Follow TV Tropes

Following

History VideoGame / TransportTycoon

Go To

OR

Is there an issue? Send a MessageReason:
None


''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''VideoGame/RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.

to:

''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''VideoGame/RollerCoasterTycoon'' and MicroProse Creator/MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.
Is there an issue? Send a MessageReason:
that's not what a Justified Trope is


** NotPlayingFairWithResources: AI can completely destroy their environments around towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.

to:

** NotPlayingFairWithResources: AI can completely destroy their environments around towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.
Is there an issue? Send a MessageReason:
None


* AdamSmithHatesYourGuts: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.

to:

* AdamSmithHatesYourGuts: AdamSmithHatesYourGuts / RidiculousFutureInflation: The prices eventually rise so high that a piece of road costs more than a skyscraper in real life.life. While this is no problem for a company that has been around and profitable since 1930 or 1950, rival companies that are established late in the game will often find themselves unable to even afford building a simple bus line since the starting loan is always £100,000 and the maximum loan amount doesn't quite catch up with inflation. ''[=OpenTTD=]'' does allow turning off inflation, however.



** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.

to:

** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million £750,000 before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FlawedPrototype: The player occasionally receives offers to test out a new vehicle for a year before it's made available to every company. While this allows early access to the latest and shiniest, the catch is that the maximum reliability will be low at first, which will result in more frequent breakdowns that can potentially cancel out the added benefits of higher speed or capacity. The offer can be accepted or refused, but since there's no cost in accepting the offer and no obligation to use the vehicle, there's no reason to refuse.

Added: 1221

Changed: 1154

Is there an issue? Send a MessageReason:
None


''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) were very informative fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.


to:

''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
as [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) were very informative fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.




* TheComputerIsACheatingBastard: On higher difficulties, rival companies enjoy automatically high ratings.

to:

* TheComputerIsACheatingBastard: On higher difficulties, rival The AI in pre-''[=OpenTTD=]'' versions gets a lot of help from the game to compensate for their ArtificialStupidity:
** The "Intelligence of rivals" difficulty setting actually regulates the bonus the AI receives for their station ratings, which is none for "Low", 12% for "Medium" and 24% for "High".
** AI
companies enjoy automatically high ratings. never get affected by disasters. [=UFOs=] and zepplins never target them and their infrastructure doesn't get destroyed by coal mine subsidences or UFO bombers.


Added DiffLines:

** In ''Original'', industries serviced by the player have an annoying tendency to randomly announce imminent closure. Curiously, industries serviced by AI companies never seem to close.


Added DiffLines:

* ScrewTheRulesIHaveMoney:
** Players can buy exclusive transports rights for a particular town for a year; during that time, cargo and passengers in that town will only use that player's stations and will ignore stations of all other companies, who are not notified when exclusive rights are bought.
** In ''[=OpenTTD=]'', players can outright ''bribe'' local authorities to improve their ratings. However, it is very expensive (about $1,5 million before inflation is accounted for) and there's the risk of getting caught by a regional investigator, which will result in the company being blocked from interacting with the local authorities they tried to bribe for six months.
Is there an issue? Send a MessageReason:
None


* GroundhogDayLoop: After December 31, 2070, the date loops back to January 1, 2070, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

to:

* GroundhogDayLoop: After December 31, 2070, the date loops back to January 1, 2070, rather than proceeding to 2061.2071. A GameBreakingBug if you have vehicles scheduled for maintenance in 2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.
Is there an issue? Send a MessageReason:
Fixed consistency.


* GroundhogDayLoop: After December 31, 2060, the date loops back to January 1, 2060, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2061... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

to:

* GroundhogDayLoop: After December 31, 2060, 2070, the date loops back to January 1, 2060, 2070, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2061...2071... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.

Added: 508

Changed: 278

Is there an issue? Send a MessageReason:
None


[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.

to:

''Transport Tycoon'', [=TTDPatch=] and ''[=OpenTTD=]'' have a very long, complex history. Sites that were once useful such as
[[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are were very informative fansites.fansites around the TurnOfTheMillennium, but are almost useless now. The most valuable information can still be found at [[https://www.tt-forums.net/index.php TT-Forums]], with only the [[http://forums.ttdrussia.net TTDRussia Forums]] showing any other activity to this day.

Is there an issue? Send a MessageReason:
None


There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').

to:

There is also a FanSequel of sorts, called ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, SpiritualSequel by [[Creator/UrbanGames Urban Games]], however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').
Is there an issue? Send a MessageReason:
None


The FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was created to allow enthusiasts to include other vehicles, especially historical trains and the like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still maintained in parallel, and the huge library of plugins and add-ons works with both.

There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

to:

The FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was created to allow enthusiasts to include other vehicles, especially historical trains and the like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still was maintained in parallel, parallel for some time, however OpenTTD eventually surpassed it in nearly every way, and the majority of the huge library of plugins and add-ons only works with both.

''[=OpenTTD=]''.

There is also a FanSequel of sorts, called ''Simutrans'', ''{{VideoGame/Simutrans}}'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
series. ''VideoGame/TrainFever'' was an attempt at a modernised SpiritualSequel, however it had a myriad of limitations and bugs which eventually necessitated the release of ''Transport Fever'', the SurprisinglyImprovedSequel with backwards compatibility for most ''Train Fever'' mods (either natively or using a mod that autotranslates the code so it to be usable with ''Transport Fever'').
Is there an issue? Send a MessageReason:
None


** The effects of events like WorldWarTwo or the 1970s oil crisis on the economy are completely absent.

to:

** The effects of events like WorldWarTwo UsefulNotes/WorldWarII or the 1970s oil crisis on the economy are completely absent.
Is there an issue? Send a MessageReason:
None


** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the place of the bus/lorry in front of it - with predictable results.

to:

** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the decide to take its place of the bus/lorry in front of it - with predictable results.
Is there an issue? Send a MessageReason:
None


** Gets doubly crapsack when you realise who the [[{{X-COM}} UFO's belong to...]]

to:

** Gets doubly crapsack when you realise who the [[{{X-COM}} [[VideoGame/XCom UFO's belong to...]]



* ShoutOut / EasterEgg : Every now and then, an ''{{X-COM}}'' fighter jet or UFO will appear and fly around the map.

to:

* ShoutOut / EasterEgg : Every now and then, an ''{{X-COM}}'' ''VideoGame/XCom'' fighter jet or UFO will appear and fly around the map.

Changed: 126

Removed: 126

Is there an issue? Send a MessageReason:
indentation fix


** It takes a little time to set up, but if you have created cities directly at sea level, only protected by a dike, and then delete the dike, the city will be overrun by the water and destroyed.
*** There is a map in Transport Tycoon Deluxe called "Damn!" where the ''entire map'' is at sea level and protected by a dike.

to:

** It takes a little time to set up, but if you have created cities directly at sea level, only protected by a dike, and then delete the dike, the city will be overrun by the water and destroyed.
*** There
destroyed. (There is a map in Transport Tycoon Deluxe called "Damn!" where the ''entire map'' is at sea level and protected by a dike. dike.)
Is there an issue? Send a MessageReason:
don't self-link


!!The ''TransportTycoon'' series contains examples of:

to:

!!The ''TransportTycoon'' ''Transport Tycoon'' series contains examples of:

Added: 246

Changed: 244

Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.

to:

* ArtificialStupidity: ArtificialStupidity:
**
The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The custom AIs available for ''[=OpenTTD=]'' are much less insane, even the one that tries to emulate the "classic" AI.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It's quite possible for a bus/lorry driver to see the vehicle in front be hit by a train and go up in flames, and takes the place of the bus/lorry in front of it - with predictable results.

Added DiffLines:

* AIGeneratedEconomy:
** The towns will automatically develop over time, without your assistance. This includes the building of roads, but you can assist in doing so if you want to coerce the development of a town in a specific way. You can accelerate, but not control, the growth of town buildings by dealing in Passengers there. This is necessary in some cases because towns will only pay for Goods once they build enough high-rise buildings, which only happens once they reach a certain size.
** The alternate climates in the ''Deluxe'' version have additional restrictions. Arctic towns above a certain elevation have to have Food delivered before they grow. Tropical towns in the desert require Food and Water.

Added: 347

Changed: 1597

Is there an issue? Send a MessageReason:
TTD Patch deserved at least a mention, given that it's still an active project


''Transport Tycoon Deluxe'' is an [[UpdatedRerelease updated version]]. It contains numerous bugfixes and gameplay improvements, including new transport modes and UI. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The Deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. The FanRemake ''[=OpenTTD=]'' is derived from ''Transport Tycoon Deluxe''.

The game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. The free software fan game, ''[[http://openttd.org OpenTTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

The official ''[=OpenTTD=]'' website is [[http://www.openttd.org/en here]]. [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.

to:

''Transport Tycoon Deluxe'' is an [[UpdatedRerelease updated version]]. It contains numerous bugfixes and gameplay improvements, including new transport modes and UI. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The Deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. direction.

The FanRemake ''[=OpenTTD=]'' is derived from ''Transport Tycoon Deluxe''.

The game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. The free software fan game,
FanRemake, ''[[http://openttd.org OpenTTD]]'', is derived from ''Transport Tycoon Deluxe''. Originally a set of patches called ''[=TTDPatch=]'', it was established around created to allow enthusiasts to include other vehicles, especially historical trains and the same time like, and eventually grew to add all sorts of features. It supported a plug-in architecture, so users could download add-ons they were interested in. Eventually ''[=TTDPatch=]'' grew much larger than the original game, so some developers decided to replace the remaining bits, allowing the now much-more-elaborate game to be played by anyone. The replacement code was completed in 2004, and an effort begun to replace the art and music, which finished in 2010. ''[=OpenTTD=]'' is free/open source, and works on a wide variety of operating systems. ''[=TTDPatch=]'' is still going strong. maintained in parallel, and the huge library of plugins and add-ons works with both.

There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

The official ''[=OpenTTD=]'' website is original game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''.

[[http://www.openttd.org/en here]]. [[http://www.transporttycoon.net/ Owen's Transport Tycoon Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.
fansites.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: A lot of them have been fixed by ''[=TTDPatch=]'' and ''[=OpenTTD=]'':
** Once the game reaches December 31, 2070, the calendar loops back to January 1, 2070. If a vehicle is scheduled for servicing in 2071, it will never get serviced and its reliability will steadily drop to 0%.
** The newest model of helicopter in the default vehicle set becomes obsolete after 2020, making it impossible to build new helicopter routes or maintain existing ones to acceptable levels of service (what with the 0% reliability helicopters breaking down constantly). ''[=OpenTTD=]'' hasn't fixed that, although disabling vehicle obsolescence or using [=NewGRFs=] can solve that problem.
** Buying out a competitor while a news item about them is showing can cause a crash, especially with the "[company] starts construction near [town]" message. Also, buying out a competitor with active subsidies will screw up those subsidies: they won't pay as they should, the information in the "Subsidies" box will be corrupted and opening said box will sometimes cause a crash.
** Multiplayer gameplay in the pre-''[=OpenTTD=]'' days was notoriously unstable: the game would start to go out of synchronization by the 1990's, slow down and eventually become unplayable.
Is there an issue? Send a MessageReason:
I don't feel that the lack of helicopters after 2020 counts as an "acceptable" break from reality.


** Helicopters, which are quite useful for delivering mail and passengers in big cities, effectively cease to exist after 2020.

Changed: 542

Removed: 91

Is there an issue? Send a MessageReason:
We've actually got a page for Video Game/Locomotion, so I've removed mentions of it in the tropes list.


* [[ColourCodedArmies Colour Coded Companies]]: All companies have a single, associated colour. ''{{Locomotion}}'' and ''[=OpenTTD=]'' allow you to violate this, letting you choose different colours for different vehicles (e. g. different colours for steam, diesel, and electric locomotives).

to:

* [[ColourCodedArmies Colour Coded Companies]]: All companies have a single, associated colour. ''{{Locomotion}}'' and ''[=OpenTTD=]'' allow you to violate this, letting you choose different colours for different vehicles (e. g. different colours for steam, diesel, and electric locomotives).



* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. SpiritualSuccessor ''{{Locomotion}}'' starts in 1900. ''[=OpenTTD=]'' can start even earlier, given the right [=NewGRFs=].
** By extension, the game features TheEdwardianEra, TheRoaringTwenties, TheFifties, TheSixties, TheSeventies, TheEighties, TheNineties, and TurnOfTheMillennium. In the SpiritualSuccessor ''{{Locomotion}}'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950s, and then various forms of rock and roll and so on up through the 1990s.

to:

* GenteelInterbellumSetting: The original starts in 1930. ''Deluxe'' has [[TheFifties 1950]] as the earliest date. SpiritualSuccessor ''{{Locomotion}}'' starts in 1900. ''[=OpenTTD=]'' can start even earlier, given the right [=NewGRFs=].
** By extension, the game features TheEdwardianEra, TheRoaringTwenties, TheFifties, TheSixties, TheSeventies, TheEighties, TheNineties, and TurnOfTheMillennium. In the SpiritualSuccessor ''{{Locomotion}}'', which starts in 1900, each time period gets era-appropriate music, Ragtime for 1900-1920, jazz and blues up to the 1950s, and then various forms of rock and roll and so on up through the 1990s. TurnOfTheMillennium.



* PublicDomainSoundtrack: SpiritualSuccessor ''{{Locomotion}}'' uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in ''Transport Tycoon''.
** ''[=OpenTTD=]'' has got an entire Scott Joplin soundtrack among its DownloadableContent.

to:

* PublicDomainSoundtrack: SpiritualSuccessor ''{{Locomotion}}'' uses Scott Joplin Ragtime pieces for the 1900-1920 era of the game. Averted after 1920, and also averted in ''Transport Tycoon''.
**
''[=OpenTTD=]'' has got an entire Scott Joplin soundtrack among its DownloadableContent.
Is there an issue? Send a MessageReason:
None


** The vehicles play it straight or avert it on a case-by-case basis. The initial UK release of Original used real names for the vehicles, which were changed in later releases (see LawyerFriendlyCameo below for details):

to:

** The vehicles play it straight or avert it on a case-by-case basis. The initial UK release of Original ''Original'' used real names for the vehicles, which were changed in later releases (see LawyerFriendlyCameo below for details):


Added DiffLines:

* GuideDangIt: After the large airport is introduced in 1955, almost every aircraft model introduced from then on will have a noticeably higher chance of crashing at small airports (which can't be built after 1959). Only a few models (3 in ''Original'', 6 in ''Deluxe'') introduced after 1955 can land safely on small airports, but the only way of knowing which ones is to either check on vehicle databases online or, in ''[=OpenTTD=]'', set "Small Airplanes" in the livery scheme to a different colour from the standard one.
Is there an issue? Send a MessageReason:
Moved to trivia subpage.


* TheWikiRule: [[http://www.tt-wiki.net/wiki/Main_Page Transport Tycoon Wiki]], [[http://wiki.openttd.org/Main_Page OpenTTD Wiki]] and even more specialized wikis.
Is there an issue? Send a MessageReason:
None


* LevelAte / ToyTime: The "Toyland" climate.

to:

* LevelAte / ToyTime: The "Toyland" climate.climate, where the trees are lollipops and you transport such cargoes as candyfloss, sugar, toffee and fizzy drinks (which are made by combining "flat" cola and bubbles, and yes, you get to transport ''bubbles''). All those cargoes are treated as natural resources, that is, they're "extracted" from the land.

Added: 2090

Changed: 4242

Removed: 86

Is there an issue? Send a MessageReason:
None



to:

[[caption-width-right:350:"Drontburg Coal Mine increases production!"]]



The two games in the series are ''Transport Tycoon'' (released in 1994 and now referred to as Original) and ''Transport Tycoon Deluxe'' (released in 1995).

''Transport Tycoon Deluxe'' is an [[UpdatedRerelease updated version]]. It contains numerous bugfixes and gameplay improvements, including new transport modes and UI. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The Deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. The FanRemake ''Open TTD'' is derived from ''Transport Tycoon Deluxe''.

The game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. The free software fan game, ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

[[http://www.openttd.org/en/ OpenTTD official site]]

[[http://www.transporttycoon.net/ Transport Tycoon series fansite (very informative)]]

to:

The two games in the series are ''Transport Tycoon'' (released in 1994 and now referred to as Original) and ''Transport Tycoon Deluxe'' (released in 1995). \n\n An expansion pack for the original game, named ''Transport Tycoon World Editor'', was also released in 1995, which featured a scenario editor (which was eventually included in ''Deluxe'') and a "Martian" set of graphics.

''Transport Tycoon Deluxe'' is an [[UpdatedRerelease updated version]]. It contains numerous bugfixes and gameplay improvements, including new transport modes and UI. The primary difference between the games is how signals operate. The original Transport Tycoon allows only bi-directional signals, which allow trains to pass in either direction. The Deluxe version introduced uni-directional signals, that only allow a train to pass in a single direction. The FanRemake ''Open TTD'' ''[=OpenTTD=]'' is derived from ''Transport Tycoon Deluxe''.

The game was superseded officially by its 2004 SpiritualSuccessor, ''VideoGame/{{Locomotion}}''. The free software fan game, ''[[http://openttd.org Open TTD]]'', OpenTTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

The official ''[=OpenTTD=]'' website is [[http://www.openttd.org/en/ OpenTTD official site]]

org/en here]]. [[http://www.transporttycoon.net/ Owen's Transport Tycoon series fansite (very informative)]]
Site]] and the (now-defunct) Transport Tycoon Semi-FAQ ([[http://web.archive.org/web/20150415090002/http://i-want-a-website.com/about-tt/ Archive link]]) are very informative fansites.



* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.
* PhysicsGoof: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the [=OpenTTD=] implementation finally added a (more) realistic acceleration model.
* AwesomeButImpractical: Aircraft. There is no doubt that they are [[CoolPlane awesomely cool]] and fast, but their low cargo capacity and need for expensive airport infrastructure makes them, well...[[ExactlyWhatItSaysOnTheTin impractical]].
** Averted in OpenTTD, where vast maps (4096x4096) can make Planes a game-breaking tool.

to:

* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The AI is custom AIs available for ''[=OpenTTD=]'' are much less insane in ''Open TTD'', though it's still a pushover.
insane, even the one that tries to emulate the "classic" AI.
* PhysicsGoof: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the [=OpenTTD=] ''[=OpenTTD=]'' implementation finally added a (more) realistic acceleration model.
* AwesomeButImpractical: Aircraft. There is no doubt that they are [[CoolPlane awesomely cool]] and fast, fast (despite their actual speed being a ¼ of their advertised speed), but their low cargo capacity and need for expensive airport infrastructure makes them, well...[[ExactlyWhatItSaysOnTheTin impractical]].
** Averted in OpenTTD, ''[=OpenTTD=]'', where vast maps (4096x4096) (up to 4096x4096 in the stock game; custom builds can go even higher) can make Planes a game-breaking tool.tool. The fact that the speed handicap can be adjusted or removed entirely doesn't help either.



* BoringButPractical: Road vehicles. They don't have the allure of trains or the inherent coolness of aircraft, but they can use existing city roads (and roads laid by your competitors!) and are much less affected by gradients. [=OpenTTD=] has a large number of add-on packs that increase their usability, especially since ''VideoGame/TrafficGiant''[=/=]''Simutrans''-style individual destinations for passengers and cargo have been introduced which for example make town buses as feeder lines to a train station or an airport possible.
* ClownCarBase: The train depots, barely bigger than a train engine.

to:

* BoringButPractical: Road vehicles. They don't have the allure of trains or the inherent coolness of aircraft, but they can use existing city roads (and roads laid by your competitors!) and are much less affected by gradients. [=OpenTTD=] ''[=OpenTTD=]'' has a large number of add-on packs that increase their usability, especially since ''VideoGame/TrafficGiant''[=/=]''Simutrans''-style individual destinations for passengers and cargo have been introduced which for example make town buses as feeder lines to a train station or an airport possible.
* ClownCarBase: The depots can hold hundreds of vehicles despite being only big enough for one of them. The train depots, depots are especially ridiculous; a 100-car train can enter a depot barely bigger than a train engine.big enough for the engine just fine!



** NotPlayingFairWithResources: AI can completely destroy their environments around towns with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.
** Absent in OpenTTD, AIs now are able to survive without cheating.
* [[ColourCodedArmies Colour Coded Companies]]: All companies have a single, associated colour. ''{{Locomotion}}'' and ''Open TTD'' allow you to violate this, letting you choose different colours for different vehicles (e. g. different colours for steam, diesel, and electric locomotives).
* CoolPlane: Several, from early propeller driven craft to the supersonic [[strike:Concorde]] ''[[LawyerFriendlyCameo Yate Haugan]]'' (i.e. the Concorde).
* CoolTrain: Of course. Classic steam engines, diesel and electric locomotives of various sizes. And, from the 1990s onward, monorails and even maglevs !

to:

** NotPlayingFairWithResources: AI can completely destroy their environments around towns towns, free of charge, with no ill effect; the local authority will hate you and you will hate it if you bulldoze one tree. Justified, in that the AI as designed couldn't possibly compete with human players without this kind of handicap.
** Absent Averted in OpenTTD, ''[=OpenTTD=]'': the landscaping handicap was removed, which means the custom AIs now are able must be programmed to survive without cheating.
that advantage (and they're able to do so rather well).
* [[ColourCodedArmies Colour Coded Companies]]: All companies have a single, associated colour. ''{{Locomotion}}'' and ''Open TTD'' ''[=OpenTTD=]'' allow you to violate this, letting you choose different colours for different vehicles (e. g. different colours for steam, diesel, and electric locomotives).
* CoolPlane: Several, from early propeller driven craft to the supersonic [[strike:Concorde]] ''[[LawyerFriendlyCameo Concorde (a.k.a. [[LawyerFriendlyCameo Yate Haugan]]'' (i.e. Haugan]]). Custom packs like the Concorde).
av8 set and the Planeset can give you even more of these.
* CoolTrain: Of course. Classic steam engines, diesel and electric locomotives of various sizes. And, from the 1990s onward, monorails and even maglevs !maglevs! Lots and ''lots'' of custom train packs exist for about every major railroad nation.



* CreatorProvincialism: Before the name change for legal reasons that came in ''Deluxe'', all vehicles in the game sported not only the likeness of their RealLife counterparts, but also their names. Most of these were of British manufacture, representative of British vehicle evolution over the 20th century. This is played particularly straight with nearly all locomotives, as well as virtually all antique trucks (e.g. Bedford, Scamell, etc.) and buses (e.g. the [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/1929-AEC-Regal-UU6646.jpg/1024px-1929-AEC-Regal-UU6646.jpg AEC Regal]]). However, Sawyer subverted and averted this approach in other parts of the purchase rosters : Only a few aircraft come from UK companies (e.g. the [[http://en.wikipedia.org/wiki/Vickers_Viscount Vickers Viscount]], [[http://en.wikipedia.org/wiki/BAC_1-11 BAC 1-11]], [[http://en.wikipedia.org/wiki/BAe_146 BAe 146]], partly the [[http://en.wikipedia.org/wiki/Concorde Concorde]]), with your first available aircraft being a ''[[ItMakesSenseInContext German]]'' [[http://en.wikipedia.org/wiki/Ju_52 Junkers Ju 52]]. Most later 20th century road vehicles are of European (Renault, Volvo, Peugeot) and American brands or marques (Ford), while keeping some British-made buses around (e.g. the [[http://en.wikipedia.org/wiki/Leyland_Leopard Leyland Leopard]]). The vast majority of the ships are actually generic, not meant to represent any specific RealLife models. The only exception to the this would be the unnamed model of hovercraft, which is clearly modelled on the classic British [[http://en.wikipedia.org/wiki/SR.N4 Saunders-Roe SR.N4 "Mountbatten class"]].

to:

* CreatorProvincialism: Before CreatorProvincialism:
** The buildings in Original and
the name change for legal reasons that came "Temperate" climate in ''Deluxe'', all ''Deluxe'' are of a British style: several were [[http://www.chrissawyergames.com/feature1a.htm explicitly based]] on real buildings in Glasgow. A few houses in Original which had a more American design were moved to the "Artic" climate in ''Deluxe''.
** The
vehicles in the game sported not only the likeness of their RealLife counterparts, but also their names. Most of these were of British manufacture, representative of British vehicle evolution over the 20th century. This is played particularly play it straight with nearly or avert it on a case-by-case basis. The initial UK release of Original used real names for the vehicles, which were changed in later releases (see LawyerFriendlyCameo below for details):
*** The locomotives
all locomotives, play it straight: they're named and modeled after famous British models such as well as virtually all antique trucks (e.g. the [[https://en.wikipedia.org/wiki/LNER_Class_A4 Class A4]] and the [[https://en.wikipedia.org/wiki/InterCity_125 InterCity 125]].
*** The starter road vehicles use British makes (Leyland,
Bedford, Scamell, etc.) and buses (e.g. Scammell, AEC, Dennis), but the [[http://upload.wikimedia.org/wikipedia/commons/thumb/b/b9/1929-AEC-Regal-UU6646.jpg/1024px-1929-AEC-Regal-UU6646.jpg AEC Regal]]). However, Sawyer subverted and averted this approach 1970's-era vehicles use European (Renault, Volvo, Peugot, Fiat) or American (Ford) brands.
*** The boats are all generic (they didn't have brands
in other parts of Original), but the purchase rosters : hovercraft is clearly modeled on the classic British [[http://en.wikipedia.org/wiki/SR.N4 Saunders-Roe SR.N4 "Mountbatten class"]].
***
Only a few of the aircraft come from UK companies (e.g. are British (such as the [[http://en.wikipedia.org/wiki/Vickers_Viscount Vickers Viscount]], [[http://en.wikipedia.org/wiki/BAC_1-11 BAC 1-11]], [[http://en.wikipedia.org/wiki/BAe_146 BAe 146]], partly 146]] and the British/French [[http://en.wikipedia.org/wiki/Concorde Concorde]]), with your first available aircraft being a Concorde]]); the starter airplane in Original is the ''[[ItMakesSenseInContext German]]'' [[http://en.wikipedia.org/wiki/Ju_52 Junkers Ju 52]]. Most later 20th century road vehicles are of European (Renault, Volvo, Peugeot) and American brands or marques (Ford), while keeping some British-made buses around (e.g. the [[http://en.wikipedia.org/wiki/Leyland_Leopard Leyland Leopard]]). The vast majority of the ships are actually generic, not meant to represent any specific RealLife models. The only exception to the this would be the unnamed model of hovercraft, which is clearly modelled on the classic British [[http://en.wikipedia.org/wiki/SR.N4 Saunders-Roe SR.N4 "Mountbatten class"]].



* DiagonalSpeedBoost: Sort of. At least OpenTTD does not provide a literal diagonal speed boost; however, the payments are tied to the number of grid lines you have to cross between the stations. If you go 50 squares diagonally, you can be faster than 100 squares parallel to one axis and still receive the same payment for your cargo.
* DifficultButAwesome: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes are best for passengers).

to:

* DiagonalSpeedBoost: Sort of. At least OpenTTD ''[=OpenTTD=]'' does not provide a literal diagonal speed boost; however, the payments are tied to the number of grid lines you have to cross between the stations. If you go 50 squares diagonally, you can be faster than 100 squares parallel to one axis and still receive the same payment for your cargo.
* DifficultButAwesome: Trains. The most complicated transport method to set up initially (especially if you're trying to network all your lines together), but overall the most efficient way to ship non-passenger goods (Planes (planes are best for passengers).



* EasyLogistics: Averted in that vehicles need to be maintained, otherwise they break down. Played straight with passenger and cargo; they will go wherever you ship them.

to:

* EasyLogistics: Averted in that vehicles need to be maintained, otherwise they break down.down (unless you disable breakdowns). Played straight with passenger and cargo; they will go wherever you ship them.



* GroundhogDayLoop: After December 31, 2060, the date loops back to January 1, 2060, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2061...

to:

* GroundhogDayLoop: After December 31, 2060, the date loops back to January 1, 2060, rather than proceeding to 2061. A GameBreakingBug if you have vehicles scheduled for maintenance in 2061... Thankfully, this is one of the bugs ''[=TTDPatch=]'' and ''[=OpenTTD=]'' fixes.



* LawyerFriendlyCameo / CaptainErsatz : All vehicles from the original 1994 UK installment were real ones from the various eras of the 20th century and all of them used their RealLife names. To avoid potential lawsuits, every vehicle in the US release, and subsequently the ''Deluxe'' version (and by extension, ''Open TTD'') was renamed. For example, a Vickers Viscount becomes a "Coleman Count", the TGV Réseau becomes the "TIM", an Eurostar becomes an "Asiastar", a Boeing 747 is a "Darwin 300", the Lockheed Tristar is a "Guru Galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred to as a "[[InherentlyFunnyWords Yate]] [[MemeticMutation Haugan]]".

to:

* LawyerFriendlyCameo / CaptainErsatz : All The initial UK release of Original used real company names for the vehicles from the original 1994 UK installment and several were explicitly modeled after real ones from the various eras of the 20th century and all of them used their RealLife names. models. To avoid potential lawsuits, every vehicle in the names were changed to fictional ones starting from the US release, release of Original: examples include the T.G.V. becoming the "T.I.M.", the Airbus brand becoming the "Airtaxi" brand and, most notably, the Lockheed Tristar and subsequently the Concorde becoming the "Guru Galaxy" and the "[[InherentlyFunnyWord Yate]] [[MemeticMutation Haugan]]" respectively. Those changes were carried over to the ''Deluxe'' version (and by extension, ''Open TTD'') was renamed. For example, a Vickers Viscount becomes a "Coleman Count", the TGV Réseau becomes the "TIM", an Eurostar becomes an "Asiastar", a Boeing 747 is a "Darwin 300", the Lockheed Tristar is a "Guru Galaxy", all planes of the Airbus brand are called "Airtaxi", and the Concorde is referred remain in ''[=OpenTTD=]'' to as a "[[InherentlyFunnyWords Yate]] [[MemeticMutation Haugan]]".this day.



** ''Deluxe'' includes the ability to rename the vehicles, allowing one to change the names back to the real ones if desired, and [=NewGRFs=] which do exactly that (and sometimes include new "real" names for ''Deluxe''-exclusive vehicles) exist.



* ObstructiveBureaucrat: City and town councils can become this, for better or for worse. Especially if they don't know your company well yet and you start massively altering their surroundings and tearing down older buildings - they'll simply ban you from constructing any of your company's structures on their territory, until you regain your reputation (which can often take years).

to:

* ObstructiveBureaucrat: City and town councils can become this, for better or for worse. Especially if they don't know your company well yet and you start massively altering their surroundings and tearing down older buildings - -- they'll simply ban you from constructing any of your company's structures on their territory, until you regain your reputation (which can often take years).



** A common recommendation is to build the stations ''before'' building the tracks/roads, especially in forested areas. The local authority may block you from building stations, but [[LoopholeAbuse they can't block you from building tracks or roads]]!



* TerrainSculpting: Players can reshape the land to suit their needs. The cost is usually high enough that the player will only make small changes.

to:

* TerrainSculpting: Players can reshape the land to suit their needs. The cost is usually high Early on, the players tend to avoid terraforming as much as possible to save money but once they're rich enough that the player will only make small changes.they'll often dig huge valleys in mountain ranges to build perfectly level tracks, especially in ''[=OpenTTD=]'' with its more convenient landscaping tools.
Is there an issue? Send a MessageReason:
None


''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.

to:

''Transport Tycoon'' is a pair of [[SpaceManagementGame business management]] [[SimulationGame simulation games]] created by legendary Scottish game developer [[http://www.chrissawyergames.com/ Chris Sawyer]] (of ''RollerCoasterTycoon'' ''VideoGame/RollerCoasterTycoon'' and MicroProse fame). The apparent object of the games is to end up with a monopoly of transport services for a usually randomly generated map. Transport is provided in all four major modes; air, rail, road and water, though the most profit tends to come from rail and then air.
Is there an issue? Send a MessageReason:
None


The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''. The free software fan game, ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.

to:

The game was superseded officially by its 2004 SpiritualSuccessor, ''{{Locomotion}}''.''VideoGame/{{Locomotion}}''. The free software fan game, ''[[http://openttd.org Open TTD]]'', was established around the same time and is still going strong. There is also a FanSequel of sorts, called ''Simutrans'', but it's an indie game only InspiredBy and not related or legally connected to the ''Transport Tycoon'' series.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://www.nylon.net/ttd/stupid/index.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.

to:

* ArtificialStupidity: The stupid things the AI tries to pass as traffic routes [[http://www.nylon.net/ttd/stupid/index.[[http://nylon.net/ttd/stupid.htm has to be seen]] to be believed. The AI is less insane in ''Open TTD'', though it's still a pushover.
Is there an issue? Send a MessageReason:

Added DiffLines:

* ClownCarBase: The train depots, barely bigger than a train engine.

Top