completed for a limited time, most notably the achievements for defeating bosses without upgrades and advancing dungeons without defeating bosses at all. A new player is likely to get those upgrades almost immediately and play through the whole game like that, which means they'll need to start from the beginning again to get the rest.rest.
** Averted in the full release. After beating the game you can take the hex Rogue's Ultimatum before beginning a run, which disables all important upgrades and is the new way to acquire the achievement.



* NerfArm: After defeating Seer for the first time, you unlock Valeen, who can give you nasty hexes to make yourself weaker.



* NotCompletelyUseless: The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed. But it's still faster to just stab them and fire isn't normally ''that'' dangerous.

to:

* NotCompletelyUseless: NotCompletelyUseless
**
The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed. But it's still faster to just stab them and fire isn't normally ''that'' dangerous.dangerous.
** Some of the bomb based relics look pretty useless at a glance, which may cause the player to overlook them. However, once a number have been unlocked, you can get combinations like having an immunity to friendly bombs, increased bomb damage per kill, increased damage per number of bombs and then stuff like having temporary bonus bombs or regaining bombs after killing an enemy. Then, you get a unique bomb relic and have effects like massive range or healing every kill. This makes a bomb based run a perfectly viable strategy if you can get the right relics, even letting you oneshot bosses like Mortar.

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* SkippableBoss: At the moment, every boss apart from the Rock Mimic and Seer can be skipped. Selt can be skipped by defeating Bathcat and Toadvine instead, Mortar by receiving a staggering number of major curses, Noori by surviving an early attack from Ponzu and Ponzu himself by simply paying to enter the current final dungeon. The Rock Mimic, however, has to be defeated to progress in the game and there is no way to skip past Seer.

to:

* SkippableBoss: At the moment, every boss apart from the Rock Mimic and Seer can be skipped. Selt can be skipped by defeating Bathcat and Toadvine instead, Mortar by receiving a staggering number of major curses, Noori by surviving an early attack from Ponzu and Ponzu himself by simply paying to enter the current final dungeon. The Rock Mimic, however, has to be defeated to progress in the game and there is no way to skip past Seer. This isn't necessarily easier, however: The Scaled Invasion is actually a harder fight than Noori and the curses gained from skipping Mortar are likely to put an end to your run quite quickly. And you'll still have to do them ''eventually.''

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* BraggingRightsReward: One of the most difficult achievements in the game to get, Cursebearer, requires the player to complete an Othermine run with the cursed shield relic. Every level you go down causes you to gain another major curse. If you get the wrong curse, the run can become simply impossible, forcing the player to give up and start again. However, should you manage it, the extremely powerful Paladin's Shield relic will be unlocked, which gives a ton of power ups including damage, attack speed and range.

to:

* BraggingRightsReward: One of the most difficult achievements in the game to get, Cursebearer, requires the player to complete an Othermine run with the cursed shield relic. Every level you go down causes you to gain another major curse. If you get the wrong curse, the run can become simply impossible, forcing the player to give up and start again. However, should you manage it, the extremely powerful Paladin's Shield relic will be unlocked, which gives a ton of power ups including damage, attack speed and range. But if you're good enough at the game to unlock it, then you don't really ''need'' it anymore.



* FromNobodyToNightmare: You, a completely irrelevant peasant, are thrown into the dungeon barely able to defeat a few rats and eventually end up powerful enough to take on godly monsters in a fiery hellhole.



* NotCompletelyUseless: The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed.
* NotTheIntendedUse: Many players note that they use the Altar Room not to store a relic for a later run or to create the Masamune relic but rather simply drop a horrible relic like the Galoshes so that it doesn't take the place of something more useful.

to:

* NewGamePlus: Sort of. Defeating all five bosses allows the player to lift a stone that revives them all slightly stronger than before.
* NotCompletelyUseless: The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed.
speed. But it's still faster to just stab them and fire isn't normally ''that'' dangerous.
* NotTheIntendedUse: Many players note that they use the Altar Room not to store a relic for a later run or to create the Masamune relic but rather simply drop a horrible relic like the Galoshes Seer's Blood so that it doesn't take the place of something more useful.useful.
* PercentDamageAttack: The Karmic Scale turns enemy attacks into such. However much health you had before, you're reduced to five bars that each deplete with a single attack and are refilled with a single source of healing. This makes fires and multi hit enemies like gargoyles extremely dangerous while also making items like Troll Sweat incredibly powerful.



** The very powerful blessings are the only way to continue increase your power after acquiring all the upgrades and then picking up the relics that you want. Unfortunately, for every blessing you get at an altar, you also receive a minor curse.

to:

** The very powerful blessings are the only way to continue increase increasing your power after acquiring all the upgrades and then picking up the relics that you want. Unfortunately, for every blessing you get at an altar, you also receive a minor curse.


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* SkippableBoss: At the moment, every boss apart from the Rock Mimic and Seer can be skipped. Selt can be skipped by defeating Bathcat and Toadvine instead, Mortar by receiving a staggering number of major curses, Noori by surviving an early attack from Ponzu and Ponzu himself by simply paying to enter the current final dungeon. The Rock Mimic, however, has to be defeated to progress in the game and there is no way to skip past Seer.
* TacticalSuicideBoss: Noori can become invulnerable by putting out the torches in the boss room. Unless you have something like the Salamander Tail or Seer's Blood, you can't relight them yourself, meaning Noori can only be defeated by using its own curse attacks to relight the torches.
Is there an issue? Send a MessageReason:
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* BraggingRightsRewards: One of the most difficult achievements in the game to get, Cursebearer, requires the player to complete an Othermine run with the cursed shield relic. Every level you go down causes you to gain another major curse. If you get the wrong curse, the run can become simply impossible, forcing the player to give up and start again. However, should you manage it, the extremely powerful Paladin's Shield relic will be unlocked, which gives a ton of power ups including damage, attack speed and range.

to:

* BraggingRightsRewards: BraggingRightsReward: One of the most difficult achievements in the game to get, Cursebearer, requires the player to complete an Othermine run with the cursed shield relic. Every level you go down causes you to gain another major curse. If you get the wrong curse, the run can become simply impossible, forcing the player to give up and start again. However, should you manage it, the extremely powerful Paladin's Shield relic will be unlocked, which gives a ton of power ups including damage, attack speed and range.

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That's not an aesop.


* AchievementSystem: There are 95 achievements at present ranging from unavoidable ones like defeating bosses to ones relying on chance like 5 item duplications in a row to obnoxiously difficult ones like defeating bosses with zero upgrades.



* BrokenAesop: The joke is that aristocrats perceive all peasants as interchangeable drones...but as far as gameplay is concerned, all peasants '''are''' interchangeable drones. The only differences are cosmetic ones, like name, clothing, and epitaph.

to:

* BrokenAesop: BraggingRightsRewards: One of the most difficult achievements in the game to get, Cursebearer, requires the player to complete an Othermine run with the cursed shield relic. Every level you go down causes you to gain another major curse. If you get the wrong curse, the run can become simply impossible, forcing the player to give up and start again. However, should you manage it, the extremely powerful Paladin's Shield relic will be unlocked, which gives a ton of power ups including damage, attack speed and range.
* ChangingGameplayPriorities:
The joke thrown pickaxe is that aristocrats perceive all peasants as interchangeable drones...but as far as gameplay is concerned, all peasants '''are''' interchangeable drones. The very useful early on because it only differences are cosmetic ones, like name, clothing, does slightly less damage than the swung pickaxe but is a lot safer. However, after acquiring more upgrades and epitaph.unlocking more relics the swung pickaxe will ''far'' outpace it in damage as many of the most powerful relics in the game only affect melee damage.



* LegacyCharacter: When 'your' peasant dies, you take control of another one newly dropped into the Undermine. They inherit the previous peasant's gear, familiar, all thorium collected, and a fraction of whatever gold they had on them when they died.

to:

* EnemySummoner
** The first major boss, Selt, will spawn eggs at regular intervals and during her burying charge attack. The eggs are defenseless and can generally be taken out with one hit, but if left alone they'll hatch bugs that are weak but capable of stunning the player.
** Ponzu's main ability is to shed its scales and turn them into insect monsters, which is what the player fights throughout the Shimmering Caverns. It continues doing so during the actual boss fight, but only as one of its normal moves.
* GameBreaker: {{Invoked}}. Wayland the blacksmith nods to the synergy effect and stacking power of relics, meaning that the difficulty curve is apparently intended to start high and then decrease as you break the game in two with potent combos.
* GlassCannon: An item in the game that turns you into one. It doubles your damage, but also lowers your maximum HP all the way down to 100. This can end up either ending a run very early or cause you to become monstrously powerful if you can manage to build your HP back up with something like the Mushroom or HP blessing.
* LegacyCharacter: When 'your' peasant dies, you take control of another one newly dropped into the Undermine. They inherit the previous peasant's gear, familiar, all thorium collected, and a fraction of whatever gold they had on them when they died. The characters all treat you as still being the same person, and not just the ones too dumb to notice like Wayland.



%%* SealedEvilInACan: The kingdom sealed all its monsters into a vast mine, locking the door behind them.

to:

%%* * LostForever: Some achievements can only be completed for a limited time, most notably the achievements for defeating bosses without upgrades and advancing dungeons without defeating bosses at all. A new player is likely to get those upgrades almost immediately and play through the whole game like that, which means they'll need to start from the beginning again to get the rest.
* MutuallyExclusivePowerUps: There are unique Swing, Throw and Bomb relics that can only be used one at a time per slot. For example, you can't have both Guidance and Chakram at the same time for your thrown weapon, nor can your bombs explode with a bigger radius ''and'' drop fire on the floor.
* NotCompletelyUseless: The Galoshes, which are probably the single worst relic in the game, can be combined with the Lava Walkers to create the Helios Boots. This allows the player to leave flaming patches and oil all over the ground to interfere with enemies while also giving invulnerability to fire and increasing speed.
* NotTheIntendedUse: Many players note that they use the Altar Room not to store a relic for a later run or to create the Masamune relic but rather simply drop a horrible relic like the Galoshes so that it doesn't take the place of something more useful.
* PowerAtAPrice
** The very powerful blessings are the only way to continue increase your power after acquiring all the upgrades and then picking up the relics that you want. Unfortunately, for every blessing you get at an altar, you also receive a minor curse.
** The demon Sho'guul offers some very powerful relics such as the Suneater and Mushroom, but getting them requires the player to take on several curses both minor and major, which can be crippling.
** Many relics have tradeoffs that can make the player hesitate to pick them up. Duplicator, for example, causes two relics to spawn instead of just one, but once you pick one up the other is destroyed. If one room contains, say, Holy Guacamole and Inverter, you may have a difficult choice on your hands.
* PowerUpLetdown
** There are many relics available from the start, more than can be unlocked over time and also secondary effects like blessings. However, many of these actually kind of suck and may even be more dangerous to the player than the enemy, meaning they're better off ignored or transformed into something else if possible. As the game continues you may realize that unlocking a certain relic or blessing was actually a bad idea because it makes it harder to find something more valuable. The large ember, for example, only does a tiny amount of passive damage around the player when you really want to be killing things in only one or two hits.
** On the other side of things, Masamune is a very difficult relic to create, but arguably isn't even worth the effort since it only applies a chance for an instant kill rather than the huge 33% damage increase effects that came from the relics making it.
*
SealedEvilInACan: The kingdom sealed all its monsters into a vast mine, locking the door behind them. As you defeat each major boss, you receive a token that is added to a massive door, indicating there's likely more than one seal to be dealt with.
* UselessUsefulSpell: Some relics and blessings seem powerful at first glance but later turn out to be basically pointless. For relics, the Galoshes make you immune to the slowing effect and jump preventing effects of oil, but ''also'' make you very likely to set yourself on fire. As far as blessings go, the struggle to earn gold early on makes Craftsmanship and Loyalty seem useful, but only until you realize that basic upgrades can get you up to 95% gold retention and the Sewing Kit relic automatically puts you at 100%. Thrown pickaxe upgrades like Mighty Hurl and Gust are also problematic in that throwing farther makes it take longer to get your pickaxe back while a bigger pickaxe means your weapon can't get through narrow tunnels and is unlikely to even hit more enemies anyway.

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''[[https://store.steampowered.com/app/656350/UnderMine/?snr=1_7_15__13 UnderMine]]'' is a {{Roguelike}} roguelite]] dungeon-crawler by Thorium.

to:

''[[https://store.steampowered.com/app/656350/UnderMine/?snr=1_7_15__13 UnderMine]]'' is a {{Roguelike}} [[{{Roguelike}} roguelite]] dungeon-crawler by Thorium.
Thorium.

You are a peasant, as the Archmage and King constantly remind you. Your task is to find the source of tremors shaking the Undermine- a deep, defunct mine swarming with monsters and traps. They have generously outfitted you with some rags of clothing and a holey sack. They will even exchange any gold you find for better equipment- at an [[BlatantLies appropriate]] markup, of course.

You will almost certainly die, but the kingdom doesn't care. There's more peasants where you came from.



* DishingOutDirt: Selt, Lord of Sand, occasionally traps the player in a ring of raised rocks. It's too high to walk out of, but ''jumping'' is quite another thing.
* LivingShadow: Noori, a boss character, who looks like little more than a purple-edge cloud of darkness. With teeth.
* SealedEvilInACan: The kingdom sealed all its monsters into a vast dungeon, locking the door behind them. Unfortunately, a few stragglers got left in there- these are the caged people you free.

to:

* AdamSmithHatesYourGuts: 100 gold nuggets will buy you "cloth scraps" held together with string.
%%* BlackComedy:
* BrokenAesop: The joke is that aristocrats perceive all peasants as interchangeable drones...but as far as gameplay is concerned, all peasants '''are''' interchangeable drones. The only differences are cosmetic ones, like name, clothing, and epitaph.
* DishingOutDirt: Selt, (the) Lord of Sand, occasionally traps the player in a ring of raised rocks. It's too high to walk out of, but ''jumping'' is quite another thing.
* LegacyCharacter: When 'your' peasant dies, you take control of another one newly dropped into the Undermine. They inherit the previous peasant's gear, familiar, all thorium collected, and a fraction of whatever gold they had on them when they died.
* LivingShadow: Noori, a The boss character, who monster Noori looks like little more than a purple-edge purple-edged cloud of darkness. With teeth.
* %%* SealedEvilInACan: The kingdom sealed all its monsters into a vast dungeon, mine, locking the door behind them. Unfortunately, a few stragglers got left in there- these are them.
* WeHaveReserves: The kingdom's modus operandi (and yours, eventually) is to herd peasants into
the caged people Undermine until one somehow succeeds in stopping the tremors. The Archmage can barely distinguish one peasant from the next, and tells you free.
so.
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->''The Old Ones are never destroyed. They only lay dormant, awaiting a champion worthy of their challenge.''

''[[https://store.steampowered.com/app/656350/UnderMine/?snr=1_7_15__13 UnderMine]]'' is a {{Roguelike}} roguelite]] dungeon-crawler by Thorium.

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!! This game includes the following tropes:

* DishingOutDirt: Selt, Lord of Sand, occasionally traps the player in a ring of raised rocks. It's too high to walk out of, but ''jumping'' is quite another thing.
* LivingShadow: Noori, a boss character, who looks like little more than a purple-edge cloud of darkness. With teeth.
* SealedEvilInACan: The kingdom sealed all its monsters into a vast dungeon, locking the door behind them. Unfortunately, a few stragglers got left in there- these are the caged people you free.

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