Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''TRON Maze-A-Tron'' is an UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on [[Creator/{{Disney}} Walt Disney's]] 1982 movie ''Film/{{TRON}}''.
to:
''TRON Maze-A-Tron'' is an UsefulNotes/{{Intellivision}} Platform/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on [[Creator/{{Disney}} Walt Disney's]] 1982 movie ''Film/{{TRON}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CoversAlwaysLie: Tron is depicted on the game box (shown above), but he never appears or is even mentioned in the game itself.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
In the game, you play as Flynn, who is trapped inside the computer system of the Master Control Program. In the first part of the game, the player must guide him to the Memory Chips and blank out each one by setting the numbers to zero. In the second part, the player must match pairs of numbers that are scrolling up the screen while avoiding eye beam blasts from the MCP.
to:
In the game, you play as Flynn, who is trapped inside the computer system of the Master Control Program. There are two phases. In the first part of the game, first, the player must guide him Flynn to the Memory Chips and blank out each one by setting the numbers to zero. zero, while avoiding or disabling Recognizers along the way. In the second part, phase, the player must match pairs of numbers that are scrolling up the screen while avoiding blocking eye beam blasts from the MCP.MCP.
Changed line(s) 7 (click to see context) from:
* AutoScrollingLevel: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
to:
* ArtificialStupidity: The Recognizers pay no attention to any Force Field in their path, despite that Force Fields are dangerous to them, too.
* AutoScrollingLevel: The maze constantly scrolls in one direction, with the player changing directions wheneverhe touches they touch a Flip-Flop chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
* AutoScrollingLevel: The maze constantly scrolls in one direction, with the player changing directions whenever
Changed line(s) 9 (click to see context) from:
* EndlessGame: The two parts of the game endlessly repeat until the player loses all of his lives.
to:
* EndlessGame: The two parts phases of the game endlessly repeat until the player loses all runs out of his lives.
Changed line(s) 11,12 (click to see context) from:
* InsideAComputerSystem: ''[[LiteralMetaphor Quite literally]],'' as the player runs around inside a maze that looks like the circuit board of a computer.
* MazeGame: Pretty obvious from the title.
* MazeGame: Pretty obvious from the title.
to:
* InsideAComputerSystem: ''[[LiteralMetaphor Quite literally]],'' literally]]'' in the first phase, as the player runs around inside a maze that looks like resembles the circuit board of a computer.
* MazeGame: [[ExactlyWhatItSaysOnTheTin Pretty obvious from thetitle.title]].
* MazeGame: [[ExactlyWhatItSaysOnTheTin Pretty obvious from the
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* InsideAComputerSystem: ''Quite literally,'' as the player runs around inside a maze that looks like the circuit board of a computer.
to:
* InsideAComputerSystem: ''Quite literally,'' ''[[LiteralMetaphor Quite literally]],'' as the player runs around inside a maze that looks like the circuit board of a computer.
Is there an issue? Send a MessageReason:
None
Changed line(s) 15 (click to see context) from:
* SecondaryCharacterTitle: Flynn is the main character of the game.
to:
* SecondaryCharacterTitle: Flynn is the main character of the game.game, while Tron himself [[TheGhost doesn't even appear]].
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* SecondaryCharacterTitle: Flynn is the main character of the game.
Is there an issue? Send a MessageReason:
Deleted line(s) 11 (click to see context) :
* TheGoldenAgeOfVideoGames
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
'''TRON Maze-A-Tron''' is an UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on [[Creator/{{Disney}} Walt Disney's]] 1982 movie ''Film/{{TRON}}''.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/tron_maze_a_tron.jpg]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 9 (click to see context) from:
* EyeBeam: The MCP fires them at the player in the second part of the game.
to:
* EyeBeam: EyeBeams: The MCP fires them at the player in the second part of the game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* AutoScrollingLevel: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop Chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
to:
* AutoScrollingLevel: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop Chip.chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
Is there an issue? Send a MessageReason:
None
Changed line(s) 11 (click to see context) from:
* InsideAComputerSystem: ''Quite literally,'' as the player runs around a maze that looks like the circuit board of a computer.
to:
* InsideAComputerSystem: ''Quite literally,'' as the player runs around inside a maze that looks like the circuit board of a computer.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6 (click to see context) from:
* AutoScrolling: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop Chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
to:
* AutoScrolling: AutoScrollingLevel: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop Chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
'''Tron Maze-A-Tron''' is an UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on [[Creator/{{Disney}} Walt Disney's]] 1982 movie ''Film/{{TRON}}''.
to:
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ThreeQuartersView: The first part of the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ScoringPoints: For completing the first part of the game, and also for matching the right pair of numbers in the second part.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
'''Tron Maze-A-Tron''' is an UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on Walt Disney's 1982 movie ''Film/{{TRON}}''.
to:
'''Tron Maze-A-Tron''' is an UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on [[Creator/{{Disney}} Walt Disney's Disney's]] 1982 movie ''Film/{{TRON}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MazeGame: Pretty obvious from the title.
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
'''Tron: Maze-A-Tron''' is an UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics]], which is based on Walt Disney's 1982 movie ''Film/{{TRON}}''.
to:
Added DiffLines:
* TheGoldenAgeOfVideoGames
Is there an issue? Send a MessageReason:
None
Changed line(s) 1,2 (click to see context) from:
'''Tron: Maze-A-Tron''' is an Intellivision game published by Mattel Electronics, which is based on Walt Disney's 1982 movie ''TRON''.
to:
'''Tron: Maze-A-Tron''' is an Intellivision UsefulNotes/{{Intellivision}} game published by [[Creator/{{Mattel}} Mattel Electronics, Electronics]], which is based on Walt Disney's 1982 movie ''TRON''.
''Film/{{TRON}}''.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
'''Tron: Maze-A-Tron''' is an Intellivision game published by Mattel Electronics, which is based on Walt Disney's 1982 movie ''TRON''.
In the game, you play as Flynn, who is trapped inside the computer system of the Master Control Program. In the first part of the game, the player must guide him to the Memory Chips and blank out each one by setting the numbers to zero. In the second part, the player must match pairs of numbers that are scrolling up the screen while avoiding eye beam blasts from the MCP.
-----
!!This game provides examples of
* AutoScrolling: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop Chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
* DifficultyLevels: Four.
* EndlessGame: The two parts of the game endlessly repeat until the player loses all of his lives.
* EyeBeam: The MCP fires them at the player in the second part of the game.
* InsideAComputerSystem: ''Quite literally,'' as the player runs around a maze that looks like the circuit board of a computer.
* OneHitKill: Touching a Recognizer or a Force Field without your shield on causes instant death.
* RandomTransportation: The I/O Transport chips transport the player to a random part of the computer system.
* VideoGameLives: Three.
In the game, you play as Flynn, who is trapped inside the computer system of the Master Control Program. In the first part of the game, the player must guide him to the Memory Chips and blank out each one by setting the numbers to zero. In the second part, the player must match pairs of numbers that are scrolling up the screen while avoiding eye beam blasts from the MCP.
-----
!!This game provides examples of
* AutoScrolling: The maze constantly scrolls in one direction, with the player changing directions whenever he touches a Flip-Flop Chip. Being scrolled off the screen doesn't cause you to lose a life, but it does put you back at the level's starting point.
* DifficultyLevels: Four.
* EndlessGame: The two parts of the game endlessly repeat until the player loses all of his lives.
* EyeBeam: The MCP fires them at the player in the second part of the game.
* InsideAComputerSystem: ''Quite literally,'' as the player runs around a maze that looks like the circuit board of a computer.
* OneHitKill: Touching a Recognizer or a Force Field without your shield on causes instant death.
* RandomTransportation: The I/O Transport chips transport the player to a random part of the computer system.
* VideoGameLives: Three.