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In 2022, the game was rereleased on itch.io and {{UsefulNotes/Steam}} alongside ''VideoGame/AGameWithAKitty1'' and ''VideoGame/AGameWithAKitty2DarksideAdventures'' in a CompilationRerelease as a bonus game, with a few quality of life improvements shared between all three games.

to:

In 2022, the game was rereleased on itch.io and {{UsefulNotes/Steam}} {{Platform/Steam}} alongside ''VideoGame/AGameWithAKitty1'' and ''VideoGame/AGameWithAKitty2DarksideAdventures'' in a CompilationRerelease as a bonus game, with a few quality of life improvements shared between all three games.



* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the UsefulNotes/NintendoSwitch's own updated rerelease of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]].

to:

* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the UsefulNotes/NintendoSwitch's Platform/NintendoSwitch's own updated rerelease of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, {{Platform/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]].



* {{Retraux}}: In contrast to previous 2D platformers by Bernie, this one both looks and sounds more like a traditional [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit]] game than an [[UsefulNotes/The8BitEraOfConsoleVideoGames 8-bit]] one.

to:

* {{Retraux}}: In contrast to previous 2D platformers by Bernie, this one both looks and sounds more like a traditional [[UsefulNotes/The16BitEraOfConsoleVideoGames [[MediaNotes/The16BitEraOfConsoleVideoGames 16-bit]] game than an [[UsefulNotes/The8BitEraOfConsoleVideoGames [[MediaNotes/The8BitEraOfConsoleVideoGames 8-bit]] one.



* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two ''VideoGame/AGameWithAKitty'' games come with an updated, much more professional-sounding score that's comprised of music [[RecycledSoundtrack repurposed from the updated rerelease of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

to:

* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} {{Platform/Steam}} versions that come bundled with the first two ''VideoGame/AGameWithAKitty'' games come with an updated, much more professional-sounding score that's comprised of music [[RecycledSoundtrack repurposed from the updated rerelease of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.
Is there an issue? Send a MessageReason:
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* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the initial release of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]].

to:

* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the initial release UsefulNotes/NintendoSwitch's own updated rerelease of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]].
Is there an issue? Send a MessageReason:
None


* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the initial release of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]]. ''Treasure Hunter Man 2'' also got a brand new soundtrack for its own UpdatedRerelease in order to distinguish itself from the first game.

to:

* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the initial release of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]]. ''Treasure Hunter Man 2'' also got a brand new soundtrack for its own UpdatedRerelease in order to distinguish itself from the first game.



* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two ''VideoGame/AGameWithAKitty'' games come with an updated, much more professional-sounding score that's comprised of music [[RecycledSoundtrack repurposed from the initial release of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

to:

* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two ''VideoGame/AGameWithAKitty'' games come with an updated, much more professional-sounding score that's comprised of music [[RecycledSoundtrack repurposed from the initial release updated rerelease of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.
Is there an issue? Send a MessageReason:
Forgot to mention, but all of the information about the state of the game's soundtrack and such come from me talking directly to Bernie himself on Twitter


* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two VideoGame/AGameWithAKitty games come with an updated, much more professional-sounding score that's comprised of music [[RecycledSoundtrack repurposed from the initial release of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

to:

* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two VideoGame/AGameWithAKitty ''VideoGame/AGameWithAKitty'' games come with an updated, much more professional-sounding score that's comprised of music [[RecycledSoundtrack repurposed from the initial release of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

Added: 333

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In 2022, the game was rereleased on itch.io and {{UsefulNotes/Steam}} alongside ''VideoGame/AGameWithAKitty1'' and ''VideoGame/AGameWithAKitty2DarksideAdventures'' in a CompilationRerelease as a bonus game, with a few quality of life improvements shared between all three games.



* PointOfNoReturn: Once you cross the door past the [[FastTravel Bottle Rocket cannon]] in [[TheVeryDefinitelyFinalDungeon Deep Pyramid]], you cannot go back from where you came from. This is just as well, because the save point is also located in the same room as it, which means you can go back and do the Sky Oasis sidequest to get the PlotCoupon to [[spoiler:break Justin out of his coma in the room before the FinalBoss]], meaning you can't lock yourself out of the GoldenEnding.

to:

* PointOfNoReturn: Once you cross the door past the [[FastTravel [[ZipMode Bottle Rocket Travels cannon]] in [[TheVeryDefinitelyFinalDungeon Deep Pyramid]], you cannot go back from where you came from. This is just as well, because the save point is also located in the same room as it, which means you can go back and do the Sky Oasis sidequest to get the PlotCoupon to [[spoiler:break Justin out of his coma in the room before the FinalBoss]], meaning you can't lock yourself out of the GoldenEnding.



* RedEyesTakeWarning: The golden sun boss has red eyes.

to:

* RecycledSoundtrack: The UpdatedRerelease's soundtrack is mostly comprised of music originally from the initial release of VideoGame/TreasureHunterMan2, alongside a handful of new exclusive tunes made specifically for it. The reason why was that in order to get the game on {{UsefulNotes/Steam}}, Bernie had to replace the entire soundtrack from the original version [[ScrewedByTheLawyers because it used music from other games he didn't work on]]. ''Treasure Hunter Man 2'' also got a brand new soundtrack for its own UpdatedRerelease in order to distinguish itself from the first game.
* RedEyesTakeWarning: The golden sun Golden Sun boss has red eyes.



* TheRival: Justin, the mayor of Port Kruz, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber and serves as the boss of the second chamber, the Underground Fortress, [[spoiler:albeit under DemonicPossession by the Golden King]], so he's something of a recurring element in the story.

to:

* TheRival: Justin, the mayor of Port Kruz, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber chamber and serves as the boss of the second chamber, the Underground Fortress, [[spoiler:albeit under DemonicPossession by the Golden King]], so he's something of a recurring element in the story.



* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two VideoGame/AGameWithAKitty games come with an updated, much more professional-sounding score done by Sean Cameron (AKA Rudy Fox), the same composer for the two aforementioned games. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

to:

* UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} versions that come bundled with the first two VideoGame/AGameWithAKitty games come with an updated, much more professional-sounding score done by Sean Cameron (AKA Rudy Fox), that's comprised of music [[RecycledSoundtrack repurposed from the same composer for the two aforementioned games.initial release of]] VideoGame/TreasureHunterMan2 plus a handful of new tunes. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.
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None


** Starting with the second chamber, you'll start running into big skulls that [[KillItWIthFire shoot fire]] in the general direction you're facing. One variant spawns bones from... [[{{Hammerspace}} somwhere]] beneath itself in order to match your vertical position.

to:

** Starting with the second chamber, you'll start running into big skulls that [[KillItWIthFire shoot fire]] in the general direction you're facing. One variant spawns bones from... [[{{Hammerspace}} somwhere]] somewhere]] beneath itself in order to match your vertical position.
Is there an issue? Send a MessageReason:
None


* BossRemix: The UpdatedRerelease's soundtrack gives us ''Maybe Heroes'', the FinalBoss theme, which is an intense DarkReprise of ''Soultied'', the first area's theme, mixed with elements from ''The Buried Sin''.

to:

* BossRemix: The UpdatedRerelease's soundtrack gives us [[https://www.youtube.com/watch?v=3Ag5uCukIBg ''Maybe Heroes'', Heroes'']], the FinalBoss theme, which is an intense DarkReprise of ''Soultied'', [[https://www.youtube.com/watch?v=T8Uu-0FXkiQ ''Soultied'']], the first area's theme, mixed with elements from [[https://www.youtube.com/watch?v=3Ag5uCukIBg ''The Buried Sin''.Sin'']].



%%* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DarkReprise: ''The Buried Sin'' from the UpdatedRerelease's soundtrack, the theme for the Moon's Plight area of the Golden King's Temple, is a church organ remix of the Port Kruz theme, ''A New Shore''.

to:

%%* * CuteKitten: Which One of the treasures is a statue of a kitty, obtained in Silver Desert. By completing the Sky Oasis sidequest, you can bring it to life. This kitten is required for obtaining the GoldenEnding, [[spoiler:because using it on Justin in the room right before the FinalBoss brings [[spoiler:Justin]] him back to life.
life, presumably because it's imbued with energy from the Fountain of Life that was used to turn it into a living being]].
* DarkReprise: [[https://www.youtube.com/watch?v=RcwxtbrRoo0 ''The Buried Sin'' Sin'']] from the UpdatedRerelease's soundtrack, the theme for the Moon's Plight area of the Golden King's Temple, is a church organ remix of the Port Kruz theme, [[https://www.youtube.com/watch?v=Hj1ITwI1UFg ''A New Shore''.Shore'']].



* {{Leitmotif}}: The UpdatedRerelease gives Justin his own theme, called ''Cornerning the Darkness'', an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the [[spoiler:possessed]] Justin fight in the Underground Fortress.

to:

* {{Leitmotif}}: The UpdatedRerelease gives Justin his own theme, called [[https://www.youtube.com/watch?v=FNbvMz1vkEQ ''Cornerning the Darkness'', Darkness'']], an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the [[spoiler:possessed]] Justin fight in the Underground Fortress.



* LongSongShortScene: The UpdatedRerelease gives the Golden Sun its own boss theme, called ''Crash and Burn''. It's an intense orchestral piece that befits the first major boss of the game... and then it's never used again. Every other boss fight in the game, bar the FinalBoss, uses ''Fighting for Treasure'' instead, including [[spoiler:Justin]] possessed by the Golden King and the QuirkyMinibossSquad.

to:

* LongSongShortScene: The UpdatedRerelease gives the Golden Sun its own boss theme, called [[https://www.youtube.com/watch?v=-UadUmk2Ojs ''Crash and Burn''. Burn'']]. It's an intense orchestral piece that befits the first major boss BossBattle of the game... and then it's never used again. Every other boss fight in the game, bar the FinalBoss, uses [[https://www.youtube.com/watch?v=b9_wZR2ipwM ''Fighting for Treasure'' Treasure'']] instead, including [[spoiler:Justin]] possessed by the Golden King and the QuirkyMinibossSquad.
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Corrections done by further research, plus some elaboration


* LongSongShortScene: The UpdatedRerelease gives the Golden Sun its own boss theme, called ''Crash and Burn''. It's an intense orchestral piece that befits the first major boss of the game... and then it's never used again. Every other boss fight in the game, bar the FinalBoss, uses ''Fighting for Treasure'' instead, including Justin possessed by the Golden King and the QuirkyMinibossSquad.

to:

* LongSongShortScene: The UpdatedRerelease gives the Golden Sun its own boss theme, called ''Crash and Burn''. It's an intense orchestral piece that befits the first major boss of the game... and then it's never used again. Every other boss fight in the game, bar the FinalBoss, uses ''Fighting for Treasure'' instead, including Justin [[spoiler:Justin]] possessed by the Golden King and the QuirkyMinibossSquad.



* UpdatedRerelease: The {{UsefulNotes/Steam}} version comes with an updated, much more professional-sounding soundtrack compared to the original release found on Bernie's website. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

to:

* UpdatedRerelease: UpdatedRerelease[=/=]CompilationRerelease: The itch.io and {{UsefulNotes/Steam}} version comes versions that come bundled with the first two VideoGame/AGameWithAKitty games come with an updated, much more professional-sounding soundtrack compared to score done by Sean Cameron (AKA Rudy Fox), the original release found on Bernie's website.same composer for the two aforementioned games. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.
Is there an issue? Send a MessageReason:
Should've done more research, since the itch.io version is still the same as the original hosted on origamihero's website


* UpdatedRerelease: The itch.io and {{UsefulNotes/Steam}} versions come with an updated, much more professional-sounding soundtrack compared to the original release found on Bernie's website. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.

to:

* UpdatedRerelease: The itch.io and {{UsefulNotes/Steam}} versions come version comes with an updated, much more professional-sounding soundtrack compared to the original release found on Bernie's website. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.
Is there an issue? Send a MessageReason:
None


* EyesDoNotBelongThere: The body of the Golden King, which he keeps concealed when not attacking, has a lot of smaller eyes in it.

to:

* EyesDoNotBelongThere: The body of the Golden King, which he keeps concealed when not attacking, has a lot of smaller eyes in dotted around it.

Added: 1010

Changed: 12

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None


* EyesDoNotBelongThere: The body of the Golden King, which he keeps concealed when not attacking, has a lot of smaller eyes in it.



* MoneyForNothing: Aside from getting [[YouHaveResearchedBreathing the ability to read stone tablets]] for a daunting early game sum of 100 G, which is by all means completely optional as they all just amount to hints on where to go next, or lore in the case of the start of the Golden King's Temple, any money you collect from then on has zero gameplay purpose, but it does make narrative sense.



* PointOfNoReturn: Once you cross the door past the [[FastTravel Bottle Rocket cannon]] in [[TheVeryDefinitelyFinalDungeon Deep Pyramid]], you cannot go back from where you came from. This is just as well, because the save point is also located in the same room as it, which means you can go back and do the Sky Oasis sidequest to get the PlotCoupon to [[spoiler:break Justin out of his coma in the room before the FinalBoss]], meaning you can't lock yourself out of the GoldenEnding.



* TheRival: Justin, the mayor of Port Kruz, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber and serves as the boss of the second chamber, the Underground Fortress, albeit under DemonicPossession by the Golden King, so he's something of a recurring element in the story.

to:

* TheRival: Justin, the mayor of Port Kruz, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber and serves as the boss of the second chamber, the Underground Fortress, albeit [[spoiler:albeit under DemonicPossession by the Golden King, King]], so he's something of a recurring element in the story.
Is there an issue? Send a MessageReason:
I have no idea where I got "Kuras" from.


* {{Leitmotif}}: The UpdatedRerelease gives Justin his own theme, called ''Cornerning the Darkness'', an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the possessed Justin fight in the Underground Fortress.

to:

* {{Leitmotif}}: The UpdatedRerelease gives Justin his own theme, called ''Cornerning the Darkness'', an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the possessed [[spoiler:possessed]] Justin fight in the Underground Fortress.



* PowersViaPossession: Justin gains the ability to fly and conjure magic weapons from thin air while possessed by the Golden King.

to:

* PowersViaPossession: Justin [[spoiler:Justin]] gains the ability to fly and conjure magic weapons from thin air while possessed by the Golden King.



* TheRival: Justin, the mayor of Port Kuras, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber and serves as the boss of the second chamber, the Underground Fortress, albeit under DemonicPossession by the Golden King, so he's something of a recurring element in the story.

to:

* TheRival: Justin, the mayor of Port Kuras, Kruz, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber and serves as the boss of the second chamber, the Underground Fortress, albeit under DemonicPossession by the Golden King, so he's something of a recurring element in the story.
Is there an issue? Send a MessageReason:
None


* Leitmotif: The UpdatedRerelease gives Justin his own theme, called ''Cornerning the Darkness'', an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the possessed Justin fight in the Underground Fortress.

to:

* Leitmotif: {{Leitmotif}}: The UpdatedRerelease gives Justin his own theme, called ''Cornerning the Darkness'', an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the possessed Justin fight in the Underground Fortress.

Added: 3232

Changed: 719

Is there an issue? Send a MessageReason:
None


* BossRemix: The UpdatedRerelease's soundtrack gives us ''Maybe Heroes'', the FinalBoss theme, which is an intense DarkReprise of ''Soultied'', the first area's theme, mixed with elements from ''The Buried Sin''.



%%* DemBones: A common type of enemy, with several variants.

to:

%%* DemBones: A * DarkReprise: ''The Buried Sin'' from the UpdatedRerelease's soundtrack, the theme for the Moon's Plight area of the Golden King's Temple, is a church organ remix of the Port Kruz theme, ''A New Shore''.
* DemBones:
** One
common enemy type of enemy, is a disembodied skull that ''very slowly'' hops towards your location every few seconds.
** Starting
with several variants.the second chamber, you'll start running into big skulls that [[KillItWIthFire shoot fire]] in the general direction you're facing. One variant spawns bones from... [[{{Hammerspace}} somwhere]] beneath itself in order to match your vertical position.



* EyeScream: One of the Golden King's weakpoints is the eye he decides to open wide, which is tall and bloodshot, and spills out giant golden spike balls.



%%* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.

to:

%%* * GroundPound: After you get the Heavy Combat Boots in the Sun Temple.Temple. This allows you to finally GoombaStomp enemies and deal the most damage out of all options available to your disposal.



** In the first game, the first section of the Sun Tomb is exited by a door that requires killing the yellow enemy at the end to open.

to:

** In the first game, the The first section of the Sun Tomb is exited by a door that requires killing the yellow enemy at the end to open.open.
** You have to kill all enemies in the lower section of the Cellar in order to be able to open the chest containing the boomerang.



* Leitmotif: The UpdatedRerelease gives Justin his own theme, called ''Cornerning the Darkness'', an imposing march that starts off with 8-bit synths. It plays during the Golden Sun pre-fight cutscene and before the possessed Justin fight in the Underground Fortress.



* LongSongShortScene: The UpdatedRerelease gives the Golden Sun its own boss theme, called ''Crash and Burn''. It's an intense orchestral piece that befits the first major boss of the game... and then it's never used again. Every other boss fight in the game, bar the FinalBoss, uses ''Fighting for Treasure'' instead, including Justin possessed by the Golden King and the QuirkyMinibossSquad.



* OurGhostsAreDifferent: Theo, Pontz, and Francine. Despite having the ability to pass through walls and possess objects, they're seemingly as material as any other enemy in the game, and are susceptible to the GoombaStomp. They also closely resemble humans or imps. This is in contrast to the ghosts the Golden King himself conjures during one of his attacks, which are invulnerable and transparent, and far more demonic looking in design.
* PowersViaPossession: Justin gains the ability to fly and conjure magic weapons from thin air while possessed by the Golden King.



* QuirkyMinibossSquad: Theo, Pontz, and Francine.

to:

* QuirkyMinibossSquad: Theo, Pontz, and Francine.Francine, the servants of the Golden King.



%%* {{Retraux}}

to:

%%* {{Retraux}}* {{Retraux}}: In contrast to previous 2D platformers by Bernie, this one both looks and sounds more like a traditional [[UsefulNotes/The16BitEraOfConsoleVideoGames 16-bit]] game than an [[UsefulNotes/The8BitEraOfConsoleVideoGames 8-bit]] one.



* SealedEvilInACan: [[spoiler:When confronting the Golden King, he drops a bombshell: he was being sealed within the sword in the Cellar, and upon striking Justin at the start of the game, he winds up using him as a vessel. Were it not for Marvin, the Golden King wouldn't have returned. NiceJobBreakingItHero!]]



** The big skull enemies are a very clear nod to the Bone Pillar enemies from {{Franchise/Castlevania}}, acting the same way.



* TheRival: Justin, the mayor of Port Kuras, who self-proclaims to be your new ArchEnemy after you strike him with the sword at the town. He sics the Golden Sun on you during the first Chamber and serves as the boss of the second chamber, the Underground Fortress, albeit under DemonicPossession by the Golden King, so he's something of a recurring element in the story.



* UpdatedRerelease: The itch.io and {{UsefulNotes/Steam}} versions come with an updated, much more professional-sounding soundtrack compared to the original release found on Bernie's website. It also has native fullscreen and gamepad support without the need for a launcher to customize things beforehand.



** [[spoiler:Justin]] talks like this when possessed by the Golden King.

to:

** [[spoiler:Justin]] talks like this when possessed by the Golden King. Naturally, once you confront the Golden King himself at the end of the game, he talks the same way.
Is there an issue? Send a MessageReason:
commented out zero-context examples


* AdvancingWallOfDoom: In the Golden King's Tower. It has spikes and a cannon.

to:

* %%* AdvancingWallOfDoom: In the Golden King's Tower. It has spikes and a cannon.



* ArchEnemy: Justin, the mayor of the first town you visit.

to:

* %%* ArchEnemy: Justin, the mayor of the first town you visit.



* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DemBones: A common type of enemy, with several variants.

to:

* %%* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* %%* DemBones: A common type of enemy, with several variants.



* DoubleJump: After finding the Jump Shoes.

to:

* %%* DoubleJump: After finding the Jump Shoes.



* FacelessEye: The miniboss of the Great Wall.
* FishEyes: One enemy is a SWORD with these.

to:

* %%* FacelessEye: The miniboss of the Great Wall.
* %%* FishEyes: One enemy is a SWORD with these.



* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.

to:

* %%* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.



* LifeMeter: Starts at 2 hearts, but can be increased.
* LivingStatue: The boss of the Sun Temple.

to:

* %%* LifeMeter: Starts at 2 hearts, but can be increased.
* %%* LivingStatue: The boss of the Sun Temple.



* SavePoint: Books on pedestals serve this function.

to:

* %%* SavePoint: Books on pedestals serve this function.



* WeirdSun: The boss of the Sun Temple.
* WrapAround: In the Golden King's Tower.

to:

* %%* WeirdSun: The boss of the Sun Temple.
* %%* WrapAround: In the Golden King's Tower.
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None

Added DiffLines:

* OnlyOneSaveFile: Can only load from one file or make a new one, but making a new file doesn't immediately delete the old one, only when a SavePoint is hit, so it's not a big issue.

Changed: 10

Removed: 175

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None


** In the sequel, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.



-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:''' How about you search for it out of my earshot, shorty.
-->'''Marvin:''' Your pants smell, doofus!

to:

-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:'''
fortune!\\
'''Townsguy:'''
How about you search for it out of my earshot, shorty.
-->'''Marvin:'''
shorty.\\
'''Marvin:'''
Your pants smell, doofus!
Is there an issue? Send a MessageReason:
None


* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
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None


A {{Retraux}} game by Creator/{{Bernie}} about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.

to:

A {{Retraux}} game by Creator/{{Bernie}} Creator/{{Bernie}}, and the first in his ''VideoGame/TreasureHunterMan'' series, about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/treasure_hunter_man_603.gif]]
[[caption-width-right:300:Not exactly ''Franchise/IndianaJones''.]]

A {{Retraux}} game by Creator/{{Bernie}} about a treasure hunter named Marvin exploring Kruz Island, "the last largely unexplored island". Can be found [[http://www.origamihero.com/ori6/games.php here]]. There is now a sequel, ''VideoGame/TreasureHunterMan2''.

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!!This game provides examples of:

* AdvancingWallOfDoom: In the Golden King's Tower. It has spikes and a cannon.
%%* AlwaysNight: The Silver Desert.
* ArchEnemy: Justin, the mayor of the first town you visit.
%%* BattleBoomerang: Obtained in the cellar.
%%* BigStupidDoodooHead:
%%-->'''Marvin:''' Your pants smell, doofus!
%%* BodyHorror: One of Theo's attacks.
* BooksThatBite: A giant sword with a derp face can be found in the Golden King's Tower.
* BossArenaIdiocy: The golden sun's vulnerability is a spike that the player can push up in a part of the BossRoom where it continually bounces.
%%* BottomlessPits
* CuteKitten: Which brings [[spoiler:Justin]] back to life.
* DemBones: A common type of enemy, with several variants.
%%* TheDitz: Francine.
* DoomyDoomsOfDoom: Pontz's intro.
-->'''Pontz:''' I will read to you the story...
-->...OF DOOM!!
* DoubleJump: After finding the Jump Shoes.
* DownerEnding: [[spoiler:In the true ending all of your treasure is stolen from you by the locals, you're tied to a raft and exiled.]]
* EdibleAmmunition: Francine attacks with pancakes.
* FacelessEye: The miniboss of the Great Wall.
* FathersQuest: GenderInvertedExample. In ''[=THM2=]'', the mother of the protagonist of the first game, arrives to [[spoiler:find her son in the Kruz Island who got lost after those events.]]
* FishEyes: One enemy is a SWORD with these.
* FlashOfPain: Enemies' colors invert when they're hit.
%%* FloatingPlatforms
* GroundPound: After you get the Heavy Combat Boots in the Sun Temple.
* HairRaisingHare: Small, harmless-looking purple rabbits can damage you.
* HealingCheckpoint: Books on pedestals serve this function, and are also {{Save Point}}s.
%%* HeartContainer
* HeartsAreHealth: The LifeMeter is represented by a line of {{Heart Symbol}}s.
* HeroesPreferSwords: A sword is one of the first treasures you find.
-->It's your sword! Every adventurer needs one. Only wimpy ones use whips instead.
* ICallItVera: Francine calls her oven "Mr. Oven".
* ImprobableWeaponUser: Francine attacks with pancakes.
%%* InexplicableTreasureChests
* KidHero: Marvin, implied by one NPC's dialogue:
-->'''Grumpy Housewife:''' Shove off, filthy kid! You are every mother's nightmare! I DO NOT EVER WANT A KID IF IT TURNS OUT LIKE YOU!
* KillEnemiesToOpen:
** In the first game, the first section of the Sun Tomb is exited by a door that requires killing the yellow enemy at the end to open.
** In the sequel, the room in the cave at the far bottom right of the "Windmill at the End" has a door at its top that needs the death of all the monsters inside to unlock it.
* LameComeback:
-->'''Marvin:''' Hey, townsman! I'm seeking fame and fortune!
-->'''Townsguy:''' How about you search for it out of my earshot, shorty.
-->'''Marvin:''' Your pants smell, doofus!
%%* LavaPit
%%* LevelInTheClouds: The Sky Oasis.
* LifeMeter: Starts at 2 hearts, but can be increased.
* LivingStatue: The boss of the Sun Temple.
* MadeOfExplodium: Everything explodes when killed. Including Marvin.
* NonStandardGameOver: If you get the bad ending where [[spoiler:Justin]] dies.
* NoobCave: The Dark Cellar, a short, easy, unnumbered dungeon containing the first two weapons.
* NumberOfTheBeast:
-->'''Grandma:''' Keep away from the cellar! It's evil!! 666!!
* PunnyName: Mr. Tipi lives in a tepee.
* QuirkyMinibossSquad: Theo, Pontz, and Francine.
* RedEyesTakeWarning: The golden sun boss has red eyes.
%%* {{Retraux}}
* SavePoint: Books on pedestals serve this function.
* ShoutOut:
** The spiked blocks in various fortresses are very similar to Thwomps from the ''[[Franchise/SuperMarioBros Mario]]'' series.
** The description of your sword:
-->It's your sword! Every adventurer needs one. Only wimpy ones [[Franchise/IndianaJones use whips instead]].
** The snake enemies look and act like Cobrats from ''VideoGame/SuperMarioBros2''.
%%* SpikesOfDoom
* TrueSight: The Seer's Eye, which lets you see hidden pathways.
* TurnsRed: Bosses move faster when they're low on HP.
* VagueHitPoints: Enemies are like this because the early ones die in one to two sword hits, the sword being StarterEquipment.
* WeirdMoon: The moon is attached to a chain for some reason.
* WeirdSun: The boss of the Sun Temple.
* WrapAround: In the Golden King's Tower.
* YeOldeButcheredeEnglishe:
** [[spoiler:Justin]] talks like this when possessed by the Golden King.
** Pontz also talks like this.
* YouBastard: After you defeat Francine:
-->'''Francine:''' How can you hate pancakes like that?! YOU MONSTER!!
* YouHaveResearchedBreathing: Pay Tipi 100G for the ability to read stone slabs.
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