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''Ultraverse Prime'' is a 1994 UsefulNotes/SegaCD BeatEmUp game developed by Malibu Interactive and published by Creator/SonyImagesoft, being based on [[ComicBook/TheUltraverse the Malibu Comics series of the same name]].

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''Ultraverse Prime'' is a 1994 UsefulNotes/SegaCD Platform/SegaCD BeatEmUp game developed by Malibu Interactive and published by Creator/SonyImagesoft, being based on [[ComicBook/TheUltraverse the Malibu Comics series of the same name]].
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Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' clone with the players controlling Prime instead of [[ComicBook/SpiderMan Spidey]], without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.

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Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' ''VideoGame/SpiderManAndVenomMaximumCarnage'' clone with the players controlling Prime instead of [[ComicBook/SpiderMan Spidey]], without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.
Is there an issue? Send a MessageReason:
Updating Link


Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' clone with the players controlling Prime instead of [[Franchise/SpiderMan Spidey]], without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.

to:

Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' clone with the players controlling Prime instead of [[Franchise/SpiderMan [[ComicBook/SpiderMan Spidey]], without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.
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''Ultraverse Prime'' is a 1994 UsefulNotes/SegaCD BeatEmUp game developed by Malibu Interactive and published by Creator/{{Sony}} Imagesoft, being based on [[ComicBook/TheUltraverse the Malibu Comics series of the same name]].

to:

''Ultraverse Prime'' is a 1994 UsefulNotes/SegaCD BeatEmUp game developed by Malibu Interactive and published by Creator/{{Sony}} Imagesoft, Creator/SonyImagesoft, being based on [[ComicBook/TheUltraverse the Malibu Comics series of the same name]].
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''Ultraverse Prime'' is a 1994 SNES arcade BeatEmUp made by Creator/{{SEGA}} based on [[ComicBook/TheUltraverse the Malibu comics series of the same name]].

Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' clone with the players controlling Prime instead of Spidey, without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.

The original SEGA CD release notably have this game packaged with ''VideoGame/{{Microcosm}}'', another 90s arcade-style action game, as a two-in-one release.

to:

''Ultraverse Prime'' is a 1994 SNES arcade UsefulNotes/SegaCD BeatEmUp made game developed by Creator/{{SEGA}} Malibu Interactive and published by Creator/{{Sony}} Imagesoft, being based on [[ComicBook/TheUltraverse the Malibu comics Comics series of the same name]].

Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' clone with the players controlling Prime instead of Spidey, [[Franchise/SpiderMan Spidey]], without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.

The original SEGA CD release notably have Notably, this game was packaged with alongside ''VideoGame/{{Microcosm}}'', another 90s arcade-style action game, as a two-in-one release.release for the Sega CD.

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* KillerGorilla: The second boss - codenamed "Hideous" - is a human mook who ingested chemicals turning him into a gorilla-like monster towering over Prime. He turns back human in a cutscene after his defeat.

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* KillerGorilla: KillerGorilla:
** Giant gorillas are an occasional enemy in the game, though they appear in larger quantities in the jungle level.
**
The second boss - codenamed "Hideous" - is a human mook who ingested chemicals turning him into a gorilla-like monster towering over Prime. He turns back human in a cutscene after his defeat.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_705.PNG]]
[[caption-width-right:350:Primed to kick ass.]]

''Ultraverse Prime'' is a 1994 SNES arcade BeatEmUp made by Creator/{{SEGA}} based on [[ComicBook/TheUltraverse the Malibu comics series of the same name]].

Like the name suggests, players assume control of Kevin Green a.k.a Prime, on the trail of his kidnapped girlfriend, as he battles his way across the city against mutants and robot mooks. Gameplay-wise, it's pretty much a ''VideoGame/MaximumCarnage'' clone with the players controlling Prime instead of Spidey, without much of a plot (for players who ''never'' read the comics, that is) other than controlling Prime to beat up enemies.

The original SEGA CD release notably have this game packaged with ''VideoGame/{{Microcosm}}'', another 90s arcade-style action game, as a two-in-one release.
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!! "It's Prime Time!"

* AbsurdlySpaciousSewer: The second stage, an unrealistically tall and huge sewer filled with hordes and hordes of mutated mooks Prime needs to clean up.
* ActionBomb: There's a mook whose head is a literal CartoonBomb. They will trigger themselves to explode in order to damage Prime, though Prime can take then down before the countdown or, alternatively, let them explode on their own.
* AirborneMooks: Enemy mooks on {{Jet Pack}}s and hovering {{Attack Drone}}s. Somehow Prime ''can't'' fly into the air and swat them out during gameplay, he needs to jump and hit them like every ordinary arcade punch-em ups... ''despite displaying the ability of flight in two other stages''.
* AmazonBrigade: The stage in the forest contains literal Amazonians, warrior women in armor, as enemies.
* AutoScrollingLevel: Two levels have Prime chasing after a truck and a train, where the level runs automatically as Prime flies forward while dodging missiles and punching drones and aerial mines.
* BattleInTheRain: The level in the city streets where it's raining heavily as Prime fights enemies around him.
* BiggerOnTheInside: The container truck Prime chases in one level looks around fifteen to twenty meters at most (the whole truck isn't shown during the chase level but it's seen in the background of another stage after it crashes). But when Prime infiltrates the truck, it's interior is a long, meandering corridor that stretches on and on and on for a while, as well as plenty of space for Prime to maneuver when legions of enemy mooks start teleporting around him for a smackdown.
* {{Cthulhumanoid}}: Another minor mutant enemy, Prime can sometimes battle green humanoid mooks with bulbous, tentacled faces. Defeating them somehow reverts these guys into a gigantic green octopus before they disappear from view.
* CyberCyclops: One recurring enemy type (the second-most frequently encountered), a robot with a single eye and an ArmCannon.
* {{Cyclops}}: Organism 8, the first boss, a gorilla-like mutant monster with a single red eye.
* DropInNemesis: Most stages starts off with empty areas, seemingly devoid of mooks, until Prime enters; at which point enemies that literally ''teleports'' all around Prime to fight. Especially in the container truck infiltration; Prime enters the supposedly-empty container, only for mooks to teleport around him, two to four at a time, and the entire stage have Prime fighting them until the truck reaches it's destination.
* EvilutionaryBiologist: The villains, led by one simply called The Doctor, seems to be these, given the number of mutant freaks Prime fights throughout the game. And they even have the experiments pulled off on themselves, when the final stage have Prime entering their labs and seeing multiple scientists ingesting potions turning them into worm-humans.
* FlyingBrick: Prime, just like the comics, though his power levels have been somewhat downplayed to maintain balance so the game doesn't become a ridiculously simple CurbStompBattle every round.
* ForgotAboutHisPowers: Sure, Prime being unable to kill mooks with a single punch despite being strong enough to lift cars with his ''bare hands'' can be written off as maintaining gameplay balance. But then there's the stage in a volcano base where TheGroundIsLava; if Prime falls in, he gets incinerated and dies, and must take caution fighting mooks without missing a step. Even though two earlier stages shows him with the ability of flight.
* GrievousHarmWithABody: Prime can use mooks as impromptu clubs and clobber them into their colleagues, given his strength.
* GroinAttack: What Prime does when he executes a low-kick hit on human-sized mooks. Getting the foot of a FlyingBrick into the gonads can't be a good way to go...
* HumanHammerThrow: Prime can pull this off by grabbing a disorientated mook (or even bosses) and spin them in circles before flinging them.
* KillerGorilla: The second boss - codenamed "Hideous" - is a human mook who ingested chemicals turning him into a gorilla-like monster towering over Prime. He turns back human in a cutscene after his defeat.
* LiterallyShatteredLives: The transforming blob mooks who can assume a humanoid shape to attack Prime shatter to bits after a single hit.
* LizardFolk: Humanoid-alligator hybrids that can walk on two legs and wears clothes appears as enemies, appropriately enough, [[SewerGator in the sewer stage]].
* MechaMooks: While a good chunk of the game's enemies are humans (or at least flesh-and-blood), some of them are robotic in nature, including literally faceless humanoid androids, the one-eyed robot brutes (whose heads literally pops out on wires when punched in the face!), and those enemies whose craniums are literal bombs.
* MirrorBoss: Wrath, the boss of the second-to-last stage, fights ''exactly'' like Prime. Their sprites are the same size, they both move with equal speed, and they even share identical uppercuts, grappling throws and high kicks.
* MonstrousScenery: In the forest stage, where there are multiple {{Man Eating Plant}}s in the background (and sometimes the foreground) while Prime is in the center of the screen, fighting mooks left and right. Sometimes the plants will make a snapping motion, as if they're trying to bite at objects onscreen, but they can't reach anyone and are pretty much background filler.
* {{Mutants}}: Besides humanoid alligators, the sewer stages also contains deformed, mutated humanoids as enemies. There's also Organism 8, the first boss, a mutant who [[ImMelting melts into a green puddle]] when defeated.
* PutTheirHeadsTogether: One of Prime's special moves, allowing him to knock out two enemies at once if they're close enough to be grabbed.
* ShoutOut: One of the game's mutant enemies is called a Film/{{CHUD}}. They even look similar to the mutants from the movie!
* StorybookOpening: This game appropriately begins with a comic book cover featuring Prime as it's opening (since, in real life it's based on ''that'' comic). Then the game goes ''into'' the book itself once the player hits start.
* StrongAsTheyNeedToBe: Prime's power during gameplay can be somewhat inconsistent. He can lift cars and dumpsters with his bare hands, and yet his punches does the same amount of damage on human (or flesh and blood) enemies like other similar arcade punch-em-ups, even though logically he should be able to send human-sized enemies halfway to Venus with each punch. And NO, it's not because of some ThouShaltNotKill moral obligations forcing Prime to pull his punches, he can smash objects on enemies to perform a OneHitKill.
* TheWormThatWalks: The final stage in the laboratory have Prime encountering various scientists, who reveals themselves to be a mass of worms disguised as humans by turning their skins inside out, becoming a giant worm in a labcoat while smaller worms forms limbs and legs to assume a humanoid shape.
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