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* ColourCodedForYourConvenience: Hospitals and their staff are colour-coded. Doctors wear white labcoats; nurses wear dark blue scrubs; assistants wear light blue vests; janitors wear brown dust coats. Diagnostic rooms have green-trimmed walls; treatment rooms have blue trim; hybrid rooms have purple; utilities have yellow.
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This is A, not a spoiler, and B, a mostly useless example because everything is hidden.


* AndNowForSomethingCompletelyDifferent: [[spoiler: The town of Duckworth-Upon-Bilge challenges you not to build a private hospital from scratch, but to expand and maintain a public hospital. This means you don't get money from diagnosis and treatments, or even vending machines, and instead have to fund your hospital by completing challenges.]]

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* AndNowForSomethingCompletelyDifferent: [[spoiler: The town of Duckworth-Upon-Bilge challenges you not to build a private hospital from scratch, but to expand and maintain a public hospital. This means you don't get money from diagnosis and treatments, or even vending machines, and instead have to fund your hospital by completing challenges.]]
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* HealingHands: One of the random perks doctors and nurses can have, which causes patients' health status to increase.


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* {{Pixellation}}: Used to censor people on the toilet or undergoing surgery. Also the main symptom of the disease "8-Bitten".


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* StylisticSuck: Cleverly done with patients suffering from "8-Bitten", a disease that causes them to appear pixellated. Far from just being a mosaic filter, patients even get downgraded walk cycles (with fewer frames than other people) and only 8 viewing angles - watch an 8-Bitten patient while turning the camera around and notice they will "snap" to a new angle every 45 degrees, exactly like in isometric games where the sprites are only drawn from a few specific angles. When treatment is unsuccessful, patients will still exhibit some of the symptoms, losing the blocky appearance but keeping the jerky walk cycle.
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* PercussiveMaintenance: How the janitors repair and upgrade machines - whacking them repeatedly with a wrench.

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* AndNowForSomethingCompletelyDifferent: [[spoiler: The town of Duckworth-Upon-Bilge challenges you not to build a private hospital from scratch, but to expand and maintain a public hospital. This means you don't get money from diagnosis and treatments, or even vending machines, and instead have to fund your hospital by completing challenges.]]



* VideoGameCrueltyPotential: The basis of treatment at your hospital. Most treatments are described as "painful" and look very much so. There's a machine that unscrews heads, another that torments patients with depressing images and a shower of cold water, and another that flails the patients around like a ragdoll to remove a stuck saucepan. And yeah, you're charging a ridiculous amount of money for this treatment. It's a veritable cruelty-potential manifestor for intelligent players.
* VideoGameCrueltyPunishment: However, if you force a patient to take a cure before they have completed diagnosis, you risk killing the patient instead, which will take a notch off your reputation.
* VideoGameTime: The in-game clock passes pretty quickly, with each day lasting about 4 seconds on normal speed, yet the staff and patients move around at a normal walking pace. This means that patients often spend over a hundred "days" in the hospital, from checking in to checking out (either literally or [[DeadlyEuphemism figuratively]]). However, rooms are constructed instantaneously, and putting up a new building takes a couple of in-game weeks (under a minute of real-world time).

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* VideoGameCrueltyPotential: The basis While your goal might be to cure patients, it's entirely possible to torture them instead. Want to give the entire hospital a single toilet so you can watch hordes of people queue up until they wet themselves? You can do that. Want to block patients in until they starve, dehydrate or die of their illness? You can do that. Want to send them for treatment at your hospital. Most treatments are described as "painful" and look very much so. There's a machine that unscrews heads, another that torments patients when the doctors have only the vaguest idea what's wrong with depressing images and a shower them? Well, it'll get them out of cold water, and another that flails the patients around like a ragdoll to remove a stuck saucepan. And yeah, you're charging a ridiculous amount of money for this treatment. It's a veritable cruelty-potential manifestor for intelligent players.
door quicker, one way or another...
* VideoGameCrueltyPunishment: However, if you force a every patient to take a death, failed cure before they have completed diagnosis, you risk killing the patient instead, which and rage-quit will take a notch off your reputation.
reputation. Do that for too long, and you won't attract patients, you won't be able to pay your bills, and your hospital will fail.
* VideoGameTime: The in-game clock passes pretty quickly, with each day lasting about 4 7 seconds on normal speed, yet the staff and patients move around at a normal walking pace. This means that patients often spend over a hundred "days" in the hospital, from checking in to checking out (either literally or [[DeadlyEuphemism figuratively]]). However, rooms are constructed instantaneously, and putting up a new building takes a couple of in-game weeks (under a minute (a couple of minutes of real-world time).
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* XRaySparks: Patients suffering from "Shock Horror" randomly emit bursts of electricity, causing them to appear momentarily as glowing skeletons.
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** Sir Nigel Bickleworth's personality is also a callback to a particular [[AmbiguouslyGay William McDuff]] from VideoGame/TheMovies, right down to his thespian background. Unsurprisingly, said game was by Lionhead Studios.

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** *** Sir Nigel Bickleworth's personality itself is also a callback CallBack to a particular [[AmbiguouslyGay William McDuff]] from VideoGame/TheMovies, right down to his thespian background. Unsurprisingly, said game was by Lionhead Studios.
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* AscendedFanboy: A number of the staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day[[http://fandom.wikia.com/articles/how-two-point-studios-made-two-point-hospital]]. Now they got to work on a spiritual successor with the creators of the original game.

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* AscendedFanboy: A number of the junior staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day[[http://fandom.wikia.com/articles/how-two-point-studios-made-two-point-hospital]]. Now they got to work on a spiritual successor with the creators of the original game.
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** Occasionally, the hospital announcer will call for "[[Film/BackToTheFuturePartII Doc Brown to the roof please]], that's Doc Brown to the roof."
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** Sir Nigel Bickleworth's personality is also a callback to a particular [[AmbiguouslyGay William McDuff]] from VideoGame/TheMovies, right down to his thespian background. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff.

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** Sir Nigel Bickleworth's personality is also a callback to a particular [[AmbiguouslyGay William McDuff]] from VideoGame/TheMovies, right down to his thespian background. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff. Studios.
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* AscendedFanboy: A number of the staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day. Now they get to work on a spiritual successor with the creators of the original game.

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* AscendedFanboy: A number of the staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day. day[[http://fandom.wikia.com/articles/how-two-point-studios-made-two-point-hospital]]. Now they get got to work on a spiritual successor with the creators of the original game.
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* AscendedFanboy: A number of the staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day. Now they get to work on a spiritual successor for the creators of the original game.

to:

* AscendedFanboy: A number of the staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day. Now they get to work on a spiritual successor for with the creators of the original game.
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* AscendedFanboy: A number of the staff that worked on Two Point Hospital were big fans of ''Theme Hospital'' back in the day. Now they get to work on a spiritual successor for the creators of the original game.
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** Sir Nigel Bickleworth's personality is also a callback to a particular William [=McDuff=] from VideoGame/TheMovies. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff.

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** Sir Nigel Bickleworth's personality is also a callback to a particular [[AmbiguouslyGay William [=McDuff=] McDuff]] from VideoGame/TheMovies.VideoGame/TheMovies, right down to his thespian background. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff.
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** Sir Nigel Bickleworth's personality is also a callback to a particular William McDuff from VideoGame/TheMovies. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff.

to:

** Sir Nigel Bickleworth's personality is also a callback to a particular William McDuff [=McDuff=] from VideoGame/TheMovies. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff.
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** Sir Nigel Bickleworth's personality is also a callback to a particular William McDuff from VideoGame/TheMovies. Unsurprisingly, said game was by Lionhead Studios, which was founded by the same ex-Bullfrog staff.
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** The title of the game itself is a shout-out to ''Series/TwinPeaks''.

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** The title of the game itself is doubles as a shout-out to ''Series/TwinPeaks''.
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''Two Point Hospital'' is a 2018 video game and spiritual successor to the 1997 game ''VideoGame/ThemeHospital'', sharing a similar cartoonish aesthetic and tongue-in-cheek sense of humour. Developed by Two Point Studios by former staff members from [[Creator/BullfrogProductions Bullfrog]], [[Creator/LionheadStudios Lionhead]] and Mucky Foot, ''Two Point Hospital'' is a SpaceManagementGame that puts you in the role of a hospital manager and challenges you to build and maintain a network of hospitals, treating patients with a range of bizarre ailments, from "mock star" (an irresistible compulsion to dress and perform like Music/FreddieMercury) to "light-headedness" (having a giant light-bulb for a head).

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''Two Point Hospital'' is a 2018 SpaceManagementGame video game and spiritual successor SpiritualSuccessor to the 1997 game ''VideoGame/ThemeHospital'', sharing a similar cartoonish aesthetic and tongue-in-cheek sense of humour. Developed by Two Point Studios by former staff members from [[Creator/BullfrogProductions Bullfrog]], [[Creator/LionheadStudios Lionhead]] and Mucky Foot, ''Two Point Hospital'' is a SpaceManagementGame that puts you in the role of a hospital manager and challenges you to build and maintain a network of hospitals, treating patients with a range of bizarre ailments, from "mock star" (an irresistible compulsion to dress and perform like Music/FreddieMercury) to "light-headedness" (having a giant light-bulb for a head).



The underlying gameplay, as in its spiritual predecessor and similar titles, is space-management. Each mission map is limited in space and usually can't comfortably fit everything, so you need to make sure to skimp on space as much as possible while keeping rooms roomy enough - otherwise everyone (including your employees) will get moody and leave. Narrow corridors and rooms without windows are likely to end up bankrupting you. On some levels you can also spend money to purchase extra adjacent buildings to expand your hospital. Of course, distance between the various facilities is very important: staff need to reach the toilets and staff rooms quickly so they can get back to their jobs more often, and patients don't want to spend forever walking the hallways between the various diagnosis and treatment rooms. Not to mention the fact that emergency situations occur often, in which you'll need to provide treatment to a lot of patients within a very short period of time, including the time it takes for them to disembark from a medical helicopter or ambulance and WALK to the treatment room, and wait in line for the nurse!

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The underlying gameplay, as in its spiritual predecessor and similar titles, is space-management. Each mission map is limited in space and usually can't comfortably fit everything, so you need to make sure to skimp on space as much as possible while keeping rooms roomy enough - -- otherwise everyone (including your employees) will get moody and leave. Narrow corridors and rooms without windows are likely to end up bankrupting you. On some levels you can also spend money to purchase extra adjacent buildings to expand your hospital. Of course, distance between the various facilities is very important: staff need to reach the toilets and staff rooms quickly so they can get back to their jobs more often, and patients don't want to spend forever walking the hallways between the various diagnosis and treatment rooms. Not to mention the fact that emergency situations occur often, in which you'll need to provide treatment to a lot of patients within a very short period of time, including the time it takes for them to disembark from a medical helicopter or ambulance and WALK to the treatment room, and wait in line for the nurse!





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** The title of the game itself is a shout-out to ''Series/TwinPeaks''.
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* ClassicallyTrainedExtra: Sir Nigel Bickleworth, one of the radio [=DJs=], is portrayed as a jobbing classically-trained actor reduced to hosting local radio. He sounds like a cross between Creator/RexHarrison in ''Film/MyFairLady'', and ''Series/{{Frasier}}'''s Gil Chesterton. He shows open contempt for both the listeners and [[MoneyDearBoy his job]], regularly complaining about the music he is forced to play, the advertisements he has to read, and casting aspersions on the intelligence of his audience.


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** One of Sir Nigel Bickleworth's radio interludes has him complaining about the terrible writing of a frozen peas advertisement he is forced to read out, parodying the famous Creator/OrsonWelles outtakes for a series of 1970 Findus frozen foods advertisements.

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* AnEntrepreneurIsYou: The game revolves around setting up a profitable hospital. While not as numbers-driven as some business sims (you can easily breeze through the first few towns without having to pay attention to anything besides how much money you have left), you will still need to juggle staff wages, loans, prices and operating costs to some extent.
* AnInteriorDesignerIsYou: You are able to decorate your hospital corridors and rooms with all sorts of decorative items, including posters, potted plants, artworks, and gadgets like radios and clocks. Most have no direct effect, but they do increase the attractiveness of the environment which in turn improves the mood of patients and staff.



* ScrewThisImOuttaHere: Keep your patients waiting too long, or deprive them of food, drink, warmth and entertainment while they wait, and they'll storm out in anger, denting your reputation in the process.



** Swindles Bank (one of three banks that provide loans to cash-strapped hospitals) has a two-headed griffon in a ring of circular dots as its logo, a clear parody of the now-defunct [[https://en.wikipedia.org/wiki/Midland_Bank Midland Bank]].

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** Swindles Bank (one of three banks that provide loans to cash-strapped hospitals) has a two-headed griffon in a ring of circular dots as its logo, a clear parody of the now-defunct [[https://en.wikipedia.org/wiki/Midland_Bank Midland Bank]]. This also counts as a shout-out to ''VideoGame/ThemePark'', the UK edition of which was sponsored by Midland Bank and [[ProductPlacement prominently featured the logo]].


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* VideoGameTime: The in-game clock passes pretty quickly, with each day lasting about 4 seconds on normal speed, yet the staff and patients move around at a normal walking pace. This means that patients often spend over a hundred "days" in the hospital, from checking in to checking out (either literally or [[DeadlyEuphemism figuratively]]). However, rooms are constructed instantaneously, and putting up a new building takes a couple of in-game weeks (under a minute of real-world time).
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** Swindles Bank (one of three banks that provide loans to cash-strapped hospitals) has a two-headed griffon in a ring of circular dots as its logo, a clear parody of the now-defunct [[https://en.wikipedia.org/wiki/Midland_Bank Midland Bank]].
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* PictorialSpeechBubble: The most urgent status of your patients and staff members is communicated by a pictorial speech bubble floating above their head (hungry, thirsty, tired, bored, needing the toilet, needing a break, health level, etc.). More detail can be discovered by clicking on the person.

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* EveryoneHatesMimes: The medical condition "Mime Crisis" gives patients the classic white face and stripey jumper, and they stagger around the corridors miming as if walking into a strong wind. A trip to the psychiatrist fixes them right up.



** The illnesses "Mock Star" and "Night Fever" have patients dressing and behaving like Music/FreddieMercury in his iconic 80s-era yellow jacket, and Creator/JohnTravolta in ''Film/SaturdayNightFever'' respectively.
** Patients coming in with a saucepan stuck on their head have it removed in the "[[Film/PansLabyrinth Pans Lab]]".
** One of the illnesses is named "[[Literature/HarryPotter Bogwarts]]". The FlavorText suggests that as well as being cured by a visit to the pharmacy, it could also be cured "by witchcraft".
** The illness "Mucky Feet" is named in tribute to Mucky Foot, the studio that was set up by former Bullfrog employees and which developed ''VideoGame/{{Startopia}}'', another SpaceManagementGame.

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** The illnesses and clinics, as well as having PunnyNames, also have shout-outs to various media:
***
"Mock Star" and "Night Fever" have patients dressing dress and behaving behave like Music/FreddieMercury in his iconic 80s-era yellow jacket, jacket. The FlavorText describes sufferers as "sadly [[Music/{{Queen}} ga-ga]]".
*** "Night Fever" patients dress
and behave like Creator/JohnTravolta in ''Film/SaturdayNightFever'' respectively.
**
''Film/SaturdayNightFever''.
***
Patients coming in with a saucepan stuck on their head ("Pandemic") have it removed in the "[[Film/PansLabyrinth Pans Lab]]".
** One of the illnesses is named *** "[[Literature/HarryPotter Bogwarts]]". The FlavorText suggests that as well as being cured by a visit to the pharmacy, it could also be cured "by witchcraft".
** *** "[[Film/ThisIsSpinalTap Spinal Bap]]".
*** "[[VideoGame/TimeCrisis Mime Crisis]]".
***
The illness "Mucky Feet" is named in tribute to Mucky Foot, the studio that was set up by former Bullfrog employees and which developed ''VideoGame/{{Startopia}}'', another SpaceManagementGame.SpaceManagementGame.
*** A disease that drains the patient entirely of colour, leaving them monochrome, is called "[[Series/GreysAnatomy Grey Anatomy]]".



* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... pertinent areas.

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* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... [[PottyDance pertinent areas.areas]]. Leave it too late, and your janitors will be mopping up yellow puddles.



* VideoGameCrueltyPunishment: However, if you force a patient to take a cure before s/he has completed diagnosis, you risk killing the patient instead, which will take a notch off your reputation.

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* VideoGameCrueltyPunishment: However, if you force a patient to take a cure before s/he has they have completed diagnosis, you risk killing the patient instead, which will take a notch off your reputation.
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* TimedMission: A couple of varieties. You will occasionally get emergency cases, where multiple patients all suffering the same malady arrive at once, and must be treated within a certain time period (thankfully they don't need to go through the diagnostic process, and you only need to cure more than half to succeed). At other times, you will receive a timed challenge from a staff member to improve something about the hospital, such as curing a certain number of patients, avoiding any deaths, or increasing the attractiveness of the hospital or a particular room. Thankfully, both emergencies and staff missions are optional.

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** The illness "Mucky Feet" is named in tribute to Mucky Foot, the studio that was set up by former Bullfrog employees and which developed VideoGame/{{Startopia}}, another SpaceManagementGame.

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** The illness "Mucky Feet" is named in tribute to Mucky Foot, the studio that was set up by former Bullfrog employees and which developed VideoGame/{{Startopia}}, ''VideoGame/{{Startopia}}'', another SpaceManagementGame.


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** The arcade machine, one of the unlockable items of furniture, is clearly playing a game of ''VideoGame/SonicMania'' - the title screen music plays faintly when the machine is in use, and the screen shows Sonic running through the Flying Battery Zone. Being published by Creator/{{Sega}} allowed for this little easter egg.
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** One of the illnesses is named "[[Literature/HarryPotter Bogwarts]]". The FlavorText suggests that as well as being cured by a visit to the pharmacy, it could also be cured "by witchcraft".
** The illness "Mucky Feet" is named in tribute to Mucky Foot, the studio that was set up by former Bullfrog employees and which developed VideoGame/{{Startopia}}, another SpaceManagementGame.
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* SpiritualSuccessor: To 1997's ''VideoGame/ThemeHospital''; several members of the development team worked on the original game. ''Two Point Hospital'' has a lot of the same mechanics, but expands and improves on them in numerous ways, such as being able to train all members of staff and not just doctors, and being able to go back to previous hospitals to continue running and expanding them.
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* WeaponsThatSuck: Patients who die in your hospitals come back as ghosts that spook other patients and staff. Getting rid of them requires a janitor with the ghost-catching skill; they remove the annoying spectres with a hand-held vacuum cleaner.
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Released on 30th August 2018 for PC on UsefulNotes/{{Steam}}.
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Created basic article

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''Two Point Hospital'' is a 2018 video game and spiritual successor to the 1997 game ''VideoGame/ThemeHospital'', sharing a similar cartoonish aesthetic and tongue-in-cheek sense of humour. Developed by Two Point Studios by former staff members from [[Creator/BullfrogProductions Bullfrog]], [[Creator/LionheadStudios Lionhead]] and Mucky Foot, ''Two Point Hospital'' is a SpaceManagementGame that puts you in the role of a hospital manager and challenges you to build and maintain a network of hospitals, treating patients with a range of bizarre ailments, from "mock star" (an irresistible compulsion to dress and perform like Music/FreddieMercury) to "light-headedness" (having a giant light-bulb for a head).

As you progress you unlock new towns, each in need of a new hospital and each with their own particular challenges and quirks. In each hospital you will have to build diagnosis and treatment rooms, as well as providing facilities, refreshments and entertainment for the staff and patients to keep them comfortable and happy. As you progress, you will need to add training facilities, research departments and even marketing teams to attract patients and potential employees.

The underlying gameplay, as in its spiritual predecessor and similar titles, is space-management. Each mission map is limited in space and usually can't comfortably fit everything, so you need to make sure to skimp on space as much as possible while keeping rooms roomy enough - otherwise everyone (including your employees) will get moody and leave. Narrow corridors and rooms without windows are likely to end up bankrupting you. On some levels you can also spend money to purchase extra adjacent buildings to expand your hospital. Of course, distance between the various facilities is very important: staff need to reach the toilets and staff rooms quickly so they can get back to their jobs more often, and patients don't want to spend forever walking the hallways between the various diagnosis and treatment rooms. Not to mention the fact that emergency situations occur often, in which you'll need to provide treatment to a lot of patients within a very short period of time, including the time it takes for them to disembark from a medical helicopter or ambulance and WALK to the treatment room, and wait in line for the nurse!

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!!Tropes Used:

* AnnouncerChatter: As in ''Theme Hospital'', the receptionist will frequently announce the need for staff in a particular area of the hospital, as well as providing a few snarky comments from time to time. ''Two Point Hospital'' also adds a couple of radio [=DJs=] who burble away about various things between songs.
* BlackComedy: The entire game.
* BottomlessBladder: Averted. You have to build toilets for your patients and employees.
* ExplosiveInstrumentation: Poorly-maintained medical equipment in the game will explode when shaken. The hospital itself, however, is largely earthquake-proof, though earthquakes do cause plaster debris to rain from the ceiling.
* FreudianCouch: Used in all psychiatric therapies.
* InstantBandages: Patients with various broken bones come in already wearing bandages and casts. The treatment is a stretch in traction, followed by removal of the bandages using a silly machine.
* PunnyName:
** Nearly every single disease in the game.
** The title of the game itself has a clever double meaning. Not only is it a spiritual successor to ''VideoGame/ThemeHospital'', making it a kind of "Theme Hospital 2.0", but graphical advances mean that the IsometricProjection of ''Theme Hospital'' is now replaced with true 3D graphics in '''two-point''' perspective.
* RealTimeWithPause: Though this is a real-time strategy game, you are able to slow down and pause the game to build rooms, move around staff and perform other activities. Some actions, such as building on a new plot of land or upgrading a machine still have to take place in real-time.
* ScreenShake: During the frequent, powerful earthquakes of England.
* ShoutOut:
** The illnesses "Mock Star" and "Night Fever" have patients dressing and behaving like Music/FreddieMercury in his iconic 80s-era yellow jacket, and Creator/JohnTravolta in ''Film/SaturdayNightFever'' respectively.
** Patients coming in with a saucepan stuck on their head have it removed in the "[[Film/PansLabyrinth Pans Lab]]".
** One of the guest trainers in diagnostic medicine is named "[[Series/HouseMD Dr. Gregory Mouse]]".
* TheShrink: Psychiatry is one of the specialisms that doctors can have. The patient lies on a FreudianCouch.
* SlidingScaleOfGenderInequality: While ''Theme Hospital'' had ''only'' male doctors and handymen, and ''only'' female nurses and receptionists, ''Two Point Hospital'' redresses the balance with male and female staff members in every role.
* StuffBlowingUp: Earthquakes can damage your equipment, and they can explode.
* ToiletHumor: When the, ahem, call of nature gets too urgent for a character, they will usually dash towards the nearest bathroom with their hands clutching their... pertinent areas.
* VideoGameCrueltyPotential: The basis of treatment at your hospital. Most treatments are described as "painful" and look very much so. There's a machine that unscrews heads, another that torments patients with depressing images and a shower of cold water, and another that flails the patients around like a ragdoll to remove a stuck saucepan. And yeah, you're charging a ridiculous amount of money for this treatment. It's a veritable cruelty-potential manifestor for intelligent players.
* VideoGameCrueltyPunishment: However, if you force a patient to take a cure before s/he has completed diagnosis, you risk killing the patient instead, which will take a notch off your reputation.
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