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* JurisdictionFriction: In her ending, Kotohime tells Yumemi and Chiyuri that she's a cop, but that she has no jurisdiction over them due to being from another world.

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* JurisdictionFriction: In her ending, Kotohime tells Yumemi and Chiyuri that she's a cop, but that she has no jurisdiction over them due to being because they are from another world.
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* JurisdictionFriction: In her ending, Kotohime tells Yumemi and Chiyuri that she's a cop, but that she has no jurisdiction over them due to being from another world.
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* ColourCodedForYourConvenience: Stage enemies come in four colors, each of which indicates how many times you must hit them to take them out with your regular shot (charged shots, bombs and explosions are a OneHitKill no matter what).
** Red - [[OneHitPointWonder 1 hit]]
** Green - 2 hits
** Blue - 3 hits
** Purple - 4 hits
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* SpellMyNameWithAThe: The title screen reads "''The'' Phantasmagoria of Dim. Dream".
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* RuinsForRuinsSake: The plot kicks off when ruins appear in Gensokyo out of nowhere, while announcing a "grand opening" and offering a reward to whoever goes inside first. In the prologue, Reimu openly questions it:

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* RuinsForRuinsSake: The plot kicks off when ruins (actually a ship, but no one knows that at first) appear in Gensokyo out of nowhere, while announcing a "grand opening" and offering a reward to whoever goes inside first. In the prologue, Reimu openly questions it:
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* LimitBreak: After you run out of bombs, pressing the bomb button while having your charge meter filled to the max activates Charge Max Ability, which makes you invulnerable for roughly nine seconds and powers up your shots while it lasts.


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* PowerGivesYouWings: Marisa has wings when summoned as a boss. Oddly, these wings are never seen again anywhere in the series.


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* RecycledAnimation: Mima's boss attack uses the same bullet pattern and the same character sprite as her final phase from ''Story of Eastern Wonderland''.


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* RuinsForRuinsSake: The plot kicks off when ruins appear in Gensokyo out of nowhere, while announcing a "grand opening" and offering a reward to whoever goes inside first. In the prologue, Reimu openly questions it:
--> '''Reimu''': What's with these pamphlets? (How is this some sort of ancient prophecy?) How can ruins have a grand opening? And none of this was here yesterday! How can you all be taken in by something that's so obviously suspicious!?

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* BrickJoke: Kana's victory quote against Mima is "You definitely don't have legs", in reference to the latter's ghost tail. Kana herself is a poltergeist, and the audience isn't shown whether she has legs or a ghost tail until her ending. [[spoiler:She does have legs]].



* CounterAttack: There can only be one summoned boss on screen at a time; if you cast a boss attack (done by charging the gauge all the way) when there's already a boss on your field, the boss despawns, then a new boss spawns on the opponent's field.

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* ChargedAttack: Holding down the shot button charges the gauge. This allows you to fire a stronger shot that destroys fireballs quickly and deals more damage to bosses. Charging for even longer allows you to cast danmaku patterns or even summon a boss on the opponent's field.
* CounterAttack: There can only be one summoned boss on screen at a time; if you cast a boss attack (done by charging the gauge all the way) when there's already a boss on your field, it results in a "boss flip": the boss on your field despawns, then a new boss spawns on the opponent's field.


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* TheNightThatNeverEnds: In Mima's ending, Yumemi alters the Moon's orbit to make it always night.
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* EarlyInstallmentWeirdness: Marisa makes her first playable appearance here, but has yet to be established as the series's {{Deuteragonist}}, as she's listed after Mima in the character select screen.


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* PromotedToPlayable: Mima, a boss in the previous two games (final boss in the second game's case) and Marisa, the fourth boss of the previous game, become playable in this game. In Marisa's case, this will stick for the rest of the main series.
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Examples should be standalone.


* AllForNothing: [[spoiler: Yumemi presents her research at the academy... Only to get laughed off again, as shown in her ending and mentioned in TheStinger. She moves back to Gensokyo and is implied to remain there]].

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* AllForNothing: [[spoiler: Yumemi [[spoiler:Yumemi presents her research at the academy... Only to get laughed off again, as shown in her ending and mentioned in TheStinger.ending. She moves back to Gensokyo and is implied to remain there]].
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* AllForNothing: [[spoiler: Yumemi presents her research at the academy... Only to get laughed off again, as shown in her ending and mentioned in TheStinger. She moves back to Gensokyo and is implied to remain there]].


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* HitboxDissonance: Ellen's hitbox is awkwardly located at the top of her head, rather than on her back. This may throw people playing her for a loop.


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* PaletteSwap: All playable characters have one, in order to make it easier to tell who's who during a MirrorMatch. Pressing the bomb button in the character select screen in story mode lets you play the character you selected with her alternate colors.
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We're generally not supposed to list aversions.


* MultipleEndings: [[AvertedTrope Averted]]. This game, along with subsequent versus shmups, are the only entries in the main series to not have a bad ending, giving you the good ending regardless of whether you used continues. Completing the game without continues will instead reward you with a [[TheStinger post-credits scene]] and unlock Yumemi and Chiyuri as playable characters.

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* AIBreaker: Reimu's yin-yang orbs, Rikako's homing gears and Yumemi's crosses throw off the AI allowing them to potentially lose the fight prematurely, which is why those three are regarded as GameBreaker characters.

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* AIBreaker: Reimu's yin-yang orbs, Rikako's homing gears and Yumemi's crosses throw off the AI otherwise PerfectPlayAI allowing them to potentially lose the fight prematurely, which is why those three are regarded as GameBreaker characters.


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* BossGame: Due to the versus shmup format, there are no stages in the traditional sense. Instead, story mode is comprised entirely of boss fights.


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* CounterAttack: There can only be one summoned boss on screen at a time; if you cast a boss attack (done by charging the gauge all the way) when there's already a boss on your field, the boss despawns, then a new boss spawns on the opponent's field.


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* MirrorBoss: In story mode, you fight every character in the game, including yourself. Some characters even acknowledge the fact in their victory quotes. Yumemi and Chiyuri's stories actually provide an in-universe explanation: the Chiyuri you play as is her AlternateSelf native to Gensokyo, while in Yumemi's story, Chiyuri messes with the ship's machines creating a second Yumemi; since they can't go back home like that, Yumemi solves it by fighting herself.
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* AIBreaker: Reimu's yin-yang orbs, Rikako's homing gears and Yumemi's crosses throw off the AI allowing them to potentially lose the fight prematurely, which is why those three are regarded as GameBreaker characters.


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* MultipleEndings: [[AvertedTrope Averted]]. This game, along with subsequent versus shmups, are the only entries in the main series to not have a bad ending, giving you the good ending regardless of whether you used continues. Completing the game without continues will instead reward you with a [[TheStinger post-credits scene]] and unlock Yumemi and Chiyuri as playable characters.


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* TheStinger: Clearing the game without continues nets you a post-credits scene.
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Because Slapstick Knows No Gender is no longer a trope.


* SlapstickKnowsNoGender: This is a franchise with an ImprobablyFemaleCast. Yumemi still scolds Chiyuri by [[CranialEruption punching her in the head]]. [[spoiler:Chiyuri returns the favor in most endings with a ''[[ChairmanOfTheBrawl folding chair]]'']].

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* SlapstickKnowsNoGender: This is a franchise with an ImprobablyFemaleCast. {{Slapstick}}: Yumemi still scolds Chiyuri by [[CranialEruption punching her in the head]]. [[spoiler:Chiyuri returns the favor in most endings with a ''[[ChairmanOfTheBrawl folding chair]]'']].
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whoops, wording


* PerfectPlayAI: The AI is ''very'' good at dodging bullets, until it decides it's time to die [[ArtificialStupidity and starts making amateur mistakes]] (which takes longer in later rounds and higher difficulties). Yumemi is infamous for being able to dodge massive vomits of bullets, with Round 1 being nigh impossible to defeat without some luck.

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* PerfectPlayAI: The AI is ''very'' good at dodging bullets, until it decides it's time to die [[ArtificialStupidity and starts making amateur mistakes]] (which takes longer in later rounds stages and higher difficulties). difficulties, but less in later rounds of the same stage). Yumemi is infamous for being able to dodge massive vomits of bullets, with Round 1 being nigh impossible to defeat without some luck.luck on how enemies spawn or using certain EX attacks that confuse AI.

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Moving this to a Sub Trope and trying to revise it.


* KarmicInjury: PlayedForLaughs. For all the times [[spoiler:Yumemi [[CranialEruption bonked Chiyuri's noodle]], she does the same to her in most endings (albeit with a chair)]].



* ATasteOfTheirOwnMedicine: More accurately [[spoiler:"A Taste of Her Own Medicine" since Yumemi is a girl. However, for all the times she [[CranialEruption bonked Chiyuri's noodle]], she does the same to her in most endings (albeit with a chair)]].
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* PerfectPlayAI: The AI is ''very'' good at dodging bullets, until it decides it's time to die [[ArtificialStupidity and starts making amateur mistakes]] (which takes longer in later rounds and higher difficulties). Yumemi is infamous for being able to dodge massive vomits of bullets, with Round 1 being nigh impossible to defeat without some luck.
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* HumiliationConga: This happens in [[spoiler:most endings to Yumemi. After the PlayerCharacter defeats her, Yumemi tries to [[TakingYouWithMe take her with her]] with a [[EarthShatteringKaboom world-destroying bomb]] (although she afterwards claims she was kidding). The latter gets interrupted when Chiyuri, Yumemi's minion who she abuses, [[CranialErruption hits her head with a chair]]. Additionally, she injured her [[KarmicInjury similarly to how she attacks her]][[note]]Yumemi abuses Chiyuri via [[CranialErruption bonking her noodle]] with her fist[[/note]] and [[GetAHoldOfYourselfWoman she tells her to quit it]]. In Kotohime's ending, she even mocks Yumemi when she offers to grant a wish and sees through a bluff she makes]].
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I decided to move this...


* GetAHoldOfYourselfWoman: PlayedForLaughs. In [[spoiler:most endings, Chiyuri snaps Yumemi out of a VillainousBreakdown via giving her a CranialEruption with a chair]].
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* FistPump: In both [[spoiler:Chiyuri and Yumemi's endings, the latter victoriously holds one of her fists to her shoulder]].

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More fitting trope and more stuff.


* {{Slapstick}}: Yumemi scolds Chiyuri by punching her in the head. Chiyuri returns the favor with a ''[[ChairmanOfTheBrawl folding chair]]''.

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* {{Slapstick}}: SlapstickKnowsNoGender: This is a franchise with an ImprobablyFemaleCast. Yumemi still scolds Chiyuri by [[CranialEruption punching her in the head. Chiyuri head]]. [[spoiler:Chiyuri returns the favor in most endings with a ''[[ChairmanOfTheBrawl folding chair]]''.chair]]'']].


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* ATasteOfTheirOwnMedicine: More accurately [[spoiler:"A Taste of Her Own Medicine" since Yumemi is a girl. However, for all the times she [[CranialEruption bonked Chiyuri's noodle]], she does the same to her in most endings (albeit with a chair)]].
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* CranialEruption: Whenever Yumemi hits Chiyuri's head, a noticeable head bump appears. [[spoiler:In most endings, however, Yumemi gets one after Chiyuri hits her on the head with a chair]].


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* GetAHoldOfYourselfWoman: PlayedForLaughs. In [[spoiler:most endings, Chiyuri snaps Yumemi out of a VillainousBreakdown via giving her a CranialEruption with a chair]].
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''Touhou Yumejikuu ~ Phantasmagoria of Dim. Dream'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the third installment in the ''Franchise/{{Touhou}}'' franchise.

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''Touhou Yumejikuu ~ Phantasmagoria of Dim. Dream'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the third installment in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.

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* ChairmanOfTheBrawl: A favorite technique by Chiyuri. She bonks Yumemi on the head after she takes out the Earth-Destroying Bomb.



* HeartSymbol: The enemies in stage 1 are simple heart symbols.

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* HeartSymbol: The enemies in Ellen and Kana’s stage 1 are simple heart symbols.
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* FanGame: Can be considered one for ''Hatarakimono'', including Ellen as a GuestFighter and making a number of references to Izumi Takemoto's works.

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* FanGame: Can be considered one for ''Hatarakimono'', including Ellen as a GuestFighter and making a number of references to [[https://en.wikipedia.org/wiki/Izumi_Takemoto Izumi Takemoto's Takemoto]]'s works.
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* FanGame: Can be considered one for ''Hatarakimono'', including Ellen as a GuestFighter and making a number of references to Izumi Takemoto's works.

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* GuestFighter: Ellen from the manga ''Hatarakimono''.



** One of the playable characters, Ellen, is the protagonist of the manga ''Hatarakimono''. Some of the science duo's lines are references to ''Sayonara Parallel'' and ''Apple Paradise'' by the same author.



* MagicFromTechnology: Yumemi and Chiyuri wield "scientific magic" in their search for the real deal.
* RidingTheBomb: Lacking any idea of how to use Mimi-chan, Marisa is seen simply riding it around (which also happened in her story of origin).

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* MagicFromTechnology: In their search for actual magic, Yumemi and Chiyuri wield an imitation they call "scientific magic" in their search for the real deal.
magic", which is "born from positively-charged photons and light waves".
* RidingTheBomb: Lacking any idea of how to use Mimi-chan, Marisa is seen simply riding it around (which also happened in her Mimi's story of origin).


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* UnequalRites: Reimu is annoyed by Yumemi calling her abilities ''mahou'' (magic), insisting that they're instead ''shinsenjutsu'' (something more to do with Taoist [[EnlightenmentSuperpower self-refinement]]). Despite using magic herself, Ellen doesn't really get the difference.
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->--From the prologue

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->--From -->--From the prologue

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->'''Reimu:''' "What's with these pamphlets? (How is this some sort of ancient prophecy?) How can ruins have a grand opening? And none of this was here yesterday! How can you all be taken in by something that's so obviously suspicious!?" \\
'''Marisa:''' "Hm, so Reimu's not interested. That must mean..." \\
'''Reimu:''' "...Who said I'm not interested?"
->--From the prologue



During a walk Reimu Hakurei sees some interesting ruins. However, there's six other characters who also want to go in and only one person can actually do that, so a battle begins and the winner will go in.

The game features two characters playing against each other in a danmaku until one of them dies. The one who survives gets to move on.

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During a walk Reimu Some strange ruins have appeared near the Hakurei sees some interesting ruins. However, there's six other characters who also want to go in and only Shrine, drawing a large crowd. Only one person can actually do that, go inside, so a battle begins and the winner breaks out to decide who it will go in.

be.

The game features two characters playing against each other in is a danmaku until one of them dies. The one who survives gets to move on.split-screen "duel" ShootEmUp inspired by ''VideoGame/TwinkleStarSprites'', featuring both a story mode and 1-v-1 multiplayer.

In the Windows ''Touhou'' series, this game would receive a SpiritualSuccessor titled ''VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView''.


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* AnotherDimension: The true origin of the ruins, actually a "Probability Space Hypervessel".


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* LawyerFriendlyCameo:
** Reimu's ending features a RobotMaid named [[VisualNovel/ToHeart "Mu*ti"]].
** When Marisa asks Yumemi for a "scientific weapon" from her world, she gives her Mimi-chan - a talking [=ICBM=] from the manga ''[[https://en.wikipedia.org/wiki/Don%27t_Leave_Me_Alone,_Daisy Don't Leave Me Alone, Daisy]]''.
* MagicFromTechnology: Yumemi and Chiyuri wield "scientific magic" in their search for the real deal.
* RidingTheBomb: Lacking any idea of how to use Mimi-chan, Marisa is seen simply riding it around (which also happened in her story of origin).
* {{Slapstick}}: Yumemi scolds Chiyuri by punching her in the head. Chiyuri returns the favor with a ''[[ChairmanOfTheBrawl folding chair]]''.
* TakingYouWithMe: On her defeat, Yumemi threatens to blow up the planet with a "Four-Dimensional Positron Bomb", only for Chiyuri to hit her over the head. She then claims she was just kidding.
* YouWannaGetSued: When Reimu asks Yumemi for a way to keep her shrine clean more easily, she initially offers her [[RobotMaid housekeeping android]]... Multi from ''VisualNovel/ToHeart'' ([[LawyerFriendlyCameo referred to as "Mu*ti" and shown with a bar over her eyes]]). Chiyuri then forces Yumemi to make it something that won't get them sued, at which point Multi is replaced by a CaptainErsatz named Ruukoto.
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Starting this page.

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[[quoteright:291:https://static.tvtropes.org/pmwiki/pub/images/touhou3boxart.jpg]]
[[caption-width-right:291:The first attempt at something more multiplayer.]]

''Touhou Yumejikuu ~ Phantasmagoria of Dim. Dream'' is a video game developed by ZUN Soft and published by Amusement Makers for the UsefulNotes/PC98 in 1997. It's the third installment in the ''Franchise/{{Touhou}}'' franchise.

During a walk Reimu Hakurei sees some interesting ruins. However, there's six other characters who also want to go in and only one person can actually do that, so a battle begins and the winner will go in.

The game features two characters playing against each other in a danmaku until one of them dies. The one who survives gets to move on.
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!!This game provides examples of:
* BattleButler: Chiyuri is Yumemi's research assistant in "comparative physics".
* GenreShift: The previous game was a single player shooter, this is a versus shooter.
* HeartSymbol: The enemies in stage 1 are simple heart symbols.
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