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* DoorToBefore: Almost every area features at least one of these, whether it's a gate to open, a ladder to drop, or something similar.



* ShoutOut: In a nod to ''VideoGame/StarTropics'', one of the steps necessary to solving one treasure's puzzle is [[spoiler:to dip one of the (in-game) manual's pages in water]].

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* ShoutOut: In a nod to ''VideoGame/StarTropics'', one of the steps necessary to solving one treasure's puzzle is [[spoiler:to dip one of the (in-game) manual's pages in water]].water]].
* StoryBreadcrumbs: Very little of the overarching plot is openly offered, leaving the player to piece together environmental elements, context clues, and information from the instruction manual into a cohesive narrative.
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* AStormIsComing: After [[spoiler:being slain by The Heir, there are constant flashes of distant lightning and the rumblings of thunder in the lead-up to the final confrontation.]]


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* ShmuckBait: Every now and then the game will leave a treasure chest out in the open, spawning in enemies when you try to nab your prize.
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* DarkIsNotEvil: The game's shopkeeper is [[spoiler:a gargantuan fox skeleton that materializes out of the dark each time you enter one of their shops. Despite this, they do nothing but help the player, even offering a little bow of thanks each time you make a purchase.]]
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* CrutchCharacter: Equipment example. Bombs can be acquired early in the game and their strength and splash damage makes them excellent for taking out groups of enemies or stationary foes (like envoys). Later enemies are much more mobile, severely hampering their utility.


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* EnemyRisingBehind: The instruction manual depicts the Librarian doing this during his battle. [[spoiler:Hilariously, ''you'' can actually pull this off before his fight, getting the drop on him while his back is turned and scoring a few free hits.]]


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* SadBattleMusic: [[spoiler:The Heir's battle theme is fittingly grand and ethereal, but it's underscored by a somber melody that makes it clear that [[NotQuiteTheRightThing things aren't going to end well.]]]]
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* BattleInTheRain: The battle against the Librarian on the Grand Library's roof takes place in the middle of a raging storm.


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* FlashStep: [[spoiler:The [[UnusualHalo Hero's Laurels]] allow the Ruin Seeker to do this, even being able to dart across gaps in the ground to access otherwise off-limits areas.]]


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* HumongousMecha: The Guardian of the Eastern vault absolutely dwarfs the player character.
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* MetaTwist: Since the game borrows many elements from [[VideoGame/TheLegendOfZeldaI a certain other series]], you'd be forgiven for thinking that [[spoiler:the regal, glowing sword in the Far Shores is this game's equivalent to the Master Sword and that you'll be acquiring it after retrieving the three keys. Not only is that not the case, it's actually the weapon used by the FinalBoss against you.]]
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* BroughtDownToNormal: [[spoiler:Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: exploring and recovering your stat upgrades from Hero's Graves.]]

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* BroughtDownToNormal: [[spoiler:Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: involves exploring and recovering your stat upgrades from Hero's Graves.]]



* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler:It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggurat...]]

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* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler:It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then [[spoiler:Then you get to the Ziggurat...]]



* DualWorldGameplay: [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You can switch between the two worlds by resting at a bed after collecting all six Hero Relics.]]
* EarnYourHappyEnding: [[spoiler: The ending after completing the GoldenPath (or solving the puzzle early): the Ruin Seeker frees the Heir, but before the Heir attacks the Ruin Seeker presents the guide to the Heir. The Heir reads through it and starts crying about [[MyGodWhatHaveIDone what happened in the past]], ultimately relinquishing their power and presumably becoming a mortal Ruin Seeker again. They and the current Ruin Seeker become friends and start having fun together]].

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* DualWorldGameplay: [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You [[spoiler:You can switch between the two worlds by resting at a bed after collecting all six Hero Relics.]]
* EarnYourHappyEnding: [[spoiler: The [[spoiler:The ending after completing the GoldenPath (or solving the puzzle early): the Ruin Seeker frees the Heir, but before the Heir attacks the Ruin Seeker presents the guide to the Heir. The Heir reads through it and starts crying about [[MyGodWhatHaveIDone what happened in the past]], ultimately relinquishing their power and presumably becoming a mortal Ruin Seeker again. They and the current Ruin Seeker become friends and start having fun together]].



* GeniusBruiser: [[spoiler: The Librarian]] is a formidable adversary, as well as a dedicated scholar.

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* GeniusBruiser: [[spoiler: The [[spoiler:The Librarian]] is a formidable adversary, as well as a dedicated scholar.



** [[spoiler:The game also has The Far Shore, a teleporter hub accessible through]] [[spoiler: praying at golden platforms in the world.]]

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** The game also has [[spoiler:The game also has The Far Shore, a teleporter hub accessible through]] [[spoiler: through praying at golden platforms in the world.]]world]].



* NoFourthWall: In addition to the manual pages, which seem to exist inside and outside of the game world ''simultaneously,'' there's also everything about [[spoiler:the Holy Cross.]]

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* NoFourthWall: In addition to the manual pages, which seem to exist inside and outside of the game world ''simultaneously,'' there's also everything about [[spoiler:the Holy Cross.]]Cross]].
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''Tunic'' draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era videogame manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.

to:

''Tunic'' draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era videogame video game manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.
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* CypherLanguage: Most of the text found in the game is written in a script that resembles runes. The script is in fact a phonetic cypher; all the text is in English and can be decyphered if you take the time to do so. Fortunately, much of the instruction manual can be understood from the illustrations and the occasional plaintext word. Learning how to read the language is not necessary for 99% of the game's content.

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* CypherLanguage: Most of the text found in the game is written in a script that resembles runes. The script is in fact a phonetic cypher; all the text is in English and can be decyphered deciphered if you take the time to do so. Fortunately, much of the instruction manual can be understood from the illustrations and the occasional plaintext word. Learning how to read the language is not necessary for 99% of the game's content.
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* CypherLanguage: Most of the text found in the game is written in a script that resembles runes. Fortunately there is a lot of context from illustrations and the occasional English word. Learning how to read the language is not necessary for 99% of the game's content.

to:

* CypherLanguage: Most of the text found in the game is written in a script that resembles runes. Fortunately there The script is in fact a lot phonetic cypher; all the text is in English and can be decyphered if you take the time to do so. Fortunately, much of context the instruction manual can be understood from the illustrations and the occasional English plaintext word. Learning how to read the language is not necessary for 99% of the game's content.



* RedHerring: Since so much of the game's text is encrypted, one may run into situations where what the English text ''implies'' isn't even close to what the full text means. [[spoiler:One of the bigger examples is the nature of the Holy Cross; the Librarian's page in the manual suggests, at first glance, that it can be found in The Cathedral. In fact, the decrypted passage says ''exactly the opposite -'' the Librarian ''believes'' that the Holy Cross can be found in the Cathedral, when, in reality, it's not even a physical object within the setting.]]

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* RedHerring: Since so much of the game's text is encrypted, one may run into situations where what the English text ''implies'' isn't even close to what the full text means. [[spoiler:One One of the bigger examples is the nature of the Holy Cross; Cross: the Librarian's page in the manual suggests, at first glance, if you go by just the plaintext words, that it can be found in The Cathedral. In [[spoiler:In fact, the decrypted passage says ''exactly the opposite -'' the Librarian ''believes'' that the Holy Cross can be found in the Cathedral, when, in reality, it's not even a physical object within the setting.]]
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* SequenceBreaking: The manual encourages a certain order, but every PlotCoupon needed to [[spoiler:fight The Heir]] is technically reachable once [[spoiler:the Magic Orb]] is acquired. And ''that'' is available the moment you start the game.

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* SequenceBreaking: The manual encourages a certain order, but every PlotCoupon needed to [[spoiler:fight The Heir]] is technically reachable once [[spoiler:the Magic Orb]] is acquired. And ''that'' is available the moment you start the game.game.
* ShoutOut: In a nod to ''VideoGame/StarTropics'', one of the steps necessary to solving one treasure's puzzle is [[spoiler:to dip one of the (in-game) manual's pages in water]].
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* EitherOrTitle: "Tunic" is obvious, but the other title - written in the game's cipher, and seen in [[spoiler:the title bar of the game on PC]] - is [[spoiler:"Secret Legend."]]

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* BossSubtitles: Most bosses have these; the name of the boss is displayed in plain English, with a lengthy subtitle in the game's CypherLanguage.



* GottaCatchThemAll: [[spoiler: Three Questagons, six Hero Relics, twenty fairies, twelve hidden treasures, twenty-eight instruction manual pages...]]

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* GottaCatchThemAll: [[spoiler: Three [[spoiler:Three Questagons, six Hero Relics, twenty fairies, twelve hidden treasures, twenty-eight instruction manual pages...]]


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* InsufferableGenius: If you decipher the lines related to him, it becomes apparent that [[spoiler:not only is The Librarian something of a sore loser, he's also a serial thief who baits Ruin Seekers into his tower so he can kill them and take their Pages.]] Funnily enough, [[spoiler:despite his haughty air and considerable knowledge of magic, it turns out ''he doesn't even know what the Holy Cross is -'' believing it to be a tangible in-game object, secreted away inside the Cathedral.]]


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* LivingBattery: [[spoiler:Most if not all of the technology you find runs off of dark spirits imprisoned inside the monoliths you encounter throughout the game.]]


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* RedHerring: Since so much of the game's text is encrypted, one may run into situations where what the English text ''implies'' isn't even close to what the full text means. [[spoiler:One of the bigger examples is the nature of the Holy Cross; the Librarian's page in the manual suggests, at first glance, that it can be found in The Cathedral. In fact, the decrypted passage says ''exactly the opposite -'' the Librarian ''believes'' that the Holy Cross can be found in the Cathedral, when, in reality, it's not even a physical object within the setting.]]
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* GasMaskMooks: The Scavengers of the Quarry all wear them. [[JustifiedTrope Justified,]] as the masks protect them from [[spoiler:the dark energy leaking out of the monoliths they're excavating.]]

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* GrapplingHookGun: [[spoiler:The Magic Orb]] is basically this game's hookshot, except it [[spoiler:functions by partially summons a creature from the Far Shore]].

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* GrapplingHookGun: [[spoiler:The Magic Orb]] is basically this game's hookshot, except it [[spoiler:functions by partially summons summoning a creature from the Far Shore]].


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* InterfaceSpoiler: A subtle one. The options menu - [[spoiler:specifically the section where you can remap your controls - references a "d-pad," but the assigned inputs don't seem to do anything in game.]] This is your first clue to the true nature of [[spoiler:The Holy Cross, which ''is'' the d-pad.]]


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* KlingonPromotion: Of a sort. [[spoiler:When the Heir-to-the-Heir defeats the Heir, they take their place... which also means they're imprisoned until the ''next'' Heir-to-the-Heir comes along.]]


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* MultipleEndings: Two, depending on whether you [[spoiler:find all the pages of the manual before facing The Heir.]]
** In Ending A, [[spoiler:the protagonist successfully strikes down The Heir. That means ''they're'' the next Heir, and they're unceremoniously imprisoned just like their predecessor. GAME OVER.]]
** In Ending B, [[spoiler:the protagonist shows the completed manual to The Heir. Shocked by what they see within, The Heir lays down their sword and regains their mortal form; the two leave the Far Shore together as friends. THE END.]]
* NoFourthWall: In addition to the manual pages, which seem to exist inside and outside of the game world ''simultaneously,'' there's also everything about [[spoiler:the Holy Cross.]]


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* RouteBoss: [[spoiler:You only need to defeat The Heir if you're on track for Ending A. If you have all the pages of the manual, you skip the fight entirely.]]
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* EarnYourHappyEnding: [[spoiler: The ending after completing the GoldenPath (or solving the puzzle early): the Ruin Seeker frees the Heir, but before the Heir attacks the Ruin Seeker presents the guide to the Heir. The Heir reads through it and starts crying about [[MyGodWhatHaveIDone what happened in the past]], ultimately relinquishing their power and presumably becoming a mortal Ruin Seeker again. They and the current Ruin Seeker become friends and start having fun together]].
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Added cover art.


[[quoteright:316:https://static.tvtropes.org/pmwiki/pub/images/tunic_cover_art.jpg]]
%%[[caption-width-right:316:some caption text]]



Tunic draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era videogame manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.

to:

Tunic ''Tunic'' draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era videogame manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.

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* BottomlessPits: Normally not a threat, but standing on a bridge that gets removed will drop your fox into an instant death. You can also weaponize this trope by using [[spoiler:the Magic Orb]] to drag enemies over them, even [[spoiler:the Scavenger Boss.]]



* CharacterCustomization: A hidden room in the Overworld lets you change the color of your fox's fur, nose and clothing. A hidden room in said hidden room lets you change the tuft of hair on their head.



* DoubleMeaning: Your little fox is a [[spoiler:Ruin Seeker. Do they seek ruins? Or do they seek ruin?]]



* EternalRecurrence: [[spoiler:A Ruin Seeker is drawn to the beacon. The Ruin Seeker releases the Heir and becomes the Heir-to-the-Heir. The Heir-to-the-Heir strikes down the Heir and is imprisoned within the new beacon. A Ruin Seeker is drawn to the beacon...]]



* GottaCatchThemAll: [[spoiler: Three Questagons, six Hero Relics, twenty fairies, twelve hidden treasures...]]

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* GottaCatchThemAll: [[spoiler: Three Questagons, six Hero Relics, twenty fairies, twelve hidden treasures...treasures, twenty-eight instruction manual pages...]]


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* NoobCave: [[spoiler:The Eastern Forest]], complete with a KingMook that quickly becomes a DegradedBoss.


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* RiddleForTheAges: There is never any explanation given for what the envoys are, nor their purpose. Even the manual doesn't know what their deal is.

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* DualWorldGameplay: [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You can switch between the two worlds by resting at a bed.]]

to:

* DualWorldGameplay: [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You can switch between the two worlds by resting at a bed.bed after collecting all six Hero Relics.]]



* GrapplingHookGun: [[spoiler:The Magic Orb]] is basically this game's hookshot, except it uses magic in combat.

to:

* GottaCatchThemAll: [[spoiler: Three Questagons, six Hero Relics, twenty fairies, twelve hidden treasures...]]
* GrapplingHookGun: [[spoiler:The Magic Orb]] is basically this game's hookshot, except it uses magic in combat.[[spoiler:functions by partially summons a creature from the Far Shore]].



* PalmTreePanic: [[spoiler:The Ruined Atoll, an archipelago on the south side of the map.]]

to:

* PalmTreePanic: [[spoiler:The Ruined Atoll, an archipelago on the south side of the map.]]]]
* SequenceBreaking: The manual encourages a certain order, but every PlotCoupon needed to [[spoiler:fight The Heir]] is technically reachable once [[spoiler:the Magic Orb]] is acquired. And ''that'' is available the moment you start the game.

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* AllThereInTheManual: Everything you need to know about the game - mechanics, dungeon maps, enemy information, secret treasures, etc. - can be found in the game's manual. Played with, in that said manual's pages are scattered throughout the game itself, and it's up to the player to find them. Have fun!



* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler:It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...]]

to:

* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler:It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...Ziggurat...]]
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don't spoiler the trope name as per the spoiler policy


* AwesomeButImpractical: [[spoiler: The gun. It does great damage and stuns foes, but it also has a slow wind-up and consumes large chunks of your mana meter. Some items can mitigate its drawbacks.]]
* BroughtDownToNormal: [[spoiler: Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: exploring and recovering your stat upgrades from Hero's Graves.]]
* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler: It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...]]

to:

* AwesomeButImpractical: [[spoiler: The [[spoiler:The gun. It does great damage and stuns foes, but it also has a slow wind-up and consumes large chunks of your mana meter. Some items can mitigate its drawbacks.]]
* BroughtDownToNormal: [[spoiler: Your [[spoiler:Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: exploring and recovering your stat upgrades from Hero's Graves.]]
* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler: It [[spoiler:It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...]]



* [[spoiler: DualWorldGameplay: After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You can switch between the two worlds by resting at a bed.]]

to:

* [[spoiler: DualWorldGameplay: After [[spoiler:After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You can switch between the two worlds by resting at a bed.]]



* GoldenPath: What the manual calls [[spoiler: the game-wide puzzle necessary for the best ending.]] The trope is actually averted, you can solve the puzzle at any time if you have enough information.
* GrapplingHookGun: [[spoiler: The Magic Orb]] is basically this game's hookshot, except it uses magic in combat.

to:

* GoldenPath: What the manual calls [[spoiler: the [[spoiler:the game-wide puzzle necessary for the best ending.]] The trope is actually averted, you can solve the puzzle at any time if you have enough information.
* GrapplingHookGun: [[spoiler: The [[spoiler:The Magic Orb]] is basically this game's hookshot, except it uses magic in combat.



** [[spoiler: The game also has The Far Shore, a teleporter hub accessible through]] [[spoiler: praying at golden platforms in the world.]]

to:

** [[spoiler: The [[spoiler:The game also has The Far Shore, a teleporter hub accessible through]] [[spoiler: praying at golden platforms in the world.]]



* MirrorBoss: [[spoiler: The Boss Scavenger]] has nearly all of the same tricks you have, [[spoiler: except the grappling hook]].
* PalmTreePanic: [[spoiler: The Ruined Atoll, an archipelago on the south side of the map.]]

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* MirrorBoss: [[spoiler: The [[spoiler:The Boss Scavenger]] has nearly all of the same tricks you have, [[spoiler: except [[spoiler:except the grappling hook]].
* PalmTreePanic: [[spoiler: The [[spoiler:The Ruined Atoll, an archipelago on the south side of the map.]]

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Alphabetizing fix. Trope names shouldn't be under spoilers.


* [[spoiler: BroughtDownToNormal: Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: exploring and recovering your stat upgrades from Hero's Graves.]]

to:

* [[spoiler: BroughtDownToNormal: [[spoiler: Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: exploring and recovering your stat upgrades from Hero's Graves.]]
* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler: It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...
]]



* PalmTreePanic: [[spoiler: The Ruined Atoll, an archipelago on the south side of the map.]]
* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler: It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...]]

to:

* PalmTreePanic: [[spoiler: The Ruined Atoll, an archipelago on the south side of the map.]]
* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler: It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...
]]
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* AwesomeButImpractical: [[spoiler: The gun. It does great damage and stuns foes, but it also has a slow wind-up and consumes large chunks of your mana meter. Some items can mitigate its drawbacks.]]


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* HowDoIShotWeb: The game hints at several mechanics before you find the manual pages explaining them. Clever players can use this to SequenceBreak. Other players may struggle if they push too hard on a single idea or puzzle.
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Tunic draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era videogame manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. As such, everything past the tutorial is a pretty big spoiler.

to:

Tunic draws heavy inspiration from [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore, akin to an old NES-era videogame manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets, helping the player learn gameplay mechanics and how to navigate environments as they explore. Late-game content shifts from exploration and combat into more complex puzzles. As such, everything past the tutorial is a pretty big spoiler.
Is there an issue? Send a MessageReason:
None


Tunic draws heavy inspiration from [[VideoGame/TheLegendOfZelda that other game about a small hero with a sword and shield and green tunic,]] specifically Zelda 1 for the NES. The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore. Each page has multiple hints and secrets that teach gameplay mechanics and how to navigate environments. As such, everything past the tutorial is a pretty big spoiler.

to:

Tunic draws heavy inspiration from [[VideoGame/TheLegendOfZelda [[VideoGame/TheLegendOfZeldaI that other game about a small hero with a sword and shield and green tunic,]] specifically Zelda 1 for the NES. tunic.]] The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore. explore, akin to an old NES-era videogame manual that contains the tutorial and gameplay hints the in-game tutorial lacks. Each page of the manual has multiple hints and secrets that teach secrets, helping the player learn gameplay mechanics and how to navigate environments.environments as they explore. As such, everything past the tutorial is a pretty big spoiler.
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Tunic draws heavy inspiration from [[TheLegendOfZelda that other game about a small hero with a sword and shield and green tunic,]] specifically Zelda 1 for the NES. The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore. Each page has multiple hints and secrets that teach gameplay mechanics and how to navigate environments. As such, everything past the tutorial is a pretty big spoiler.

to:

Tunic draws heavy inspiration from [[TheLegendOfZelda [[VideoGame/TheLegendOfZelda that other game about a small hero with a sword and shield and green tunic,]] specifically Zelda 1 for the NES. The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore. Each page has multiple hints and secrets that teach gameplay mechanics and how to navigate environments. As such, everything past the tutorial is a pretty big spoiler.

Added: 2013

Changed: 1129

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Let's get some spoiler tags in here.



Tunic draws heavy inspiration from [[TheLegendOfZelda that other game about a small hero with a sword and shield and green tunic,]] specifically Zelda 1 for the NES. The game is rather obtuse and full of secrets. The player finds torn-out pages from the manual as they explore. Each page has multiple hints and secrets that teach gameplay mechanics and how to navigate environments. As such, everything past the tutorial is a pretty big spoiler.



* CypherLanguage: Most of the text found in the game is written in a script that resembles runes.
* GeniusBruiser: The Librarian is a formidable adversary, as well as a dedicated scholar.

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* [[spoiler: BroughtDownToNormal: Your stat upgrades don't work in the Far Shore, and you lose them after finishing the first half of the game. Most of the gameplay of the second half involves]] [[spoiler: exploring and recovering your stat upgrades from Hero's Graves.]]
* CypherLanguage: Most of the text found in the game is written in a script that resembles runes.
runes. Fortunately there is a lot of context from illustrations and the occasional English word. Learning how to read the language is not necessary for 99% of the game's content.
* [[spoiler: DualWorldGameplay: After you die in your first fight with the Heir, the world changes. Everything is thrust into night, monster spawns are changed, moonlight bridges open up some areas, wooden bridges collapse in other areas, and familiar ground is now [[TheCorruption blocked off by miasma.]] To make things even worse, you are greatly weakened there.]] [[spoiler: You can switch between the two worlds by resting at a bed.]]
* GeniusBruiser: [[spoiler: The Librarian Librarian]] is a formidable adversary, as well as a dedicated scholar.scholar.
* GoldenPath: What the manual calls [[spoiler: the game-wide puzzle necessary for the best ending.]] The trope is actually averted, you can solve the puzzle at any time if you have enough information.
* GrapplingHookGun: [[spoiler: The Magic Orb]] is basically this game's hookshot, except it uses magic in combat.



* GrapplingHookGun: The magic orb functions this way in a very similar fashion to the hookshot, except it uses magic.
* HubLevel: The overworld, from where all other areas can be accessed in the cardinal directions.
* IsometricProjection: The game is rendered in full 3D, but the camera almost always stays in this view.
* PalmTreePanic: The ruined atoll, an archipelago on the south side of the map.

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* GrapplingHookGun: The magic orb functions this way in GuideDangIt: Actually used as a very similar fashion to game mechanic. There are many things you can do from the hookshot, except it uses magic.
beginning of the game, you just don't know ''how'' to do them until you find the manual pages explaining them.
* HubLevel: The overworld, from Overworld, a cliffside beach where all other areas can be accessed in the cardinal directions.
** [[spoiler: The game also has The Far Shore, a teleporter hub accessible through]] [[spoiler: praying at golden platforms in the world.]]
* IsometricProjection: The game is rendered in full 3D, but the camera almost always stays in this view.
view. It only breaks the isometric angle for specific puzzles or dramatic angles.
* JigsawPuzzlePlot: The manual's story pages are a bit confusing, but each one you find gives you a little more insight into the plot.
* MindScrew: However, learning to read the manual's story pages will not alleviate your confusion.
* MirrorBoss: [[spoiler: The Boss Scavenger]] has nearly all of the same tricks you have, [[spoiler: except the grappling hook]].
* PalmTreePanic: [[spoiler: The ruined atoll, Ruined Atoll, an archipelago on the south side of the map.]]
* TheCorruption: Patches of corruption are found in some of the later areas, draining your maximum health if you stray too close. [[spoiler: It turns out most of the technology in the game uses it as a fuel source.]] [[spoiler: Then you get to the Ziggarut...]]
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* GreatLibraryOfEverything: The Grand Library.

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* GreatLibraryOfEverything: GreatBigLibraryOfEverything: The Grand Library.

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* IsometricProjection: The game is rendered in full 3D, but the camera almost always stays in this view.

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* GreatLibraryOfEverything: The Grand Library.
* GrapplingHookGun: The magic orb functions this way in a very similar fashion to the hookshot, except it uses magic.
* HubLevel: The overworld, from where all other areas can be accessed in the cardinal directions.
* IsometricProjection: The game is rendered in full 3D, but the camera almost always stays in this view.view.
* PalmTreePanic: The ruined atoll, an archipelago on the south side of the map.
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''Tunic'' is an ActionAdventure game developed by Andrew Shouldice and published by Finji. You play as a small fox who wakes up on a beach. With no further motivation than a desire to explore, they soon find themself facing off against unforgiving foes and discovering powerful artifacts, all while trying to unravel the mysteries of the land. The game was released on March 16, 2022. [[https://tunicgame.com/ The game's website can be found here.]]
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!!Tunic contains examples of:
*CypherLanguage: Most of the text found in the game is written in a script that resembles runes.
*GeniusBruiser: The Librarian is a formidable adversary, as well as a dedicated scholar.
*IsometricProjection: The game is rendered in full 3D, but the camera almost always stays in this view.

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