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* BitchInSheepsClothing: [[spoiler:The seemingly kind and helpful Father Noah in reality is the BigBad, a complete lunatic, and the one responsible for all the nightmares occurring in Wildberger Hospital.]]


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* EvilAllAlong: [[spoiler:Father Noah, the seemingly kind priest you meet at the beginning of the game, is actually the one indirectly and directly responsible for all the horror Caroline endures in the game, as well as kidnapping her long-lost sister, Anna.]]


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* SinisterMinister: [[spoiler:Father Noah turns out to be the fanatical leader of the Pollux Sect, committing numerous atrocities to birth his religion's god.]]
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* {{Foreshadowing}}: [[spoiler:When Caroline meets Anna in the past, Anna has a small bow on the front of her outfit which matches the larger bow on the back of Caroline's dress. This hints at their relationship]].
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* CensorShadow: When Caroline gets out of the bath, everything below her waist is hidden by shadows.
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Shameful Strip is done to conscious characters. Caroline was subjected to Undressing The Unconscious.


* ShamefulStrip: Before Caroline finds herself missing an eye, she wakes up naked in a bathtub.

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* BraggingRightsReward: The Triple Nailgun is more powerful than the standard nail gun, uses less ammo, and can be found in the second room of the game. Clearly it makes things much easier. If you aren't using a guide, you only find out about it from a hint in the results screen, after you've already beaten the game without it.



* DyingAsYourself: We learn from a diary page that the antidote for monster status swiftly kills the afflicted person, but also that they will at least spend their last moments in their right mind, and in their right body.



* {{Feelies}}: Physical copies of the game come with a printed map of the mansion.



* GuideDangIt: The game does not even hint that the best way to deal with the ImplacableMan floating monster is [[spoiler:to leave the room and then come back. It usually de-spawns]].



* NoticeThis: Some important items sparkle. For everything else, you have to rummage around the room until the "interact with this" icon appears.



* SaveGameLimits: As per one of the game's inspirations, the game only allows saving at tape recorders found in few places, and they require a SaveToken, specifically a consumable 7-inch tape reel.

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* SaveGameLimits: As per one of the game's inspirations, the game only allows saving at tape recorders found in few places, and they require a SaveToken, specifically a consumable 7-inch tape reel. There are also only three save slots.



* ShoutOut: ''VideoGame/ResidentEvil'' has a puzzle which is solved by playing the piano. In this game, there is a piano in the main hall. If you click on it, Caroline says "An old piano. Sadly, I don't know how to play."
* SolveTheSoupCans: Some puzzles are more of this trope than others.
** Working out the password for an electronic lock and writing it on a floppy disk: not soupy.
** Setting the right time and date on a clock to get a jade eye to put in a stone head to open a case with a musical puzzle which opens a hidden door: very soupy.



* TapOnTheHead: How Caroline gets knocked down soon after entering the mansion before waking up in the bathtub. [[spoiler: William did it to her, not realizing she's one of his own twin daughters he hasn't seen in years.]]

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* TapOnTheHead: How Caroline gets knocked down soon after entering the mansion before waking up in the bathtub. [[spoiler: William did it to her, not realizing she's one of his own twin daughters he hasn't seen in years.]]years]]. You find a diary entry from him:
--> I hit her over the head with a lead pipe, which I admit was unwise. Had I hit her much harder, she would not have survived, and a potential test subject would have been wasted.

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* EarlyGameHell: The start can be very hard: combat is barely explained, the enemies hit hard, and health items and save tapes are rare.



* InsurmountableWaistHighFence: Caroline can move a fridge to reveal a hidden area, but cannot move a few boxes to reach a door that the developers don't want you to get through.



* MenuTimeLockout: The game ''action'' pauses when you open the menu (allowing you to reload and heal in the middle of combat), but the game ''timer'' keeps on going. Be aware of the distinction if you want the Achievement for speed running the game.



* NightmareFuelColouringBook: The Children's Bedroom has some pictures on the wall. If you click on them, you get the message "These children's drawings are unsettling."



* SaveGameLimits: As per one of the game's inspirations, the game only allows saving at tape recorders found in few places, and they require a consumable 7-inch tape reel.

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* SaveGameLimits: As per one of the game's inspirations, the game only allows saving at tape recorders found in few places, and they require a SaveToken, specifically a consumable 7-inch tape reel.


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* StableTimeLoop: Magic mirrors and video tapes allow travel to specific points in the past, mostly for solving puzzles. [[spoiler:The game starts with Caroline waking up in a bathtub in a spooky mansion, with one eye missing. Much later, she has to open a door which is locked with two widely separated eye scanners, which is meant to be opened by twins. You can probably see where this is going]].

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* AdultFear: On display after analyzing the diaries. [[spoiler: William Wildberger marries a woman who happens to be the daughter of a cult leader, who then decades later proceeds to abduct his twin daughters for a twisted ritual, with one of them barely escaping with their mother and the other one being alone in the dark for many years]].


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* WouldHurtAChild: On display after analyzing the diaries. [[spoiler: William Wildberger marries a woman who happens to be the daughter of a cult leader, who then decades later proceeds to abduct his twin daughters for a twisted ritual, with one of them barely escaping with their mother and the other one being alone in the dark for many years]].

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''Tormented Souls'' is a third-person SurvivalHorror game developed by Dual Effect and published by [=PQube=], released in August 2021 for Xbox, Playstation, Nintendo Switch, and PC. The game is a homage to classic survival horror series such as ''VideoGame/ResidentEvil'', ''VideoGame/SilentHill'', and ''VideoGame/AloneInTheDark''.

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''Tormented Souls'' is a third-person SurvivalHorror game developed by Dual Effect Creator/DualEffect and published by [=PQube=], released in August 2021 for Xbox, Playstation, Nintendo Switch, and PC. The game is a homage to classic survival horror series such as ''VideoGame/ResidentEvil'', ''VideoGame/SilentHill'', and ''VideoGame/AloneInTheDark''.



* AbandonedHospital: The main setting is a hospital of this kind with a variety of mutated creatures in it.

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* AbandonedHospital: The main setting is a hospital mansion-turned-hospital of this kind with a variety of mutated creatures in it.



* BorrowedBiometricBypass: Late in the game Caroline has to access the bunker, which is locked with two retinal scanners so the door is intended to be accessed by a pair of twins at once. [[spoiler: Caroline finds a way around this by finding and entering into the VHS tape from the day she was unconscious in the bath tub and ''[[EyeScream taking out her own eye]]'']].

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* BorrowedBiometricBypass: Late in the game game, Caroline has to access the bunker, which is locked with two retinal scanners so the door is intended to be accessed by a pair of twins at once. [[spoiler: Caroline finds a way around this by finding and entering into the VHS tape from the day she was unconscious in the bath tub bathtub and ''[[EyeScream taking out her own eye]]'']].



* MetaphoricallyTrue: When Caroline meets the reverend [[spoiler: Noah]] for the first time, he claims "they have met before", which Caroline denies. But then she [[spoiler: ends up traveling few days back in time through a VHS projector, and meets up with Noah before most of the game's events happen]].
** Not to mention [[spoiler: those two have definitely met 14 years before]].

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* MetaphoricallyTrue: When Caroline meets the reverend [[spoiler: Noah]] for the first time, he claims "they have met before", which Caroline denies. But then she [[spoiler: ends up traveling few days back in time through a VHS projector, and meets up with Noah before most of the game's events happen]].
**
happen]]. Not to mention [[spoiler: those two have definitely met 14 years before]].



* ShotgunsAreJustBetter: Even in the form of two pipe pieces cobbled together, the shotgun is cappable of one-shotting most of the lower-tier mooks.

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* ShotgunsAreJustBetter: Even in the form of two pipe pieces cobbled together, the shotgun is cappable capable of one-shotting most of the lower-tier mooks.



* TapOnTheHead: How Caroline gets knocked down soon after entering the mansion before waking up in the bath tub. [[spoiler: William did it to her, not realizing she's one of his own twin daughters he hasn't seen in years.]]

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* TapOnTheHead: How Caroline gets knocked down soon after entering the mansion before waking up in the bath tub.bathtub. [[spoiler: William did it to her, not realizing she's one of his own twin daughters he hasn't seen in years.]]



* ATragedyOfImpulsiveness: One of the later diary logs reveal [[spoiler: it was William who snuck up to Caroline and knocked her out at the begining of the game, [[DoesntKnowTheirOwnChild never realizing]] the "young and reckless woman" was in fact her daughter Emma, whom he hasn't seen in years. The guy doesn't even realize Noah has taken the daughters before passing away after tasting the poisoned wine.]]

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* ATragedyOfImpulsiveness: One of the later diary logs reveal [[spoiler: it was William who snuck up to Caroline and knocked her out at the begining beginning of the game, [[DoesntKnowTheirOwnChild never realizing]] the "young and reckless woman" was in fact her daughter Emma, whom he hasn't seen in years. The guy doesn't even realize Noah has taken the daughters before passing away after tasting the poisoned wine.]]


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* UndressingTheUnconscious: Soon after entering the mansion, Caroline gets knocked out by an unknown assailant via TapOnTheHead. When she next wake up, she's in a bathtub, having been completely stripped by her assailant while she was out, though she's much more perturbed by the fact [[EyeScream her eye was surgically removed]]. Her clothes are at least, conveniently placed right next to her.
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Beauty Mark is now a disambig


* BeautyMark: Caroline has a mole, lower left off her lips.
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* TimeyWimeyBall: The VHS tapes you can find work as time machines, allowing you to travel back to the past and change history. Whatever happens in the tapes' world will affect both the past and the present. For example, [[spoiler:Caroline waking up at the beginning of the game without her eye is the result of her traveling back to the past through the Dentist tape and cutting her own eye out herself to solve a puzzle. However, in one of the game's endings, Caroline takes Anna with her to the present, essentially erasing her from the past, but for some reason, this action does ''not'' change the past nor cause any repercussions in the present]].

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* TimeyWimeyBall: The VHS tapes you can find work as time machines, allowing you to travel back to the past and change history. Whatever happens in the tapes' world will affect both the past and the present. For example, [[spoiler:Caroline waking up at the beginning of the game without her eye is the result of her traveling back to the past through the Dentist tape and cutting her own eye out herself to solve a puzzle. However, in one of the game's endings, Caroline takes Anna with her to the present, essentially erasing her from the past, but for some reason, this action does ''not'' change the past nor cause any repercussions in the present]]. At no point is any of the time travel ever explained in the story, or even referenced in any of the notes you find except perhaps in a very vague way.
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No longer a trope


* FingerlessGloves: Caroline wears these.
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* TimeyWimeyBall: The VHS tapes you can find work as time machines, allowing you to travel back to the past and change history. Whatever happens in the tapes' world will affect both the past and the present. For example, [[spoiler:Caroline waking up at the beginning of the game without her eye is the result of her traveling back to the past through the Dentist tape and cutting her own eye out herself to solve a puzzle. However, in one of the game's endings, Caroline takes Anna with her to the present, essentially erasing her from the past, but for some reason, this action does ''not'' change the past nor cause any repercussions in the present]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tormented_souls.jpg]]

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* AchievementMockery: There's one achievement for "[[DarknessEqualsDeath letting the shadows consume you]]".

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* AchievementMockery: There's one achievement for "[[DarknessEqualsDeath letting the shadows consume embrace you]]".


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* ABirthdayNotABreak: The Wildberger Twins were born on September 15th, 1970 and exactly on their 10th birthday they end up [[spoiler: getting abducted by the Pollux Sect]].


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* MetaphoricallyTrue: When Caroline meets the reverend [[spoiler: Noah]] for the first time, he claims "they have met before", which Caroline denies. But then she [[spoiler: ends up traveling few days back in time through a VHS projector, and meets up with Noah before most of the game's events happen]].
** Not to mention [[spoiler: those two have definitely met 14 years before]].


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* UnorthodoxReload: As unorthodox as [[ImprovisedWeapon the design of the shotgun]] demands to be. Caroline splits the shotgun into two halves dropping the spent shell, inserts a new shell onto one of the pipes and then combines the parts back in.
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* AbusiveParents: The first entry of Maria Wildberger's diary states she was whipped a lot by her father [[spoiler:Noah]] and things [[{{Understatement}} do not improve at all]] when it comes to his treatment to her daughters.

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* AbusiveParents: The first entry of Maria Wildberger's diary states she was whipped a lot by her father [[spoiler:Noah]] and things [[{{Understatement}} do not improve at all]] when it comes to his treatment to her daughters.daughters is even worse.
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* InfinityPlusOneSword: The Halloween update - in addition to providing an optional alternate costume for Caroline - also introduces [[spoiler: the tripple nailgun]], which fires in bursts and tends to knock down targets in a single burst, making it actually quite an ammo-efficient weapon if you know to whack downed enemies with a crowbar. It is hidden behind a puzzle whose existence is only hinted at the results screen after you'd beat the game.

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* AbusiveParents: The first entry of Maria Wildberger's diary states she was whipped a lot by her father [[spoiler:Noah]] and things do not improve at all when it comes to his treatment on her daughters.

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* AbusiveParents: The first entry of Maria Wildberger's diary states she was whipped a lot by her father [[spoiler:Noah]] and things [[{{Understatement}} do not improve at all all]] when it comes to his treatment on to her daughters.daughters.
* AchievementMockery: There's one achievement for "[[DarknessEqualsDeath letting the shadows consume you]]".



* BorrowedBiometricBypass: Late in the game Caroline has to access the bunker, which is locked with two retinal scanners so the door is intended to be accessed by two people at once. [[spoiler: Caroline finds a way around this by finding and entering into the VHS tape from the day she was unconscious in the bath tub and ''[[EyeScream taking out her own eye]]'']].

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* BorrowedBiometricBypass: Late in the game Caroline has to access the bunker, which is locked with two retinal scanners so the door is intended to be accessed by two people a pair of twins at once. [[spoiler: Caroline finds a way around this by finding and entering into the VHS tape from the day she was unconscious in the bath tub and ''[[EyeScream taking out her own eye]]'']].



* ChekhovsGun: After solving the very first padlock puzzle, Caroline gets to keep the padlock for later use [[spoiler: once she reaches the bunker to connect both rings in order to open a door]].

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* ChekhovsGun: After solving the very first padlock puzzle, Caroline gets to keep the padlock for later use [[spoiler: once she reaches the bunker to connect both rings of the engine in order to open a door]].an entrance]].



* DarkWorld: The game features a literal MirrorWorld Caroline traverses through to solve some puzzles, many of which have an effect to the 'real' world.

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* DarkWorld: The game features a literal MirrorWorld Caroline traverses through to solve some puzzles, many of which have an effect to the 'real' world.



** First off, Young, sultry Caroline Walker who dresses like a BikerBabe, gets a scene where she is naked in a bathtub. That is, in a creepy mansion, with some kind of invasive tube stuck down her throat and she nearly vomits pulling it out. ''Then'' she finds out her right eye has been cut out, and you're even treated to a GrossUpCloseUp of the cavity!

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** First off, Young, young, sultry Caroline Walker who dresses like a BikerBabe, gets a scene where she is naked in a bathtub. That is, in a creepy mansion, with some kind of invasive tube stuck down her throat and she nearly vomits pulling it out. ''Then'' she finds out her right eye has been cut out, and you're even treated to a GrossUpCloseUp of the cavity!



* MagicFloppyDisk: The game features a puzzle involving a floppy disc, [[spoiler: that contains a clue behind the shutter that states you'd have to add and subtract letters from a number of names for the correct password]]. Don't forget to slide the write protection tab off.

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* LateToTheTragedy: A staple of survival horror. Particularly when Caroline encounters [[spoiler: William's corpse]] in his office, noting [[spoiler: he deceased out of poisoning just few hours ago before she showed up in the room]].
* MagicFloppyDisk: The game features a puzzle involving a floppy disc, [[spoiler: that contains a clue behind the shutter that states you'd have to add and subtract letters from a number of names for the correct password]]. Don't forget to slide the write protection tab off.off and eject back the floppy once you're done writing the correct password.



* MonkeyMoralityPose: One of the puzzles is themed around this. [[spoiler: You'd have to find a hammer and a parchment containing a story about a monkey thief getting tried and executed, and arrange the dial to correspond how the story goes. Solving this nets you a staple gun, key for healing Noah's wounded arm.]]

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* MonkeyMoralityPose: One of the puzzles is themed around this. [[spoiler: You'd have to find a hammer and a parchment containing a story about a monkey thief getting tried and executed, and arrange the dial dials to correspond how the story goes. Solving this nets you a staple gun, key for healing Noah's wounded arm.]]



** [[BittersweetEnding Forgetfulness]] - [[spoiler: Caroline gets the antidote by solving the seemingly-infinite room puzzle, and injects it to mutated Anna, who gets her humanity restored but also [[MercyKill dies soon after]]. Caroline laments about not being able to change the past]].
** [[GoldenEnding Adoption]] - [[spoiler: Caroline injects the antidote to Anna like in Forgetfulness ending, takes the bolt cutters, then on the way to outside travels herself back to 1980 via VHS projector, frees the young Anna with the bolt cutters and brings her to the present day.]]

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** [[BittersweetEnding Forgetfulness]] - [[spoiler: Caroline gets the antidote by solving the seemingly-infinite room puzzle, and injects it to mutated Anna, who gets her humanity restored but also [[MercyKill dies soon after]]. Caroline laments about not being able to change the past]].
past that much]].
** [[GoldenEnding Adoption]] - [[spoiler: Caroline injects the antidote to Anna like in Forgetfulness ending, takes the bolt cutters, then on the way to outside travels herself back to 1980 via VHS projector, frees the young Anna with the bolt cutters and brings pulls her to the present day.]]



* PuzzleBoss: [[spoiler: The only boss in the entire game. Shoot it to weaken the tentacles that wrap around the machines you'd have to operate in order to loosen the screws holding a giant drill on top of the abomination]].
* {{Safecracking}}: The game has quite a spin of this. Late in the game Caroline stumbles upon a safe and a diary note with the combination, but the dial is missing. [[spoiler: Caroline has to enter the nearby MirrorWorld - that happens to resemble her own home room - ]].

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* PuzzleBoss: [[spoiler: The "The creator", the only boss in the entire game. Shoot it to weaken the tentacles that wrap around the machines you'd have to operate in order to loosen the screws holding a giant drill on top of the abomination]].
* {{Safecracking}}: The game has quite a spin of this. Late in the game Caroline stumbles upon a safe and a diary note with the combination, but the dial is missing. [[spoiler: Caroline has to enter the nearby MirrorWorld - that happens to resemble her own home room - ]].turn on the TV, and with the dial that could be found in the sewers, hop through the channels in order that would correspond with the combination as each of the "channels" represent a number]].


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* TapOnTheHead: How Caroline gets knocked down soon after entering the mansion before waking up in the bath tub. [[spoiler: William did it to her, not realizing she's one of his own twin daughters he hasn't seen in years.]]

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->''"Do you think you can simply abandon us here?"''



Caroline Walker travels to Wildberger Hospital, built inside an abandoned mansion on the remote Winterlake island, in search of a pair of twins whose photograph was mailed to her a week earlier. At some point, she loses consciousness and wakes up in a bathtub hooked up to an old ventilator, with one of her eyes having been surgically removed. Now she must find a way to uncover the mystery of the mansion as well as survive and escape.

!! Tropes in this game

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Caroline Walker travels to Wildberger Hospital, built inside an abandoned mansion on the remote Winterlake island, in search of a pair of twins - Anna and Emma Wildbergers - whose photograph was mailed to her a week earlier. At some point, she loses consciousness and wakes up in a bathtub hooked up to an old ventilator, with one of her eyes having been surgically removed. Now she must find a way to uncover the mystery of the mansion as well as survive and escape.

----
!! Tropes in this gamegame:



* AbusiveParents: The first entry of Maria Wildberger's diary states she was whipped a lot by her father [[spoiler:Noah]] and things do not improve at all when it comes to his treatment on her daughters.
* AdultFear: On display after analyzing the diaries. [[spoiler: William Wildberger marries a woman who happens to be the daughter of a cult leader, who then decades later proceeds to abduct his twin daughters for a twisted ritual, with one of them barely escaping with their mother and the other one being alone in the dark for many years]].
* ApocalypticLog: Much of the game's lore is uncovered through diary notes found within the mansion. A handful of notes also provide hints to the puzzles.
* BareYourMidriff: An alternate costume for Caroline added with the Halloween update involves a scarf, brown jacket, jean pants and a shirt not big enough to cover the midriff.
* BeautyMark: Caroline has a mole, lower left off her lips.



* BorrowedBiometricBypass: Late in the game Caroline has to access the bunker, which is locked with two retinal scanners so the door is intended to be accessed by two people at once. [[spoiler: Caroline finds a way around this by finding and entering into the VHS tape from the day she was unconscious in the bath tub and ''[[EyeScream taking out her own eye]]'']].
* CanadaEh: The game takes place in Canada and the voice actors are based from there.
* ChekhovsGun: After solving the very first padlock puzzle, Caroline gets to keep the padlock for later use [[spoiler: once she reaches the bunker to connect both rings in order to open a door]].
* ContentWarnings: In the vein similar to the early ''Franchise/ResidentEvil'' games, the game has a "this game contains scenes of explicit violence and gore" message in between the logos and the main menu. Curiously, it doesn't bring up [[FanDisservice instances of nudity]].



* DarknessEqualsDeath: You die instantly if you enter a completely dark area, because the "shadows" are hunting you (which is never further explained at all), so you need to have your lighter equipped when entering such areas. You also can't have a weapon equipped when holding the lighter.
* EyeScream: As the game begins, Caroline quickly learns that one of her eyes has been surgically removed.
* FanDisservice: Young, sultry Caroline Walker who dresses like a BikerBabe, gets a scene where she is naked in a bathtub. That is, in a creepy mansion, with some kind of invasive tube stuck down her throat and she nearly vomits pulling it out. ''Then'' she finds out her right eye has been cut out, and you're even treated to a GrossUpCloseUp of the cavity!

to:

* DarkWorld: The game features a literal MirrorWorld Caroline traverses through to solve some puzzles, many of which have an effect to the 'real' world.
* DarknessEqualsDeath: You die instantly if you enter a completely dark area, because the "shadows" are hunting you (which is never explictly further explained at all), all, at most it could be implied that something out there is out to abduct Caroline), so you need to have your lighter equipped when entering such areas. You also can't have a weapon equipped when holding the lighter. \n [[spoiler: The trope becomes less of an issue after you'd get an electric lamp mounted onto the jacket after you "heal" Noah's arm]].
--> '''DO NOT LET THE SHADOWS EMBRACE YOU'''.
* DoNotRunWithAGun: Much like in the SurvivalHorror games it was influenced by, Caroline is unable to walk forward while aiming, although the trope is downplayed by the ability to do an evasive backstep with the run button during aiming.
* EyeScream: As the game begins, Caroline quickly learns that one of her eyes has been surgically removed.
removed. [[spoiler: [[StableTimeLoop It later turns out]] Caroline ''did this to herself on purpose'', see BorrowedBiometricBypass above]].
* FanDisservice: None of the nudity that isn't part of statues is played for non-ironic fanservice.
** First off,
Young, sultry Caroline Walker who dresses like a BikerBabe, gets a scene where she is naked in a bathtub. That is, in a creepy mansion, with some kind of invasive tube stuck down her throat and she nearly vomits pulling it out. ''Then'' she finds out her right eye has been cut out, and you're even treated to a GrossUpCloseUp of the cavity!cavity!
** The ghostly mutant from ImplacableMan below takes the form of a bloated, saggy woman with visible mamaries, to say nothing of said mutant being [[spoiler: what Anna has devolved into in the current day.]] Injecting the antidote does restore her to [[spoiler:a woman around as shapely as her twin sister that injected that to her, but sadly she's dead after years of torment at this point.]]
* FingerlessGloves: Caroline wears these.
* GasMaskMook: Alluded to a bit in some diaries, Caroline eventually gets face to face with Atomic Men - giant hammer-wielding mooks in odd radiation suits in [[spoiler: one of the last stretches of the game, the Bunkers]].



* MagicFloppyDisk: The game features a puzzle involving a floppy disc, [[spoiler: that contains a clue behind the shutter that states you'd have to add and subtract letters from a number of names for the correct password]]. Don't forget to slide the write protection tab off.
* MinimalistCast: The game features few named characters, and even fewer of those Caroline gets to meet in person, alive.
* MonkeyMoralityPose: One of the puzzles is themed around this. [[spoiler: You'd have to find a hammer and a parchment containing a story about a monkey thief getting tried and executed, and arrange the dial to correspond how the story goes. Solving this nets you a staple gun, key for healing Noah's wounded arm.]]
* MultipleEndings: The game features three of them, mostly dictated in the final areas as well as by having items required to achieve them:
** [[DownerEnding Remorse]] - [[spoiler: Caroline tries to leave the mansion after leaving Anna in the mutated state, only to get chased out by Anna's apparition]].
** [[BittersweetEnding Forgetfulness]] - [[spoiler: Caroline gets the antidote by solving the seemingly-infinite room puzzle, and injects it to mutated Anna, who gets her humanity restored but also [[MercyKill dies soon after]]. Caroline laments about not being able to change the past]].
** [[GoldenEnding Adoption]] - [[spoiler: Caroline injects the antidote to Anna like in Forgetfulness ending, takes the bolt cutters, then on the way to outside travels herself back to 1980 via VHS projector, frees the young Anna with the bolt cutters and brings her to the present day.]]



* TheNineties: The game proper takes place in December 16th, 1994, [[spoiler: with Caroline briefly transposing herself into 1980 at two points]].
* PuzzleBoss: [[spoiler: The only boss in the entire game. Shoot it to weaken the tentacles that wrap around the machines you'd have to operate in order to loosen the screws holding a giant drill on top of the abomination]].
* {{Safecracking}}: The game has quite a spin of this. Late in the game Caroline stumbles upon a safe and a diary note with the combination, but the dial is missing. [[spoiler: Caroline has to enter the nearby MirrorWorld - that happens to resemble her own home room - ]].
* SaveGameLimits: As per one of the game's inspirations, the game only allows saving at tape recorders found in few places, and they require a consumable 7-inch tape reel.
* SexyWalk: Caroline has a rather noticeable swing to her hips as she walks, both in her slow and speedier walking animations.



* SexyWalk: Caroline has a rather noticeable swing to her hips as she walks, both in her slow and speedier walking animations.
* TimeRewindMechanic: Caroline has to go back in time to solve some puzzles.
* TreacherousQuestGiver: [[spoiler: The Reverend, the only living supporting character you encounter in the mansion, turns out to be the game's BigBad]].

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* SexyWalk: ShotgunsAreJustBetter: Even in the form of two pipe pieces cobbled together, the shotgun is cappable of one-shotting most of the lower-tier mooks.
* StrongFamilyResemblance: Invoked by Anna's Diary log taken [[spoiler: after
Caroline has a rather noticeable swing to enables escape from her hips as she walks, both in cell by pouring acid on the padlock, stating Caroline's features "remind of her slow and speedier walking animations.
mother". After all, Caroline is the grown-up Emma from the present.]]
* TimeRewindMechanic: Caroline has to go back in time to solve some puzzles.
puzzles, by finding VHS tapes and entering inside them through a projector. A late such puzzle explains [[spoiler: [[WhamShot how Caroline lost her eye]].]]
* ATragedyOfImpulsiveness: One of the later diary logs reveal [[spoiler: it was William who snuck up to Caroline and knocked her out at the begining of the game, [[DoesntKnowTheirOwnChild never realizing]] the "young and reckless woman" was in fact her daughter Emma, whom he hasn't seen in years. The guy doesn't even realize Noah has taken the daughters before passing away after tasting the poisoned wine.]]
* TreacherousQuestGiver: [[spoiler: The Noah, the Reverend, the only living supporting character you encounter in the mansion, mansion's present, turns out to be the game's BigBad]].BigBad]].
* TomatoInTheMirror: [[spoiler: Caroline Walker is one of the very twins she was looking for, Emma Wildberger]].
* VisualPun: Few of the puzzles (especially [[spoiler:the {{Safecracking}} Television puzzle]]) involve this.
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Caroline Walker travels to Wildberger Hospital, built inside the abandoned Winterlake mansion, in search of a pair of twins whose photograph was mailed to her a week earlier. At some point, she loses consciousness and wakes up in a bathtub hooked up to an old ventilator, with one of her eyes having been surgically removed. Now she must find a way to uncover the mystery of the mansion as well as survive and escape.

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Caroline Walker travels to Wildberger Hospital, built inside the an abandoned mansion on the remote Winterlake mansion, island, in search of a pair of twins whose photograph was mailed to her a week earlier. At some point, she loses consciousness and wakes up in a bathtub hooked up to an old ventilator, with one of her eyes having been surgically removed. Now she must find a way to uncover the mystery of the mansion as well as survive and escape.
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* FanDisservice: Young, sultry Caroline Walker who dresses like a BikerBabe, gets a scene where she is naked in a bathtub. That is, in a creepy mansion, with some kind of invasive tube stuck down her throat and she nearly vomits pulling it out. ''Then'' she finds out her right eye has been cut out, and you're even treated to a GrossUpCloseUp of the cavity!
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* ImplacableMan: A slow, floating fat mutant rather reminiscent of the ghosts from ''VideoGame/SilentHill4'' appears about halfway through the game. It cannot be killed, only stunned by enough damage, and appears at random throughout the mansion to hunt you. [[spoiler: It turns out to be Caroline's twin sister, mutated due to over a decade of exposure to the mutating radiation of the "divine fetus" the cult discovered buried deep underground in the ancient vault.]]
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* DarknessEqualsDeath: You die instantly if you enter a completely dark area, because the "shadows" are hunting you (which is never further explained at all), so you need to have your lighter equipped when entering such areas. You also can't have a weapon equipped when holding the lighter.
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* {{Cyborg}}: The enemies are humans who have been mutated by exposure to otherworldly radiation, who have additionally had their limbs extended or replaced with crude prosthetics, often in the form of [[BladeBelowTheShoulder blades for arms]].
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Formatting


''Tormented Souls'' is a third-person SurvivalHorror game developed by Dual Effect and published by [=PQube=], released
in August 2021 for Xbox, Playstation, Nintendo Switch, and PC. The game is a homage to classic survival horror series such as ''VideoGame/ResidentEvil'', ''VideoGame/SilentHill'', and ''VideoGame/AloneInTheDark''.

to:

''Tormented Souls'' is a third-person SurvivalHorror game developed by Dual Effect and published by [=PQube=], released
released in August 2021 for Xbox, Playstation, Nintendo Switch, and PC. The game is a homage to classic survival horror series such as ''VideoGame/ResidentEvil'', ''VideoGame/SilentHill'', and ''VideoGame/AloneInTheDark''.

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Changed: 1095

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''Tormented Souls'' is a SurvivalHorror game developed by Dual Effect and published by [=PQube=], scheduled for release in August 2021.

Caroline Walker wakes up in a bathtub in an abandoned hospital and has to puzzle her way out.

to:

''Tormented Souls'' is a third-person SurvivalHorror game developed by Dual Effect and published by [=PQube=], scheduled for release released
in August 2021.

2021 for Xbox, Playstation, Nintendo Switch, and PC. The game is a homage to classic survival horror series such as ''VideoGame/ResidentEvil'', ''VideoGame/SilentHill'', and ''VideoGame/AloneInTheDark''.

Caroline Walker travels to Wildberger Hospital, built inside the abandoned Winterlake mansion, in search of a pair of twins whose photograph was mailed to her a week earlier. At some point, she loses consciousness and wakes up in a bathtub in hooked up to an abandoned hospital old ventilator, with one of her eyes having been surgically removed. Now she must find a way to uncover the mystery of the mansion as well as survive and has to puzzle her way out.escape.



* EyeScream: Caroline loses an eye early in the game.
* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics. It even includes TankControls as an optional manner of playing.

to:

* EyeScream: As the game begins, Caroline loses an eye early in the game.quickly learns that one of her eyes has been surgically removed.
* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.graphics (specifically it uses a fixed perspective, moving dynamic camera similar to ''VideoGame/ResidentEvilCodeVeronica'' or the first 4 ''Silent Hill'' games). It even includes TankControls as an optional manner of playing.



* NailEm: The first ranged weapon Caroline gets is a nailgun from the reverend.

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* NailEm: The first ranged weapon Caroline gets is a nailgun from the reverend.Reverend that's been modified with an external air tank to fire at much higher pressure than intended.


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* TreacherousQuestGiver: [[spoiler: The Reverend, the only living supporting character you encounter in the mansion, turns out to be the game's BigBad]].
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* BlandNameProduct: One of the items to be collected is a can of "WE-40" lubricating oil, as opposed to the actual product of [[WD-40 https://www.wd40.com]].

to:

* BlandNameProduct: One of the items to be collected is a can of "WE-40" lubricating oil, as opposed to the actual product of [[WD-40 https://www.[[https://www.wd40.com]].com WD-40]].

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Changed: 64

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* BlandNameProduct: One of the items to be collected is a can of "WE-40" lubricating oil, as opposed to the actual product of [[WD-40 https://www.wd40.com]].
* CrowbarCombatant: The melee weapon of the game is a crowbar. It's also used in one puzzle for its actual purpose of prying off wooden planks.



* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.

to:

* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics. It even includes TankControls as an optional manner of playing.
* ImprovisedWeapon: You can obtain a shotgun by combining together two parts, a pipe apparatus and a firing mechanism.
* NailEm: The first ranged weapon Caroline gets is a nailgun from the reverend.


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* SexyWalk: Caroline has a rather noticeable swing to her hips as she walks, both in her slow and speedier walking animations.

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Caroline Walker wakes up in a bathtub in an abandoned hospital, and has to puzzle her way out.

to:

Caroline Walker wakes up in a bathtub in an abandoned hospital, hospital and has to puzzle her way out.



* AbandonedHospital: The main setting.

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* AbandonedHospital: The main setting.setting is a hospital of this kind with a variety of mutated creatures in it.



* EyeScream: The trailers show that Caroline loses an eye.
* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.

to:

* EyeScream: The trailers show that Caroline loses an eye.eye early in the game.
* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics. graphics.
* ShamefulStrip: Before Caroline finds herself missing an eye, she wakes up naked in a bathtub.
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''Tormented Souls' is a SurvivalHorror game developed by Dual Effect and published by [=PQube=], scheduled for release in August 2021.

to:

''Tormented Souls' Souls'' is a SurvivalHorror game developed by Dual Effect and published by [=PQube=], scheduled for release in August 2021.
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Starting the page.

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''Tormented Souls' is a SurvivalHorror game developed by Dual Effect and published by [=PQube=], scheduled for release in August 2021.

Caroline Walker wakes up in a bathtub in an abandoned hospital, and has to puzzle her way out.

!! Tropes in this game
* AbandonedHospital: The main setting.
* BigFancyHouse: The hospital is in a converted mansion.
* EyeScream: The trailers show that Caroline loses an eye.
* GenreThrowback: The game is made in the style of old-school SurvivalHorror games with fixed cameras like the early ''Franchise/ResidentEvil'' and ''Franchise/SilentHill'' titles, but with modern graphics.
* TimeRewindMechanic: Caroline has to go back in time to solve some puzzles.
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