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* AndIMustScream: The oni devour souls. Spiritually sensitive people such as Kikka can hear their constant screams.

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* AndIMustScream: The oni devour souls. Spiritually sensitive people people, such as Kikka Kikka, can hear their constant screams.



* ArchivedArmy: The Mitama. You would be glad that they are on your side.

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* ArchivedArmy: The Mitama. You would be glad that they They are on your side.also the only reason humanity has been able to survive as long as it has.



* BodyHorror: Some of the oni can be downright disgusting. An example is Kagachime, a big oni that seems to have crawled out from JunjiIto's nightmare: it's a combination of a giant snail and a fucking-ugly woman, with a pair of snakes as CombatTentacles.

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* BodyHorror: Some of the oni can be Oni are downright disgusting. An horrifying. One example is Kagachime, a big oni Oni that seems to have crawled out from JunjiIto's nightmare: it's a combination of It's a giant snail and with a fucking-ugly monstrously ugly woman, with horns, too many teeth, with a pair of eyeless snakes as CombatTentacles.CombatTentacles for legs, growing out where its head should be.



* BossArenaRecovery: Sometimes, there are shrine with green or white aura within the boss area. You may need your ''oni-no-me'' to reveal them.

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* BossArenaRecovery: Sometimes, there are shrine with green or white aura within Many sections of the boss area. You may need map have small prayer shrines that can be used once to refill your health or Mitama skills. Some require your ''oni-no-me'' to reveal them.be seen.



** [[OneHitKill One Hit Break]]: Your ''onichigiri'' move, which instantly breaks whatever breakable body part it hits. You can only do this after you've filled your soul gauge, after which it goes back to zero.
* BullfightBoss: Most of the big oni have a phase where it will charge blindly at you. If you've rendered their organ of locomotion ethereal, they will stumble at the end of the charge, leaving them open for ExtremeMeleeRevenge.
* CameraCentering[=/=]CameraLockOn: These features are really helpful for fighting effectively.

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** [[OneHitKill One Hit Break]]: Your ''onichigiri'' move, which instantly breaks whatever breakable body part it hits.hits and instantly kills any smaller Oni. You can only do this after you've filled your soul gauge, after which it goes back to zero.
* BullfightBoss: Most of the big oni Oni have a phase where it will charge blindly at you. If you've rendered their organ of locomotion ethereal, they will stumble at the end of the charge, leaving them open for ExtremeMeleeRevenge.
* CameraCentering[=/=]CameraLockOn: These features Which are really very helpful for fighting effectively.keeping track of some of the faster or more elusive Oni.



* ChargedAttack: Most weapons have one.

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* ChargedAttack: Most weapons have one.Each weapon type has a Hold-type charge attack of some kind



* CriticalStatusBuff: Some Mitama increases your attack and defense when you're near K.O. There is also an inversion of this, where the buff is when your LifeMeter is full.

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* CriticalStatusBuff: Some of the skills you can earn from your Mitama increases your attack and defense when you're near K.O. There is also an inversion of this, where the buff is when your LifeMeter is full.



* DeathOfAThousandCuts: How you defeat any big oni. Knowing where to hit will cut the number from 1000 to, say, ''800''. [[NightmareFuel When you think about it, it's a pretty damn awful way to die.]]

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* DeathOfAThousandCuts: How you defeat any big oni. Knowing where to hit will cut the number from 1000 to, say, ''800''. [[NightmareFuel When you think about it, it's a pretty damn awful way to die.]]



* LifeDrain: The aptly-named triangle-skill of the Attack mitama.

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* LifeDrain: The aptly-named triangle-skill One of the Attack mitama.skills available for Attack-type Mitama.



* LimitBreak: The aforementioned ''onichigiri'' move. (Do not confuse with onigiri, which is something else.)

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* LimitBreak: The aforementioned ''onichigiri'' move. (Do not confuse with onigiri, which is something else.)or "Destroyer" move.



* ManaMeter: The creme bar below your HP bar represents how much ''kiryoku'' you have, which is required to activate your weapons' special attacks. Your Mitama's powers doesn't use up your kiryoku, though.
** SprintMeter: It also doubles as stamina meter that gets drained when you sprint or roll.

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* ManaMeter: SprintMeter: The creme yellow bar below your HP bar represents how much ''kiryoku'' or "Focus" you have, which is required to activate your weapons' special attacks. Your Mitama's powers doesn't use up your kiryoku, though.
** SprintMeter: It also doubles as stamina meter that gets
drained when you sprint sprinting, dodging or roll.using special attacks, and regenerates when not in use.



* PowerFist: The fists in this game is amongst the most ridiculous examples in the history of videogame: they are bigger than their wielders. It's also Fugaku's WeaponOfChoice.

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* PowerFist: The fists Gauntlet weapon type. Notable in this game is that they are amongst the most ridiculous examples in the history of videogame: they video games: Each individual gauntlet is about as big as your character's torso.
**They
are bigger than their wielders. It's also Fugaku's WeaponOfChoice.



* PurelyAestheticGender: There are no difference whether you play as a male or female character, other than how certain equipments look when your character wear them.

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* PurelyAestheticGender: There are no The only difference whether the player character's sex makes is how some armor looks and how some people react if you play as a male or female character, other than how certain equipments look when your character wear them.walk in on them in the hot spring.



* RespawnPoint: If you're K.O.-ed for any reason (perhaps because you were on the receiving end of a BullfightBoss) and is not brought back from K.O., you find yourself at the starting point of the zone. Take note: next to your starting point is a shrine that radiates white aura instead of green, it refills your Mitama powers. You can respawn up to three times per mission.

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* RespawnPoint: If you're K.O.-ed for any reason (perhaps because you were on the receiving end of a BullfightBoss) and is are not brought back from K.O., you find yourself at the starting point of the zone. Take note: next to your starting point is a shrine that radiates white aura instead of green, it refills your Mitama powers. You can respawn up to three times per mission.



* WorldOfBadass: If you're a resident in Utakata, chance are you're a mononofu, or someone who helps the mononofu.

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* {{Woolseyism}}: The Western release gives the Oni English names that don't necessarily mean the same thing as their original Japanese names or are completely made up. Additionally, the player characters and NPCs are refered to as Slayers, rather than mononofu.
** This is somewhat jarring since all the human characters and Mitama keep their Japanese names and all the spoken dialogue is in Japanese.
* WorldOfBadass: If you're a resident in Utakata, chance chances are you're a mononofu, or someone who helps the mononofu.
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* FollowTheLeader: Though it has its own aesthetic stamp and a few ideas unique to it, Toukiden is clearly modeled after ''Monster Hunter,'' right down to accepting jobs from people at desks.
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** AkechiMitsuhide: [[LuckManipulationMechanic Gamble-type]]. As well as his daughter Hosokawa Gracia (Healing).
** DateMasamune: [[HotBlooded Attack-type]].

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** AkechiMitsuhide: UsefulNotes/AkechiMitsuhide: [[LuckManipulationMechanic Gamble-type]]. As well as his daughter Hosokawa Gracia (Healing).
** DateMasamune: UsefulNotes/DateMasamune: [[HotBlooded Attack-type]].



** HattoriHanzo: Rapid-type.
** HondaTadakatsu: [[MightyGlacier Defense-type]].
** IshidaMitsunari: Gamble-type.
** MiyamotoMusashi: Attack-type.
** OdaNobunaga: [[LightningBruiser Space-type]].
** SanadaYukimura: Attack-type.
** SasakiKojiro: Rapid-type.
** SarutobiSasuke: Rapid-type.
** TakedaShingen: [[PerceptionFilter Stealth-type]].
** TokugawaIeyasu: Defense-type. As well as his grandchildren Tokugawa Iemitsu[[note]]the Shogun who issued [[ProperlyParanoid Country in Chains]] policy[[/note]] (Space) and Senhime (Healing). And his distant descendant Tokugawa Yoshimune[[note]]the Shogun who initiated a series of reforms, undoing certain aspects of Country in Chains[[/note]] (Attack).
** ToyotomiHideyoshi: Rapid-type.
** UesugiKenshin: Attack-type.
** YagyuJubei: Attack-type.
** TheShinsengumi: Kondo Isami (Attack), Hijikata Toshizo (Defense), Okita Soji (Attack), Saito Hajime (Rapid).

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** HattoriHanzo: UsefulNotes/HattoriHanzo: Rapid-type.
** HondaTadakatsu: UsefulNotes/HondaTadakatsu: [[MightyGlacier Defense-type]].
** IshidaMitsunari: UsefulNotes/IshidaMitsunari: Gamble-type.
** MiyamotoMusashi: UsefulNotes/MiyamotoMusashi: Attack-type.
** OdaNobunaga: UsefulNotes/OdaNobunaga: [[LightningBruiser Space-type]].
** SanadaYukimura: UsefulNotes/SanadaYukimura: Attack-type.
** SasakiKojiro: UsefulNotes/SasakiKojiro: Rapid-type.
** SarutobiSasuke: UsefulNotes/SarutobiSasuke: Rapid-type.
** TakedaShingen: UsefulNotes/TakedaShingen: [[PerceptionFilter Stealth-type]].
** TokugawaIeyasu: UsefulNotes/TokugawaIeyasu: Defense-type. As well as his grandchildren Tokugawa Iemitsu[[note]]the Shogun who issued [[ProperlyParanoid Country in Chains]] policy[[/note]] (Space) and Senhime (Healing). And his distant descendant Tokugawa Yoshimune[[note]]the Shogun who initiated a series of reforms, undoing certain aspects of Country in Chains[[/note]] (Attack).
** ToyotomiHideyoshi: UsefulNotes/ToyotomiHideyoshi: Rapid-type.
** UesugiKenshin: UsefulNotes/UesugiKenshin: Attack-type.
** YagyuJubei: UsefulNotes/YagyuJubei: Attack-type.
** TheShinsengumi: UsefulNotes/TheShinsengumi: Kondo Isami (Attack), Hijikata Toshizo (Defense), Okita Soji (Attack), Saito Hajime (Rapid).
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* CreatureHunterOrganization: The Mononofu in general, being Oni hunters. But mostly the ones in Utakata, since they're in the spotlight.
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** FuumaKotaro: [[BladeSpam Rapid-type]].

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** FuumaKotaro: UsefulNotes/FuumaKotaro: [[BladeSpam Rapid-type]].

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* EnemyScan: Your ''oni-no-me'' (Demon Eyes). It reveals the oni's HP and BreakMeter, and certain hidden things. Using it drains your kiryoku, though.



* EvilEye[=/=]EnemyScan: Your ''oni-no-me'' (Demon Eyes). It reveals the oni's HP and BreakMeter, and certain hidden things. Using it drains your kiryoku, though.
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* {{BFS}}: The swords in the game are like this. They are ''far'' longer than their wielders are tall, which is a good thing since most enemies that matter are far taller than the humans. It's also Ouka's WeaponOfChoice.

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* {{BFS}}: The swords in the game are like this. They are ''far'' longer than their wielders are tall, tall[[note]]See the image above? If the full length of the sword is to be displayed, the image would have to be twice as wide.[[/note]], which is a good thing since most enemies that matter are far taller than the humans. It's also Ouka's WeaponOfChoice.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/business_as_usual_2_6105.jpg]]
[[caption-width-right:350:Just another day in Utakata.]]

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* AllYourPowersCombined: Tokoyonoou is sent back to the Underworld that spawned him by the combination of Mitama that emerged from each characters.



** The FinalBoss Tokoyonoou takes this to ludicrous extent, his is guaranteed to make anyone feel inadequate.



* CentauroidForm: Tokoyonoou and its more powerful counterpart, Tokoyonookami.



* EarlyGameHell: When you just start the game, you will wonder just why you're even joining the fight against big oni, because everyone else outclasses you by leaps and bounds.



* EveryoneCallsHimBarkeep‎: The local blacksmith is called 'Tatara', which means... 'the blacksmith'.

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* EveryoneCallsHimBarkeep‎: EveryoneCallsHimBarkeep: The local blacksmith is called 'Tatara', which means... 'the blacksmith'.



* LifeDrain: The aptly-named triangle-skill of the Attack mitama.



* ManualLeaderAIParty: Single-player mode. The hair-tearing part is that you absolutely have no control over the AI; this is mitigated a ''teeny'' bit by having them prioritizing bringing you back from K.O. over any other actions. See GoddamnedBoss for how this can go very wrong.



* MultiArmedAndDangerous: Takeikusa. Each of his arms is attuned to different elements (except Celestial).

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* MultiArmedAndDangerous: Takeikusa. Takeikusa and its more powerful counterpart Magatsuikusa. Each of his arms is attuned to different elements (except Celestial).Celestial).
** Yatononushi is basically Takeikusa with lower body of a snake.



* OurGiantsAreBigger: And they are so ludicrously big. There are few humanoid giants though, one of them being the big oni Kueyama.

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* OneWingedAngel: Most oni goes bigger and scarier after you whittle down their HP.
* OurGiantsAreBigger: And they are so ludicrously big. There are few humanoid fully-humanoid giants though, one of them being the big oni Kueyama.Kueyama and its tougher counterpart Wadatsumi.
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* DownloadableContent: Like ''VideoGame/GodEaterBurst'', there is a long stream of them. One of them is gaining [[VideoGame/PlayStationAllStarsBattleRoyale Toro Inoue]] as mitama (this extra mission is dubbed ''Torokiden'').


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* 'FinalBoss': Tokoyonoou (lit. ''Ruler of the Underworld''), which you fight at the end of Chapter 5. That being said, he's just one big oni out of many and is hardly unique, as you can fight him and his even tougher PaletteSwap Tokoyonookami (lit. ''God of the Underworld''). The real BigBad remains unknown.


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* ThePlayerIsTheMostImportantResource: A rather strange example. After you defeat Tokoyonoou, Ouka says that without "you" the mononofu would never be able to achieve the victory, but it's not clear whether that "you" refers to your character or you the player. She's facing the camera, making it ambiguous.


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* PostEndGameContent: A particularly {{exaggerated}} case: there is a whopping ''5'' chapters remaining after you defeat Tokoyonoou. Three of those chapters are only available in multiplayer. Tokoyonoou is defeated in chapter 5, so defeating him means you're just halfway from actually completing the game. This doesn't count the inevitable DLC.
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* TheWarHasJustBegun: The 'end' of the single-player story mode. The threat of the day is punched back to the Netherworld with the combined power of the Mitama, but [[AndTheAdventureContinues the adventure continues]]. There are 2 more single-player chapters and 5 more multi-player chapters.

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* BossArenaRecovery: Sometimes, there are shrine with green or white aura within the boss area. You may need your ''oni-no-me'' to reveal them.



* DamageSpongeBoss: Nearly all the bosses are like this.



* DidntNeedThoseAnyway: In the oni's case, they really didn't need their body parts, because they are animated by ''joryoku'' ('foul energy').



* FriendlyFireproof: You would be thankful this game adhere to this principle, because attacks are flashy, incredibly damaging[[note]]were you able to hit yourself, you would have died in three to four hits[[/note]], and most of them seems to be designed to cover as much space as possible. If you actually hit your friends (maybe because you stand too close to each others to hit a certain organ), you do no damage.

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* FriendlyFireproof: You would be thankful this game adhere to this principle, because attacks are flashy, incredibly damaging[[note]]were damaging[[note]][[HealthDamageAsymmetry were you able to hit yourself, you would have died in three to four hits[[/note]], hits]][[/note]], and most of them seems to be designed to cover as much space as possible. If you actually hit your friends (maybe because you stand too close to each others to hit a certain organ), you do no damage.


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* SequentialBoss: Some missions requires you to fight one boss after another ([[SerialEscalation after another...]]). In a few cases in those missions, if you're taking too long to dispatch a boss, the next one will come to fight you anyway.
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* PracticalTaunt: One of the skill common to all defense Mitama.
** DoNotTauntCthulhu: Some big oni are better off left unfocused.
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* FriendlyFireproof: You would be thankful this game adhere to this principle, because attacks are flashy, incredibly damaging[[note]]were you able to hit yourself, you would have died in three to four hits[[/note]], and most of them seems to be designed to cover as much space as possible. If you actually hit your friends (maybe because you stand too close to each others to hit a certain organ), you do no damage.

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* Bishounen: Ibuki. Perhaps Hayatori too, but as a {{ninja}} he never reveal his face. Your character can be one too.

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* Bishounen: {{Bishounen}}: Ibuki. Perhaps Hayatori too, but as a {{ninja}} he never reveal his face. Your character can be one too.



* DreamWeaver: The big oni Kagachime. It renders people comatose, and then feed on their nightmares. Even Hatsuho fall victim to it, which means it's a mission to kill Kagachime.



** TheMedic: Equipping Healing-type Mitama allows you to heal your friends as well.

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** TheMedic: Equipping Healing-type Mitama allows you to heal your friends as well. Among the NPC, Nagi fits this role like a glove.



* NonActionGuy: Shusui the record-keeper.



* PlayingWithFire: Some of the big oni, such as the aptly-named Hinomagatori.

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* PlayingWithFire: Some of the big oni, such as the aptly-named Hinomagatori. Gouenma on the other hand takes this UpToEleven, in that it's unlikely you can survive a direct hit from his fiery blast.


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* TunnelKing: The small oni Doryou, which in great number become GoddamnedBats. Much more dangerous are the big oni Tsuchikazuki (lit. hidden-in-soil) and its tougher PaletteSwap, Homurakazuki.

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* AndIMustScream: The oni devour souls. Spiritually sensitive people such as Kikka can hear their constant screams.



* BigBadassWolf: The big oni Kazekiri.

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* BigBadassWolf: The big oni Kazekiri.Kazekiri and its tougher PaletteSwap Amakiri.



* Bishounen: Ibuki. Perhaps Hayatori too, but as a {{ninja}} he never reveal his face. Your character can be one too.



* BodyHorror: Some of the oni can be downright disgusting. An example is Kagachime, a big oni that seems to have crawled out from JunjiIto's nightmare: it's a combination of a giant snail and a fucking-ugly woman, with a pair of snakes as CombatTentacles.
* BoisterousBruiser: Fugaku.



* ClimaxBoss: The fight against Gouenma, the boss of chapter 4. Remember the monster that resembles BigRedDevil in the tutorial? That's him, and now you and your friends can beat him. Since he's directly responsible for your friends' personal tragedies, punching him in the face is a catharsis of the finest degree.



* DarkAndTroubledPast: ''Everyone''. Even the GenkiGirl Hatsuho.
* DarkFantasy: This is not a game where samurai battle each others for honor. This is a war for the survival of Nakatsu-kuni, and prior to your arrival, the humans are losing badly.



* EveryoneCallsHimBarkeep‎: The local blacksmith is called 'Tatara', which means... 'the blacksmith'.



* FantasticFoxes: The Celestial Fox that search items for you.



* GenkiGirl: Hatsuho.
* GiantSpider: The big oni Mafuchi.

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* GenkiGirl: Hatsuho.
Hatsuho. However, deep inside this girl is ''crying''.
* GiantFlyer: Several big oni, for example Hinomagatori and Daimaen.
* GiantSpider: The big oni Mifuchi and its tougher PaletteSwap Mafuchi.


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* LadyOfWar: Ouka and Nagi. But Ouka will drop all her cool when (not if) Kikka is in danger.


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* LittleMissBadass: Hatsuho.


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* SceneryGorn: The oni have really devastated the countryside surrounding Utakata.


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* TemptingFate: Seriously, who named the village 'Utakata'? It means ''foams'', which in Buddhism implies fleetingness.

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** AkechiMitsuhide: [[LuckManipulationMechanic Gamble-type]].

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** AkechiMitsuhide: [[LuckManipulationMechanic Gamble-type]]. As well as his daughter Hosokawa Gracia (Healing).



** TokugawaIeyasu: Defense-type.

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** TokugawaIeyasu: Defense-type. As well as his grandchildren Tokugawa Iemitsu[[note]]the Shogun who issued [[ProperlyParanoid Country in Chains]] policy[[/note]] (Space) and Senhime (Healing). And his distant descendant Tokugawa Yoshimune[[note]]the Shogun who initiated a series of reforms, undoing certain aspects of Country in Chains[[/note]] (Attack).


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** Other UsefulNotes/MeijiRestoration figures: Tokugawa Yoshinobu[[note]]the last Shogun of Japan[[/note]] (Stealth).


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* WhiteMagicianGirl: You can't create this type of character ([[WorldOfBadass and we assure you that such character would be most useless]]), but the Healing-type Mitama is full of historical figures who were female and/or of gentle nature.

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** TheShinsengumi:

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** TheShinsengumi:TheShinsengumi: Kondo Isami (Attack), Hijikata Toshizo (Defense), Okita Soji (Attack), Saito Hajime (Rapid).
** JapaneseMythology: Izanagi (Rapid), Izanami (Stealth), Amaterasu (Space), Tsukuyomi (Healing), Susanoo (Attack), Yamato Takeru (Attack), Izumo Takeru (Defense), Kumaso Takeru (Gamble). The {{Orochi}} on the other hand appears as serpent-type big oni.

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* ArchivedArmy: The Mitama. You would be glad that they are on your side.



* HistoricalDomainCharacter: By the library-load. What would you expect from a game developed by Tecmo Koei's [[DynastyWarriors Omega-Force Division]]. They are your Mitama, and they range from ancient mythological figures in Kojiki to famous persons of Meiji era. If two historical figures are related, their Mitama probably have Combo-Skill.
** AkechiMitsuhide: [[LuckManipulationMechanic Gamble-type]].
** DateMasamune: [[HotBlooded Attack-type]].
** FuumaKotaro: [[BladeSpam Rapid-type]].
** HattoriHanzo: Rapid-type.
** HondaTadakatsu: [[MightyGlacier Defense-type]].
** IshidaMitsunari: Gamble-type.
** MiyamotoMusashi: Attack-type.
** OdaNobunaga: [[LightningBruiser Space-type]].
** SanadaYukimura: Attack-type.
** SasakiKojiro: Rapid-type.
** SarutobiSasuke: Rapid-type.
** TakedaShingen: [[PerceptionFilter Stealth-type]].
** TokugawaIeyasu: Defense-type.
** ToyotomiHideyoshi: Rapid-type.
** UesugiKenshin: Attack-type.
** YagyuJubei: Attack-type.
** TheShinsengumi:



* OdaNobunaga: He's one of the Mitama you can equip.
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* MultiArmedAndDangerous: Takeikusa. Each of his arms is attuned to different elements (except Celestial).


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* PunchedAcrossTheRoom: When a big oni start charging at you, ''dodge''.


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* SpinAttack: You'd be surprised at how many big oni have this kind of attack. You can also do this using dual-blades, by holding O. [[ForMassiveDamage This is one of the most effective attack in the game]].
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* CameraCentering: One of the more helpful feature.

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* CameraCentering: One of the more CameraCentering[=/=]CameraLockOn: These features are really helpful feature.for fighting effectively.
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* CameraCentering: One of the more helpful feature.


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* {{Mooks}}: The small oni.


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* RepeatableQuest: All missions, barring the ones you get from raising the RelationshipValues.
* RespawnPoint: If you're K.O.-ed for any reason (perhaps because you were on the receiving end of a BullfightBoss) and is not brought back from K.O., you find yourself at the starting point of the zone. Take note: next to your starting point is a shrine that radiates white aura instead of green, it refills your Mitama powers. You can respawn up to three times per mission.

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* ChargedAttack: Most weapons have one.
* CriticalStatusBuff: Some Mitama increases your attack and defense when you're near K.O. There is also an inversion of this, where the buff is when your LifeMeter is full.



* EmoteAnimation: What JRPG would this be without them.
* EvilEye[=/=]EnemyScan: Your ''oni-no-me'' (Demon Eyes). It reveals the oni's HP and BreakMeter, and certain hidden things. Using it drains your kiryoku, though.
* ExperienceMeter: Your ''equipments'' have one, and if they are full, the local blacksmith can strengthen them. You don't get any experience points whatsoever.



* HealThyself: Most Mitama can perform healing, usually by pressing R1+X.
** TheMedic: Equipping Healing-type Mitama allows you to heal your friends as well.



* PaletteSwap: Some oni, small or big. Most small oni have the "unclean" and "underworld" variants, which yields better item drop while making them marginally tougher.
* PlayingWithFire: Some of the big oni, such as the aptly-named Hinomagatori.



* LevelMapDisplay: To the upper right of the display. This being set in fantasy ancient Japan, the areas are labelled with Japanese alphabet (i-ro-ha-ni-ho-he-to and so on) instead of numbers.
* LifeMeter: The green bar at the top of the screen. If you take damage, some of it are lost while some turns red; if you stay out of the action for a while the red part will regenerate back to green.
* LimitBreak: The aforementioned ''onichigiri'' move. (Do not confuse with onigiri, which is something else.)



* ManaMeter: The creme bar below your HP bar represents how much ''kiryoku'' you have, which is required to activate your weapons' special attacks. Your Mitama's powers doesn't use up your kiryoku, though.
** SprintMeter: It also doubles as stamina meter that gets drained when you sprint or roll.



* PaletteSwap: Some oni, small or big. Most small oni have the "unclean" and "underworld" variants, which yields better item drop while making them marginally tougher.
* PlayingWithFire: Some of the big oni, such as the aptly-named Hinomagatori.



* SerialEscalation: So you can defeat a Mifuchi. How about ''two'' Mifuchi? How about Mifuchi, Kazekiri, and Kueyama at the same time?

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* SerialEscalation: So you can defeat a Mifuchi. How about ''two'' Mifuchi? How about Mifuchi, Kazekiri, and ''and'' Kueyama at the same time?time?
* ScoreScreen: The game doesn't actually rank how well you perform in the mission, only how fast you finished it. The screen is also where you can sell your VendorTrash.
* ShowsDamage: The body parts of the big oni become ethereal after you break them. The player characters don't show damage, though.
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* BigSisterInstinct: Ouka has a very overt one toward Kikka.


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* BreakMeter: For most parts of the big oni, save for their main body.
** [[OneHitKill One Hit Break]]: Your ''onichigiri'' move, which instantly breaks whatever breakable body part it hits. You can only do this after you've filled your soul gauge, after which it goes back to zero.


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* FaintingSeer: The overwhelming presence of the oni can cause Kikka to collapse.


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* PaletteSwap: Some oni, small or big. Most small oni have the "unclean" and "underworld" variants, which yields better item drop while making them marginally tougher.
* PlayingWithFire: Some of the big oni, such as the aptly-named Hinomagatori.


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* SerialEscalation: So you can defeat a Mifuchi. How about ''two'' Mifuchi? How about Mifuchi, Kazekiri, and Kueyama at the same time?

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The game was published on June 2013 in Japan by Tecmo Koei Corporation, to great success. This was one of the few games that [[RescuedFromTheScrappyHeap helped the sales]] of PSVita: the weekly amount of PSV sold quadrupled during the week this game was released.

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The game was published on June 2013 in Japan by Tecmo Koei {{Creator/Tecmo}} {{Creator/Koei}} Corporation, to great success. This was one of the few games that [[RescuedFromTheScrappyHeap helped the sales]] of PSVita: the weekly amount of PSV sold quadrupled during the week this game was released.


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* PreorderBonus: Either comes with exclusive Mitama, or exclusive equipment.


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* [[TurnsRed Turns Purple]]: After you've destroyed their physical limbs, the big oni become partly-ethereal purple, a state in which its attacks are more vicious but it's also more prone to damage.

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* BullfightBoss: Most of the big oni have a phase where it will charge blindly at you. If you've rendered their organ of locomotion ethereal, they will stumble at the end of the charge, leaving them open for ExtremeMeleeRevenge.



* CoOpMultiplayer: Ad-hoc mode in both PSP and PSVita, as well as online-mode for PSVita only. Considering that past certain points the ArtificalStupidity of the NPC will really begin to shine, you would want to have human allies to tactically take down the oni.

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* CoOpMultiplayer: Ad-hoc mode in both PSP and PSVita, as well as online-mode for PSVita only. Considering that past certain points the ArtificalStupidity ArtificialStupidity of the NPC will really begin to shine, you would want to have human allies to tactically take down the oni.



* DeathOfAThousandCuts: How you defeat any big oni. Knowing where to hit will cut the number from 1000 to, say, ''800''. [[NightmareFuel When you think about it, it's a pretty damn awful way to die.]]



* ExtremeMeleeRevenge: If you don't have this in mind as eventual goal, you probably won't be able to muster the patience in fighting the big oni.



* KickThemWhileTheyAreDown: The most effective way to whittle away the HP of the large oni. Of course, you need to make them down first by destroying their feet-equivalent.



* RelationshipValues: With NPC mononofu. Eventually, they will give you the InfinityMinusOne version of their WeaponOfChoice.

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* RelationshipValues: With NPC mononofu. Eventually, they will give you the InfinityMinusOne version InfinityMinusOneSword of their WeaponOfChoice.
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* TheArcher: Nagi.


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* BigBadassWolf: The big oni Kazekiri.


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* DualWielding: Dual-blades. These are Hayatori's WeaponOfChoice.


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* GenkiGirl: Hatsuho.
* GiantSpider: The big oni Mafuchi.


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* OurGiantsAreBigger: And they are so ludicrously big. There are few humanoid giants though, one of them being the big oni Kueyama.


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* PurelyAestheticGender: There are no difference whether you play as a male or female character, other than how certain equipments look when your character wear them.


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* RelationshipValues: With NPC mononofu. Eventually, they will give you the InfinityMinusOne version of their WeaponOfChoice.


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* StockNinjaWeaponry: The kusari-gama. Resident GenkiGirl Hatsuho's WeaponOfChoice. The actual ninja character, however, use dual-blades.
* SwirlyEnergyThingy: How the oni appears in this world. These are actually portals from the Underworld.
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* CharacterCustomization: You can select the name, the gender, the hair-style, hair-color, and skin-color of your character. The hair-style and hair-color can be changed later anytime in the game.
* CoOpMultiplayer: Ad-hoc mode in both PSP and PSVita, as well as online-mode for PSVita only. Considering that past certain points the ArtificalStupidity of the NPC will really begin to shine, you would want to have human allies to tactically take down the oni.


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* ElementalPowers: Fire, Water, Wind, Earth, and Celestial. Some monsters are weak against certain elements while strong against some others.


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* ItemCrafting: If you want good gears, then this is the way.
* [[TheLegionsOfHell The Legions of the Underworld]]: What the oni are.
* MacrossMissileMassacre: You can do this with ''any'' bow, [[RuleOfCool logic be damned]].


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* NintendoHard: This game is more merciful than the games it can be compared with, but when it hits hard, it hits hard. You better be paying attention to the monsters' attack patterns.


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* RandomlyDrops: The majority of the materials. There are so many of them that there is an in-game encyclopedia that takes note of what monster drops which items.


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* SoloSequence: The battle against a Mifuchi at the end of chapter 2. You thought it has become easy to defeat huh? Well, try defeating it ''alone''. If you've been paying attention this mission is somewhat bearable, [[WakeupCallBoss if you're not then too bad for you]].
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The game was published on June 2013 in Japan by Tecmo Koei Corporation, to great success. This was one of the few games that [[RescuedFromTheScrappyHeap helped the sales]] of PSVita: the weekly amount of PSV sold quadrupled during the week this game was released.


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* {{BFS}}: The swords in the game are like this. They are ''far'' longer than their wielders are tall, which is a good thing since most enemies that matter are far taller than the humans. It's also Ouka's WeaponOfChoice.
* BladeOnAStick: Ibuki's WeaponOfChoice.


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* FullSetBonus: Wearing the full set of any armor gives you certain skills.
* HoldTheLine: Some mission requires you to hold against waves of oni. Narrative-wise though, you're always holding the line because Utakata is one of the final defenses against the oni.


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* OdaNobunaga: He's one of the Mitama you can equip.
* PowerFist: The fists in this game is amongst the most ridiculous examples in the history of videogame: they are bigger than their wielders. It's also Fugaku's WeaponOfChoice.


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* {{Samurai}}: {{Zigzagged}}. The game's atmosphere is that of an archaic, pre-Samurai Japan. Your characters are not samurai, more like adventurers. However, the Mitama are supposed to be the soul of famous historical figures, some of whom were samurai.
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''Toukiden'' is a game set in a fantasy world with medieval Japanese themes. Warriors known as ''mononofu'' specialise in fighting ''oni'' form teams and hunt them. Eight years prior to the commencement of the story, a great demon emerged from the underworld and brought an era of calamity to the land of Nakatsu Kuni, which was traditionally protected by the mononofu since ancient times. The protagonist and main characters reside at Utakata Village, one of the final lines of defense against the demons.

Compare ''VideoGame/MonsterHunter'' and ''VideoGame/GodEaterBurst''.

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!!This game provides examples of:
* BarrierMaiden: Kikka.
* DavidVersusGoliath: Every battle versus the big oni.
* TheHunter: That would be every player characters, ever.
* {{Ninja}}: Hayatori.
* ReasonableAuthorityFigure: Yamato.
* WorldOfBadass: If you're a resident in Utakata, chance are you're a mononofu, or someone who helps the mononofu.

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