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** This is the installment that introduced [[https://youtu.be/l6dCMV-le_E?si=XHZjevDot-x8j2kC the Game Over theme]], which went on to stick around for the rest of the series, [[https://youtu.be/OJ5vmLeq1r4?si=4wC65G15kGxqacpY even receiving an arrangement]] from ''[[VideoGame/YouseiDaisensouTouhouSangetsusei Fairy Wars]]'' onwards.
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* ThematicSequelLogoChange: The silhouette of Kanako showing a tree with orange leaves in the game's logo is meant to represent the game taking place in autumn.
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** While gods already existed in Touhou before (the god of the Hakurei Shrine has always been an implied but never shown/explained figure, and Shinki from ''[[VideoGame/TouhouKaikidanMysticSquare Mystic Square]]'' is the god of Makai, who created the place and the demons that inhabit it), it was this game that started expanding on their lore, such as their [[GodsNeedPrayerBadly reliance on faith]], or the fact that said "faith" can come in many forms, even little things like spending time with worshippers.
to:
** While gods already existed in Touhou ''Touhou'' before (the god of the Hakurei Shrine has always been an implied but never shown/explained figure, and while Shinki from ''[[VideoGame/TouhouKaikidanMysticSquare Mystic Square]]'' is the god of Makai, who created the place and the demons that inhabit it), it was this game that started expanding on their lore, such as their [[GodsNeedPrayerBadly reliance on faith]], or the fact that said "faith" can come in many forms, even little things like spending time with worshippers.
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Added example(s)
** While gods already existed in Touhou before (the god of the Hakurei Shrine has always been an implied but never shown/explained figure, and Shinki from ''[[VideoGame/TouhouKaikidanMysticSquare Mystic Square]]'' is the god of Makai, who created the place and the demons that inhabit it), it was this game that started expanding on their lore, such as their [[GodsNeedPrayerBadly reliance on faith]], or the fact that said "faith" can come in many forms, even little things like spending time with worshippers.
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* PowerupMagnet: The invisible "point of collection" has been buffed - now the player just needs to be near the top of the screen to collect items, without having to focus or increase their Power first.
to:
* PowerupMagnet: PowerupMagnet:
** The invisible "point of collection" has been buffed - now the player just needs to be near the top of the screen to collect items, without having to focus or increase their Powerfirst.first.
** From this game onwards, your item collection radius is greater while you are in focused movement. This lasted until ''[[VideoGame/TouhouKouryuudouUnconnectedMarketeers Unconnected Marketeers]]'', which turned the focused radius into the "always" radius, bringing things full circle.
** The invisible "point of collection" has been buffed - now the player just needs to be near the top of the screen to collect items, without having to focus or increase their Power
** From this game onwards, your item collection radius is greater while you are in focused movement. This lasted until ''[[VideoGame/TouhouKouryuudouUnconnectedMarketeers Unconnected Marketeers]]'', which turned the focused radius into the "always" radius, bringing things full circle.
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* HighSpeedMissileDodge: [[AvertedTrope Averted]]; this is the first scrolling shooter in the series to not have grazing bullets as a mechanic ever since its introduction back in ''[[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]'', and so far the only one to do so. [[note]] ''[[VideoGame/TouhouKouryuudouUnconnectedMarketeers Unconnected Marketeers]]'' had no graze counter, but the mechanic still barely existed, with its only effect being that Yuyuko's card randomly deletes some of the bullets you graze. [/note]
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* ColdFlames: Marisa-C's shot type is named ''Cold Inferno'', and shoots blue-colored magical cold fire.
* HighSpeedMissileDodge: [[AvertedTrope Averted]]; this is the first scrolling shooter in the series to not have grazing bullets as a mechanic ever since its introduction back in ''[[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]'', and so far the only one to do so. [[note]] ''[[VideoGame/TouhouKouryuudouUnconnectedMarketeers Unconnected Marketeers]]'' had no graze counter, but the mechanic still barely existed, with its only effect being that Yuyuko's card randomly deletes some of the bullets you graze. [/note]
* HighSpeedMissileDodge: [[AvertedTrope Averted]]; this is the first scrolling shooter in the series to not have grazing bullets as a mechanic ever since its introduction back in ''[[VideoGame/TouhouGensokyoLotusLandStory Lotus Land Story]]'', and so far the only one to do so. [[note]] ''[[VideoGame/TouhouKouryuudouUnconnectedMarketeers Unconnected Marketeers]]'' had no graze counter, but the mechanic still barely existed, with its only effect being that Yuyuko's card randomly deletes some of the bullets you graze. [/note]
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* ThePlace: ''Mountain of Faith'' refers to Youkai Mountain, Gensokyo's tallest mountain that is home to both gods and youkai, and the main setting of the game.
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* SeasonalBaggage: ''Mountain of Faith'' takes place during autumn, so there's a constant fallen leaf motif on top of the first enemies you face being the goddesses of fall, the Aki sisters.
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* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate. Games up until
[[VideoGame/TouhouShinkirouHopelessMasquerade Hopeless Masquerade]] would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
[[VideoGame/TouhouShinkirouHopelessMasquerade Hopeless Masquerade]] would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
to:
* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate. Games up until
[[VideoGame/TouhouShinkirouHopelessMasquerade Hopeless Masquerade]]until ''VideoGame/TouhouShinkirouHopelessMasquerade'' would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
[[VideoGame/TouhouShinkirouHopelessMasquerade Hopeless Masquerade]]
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[[''VideoGame/TouhouShinkirouHopelessMasquerade'' Hopeless Masquerade]] would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
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''VideoGame/TouhouShinkirouHopelessMasquerade'' would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
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* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate. Games up until VideoGame/TouhouShinkirouHopelessMasquerade would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
to:
* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate. Games up until VideoGame/TouhouShinkirouHopelessMasquerade until
''VideoGame/TouhouShinkirouHopelessMasquerade'' would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
''VideoGame/TouhouShinkirouHopelessMasquerade'' would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
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* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate.
to:
* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate. Games up until VideoGame/TouhouShinkirouHopelessMasquerade would follow a StoryArc sparked by the Moriya Shrine's attempts to integrate, a first for the series.
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* SoftReboot: The general tone of the series would noticeably shift from this game onwards. New characters would have a much clearer mythological basis, and Gensokyo's world-building would become much more deliberate.
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* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), [[DeityOfHumanOrigin humans who became gods while alive]] (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
to:
* OurGodsAreDifferent: The Gods are the main focus of this game, with the story, various bosses including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), [[DeityOfHumanOrigin humans who became gods while alive]] (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
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''Touhou Fuujinroku[[note]]"Wind God Saga"[[/note]] ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth videogame installment in the ''Franchise/{{Touhou}}'' franchise.
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''Touhou Fuujinroku[[note]]"Wind God Saga"[[/note]] ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth videogame installment in the ''Franchise/{{Touhou}}'' ''Franchise/TouhouProject'' franchise.
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[[caption-width-right:350:The easiest game in the series. Not that it means much.]]
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* TitleDrop: [[FinalBoss Kanako]]'s final spell card is titled "Mountain of Faith".
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* TitleDrop: [[FinalBoss Kanako]]'s final spell card on Easy and Normal is titled "Mountain of Faith".
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* TitleDrop: [[FinalBoss Kanako]]'s final spell card is titled "Mountain of Faith".
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God in Human Form is for avatars
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* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), [[GodInHumanForm humans who became gods while alive]] (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
to:
* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), [[GodInHumanForm [[DeityOfHumanOrigin humans who became gods while alive]] (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
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Moving to Character pages.
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* BattleButler: Sanae is the priestess of both the final and extra boss, who are both gods.
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* NoCelebritiesWereHarmed: Sanae Kochiya is loosely based on the real-life Sanae Moriya, head of a family associated with the Grand Suwa Shrine.
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* PunchClockVillain: Aya claims that she's only fighting the PlayerCharacter because she was ordered to (given her [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView past]] [[VideoGame/TouhouBunkachouShootTheBullet experience]] with them), and won't really try too hard to win.
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* UngratefulBastard: On her defeat, Nitori claims that human and kappa are old friends, and she couldn't ''possibly'' impose on an old friend to defeat Kanako for her. When Reimu admits that [[RuleOfFunny she'd forgotten why she was on the mountain in the first place]], Nitori grumbles something about humans being flaky and says she "should have asked the tengu instead". She is much less friendly when Marisa tries to return to the mountain after the kappas' issues with Kanako have been resolved.
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* ClapYourHandsIfYouBelieve: The premise of this game, along with GodsNeedPrayerBadly.
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* ClapYourHandsIfYouBelieve: The premise of this game, game revolves around faith in the gods, along with GodsNeedPrayerBadly.
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* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), humans who became gods while alive (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
to:
* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), [[GodInHumanForm humans who became gods while alive alive]] (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
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* PublicDomainCharacter: Moriya Shrine draws on [[Myth/JapaneseMythology the mythology of the Suwa region]], specifically the clash between the gods [[https://en.wikipedia.org/wiki/Takeminakata Takeminakata]] (Kanako) and [[https://en.wikipedia.org/wiki/Moreya Moreya]] (Suwako).
to:
* PublicDomainCharacter: The Moriya Shrine draws on [[Myth/JapaneseMythology the mythology of the Suwa region]], specifically the clash between the gods [[https://en.wikipedia.org/wiki/Takeminakata Takeminakata]] (Kanako) and [[https://en.wikipedia.org/wiki/Moreya Moreya]] (Suwako).
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* VillainHasAPoint: Reimu actually isn't that opposed to the idea of another god taking over her shrine, since it might be good for business - she's more annoyed at Moriya Shrine's arrogance, and the absurdity of them wanting to destroy a building that [[CosmicKeystone anchors the Great Hakurei Barrier]]. In the end, she's talked into building a small branch shrine to Kanako on the Hakurei Shrine grounds.
to:
* VillainHasAPoint: Reimu actually isn't that opposed to the idea of another god taking over her shrine, since it might be good for business - she's more annoyed at the Moriya Shrine's arrogance, and the absurdity of them wanting to destroy a building that [[CosmicKeystone anchors the Great Hakurei Barrier]]. In the end, she's talked into building a small branch shrine to Kanako on the Hakurei Shrine grounds.
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''Touhou Fuujinroku ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth installment in the ''Franchise/{{Touhou}}'' franchise.
Reimu Hakurei and Marisa Kirisame are trying to find out who asks Reimu to close the Hakurei shrine's doors for good.
The game features the Faith meter which slowly depletes when the player isn't defeating enemies or collecting point items. The higher it is, the higher's the value of point items and Spell Card bonuses.
to:
A building constructed of wood. The out-of-season call of a frog. The cast-off skins of countless snakes.\\
She was there. She had always been there. There, with a single human.''
-->--From the prologue
''Touhou
The first of the "second generation" of Windows games, ''[=MoF=]'' has a new engine and shrinks the playable cast back down to Reimu and Marisa (but each with three shot types). It's also notable for
The game features
This game's signature mechanic is a Faith
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* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=wbjbNGgL8p8 The Gensokyo the Gods Loved]]" from this game is often considered the unofficial Leitmotif for Gensokyo itself.
to:
* {{Leitmotif}}: {{Leitmotif}}:
** "[[https://www.youtube.com/watch?v=wbjbNGgL8p8 The Gensokyo the Gods Loved]]" from this game is often considered the unofficial Leitmotif for Gensokyoitself.itself.
** Aya Shameimaru's theme [[https://www.youtube.com/watch?v=b5fNem6GvYA "Youkai Mountain ~ Mysterious Mountain"]] is described as being her theme as a {{tengu}}, where ''[[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView PoFV]]''s more carefree "Wind God Girl" was her theme as a journalist.
* NoCelebritiesWereHarmed: Sanae Kochiya is loosely based on the real-life Sanae Moriya, head of a family associated with the Grand Suwa Shrine.
* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), humans who became gods while alive (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
* PowerupMagnet: The invisible "point of collection" has been buffed - now the player just needs to be near the top of the screen to collect items, without having to focus or increase their Power first.
* PublicDomainCharacter: Moriya Shrine draws on [[Myth/JapaneseMythology the mythology of the Suwa region]], specifically the clash between the gods [[https://en.wikipedia.org/wiki/Takeminakata Takeminakata]] (Kanako) and [[https://en.wikipedia.org/wiki/Moreya Moreya]] (Suwako).
* PunchClockVillain: Aya claims that she's only fighting the PlayerCharacter because she was ordered to (given her [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView past]] [[VideoGame/TouhouBunkachouShootTheBullet experience]] with them), and won't really try too hard to win.
* SmartBomb: Unlike earlier games, the player doesn't have a separate counter for bombs - instead, bombing reduces your Power by 1. There's some leeway here, as the Power meter {{cap}}s at 5 but stops [[AttackDrone upgrading your shot]] after 4.
* TheTurretMaster: Marisa's ''Cold Inferno'' shot type has {{Attack Drone}}s that fix in place while she's in [[StanceSystem focus]] mode.
* UngratefulBastard: On her defeat, Nitori claims that human and kappa are old friends, and she couldn't ''possibly'' impose on an old friend to defeat Kanako for her. When Reimu admits that [[RuleOfFunny she'd forgotten why she was on the mountain in the first place]], Nitori grumbles something about humans being flaky and says she "should have asked the tengu instead". She is much less friendly when Marisa tries to return to the mountain after the kappas' issues with Kanako have been resolved.
* VillainHasAPoint: Reimu actually isn't that opposed to the idea of another god taking over her shrine, since it might be good for business - she's more annoyed at Moriya Shrine's arrogance, and the absurdity of them wanting to destroy a building that [[CosmicKeystone anchors the Great Hakurei Barrier]]. In the end, she's talked into building a small branch shrine to Kanako on the Hakurei Shrine grounds.
** "[[https://www.youtube.com/watch?v=wbjbNGgL8p8 The Gensokyo the Gods Loved]]" from this game is often considered the unofficial Leitmotif for Gensokyo
** Aya Shameimaru's theme [[https://www.youtube.com/watch?v=b5fNem6GvYA "Youkai Mountain ~ Mysterious Mountain"]] is described as being her theme as a {{tengu}}, where ''[[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView PoFV]]''s more carefree "Wind God Girl" was her theme as a journalist.
* NoCelebritiesWereHarmed: Sanae Kochiya is loosely based on the real-life Sanae Moriya, head of a family associated with the Grand Suwa Shrine.
* OurGodsAreDifferent: The main focus of the story, including OddJobGods (the Aki sisters), youkai-like gods (Hina), god-like youkai (the {{tengu}}), humans who became gods while alive (Sanae), gods based on one [[CompositeCharacter or more]] dead humans (Kanako), and something akin to a GeniusLoci (Suwako).
* PowerupMagnet: The invisible "point of collection" has been buffed - now the player just needs to be near the top of the screen to collect items, without having to focus or increase their Power first.
* PublicDomainCharacter: Moriya Shrine draws on [[Myth/JapaneseMythology the mythology of the Suwa region]], specifically the clash between the gods [[https://en.wikipedia.org/wiki/Takeminakata Takeminakata]] (Kanako) and [[https://en.wikipedia.org/wiki/Moreya Moreya]] (Suwako).
* PunchClockVillain: Aya claims that she's only fighting the PlayerCharacter because she was ordered to (given her [[VideoGame/TouhouKaeidzukaPhantasmagoriaOfFlowerView past]] [[VideoGame/TouhouBunkachouShootTheBullet experience]] with them), and won't really try too hard to win.
* SmartBomb: Unlike earlier games, the player doesn't have a separate counter for bombs - instead, bombing reduces your Power by 1. There's some leeway here, as the Power meter {{cap}}s at 5 but stops [[AttackDrone upgrading your shot]] after 4.
* TheTurretMaster: Marisa's ''Cold Inferno'' shot type has {{Attack Drone}}s that fix in place while she's in [[StanceSystem focus]] mode.
* UngratefulBastard: On her defeat, Nitori claims that human and kappa are old friends, and she couldn't ''possibly'' impose on an old friend to defeat Kanako for her. When Reimu admits that [[RuleOfFunny she'd forgotten why she was on the mountain in the first place]], Nitori grumbles something about humans being flaky and says she "should have asked the tengu instead". She is much less friendly when Marisa tries to return to the mountain after the kappas' issues with Kanako have been resolved.
* VillainHasAPoint: Reimu actually isn't that opposed to the idea of another god taking over her shrine, since it might be good for business - she's more annoyed at Moriya Shrine's arrogance, and the absurdity of them wanting to destroy a building that [[CosmicKeystone anchors the Great Hakurei Barrier]]. In the end, she's talked into building a small branch shrine to Kanako on the Hakurei Shrine grounds.
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Minor edit, but since the Touhou games are in the Franchise namespace and they are so popular, may as well say it's a franchise instead of just a series.
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''Touhou Fuujinroku ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth installment in the ''Franchise/{{Touhou}}'' series.
to:
''Touhou Fuujinroku ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth installment in the ''Franchise/{{Touhou}}'' series.
franchise.
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Moved to full game name per discussion.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/touhou10boxart.jpg]]
[[caption-width-right:350:The easiest game in the series. Not that it means much.]]
''Touhou Fuujinroku ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth installment in the ''Franchise/{{Touhou}}'' series.
Reimu Hakurei and Marisa Kirisame are trying to find out who asks Reimu to close the Hakurei shrine's doors for good.
The game features the Faith meter which slowly depletes when the player isn't defeating enemies or collecting point items. The higher it is, the higher's the value of point items and Spell Card bonuses.
The game's official website can be found [[http://www16.big.or.jp/~zun/html/th10top.html here]] (in Japanese).
----
!!This game provides examples of:
* BattleButler: Sanae is the priestess of both the final and extra boss, who are both gods.
* ClapYourHandsIfYouBelieve: The premise of this game, along with GodsNeedPrayerBadly.
* HyperactiveSprite: Hina spins while shooting bullets in all directions. ''A lot.''
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=wbjbNGgL8p8 The Gensokyo the Gods Loved]]" from this game is often considered the unofficial Leitmotif for Gensokyo itself.
----
[[caption-width-right:350:The easiest game in the series. Not that it means much.]]
''Touhou Fuujinroku ~ Mountain of Faith'' is a video game created by Team Shanghai Alice for Windows computers in 2007. It's the tenth installment in the ''Franchise/{{Touhou}}'' series.
Reimu Hakurei and Marisa Kirisame are trying to find out who asks Reimu to close the Hakurei shrine's doors for good.
The game features the Faith meter which slowly depletes when the player isn't defeating enemies or collecting point items. The higher it is, the higher's the value of point items and Spell Card bonuses.
The game's official website can be found [[http://www16.big.or.jp/~zun/html/th10top.html here]] (in Japanese).
----
!!This game provides examples of:
* BattleButler: Sanae is the priestess of both the final and extra boss, who are both gods.
* ClapYourHandsIfYouBelieve: The premise of this game, along with GodsNeedPrayerBadly.
* HyperactiveSprite: Hina spins while shooting bullets in all directions. ''A lot.''
* {{Leitmotif}}: "[[https://www.youtube.com/watch?v=wbjbNGgL8p8 The Gensokyo the Gods Loved]]" from this game is often considered the unofficial Leitmotif for Gensokyo itself.
----