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* DenialOfDiagonalAttack: You can fire projectiles diagonally, [[MyRulesAreNotYourRules but your enemies can]].

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* DenialOfDiagonalAttack: You can cannot fire projectiles diagonally, [[MyRulesAreNotYourRules but your enemies can]].
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''Ultima IV: Quest of the Avatar'' was a 1985 video game, the fourth installment of the legendary ''Franchise/{{Ultima}}'' series. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, almost three decades later, ''still'' hasn't really been replicated, but has informed virtually every [[WesternRPG Western-made RPG]] that came after it.

to:

''Ultima IV: Quest of the Avatar'' was a 1985 video game, the fourth installment of the legendary ''Franchise/{{Ultima}}'' series. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, almost even three decades later, ''still'' hasn't really been replicated, but has informed virtually every [[WesternRPG Western-made RPG]] that came after it.
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* DenialOfDiagonalAttack: You can fire projectiles diagonally, [[MyRulesAreNotYourRules but your enemies can]].
Is there an issue? Send a MessageReason:
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* RandomEncounter: The NES version does this in a sneaky way, as they aren't step based; they are time based. Meaning if you wait long enough on the overworld map in one spot, a battle will start. Averted in the PC version as the encounters are not random at all.

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* RandomEncounter: The NES version does this in a sneaky way, as they aren't step based; they are time based. Meaning if you wait long enough on the overworld map in one spot, a battle will start. Averted in the PC version as the encounters are not random at all.all, and in fact you can actually see enemies coming toward you. Still somewhat meaningless, as unless you have a method of transportation such as a ship or horse, the terrain will inevitably slow you down until the monster catches up and attacks you (though non-evil animals will wander more randomly).

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* ArcNumber: '''8'''. There are ''eight'' virtues with ''eight'' shrines dedicated to them, ''eight'' character classes represented by ''eight'' recruitable [[NonPlayerCompanion companions]] (although there are only ''eight'' slots in the PlayerParty, including one for the Avatar), ''eight'' major towns in Britannia, and ''eight'' dungeons with ''eight'' levels each.
* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''VideoGame/UltimaI'') Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES version). It also drove your KarmaMeter (all of them!) to 0. Since many players at the time didn't realize there ''was'' a KarmaMeter...

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* ArcNumber: ArcNumber:
**
'''8'''. There are ''eight'' virtues with ''eight'' shrines dedicated to them, ''eight'' character classes represented by ''eight'' recruitable [[NonPlayerCompanion companions]] (although there are only ''eight'' slots in the PlayerParty, including one for the Avatar), ''eight'' major towns in Britannia, and ''eight'' dungeons with ''eight'' levels each.
** To a lesser degree, 3. Each of the eight virtues are comprised of certain combinations of the three governing Principles -- Truth, Love and Courage -- which are honored in three respective castles, Lycaeum, Empath Abbey and Serpent's Hold.
* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''VideoGame/UltimaI'') ''VideoGame/UltimaI''). Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES version). It also drove your KarmaMeter (all of them!) to 0. Since many players at the time didn't realize there ''was'' a KarmaMeter...



** Mariah the mage represents Honesty
** Iolo the bard represents Compassion
** Geoffrey the fighter represents Valor
** Jaana the druid represents Justice
** Julia the tinker represents Sacrifice
** Dupré the paladin represents Honor
** Shamino the ranger represents Spirituality
** Katrina the shepherd represents Humility

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** Mariah the mage of Moonglow represents Honesty
** Iolo the bard of Britain represents Compassion
** Geoffrey the fighter of Jhelom represents Valor
** Jaana the druid of Yew represents Justice
** Julia the tinker of Minoc represents Sacrifice
** Dupré the paladin of Trinsic represents Honor
** Shamino the ranger of Skara Brae represents Spirituality
** Katrina the shepherd of Magincia represents Humility



* GenderBender: For some odd reason in the NES port, Julia a woman companion, was replaced with "Julius" a burly looking male.

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* GenderBender: For some odd reason in the NES port, Julia Julia, a woman companion, was replaced with "Julius" ''Julius'' a burly looking male.



* MagicMusic: Katrina can play the flute to put enemies to sleep. Also, the Silver Horn drives devils away when played.
* MagicWand: The strongest ranged weapon, equippable by Mariah and Jaana.



* RandomEncounter: The Nes version does this in a sneaky way. As they aren't step based, they are time based. Meaning wait long enough on the overworld map in one spot a battle will start. Averted in the PC version as the encounters are not random at all.

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* RandomEncounter: The Nes NES version does this in a sneaky way. As way, as they aren't step based, based; they are time based. Meaning if you wait long enough on the overworld map in one spot spot, a battle will start. Averted in the PC version as the encounters are not random at all.


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* SecretTestOfCharacter: Some of the puzzles of the game involve displaying the virtues at hand. Finding the Rune of Sacrifice involves climbing into a lit furnace in Minoc, for instance.


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* YouGottaHaveBlueHair: Iolo and any other bard in the NES port.
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* BigBad: One of the first aversions in gaming history, as part of the point is that there is no villain.
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* PotionBrewingMechanic: Mixing up alchemical ingredients in just the right order is required to prepare spells, which, much like consumable potions, come in a limited supply and are expended with every use.
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** On the NES version, you will probably wonder why some of your virtues such as honesty keeps going down despite answering to the best of your ability to be virtuous. There are glitches in the game code where giving an honest answer will result in losing honesty where giving the lie instead increases it. It takes a bit of trial and error to identify which conversations hold this trap.
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* MoralEventHorizon: Averted in-universe for the protagonist. Even if your virtue scores drop so low that even Hawkwind himself will tell you that "Thou may [sic] not ever become an Avatar", you can, in fact, redeem yourself and go to the other extreme, though that would take ''a lot'' of work.
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''Ultima IV: Quest of the Avatar'' was a 1985 video game. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, almost three decades later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[VideoGame/UltimaI evil Wizard Mondain]]. Dead. His [[VideoGame/UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[VideoGame/UltimaIII Exodus]]... destroyed. While there are still [[LockedInTheDungeon dungeons]] and RandomEncounters, there is NoAntagonist to fight. [[PostModernism Nothing for the people to hope for; no more heroes for them to emulate.]]

[[BalanceBetweenGoodAndEvil Can there be Good without an external Evil to fight]]? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]

A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Creator/ElectronicArts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in [=RPGs=].

to:

''Ultima IV: Quest of the Avatar'' was a 1985 video game. game, the fourth installment of the legendary ''Franchise/{{Ultima}}'' series. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it interface]]) that took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, almost three decades later, ''still'' hasn't really been replicated replicated, but has informed virtually every western-made RPG which [[WesternRPG Western-made RPG]] that came after.

after it.

In the MagicalLand of Britannia... all of the {{Big Bad}}s are dead. The [[VideoGame/UltimaI evil Wizard wizard Mondain]]. Dead. His [[VideoGame/UltimaII Apprentice apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[VideoGame/UltimaIII Exodus]]... destroyed. While there are still [[LockedInTheDungeon dungeons]] and RandomEncounters, there is NoAntagonist to fight. [[PostModernism Nothing for the people to hope for; no more heroes for them to emulate.]]

[[BalanceBetweenGoodAndEvil Can there be Good without an external Evil to fight]]? fight?]] The [[SorcererKing magical ruler ruler]] of Britannia, [[AuthorAvatar Lord British, British]], [[SummonEverymanHero summons the Stranger of old old]] who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Eight Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss.]] Abyss]]. Fulfill the [[TitleDrop Quest of The Avatar.]]

Avatar]].

A [[FreewareGames freeware]] {{freeware|Games}} version was distributed on the Internet in 1997. In 2011 Creator/ElectronicArts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in [=RPGs=].




!!This game has examples of:

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\n!!This ----
!!The
game has provides example examples of:
of following tropes:



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''Ultima IV: Quest of the Avatar'' was a 1985 video game. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

to:

''Ultima IV: Quest of the Avatar'' was a 1985 video game. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "role-playing video game" and turned it completely on its ear in a way that, over twenty-five years almost three decades later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.
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* ThreeStatSystem: Strength, Dexterity, and Intelligence, each tied to one of the Principles (Courage, Love, and Truth, respectively).
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''Ultima IV: Quest of the Avatar'' was a 1985 video game. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "RPG" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

to:

''Ultima IV: Quest of the Avatar'' was a 1985 video game. No one can deny that ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "RPG" "role-playing video game" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.
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changed my mind


** Though in the later games, this is averted, as they stop striving to be pure like the Avatar, instead becoming lazy and asking the Avatar to solve all their problems for them.
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** Though in the later games, this is averted, as they stop striving to be pure like the Avatar, instead becoming lazy and asking the Avatar to solve all their problems for them.
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* RandomEncounter: The Nes version does this in a sneaky way. As they aren't step based, they are time based. Meaning wait long enough on the overworld map in one spot a battle will start. Averted in the PC version as the encounters are not random at all.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GenderBender: For some odd reason in the NES port, Julia a woman companion, was replaced with "Julius" a burly looking male.
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None


* ArcNumber: '''8'''. There are ''eight'' virtues with ''eight'' shrines dedicated to them, ''eight'' character classes, ''eight'' major towns in Britannia, and ''eight'' dungeons with ''eight'' levels each.

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* ArcNumber: '''8'''. There are ''eight'' virtues with ''eight'' shrines dedicated to them, ''eight'' character classes, classes represented by ''eight'' recruitable [[NonPlayerCompanion companions]] (although there are only ''eight'' slots in the PlayerParty, including one for the Avatar), ''eight'' major towns in Britannia, and ''eight'' dungeons with ''eight'' levels each.

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-->-'''Lord British'''

''Ultima IV: Quest of the Avatar'' was an 1985 video game. No one can deny that ''UltimaIV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "RPG" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there are still [[LockedInTheDungeon dungeons]] and RandomEncounters, there is NoAntagonist to fight. [[PostModernism Nothing for the people to hope for; no more heroes for them to emulate.]]

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-->-'''Lord -->--'''Lord British'''

''Ultima IV: Quest of the Avatar'' was an a 1985 video game. No one can deny that ''UltimaIV'' ''Ultima IV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "RPG" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} [[VideoGame/UltimaI evil Wizard Mondain]]. Dead. His [[UltimaII [[VideoGame/UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII [[VideoGame/UltimaIII Exodus]]... destroyed. While there are still [[LockedInTheDungeon dungeons]] and RandomEncounters, there is NoAntagonist to fight. [[PostModernism Nothing for the people to hope for; no more heroes for them to emulate.]]



A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in [=RPGs=].

to:

A [[FreewareGames freeware]] version was distributed on the Internet in 1997. In 2011 Electronic Arts Creator/ElectronicArts began issuing C&D orders to people distributing it after 14 years of salutary neglect. This has caused some concern in the community, but the game remains legally free on [[http://www.gog.com/en/gamecard/ultima_4 Good Old Games]] and should be played by anyone with even a passing interest in [=RPGs=].



----

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----



** Sadly, played straight in the NES version. No monster you encounter in the game will run from you, forcing you to kill any monster you randomly encounter

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** Sadly, played straight in the NES version. No monster you encounter in the game will run from you, forcing you to kill any monster you randomly encounterencounter.



* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''{{Ultima I}}'') Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES version). It also drove your KarmaMeter (all of them!) to 0. Since many players at the time didn't realize there was a KarmaMeter...
* BroadStrokes: Looking back at the first three games, the events of them weren't...quite as described by ''UltimaIV''. TimeTravel may explain some of it, but by this time the general rules and definitions have solidified.
* DialogueTree: One of the earliest examples of the concept, in PC versions of UltimaIV one could have limited conversations with everyone in the towns. Later games would make it easier to come up with topics; this one made you type each one out. "Name" and "Job" were the common opening lines; and then later ArcWords tended to be important. The only three words that all [=NPCs=] were guaranteed to respond to were "Name" "Job" and "Health". Occasionally a NPC in their dialog would let slip a subject that you could then bring up to another NPC - which would reveal that subject him once you asked. Since this could lead to SequenceBreaking; later games made them spell out the conversation topics depending on what information flags you encountered.

to:

* ArtifactOfDoom: Mondain's Skull (remember, the villain from ''{{Ultima I}}'') ''VideoGame/UltimaI'') Using it would instantly wipe out every living thing in the player's current location, except for Lord British (even Lord British in the NES version). It also drove your KarmaMeter (all of them!) to 0. Since many players at the time didn't realize there was ''was'' a KarmaMeter...
* BroadStrokes: Looking back at the first three games, the events of them weren't...quite as described by ''UltimaIV''.''Ultima IV''. TimeTravel may explain some of it, but by this time the general rules and definitions have solidified.
* DialogueTree: One of the earliest examples of the concept, concept; in PC versions of UltimaIV ''Ultima IV'' one could have limited conversations with everyone in the towns. Later games would make it easier to come up with topics; this one made you type each one out. "Name" and "Job" were the common opening lines; and then later ArcWords tended to be important. The only three words that all [=NPCs=] were guaranteed to respond to were "Name" "Job" and "Health". Occasionally a an NPC in their dialog would let slip a subject that you could then bring up to another NPC - which would reveal that subject him once you asked. NPC. Since this could lead to SequenceBreaking; SequenceBreaking, later games made them spell out the conversation topics depending on what information flags you encountered.



* DungeonBypass The white stone is hidden up in the mountains north of Britain and to get to it you need to descend to the bottom level of a dungeon via a hidden entrance behind Lord British's castle, climb your way back up to an exit on the other side of the world, board a hot air balloon, and guide yourself to a landing space the size of a single tile with the wind-change spell. You can also just use the Blink spell (warp a distance on the world map) in the right spot and warp to it.

to:

* DungeonBypass DungeonBypass: The white stone is hidden up in the mountains north of Britain and to get to it you need to descend to the bottom level of a dungeon via a hidden entrance behind Lord British's castle, climb your way back up to an exit on the other side of the world, board a hot air balloon, and guide yourself to a landing space the size of a single tile with the wind-change spell. You can also just use the Blink spell (warp a distance on the world map) in the right spot and warp to it.



** Amusingly, Iolo did steal from you in ''VideoGame/UltimaI''

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** Amusingly, Iolo did steal from you in ''VideoGame/UltimaI''''VideoGame/UltimaI''.



* GuideDangIt: This game was very different at the time. There was no Gamefaqs.

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* GuideDangIt: This game was very different at the time. There was no Gamefaqs.Website/GameFAQs.



** The dialog file of a character that was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle (although the answer is spelled out for you by praying at the eight shrines, which is required to complete the game). This gave rise to the AscendedGlitch character Smith the talking horse, who appeared in several later Ultima games, always giving you important hints about the *previous* game.

to:

** The dialog file of a character that who was supposed to give you a hint to the final riddle was mistakenly removed from the game, leading to a number of people struggling through the game only to find themselves stuck on the last puzzle (although the answer is spelled out for you by praying at the eight shrines, which is required to complete the game). This gave rise to the AscendedGlitch character Smith the talking horse, who appeared in several later Ultima games, always giving you important hints about the *previous* game.



** In fact, just see the Trivia section.
* LighterAndSofter: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. Garriott realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.

to:

** In fact, just see the [[Trivia/UltimaIV Trivia section.
section]].
* LighterAndSofter: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. Garriott He realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.



* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the version released on an actual Nintendo console (NES) is a lot easier than the original.

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* NintendoHard: Of all the playtesters, only Richard Garriott himself actually ''finished'' the game before it was released. If you can complete the game without using internet spoilers, you deserve a ''medal''. Also, ironically, the version released on an actual Nintendo console (NES) the NES itself is a lot easier than the original.



* PurpleIsPowerful: In ''Forver'', Lady British's CoolCrown and [[PrettyInMink ermine-trimmed]] [[RequisiteRoyalRegalia robe]] are largely colored purple.

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* PurpleIsPowerful: In ''Forver'', ''Forever'', Lady British's CoolCrown and [[PrettyInMink ermine-trimmed]] [[RequisiteRoyalRegalia robe]] are largely colored purple.



* VirtueViceCodification: the Eight Sacred Virtues of Avatarhood form a simple model of virtue ethics.
* WideOpenSandbox: One of the first.

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* VirtueViceCodification: the The Eight Sacred Virtues of Avatarhood form a simple model of virtue ethics.
* WideOpenSandbox: One of the first.first.

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** Amusingly, Iolo did steal from you in ''VideoGame/UltimaI''
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In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there are still [[LockedInTheDungeon dungeons]] and random monsters, there is [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.

to:

In the MagicalLand of Britannia...all of the {{Big Bad}}s are dead. The [[{{UltimaI}} evil Wizard Mondain]]. Dead. His [[UltimaII Apprentice Minax]]. Dead. Their [[NinjaPirateZombieRobot child/demon/computer]]... thing, [[UltimaIII Exodus]]... destroyed. While there are still [[LockedInTheDungeon dungeons]] and random monsters, RandomEncounters, there is NoAntagonist to fight. [[PostModernism no goal anymore.]] Nothing for the people to hope for; no more heroes for them to emulate.
emulate.]]
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* NoAntagonist: Your quest is simply to prove yourself worthy of each of the eight virtues, something that's actually a lot harder without a villain to contrast yourself against.
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* PurpleIsPowerful: In ''Forver'', Lady British's CoolCrown and [[PrettyInMink ermine-trimmed]] [[RequisityRoyalRegalia robe]] are largely colored purple.

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* PurpleIsPowerful: In ''Forver'', Lady British's CoolCrown and [[PrettyInMink ermine-trimmed]] [[RequisityRoyalRegalia [[RequisiteRoyalRegalia robe]] are largely colored purple.

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The Moral Substitute is not about making the source works more moral.


In 2013, EA released a free-to-play MMORPG re-imagining of the game on mobile devices, called ''Ultima Forever: Quest of the Avatar''.



* TheHighQueen: In ''Forever'', Lord British is replaced with Lady British[[note]]due to rights issues, not RuleSixtyThree[[/note]].



* LighterAndSofter: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. Garriott realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.



* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. Garriott realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.


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* PurpleIsPowerful: In ''Forver'', Lady British's CoolCrown and [[PrettyInMink ermine-trimmed]] [[RequisityRoyalRegalia robe]] are largely colored purple.

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* AbsurdlyLowLevelCap: You start at level one and can progress up to a whopping level [[ArcNumber eight]]. Of course, this is the game where the KarmaMeter matters a lot more than the ExperienceMeter.

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* AbsurdlyLowLevelCap: You may start at the game anywhere from level one to three (depending on your class) and can progress up to a whopping level [[ArcNumber eight]]. Of course, this is the game where the KarmaMeter matters a lot more than the ExperienceMeter.ExperienceMeter, and don't assume that getting even to this level cap is going to be easy.

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Ultima IV: Quest of the Avatar was an 1985 video game. No one can deny that ''UltimaIV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "RPG" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.

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Ultima ''Ultima IV: Quest of the Avatar Avatar'' was an 1985 video game. No one can deny that ''UltimaIV'' was a masterpiece (even if modern gamers [[SeinfeldIsUnfunny are likely to wrestle, at best, with the interface]]), as it took the still-nascent concept of the "RPG" and turned it completely on its ear in a way that, over twenty-five years later, ''still'' hasn't really been replicated but informed virtually every western-made RPG which came after.


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* MergingTheBranches: You have eight possible party members but you can never recruit the one of the same class as yourself. Nevertheless, all eight are regarded the Companions of the Avatar in later installments.
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Can there be Good without an external Evil to fight? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]

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[[BalanceBetweenGoodAndEvil Can there be Good without an external Evil to fight? fight]]? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]
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* MonsterTown: Magincia has become this since its location has become so uninhabitable that every human [[spoiler:except for Katrina]] is either dead or has moved away. The monsters will only attack you if you attack them first, though.

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* MonsterTown: Magincia has become this since its location has become so uninhabitable that every human [[spoiler:except for Katrina]] is either dead or has moved away. The monsters will only attack you if you attack them first, though. ...except for Nate the Snake.

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* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.

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* TheMoralSubstitute: According to ''The Official Book of Ultima''. The concept for the game came about when Garriott noted MoralGuardians' response to the first 3 games. Garriott realized that while they were wrong for the most part, the StrawmanHasAPoint, and so the concept for the fourth game was born. This is one of the few examples of this trope where the series actually gained more depth and character because of it, rather than the opposite.
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Can there be Good without an external Evil to fight? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon}} The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]

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Can there be Good without an external Evil to fight? The magical ruler of Britannia, Lord British, summons the Stranger of old who defeated those evils with a very new, very different task. Become the Champion of Virtue for people to have a goal to achieve. Master the [[KarmaMeter 8 Virtues]] and find the Answer to this postmodern dilemma in [[GreatBigBookOfEverything The Codex of Wisdom]], located in [[TheVeryDefinitelyFinalDungeon}} [[TheVeryDefinitelyFinalDungeon The Great Stygian Abyss.]] Fulfill the [[TitleDrop Quest of The Avatar.]]

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