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Difficulty Spike is now YMMV


* DifficultySpike: The seven different missions for your class professors (two are mandatory and will always be the same on each playthrough, and you can choose two of the other five); some are significantly more difficult than others.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/trail_of_anguish.png]]
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* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell nearly twenty years]] and is currently only available as a demo; Andrew Walters hopes to have it ready for summer 2019.

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* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell nearly twenty years]] and is currently only available as a demo; Andrew Walters hopes to have it ready for summer 2019.demo.
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ymmv per TRS


* SequelDifficultyDrop: ''Trail of Anguish'' is a significantly smaller and easier game than ''The Perils of Akumos'', and from what we've seen of it the concluding part of the trilogy, ''Starlight Sacrifice'', is on a par with ''Akumos''.
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* MadMathematician: Professor Stefansen seems to have some problems.

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* MadMathematician: Professor Stefansen seems to have some has problems.
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* TheManyDeathsOfYou: Averted. Unlike most of ''Adventure Games Live''’s offerings, there is only one way to die in this game. The game even congratulates you if you [[EasterEgg manage to find it]].

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* TheManyDeathsOfYou: Averted. Unlike most of ''Adventure Games Live''’s offerings, there is only one way to die in this game. The game even [[EarnYourBadEnding congratulates you you]] if you [[EasterEgg manage to find it]].
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* NoobBridge: A fairly high proportion of players get stuck on either how to first get into the college or how to retrieve their ID and purse from their car, if the hints board is any indication.
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* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell more than a decade]] and is currently only available as a demo.

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* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell more than a decade]] nearly twenty years]] and is currently only available as a demo.demo; Andrew Walters hopes to have it ready for summer 2019.
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* StatuesqueStunner: Kendra is mentioned as being 5'10" when she puts on the red dress.
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The game's available online through ''Adventure Games Live'' on [[http://www.rinkworks.com/adventure/ Rinkworks]].

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The game's available online through ''Adventure Games Live'' ''Website/AdventureGamesLive'' on [[http://www.rinkworks.com/adventure/ Rinkworks]].
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* TwentyMinutesInTheFuture: It takes place in 2073, but other than a futuristic car, the setting departs little from a contemporary one.

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* TwentyMinutesInTheFuture: It takes place in 2073, but other than a futuristic car, the setting departs little from a contemporary one.one (bear in mind the game was written at the turn of the millennium).
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* WackyCollege: Of the "mad, disturbing professors" variety.
* WindowPain: The entire plot is set in motion when Kendra's attempts to get help by tossing rocks at windows while locked out of her dorm go awry.

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* WackyCollege: Of the "mad, disturbing professors" variety.
* WindowPain: The entire plot is set in motion when Kendra's attempts to get help by tossing rocks at windows while locked out of her dorm go awry.
variety.

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Removed: 218

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* MediumAwareness: Kendra and Chris [[DiscussedTrope discuss]] their PlayerInventory, as described above. Later, Kendra seems to think she's in the ''wrong'' medium at one point [[spoiler:when the game's narration describes a film director and crew]].
** Several characters are aware that they are in an adventure game, and use this to mock some of tropes; one of the professors acknowledges how random their reward item is, and they must be the "left over item person".

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* MediumAwareness: Kendra and Chris [[DiscussedTrope discuss]] their PlayerInventory, as described above. Later, Kendra seems to think she's in the ''wrong'' medium at one point [[spoiler:when the game's narration describes a film director and crew]].
**
Several characters are aware that they are in an adventure game, and use this to mock some of tropes; one of the professors acknowledges how random their reward item is, and they must be the "left over item person".person". Also, as described above, Kendra and Chris [[DiscussedTrope discuss]] their PlayerInventory. Later, Kendra seems to think she's in the ''wrong'' medium [[spoiler:when the game's narration describes a film director and crew]].
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* TakeYourTime: Finding the bus marks the start of the endgame, but there's no reason to hurry despite what Silas and Verna say. It's possible to have reached that point having done none of the four professors' tasks, do them all, then get back to the bus.

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* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell more than a decade]]...

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* SequelDifficultyDrop: ''Trail of Anguish'' is a significantly smaller and easier game than ''The Perils of Akumos'', and from what we've seen of it the concluding part of the trilogy, ''Starlight Sacrifice'', is on a par with ''Akumos''.
* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell more than a decade]]...decade]] and is currently only available as a demo.
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None


* FishOutOfTemporalWater - If you believe the dinner presentation, this explains Silas and Verna's confusion.

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* FishOutOfTemporalWater - FishOutOfTemporalWater: If you believe the dinner presentation, this explains Silas and Verna's confusion.

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Changed: 31

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* DifficultySpike: The seven different missions for your class professors (two are mandatory and will always be the same on each playthrough, and you can choose two of the other five); some are significantly more difficult than others.



** Several characters are aware that they are in an adventure game, and use this to mock some of tropes; one of the professors acknowledges how random their reward item is, and they must be the "left over item person".



* StoryBranching: Of a mild variety. You have to pick two elective classes out of a possible five. The professors for the classes you pick will each give you a SideQuest. The reward items you get for these quests are interchangeable with each other, so the choice doesn't affect the plot as a whole.

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* StoryBranching: Of a mild variety. You have to pick two elective classes out of a possible five. The professors for the classes you pick will each give you a SideQuest. quest. The reward items you get for these quests (needed for the endgame) are interchangeable with each other, so the choice doesn't affect the plot as a whole.
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* StoryBranching: Of a mild variety. You have to pick two elective classes out of a possible five. The professors for the classes you pick will each give you a SideQuest. The reward items you get for these quests are interchangeable with each other, so the choice doesn't affect the plot as a whole.
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None

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* AlliterativeFamily: Kendra and her brother Kenneth.
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* TheManyDeathsOfYou: Averted. Unlike most of ''Adventure Games Live''‘s offerings, there is only one way to die in this game. The game even congratulates you if you [[EasterEgg manage to find it]].

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* TheManyDeathsOfYou: Averted. Unlike most of ''Adventure Games Live''‘s Live''’s offerings, there is only one way to die in this game. The game even congratulates you if you [[EasterEgg manage to find it]].

Added: 198

Changed: 28

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The game's available online through [[http://www.rinkworks.com/adventure/ Rinkworks]].

to:

The game's available online through ''Adventure Games Live'' on [[http://www.rinkworks.com/adventure/ Rinkworks]].


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* TheManyDeathsOfYou: Averted. Unlike most of ''Adventure Games Live''‘s offerings, there is only one way to die in this game. The game even congratulates you if you [[EasterEgg manage to find it]].

Added: 398

Changed: 1

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* HeroOfAnotherStory: Chris is on an adventure of his own, complete with a ridiculous inventory. He claims that ''everyone'' is one some sort of adventure.

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* HeroOfAnotherStory: Chris is on an adventure of his own, complete with a ridiculous inventory. He claims that ''everyone'' is one on some sort of adventure.



* MediumAwareness: Kendra and Chris [[DiscussedTrope discuss]] their PlayerInventory, as described above. Later, Kendra seems to think she's in the ''wrong'' medium at one point [[spoiler:when the game's narration describes a film director and crew]].



* WackyCollege: Of the "mad, disturbing professors" variety.

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* WackyCollege: Of the "mad, disturbing professors" variety.variety.
* WindowPain: The entire plot is set in motion when Kendra's attempts to get help by tossing rocks at windows while locked out of her dorm go awry.
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None

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* ArcSymbol: Walters appears to be a fan of the quincunx (and of the word "quincunx"), as seen in the museum and the puzzle box, for example.


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* MadMathematician: Professor Stefansen seems to have some problems.
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* TechnologyMarchesOn: Maybe you could still find coin-operated pay phones on college campuses in 2001. But if you play the game in 2016, it seems like Elkland is not only technologically backward compared to the time the game is set, but also compared to the ''present''. Kendra has a fancy "quantum calculator", but nobody in this game has a cell phone.

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[[redirect:VideoGame/TheTrailOfAnguish]]

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[[redirect:VideoGame/TheTrailOfAnguish]]''Trail of Anguish'' is an AdventureGame by Andrew Walters, a prequel to ''VideoGame/ThePerilsOfAkumos''. It's a loose prequel in that although the games share a universe, this one has a totally different setting and tone. You are Kendra Connell, the younger sister of ''Perils''’ protagonist, and you're hunting down a crazed killer on your college campus. While you're ''not'' dealing with this allegedly deadly threat, you're just doing a series of college activities, varying from bizarre tasks for professors to just eating and sleeping.

The game's available online through [[http://www.rinkworks.com/adventure/ Rinkworks]].

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!!This game provides examples of:

* AbsurdlySpaciousSewer: Not just big enough to walk through but big enough to build and fly a hovercraft through.
* BondOneLiner: Kendra's quip [[spoiler:of "Goo day", after turning Hennus into goo with the futuristic gun,]] at the end of the game.
* ButThouMust: You can pick up your purse while sitting in your car at the beginning of the game. You still manage to lock it inside when you get out, though.
* EatingLunchAlone: You have to do this. Eating the food turns out to be its own challenge.
* FishOutOfTemporalWater - If you believe the dinner presentation, this explains Silas and Verna's confusion.
* FissionMailed: Combined with a little LeaningOnTheFourthWall. If you show up to the final area of the game without the right item, or without doing a particular thing, [[spoiler:a director will shout "Cut!" and scold Kendra for messing up, after which]] time rewinds several moves. You're deposited in the previous area and you get back the items you used. This is done to avoid making the game {{Unwinnable}}: in the ''Adventure Games Live'' engine, trying again after an actual character death only rewinds the game by one move, so they had to do something different here. [[spoiler:Also, the director yelling at you is how you learn you need a gun in the first place.]]
* HeroOfAnotherStory: Chris is on an adventure of his own, complete with a ridiculous inventory. He claims that ''everyone'' is one some sort of adventure.
* HyperspaceArsenal: Spoofed with Chris - you question the ability to bring your large inventory on your date; he reveals a bicycle he's been carrying without your noticing.
* JerkJock: The entire population of the Thorius dorm, apparently, including the aggressive and violent soccer player Pugilo and a gang of jocks who hang out in the courtyard and chase nerds.
* NewTransferStudent: Kendra has just transferred to Elkland College for the second semester of her freshman year. With no orientation events and nobody checking up on her, this leaves her free to be an adventure game protagonist.
* NobodyPoops: If you try, the game informs you that you don't need to because "this is an adventure game after all."
* PreviousPlayerCharacterCameo: Kenneth works about an hour away from Elkland, and Kendra drives briefly off campus to visit him.
* SequelHook: There's a rather sudden one, leaving your character's fate unknown. The sequel is still promised, but it's been [[DevelopmentHell more than a decade]]...
* TechnologyMarchesOn: Maybe you could still find coin-operated pay phones on college campuses in 2001. But if you play the game in 2016, it seems like Elkland is not only technologically backward compared to the time the game is set, but also compared to the ''present''. Kendra has a fancy "quantum calculator", but nobody in this game has a cell phone.
* TrappedInAnotherWorld: Silas and Verna, in yours. [[spoiler: Then, in the closing scene, the tables turn, and YOU're trapped in another world]].
* TwentyMinutesInTheFuture: It takes place in 2073, but other than a futuristic car, the setting departs little from a contemporary one.
* WackyCollege: Of the "mad, disturbing professors" variety.
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[[redirect:VideoGame/TheTrailOfAnguish]]

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