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added tropes relating to wingmen


* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.

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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.sanctum using one of their gunships.



** Weapon optimizer [=ROMs=] can make nearly any weapon fit this trope.

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** Weapon optimizer [=ROMs=] can make nearly any weapon most weapons up to level 6 fit this trope.trope.
** One of the gladiators has an enhanced dual turbolaser cannon that fits this trope, with MoreDakka than is normally achievable.


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* ScrewDestiny: What Rama says if he joins you. He was told his destiny was to die on a journey to the Core.
--> '''Rama''': To hell with destiny!
* ScrewThisImOuttaHere: Volkov and Jenna may eventually decide to leave you:
** Volkov will leave if he finds his wife Helena. [[spoiler:Helena's body is in a wrecked [=EI500=] freighter, in one of the systems after St. Katherine's Star.]]
** Jenna becomes homesick once you reach the later systems. After that, she'll leave once her armor receives any damage.
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added image, taken from opening screen

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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/transcendenceprologue.jpg]]

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So Cool Its Awesome is a fanspeak term that doesn't get wicks. And trope entries do NOT go at the second bullet level. Ever.


* DevelopmentHell: Like the main game itself, the most ambitous mods (particularly the official ones) undergo very long development times.



** Some of the friendly NPC''''s have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.

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** Some of the friendly NPC''''s [=NPCs=] have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.



** DevelopmentHell: Like the main game itself, the [[SoCoolItsAwesome most ambitous]] mods (particularly the official ones) undergo very long development times.
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* DressingAsTheEnemy: In one of Benedict's missions, you and Benedict use a Penitent gunship to sneak into a Pentient sanctum.
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added mugging the monster

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* EveryoneIsArmed: Nearly every ship is equipped with some sort of weapon; just one explorer ship is an exception. However, most of the ships docked at stations will simply flee to the nearest stargate if they're under attack, leaving the guards to deal with the assailant.


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* MuggingTheMonster: In the beginning of the game, Starton Eridani always seems to be attacked by a handful of Centauri raiders, who are promptly slaughtered by the well armed ships guarding the stations.
** If the Teratons think your ship is weak, they may mug you if you enter one of their trading posts. While they will overpower you since you're outside your ship, they can't do much to stop you from undocking and blowing up the station with your "weak ship" to take back whatever they stole from you.
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added some stuff on slaves

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* SlaveLiberation: In the midgame, you can destroy Sung Slave Camps to free slaves, and if enough of the slave quarters survive, you'll be rewarded with [[PeopleJars slave coffins]] to take with you. Freeing the slaves in these coffins is optional; you can release them at any Commonwealth station or give them to a Domina temple. Alternatively, you can [[VideoGameCrueltyPotential sell them to the Black Market or feed them to a Teraton Fabricator]], and you won't be punished for doing the latter.


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* WetwareCPU: The Sung empire uses slaves for computing power. [[spoiler: The Huari use slave coffins for this as well, though they claim to only use those who can't recover.]]

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** A certain class of Auton will also malfunction when used and turn on its owner.

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** A certain class of Auton will also malfunction when used and turn on its owner. Another will malfunction to similar effect when given certain orders.



** A device that was added in one of the expansions generates ammo for a specific ammo-based weapon, effectively turning it into one of these as well.

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** A One of the official expansions adds a device that was added in one of the expansions generates ammo for a specific ammo-based weapon, effectively turning it into one of these as well.



* EquipmentBasedProgression: There is an ExperiencePoints system for using repair items and analyzers, but everything else is based on upgrading your ship's equipment.

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* EquipmentBasedProgression: There is an invisible ExperiencePoints system for using repair items and analyzers, but everything else is based on upgrading your ship's equipment.



** The Corporate Command and Eternity Port expansions have their own plotlines which are much clearer early on.



** Eternity Port, an official expansion to the game, has factions that use yuan or euros as well.

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** Eternity Port, an official expansion to the game, has introduces factions that use yuan or euros as well.



* StandardSciFiFleet: Played straight with the Ares, including several classes of light ships, a freighter, a missile boat that is essentially a space gun, a destroyer, and even a dreadnought. The Commonwealth and Sung also play this trope straight to a degree. Subverted with several of the other factions, a few of which use only light ships.

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* StandardSciFiFleet: Played straight with the Ares, including several classes of light ships, a freighter, a missile boat that is essentially a space gun, a destroyer, and even a dreadnought. The Commonwealth and Sung also play this trope straight to a degree. degree.
**
Subverted with several of the numerous other factions, a few of which use factions. Several field only a single ship type, and others have only a small assortment of light ships.vessels.


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** Ships and stations are on a completely different scale from natural interstellar bodies. And yes, it’s s still an exponential scale.
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* KnightsTemplar: The Syrtian leadership believe they are acting on the words of Domina and will commit any acts in her name (and they apparently believe themselves, though nobody else in-game would think Domina would cause the 80+ year long Syrtian war). The Iocrym use the same reasoning.

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* KnightsTemplar: KnightTemplar: The Syrtian leadership believe they are acting on the words of Domina and will commit any acts in her name (and they apparently believe themselves, though nobody else in-game would think Domina would cause the 80+ year long Syrtian war). The Iocrym use the same reasoning.
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Reinstated and updated part of an deletion by That Nerf Guy. Modding is officially sanctioned by the developer, and with some mods being officially recognized material, they do deserve mention here.

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* GameMod: The game supports making modding a very simple process, easy to do; the developer even goes out of his way to make the game more modifiable! In fact, modding is one of the major draws of the game. This has resulted in a spectrum of mods exhibiting various tropes (primarily quality-related ones). Some of the best modders are offered the chance to become registered developers, authorized to make [[AscendedFanon official expanded universe material]] for the game (though it is, of course, still subject to approval from George).
** DevelopmentHell: Like the main game itself, the [[SoCoolItsAwesome most ambitous]] mods (particularly the official ones) undergo very long development times.
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* ArtificialMeat: The low-level meats are described as being synthetic or vat-grown.


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* GladiatorGames: In the Rigel Aurelius system you can sign up to fight in these.
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* EquipmentBasedProgression

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* EquipmentBasedProgressionEquipmentBasedProgression: There is an ExperiencePoints system for using repair items and analyzers, but everything else is based on upgrading your ship's equipment.
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* EquipmentBasedProgression
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Transcendence is a video game described by its creator, George Moromisato, as the fusion of ''VideoGame/NetHack'' and ''StarControl''. You choose one of three starships to travel between systems, gathering things to upgrade your ships to survive the more and more dangerous enemies, and trying to make it out alive.

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Transcendence is a video game described by its creator, George Moromisato, as the fusion of ''VideoGame/NetHack'' and ''StarControl''.''VideoGame/StarControl''. You choose one of three starships to travel between systems, gathering things to upgrade your ships to survive the more and more dangerous enemies, and trying to make it out alive.



* XMeetsY: As mentioned above, the creator calls this game "''[=NetHack=]'' meets ''StarControl 2''".

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* XMeetsY: As mentioned above, the creator calls this game "''[=NetHack=]'' meets ''StarControl 2''".''VideoGame/StarControlII''".
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Things that reference fanmade versions of a particular game should not be mentioned on the main page.


* GameMod: The game supports making modding a very simple process, easy to do; the developer even goes out of his way to make the game more modifiable! This has resulted in a spectrum of mods exhibiting various tropes (primarily quality-related ones).
** DevelopmentHell: Like the main game itself, the [[SoCoolItsAwesome most ambitious (and rightfully so)]] mods undergo very long development times.
** PurposefullyOverpowered: One mod was made to be this, designed to give the player absolute control over the game's universe. [[ExactlyWhatItSaysOnTheTin It's called G.O.D.]] ([[FunWithAcronyms Galactic Omni Device]]) and allows the player to do anything ranging from getting infinite cash and having access to every weapon in the game to enhancing installed devices and slaving every ship in the system to their will. It even comes with a [[BigRedButton big red button]] which causes [[HilarityEnsues hilarity to ensue]]. It is, however, worth noting that G.O.D. was designed primarily to facilitate mod-testing, hence it being closer to PurposefullyOverpowered rather than to GameBreaker.
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** In his own playthrough of the game, [[WordOfGod the creator himself]] rightly declares the successful resolution of the [[spoiler:Huaramarca]] mission to be one of these.

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* KineticWeaponsAreJustBetter: [[InvertedTrope Inverted]]. Kinetic weapons and [[FrickinLaserBeams laser weapons]] form the lowest tier of damage types in the game.
* KnightsTemplar: The Syrtian leadership believe they are acting on the words of Domina and will commit any acts in her name (and they apparently believe themselves, though nobody else in-game would think Domina would cause the 80+ year long Syrtian war). The Iocrym use the same reasoning.



* LightningBruiser: The Ares' Deimos-class destroyer and the Commonwealth's Britannia-class gunship are AI examples. If you set up your ship right and survive all the way to the final system, you are most probably this as well.
* {{Lockdown}}: The Iocrym initially disabled the Sol stargate because they found life on Earth, and made it a nature preserve. After humans reactivated the gate and started exploring space, the Iocrym made first contact with them, studying the cause of the gate's activation, and then locking humans out of the rest of the galaxy "because of an unspecified threat". [[spoiler:Turns out it's the first of Domina's 2-stage plan to exterminate human race to stop Oracus from waking up. Maybe.]]



* KnightsTemplar: The Syrtian leadership believe they are acting on the words of Domina and will commit any acts in her name (and they apparently believe themselves, though nobody else in-game would think Domina would cause the 80+ year long Syrtian war). The Iocrym use the same reasoning.
* LightningBruiser: The Ares' Deimos-class destroyer and the Commonwealth's Britannia-class gunship are AI examples. If you set up your ship right and survive all the way to the final system, you are most probably this as well.
* {{Lockdown}}: The Iocrym initially disabled the Sol stargate because they found life on Earth, and made it a nature preserve. After humans reactivated the gate and started exploring space, the Iocrym made first contact with them, studying the cause of the gate's activation, and then locking humans out of the rest of the galaxy "because of an unspecified threat". [[spoiler:Turns out it's the first of Domina's 2-stage plan to exterminate human race to stop Oracus from waking up. Maybe.]]
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** Don’t bother using a blinder cannon on enemy ships. It won’t affect their aim.

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** Don’t bother using a [[InterfaceScrew blinder cannon cannon]] on enemy ships. It won’t affect their aim.
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** Don’t bother using a blinder cannon on enemy ships. It won’t affect their aim.
*** Somewhat inverted if the player has either tracking or omnidirectional weaponry. If you lock onto a target, even being blinded won’t stop you from hitting it. Even if you don’t have a lock, it will still aim normally at the nearest available target. …Of course, keeping in mind that [[ZigZaggedTrope automatic locks like that are still chosen by the AI]]…
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* TheAllSeeingAI: Salvager nomads know where every shipwreck in the system is, and will consistently beat you to whatever loot they may hold. Finding clusters of empty shipwrecks is often a good indication that there’s at least one salvager nomad in the system.
** Some stations will send ships after you in retribution when you destroy them. They will ''always'' know exactly where to find you unless you’re in a different system by the time they catch up to you, and even then they’ll be waiting for you if you ever go back.

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Can be found [[http://www.neurohack.com/transcendence here]]. The game is partly funded through the sale of expansion packs that tell further stories within the same setting, but the game client and the main scenario are both free downloads.

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Can be found [[http://www.neurohack.com/transcendence [[http://transcendence.kronosaur.com here]]. The game is partly funded through the sale of expansion packs that tell further stories within the same setting, but the game client and the main scenario are both free downloads.


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** There has been speculation in the community (with varying degrees of seriousness) that [[spoiler:Domina Herself, while not as malicious toward the galaxy as a whole, ''does'' have the extinction of the human race (and the derivatives thereof) on Her agenda]].
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** A device that was added in one of the expansions that generates ammo for a specific ammo-based weapon, effectively turning it into one of these as well.

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** A device that was added in one of the expansions that generates ammo for a specific ammo-based weapon, effectively turning it into one of these as well.

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* AcceptableBreaksFromReality: The game would be very different if the game used realistic physics (invisible lasers, relativity, among other problems).

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* AcceptableBreaksFromReality: The game would be very different if the game used realistic physics (invisible lasers, relativity, among other problems). See also SpaceFriction further down.



* BottomlessMagazines: Most of the lower-level kinetic type weapons have no ammunition limits.

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* BottomlessMagazines: Most of the lower-level kinetic type weapons have no ammunition limits. Some of the less powerful blast and fusion weapons also qualify.
** A device that was added in one of the expansions that generates ammo for a specific ammo-based weapon, effectively turning it into one of these as well.



** To say nothing, of course, of the most common way of getting killed: Having your ship shot at until it goes kaboom.



** Weapon optimizer [=ROMs=] can make nearly any weapon fit this trope.



* OneHitPolykill: The Katana Star Cannon is probably the most famous example.

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* OneHitPolykill: The Katana Star Cannon is probably the most famous example.example, but Ares micronukes are good at this, too.



* PortalNetwork: Stargates

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* PortalNetwork: StargatesStargates.



** One illegal cargo you can find is "Bootleg Franchise/StarWars 3DVs"

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** One illegal cargo you can find is "Bootleg Franchise/StarWars 3DVs"3DVs."


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** Played straight with shipwrecks, though. Ships that are destroyed and leave wrecks eventually slow to a stop.
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** Some of the friendly NPC''''s have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “getting Nasser’d” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.

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** Some of the friendly NPC''''s have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “getting Nasser’d” “[[PersonAsVerb getting Nasser’d]]” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
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* PersonAsVerb: As mentioned above, Anton Nasser.
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* FriendlyFireIndex: When the AI does this, it’s usually Category D or E. When the player does it, it’s just as likely to be Category A or B.
** Some of the friendly NPC''''s have a reputation for friendly fire in the community, to the point that getting killed by a friendly NPC is often called “getting Nasser’d” (after Anton Nasser, the most {{Egregious}} offender). This has resulted in a sort of tongue-in-cheek {{Fanon}} amongst numerous players that Anton Nasser falls into Category A or B as well, and that his generally friendly nature in-game is only a façade. Given that his weapons are [[ForMassiveDamage obscenely powerful]] for when you first encounter him, you won’t likely survive a bout of friendly fire from him unless you’re well into midgame.
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** Played straight with several stations hostile toward the player, however. They can freely shoot at you without hitting anything from the same faction.

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** Played straight with several stations hostile toward the player, however. They can freely shoot at you without hitting anything from the same their own faction.
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* OutrunTheFireball: You can pull this off if you destroy a station that makes a big enough boom. Firing the last shot while going over top of the station starts the explosion, and if you’re flying away from the station when you do it, it’s entirely possible to stay just ahead of the shockwave if your ship is fast enough. Trying this in a freighter is more likely to turn into an [[OutOfTheInferno Out of the Inferno]] moment instead (as long as your shields aren’t completely roasted in the process).
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Namespacing


Transcendence is a video game described by its creator, George Moromisato, as the fusion of ''NetHack'' and ''StarControl''. You choose one of three starships to travel between systems, gathering things to upgrade your ships to survive the more and more dangerous enemies, and trying to make it out alive.

to:

Transcendence is a video game described by its creator, George Moromisato, as the fusion of ''NetHack'' ''VideoGame/NetHack'' and ''StarControl''. You choose one of three starships to travel between systems, gathering things to upgrade your ships to survive the more and more dangerous enemies, and trying to make it out alive.



* NonStandardGameOver: Aside from being killed by other ships or finishing the game, the player can also be arrested, die in a variety of rather gruesome medical experiments ("anything for science!"), be eaten alive, run out of fuel, or die from radiation exposure. This game is inspired by {{Nethack}}, after all.

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* NonStandardGameOver: Aside from being killed by other ships or finishing the game, the player can also be arrested, die in a variety of rather gruesome medical experiments ("anything for science!"), be eaten alive, run out of fuel, or die from radiation exposure. This game is inspired by {{Nethack}}, ''[=NetHack=]'', after all.



* XMeetsY: As mentioned above, the creator calls this game "''{{Nethack}}'' meets ''StarControl 2''".

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* XMeetsY: As mentioned above, the creator calls this game "''{{Nethack}}'' "''[=NetHack=]'' meets ''StarControl 2''".
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**It has since been nerfed to only 16 segments of double titanium barricade, but in the early stages of the game, it still qualifies.
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**Eternity Port, an official expansion to the game, has factions that use yuan or euros as well.

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