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** Turrican originally began development as a Commodore 64 game by Rainbow Arts. Factor 5, who were working on the Amiga version, originally planned their version as a straight port, but then they decided to make it an original game inspired by the C64 version.
** Turrican 2 was developed the same way as well, only this time the Amiga version was the original and the C64 version was the adaptation.
** Similarly Super Turrican was released for consoles in two versions. While the NES version handled by Rainbow Arts, the SNES version was done by Factor 5.

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** Turrican ''Turrican'' originally began development as a Commodore 64 game by Rainbow Arts. Factor 5, who were working on the Amiga version, originally planned their version as a straight port, but then they decided to make it an original game inspired by the C64 version.
** Turrican 2 ''Turrican 2'' was developed the same way as well, only this time the Amiga version was the original and the C64 version was the adaptation.
** Similarly Super Turrican ''Super Turrican'' was released for consoles in two versions. While the NES version handled by Rainbow Arts, the SNES version was done by Factor 5.
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Replaced dead link


* ExcusePlot: Most of the series. Why does Morgul the god of nightmares have a robot army? We didn't ask and neither should you.

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* ExcusePlot: Most of the series. In the Amiga manual to the first game: Why does Morgul Morgul, the god of nightmares have a robot army? We didn't ask and neither should you.



* MultipleChoicePast: The manual for [[http://www.lemonamiga.com/games/docs.php?id=1693 the Amiga version]] of ''Turrican'' describes the main villain, MORGUL, as an ancient creature that spreads nightmares, and it makes it sound like the game is in a fantasy setting. However, [[http://www.retrogameguide.com/games/Genesis-Turrican/ the Genesis version's manual]] talks about space colonies and mutants and describes MORGUL as a computer. (This one is more in keeping with the actual game.) The former falls under CanonDiscontinuity as the latter description is used for ''Flashback'''s description of the first game.

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* MultipleChoicePast: The manual for [[http://www.lemonamiga.com/games/docs.php?id=1693 the Amiga version]] of ''Turrican'' describes the main villain, MORGUL, Morgul, as an ancient creature that spreads nightmares, and it makes it sound like the game is in a fantasy setting. However, [[http://www.retrogameguide.com/games/Genesis-Turrican/ [[https://www.retrogames.cz/manualy/Genesis/Turrican_-_Genesis_-_Manual.pdf the Genesis version's manual]] talks about space colonies and mutants and describes MORGUL as a computer. (This one is more in keeping with the actual game.) The former falls under CanonDiscontinuity as the latter description is used for ''Flashback'''s description of the first game.
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''Turrican'' is a video game series that got started by Manfred Trenz. The original entry was first released on the Platform/{{Commodore 64}}, and then its successor, the UsefulNotes/{{Amiga}}.

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''Turrican'' is a video game series that got started by Manfred Trenz. The original entry was first released on the Platform/{{Commodore 64}}, and then its successor, the UsefulNotes/{{Amiga}}.Platform/{{Amiga}}.
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''Turrican'' is a video game series that got started by Manfred Trenz. The original entry was first released on the UsefulNotes/{{Commodore 64}}, and then its successor, the UsefulNotes/{{Amiga}}.

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''Turrican'' is a video game series that got started by Manfred Trenz. The original entry was first released on the UsefulNotes/{{Commodore Platform/{{Commodore 64}}, and then its successor, the UsefulNotes/{{Amiga}}.
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* FlameSpewerObstacle: In ''Mega Turrican'', there are certain spot in the ground that fire flames. They're indicated by the said spots emitting smoke.

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TRS cleanup: not enough context


* CameraScrew: Most of the games tend to focus the camera behind the player. Especially prevalent in the NES ''Super Turrican''. Averted in ''Super Turrican 2'', where the camera focuses slightly in front of the player.

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moved skippable boss to optional boss as the player has to deliberately go out of their way to find them.. so "optional" is accurate


* ItsAllUpstairsFromHere: The last section before the final boss will always require a vertical ascent up a dozen screens. Noticeably absent in ''Super Turrican 2''.

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* ItsAllUpstairsFromHere: The last section before the final boss will always require a vertical ascent up a dozen screens.tower of some kind. Noticeably absent in ''Super Turrican 2''.



* TheMaze: World 4 in ''Turrican'' is a massive three part maze with creepy ambient sound instead of SugarWiki/AwesomeMusic featured everywhere else. Power-ups are much harder to find, and dozens of pixel-perfect (and sometimes entirely illogical) jumps are required to reach the exit. All of the [[WombLevel womb levels]] in the sequels have similar length and difficulty, but later entries are more forgiving by having an Exit arrow appear if you get lost.

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* TheMaze: World 4 in ''Turrican'' is a massive three part maze with creepy ambient sound instead of SugarWiki/AwesomeMusic featured everywhere else. Power-ups are much harder to find, and dozens of pixel-perfect (and sometimes entirely illogical) jumps are required to reach the exit. All of the [[WombLevel womb levels]] in the sequels have similar length and difficulty, but later entries are more forgiving by having an Exit flashing "Exit" arrow appear if you get lost.



* OptionalBoss: ''Turrican'' level 1-3 has a boss in the middle route, but it's easy to miss if the player simply follows the ground route. It does cover one possible means to reach bonuses at the top of the area.

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* OptionalBoss: ''Turrican'' level 1-3 has a boss in the middle route, but it's easy to miss if the player simply follows the ground route. It does cover one possible means to reach bonuses at the top of the area. ''Turrican II'' has a sort of flying saucer on stage 1-2 which you have to go out of your way to fight. However, if you do, you are rewarded with 2 extra lives when you kill him. In addition, it's possible to miss the dragon boss on 4-1 entirely.



*** ''Turrican 2'' has a drone flying past your ship in one of the flying levels with a banner saying, "Katakis Lives!"
*** ''Super Turrican'' (SNES version) also took place on a planet called Katakis.
* SkippableBoss: ''Turrican II'' has a sort of flying saucer on stage 1-2 which you have to go out of your way to fight. However, if you do, you are rewarded with 4 extra lives when you kill him.

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*** Some versions of ''Turrican 2'' has have a drone flying past your ship in one of at the flying levels end of level 3-2 with a banner saying, "Katakis Lives!"
Lives!" if you shoot a particular item earlier in the level
*** ''Super Turrican'' (SNES version) also took place on a planet called Katakis.
* SkippableBoss: ''Turrican II'' has a sort of flying saucer on stage 1-2 which you have to go out of your way to fight. However, if you do, you are rewarded with 4 extra lives when you kill him.
Katakis.
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* RespawnOnTheSpot: After closing and restoring the main display, the player is placed where he died (or in a safe location if he fell off map). Enemies are cleared during the screen transition.
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Improve Metroidvania description


* {{Metroidvania}}: Not necessarily one, but close. You proceed through levels in a linear fashion, but there's lots of different paths and secrets to find like giant power up boxes and groups of extra lives. ''Mega Turrican/Turrican 3'' ''Super Turrican 2's'' levels were nothing but linear, though.

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* {{Metroidvania}}: Not necessarily one, but close. You proceed definitely shows the Metroid influence Trenz has acknowledged. While player proceeds through levels each level in turn with no back tracking to previous levels, within a linear fashion, but given level there's lots of different paths to take to the end and secrets to find like giant power up boxes and groups of extra lives. lives, making each one a mini-Metroidvania. ''Mega Turrican/Turrican 3'' and ''Super Turrican 2's'' levels were nothing but are much more linear, though.



* NintendoHard: Every one of this series' installments is either pretty close to this, or '''purely this''', no matter whether this is an official game or a fan remake.

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* NintendoHard: Every one of this series' installments is either pretty close to this, or '''purely this''', ''purely this'', no matter whether this is an official game or a fan remake.
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* ''Turrican'' (Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Mega Drive/Genesis, TurboGrafx-16, Game Boy)

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* ''Turrican'' (Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Mega Drive/Genesis, TurboGrafx-16, [=TurboGrafx=]-16, Game Boy)
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First game was also ported to TG-16, though only released in the US.


* ''Turrican'' (Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Mega Drive/Genesis, Game Boy)

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* ''Turrican'' (Commodore 64, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Mega Drive/Genesis, TurboGrafx-16, Game Boy)
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* OptionalBoss: ''Turrican'' level 1-3 has a boss in the middle route, but it's easy to miss if the player simply follows the ground route. It does cover one possible means to reach bonuses at the top of the area.
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See also ''VideoGame/RenderingRangerR2'', a similar 90s video game from the same developers.
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The series borrows elements of ''Franchise/SuperMarioBros'', ''Videogame/{{Contra}}'', ''Videogame/{{Metroid}}'' and ''Psycho-Nics Oscar''. The games were developed by the now defunct company Rainbow Arts. The levels themselves were massive with lots of secrets to find, like hidden power-up blocks and extra lives. Also, bosses at times didn't necessarily appear at the end of levels. They would show up in the middle of levels, and even the beginning at times. It also has an awesome soundtrack.

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The series borrows elements of ''Franchise/SuperMarioBros'', ''Videogame/{{Contra}}'', ''Videogame/{{Metroid}}'' and ''Psycho-Nics Oscar''.''VideoGame/PsychoNicsOscar''. The games were developed by the now defunct company Rainbow Arts. The levels themselves were massive with lots of secrets to find, like hidden power-up blocks and extra lives. Also, bosses at times didn't necessarily appear at the end of levels. They would show up in the middle of levels, and even the beginning at times. It also has an awesome soundtrack.

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* ChainsawGood: Wheel mode in the first two games is very much this.

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* ChainsawGood: Wheel mode in the first two games is very much this. The FinalBoss of ''Super Turrican 2'' also has chainsaws for hands.
* CirclingBirdies: Happens to Bren on stage 2-2 after standing on a collapsing lift platform.



* DenserAndWackier: The first game was mostly straightforward in its aesthetics, while the second game features some wackier enemies and moments of humor in mid-level cutscenes.



* OneHitKill: 2-2's boss in ''Turrican II'' has a move where it tries to grab Bren. If it grabs him, it's a one-way trip to the [[BottomlessPits death barrier]].



* PostDefeatExplosionChain: Bosses are wracked by a chain explosions upon destruction.

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* PostDefeatExplosionChain: Bosses are wracked by a chain explosions upon destruction. This also happens to whoever's in the Turrican suit when they run out of energy, too.



** ''Turrican 2'' has a drone flying past your ship in one of the flying levels with a banner saying, "Katakis Lives!"



** ''Super Turrican'' (SNES version) also took place on a planet called Katakis. In both cases, Katakis is an ''VideoGame/RType'' clone Manfred Trenz worked on.

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** Several of them to ''VideoGame/{{RType}}'' as well as ''Katakis'', a clone of the aforementioned game that Manfred Trenz worked on:
*** When taking off for the UnexpectedShmupLevel, a Force Device can be seen suspended from the ceiling of the hangar.
*** ''Turrican 2'' has a drone flying past your ship in one of the flying levels with a banner saying, "Katakis Lives!"
***
''Super Turrican'' (SNES version) also took place on a planet called Katakis. In both cases, Katakis is an ''VideoGame/RType'' clone Manfred Trenz worked on.Katakis.



* ASpaceMarineIsYou

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* ASpaceMarineIsYouASpaceMarineIsYou: Bren from the second and third games starts as an ordinary UPFF soldier and, by sheer luck, survives to become the biggest thorn in The Machine's side.

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* AdvancingBossOfDoom: Quite a few of them. One boss in the first game doesn't even attack, simply advancing forward in a [[RushBoss damage race to kill it before it kills you]].



* AntiFrustrationFeatures: Dying to a boss in the first game respawns you without a transition screen, though the usual death penalties still apply.



* MultipleChoicePast: The manual for [[http://www.lemonamiga.com/games/docs.php?id=1693 the Amiga version]] of ''Turrican'' describes the main villain, MORGUL, as an ancient creature that spreads nightmares, and it makes it sound like the game is in a fantasy setting. However, [[http://www.retrogameguide.com/games/Genesis-Turrican/ the Genesis version's manual]] talks about space colonies and mutants and describes MORGUL as a computer. (This one is more in keeping with the actual game.)

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* MultipleChoicePast: The manual for [[http://www.lemonamiga.com/games/docs.php?id=1693 the Amiga version]] of ''Turrican'' describes the main villain, MORGUL, as an ancient creature that spreads nightmares, and it makes it sound like the game is in a fantasy setting. However, [[http://www.retrogameguide.com/games/Genesis-Turrican/ the Genesis version's manual]] talks about space colonies and mutants and describes MORGUL as a computer. (This one is more in keeping with the actual game.)) The former falls under CanonDiscontinuity as the latter description is used for ''Flashback'''s description of the first game.



* RecurringBoss: A couple of games have some bosses from previous games, such as the Monolith boss.

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* RecurringBoss: A couple of games have some bosses from previous games, such as the Monolith boss. The giant fist appears in every game.

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* BishounenLine: A series-spanning example with BigBad The Machine. In his first two final boss appearances he's bigger than the screen, but in the honest-to-goodness final showdown in ''Super Turrican 2'', he's the size of the protagonist yet somehow twice as hard to dodge and able to absorb considerably more damage than before. Possibly justified in that the former appearances are robots he's controlling.

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* BishounenLine: A series-spanning example with BigBad The Machine. In his first two final boss appearances he's bigger than the screen, but in the honest-to-goodness his final showdown appearance in ''Super Turrican 2'', he's the size of the protagonist yet somehow twice as hard to dodge and able to absorb considerably more damage than before. Possibly justified in that the former appearances are robots he's controlling.



%%* DamselInDistress: Juko in ''Turrican 3''.

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%%* * DamselInDistress: Juko in ''Turrican 3''.3'' becomes one during one of The Machine's assaults.



* {{Expy}}: The Machine is clearly based on Galactus. They look exactly alike.

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* {{Expy}}: The Machine is clearly based on Galactus. They look exactly alike.an obvious ComicBook/{{Galactus}} spoof, from the purple armor to the jawline.



* HumongousMecha: Some of the bosses.

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* HumongousMecha: Some of A common boss archetype throughout the bosses.series.



* OutrunTheFireball: The FinalBoss of ''Super Turrican 2'' sees both you and The Machine (the latter in a walker mech) doing this while fighting.



* PurpleIsPowerful: The Machine wears purple armor and is extremely dangerous, his machines serving as the final bosses of most of the games.

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* PurpleIsPowerful: The Machine wears purple armor and is extremely dangerous, his machines and himself serving as the final bosses of most of the games.



* SeriesFinale: ''Super Turrican 2'' effectively closes the book on the war against The Machine, with him getting caught in the explosion of his flagship thanks to the player making sure he can't escape.



* TimedMission: Super Turrican (NES game) is the only game with no time limit.

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* TimedMission: Super Turrican (NES game) is the only game with no time limit. The time limit is also turned off for the final boss of ''Super Turrican 2''.

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cut trope


* ScifiWritersHaveNoSenseOfScale: The intro for ''Turrican 3'' states that "Eons have passed since mankind last heard of the evil Machine". Which would mean that Bren [=McGuire=], [[YouGottaHaveBlueHair purple haired]] protagonist from the previous game is now billions of years old. The writers should probably just have said "Ages have passed..."

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* ScifiWritersHaveNoSenseOfScale: The intro for ''Turrican 3'' states that "Eons have passed since mankind last heard of the evil Machine". Which would mean that Bren [=McGuire=], [[YouGottaHaveBlueHair purple haired]] haired protagonist from the previous game is now billions of years old. The writers should probably just have said "Ages have passed..."



* [[YouGottaHaveBlueHair You Gotta Have Purple Hair]]: Bren [=McGuire=].
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* ClothesMakeTheSuperman: [[FridgeLogic If the crew in the intro of ''Turrican II'' had one-man-army super suits on board, why didn't anyone put them on during the (narrated) lengthy wait between the arrival of the enemy battleship and the boarding?]]
Tabs MOD

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* ChainReactionDestruction: Bosses are wracked by a chain explosions upon destruction.


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* PostDefeatExplosionChain: Bosses are wracked by a chain explosions upon destruction.

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* AsteroidsMonster: Spiky bouncing metal balls.
* AmbidextrousSprite

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* %%* AsteroidsMonster: Spiky bouncing metal balls.
* %%* AmbidextrousSprite



* ChainReactionDestruction: Bosses in the series do chain explosions upon destruction.

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* ChainReactionDestruction: Bosses in the series do are wracked by a chain explosions upon destruction.



* ClothesMakeTheSuperman: [[FridgeLogic If the crew in the intro of Turrican II had one-man-army super suits on board, why didn't anyone put them on during the (narrated) lengthy wait between the arrival of the enemy battleship and the boarding?]]
** CutsceneIncompetence. That is all. Bren should be fortunate enough that he survived.

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* ClothesMakeTheSuperman: [[FridgeLogic If the crew in the intro of Turrican II ''Turrican II'' had one-man-army super suits on board, why didn't anyone put them on during the (narrated) lengthy wait between the arrival of the enemy battleship and the boarding?]]
** CutsceneIncompetence. That is all. Bren should be fortunate enough that he survived.
boarding?]]



** Stage 4 of ''Hurrican''.
* CutsceneIncompetence: Twice in ''Super Turrican 2''. After killing a giant sandworm from inside its mouth, Turrican is inexplicably overpowered by the same guards he'll be killing by the dozens later on. Later, after killing a giant space spider, he's captured by mercenaries.
* DamselInDistress: Juko in ''Turrican 3''.

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** %%** Stage 4 of ''Hurrican''.
* CutsceneIncompetence: Twice in ''Super Turrican 2''. 2''.
**
After killing a giant sandworm from inside its mouth, Turrican is inexplicably overpowered by the same guards he'll be killing by the dozens later on. on.
**
Later, after killing a giant space spider, he's captured by mercenaries.
* %%* DamselInDistress: Juko in ''Turrican 3''.

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* RuinsForRuinsSake: Level 1-2 in ''Turrican II'' and ''Super Turrican'' (SNES game).


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* RuinsForRuinsSake: Level 1-2 in ''Turrican II'' and ''Super Turrican'' (SNES game).

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Listed more tropes and made some minor corrections/additions


* BigBad: While the main antagonist in the first game is the three-faced computer MORGUL, every subsequent game has the Machine take over the role of the central antagonist.

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* BigBad: While the main antagonist in the first game is the three-faced computer MORGUL, every subsequent game has the The Machine take over the role of the central antagonist.



* CameraScrew: Most of the games tend to focus the camera behind the player. Especially prevalent in the NES ''Super Turrican''. Averted in ''Super Turrican 2'', where the camera focuses slightly in front of the player.



* DeadlyGas: Stage 1-3's main gimmick in ''Super Turrican 2'', where it acts as a Vertically AdvancingWallOfDoom. Contact with the gas will rapidly drain your energy.
* DeathMountain: World 1 in ''Turrican'' and ''Super Turrican''.



* DroughtLevelOfDoom: World 4 in the original. Due to a certain limitation in the preceding level you're not likely to have a fully leveled spread shot, which makes it incredibly difficult to find the few invisible item blocks there are.

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* DroughtLevelOfDoom: Downplayed in World 4 in the original. Due to a certain limitation in the preceding level you're not likely to have a fully leveled spread shot, which makes it incredibly more difficult to find the few invisible item blocks there are. present. Played straight with 4-3 in the Amiga port, where the item blocks present in the other versions are completely missing.



* ElevatorActionSequence: In World 1 of ''Mega Turrican/Turrican 3''.

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* ElevatorActionSequence: In World 1 Stage 1-1 of ''Mega Turrican/Turrican 3''.



* KaizoTrap: In Level 4-2 of the Commodore 64 version of ''Turrican II'', Laser Larry's central part immediately charges onto the screen a few seconds after the top and bottom parts are defeated. If the player doesn't quickly move towards the back of the screen, they'll get hit.



* RuinsForRuinsSake: Level 1-2 in ''Turrican II'' and ''Super Turrican'' (SNES game).



* ScoringPoints: In every game except ''Super Turrican'' for the NES.



* UnexpectedShmupLevel: Worlds 3-1 and 3-3 in ''Turrican'', and the Commodore 64 version of ''Turrican II'''s final stage, all have you grab a jetpack and start flying. In all three levels, you needed to find a hidden item to start the level, but this was changed in later ports. However, later versions of ''Turrican II'' changed it to a platform jumping stage. The Amiga version of ''Turrican 2'' also had stages where you get into a ship and experience a ''VideoGame/{{Gradius}}''-like shoot'em up segment.
** ''Super Turrican 2'' also had one in the first stage of the last world, but it was overhead instead of side-scrolling and used Mode 7 effects similar to ''VideoGame/{{Axelay}}''.
* UnrealisticBlackHole: Subverted. Three ships enter the black hole to stop the machine in ''Super Turrican 2''. Your ship survives out of luck and crash lands on a desert planet while the other two are destroyed.

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* UnexpectedShmupLevel: Worlds 3-1 and 3-3 in ''Turrican'', and the Commodore 64 version of ''Turrican II'''s final stage, all have you grab a jetpack and start flying. In all three levels, you needed to find a hidden item to start the level, but this was changed in later ports. However, later versions of ''Turrican II'' changed it to a platform jumping stage. The Amiga version of ''Turrican 2'' also had stages where you get into a ship and experience a ''VideoGame/{{Gradius}}''-like shoot'em up segment.
segment, which are absent in the ''Universal Soldier'' ports.
** ''Super Turrican 2'' also had one in the first stage of the last world, but it was overhead instead of side-scrolling and used Mode 7 raster effects similar to ''VideoGame/{{Axelay}}''.
* UnrealisticBlackHole: Subverted. Three ships enter the black hole to stop the machine The Machine in ''Super Turrican 2''. Your ship survives out of luck and crash lands on a desert planet while the other two are destroyed.
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** Until you start finding where all the extra lives are hidden!

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* BishounenLine: A series-spanning example with BigBad The Machine. In his first two final boss appearances he's bigger than the screen, but in the honest-to-goodness final showdown in ''Super Turrican 2'', he's the size of the protagonist yet somehow twice as hard to dodge and able to absorb considerably more damage than before.

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* BishounenLine: A series-spanning example with BigBad The Machine. In his first two final boss appearances he's bigger than the screen, but in the honest-to-goodness final showdown in ''Super Turrican 2'', he's the size of the protagonist yet somehow twice as hard to dodge and able to absorb considerably more damage than before. Possibly justified in that the former appearances are robots he's controlling.



* EarnYourHappyEnding: ''Super Turrican 2''. [[spoiler:After years of fighting, Bren (or a descendant with the same name) finally kills The Machine and saves the galaxy from his tyranny]].



* LoadBearingBoss: Killing the final boss always causes their base to spectacularly explode.

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* LoadBearingBoss: Killing the final boss always causes their base to spectacularly explode. Except in ''Super Turrican 2'', where the FinalBoss is fought while outrunning such an explosion.



* MasterComputer: MORGUL, the main antagonist of the early games, is a three-faced computer. MORGUL stands for '''M'''ultiple '''Org'''anism '''U'''nit '''L'''ink.

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* MasterComputer: MORGUL, the main antagonist of the early games, first game, is a three-faced computer. MORGUL stands for '''M'''ultiple '''Org'''anism '''U'''nit '''L'''ink.



* PurpleIsPowerful: The Machine wears purple armor and is extremely dangerous.

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* PurpleIsPowerful: The Machine wears purple armor and is extremely dangerous.dangerous, his machines serving as the final bosses of most of the games.
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-> "Hello and welcome to Turrican! Be my guest! Another day, another try, but remember: [[PunctuatedForEMphasis SHOOT! OR! DIE!!!]]
-> [[EvilLaugh HA HA HA HA HA HA HA!"]]

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-> "Hello and welcome to Turrican! Be my guest! Another day, another try, but remember: remember:
->
[[PunctuatedForEMphasis SHOOT! OR! DIE!!!]]
->
DIE!!!]] [[EvilLaugh HA HA HA HA HA HA HA!"]]

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-> "Hello and welcome to Turrican! Be my guest! Another day, another try, but remember: [[PunctuatedForEMphasis SHOOT! OR! DIE!!!]] [[EvilLaugh HA HA HA HA HA HA HA!"]]

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-> "Hello and welcome to Turrican! Be my guest! Another day, another try, but remember: [[PunctuatedForEMphasis SHOOT! OR! DIE!!!]] DIE!!!]]
->
[[EvilLaugh HA HA HA HA HA HA HA!"]]

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* (*) Released as ''Universal Soldier''
* (**) Manfred Trenz game
* (***) Factor 5 game

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* (*) -->(*) Released as ''Universal Soldier''
* (**) -->(**) Manfred Trenz game
* (***) -->(***) Factor 5 game


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''Turrican Flashback'', a collection of ''Turrican'', ''Turrican 2'', ''Mega Turrican'' and ''Super Turrican'', was released in January 2021. [[https://www.youtube.com/watch?v=lgas1xkk05M Trailer.]]


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