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* LandMineGoesClick[=/=]OneHitKill: The fourth stage, set in some ruins, have multiple landmines that costs you a life if you stepped on them.

to:

* LandMineGoesClick[=/=]OneHitKill: The fourth stage, set in some ruins, have has multiple landmines that costs cost you a life if you stepped step on them.



* OneWordTitle[=/=]MarketBasedTitle: Just "Trojan"; but known in Japan as ''Tatakai no Banka'', which means "A Requiem for Battle".

to:

* OneWordTitle[=/=]MarketBasedTitle: Just "Trojan"; "Trojan", but known in Japan as ''Tatakai no Banka'', which means "A Requiem for Battle".



* RollingAttack: The Armandillon enemies wear curved armor resembling pillbugs, and can contort themselves to balls and roll at you with a tackle.

to:

* RollingAttack: The Armandillon enemies wear curved armor resembling pillbugs, and can contort themselves to into balls and roll at you with a tackle.
Is there an issue? Send a MessageReason:
Fixed tweaks and broken English.


* CutAndPasteEnvironments: The game does this rather frequently, though it ''might'' be excused given its age. For instance, the third stage; you travel down multiple floors via elevator, killing mooks on each stage, until you reach the level's basement. You then find an exit, and travels ''upwards'' via elevator, through multiple floors, all of them which are recycled areas from the first half.

to:

* CutAndPasteEnvironments: The game does this rather frequently, though it ''might'' be excused given its age. For instance, the third stage; stage: you travel down multiple floors via elevator, killing mooks on each stage, until you reach the level's basement. You then find an exit, and travels travel ''upwards'' via elevator, through multiple floors, all of them which are recycled areas from the first half.



* HatOfFlight: Some enemies wears helicopter-helmets allowing them to hover above you and drop exploding projectiles.

to:

* HatOfFlight: Some enemies wears wear helicopter-helmets allowing them to hover above you and drop exploding projectiles.



* PowerFist: The Iron Arm enemies, as the name states, wears steel gauntlets for punching you up close.
* RollingAttack: The Armandillon enemies wears curved armor resembling pillbugs, and can contort themselves to balls and roll at you with a tackle.

to:

* PowerFist: The Iron Arm enemies, as the name states, wears wear steel gauntlets for punching you up close.
* RollingAttack: The Armandillon enemies wears wear curved armor resembling pillbugs, and can contort themselves to balls and roll at you with a tackle.
Is there an issue? Send a MessageReason:
Fixed tweaks.


''Trojan'' is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''[[VideoGame/KungFuMaster Kung-Fu Master]]'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.

to:

''Trojan'' is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''[[VideoGame/KungFuMaster Kung-Fu Master]]'' ''VideoGame/KungFuMaster'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.



* AdaptationExpansion: The NES re-release. It's stages are longer, you're granted extra power-ups and there are hidden rooms absent in the arcade release.

to:

* AdaptationExpansion: The NES re-release. It's Its stages are longer, you're granted extra power-ups and there are hidden rooms absent in the arcade release.



* CutAndPasteEnvironments: The game does this rather frequently, though it ''might'' be excused given it's age. For instance, the third stage; you travel down multiple floors via elevator, killing mooks on each stage, until you reach the level's basement. You then find an exit, and travels ''upwards'' via elevator, through multiple floors, all of them which are recycled areas from the first half.

to:

* CutAndPasteEnvironments: The game does this rather frequently, though it ''might'' be excused given it's its age. For instance, the third stage; you travel down multiple floors via elevator, killing mooks on each stage, until you reach the level's basement. You then find an exit, and travels ''upwards'' via elevator, through multiple floors, all of them which are recycled areas from the first half.



* SpringJump: While your jumping range is not too different from other games of it's kind, there are areas where you can find a red, glowing neon "JUMP" surface on the floors. Jumping on them will send you to the top of the screen.

to:

* SpringJump: While your jumping range is not too different from other games of it's its kind, there are areas where you can find a red, glowing neon "JUMP" surface on the floors. Jumping on them will send you to the top of the screen.



* AWinnerIsYou: What you get after defeating Achilles, though the game gets a pass due to it's age.

to:

* AWinnerIsYou: What you get after defeating Achilles, though the game gets a pass due to it's its age.
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(''followed by a brisk enemy gallery before either kicking you back to the first stage with your score and lives intact or '')

to:

(''followed by a brisk enemy gallery before either kicking you back to the first stage with your score and lives intact or '')intact'')

Added: 142

Changed: 411

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''Trojan'' (known internationally as ''[[TheForeignSubtitle Requiem for Battle]]''") is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''VideoGame/KungFuMaster'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.

to:

''Trojan'' (known internationally as ''[[TheForeignSubtitle Requiem for Battle]]''") is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''VideoGame/KungFuMaster'' ''[[VideoGame/KungFuMaster Kung-Fu Master]]'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.



* LandMineGoesClick: The fourth stage, set in some ruins, have multiple landmines that costs you a life if you stepped on them.

to:

* LandMineGoesClick: HealThyself: Grab a flying heart to restore your life energy.
* LandMineGoesClick[=/=]OneHitKill:
The fourth stage, set in some ruins, have multiple landmines that costs you a life if you stepped on them.



* MeaningfulName: You're the '' Hero Trojan'', and the FinalBoss is called Achilles.
* OneWordTitle: Just "Trojan".

to:

* MeaningfulName: You're the '' Hero ''Hero Trojan'', and the FinalBoss is called Achilles.
* OneWordTitle: OneWordTitle[=/=]MarketBasedTitle: Just "Trojan"."Trojan"; but known in Japan as ''Tatakai no Banka'', which means "A Requiem for Battle".



* SpringJump: While your jumping range is not too different from other games of it's kind, there are areas where you can find a red, glowing neon "JUMP" on the floors. Jumping on these surfaces will send you to the top of the screen.

to:

* SpringJump: While your jumping range is not too different from other games of it's kind, there are areas where you can find a red, glowing neon "JUMP" surface on the floors. Jumping on these surfaces them will send you to the top of the screen.



(''followed by a brisk enemy gallery before kicking you to the first stage'')

to:

(''followed by a brisk enemy gallery before either kicking you back to the first stage'')stage with your score and lives intact or '')
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


''Trojan'' (known internationally as ''[[TheForeignSubtitle Requiem for Battle]]") is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''VideoGame/KungFuMaster'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.

to:

''Trojan'' (known internationally as ''[[TheForeignSubtitle Requiem for Battle]]") Battle]]''") is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''VideoGame/KungFuMaster'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.
Is there an issue? Send a MessageReason:
None


In the aftermath of a nuclear war, the souls of warlords from the past have been brought back to life, destroying what remains of civilizations, with Achilles (yes, ''[[/Literature/TheIliad that]]'' Achilles) ruling the world.

to:

In the aftermath of a nuclear war, the souls of warlords from the past have been brought back to life, destroying what remains of civilizations, with Achilles (yes, ''[[/Literature/TheIliad ''[[Literature/TheIliad that]]'' Achilles) ruling the world.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/2d8ee999b0bb9c85c63bbc67e5fbcb5b.jpg]]
[[caption-width-right:350:''Requiem for Battle'']]

''Trojan'' (known internationally as ''[[TheForeignSubtitle Requiem for Battle]]") is a 1986 side-scrolling HackAndSlash action game made by Creator/{{CAPCOM}}, using a format similar to ''VideoGame/KungFuMaster'' from two years ago (and incidentally sharing a director, Takashi Nishiyama) but now recycled in a post-apocalyptic setting.

In the aftermath of a nuclear war, the souls of warlords from the past have been brought back to life, destroying what remains of civilizations, with Achilles (yes, ''[[/Literature/TheIliad that]]'' Achilles) ruling the world.
You are among the survivors of the takeover, and adopting the name "Hero Trojan", you must battle enemies ranging from gladiators to pirates to punks.

The game later has a re-release on the NES with additional features, including a Versus Mode for two-player.
----
!! ''Trojan'' contain examples of:
* AdaptationExpansion: The NES re-release. It's stages are longer, you're granted extra power-ups and there are hidden rooms absent in the arcade release.
* AfterTheEnd: The game is set after some unspecified future in the aftermath of a nuclear war, and the souls of warlords from the past have returned to take over humanity in the chaos.
* TheApunkalypse: Most of your enemies you slice up left and right, besides bearing all sorts of deforminites, also looks like extras from some ''Mad Max'' films.
* BreathWeapon: The Armandillon enemies can inexplicably breath fireballs, a trait none of the enemies use.
* CarryABigStick: Several low-level enemies will use spiked maces as weapons. As does the boss, Muscular.
* CutAndPasteEnvironments: The game does this rather frequently, though it ''might'' be excused given it's age. For instance, the third stage; you travel down multiple floors via elevator, killing mooks on each stage, until you reach the level's basement. You then find an exit, and travels ''upwards'' via elevator, through multiple floors, all of them which are recycled areas from the first half.
* DualBoss: One of the last levels, where you fight two Iron Arm enemies.
* HatOfFlight: Some enemies wears helicopter-helmets allowing them to hover above you and drop exploding projectiles.
* LandMineGoesClick: The fourth stage, set in some ruins, have multiple landmines that costs you a life if you stepped on them.
* LuckilyMyShieldWillProtectMe: You carry a shield in this game alongside your trusty sword, which works against most projectiles, even exploding ones. Provided if you managed to take cover on time...
* MeaningfulName: You're the '' Hero Trojan'', and the FinalBoss is called Achilles.
* OneWordTitle: Just "Trojan".
* PowerFist: The Iron Arm enemies, as the name states, wears steel gauntlets for punching you up close.
* RollingAttack: The Armandillon enemies wears curved armor resembling pillbugs, and can contort themselves to balls and roll at you with a tackle.
* SpringJump: While your jumping range is not too different from other games of it's kind, there are areas where you can find a red, glowing neon "JUMP" on the floors. Jumping on these surfaces will send you to the top of the screen.
* SwordFight: The FinalBoss, Achilles, uses a sword like yours. With the subsequent battle a MirrorBoss for the most part.
* ThrowDownTheBomblet: Goblin is a boss who exclusively throws exploding projectiles on you until he's cut down.
* AWinnerIsYou: What you get after defeating Achilles, though the game gets a pass due to it's age.
--> '''CONGRATULATIONS'''\\
'''PEACE WILL PROBABLY'''\\
'''RETURN TO THIS WORLD AGAIN'''\\
'''THANK YOU'''\\
(''followed by a brisk enemy gallery before kicking you to the first stage'')
----
--> You Are Really Strong. We Give Up. Thank You Very Much.

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