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* MadBomber: The scavengers that chuck explosives at you seem pretty excited to do it. [[spoiler:The game encourages YOU to be this as well, as it starts giving you a few bombs for free after respawning if you use enough of your own.]]
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* StoryBreadcrumbs: Very little of the overarching plot is openly offered, leaving the player to piece together environmental elements, context clues, and information from the instruction manual into a cohesive narrative.
* WordOfGod: In a reaction video for a Speedrun, Lead Developer Andrew Shouldice said that the reason the Fox can't read the language and everything seems too difficult for them is because the Fox doesn't belong in that world. It wasn't made for them and they're not the hero of the story. Andrew also mentioned that he had the idea that glitches and exploits were still within the lore of the world because of this fact.

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* StoryBreadcrumbs: Very little of the overarching plot is openly offered, leaving the player to piece together environmental elements, context clues, and information from the instruction manual into a cohesive narrative.
* WordOfGod: In a reaction video for a Speedrun, Lead Developer Andrew Shouldice said that the reason the Fox can't read the language and everything seems too difficult for them is because the Fox doesn't belong in that world. It wasn't made for them and they're not the hero of the story. Andrew also mentioned that he had the idea that glitches and exploits were still within the lore of the world because of this fact.
narrative.
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* StoryBreadcrumbs: Very little of the overarching plot is openly offered, leaving the player to piece together environmental elements, context clues, and information from the instruction manual into a cohesive narrative.

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* StoryBreadcrumbs: Very little of the overarching plot is openly offered, leaving the player to piece together environmental elements, context clues, and information from the instruction manual into a cohesive narrative.narrative.
* WordOfGod: In a reaction video for a Speedrun, Lead Developer Andrew Shouldice said that the reason the Fox can't read the language and everything seems too difficult for them is because the Fox doesn't belong in that world. It wasn't made for them and they're not the hero of the story. Andrew also mentioned that he had the idea that glitches and exploits were still within the lore of the world because of this fact.
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''Tunic'' draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era video game manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.

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''Tunic'' draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI [[Franchise/TheLegendOfZelda that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era video game manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.
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* [[{{Metroidvania Metroidbrainia}}]]: There is some hard ability gating spread throughout the game but it leans more into the ''Brainia'' subgenre as the player has many "keys" from the start that they don't know how to use yet. As well as very well hidden non-gated shortcuts.

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* [[{{Metroidvania Metroidbrainia}}]]: {{Metroidvania}}: There is some hard ability gating spread throughout the game but it leans more into the ''Brainia'' ''-Brainia'' subgenre as the player has many "keys" from the start that they don't know how to use yet. As well as very well hidden non-gated shortcuts.
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* [[{{Metroidvania Metroidbrainia}}]]: There is some hard ability gating spread throughout the game but it leans more into the ''Brainia'' subgenre as the player has many "keys" from the start that they don't know how to use yet. As well as very well hidden non-gated shortcuts.
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* CanadaEh: [[spoiler:The runic language specifically translates into Maritime Canadian English, meaning words like "The" are phonetically transcribed as "Thee", not "Thuh". Parodied in one conversation with a ghost fox who uses a stereotypical "aboot" accent, with another nearby fox asking if they sound weird.]]

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* CanadaEh: [[spoiler:The runic language specifically translates into Maritime Canadian English, meaning words like "The" are phonetically transcribed as "Thee", not "Thuh". Parodied in one conversation with a ghost fox who uses a lot of words that get hit with a stereotypical "aboot" accent, with while another nearby fox asking will ask if they sound weird.weird to you.]]
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** The anklet that increases movement speed may be a reference to The Anklet of the Wind from ''VideoGame/{{Terraria}}''. ''Terraria'' also has guns that consume mana.
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* AmbiguousGender: The Ruin Seeker has no masculine nor feminine features and isn’t referred with anyone pronouns, making their gender identity unknown.

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* AmbiguousGender: The Ruin Seeker has no masculine nor feminine features and isn’t referred with anyone any pronouns, making their gender identity unknown.unknown. According to the developers, the reason for this is for the players to more easily project themselves onto the Ruin Seeker.
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* AmbiguousGender: The Ruin Seeker has no masculine nor feminine features and isn’t referred with anyone pronouns, making their gender identity unknown.
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* BehindTheBlack: Many secret areas should be obvious to the character, but are hidden from the player thanks to the fixed isometric camera angle.


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* MageTower: The Great Library floats high above the Ruined Atoll. You need a teleporter to get there, and you find the Librarian floating just off the roof of the building staring off into space.


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* MediumAwareness: Judging by the notes on one of the blackboards in the great library, The Librarian may be aware he's in a videogame.
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* ReadTheFreakingManual: [[spoiler:You get the good ending by collecting all the pages of the instruction manual and showing the manual to the Heir before she can attack you. So yes, you can win the game by telling the final boss to RTFM.]]


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* ScaryLibrarian: The boss of the Great Library, naturally.
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* SoulsLikeRPG: Let's see: Cryptic plot delivered piecemeal? Check! Checkpoints that restore you and cause enemies to respawn? Check! Set in the ruins of a fallen civilization? Check! Spending currency to level up? Check!
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* AStormIsComing: After [[spoiler:being slain by The Heir, there are constant flashes of distant lightning and the rumblings of thunder in the lead-up to the final confrontation.]]

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* AStormIsComing: After [[spoiler:being slain by The Heir, there are constant flashes of distant lightning and the rumblings of thunder in the lead-up to the final confrontation.]]confrontation]].



* BottomlessPits: Normally not a threat, but standing on a bridge that gets removed will drop your fox into an instant death. You can also weaponize this trope by using [[spoiler:the Magic Orb]] to drag enemies over them, even [[spoiler:the Scavenger Boss.]]

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* BottomlessPits: Normally not a threat, but standing on a bridge that gets removed will drop your fox into an instant death. You can also weaponize this trope by using [[spoiler:the Magic Orb]] to drag enemies over them, even [[spoiler:the Scavenger Boss.]]Boss]].



* CharacterCustomization: A hidden room in the Overworld lets you change the color of your fox's fur, nose and clothing. A hidden room in said hidden room lets you change the tuft of hair on their head.

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* CharacterCustomization: A hidden room in the Overworld lets you change the color of your fox's fur, nose nose, and clothing. A hidden room in said hidden room lets you change the tuft of hair on their head.



* DarkIsNotEvil: The game's shopkeeper is [[spoiler:a gargantuan fox skeleton that materializes out of the dark each time you enter one of their shops. Despite this, they do nothing but help the player, even offering a little bow of thanks each time you make a purchase.]]
* DevelopersForesight: [[spoiler: In the "purgatory" save file, the character has an impressive amount of items, but no bombs. Using the Holy Cross to get some and then [[ViolationOfCommonSense using them to kill yourself]] causes you to spawn in what's colloquially called the "Devworld", an unfinished prototype of the overworld with unused enemies and a mysterious mural. Should you want to go back to the usual purgatory, just delete the save file.]]

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* DarkIsNotEvil: The game's shopkeeper is [[spoiler:a gargantuan fox skeleton that materializes out of the dark each time you enter one of their shops. Despite this, they do nothing but help the player, even offering a little bow of thanks each time you make a purchase.]]
purchase]].
* DevelopersForesight: [[spoiler: In [[spoiler:In the "purgatory" save file, the character has an impressive amount of items, but no bombs. Using the Holy Cross to get some and then [[ViolationOfCommonSense using them to kill yourself]] causes you to spawn in what's colloquially called the "Devworld", an unfinished prototype of the overworld with unused enemies and a mysterious mural. Should you want to go back to the usual purgatory, just delete the save file.]]



* DoubleMeaning: Your little fox is a [[spoiler:Ruin Seeker. Do they seek ruins? Or do they seek ruin?]]
* DualWorldGameplay: [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler:You can switch between the two worlds by resting at a bed after collecting all six Hero Relics.]]
* EarnYourHappyEnding: [[spoiler:The ending after completing the GoldenPath (or solving the puzzle early): the Ruin Seeker frees the Heir, but before the Heir attacks the Ruin Seeker presents the guide to the Heir. The Heir reads through it and starts crying about [[MyGodWhatHaveIDone what happened in the past]], ultimately relinquishing their power and presumably becoming a mortal Ruin Seeker again. They and the current Ruin Seeker become friends and start having fun together]].
* EitherOrTitle: "Tunic" is obvious, but the other title - written in the game's cipher, and seen in [[spoiler:the title bar of the game on PC]] - is [[spoiler:"Secret Legend."]]

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* DoubleMeaning: Your little fox is a [[spoiler:Ruin Seeker. Do Seeker]]. [[spoiler:Do they seek ruins? Or do they seek ruin?]]
* DualWorldGameplay: [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] miasma]]. To make things even worse, you are greatly weakened there.]] [[spoiler:You can switch between the two worlds by resting at a bed after collecting all six Hero Relics.]]
* EarnYourHappyEnding: [[spoiler:The ending after completing the GoldenPath (or solving the puzzle early): the Ruin Seeker frees the Heir, but before the Heir attacks attacks, the Ruin Seeker presents the guide to the Heir. The Heir reads through it and starts crying about [[MyGodWhatHaveIDone what happened in the past]], ultimately relinquishing their power and presumably becoming a mortal Ruin Seeker again. They and the current Ruin Seeker become friends and start having fun together]].
together.]]
* EitherOrTitle: "Tunic" is obvious, but the other title - written in the game's cipher, and seen in [[spoiler:the title bar of the game on PC]] - is [[spoiler:"Secret Legend."]]Legend"]].



* GasMaskMooks: The Scavengers of the Quarry all wear them. [[JustifiedTrope Justified,]] as the masks protect them from [[spoiler:the dark energy leaking out of the monoliths they're excavating.]]

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* GasMaskMooks: The Scavengers of the Quarry all wear them. [[JustifiedTrope Justified,]] as the masks protect them from [[spoiler:the dark energy leaking out of the monoliths they're excavating.]]excavating]].



* GoldenPath: What the manual calls [[spoiler:the game-wide puzzle necessary for the best ending.]] The trope is actually averted, you can solve the puzzle at any time if you have enough information.

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* GoldenPath: What the manual calls [[spoiler:the game-wide puzzle necessary for the best ending.]] ending]]. The trope is actually averted, as you can solve the puzzle at any time if you have enough information.



* InsufferableGenius: If you decipher the lines related to him, it becomes apparent that [[spoiler:not only is The Librarian something of a sore loser, he's also a serial thief who baits Ruin Seekers into his tower so he can kill them and take their Pages.]] Funnily enough, [[spoiler:despite his haughty air and considerable knowledge of magic, it turns out ''he doesn't even know what the Holy Cross is -'' believing it to be a tangible in-game object, secreted away inside the Cathedral.]]
* InterfaceSpoiler: A subtle one. The options menu - [[spoiler:specifically the section where you can remap your controls - references a "d-pad," but the assigned inputs don't seem to do anything in game.]] This is your first clue to the true nature of [[spoiler:The Holy Cross, which ''is'' the d-pad.]]

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* InsufferableGenius: If you decipher the lines related to him, it becomes apparent that [[spoiler:not only is The Librarian something of a sore loser, he's also a serial thief who baits Ruin Seekers into his tower so he can kill them and take their Pages.]] Pages]]. Funnily enough, [[spoiler:despite his haughty air and considerable knowledge of magic, it turns out ''he doesn't even know what the Holy Cross is -'' is'' — believing it to be a tangible in-game object, secreted away inside the Cathedral.]]
Cathedral]].
* InterfaceSpoiler: A subtle one. The options menu - [[spoiler:specifically the section where you can remap your controls - references a "d-pad," but the assigned inputs don't seem to do anything in game.]] game]]. This is your first clue to the true nature of [[spoiler:The Holy Cross, which ''is'' the d-pad.]]d-pad]].



* RedHerring: Since so much of the game's text is encrypted, one may run into situations where what the English text ''implies'' isn't even close to what the full text means. One of the bigger examples is the nature of the Holy Cross: the Librarian's page in the manual suggests, if you go by just the plaintext words, that it can be found in The Cathedral. [[spoiler:In fact, the decrypted passage says ''exactly the opposite -'' the Librarian ''believes'' that the Holy Cross can be found in the Cathedral, when, in reality, it's not even a physical object within the setting.]]

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* RedHerring: Since so much of the game's text is encrypted, one may run into situations where what the English text ''implies'' isn't even close to what the full text means. One of the bigger examples is the nature of the Holy Cross: the Librarian's page in the manual suggests, if you go by just the plaintext words, that it can be found in The Cathedral. [[spoiler:In fact, the decrypted passage says ''exactly the opposite -'' opposite'' — the Librarian ''believes'' that the Holy Cross can be found in the Cathedral, when, in reality, it's not even a physical object within the setting.]]



* SealedGoodInACan: Early on, the player encounters another fox, sealed inside a magic cage in another world. While the game is [[StoryBreadcrumbs sparing on story details,]] it more or less focuses on rescuing her with a set of magic keys. Plus, visiting her in-between shows her surrounded by the offerings you've made. [[spoiler:And then [[SubvertedTrope subverted HARD.]] As soon as she's freed she murders the protagonist, and later instruction manual lore hints that [[GreaterScopeVillain she was actually responsible]] for much of TheCorruption that plagued the land in the past, [[SealedEvilInACan necessitating her sealing.]]]]

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* SealedGoodInACan: Early on, the player encounters another fox, sealed inside a magic cage in another world. While the game is [[StoryBreadcrumbs sparing on story details,]] it more or less focuses on rescuing her with a set of magic keys. Plus, visiting her in-between shows her surrounded by the offerings you've made. [[spoiler:And then [[SubvertedTrope subverted HARD.]] As soon as she's freed freed. she murders the protagonist, and later instruction manual lore hints that [[GreaterScopeVillain she was actually responsible]] for much of TheCorruption that plagued the land in the past, [[SealedEvilInACan necessitating her sealing.]]]]



* ShmuckBait: Every now and then the game will leave a treasure chest out in the open, spawning in enemies when you try to nab your prize.

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* ShmuckBait: Every now and then then, the game will leave a treasure chest out in the open, spawning in enemies when you try to nab your prize.
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* AllThereInTheManual: Everything you need to know about the game - mechanics, dungeon maps, enemy information, secret treasures, etc. - can be found in the game's manual. Played with, in that said manual's pages are scattered throughout the game itself, and it's up to the player to find them. Have fun!

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* AllThereInTheManual: Everything you need to know about the game - -- mechanics, dungeon maps, enemy information, secret treasures, etc. - -- can be found in the game's manual. Played with, in that said manual's pages are scattered throughout the game itself, and it's up to the player to find them. Have fun!

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** In Ending A ([[spoiler:Take Your Rightful Place]]), [[spoiler:the Ruin Seeker successfully strikes down the Heir. That means ''they're'' the next Heir, and they're unceremoniously imprisoned just like their predecessor. GAME OVER.]]

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** In Ending A ([[spoiler:Take Your Rightful Place]]), [[spoiler:the Ruin Seeker successfully strikes down the Heir. That means ''they're'' the next Heir, and they're unceremoniously imprisoned just like their predecessor. GAME OVER.GameOver.]]



** In Ending B ([[spoiler:Share Your Wisdom]]), [[spoiler:the Ruin Seeker shows the completed manual to The Heir. Shocked by what they see within, The Heir lays down their sword and regains their mortal form; the two leave the Far Shore together as friends. THE END.]]

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** In Ending B ([[spoiler:Share Your Wisdom]]), [[spoiler:the Ruin Seeker shows the completed manual to The Heir. Shocked by what they see within, The Heir lays down their sword and regains their mortal form; the two leave the Far Shore together as friends. THE END.TheEnd.]]


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** In Ending A, [[spoiler:the protagonist successfully strikes down The Heir. That means ''they're'' the next Heir, and they're unceremoniously imprisoned just like their predecessor. GAME OVER.]]
** In Ending B, [[spoiler:the protagonist shows the completed manual to The Heir. Shocked by what they see within, The Heir lays down their sword and regains their mortal form; the two leave the Far Shore together as friends. THE END.]]

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** In Ending A, A ([[spoiler:Take Your Rightful Place]]), [[spoiler:the protagonist Ruin Seeker successfully strikes down The the Heir. That means ''they're'' the next Heir, and they're unceremoniously imprisoned just like their predecessor. GAME OVER.]]
-->[[spoiler:Extinguish [[FinalBoss the beacon's last spark]] and [[FateWorseThanDeath become a fresh martyr]].]]\\
[[spoiler:[[TheUnfettered Courage that is untempered by kindness]] risks [[EternalRecurrence eating itself forever]]...]]\\
** In Ending B, B ([[spoiler:Share Your Wisdom]]), [[spoiler:the protagonist Ruin Seeker shows the completed manual to The Heir. Shocked by what they see within, The Heir lays down their sword and regains their mortal form; the two leave the Far Shore together as friends. THE END.]]]]
-->[[spoiler:...Wisdom that is untempered by kindness is no wisdom at all.]]\\
[[spoiler:Be Free.]]\\
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Garden Knight is a Wake-up-call. Much too hard to be a warmup.


** [[WarmUpBoss Garden Knight]]: A Sleeping Guardian, One of Many

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** [[WarmUpBoss [[WakeUpCallBoss Garden Knight]]: A Sleeping Guardian, One of Many
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** Much like ''VideoGame/DarkSouls'' the player's first task is to ring two bells.

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** Much like ''VideoGame/DarkSouls'' the player's first task is to ring two bells. The Red and Blue Tearstone rings from the series are also available as item cards.
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** [[spoiler:One of the first ability cards you can get is the Flaming Sword, behind a Holy Cross door right outside the East Forest. Grabbing it lets you burn away bushes with just the Stick, meaning you can beat the game [[ChallengeRun without picking up either Sword]].]]
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Crosswicking the new trope Post Adventure Adventure

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* PostAdventureAdventure: You can find pieces of an InUniverse instruction manual. It includes hints from someone who's played through the game before and implicitly experienced the adventure very differently. This effectively recreates the experience of playing through an older game with the benefit of a fan community.
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* CanadaEh: [[spoiler:The runic language specifically translates into Maritime Canadian English, meaning words like "The" are phonetically transcribed as "Thee", not "Thuh". Parodied in one conversation with a ghost fox who uses a stereotypical "aboot" accent, with another nearby fox asking if they sound weird.]]

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* DevelopersForesight: [[spoiler: In the "purgatory" save file, the character has an impressive amount of items, but no bombs. Using the Holy Cross to get some and then [[ViolationOfCommonSense using them to kill yourself]] causes you to spawn in what's colloquially called the "Devworld", an unfinished prototype of the overworld with unused enemies and a mysterious mural. Should you want to go back to the usual purgatory, just delete the save file.]]



* SequenceBreaking: The manual encourages a certain order, but every PlotCoupon needed to [[spoiler:fight The Heir]] is technically reachable once [[spoiler:the Magic Orb]] is acquired. And ''that'' is available the moment you start the game.

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* SequenceBreaking: The manual encourages pushes you toward a certain order, but every PlotCoupon needed to [[spoiler:fight The Heir]] is technically reachable once [[spoiler:the Magic Orb]] is acquired. And ''that'' is available the moment you start the game. [[spoiler:Pointedly, there's a second sword you can get in the West Gardens that's there if you decide to ring the two bells out of order.]]
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** [[spoiler:Yet another cypher can be found in much of the game's audio, which has a "rosetta stone" in the form of a strange website found through one of the game's more obscure puzzles involving the secret treasures and the Glyph Tower. It works similar to the runic language, with different notes corresponding to different vowel and consenant sounds. Examples of it in use are the title screen jingle saying "WELCOME", hidden fairies saying things like "WHAT UP LIL FOX" and "WOO HOO WOW HA HA" when released, and wells saying "YUM" when you flip a coin into them.]]
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* FeaturelessProtagonist: One of the Frequently Asked Questions listed for the game on Finji's official Discord responds to a question asking what the fox's name/gender is supposed to be by stating that they are meant to be [[AudienceSurrogate a conduit for the player to project themselves onto]] or build a new character from, and as such, they aren't given a name and their gender is [[AmbiguousGender intentionally left ambiguous]]. [[spoiler:The "conduit for the player" part is supported by the fact that there is a hidden room in the Overworld that allows the player to customize the fox's colors.]]

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* FeaturelessProtagonist: One of the Frequently Asked Questions listed for the game on Finji's official Discord responds to a question asking what the fox's name/gender is supposed to be by stating that they are meant to be [[AudienceSurrogate a conduit for the player to project themselves onto]] or build a new character from, and as such, they aren't given a name and their gender is [[AmbiguousGender intentionally left ambiguous]]. [[spoiler:The The "conduit for the player" part is supported by the fact that there is a hidden room in the Overworld that allows the player to [[CharacterCustomization customize the fox's colors.]]colors]].
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* FeaturelessProtagonist: One of the Frequently Asked Questions listed for the game on Finji's official Discord responds to a question asking what the fox's name/gender is supposed to be by stating that they are meant to be [[AudienceSurrogate a conduit for the player to project themselves onto]] or build a new character from, and as such, they aren't given a name and their gender is [[AmbiguousGender intentionally left ambiguous]]. [[spoiler:The "conduit for the player" part is supported by the fact that there is a hidden room in the Overworld that allows the player to customize the fox's colors.]]

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* ShoutOut: In a nod to ''VideoGame/StarTropics'', one of the steps necessary to solving one treasure's puzzle is [[spoiler:to dip one of the (in-game) manual's pages in water]].

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* ShoutOut: ShoutOut:
**
In a nod to ''VideoGame/StarTropics'', one of the steps necessary to solving one treasure's puzzle is [[spoiler:to dip one of the (in-game) manual's pages in water]].water]].
** Much like ''VideoGame/DarkSouls'' the player's first task is to ring two bells.
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** [[KingMook Guard Captain]]: [[ShapedLikeItself Captain of the Guard]]
** [[WarmUpBoss Garden Knight]]: A Sleeping Guardian, One of Many
** [[spoiler:[[HumonguousMecha Siege Engine]]]]: [[spoiler:[[LastOfItsKind The Last Functioning War Machine]]]]
** [[spoiler:[[BadassBookworm The Librarian]]]]: [[spoiler:The Thieving Scholar Who Seeks the Cross but Does Not Understand]]
** [[spoiler:[[MirrorBoss Scavenger Boss]]]]: [[spoiler:The [[SamusIsAGirl Queen]] of Those Who Pick the Bones of This Land]]


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* SamusIsAGirl: The game's CypherLanguage makes it clear that [[spoiler:the Scavenger Boss]] is actually female.
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* ImmortalitySeeker: [[spoiler:The worshippers at the Cathedral were evidently this, as led by The Heir... ''who succeeded.'']]


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* SealedGoodInACan: Early on, the player encounters another fox, sealed inside a magic cage in another world. While the game is [[StoryBreadcrumbs sparing on story details,]] it more or less focuses on rescuing her with a set of magic keys. Plus, visiting her in-between shows her surrounded by the offerings you've made. [[spoiler:And then [[SubvertedTrope subverted HARD.]] As soon as she's freed she murders the protagonist, and later instruction manual lore hints that [[GreaterScopeVillain she was actually responsible]] for much of TheCorruption that plagued the land in the past, [[SealedEvilInACan necessitating her sealing.]]]]
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* HealingPotion: Many to be found, either in whole or in three parts. Thankfully, any spent potions are refilled at save points.

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