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** Mission 11 chronicles "Operation Torch", a desperate attempt by the UPL, or what's left of it, to seize control of the abandoned SETI facility deep behind enemy lines to transmit a distress signal. [[spoiler:Even this, however, proves to be a futile gesture as on top of being a glorified propaganda stunt by what remains of the UPL's chain of command to bolster morale, the generators meant to keep the transmitters online break down, placing Earth on the brink of oblivion.]]

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** Mission 11 chronicles "Operation Torch", a desperate attempt by the UPL, or what's left of it, to seize control of the abandoned SETI facility deep behind enemy lines to transmit a distress signal. [[spoiler:Even this, [[spoiler:It's revealed, however, proves to be a futile gesture as on top of being that even this was just a glorified propaganda stunt by what remains of the UPL's chain of command to bolster morale, as they had no expectations of it actually working. Moreover, the generators meant to keep the transmitters online break down, are destroyed, placing Earth on the brink of oblivion.]]



* HowTheMightyHaveFallen: By Mission 11, the once-powerful UPL has been reduced to scattered holdouts and a hodgepodge collection of mercenaries, army remnants and paramilitary units, with the rest of the military either dead or having abandoned their posts to save themselves.

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* HowTheMightyHaveFallen: By the time Mission 1 takes place, the UPL has been the dominant hegemon over Earth for generations, and seemingly on the verge of victory over the rest of humanity. By Mission 11, the once-powerful UPL it has been reduced to scattered holdouts and a hodgepodge collection of mercenaries, army remnants and paramilitary units, with the rest of the military either dead or having abandoned their posts to save themselves.themselves. The task force deployed for "Operation Torch" is pretty much ''all that's left'' under the UPL's direct command.
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** Mission 11 chronicles "Operation Torch", a desperate attempt by the UPL, or what's left of it, to seize control of the abandoned SETI facility deep behind enemy lines to transmit a distress signal. [[spoiler:Even this, however, proves to be a futile gesture as on top of being a glorified propaganda stunt by what remains of the UPL's chain of command to bolster morale, the generators meant to keep the transmitters online break down, placing Earth on the brink of oblivion.]]


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* HowTheMightyHaveFallen: By Mission 11, the once-powerful UPL has been reduced to scattered holdouts and a hodgepodge collection of mercenaries, army remnants and paramilitary units, with the rest of the military either dead or having abandoned their posts to save themselves.
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** Mission 9 is a desperate LastStand by a UPL force to try to ensure at least some colony ships have a chance of launching. [[spoiler: Mission 10 has you play as the Zerg and infiltrate and successfully destroy those same colony ships anyway]].
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Trope was cut/disambiguated due to cleanup


* BraveScot: The Routhe Tank's commander is a GutturalGrowler with a thick Scottish accent.

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* BraveScot: The Routhe Tank's commander is has a GutturalGrowler with raspy voice and a thick Scottish accent.
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** The prologue suggests that the Discord, the Protoss CivilWar on Aiur between the Conclave and those who would become the Nerezim, was the unintended consequence of [[spoiler:someone discovering [[NothingIsScarier an unspeakable entity]].]] It's implied that whatever they learned was so horrifying that the Conclave sought to bury all evidence of it.

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** The prologue suggests that the Discord, the Protoss CivilWar on Aiur between the Conclave and those who would become the Nerezim, Nerazim, was the unintended consequence of [[spoiler:someone discovering [[NothingIsScarier an unspeakable entity]].]] It's implied that whatever they learned was so horrifying that the Conclave sought to bury all evidence of it.

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* BenevolentAI: The UPL is shown utilizing AI to a considerable degree, none of which are hostile to humanity.

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* BenevolentAI: The UPL is shown utilizing AI to a considerable degree, from adjutants to fairly intelligent combat units, none of which are hostile to humanity.



* ExtremelyShortTimespan: Downplayed. The bulk of the campaign missions released so far, covering the Zerg invasion of Earth, take place in the course of little more than a ''week'', at best. Which underscores just how severe of a beating humanity has gotten.



* NicknamingTheEnemy: At no point are the Zerg or its spawn referred to as such by the UPL. Instead, they're called either "Xenomorphs" or "Roaches." Meanwhile, Slohr, the Cerebrate managing the invasion, is called "August." This is justified in that humanity at this point in time has no idea of what they're actually called, and are too busy trying to survive to care.

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* NicknamingTheEnemy: At no point are the Zerg or its spawn referred to as such by the UPL.UPL [[spoiler:unless playing as the Zerg]]. Instead, they're called either "Xenomorphs" or "Roaches." Meanwhile, Slohr, the Cerebrate managing the invasion, is called "August." This is justified in that humanity at this point in time has no idea of what they're actually called, and are too busy trying to survive to care.

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* TheAestheticsOfTechnology: Compared to the Terrans in vanilla ''Starcraft II'', the United Powers League can come off more archaic, deploying helicopters, conventional-looking tanks, and armored infantry that, while still futuristic, are more reminiscent of the modern day than anything else.

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* TheAestheticsOfTechnology: Compared to the Terrans in vanilla ''Starcraft II'', the United Powers League can come off more archaic, deploying helicopters, conventional-looking tanks, and armored infantry that, while still futuristic, are more reminiscent of the modern day than anything else. Even the [[PoweredArmor Z1 and Z2 exosuits]] look decidedly larger and bulkier than what the average Terran of the Koprulu Sector uses.
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* FacelessMooks: Apart from some named characters and the police militia, most of the UPL infantry wear face-concealing helmets. Oddly [[InvertedTrope Inverted]] with the Z1 exosuits and their hero variant the Z2s, as you can partially see the face of the former's wearers while the latter have a fully opaque yellow visor.
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* InSeriesNickname: Z1 power armors are referred to as "Battle Buddies" by UPL infantry on account of their relative toughness and ability to screen and provide heavy armor support for them in places that a tank might struggle to reach.

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* InSeriesNickname: Z1 power armors are referred to as "Battle Buddies" by UPL infantry on account of their relative toughness and ability to screen and provide heavy armor support for them in places that a tank might struggle to reach.reach or fit in.
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* InSeriesNickname: Z1 power armors are referred to as "Battle Buddies" by UPL infantry on account of their relative toughness and ability to screen and provide heavy armor support for them in places that a tank might struggle to reach.


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* MiniMecha: The Z1 and Z2 suits, which are designated as [[PoweredArmor Power Armor]], but unlike the Marine and Marauder/Firebat exosuits of Koprulu, they are bulky and armored enough to count as mechanical instead of biological units, and are built at the vehicle instead of infantry production structure.
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* HuskyRusskie: The operator of the [=TR-17=] self-propelled artillery has a fairly strong Russian accent.
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* BraveScot: The Routhe Tank's commander speaks with a strong Scottish accent and a rough voice.

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* BraveScot: The Routhe Tank's commander speaks is a GutturalGrowler with a strong thick Scottish accent and a rough voice.accent.

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* TheChainsOfCommanding: Admiral Hayes and Colonel Graves are among the only high-ranking UPL commanders who are painfully aware of how dire humanity's situation is, and bear the weight of sending men to die in nigh-futile counteroffensives.

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* TheChainsOfCommanding: Admiral Hayes and Colonel Graves are among the only high-ranking UPL commanders who are painfully aware of how dire humanity's situation is, and bear the weight of sending men to die in nigh-futile counteroffensives.costly counteroffensives that they both know are nigh-impossible to sustain.



* NicknamingTheEnemy: At no point are the Zerg or its spawn referred to as such by the UPL. Instead, they're called either "Xenomorphs" or "Roaches." Meanwhile, Slohr, the Cerebrate managing the invasion, is called "August." This is justified in that humanity at this point in time has no any idea of what they're actually called, and are too busy trying to survive.

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* NicknamingTheEnemy: At no point are the Zerg or its spawn referred to as such by the UPL. Instead, they're called either "Xenomorphs" or "Roaches." Meanwhile, Slohr, the Cerebrate managing the invasion, is called "August." This is justified in that humanity at this point in time has no any idea of what they're actually called, and are too busy trying to survive.survive to care.
* NintendoHard: On top of being generally long, the missions can be considerably difficult compared to the canon campaigns.



** The prologue suggests that the Discord, the Protoss CivilWar on Aiur between the Conclave and those who would become the Nerezim, was the unintended consequence of [[spoiler:someone discovering [[NothingIsScarier an unspeakable entity]].]]
* NintendoHard: On top of being generally long, the missions can be considerably difficult compared to the canon campaigns.

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** The prologue suggests that the Discord, the Protoss CivilWar on Aiur between the Conclave and those who would become the Nerezim, was the unintended consequence of [[spoiler:someone discovering [[NothingIsScarier an unspeakable entity]].]]
* NintendoHard: On top of being generally long,
]] It's implied that whatever they learned was so horrifying that the missions can be considerably difficult compared Conclave sought to the canon campaigns.bury all evidence of it.

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