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* ContinueCountdown: If the player loses all their lives but has at least one continue left in their inventory, they are sent to the continue screen, where they are given ten seconds to decide whether or not they want to continue the game as Woody hangs his head in shame. If the player presses Start before time runs out, Woody raises his head and shouts "Yee-haw!" before continuing, but if they don't, they are sent to the Game Over screen, where Woody pounds his fist in defeat.
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* PasswordSave: The international releases of both console versions feature this, though the US versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system.

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* PasswordSave: The international releases of both console versions feature this, though the US North American versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system.
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''Toy Story'' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg Famicom version, which is a stripped down conversion of the original, only featuring the first few levels from the original game it was based upon.

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''Toy Story'' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory [[WesternAnimation/ToyStory1 of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg Famicom version, which is a stripped down conversion of the original, only featuring the first few levels from the original game it was based upon.
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* PragmaticAdaptation: The scene of Buzz "falling with style" to establish his superiority over Woody is replaced in the game with a level where Buzz and Woody hold a race, presumably since a faithful recreation of the original scene would be a bit boring for the player.

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* PragmaticAdaptation: The scene of Buzz "falling with style" to establish his superiority over Woody is replaced in the game with a level where Buzz and Woody hold a race, race for the same purpose, presumably since a faithful recreation of the original scene would be a bit boring for the player.

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* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, and a level in which Woody has a nightmare involving a flying Buzz Lightyear, neither of which happen in the movie.

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* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, and a level in which Woody has a nightmare involving a flying Buzz Lightyear, neither of which happen in the movie.movie (though the latter is based on a deleted scene from the movie that was repurposed for the sequel).



* {{Expy}}: Sheriff Woody's pull-string does the same thing as Earthworm Jim's [[UseYourHead whip]].

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* {{Expy}}: Sheriff Woody's pull-string does the same thing as Earthworm Jim's [[UseYourHead whip]].head-whip.



* PasswordSave: The [[RegionalBonus international releases]] of both console versions feature this, though the US versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system.
* RacingGame: "Buzz Clip", "Day-toy-na" and "Light My Fire" involve Woody and Woody + Buzz respectively driving RC.

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* PasswordSave: The [[RegionalBonus international releases]] releases of both console versions feature this, though the US versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system.
* RacingGame: PragmaticAdaptation: The scene of Buzz "falling with style" to establish his superiority over Woody is replaced in the game with a level where Buzz and Woody hold a race, presumably since a faithful recreation of the original scene would be a bit boring for the player.
* RacingGame:
**
"Buzz Clip", "Day-toy-na" and "Light My Fire" involve Woody and Woody + Buzz respectively driving RC.



** The final level is a flying level (okay, a [[InsistentTerminology ''falling with style'']] level).

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** The final level is a flying level (okay, a [[InsistentTerminology ''falling ''[[InsistentTerminology falling with style'']] style]]'' level).
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* DigitizedSprites: Based on the same CG models used in the film. For the Genesis, this was ''extremely'' impressive. For the [=SNES=], not so much, thanks to [[VideoGame/DonkeyKongCountry a certain other franchise]] using CG rendered graphics a full year before the game's release (and arguably more effectively, to boot).

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* DigitizedSprites: Based on the same CG models used in the film. For the Genesis, this was ''extremely'' impressive.impressive at the time. For the [=SNES=], not so much, thanks to [[VideoGame/DonkeyKongCountry a certain other franchise]] using CG rendered graphics a full year before the game's release (and arguably more effectively, to boot).
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* DigitizedSprites: Based on the same CG models used in the film.

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* DigitizedSprites: Based on the same CG models used in the film. For the Genesis, this was ''extremely'' impressive. For the [=SNES=], not so much, thanks to [[VideoGame/DonkeyKongCountry a certain other franchise]] using CG rendered graphics a full year before the game's release (and arguably more effectively, to boot).

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* RacingGame: The third and second last level involve Woody and Woody + Buzz respectively driving RC.

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* RacingGame: The third "Buzz Clip", "Day-toy-na" and second last level "Light My Fire" involve Woody and Woody + Buzz respectively driving RC.RC.
** Subverted with "Ego Check," which presents itself as a "race" against Buzz but is really just a standard platforming level with Buzz bouncing around in the background. For the sake of plot, the level will ''always'' end with you losing the race.
* RecycledSoundtrack: The PC version's renditions of "You've Got A Friend In Me" and "Strange Things" were previously used in Burger King's "Toy Story" tie-in commercials.



** Both RC stages are driving sequences.

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** Both All three RC stages are driving sequences.
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* SilentCredits: On the SNES version. The Genesis version, however, averts this with a remix of "You've Got A Friend In Me".

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* SilentCredits: On the SNES version. The Genesis version, and PC versions, however, averts avert this with a remix their own remixes of "You've Got A Friend In Me".
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* EternalEngine: "Inside the Claw Machine".

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* EternalEngine: "Inside the Claw Machine".Machine", which serves as the game's tenth level. This level takes place in the claw machine at Pizza Planet. As he tries to find Buzz, Woody must dodge hazards such as spinning blades, falling tokens, and exploding diodes.
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* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, and a level in which Woody has a nightmare involving a flying Buzz Lightyear, both of which don't happen in the movie.

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* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, and a level in which Woody has a nightmare involving a flying Buzz Lightyear, both neither of which don't happen in the movie.
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* AdvancingWallOfDoom: Babyface Spider and Scud fulfill this mechanic. The kids at Pizza Planet ''sort of'' do this, but it's possible to evade them.

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* AdvancingWallOfDoom: Babyface Spider and Scud fulfill this mechanic. The kids at mechanic during certain levels in Sid's House. Buzz also fills this role in a Pizza Planet ''sort of'' do this, but it's possible to evade them.level, with him following closely behind Woody and hurting him should Woody get too close.
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The eleventh level also has a time limit.


* RaceAgainstTheClock: The second level is the only one with a time limit, since it is based on the scene where the toys have to get back to their proper places before Andy enters the room. Failing to complete the level before the timer runs out costs you a life.


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* TimedMission:
** The second level, "Red Alert" has a time limit, since it is based on the scene where the toys have to get back to their proper places before Andy enters the room. Woody has 150 seconds (two and a half minutes) to complete the level, and failing to do so before the timer runs out costs him a life.
** In the eleventh level, "Really Inside the Claw Machine", Woody has 180 seconds (three minutes) to find all eight aliens hidden in the maze and return them to the Claw Machine.
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* MobileShrubbery: Like in the movie, one level involves Buzz and Woody disguising themselves with a discarded burger box and milkshake cup to sneak into Pizza Planet. They have to stand still any time humans walk by, with failing to do so costing Woody some of his health.

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* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, which also doesn't happen in the movie.

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* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, and a level in which also doesn't Woody has a nightmare involving a flying Buzz Lightyear, both of which don't happen in the movie.


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* FailureIsTheOnlyOption: One level involves Woody having to race Buzz through Andy's room to prove he is just as good as Buzz. Since the plot of the story requires Buzz to win, there is no way for Woody to beat Buzz. Regardless of how well and fast the player navigates the level, Buzz will always be waiting for Woody at the finish.


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* RaceAgainstTheClock: The second level is the only one with a time limit, since it is based on the scene where the toys have to get back to their proper places before Andy enters the room. Failing to complete the level before the timer runs out costs you a life.
* RacingGame: The third and second last level involve Woody and Woody + Buzz respectively driving RC.
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* SilentCredits: On the SNES version. The Genesis version, however, averts this.

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* SilentCredits: On the SNES version. The Genesis version, however, averts this.this with a remix of "You've Got A Friend In Me".
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'''''Toy Story''''' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg Famicom version, which is a stripped down conversion of the original, only featuring the first few levels from the original game it was based upon.

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'''''Toy Story'''''
''Toy Story''
is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg Famicom version, which is a stripped down conversion of the original, only featuring the first few levels from the original game it was based upon.



* AdaptationalBadass: When Buzz and Woody fight in the movie, [[CurbStompBattle Buzz mostly dominates the battle]] [[CurbStompCushion besides a few punches]]. In the game the fight is a boss battle that Woody has to win in order to proceed.

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* AdaptationalBadass: When Buzz and Woody fight in the movie, [[CurbStompBattle Buzz mostly dominates the battle]] [[CurbStompCushion besides a few punches]]. In the game game, the fight is a boss battle that Woody has to win in order to proceed.
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The FPS segment is more akin to Wolfenstein in terms of technology used.


** "Really Inside The Claw Machine" switches to a first-person perspective reminiscent of ''VideoGame/{{Doom}}''.

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** "Really Inside The Claw Machine" switches to a first-person perspective reminiscent of ''VideoGame/{{Doom}}''.''VideoGame/Wolfenstein3D''.
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'''''Toy Story''''' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg NES version.

to:

'''''Toy Story''''' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg NES version.
Famicom version, which is a stripped down conversion of the original, only featuring the first few levels from the original game it was based upon.
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* SilentCredits: On the SNES version. The Genesis version, however, averts this.
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* AdaptationalHeroism: Rex was already a good guy in the movies, but wanted to keep out of the other toys' vendetta with Woody. In the game, not only does he stick by Woody's side after Woody accidentally knocks Buzz out the window, he actually helps Woody escape the wrath of the other toys.

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* AdaptationalHeroism: Rex was already a good guy in the movies, but wanted to keep out of the other toys' vendetta with Woody.Woody[[note]]but ends up helping the other toys throw Woody out of the moving truck, only to end up with guilt[[/note]]. In the game, not only does he stick by Woody's side after Woody accidentally knocks Buzz out the window, he actually helps Woody escape the wrath of the other toys.



* MeaninglessLives: Averted in the SNES and Genesis versions, but played straight in the PC version, which has a save system that renders the addition of lives completely pointless.

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* MeaninglessLives: Averted in the SNES and Genesis versions, but played straight in the PC version, which has a save system that renders the addition of lives completely pointless. Then again, you might be playing a difficult level.
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'''''Toy Story''''' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis, UsefulNotes/SuperNintendoEntertainmentSystem and PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg NES version.

to:

'''''Toy Story''''' is a 2D PlatformGame based on the Disney/Pixar movie [[WesternAnimation/ToyStory of the same name]], developed by Creator/TravellersTales and released by Disney Interactive for the UsefulNotes/SegaGenesis, UsefulNotes/SegaGenesis and UsefulNotes/SuperNintendoEntertainmentSystem in 1995, and the PC in 1996. A stripped-down UsefulNotes/GameBoy port developed by Tiertex was also released, and there was also an odd bootleg NES version.
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Added DiffLines:

* PasswordSave: The [[RegionalBonus international releases]] of both console versions feature this, though the US versions do not. The PC version foregoes it in favor of allowing the player to start a new game from any level they have reached, erring closer to a more practical save system.
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* AdaptationalVillainy: The mutant toys actually ''try'' to harm Woody and Buzz in "Attack of the Mutant Toys". Any time they run into you, you lose a health point. In the movie, they bear no ill will towards Woody or Buzz and in the scene that the game recreates, they don't do any real fighting back.
* AdaptationExpansion: Though the game tries the best it can to be a ShotForShotRemake of the movie's events, it does take a few liberties and adds a few extra set pieces. For example, instead of just climbing into the prize chute, Woody has to actually maneuver through the ''inner workings'' of the claw machine before reaching Buzz. Additionally, there's a level where Woody rides on Rex in an attempt to escape all the angry toys, which also doesn't happen in the movie.
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* AutoScrollingLevel: There are three of these in the game -- "Run, Rex, Run!", "Roller Bob", and the final level, "Rocket Man".
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* MeaninglessLives: Averted in the SNES and Genesis versions, but played straight in the PC version, which has a save system that renders the addition of lives completely pointless.
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* OneUp: Woody gets extra lives from picking up cowboy hats and collecting 50 tin stars. Note, however, that there is [[WebVideo/JonTron a 9-life cap in play]] (in the Genesis version, anyway; not so in the SNES version). You will ''burn through most of them'' in Sid's house.

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* OneUp: Woody gets extra lives from picking up cowboy hats and collecting 50 tin stars. Note, however, that there is [[WebVideo/JonTron a 9-life cap in play]] play (in the Genesis version, anyway; not so in the SNES version). You will ''burn through most of them'' in Sid's house.
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---> "Congratulations! You are complete Woody's mission!"

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---> --> "Congratulations! You are complete Woody's mission!"
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* AdaptationalBadass: When Buzz and Woody fight in the movie, [[CurbstompBattle Buzz mostly dominates]] [[CurbstompCushion besides a few punches]]. In the game the fight is a boss battle that Woody has to defeat.

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* AdaptationalBadass: When Buzz and Woody fight in the movie, [[CurbstompBattle [[CurbStompBattle Buzz mostly dominates]] [[CurbstompCushion dominates the battle]] [[CurbStompCushion besides a few punches]]. In the game the fight is a boss battle that Woody has to defeat.win in order to proceed.

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