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* TheCavalry: You can get to do this with the Forsaken Assault superweapon, unlocked by capturing a Forsaken Command Bunker, which calls in a team of elite Forsaken Warriors and Skirmishers that emerge underground anywhere on the map.

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* TheCavalry: You can get to do this with the Forsaken Assault superweapon, Ambush support power, unlocked by capturing a Forsaken Command Bunker, which calls in a team of elite Forsaken Warriors and Skirmishers that emerge underground anywhere on the map.
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* WhatHappenedToTheMouse: The mutants are in the backstory and appear as a neutral tech faction in skirmish but don't make any appearances in the campaign. The campaign designer says this isn't purposeful but that he [[JustForPun "forgot" them]] and further explanations [[http://www.ppmforums.com/viewtopic.php?t=42890 here]] clarify that there are far less mutants in ''Twisted Insurrection'' due to GDI's failure to liberate as many of them from Nod's experimental camps. The fates of James Solomon and Michael [=McNeil=] are also left ambiguous (as they may be explored in the Twisted Dawn campaigns), but WordOfGod has clarified [[http://www.ppmforums.com/viewtopic.php?p=552299#552299 here]] that [[Videogame/CommandandConquerRenegade Nick "Havoc" Parker]] died in the Nod temple in Cairo.

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* WhatHappenedToTheMouse: The mutants are in the backstory and appear as a neutral tech faction in skirmish but don't make any appearances in the campaign. The campaign designer says this isn't purposeful but that he [[JustForPun [[{{Pun}} "forgot" them]] and further explanations [[http://www.ppmforums.com/viewtopic.php?t=42890 here]] clarify that there are far less mutants in ''Twisted Insurrection'' due to GDI's failure to liberate as many of them from Nod's experimental camps. The fates of James Solomon and Michael [=McNeil=] are also left ambiguous (as they may be explored in the Twisted Dawn campaigns), but WordOfGod has clarified [[http://www.ppmforums.com/viewtopic.php?p=552299#552299 here]] that [[Videogame/CommandandConquerRenegade Nick "Havoc" Parker]] died in the Nod temple in Cairo.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: Often an objective of Nod missions as they reinforce their rule over the globe.
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* ArbitraryMinimumRange: Many artillery units are helpless against enemies that manage to approach them, with the biggest example being the [=GloboTech=] Artillery Battery, whose range is the longest in the game, and whose minimum range is comparable to the maximum range of various other artillery units.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: Many artillery units are helpless against enemies that manage to approach them, with the biggest example being the [=GloboTech=] Artillery Battery, whose range is the longest in the game, and whose minimum range is comparable to the maximum range of various other artillery units.
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FalseFlagOperation: In the Nod mission Chameleon Betrayal, you commandeer GDI vehicles and use them to destroy a Globotech facility. It ends up [[spoiler:causing [=GloboTech=] and GDI to turn on each other]].

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* FalseFlagOperation: In the Nod mission Chameleon Betrayal, you commandeer GDI vehicles and use them to destroy a Globotech facility. It ends up [[spoiler:causing [=GloboTech=] and GDI to turn on each other]].
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* StrategicAssetCaptureMechanic: The game has several buildings owned by the [[NeutralsCrittersAndCreeps Neutral]] Forsaken faction, all of which allow the hiring of mercenaries of various types (infantry, vehicles, and "high-tech units") when they aren't defensive emplacements. The Command Bunker grants a SupportPower in the form of an Ambush in addition to its hiring abilities. There's also the [=GlobalTech=] Construction Outpost, which allows you to build around it once captured.

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