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* HoldTheLine: Every single battle in Extra Stage is this. The enemy is invulnerable for a set amount of time (scaling similarly to main story) and you must survive until their time is up, at which they often screw up on purpose.

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* HoldTheLine: Every single battle in Extra Stage Mode is this. The enemy is invulnerable for a set amount of time (scaling similarly to main story) and you must survive until their time is up, at which they often screw up on purpose.



* ObviousRulePatch: In [[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream the previous versus installment]], it was possible to stall out the AI without shooting so the player's screen couldn't get flooded with bullets. This game makes it so the AI will pause its hidden timer if the player goes too long without shooting, preventing "pacifist" play from being used to trivialize whole fights.



* SheatheYourSword: [[DefiedTrope Defied]]. If you stop shooting for more than a few seconds so the opponent can't send too many bullets at you, the AI's internal timer (which determines when the AI gets hit) will stop until you start shooting things down again.

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* SheatheYourSword: [[DefiedTrope Defied]].{{Defied|Trope}} by the AI. If you stop shooting for more than a few seconds so the opponent can't send too many bullets at you, the AI's internal timer (which determines when the AI gets hit) will stop until you start shooting things down again.
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this is characteristic of everyone's Extra stage


* HoldTheLine: Every single battle in Extra Stages as Komachi or Eiki are this. The enemy is invulnerable for a set amount of time and you must survive until their time is up, at which they often screw up on purpose.

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* HoldTheLine: Every single battle in Extra Stages as Komachi or Eiki are Stage is this. The enemy is invulnerable for a set amount of time (scaling similarly to main story) and you must survive until their time is up, at which they often screw up on purpose.



** Easy: Asian Skunk Cabbage

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** Easy: Asian Skunk Cabbage
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Example does not sufficiently explain how it applies, Trope was cut/disambiguated due to cleanup


* AesopAmnesia: Each of the character's storylines ends with them learning AnAesop. If you play as Eiki, however, which takes place after all of the others, it turns out that everyone forgot or misunderstood what they were supposed to learn.

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* %%* AesopAmnesia: Each of the character's storylines ends with them learning AnAesop.a moral lesson. If you play as Eiki, however, which takes place after all of the others, it turns out that everyone forgot or misunderstood what they were supposed to learn.
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* ArrangeMode: This is the only Phantasmagoria with Extra, and it effectively works as one: You start with ''no'' extra lives and [[HoldTheLine have to instead survive long enough against invincible AI opponent without taking damage]]. While in main game score extends are at 10 million and then every 20 until 90, in Extra it's every 5 million until 40, granting a total of one more life after accounting for less starting ones. Additionally, each side starts with a full gauge and Lv. 10 attacks... which means the AI gets to be aggressive that much faster. Consequently, it's easy to die on any stage, whereas in main game Stages 1-5 tend to be more of filler stages before AI gets serious.

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* ArrangeMode: This is the only Phantasmagoria with versus shmup in the series to have Extra, and it effectively works as one: this trope: You start with ''no'' extra lives lives, [[OneHitPointWonder only get one hit point per round]], and [[HoldTheLine have to instead must survive long enough against an invincible AI opponent without taking damage]]. until their timer runs out]]. While in the main game score extends are at 10 million and then every 20 until 90, in Extra it's every 5 million until 40, granting a total of one more life after accounting for less starting ones. Additionally, each side starts with a full gauge and Lv. 10 attacks... which means the AI gets to be aggressive that much faster. Consequently, it's easy to die on any stage, whereas in the main game Stages 1-5 tend to be more of filler stages before the AI gets serious.
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A SpiritualSuccessor to the UsefulNotes/PC98 game ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''[=PoFV=]'' has similar ''VideoGame/TwinkleStarSprites'' inspired gameplay, featuring split-screen duels against the AI or another human player. It too would have its own spiritual successor in the form of ''VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost''.

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A SpiritualSuccessor to the UsefulNotes/PC98 Platform/PC98 game ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''[=PoFV=]'' has similar ''VideoGame/TwinkleStarSprites'' inspired gameplay, featuring split-screen duels against the AI or another human player. It too would have its own spiritual successor in the form of ''VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost''.
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Crosswicking

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* RedSpiderLiliesOfMourning: Red spider lilies sprout up all over Gensokyo because [[DeathTakesAHoliday Komachi Onozuka, ferrywoman of the Sanzu River, has been slacking off]] and thus a lot of spirits have been unable to get to the afterlife. In addition, Higan, the far side of the Sanzu River where souls wait to be judged, is shown to be a garden filled with red spider lilies.
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* LighterAndSofter: The previous game dealt with an WeirdMoon incident so severe as to get the main characters to buy time by ''[[GodzillaThreshold starting another incident]]'', and in the Extra Stage you're used as a pawn in the eternal conflict between two immortals who keep quarreling over a centuries old grudge. In this game, the incident is a lot less serious and turns out it doesn't even need to be solved as it's part of a decades long natural cycle, while many of the characters are just messing around rather than fighting over anything serious. [[DownplayedTrope That said]], the FinalBoss is the judge of the dead who gives warnings to the other characters out of concern that she might have to judge them harshly after their deaths if they don't change their ways, while Medicine poisons Tewi causing her to pass out in the ending and require treatment from Eirin.

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* LighterAndSofter: The previous game dealt with an a WeirdMoon incident so severe as to get the main characters to buy time by ''[[GodzillaThreshold starting another incident]]'', and in the Extra Stage you're used as a pawn in the eternal conflict between two immortals who keep quarreling over a centuries old grudge. In this game, the incident is a lot less serious and turns out it doesn't even need to be solved as it's part of a decades long natural cycle, while many of the characters are just messing around rather than fighting over anything serious. [[DownplayedTrope That said]], the FinalBoss is the judge of the dead who gives warnings to the other characters out of concern that she might have to judge them harshly after their deaths if they don't change their ways, while Medicine poisons Tewi causing her to pass out in the ending and require treatment from Eirin.
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* LighterAndSofter: The previous game dealt with an WeirdMoon incident so severe as to get the main characters to buy time by ''[[GodzillaThreshold starting another incident]]'', and in the Extra Stage you're used as a pawn in the eternal conflict between two immortals who keep quarreling over a centuries old grudge. In this game, the incident is a lot less serious and turns out it doesn't even need to be solved as it's part of a decades long natural cycle, while many of the characters are just messing around rather than fighting over anything serious. [[DownplayedTrope That said]], the FinalBoss is the judge of the dead who gives warnings to the other characters out of concern that she might have to judge them harshly after their deaths if they don't change their ways, while Medicine poisons Tewi causing her to pass out in the ending and require treatment from Eirin.
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* FormulaBreakingEpisode: Starting in the fourth game, the series had solidified itself as scrolling shooters with certain core mechanics and a well defined structure. This game takes a break from that to instead revisit the versus shmup format from the third game and try a new spin on it. In the process, it also ditches some core mechanics such as bombs or grazing. Future main series entries would go back to the established scrolling shooter formula, which wouldn't be broken again until [[VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost the nineteenth game]].
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* HeartOfHappiness: [[GreenThumb Kazami Yuuka]], a long-lived and dangerously powerful youkai who is being accused of causing the bloom of supernatural flowers that kicks off the plot of the game, caps off a threat with a heart, [[ItAmusedMe since she's openly amused by the game's cast (understandably) jumping to the conclusion]] that she had something to do with it, with a happy quote from her to start her boss battle:
--> In a few hours, you'll become a mist of atoms. ♡
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* FromBadToWorse: In the late game, Lily likes to show up at the worst possible times, such as when your opponent just cast a level 4 spell.
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** The Prismriver Sisters, the Stage 4 bosses of ''Perfect Cherry Blossom''. Only Lyrica is playable in story mode, with the Merlin and Lunasa only being playable in match mode.

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** The Prismriver Sisters, the Stage 4 bosses of ''Perfect Cherry Blossom''. Only Lyrica is playable in story mode, with the Merlin and Lunasa only being playable in match mode.

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added example(s)


* ContinuityNod: When accusing Yuuka of starting the incident, Reimu says that "Everything went back to normal when I defeated you back then!", referencing Yuuka's role as the final boss of '' [[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]''.

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* ContinuityNod: When accusing Yuuka of starting the incident, Reimu says that "Everything went back to normal when I defeated you back then!", referencing Yuuka's role as the final boss of '' [[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]''.


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* NighInvulnerability: In Extra mode, the AI is immune to all damage until its timer runs out, meaning even Medicine and Aya's AIBreaker attacks won't help you there.


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* PromotedToPlayable: Several bosses from the previous three games make their playable debuts here:
** Cirno, the Stage 2 boss of ''the Embodiment of Scarlet Devil''.
** The Prismriver Sisters, the Stage 4 bosses of ''Perfect Cherry Blossom''. Only Lyrica is playable in story mode, with the Merlin and Lunasa only being playable in match mode.
** Mystia, the Stage 2 boss, Tewi, the Stage 4 midboss and Reisen, the Stage 5 boss of ''Imperishable Night''.


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* SmartBomb: Instead of having bombs as a consumable resource, in this game, your ChargedAttack clears an area around you of bullets starting at level 2. The higher the charge's level, the larger the area cleared, with level 4 clearing your entire field.
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* OffhandBackhand: Lyrica can shoot backwards.
* RecurringBoss: Lily appears every so often on both fields to flood the screen with danmaku.
* RefugeInAudacity: When Eiki, the judge of the dead, calls Marisa out on her constant lying, the latter's response is to ''claim she has never told a lie in her entire life''.
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Adding examples

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* TheBusCameBack: Yuuka returns after not having been seen since ''[[VideoGame/TouhouKaikidanMysticSquare Mystic Square]]'', becoming the second (not counting series protagonists Reimu and Marisa) and so far last character from the PC-98 games to appear in a Windows game.
* ContinuityNod: When accusing Yuuka of starting the incident, Reimu says that "Everything went back to normal when I defeated you back then!", referencing Yuuka's role as the final boss of '' [[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]''.


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* NotMeThisTime: Since Yuuka has the ability to make flowers bloom and [[VideoGame/TouhouGensokyoLotusLandStory has caused trouble in the past]], she becomes a major suspect in the flower incident, but turns out to be innocent and simply enjoying the flowers.
* SheatheYourSword: [[DefiedTrope Defied]]. If you stop shooting for more than a few seconds so the opponent can't send too many bullets at you, the AI's internal timer (which determines when the AI gets hit) will stop until you start shooting things down again.
Is there an issue? Send a MessageReason:
None

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* ArrangeMode: This is the only Phantasmagoria with Extra, and it effectively works as one: You start with ''no'' extra lives and [[HoldTheLine have to instead survive long enough against invincible AI opponent without taking damage]]. While in main game score extends are at 10 million and then every 20 until 90, in Extra it's every 5 million until 40, granting a total of one more life after accounting for less starting ones. Additionally, each side starts with a full gauge and Lv. 10 attacks... which means the AI gets to be aggressive that much faster. Consequently, it's easy to die on any stage, whereas in main game Stages 1-5 tend to be more of filler stages before AI gets serious.

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** Easy: Daruma Grass

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** Easy: Daruma GrassAsian Skunk Cabbage



** Hard: Sazanka Camellia

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** Hard: Sazanka CamelliaCamellia Sasanqua


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* NoAntagonist: {{Downplayed}}; while Komachi slacking off exacerbates the scope, the incident itself is not caused by anyone involved and is instead caused by ''something'' outside of Gensokyo causing a massive surplus in human spirits.
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Moving to YMMV.


* SpiritualSuccessor: Follows the basic gameplay formula of ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream''.
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None


A SpiritualSuccessor to the UsefulNotes/PC98 game ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''[=PoFV=]'' has similar ''VideoGame/TwinkleStarSprites'' inspired gameplay, featuring split-screen duels against the AI or another human player.

to:

A SpiritualSuccessor to the UsefulNotes/PC98 game ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''[=PoFV=]'' has similar ''VideoGame/TwinkleStarSprites'' inspired gameplay, featuring split-screen duels against the AI or another human player.
player. It too would have its own spiritual successor in the form of ''VideoGame/TouhouJuuouenUnfinishedDreamOfAllLivingGhost''.



* IdiosyncraticDifficultyLevels: The difficulty levels are named after various plants.

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* IdiosyncraticDifficultyLevels: The difficulty levels are named after various plants.plants:

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* HoldTheLine: Every single battle in Extra Stages as Komachi or Eiki are this. The enemy is invulnerable for a set amount of time and you must survive until their time is up, at which they often screw up on purpose.



* HoldTheLine: Every single battle in Extra Stages as Komachi or Eiki are this. The enemy is invulnerable for a set amount of time and you must survive until their time is up, at which they often screw up on purpose.


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* UpdatedRerelease: The Steam release was updated with online multiplayer through direct IP connections, as well as support for Remote Play Together for more stable matchmaking.
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''Touhou Kaeidzuka[[note]]"Flower Viewing Mound"[[/note]] ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' franchise.

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''Touhou Kaeidzuka[[note]]"Flower Viewing Mound"[[/note]] ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.
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* IdiosyncraticDifficultyLevels: The difficulty levels are named after various plants.
** Easy: Daruma Grass
** Normal: Pheasant's Eye Narcissus
** Hard: Sazanka Camellia
** Lunatic: Red Spider Lily
** Extra: Saigyou Ayakashi (aka the sealed tree from ''Perfect Cherry Blossom'')
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* GameBreakingBug: Continuing the [[MemeticMutation tradition]] of Prismrivers [[VideoGame/TouhouYouyoumuPerfectCherryBlossom breaking the game]], playing the story mode using Lyrica's [[PaletteSwap alternate costume]] causes the game to crash after stage 8. There is also another bug that often causes the game to crash after trying to save a replay, particularly with Cirno.
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[[caption-width-right:350:The last game in the franchise you can play on Windows 98.]]

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[[caption-width-right:350:The last game in the franchise you can play on Windows 98.[[VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream second attempt]] at something more multiplayer.]]
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* MoveInTheFrozenTime: Sakuya's Time Sign "Private Vision" does not freeze the other player if they're also playing as Sakuya.
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The otherwise unofficial fancomic compilation ''Touhou Shikoubana ~ Seasonal Dream Vision'' includes a ShortStory prologue to this game titled ''A Beautiful Flower Blooming Every 60 Years'', told from the perspective of Yukari Yakumo (who did not appear in the game itself).

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The otherwise unofficial fancomic compilation ''Touhou Shikoubana ~ Seasonal Dream Vision'' includes a ShortStory prologue to this game titled ''A Beautiful Flower Blooming Violet Every 60 Years'', told from the perspective of Yukari Yakumo (who did not appear in the game itself).

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''Touhou Kaeidzuka ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' franchise.

One of sixteen characters is trying to find out why the spring seems so strong and the plants are growing so much.

The game features two characters playing against each other in a danmaku until one of them dies. The one who survives gets to move on.

to:

''Touhou Kaeidzuka Kaeidzuka[[note]]"Flower Viewing Mound"[[/note]] ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' franchise.

One Spring has come to Gensokyo, but the flowers that bloom are those of sixteen every season at once. Sixteen characters is trying to find set out why to figure out what's going on.

A SpiritualSuccessor to
the spring seems so strong and the plants are growing so much.

The
UsefulNotes/PC98 game features two characters playing ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream'', ''[=PoFV=]'' has similar ''VideoGame/TwinkleStarSprites'' inspired gameplay, featuring split-screen duels against each other in a danmaku until one of them dies. the AI or another human player.

The one who survives gets otherwise unofficial fancomic compilation ''Touhou Shikoubana ~ Seasonal Dream Vision'' includes a ShortStory prologue to move on.
this game titled ''A Beautiful Flower Blooming Every 60 Years'', told from the perspective of Yukari Yakumo (who did not appear in the game itself).


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* SpiritualSuccessor: Follows the basic gameplay formula of ''VideoGame/TouhouYumejikuuPhantasmagoriaOfDimDream''.
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None


[[caption-width-right:350:The last game in the series you can play on Windows 98.]]

to:

[[caption-width-right:350:The last game in the series franchise you can play on Windows 98.]]
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Minor edit, but since the Touhou games are in the Franchise namespace and they are so popular, may as well say it's a franchise instead of just a series.


''Touhou Kaeidzuka ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' series.

to:

''Touhou Kaeidzuka ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' series.
franchise.
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Moved to full game name per discussion.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou9boxart.jpg]]
[[caption-width-right:350:The last game in the series you can play on Windows 98.]]

''Touhou Kaeidzuka ~ Phantasmagoria of Flower View'' is a video game created by Team Shanghai Alice for Windows computers in 2005. It's the ninth installment in the ''Franchise/{{Touhou}}'' series.

One of sixteen characters is trying to find out why the spring seems so strong and the plants are growing so much.

The game features two characters playing against each other in a danmaku until one of them dies. The one who survives gets to move on.

The game's official website can be found [[http://www16.big.or.jp/~zun/html/th09top.html here]] (in Japanese).
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!!This game provides examples of:
* AesopAmnesia: Each of the character's storylines ends with them learning AnAesop. If you play as Eiki, however, which takes place after all of the others, it turns out that everyone forgot or misunderstood what they were supposed to learn.
* AIBreaker: The AI doesn't look very far ahead in predicting bullet movements and instead relies on reacting to nearby bullets, so certain characters perform significantly better against AI opponents:
** Aya's high-speed EX bullets and spell cards are easily predicted and streamed by a human player, but move fast enough that the AI is unable to react to them in time to dodge.
** The large laser in Eiki's summon Spell Card comes with a warning tracer which would be an obvious indicator for players to get out of the way, but the AI will try to move out of the way at the last second and get hit because the laser is too wide for them to move far away enough before it hits.
** Medicine's EX poison clouds will slow players' movements, and are capable of piling up their slow effects until a player is just about immobilized. Savvy human players will avoid these when given the option, but the AI will happily fly into the masses of poison, get stuck, and become unable to dodge incoming bullets.
* HoldTheLine: Every single battle in Extra Stages as Komachi or Eiki are this. The enemy is invulnerable for a set amount of time and you must survive until their time is up, at which they often screw up on purpose.
* ViciousCycle: The events of this game happen every sixty years. But there is no real danger save for confused people picking random fights with each other, which is just another day in Gensokyo, and the incident resolves itself eventually.
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