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''[=UnMetal=]'' is a 2021 StealthBasedGame by the same Spanish developer as ''VideoGame/{{Unepic}}''. It was first released for the UsefulNotes/PlaystationVita in April 21st, 2021, before later being ported to the UsefulNotes/NintendoSwitch, PC, UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 28th, 2021.

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''[=UnMetal=]'' is a 2021 StealthBasedGame by the same Spanish developer as ''VideoGame/{{Unepic}}''. It was first released for the UsefulNotes/PlaystationVita Platform/PlaystationVita in April 21st, 2021, before later being ported to the UsefulNotes/NintendoSwitch, Platform/NintendoSwitch, PC, UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/XboxOne Platform/XboxOne on September 28th, 2021.
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* PunchPackingPistol: Zigzagged. Like in the ''Franchise/MetalGear'' series, the pistol is a powerful tool for dropping enemies. However, because the story requires that Jesse doesn't kill anyone, gunning down guards with it requires them to be healed with a medkit, making it AwesomeButImpractical against them. It's perfectly fine to use against bosses, mechanical enemies, critters, and ghosts, though. Also, it lacks the option for a HollywoodSilencer, making it a more situational weapon than in ''Metal Gear''.

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* PunchPackingPistol: Zigzagged. Like in the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, the pistol is a powerful tool for dropping enemies. However, because the story requires that Jesse doesn't kill anyone, gunning down guards with it requires them to be healed with a medkit, making it AwesomeButImpractical against them. It's perfectly fine to use against bosses, mechanical enemies, critters, and ghosts, though. Also, it lacks the option for a HollywoodSilencer, making it a more situational weapon than in ''Metal Gear''.
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A SpiritualSuccessor and parody of the top-down ''Franchise/MetalGear'' games, the story starts as a Soviet war helicopter enters allied territory, and is promptly intercepted and shot down. The pilot and protagonist, Jesse Fox, is arrested by the people who shot him down and brought to a military base for interrogation. There, he's asked to explain what the hell he was doing in that heavily armed Soviet helicopter, and flashes back to 1972, where he is thrown in prison by a crack commando unit for a crime he didn't commit, where the game then begins.

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A SpiritualSuccessor and parody of the top-down ''Franchise/MetalGear'' ''VideoGame/MetalGear'' games, the story starts as a Soviet war helicopter enters allied territory, and is promptly intercepted and shot down. The pilot and protagonist, Jesse Fox, is arrested by the people who shot him down and brought to a military base for interrogation. There, he's asked to explain what the hell he was doing in that heavily armed Soviet helicopter, and flashes back to 1972, where he is thrown in prison by a crack commando unit for a crime he didn't commit, where the game then begins.

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* DidNotThinkThisThrough: If you successfully dodge the fire traps, the Lieutenant asks why Fox just doesn't wear the anti-thermal suit he had on him. He admitted that he didn't remember he had it.

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* DidNotThinkThisThrough: If you successfully dodge the fire traps, traps without bothering to put on the anti-thermal suit that you will absolutely possess as you reach them, the Lieutenant asks why Fox just doesn't wear the anti-thermal suit he had on him. [[LeaningOnTheFourthWall He admitted that he didn't remember he had it.]]
* DifficultySpike: The game starts to really show its teeth as soon as you pick up the handgun - sounding the alarm brings a LOT more enemies to the area, and you can't afford to miss too many shots against the non-human enemies (that you can shoot at will with no consequence) as your ammo cap is just low enough to potentially lead to problems in areas where there typically are a LOT of such enemies.



* NintendoHard: For all the silly and genre-parody elements the game gleefully uses at every turn, make no mistake, you will be finding out the hard way, many times, that it turns out that [[SurprisinglyRealisticOutcome being a random civilian attempting to escape a military base in the middle of who-knows-where is DANGEROUS AS HELL, and the slightest mistake, even stuff you'd have to be borderline clairvoyant to figure out on your first try, can easily get you killed.]]
** For more specific examples, it doesn't take long into the game before raising the alarm even once, [[NonstandardGameOver if it isn't an automatic death sentence already]], might as well become one, as guards will swarm you in packs of at LEAST six, which even if you weren't being forced to take everyone out non-lethally and/or heal up everyone you critically injure is akin to trying to outrun a firing squad.



** A more straight example is one drunk Mike, who is always denied leave from seeing his daughter. The player can elect to get his papers stamped for him, and he'll indeed get to see her in the ending.

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** A more straight example is one drunk Mike, who is always denied leave from seeing his daughter. The player can elect to get his papers stamped for him, and he'll indeed get to see her in the ending. [[TapOnTheHead With a bandage wrapped around his head where Jesse knocked him out.]]

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* BavarianFireDrill: Jesse, on several occasions, avoids confrontations by simply yelling at whoever he's been caught by and ordering them around until he gets them to go away or otherwise leave him alone - though it's possible to screw this up during the "boss battle" with the Drill Sergeant.



* BreakThemByTalking: One unique "boss fight" has Jesse do this to a Drill Sergeant. [[spoiler:You have to figure out the right dialogue options that will get him to say he's from Texas, at which point Jesse will verbally destroy both the Drill Sergeant and the armed guard in the room with them.]]

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* BreakThemByTalking: One unique "boss fight" has Jesse do this to a Drill Sergeant. [[spoiler:You have to figure out the right dialogue options that will get him to say he's from Texas, at which point Jesse will verbally destroy both the Drill Sergeant and the armed guard in the room with them. Fail, and it's Jesse who's verbally destroyed by the Drill Sergeant, then physically destroyed by his interrogators for lying about what happened.]]



* HealingBoss: [[spoiler: General X. Using ''YOUR'' medkits. Because of this, he'll basically have as much health as you have medkits by the time he starts stealing them for his own use.]] Oh, and the boss in question [[TimeLimitBoss becomes a bit cross with you once he can no longer do this.]]



* IntrepidReporter: Robert is a paparazzi who got imprisoned over a pair of massive concrete blocks.

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* IntrepidReporter: Robert is a paparazzi who got imprisoned over a pair of massive concrete blocks. [[spoiler: Which, you find out later, had nuclear warheads encased inside.]]



* RefusalOfTheCall: Fox is constantly pleaded by Colonal Alan Harris to collect intel on Operation: Jericho, with Fox constantly refusing to work for him.
* RegeneratingHealth: A level 7 perk can grant Jesse this, although it heals slowly. One boss is also capable of healing if left alone for too long.

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* RefusalOfTheCall: Fox is constantly pleaded by Colonal Alan Harris to collect intel on Operation: Jericho, Jerico, with Fox constantly refusing to work for him.
him. [[TheCallKnowsWhereYouLive His escape route ensures that he ends up doing so throughout the game regardless.]]
* RegeneratingHealth: A level 7 perk can grant Jesse this, although it heals slowly. slowly and it doesn't work at all if he's bleeding. One boss in Stage 9 is also capable of healing if left alone for too long.



* TechnicalPacifist: Jesse Fox punches guards hard enough to ''disable them''. Fox can also utilize guns and explosives, but must heal his injured enemies to avoid a game over. He has no aversion towards destroying machines and vehicles, or defending against wildlife or mutants.

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* TechnicalPacifist: Jesse Fox punches guards hard enough to ''disable them''. Fox can also utilize guns and explosives, but must heal his injured enemies to avoid a game over. He has no aversion towards destroying machines and vehicles, or defending against wildlife wildlife, mutants, [[spoiler: or mutants.ghosts]].



** In chapter 9, [[spoiler:one room has a team of guards pulling this on Jesse, who can actually fall for it just like the guards without knowing how to prevent it. To avoid him falling for it, simply equip the sunglasses he can acquire in the first chapter. This prevents Jesse from [[ATasteOfTheirOwnMedicine acting like the guards he uses this tactic against]], most likely as the sunglasses make it more difficult for him to perceive the room he enters.]]
* TrialAndErrorGameplay: Often played for laughs. One particular moment gives the player an option to sneak past dogs [[spoiler:with a heighten sense of hearing or smell. Colonal Harris calls you, alerting the dogs and getting you killed. The correct solution is to call him ''before'' entering that screen to prevent him from making that call.]]

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** In chapter 9, [[spoiler:one room has a team of guards pulling this on Jesse, who can actually fall for it just like the guards without knowing if you don't know how to prevent it. To avoid him falling for it, simply equip the sunglasses he can acquire in the first chapter. This prevents Jesse from [[ATasteOfTheirOwnMedicine acting like the guards he uses this tactic against]], most likely as the sunglasses make it more difficult for him to perceive the room he enters. And this is the only way to obtain a specific, achievement-related item without triggering an alert.]]
* TrialAndErrorGameplay: Often played for laughs. One particular moment gives the player an option to sneak past dogs [[spoiler:with a heighten heightened sense of hearing or smell. Colonal Colonel Harris calls you, will call you midway through your sneak attempt, alerting the dogs and getting you killed. The correct solution is to go just far enough into the area to know the dogs are there, leave, then call him ''before'' entering you attempt to sneak through - Jesse tells Colonel Harris that screen he's about to prevent sneak through and needs him from making that call.to be quiet, and Colonel Harris complies.]]



* UselessItem: Several items collected throughout the game don't appear to have any real purpose. Jesse will actually dump these, along with items that have served their purpose, when he finds the recycling bin.

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* UselessItem: Several items collected throughout the game don't appear to have any real purpose. Jesse will actually dump these, along with items that have served their purpose, when he finds the recycling bin. [[spoiler: Some items that he doesn't drop that still SEEM useless will have uses later, though their usage may be optional, might not be obvious... or might not be beneficial.]]



** A more straight example is one drunk Mike, who is always denied leave from seeing his daughter. The player could elect to get his papers stamped for him.

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** A more straight example is one drunk Mike, who is always denied leave from seeing his daughter. The player could can elect to get his papers stamped for him.him, and he'll indeed get to see her in the ending.
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* EliteMooks: The Scandinavians and Japanese Mercenaries in Chapter 9. The former are stronger than normal guards, actively search for Fox after a distraction [[spoiler:unless you tie them up upon knocking them out]], and only stay knocked out for a few seconds, while the latter are weaker than normal guards, but have enhanced vision, allowing them to see Fox if he is anywhere in the direction they are facing outside of cover.

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* EliteMooks: The Scandinavians and Japanese Mercenaries in Chapter 9. The former are stronger than normal guards, actively search for Fox after a distraction distraction, and only stay knocked out for a few seconds [[spoiler:unless you quickly tie them up upon knocking them out]], and only stay knocked out for a few seconds, while the latter are weaker than normal guards, can be knocked out with one punch, but have enhanced vision, allowing them to see Fox if he is anywhere in the direction they are facing outside of cover.
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* EliteMooks: The Scandinavians and Japanese Mercenaries in Chapter 9. The former are stronger than normal guards, actively search for Fox after a distraction, and only stay knocked out for a few seconds, while the latter are weaker than normal guards, but have enhanced vision, allowing them to see Fox if he is anywhere in the direction they are facing outside of cover.

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* EliteMooks: The Scandinavians and Japanese Mercenaries in Chapter 9. The former are stronger than normal guards, actively search for Fox after a distraction, distraction [[spoiler:unless you tie them up upon knocking them out]], and only stay knocked out for a few seconds, while the latter are weaker than normal guards, but have enhanced vision, allowing them to see Fox if he is anywhere in the direction they are facing outside of cover.
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* {{Pun}}: The large drone that Jesse fights is called "Megadron", a reworded name from the "Megatron" main antagonist from the {{Transformers}} series.

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* {{Pun}}: The large drone that Jesse fights is called "Megadron", a reworded name from the "Megatron" main antagonist from the {{Transformers}} Franchise/{{Transformers}} series.
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* {{Pun}}: The large drone that Jesse fights is called "Megadron", a reworded name from the "Megatron" main antagonist from the {{Transformers}} series.
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* ArtisticLicenseChemistry: Played for laughs. Jesse mixing a batch of chloroform in chemical storage consists of combining flasks labeled "Chloro" and "Form".

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* ArtisticLicenseChemistry: Played for laughs. Jesse mixing a batch of chloroform in chemical storage consists of combining flasks labeled "Chloro" and "Form". It is also ''averted'' in the same place as mixing "Chloro" with sodium produces salt, and mixing sodium with water produces [[StuffBlowingUp an explosion]].
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* ArtisticLicenseChemistry: Played for laughs. Jesse mixing a batch of chloroform in chemical storage consists of combining flasks labeled "Chloro" and "Form".
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* BagOfSpilling: Played with. [[spoiler: The final boss has General X going invisible, and pick-pocketing Jesse while distracting him with his machines.]]

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* BagOfSpilling: Played with. [[spoiler: The [[spoiler:The final boss has General X going invisible, and pick-pocketing Jesse while distracting him with his machines.]]



* BreakThemByTalking: One unique "boss fight" has Jesse do this to a Drill Sergeant. [[spoiler: You have to figure out the right dialogue options that will get him to say he's from Texas, at which point Jesse will verbally destroy both the Drill Sergeant and the armed guard in the room with them.]]

to:

* BreakThemByTalking: One unique "boss fight" has Jesse do this to a Drill Sergeant. [[spoiler: You [[spoiler:You have to figure out the right dialogue options that will get him to say he's from Texas, at which point Jesse will verbally destroy both the Drill Sergeant and the armed guard in the room with them.]]



* ChekhovsGun: In chapter 1, you find a digital watch. Wearing it displays the time (hour and minutes) set in your console. [[spoiler: It can also be used as a timer for C4 found in chapter 10.]]

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* ChekhovsGun: In chapter 1, you find a digital watch. Wearing it displays the time (hour and minutes) set in your console. [[spoiler: It [[spoiler:It can also be used as a timer for C4 found in chapter 10.]]



** In regards to the uniform, [[spoiler: the Lieutenant questioned Fox over why he didn't just disguise himself as the enemy, and avoided all the sneaking around. Fox insisted that he refused because he could [[BecomingTheMask become the guard]].]]
* CrazyPrepared: General X. [[spoiler: When Jesse confronts him and contemplates shooting him, General X informed him that he is wearing a bullet-proof vest. When Jesse considers shooting him in the head, he had a guard do that for him, just to reveal that he is actually a hologram. His office is also [[SuspiciousVideoGameGenerosity full of supplies]].]]

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** In regards to the uniform, [[spoiler: the [[spoiler:the Lieutenant questioned Fox over why he didn't just disguise himself as the enemy, and avoided all the sneaking around. Fox insisted that he refused because he could [[BecomingTheMask become the guard]].]]
* CrazyPrepared: General X. [[spoiler: When [[spoiler:When Jesse confronts him and contemplates shooting him, General X informed him that he is wearing a bullet-proof vest. When Jesse considers shooting him in the head, he had a guard do that for him, just to reveal that he is actually a hologram. His office is also [[SuspiciousVideoGameGenerosity full of supplies]].]]



* FramingDevice: The intro has Jesse escaping in the helicopter and getting shot down by Allied forces before being taken prisoner and being interrogated, whereupon he relays the events of the game. And this even turns out to be a story within a story, as he's telling his girlfriend about the events of the interrogation after his release. [[spoiler: Or maybe not, since it's implied he's making the whole thing up.]]

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* FramingDevice: The intro has Jesse escaping in the helicopter and getting shot down by Allied forces before being taken prisoner and being interrogated, whereupon he relays the events of the game. And this even turns out to be a story within a story, as he's telling his girlfriend about the events of the interrogation after his release. [[spoiler: Or [[spoiler:Or maybe not, since it's implied he's making the whole thing up.]]



** One side mission in chapter 3 is about making chloroform. You are then instructed to use it on a distracted guard. [[spoiler: The game never told you to combine a handkerchief with it.]]

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** One side mission in chapter 3 is about making chloroform. You are then instructed to use it on a distracted guard. [[spoiler: The [[spoiler:The game never told you to combine a handkerchief with it.]]



** [[spoiler: A [[https://www.youtube.com/watch?v=yfyk9VgeqT8#t=45m17s secret]] in Chapter 9 has the old man from ''VideoGame/TheLegendOfZeldaI'' in it, complete with "It's dangerous to go alone! Take this." and an 8-bit sword in a box. Jesse ends up tossing it as it is old and rusted, and accidentally kills the old man as he does so.]]

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** [[spoiler: A [[spoiler:A [[https://www.youtube.com/watch?v=yfyk9VgeqT8#t=45m17s secret]] in Chapter 9 has the old man from ''VideoGame/TheLegendOfZeldaI'' in it, complete with "It's dangerous to go alone! Take this." and an 8-bit sword in a box. Jesse ends up tossing it as it is old and rusted, and accidentally kills the old man as he does so.]]



* TheStinger: [[spoiler: The end credits scene heavily implies that Jesse Fox made the whole story up, just to score with his girlfriend.]]

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* TheStinger: [[spoiler: The [[spoiler:The end credits scene heavily implies that Jesse Fox made the whole story up, just to score with his girlfriend.]]



** In chapter 9, [[spoiler: one room has a team of guards pulling this on Jesse, who can actually fall for it just like the guards without knowing how to prevent it. To avoid him falling for it, simply equip the sunglasses he can acquire in the first chapter. This prevents Jesse from [[ATasteOfTheirOwnMedicine acting like the guards he uses this tactic against]], most likely as the sunglasses make it more difficult for him to perceive the room he enters.]]
* TrialAndErrorGameplay: Often played for laughs. One particular moment gives the player an option to sneak past dogs [[spoiler: with a heighten sense of hearing or smell. Colonal Harris calls you, alerting the dogs and getting you killed. The correct solution is to call him ''before'' entering that screen to prevent him from making that call.]]
* TheUnreveal: When the Lieutenant got impatient and demanded an answer as to how Jesse got his hands on a noose, [[spoiler: the player is then presented with a choice of three items (Hair, Guts, Broccoli). Jesse explains that he got it from a guard, but it's the Lieutenant that made the assumption on the choice. Jesse revealed to his friend that he lied anyway.]]

to:

** In chapter 9, [[spoiler: one [[spoiler:one room has a team of guards pulling this on Jesse, who can actually fall for it just like the guards without knowing how to prevent it. To avoid him falling for it, simply equip the sunglasses he can acquire in the first chapter. This prevents Jesse from [[ATasteOfTheirOwnMedicine acting like the guards he uses this tactic against]], most likely as the sunglasses make it more difficult for him to perceive the room he enters.]]
* TrialAndErrorGameplay: Often played for laughs. One particular moment gives the player an option to sneak past dogs [[spoiler: with [[spoiler:with a heighten sense of hearing or smell. Colonal Harris calls you, alerting the dogs and getting you killed. The correct solution is to call him ''before'' entering that screen to prevent him from making that call.]]
* TheUnreveal: When the Lieutenant got impatient and demanded an answer as to how Jesse got his hands on a noose, [[spoiler: the [[spoiler:the player is then presented with a choice of three items (Hair, Guts, Broccoli). Jesse explains that he got it from a guard, but it's the Lieutenant that made the assumption on the choice. Jesse revealed to his friend that he lied anyway.]]



* VerbalBackspace: In chapter 8, [[spoiler: Jesse [[KickTheDog beats up the old man]] for his bolt cutters. [[YouMonster When his friend expressed horror towards his actions]], he quickly rescinded the story to explain that he bought it instead.]]

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* VerbalBackspace: In chapter 8, [[spoiler: Jesse [[spoiler:Jesse [[KickTheDog beats up the old man]] for his bolt cutters. [[YouMonster When his friend expressed horror towards his actions]], he quickly rescinded the story to explain that he bought it instead.]]
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''[=UnMetal=]'' is a 2021 StealthBasedGame by the same Spanish developer as ''VideoGame/Unepic''. It was first released for the UsefulNotes/PlaystationVita in April 21st, 2021, before later being ported to the UsefulNotes/NintendoSwitch, PC, UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 28th, 2021.

to:

''[=UnMetal=]'' is a 2021 StealthBasedGame by the same Spanish developer as ''VideoGame/Unepic''.''VideoGame/{{Unepic}}''. It was first released for the UsefulNotes/PlaystationVita in April 21st, 2021, before later being ported to the UsefulNotes/NintendoSwitch, PC, UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 28th, 2021.
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* DevelopmentGag: The basic plot of the game being about a non-military POW trying to escape is actually closer to the original concept for ''VideoGame/MetalGear'' on the MSX. Knowing this makes the plot a lot more applicable as a parody, since otherwise the parody aspects seem more tied to the gameplay than the game as a whole.
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''[=UnMetal=]'' is a 2021 StealthBasedGame by the same Spanish developer as ''VideoGame/UnEpic''. It was first released for the UsefulNotes/PlaystationVita in April 21st, 2021, before later being ported to the UsefulNotes/NintendoSwitch, PC, UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 28th, 2021.

to:

''[=UnMetal=]'' is a 2021 StealthBasedGame by the same Spanish developer as ''VideoGame/UnEpic''.''VideoGame/Unepic''. It was first released for the UsefulNotes/PlaystationVita in April 21st, 2021, before later being ported to the UsefulNotes/NintendoSwitch, PC, UsefulNotes/Playstation4 and UsefulNotes/XboxOne on September 28th, 2021.
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* BaitandSwitch: As a gameplay feature! Early on the game presents scenarios as Multiple Choice options with the first being a simple A or B without any sort of context. These will have an impact on gameplay; for example choosing what state a guard is in when you walk into a room with yourself plainly in his vision. Some times these are played straight, sometimes choosing the easy answer will lead to Fox subverting it in his narration.

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* BaitandSwitch: BaitAndSwitch: As a gameplay feature! Early on the game presents scenarios as Multiple Choice options with the first being a simple A or B without any sort of context. These will have an impact on gameplay; for example choosing what state a guard is in when you walk into a room with yourself plainly in his vision. Some times these are played straight, sometimes choosing the easy answer will lead to Fox subverting it in his narration.
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Bait and Switch, Unreliable Narrator

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* BaitandSwitch: As a gameplay feature! Early on the game presents scenarios as Multiple Choice options with the first being a simple A or B without any sort of context. These will have an impact on gameplay; for example choosing what state a guard is in when you walk into a room with yourself plainly in his vision. Some times these are played straight, sometimes choosing the easy answer will lead to Fox subverting it in his narration.


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* UnreliableNarrator: Deliberately invoked multiple times per level. When he's not outright avoiding questions, Fox will troll the player, troll his framing device characters, troll the characters in story or go on wildly unbelievable tangents that are canon within the confines of the story and you must then deal with as game play elements.
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I think the woman that Jesse is talking to is his girlfriend


* FramingDevice: The intro has Jesse escaping in the helicopter and getting shot down by Allied forces before being taken prisoner and being interrogated, whereupon he relays the events of the game. And this even turns out to be a story within a story, as he's telling a friend about the events of the interrogation after his release. [[spoiler: Or maybe not, since it's implied he's making the whole thing up.]]

to:

* FramingDevice: The intro has Jesse escaping in the helicopter and getting shot down by Allied forces before being taken prisoner and being interrogated, whereupon he relays the events of the game. And this even turns out to be a story within a story, as he's telling a friend his girlfriend about the events of the interrogation after his release. [[spoiler: Or maybe not, since it's implied he's making the whole thing up.]]



* TheStinger: [[spoiler: The end credits scene heavily implies that Jesse Fox made the whole story up, just to score with his friend.]]

to:

* TheStinger: [[spoiler: The end credits scene heavily implies that Jesse Fox made the whole story up, just to score with his friend.girlfriend.]]

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