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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and [=WhySoSerious,inc.=], based on the ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as an additional boss, was released alongside these ports and then later added to Steam in January 2021.

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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and [=WhySoSerious,inc.=], based on the ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/NintendoSwitch Platform/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as an additional boss, was released alongside these ports and then later added to Steam in January 2021.
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* DoWellButNotPerfect: The achievements for getting certain ranks on the BossRush are not retroactive. That is, getting an S rank doesn't give you the achievements for getting an A or B rank. Thus, in order to get these achievements, you have to do well enough to get a particular rank, but not so well that you overshoot it.
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* SuperNotDrowningSkills: Sakuya can stay underwater for as long as she likes without running out of air.
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* GameplayAndStorySegregation: A strange case, thanks to the fact that the game is also meant to be one in-universe. It's clear from around the time of the Patchouli fight that the alternate Gensokyo where everything takes place was created with the expectation that Sakuya wouldn't have access to her time stop powers at all, even to the limited capacity that she does. This is despite the fact that many of the obstacles the player encounters are clearly designed with these abilities in mind, with some being outright impassible without them even using exploits. How exactly Remi expected Sakuya to reach her without stopping time is left unaddressed.

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* GameplayAndStorySegregation: A strange case, thanks to the fact that the game is also meant to be one in-universe. It's clear from around the time of the Patchouli fight that the [[spoiler:the alternate Gensokyo where everything takes place was created with the expectation that Sakuya wouldn't have access to her time stop powers at all, even to the limited capacity that she does. This is despite the fact that However many of the obstacles the player encounters are clearly designed with these abilities in mind, with some being outright impassible without them them, even using exploits. exploits.]] How exactly Remi expected Sakuya to reach her without stopping time despite this is left unaddressed.
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* GameplayAndStorySegregation: A strange case, thanks to the fact that the game is also meant to be one in-universe. It's clear from around the time of the Patchouli fight that the alternate Gensokyo where everything takes place was created with the expectation that Sakuya wouldn't have access to her time stop powers at all, even to the limited capacity that she does. This is despite the fact that many of the obstacles the player encounters are clearly designed with these abilities in mind, with some being outright impassible without them even using exploits. How exactly Remi expected Sakuya to reach her without stopping time is left unaddressed.
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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and [=WhySoSerious,inc.=], based on the ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.

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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and [=WhySoSerious,inc.=], based on the ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, an additional boss, was released alongside these ports and then later added to Steam in January 2021.
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Per TRS, Classic Video Game Screw Yous was merged with Scrappy Mechanic. Removing because it doesn't appear to fit.


* ClassicVideoGameScrewYous: If you die without saving after beating Remilia, she'll remind you of that fact before forcing you to fight her again anyway.
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* RevivingEnemy: In the back half of the main story, an enemy vaguely reminiscent of a flying jellyfish starts appearing which will regrow FromASingleCell after a few moments in the spot where it was defeated.
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* SituationalSword: The aforementioned LaserBlade. It costs no MP/time to keep active, instead draining only a small amount per hit, and deals little damage. Against beefier enemies it's CoolButInefficient, and against bosses it's usually a waste of resources since it doesn't discriminate between the boss and any destructible entities they spawn. Against the [[LedgeBats weaker and respawning enemies that usually show up in platforming sections]] however, it's easy the best weapon in the game. It's also ideal for sniffing out breakable walls, as it will lock on to them regardless of whether or not the player knows they're there.
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* ItAmusedMe: Remilia created the virtual world as a means for her own personal entertainment. [[spoiler: Or atleast she claimed to...]]

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* ItAmusedMe: Remilia created the virtual world as a means for her own personal entertainment. [[spoiler: Or atleast at least she claimed to...]]

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* ItAmusedMe: Remilia created the virtual world as a means for her own personal entertainment.

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* ItAmusedMe: Remilia created the virtual world as a means for her own personal entertainment. [[spoiler: Or atleast she claimed to...]]


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* MiniMecha: Nitori rides around in a somewhat Kappa themed one whose main body is barely larger than the cockpit.


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* SchizoTech: The virtual Scarlet Devil Mansion features several significantly higher tech elements than is normal, which are justified by [[GadgeteerGenius Nitori]]'s personal involvement in it's creation. In particular, checkpoints consist of a phonebooth and nearby vending machine that dispenses healing drinks. Sakuya's unfamiliarity with the tech in question is actually used to justify the tutorial explaining these elements.
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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and based on the ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.

to:

''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and [=WhySoSerious,inc.=], based on the ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.
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* EverythingTryingToKillYou: Cats, Foxes, Tanuki, Fairies, Dragons, Coy fish, Dragons, Fujin/Raijin replicas attack Sakuya throughout the game. Then again, it wouldn't be very interesting entertainment for Remilia.


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* ItAmusedMe: Remilia created the virtual world as a means for her own personal entertainment.
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** If you manage to max out your level, various bosses will remark on this. More often than not the remarks have a tone of "this is gonna suck"

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** If you manage to max out your level, various bosses will remark on this. More often than not the remarks have a tone of "this is gonna suck"ThisIsGonnaSuck.
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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and based on the ''{{Franchise/Touhou}}'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.

to:

''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and based on the ''{{Franchise/Touhou}}'' ''Franchise/TouhouProject'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.
Is there an issue? Send a MessageReason:
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''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and based on the ''Touhou'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.

to:

''[[https://store.steampowered.com/app/851100/Touhou_Lutena_Nights/ Touhou Luna Nights]]'' is a {{Metroidvania}}-type game by Creator/TeamLadybug and based on the ''Touhou'' ''{{Franchise/Touhou}}'' series. After spending a time in Early Access, the full game was released on February 25, 2019, with an additional content update hitting on June 14. Ports for UsefulNotes/XboxOne and UsefulNotes/NintendoSwitch were released in late 2020. An additional update, featuring Cirno as a BonusBoss, was released alongside these ports and then later added to Steam in January 2021.
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* TimeStandsStill: The game's main gimmick. While the replica Mansion's aura limits Sakuya's use of her powers, time can still be frozen in bursts, allowing Sakuya to dodge traps, combo enemies, and [[WalkOnWater stand on water]]. Sayuka also has Snail Time, which temporarily slows down time without using the time gauge.

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* TimeStandsStill: The game's main gimmick. While the replica Mansion's aura limits Sakuya's use of her powers, time can still be frozen in bursts, allowing Sakuya to dodge traps, combo enemies, and [[WalkOnWater stand on water]]. Sayuka Sakuya also has Snail Time, which temporarily slows down time without using the time gauge.

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** An in-universe example is the (in-universe) "game's" implementation of BottomlessMagazines: Sakuya actually has a limited (if large) number of knives, and normally relies on her flight and temporal powers to collect them for reuse, using magic to tag them when thrown so she can reflexively recover them in an (even subjective) instant. (This is why manually recollecting a knife recovers some of the magic cost of throwing it). When Remilia first mentions she didn't entirely cut off Sakuya's power, this is part of what she was leaving alone: the game wouldn't be fun for her to watch either if almost all of it consisted of Sakuya constantly having to get to and extract her knives from random ceilings and corners.



* BulletTime: Even without her stopwatch, Sakuya can still slow down time, which is especially useful for dodging objects that can move in the stopped time.

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* BulletTime: Even without her stopwatch, Sakuya can still slow down time, which is especially useful for dodging objects that can move in the stopped time.time, especially as grazing is more beneficial outside of it.



* {{Foreshadowing}}: It's too understated to really be a ChekhovsGag, but one of the first things the player will notice entering the game world is that it's raining. Remilia will comment that it's raining (and that it wasn't necessary), and the topic will come up later when (while this is in-character for her) Patchouli bows out of her boss fight as soon as she's weakening. Water is used throughout the game as an obstacle for Sakuya. Furthermore, there's a powerful holy weapon introduced into this version of the mansion (although this is by itself actually in-character for Remilia). All of this together is foreshadowing [[spoiler: that Remilia, a vampire, made this space as a playground for her dangerous and not always sane little sister, that Patchouli lost track of said vampire and surrounded the fake mansion with running water as a precaution against her getting loose and out of bounds while preserving enough strength to call sunlight if necessary for self-defense, and that by the time of Sakuya's battle with Flandre all the mansion's other residents have figured out what was going on]].



** Extra Stage Ending: [[spoiler:An alternate ending from the original: Sakuya finds a replica Hakurei Shrine in the simulation - along with a not-so-simulated and very angry Reimu, as the replica shrine is causing issues with the real Shrine and damaging the real Gensokyo. After her defeat, Flandre reveals her ruse, and Remilia reveals that the virtual world was made ''for'' Flandre so she could practice controlling her power without hurting anyone. Unfortunately, due to the shrine issue, StatusQuoIsGod and the virtual world has to go.]]

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** Extra Stage Ending: [[spoiler:An alternate ending from the original: Sakuya finds a replica Hakurei Shrine in the simulation - along with a not-so-simulated and very angry Reimu, as the replica shrine is causing issues with the real Shrine and damaging the real Gensokyo. After her defeat, Flandre reveals her ruse, and Remilia reveals that the virtual world was made ''for'' Flandre so she could practice controlling her power without hurting anyone. Unfortunately, due to the shrine issue, StatusQuoIsGod and the virtual world has to go.go - for now. All of Nitori's tools for creating it are still in place; she simply hadn't considered the shrine problem in advance. Remilia and Flandre are discussing the next version of the Luna Nights plan at the close, with the intent to "invite" Sakuya again to test it out when it's ready.]]

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* ConspicuouslyLightPatch: Much like everything else that can damage you, falling chandeliers don't turn to greyscale when time is stopped. This is one of a few ways in which you can tell them apart from the safe ones.
* CycleOfHurting: Possible to inflict this on yourself if you stop time in the wrong place. While there is MercyInvincibility, it often doesn't last long enough for you to get through whatever obstacle knocked you down in the first place. If you're boxed in, your only option is to let time flow again until an escape route opens up.



* FallingChandelierOfDoom: There are several spread throughout the mansion interspersed with ones that don't fall. Thankfully, you can tell which is which because the falling ones have particularly beat-up looking chains.

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* FallingChandelierOfDoom: There are several spread throughout the mansion interspersed with ones that don't fall. Thankfully, you can tell which is which because the falling ones keep their color in stopped time, and have particularly beat-up looking chains.
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** There's also the more standard form of post-hit invincibility. Interestingly, since it lasts just as long regardless of whether time is stopped or not, it creates an interesting trade-off with Sakuya's time stop abilities in which it's sometimes better to tank a boss's attack in normal time whereas you'd take multiple hits in stopped time.
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** The third theme that plays against [[spoiler:[[FinalBoss Flandre]]]] is a hectic remix of none other than [[spoiler:Night of Knights, [=BeatMARIO=]'s arrange of Flowering Night [[note]](Sakuya's theme from ''[[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView Phantasmagoria of Flower View]]'', which itself was made into ''Luna Nights''' final stage theme)[[/note]] that was made infamous thanks to the "[[https://www.youtube.com/watch?v=DLAQm2OcC-4 Rampaging Sakuya]]" flash animation made by Creator/YamatoDamashi in 2009]].

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** The third theme that plays against [[spoiler:[[FinalBoss Flandre]]]] is a hectic remix of none other than [[spoiler:Night of Knights, Nights, [=BeatMARIO=]'s arrange of Flowering Night [[note]](Sakuya's theme from ''[[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView Phantasmagoria of Flower View]]'', which itself was made into ''Luna Nights''' final stage theme)[[/note]] that was made infamous thanks to the "[[https://www.youtube.com/watch?v=DLAQm2OcC-4 Rampaging Sakuya]]" flash animation made by Creator/YamatoDamashi in 2009]].
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* SequenceBreaking: It wouldn't be a Metroidvania if it didn't have some.
** There's a health boost in the first area that normally requires the double jump to obtain. With a bit of practice, it's possible to get it before acquiring the slide knife by utilizing the extra air-time you get by throwing knives downward while in mid-air.
** Using glitches, it's possible for speed runners to go straight to the final boss after getting the double jump.
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** Bosses will remark on your level if you maxed it out, with Patchouli suggesting to dropping it down to one for a challenge.


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** If you manage to max out your level, various bosses will remark on this. More often than not the remarks have a tone of "this is gonna suck"
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* BossRush: Becomes available through Nitori's shop after completing the extra stage.


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* NewGamePlus: One of the two modes that becomes available for new save files after clearing the BossRush.
* OneHitPointWonder: The other option for new save files after clearing the BossRush.


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* VillainForgotToLevelGrind: All the participants in the BossRush are no stronger than they were the first time you fought them. Consequently, the first few bosses are likely to go down in seconds.
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* FallingChandelierOfDoom: There are several spread throughout the mansion interspersed with ones that don't fall. Thankfully, you can tell which is which because the falling ones have particularly beat-up looking chains.
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* AntiFrustrationFeatures:
** Whenever the player retries a boss fight after dying to it once during the current play session, all subsequent attempts will skip the pre-fight banter and cut to the chase.


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** In the full release, if you die after beating Remilia and forgot to save, the next time you challenge her she'll chastise you for it and remind you that the game doesn't have auto-save.


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* ClassicVideoGameScrewYous: If you die without saving after beating Remilia, she'll remind you of that fact before forcing you to fight her again anyway.


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* DevelopersForesight: In the final boss fight against [[spoiler:Flandre]], she will reveal that she's really strong thanks to [[spoiler:all the gems you've sold to Nitori's shop]]. If however you play through the entire game without doing this, she will instead complain about it before starting the fight as normal.


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* HealingCheckpoint: Almost always present in the room immediately preceding a boss fight.


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* TreacherousCheckpoint: One of the checkpoints in the extra post-game area is actually a fox in disguise.

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