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''Uncharted 3: Drake's Deception'' is the third game in Creator/NaughtyDog's ''VideoGame/{{Uncharted}}'' series. It was originally released on November 1, 2011 for the UsefulNotes/PlayStation3.

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''Uncharted 3: Drake's Deception'' is the third game in Creator/NaughtyDog's ''VideoGame/{{Uncharted}}'' series. It was originally released on November 1, 2011 for the UsefulNotes/PlayStation3.
Platform/PlayStation3.



* ZergRush: Hordes of human-head-sized spiders chase you through the various ruins.

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* ZergRush: Hordes of human-head-sized spiders chase you through the various ruins.ruins.
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* WackyWaysideTribe: The pirate-infested ship graveyard in the Indian Ocean. The entire thing could have been excised with no effect on the main plot or character development, not that that stops it from being one hell of a sequence and set piece.

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* WackyWaysideTribe: The pirate-infested ship graveyard in the Indian Ocean. Nathan's whole reason for not simply making a quiet escape as soon as he has the chance, is due to believing that [[spoiler:the pirates are holding Sully hostage]]. It turns out, however, that [[spoiler:not only is Sully ''not'' being held prisoner at the ship graveyard, the pirates had never captured him in the first place. Their leader, Rameses, [[TheCakeIsALie simply lied to Nathan]], basically rendering most of the subplot entirely pointless as there was no real point to Nathan sticking around after getting free]]. The entire thing could have been excised with no effect on the main plot or character development, not that that stops it from being one hell of a sequence and set piece.
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* ContestWinnerCameo: As the winner of the Uncharted Audition competition, parkourist and real-life superhero [[https://wiki.rlsh.net/wiki/Spyder Jeremy "Spyder" Gallant]] was added a multiplayer skin, providing the voice-acting and motion-capture himself.
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%% * GettingCrapPastThe Radar: Due to overwhelming and persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this in the future, please check the trope page to make sure your example fits the current definition.
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* ActorAllusion: Upon entering Ubar with Sully, Nate drops the line "Victor Sullivan, welcome to Ubar." This is a very obvious reference to "Welcome to Dubai, gentlemen," the SignatureLine from ''Videogame/SpecOpsTheLine''. Captain Martin Walker, the character who says it, is also voiced by Creator/NolanNorth. Both games were developed in an overlapping time frame and heavily feature a city in the desert.

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''Uncharted 3: Drake's Deception'' is the third game in Creator/NaughtyDog's ''{{VideoGame/Uncharted}}'' series. It was originally released on November 1, 2011 for the UsefulNotes/PlayStation3.

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''Uncharted 3: Drake's Deception'' is the third game in Creator/NaughtyDog's ''{{VideoGame/Uncharted}}'' ''VideoGame/{{Uncharted}}'' series. It was originally released on November 1, 2011 for the UsefulNotes/PlayStation3.



* ContestWinnerCameo: As the winner of the Uncharted Audition competition, parkourist and real-life superhero [[https://wiki.rlsh.net/wiki/Spyder Jeremy "Spyder" Gallant]] was added a multiplayer skin, providing the voice-acting and motion-capture himself.



* DoubleMeaningTitle: The title refers to both Sir Francis lying about where he went on his voyage, and [[spoiler:Nathan lying about being Drake's descendant.]]
* EscalatingBrawl: Sully and Nate have to fight their way out of a bar. It starts with them just finding a few guys in the backroom and escalates to them having to fight everyone in the bar, in a brawl that spans from the backroom to the bar counter to the bathroom to the back alley.

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* DoubleMeaningTitle: The title refers to both Sir Francis lying about where he went on his voyage, and [[spoiler:Nathan lying about being Drake's descendant.]]
descendant]].
* EscalatingBrawl: Sully and Nate have to fight their way out of a bar. It starts with them just finding a few guys in the backroom and escalates to them having to fight everyone in the bar, in a brawl that spans from the backroom to the bar counter to the bathroom to the back alley.



* {{Filler}}: The sub-plot centered around Nate being captured by Rameses' pirates takes up four whole chapters, yet has no connections to the main plot. Drake's main drive is to save Sully, whom Rameses is holding captive, but it's later revealed [[spoiler:that the pirate never had Sully and was just bluffing in an attempt to make the hero cooperate]]. Nate himself [[LampshadeHanging lampshades]] that this entire adventure was a waste of time.

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* {{Filler}}: The sub-plot centered around Nate being captured by Rameses' pirates takes up four whole chapters, yet has no connections to the main plot. Drake's main drive is to save Sully, whom Rameses is holding captive, but it's later revealed [[spoiler:that the pirate never had Sully and was just bluffing in an attempt to make the hero cooperate]]. Nate himself [[LampshadeHanging lampshades]] {{lampshade|Hanging}}s that this entire adventure was a waste of time.



--> It helps in this [[NoWomansLand part of the world]].

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--> It -->It helps in this [[NoWomansLand part of the world]].
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Expanding lead.

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The game is followed by ''VideoGame/Uncharted4AThiefsEnd''.
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Artistic License – History: Godfrey of Bouillon actually stayed in the holy land and became the first king of Jerusalem. He never returned to Europe.

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Artistic License – History: * ArtisticLicenseHistory: Godfrey of Bouillon actually stayed in the holy land and became the first king of Jerusalem. He never returned to Europe.
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Artistic License – History: Godfrey of Bouillon actually stayed in the holy land and became the first king of Jerusalem. He never returned to Europe.


* ChekhovsGun: Sully grabs an [[RareGuns propelled torpedo grenade gun]] near the ending. [[spoiler:Drake uses it a few minutes later to destroy Marlowe's crane.]]

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* ChekhovsGun: Sully grabs an [[RareGuns propelled torpedo grenade gun]] gun near the ending. [[spoiler:Drake uses it a few minutes later to destroy Marlowe's crane.]]
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* TakingYouWithMe: When the Indian Ocean Pirate leader, Ramsay, is shot and mortally wounded by Nate. He shoots a window to flood the already sinking ship in order to kill Nate as well, though Nate manages to escape.
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* ChairmanOfTheBrawl: In the prologue, Sully takes out one Mook by breaking a chair over his head. Drake also breaks a barstool over a {{Giant Mook}}s head, but [[NoSell it has no effect]].

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* ChairmanOfTheBrawl: In the prologue, Sully takes out one Mook by breaking a chair over his head. Drake also breaks a barstool over a {{Giant Mook}}s Mook}}'s head, but [[NoSell it has no effect]].
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* CarChaseShootOut: Drake joins with a desert tribe in riding against Marlowe's forces headed for Ubar. There they must contend against another convoy where Drake can shoot from his horse and leap from vehicle to vehicle to engage the enemies.
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* ChairmanOfTheBrawl: In the prologue, Sully takes out one Mook by breaking a chair over his head. Drake also breaks a barstool over a {{Giant Mook}}s head, but [[NoSell it has no effect]].
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* EliteMook: The djinn enemies from [[spoilers:Chapter 21]] and the multiplayer not only boast more health and can teleport, but their aura prevents them from being hurt by melee attacks unless they're at low health.

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* EliteMook: The djinn enemies from [[spoilers:Chapter 21]] late in the game and the multiplayer not only boast more health and can teleport, but their aura prevents them from being hurt by melee attacks unless they're at low health.
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* EliteMook: The djinn enemies from [[spoilers:Chapter 21]] and the multiplayer not only boast more health and can teleport, but their aura prevents them from being hurt by melee attacks unless they're at low health.
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* SequelDifficultySpike: While Among Thieves was a mild step down in difficulty from its predecessor thanks to improved gun handling and better melee and stealth systems, Drake's Deception ratchets the difficulty way up, with much more aggressive enemy AI that seems hellbent on forcing you into melee combat whether you like it or not, more and bigger [[GiantMook Giant Mooks]] sprinkled liberally throughout the levels, and additional enemies wielding heavy weapons in just about every firefight. Most players can expect to die about 50% more than they did in Among Thieves, despite a shorter playtime.
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* ArcWords: "One Shot at This" or words to that effect are repeated throughout the game by Nate many times, and by Elena near the end. It's also the title of one of the chapters.

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* ArcWords: "One Shot shot at This" this" or words to that effect are repeated throughout the game by Nate many times, and by Elena near the end. It's also the title of one of the chapters.

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