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''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro as part of the Haunted [[Platform/PlayStation PS1]] Demo Disc 2021 game jam, before receiving a standalone release on April 9, 2021 for both {{Platform/Steam}} and the Platform/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
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''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro {{Creator/Siactro}} as part of the Haunted [[Platform/PlayStation PS1]] Demo Disc 2021 game jam, before receiving a standalone release on April 9, 2021 for both {{Platform/Steam}} and the Platform/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
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''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro as part of the Haunted [[UsefulNotes/PlayStation PS1]] Demo Disc 2021 game jam, before receiving a standalone release on April 9, 2021 for both {{UsefulNotes/Steam}} and the UsefulNotes/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
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''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro as part of the Haunted [[UsefulNotes/PlayStation [[Platform/PlayStation PS1]] Demo Disc 2021 game jam, before receiving a standalone release on April 9, 2021 for both {{UsefulNotes/Steam}} {{Platform/Steam}} and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
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* FloatingPlatforms: Many platforms hang mid-air.
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* InconvenientlyPlacedConveyorBelt: Conveyor belts can be found hanging mid-air, pushing the player to its direction.
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* VentPhysics: Many levels have vents that can be used for lift.
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* SpringsSpringsEverywhere: Lawn chairs can be jumped on to gain vertical height.
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Added info on the third game
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%%The first game can be found on Steam [[https://store.steampowered.com/app/1554840/Toree_3D/ here]], and the sequel can be found [[https://store.steampowered.com/app/1722620/Toree_2/ here]].
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The first game can be found on Steam [[https://store.steampowered.com/app/1554840/Toree_3D/ here]], and the sequel can be found [[https://store.steampowered.com/app/1722620/Toree_2/ here]]. You can see the trailer for the third game [[https://www.youtube.com/watch?v=1olzxCxRHs4 here]].
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* NoEnding: The game cuts to credits after clearing the final stage.
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* NoEnding: The game cuts to credits after clearing the final stage.stage, though there is the closure of Toree getting back their ice cream.
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-> "A bite-sized 3D platformer with a few weird elements."
-->-- The Steam description for the first game.
-->-- The Steam description for the first game.
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-->-- The Steam description for the first
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[[foldercontrol]]
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* SurpriseCreepy:
** While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
** While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
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* SurpriseCreepy:
SurprisinglyCreepyMoment:
** While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of[[JumpScare Jump Scares]].{{jump scare}}s.
** While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of
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[[folder: ''Toree 3D'' and ''Toree: Jumbled Jam'']]
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[[folder: ''Toree 2'']]
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* SequenceBreaking: With enough skill, Toree can get some of the hidden [=CDs=] without the need for Macbat's flight, though Macbat is still required for the majority of them even then.
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* SequenceBreaking: With enough skill, Toree can get some of the hidden [=CDs=] without the need for Macbat's flight, especially at Sky Station, though Macbat is still required for the majority of them even then.
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* BigBad: [[DigitalAbomination Glitchy]] is a reaper who stole Toree's ice cream, which Toree wants to get back.
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* SequenceBreaking: With enough skill, Toree can get some of the hidden CDs without the need for Macbat's flight, though Macbat is still required for the majority of them even then.
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* SequenceBreaking: With enough skill, Toree can get some of the hidden CDs [=CDs=] without the need for Macbat's flight, though Macbat is still required for the majority of them even then.
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* BraggingRightsReward: The secret characters are this, for the most part. Not only can they not be unlocked until after beating all the stages, but the player does not receive a grade for their time unless they play as Toree. The only exception is Macbat in Toree 2, as he is required to collect the hidden [=CDs=].
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* BraggingRightsReward: The secret characters are this, for the most part. Not only can they not be unlocked until after beating all the stages, but the player does not receive a grade for their time unless they play as Toree. The only exception is Macbat in Toree 2, as he is required to collect most of the hidden [=CDs=].
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* SequenceBreaking: With enough skill, Toree can get some of the hidden CDs without the need for Macbat's flight, though Macbat is still required for the majority of them even then.
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* GlitchEntity: [[MeaningfulName As advertised]], Glitchy is an InUniverse example.
* GottaCatchEmAll: Each level has lots of stars that can be collected. Collecting all the stars in a single run of each stage is required to unlock Macbat.
* GottaCatchEmAll: Each level has lots of stars that can be collected. Collecting all the stars in a single run of each stage is required to unlock Macbat.
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%% * GlitchEntity: [[MeaningfulName As advertised]], Glitchy is an InUniverse example.
*GottaCatchEmAll: GottaCatchEmAll:
** Each level has lots of stars that can be collected. Collecting all the stars in a single run of each stage is required to unlock Macbat.
*
** Each level has lots of stars that can be collected. Collecting all the stars in a single run of each stage is required to unlock Macbat.
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* JumpScare: Part of the game’s SurpriseCreepy nature.
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* JumpScare: Part of the game’s SurpriseCreepy nature.JumpScare:
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* SurpriseCreepy: While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
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* SurpriseCreepy: SurpriseCreepy:
** While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
** While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
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* AllTheWorldsAreAStage: Its World combines assets and mechanics from all of the previous stages.
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* AllTheWorldsAreAStage: AllTheWorldsAreAStage:
** Its World combines assets and mechanics from all of the previous stages.
** Its World combines assets and mechanics from all of the previous stages.
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* EldritchLocation: As in the first game, the final stage is one here too, called "Its Home" this time.
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* PalmtreePanic: Palmtree Paradise and Sparkle Park.
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* PalmtreePanic: Palmtree Paradise and Sparkle Park.Park take place in a tropical water park decorated with palm trees.
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* SlippySlideyIceWorld: The bonus Christmas themed levels have elements of this.
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* SlippySlideyIceWorld: The bonus Christmas themed levels take place in a snowy environment very similar to the snow levels from the first game. They even have elements of this.the same FrictionlessIce.
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* TempleOfDoom: Pyro Palace and Torch Tower, which are also [[LethalLavaLand covered in lava]].
* VictoryFakeout: At the beginning of Its Home, the ice cream cone is seemingly within your line of sight from the beginning of the stage, but [[spoiler: It's merely a carboard cutout. You've got a stage and a boss fight to get through in order to get the real one]].
* VictoryFakeout: At the beginning of Its Home, the ice cream cone is seemingly within your line of sight from the beginning of the stage, but [[spoiler: It's merely a carboard cutout. You've got a stage and a boss fight to get through in order to get the real one]].
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* TempleOfDoom: Pyro Palace and Torch Tower, Tower take place in a hazardous temple, which are is also [[LethalLavaLand covered in lava]].
* VictoryFakeout: At the beginning of Its Home, the ice cream cone is seemingly within your line of sight from the beginning of the stage, but [[spoiler: It's merely a carboard cutout. You've got a stage and a boss fight to get through in order to get the real one]].lava]].
* VictoryFakeout: At the beginning of Its Home, the ice cream cone is seemingly within your line of sight from the beginning of the stage, but [[spoiler: It's merely a carboard cutout. You've got a stage and a boss fight to get through in order to get the real one]].
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''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro and released on April 9, 2021 for both {{UsefulNotes/Steam}} and the UsefulNotes/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
to:
''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro and released as part of the Haunted [[UsefulNotes/PlayStation PS1]] Demo Disc 2021 game jam, before receiving a standalone release on April 9, 2021 for both {{UsefulNotes/Steam}} and the UsefulNotes/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
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A sequel, ''Toree 2'' released later the same year, on September 30th on Steam, and October 4 on Switch. The game is essentially a MissionPackSequel to the first, but with the addition of a few new level gimmicks, including rings that launch Toree through the air, and flags that activate a dash attack when passed between. Much like the original, Toree 2 costs just one dollar to download.
to:
A sequel, ''Toree 2'' released later the same year, on September 30th on Steam, and October 4 on Switch. The game is essentially a MissionPackSequel to the first, but with the addition of a few new level gimmicks, including rings that launch Toree through the air, and flags that activate a dash attack when passed between. Much like the original, Toree 2 costs just one dollar to download.
download. A Holiday update was released on December 22nd that added three new Christmas themed levels, two of which experiment with CollectAThonPlatformer elements. Shortly after the release of the sequel, another game, titled "Toree: Jumbled Jam" released as a standalone program on PC, and as a free update to the first game on Switch. Jumbled Jam consists of four new "Remix" designed by Kalliros, one of the level designers for Toree 2, combining elements from every stage in the first game.
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* DigitalAbomination: Glitchy certainly has the appearance of one.
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* DigitalAbomination: Glitchy certainly Glitchy, [[MeaningfulName as advertised]]. He has the appearance power to rip holes in the game world that expose the game's code, one of one.which he wears on his person, and another of which he briefly Toree inside at the end of Starry Sky seemingly just to scare the player.
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[[folder: ''Toree 3D'']]
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[[folder: ''Toree 3D'']]3D'' and ''Toree: Jumbled Jam'']]
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** The Remix stages also combine elements from all four main worlds.
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** The Remix Jumbled Jam stages also combine elements from all four main worlds.
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* SequelHook: Toward the end of the final Remix stage, "Mama Comes to Town", banners for ''Toree 2'' can be seen in the background.
* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze all take place on a snowy mountain.
* StockScream: In Glamour City, if the player turns around as the stage begins, they can see a skeleton hanging from one of the roofs behind them. If they climb up to the roof in question, then walk over to it, the skeleton will fall from the roof and let out a Wilhelm scream.
* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze all take place on a snowy mountain.
* StockScream: In Glamour City, if the player turns around as the stage begins, they can see a skeleton hanging from one of the roofs behind them. If they climb up to the roof in question, then walk over to it, the skeleton will fall from the roof and let out a Wilhelm scream.
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* SequelHook: Toward the end of the final Remix Jumbled Jam stage, "Mama Comes to Town", banners for ''Toree 2'' can be seen in the background.
* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze all take place on a snowymountain.
mountain. FrictionlessIce is a recurring obstacle in these stages.
* StockScream: In Glamour City, if the player turns around as the stage begins, they can see a skeleton hanging from one of the roofs behind them. If they climb up to the roof in question, then walk over toit, it's hands, the skeleton will fall from the roof and let out a Wilhelm scream.
* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze all take place on a snowy
* StockScream: In Glamour City, if the player turns around as the stage begins, they can see a skeleton hanging from one of the roofs behind them. If they climb up to the roof in question, then walk over to
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* EldritchLocation: "Its World", the final stage.
* MetropolisLevel: Glamour City, Starry Sky, and Ducktown Throwdown
* MetropolisLevel: Glamour City, Starry Sky, and Ducktown Throwdown
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* EldritchLocation: "Its World", the final stage.
stage. It takes place in an empty black void with elements from all of the previous stages floating around, alongside giant images of Glitchy everywhere.
* MetropolisLevel: Glamour City, Starry Sky, and DucktownThrowdownThrowdown all take place atop large skyscrapers.
* MetropolisLevel: Glamour City, Starry Sky, and Ducktown
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* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze.
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* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze.Freeze all take place on a snowy mountain.
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* JumpScare: Part of the game’s SurpriseCreepy nature.
** Toward the end of Slidey Ice, a giant disembodied mouth full of sharp teeth suddenly appears right in front of you when you approach a corner, and snaps at you if you get too close.
** The snow levels in the first game have what appears to be a normal snowball on the ground but getting close to it will suddenly reveal it to be a monster with razor-sharp teeth that growls at you. While surprising the first time, by the end of the level, it starts appearing all over the place, making it oddly comical.
** At one point in Sparkle Park in the sequel, a giant black creature with large white eyes will abruptly rise out of the water in front of you, making the same growling noise as the snowball enemies.
** Toward the end of Slidey Ice, a giant disembodied mouth full of sharp teeth suddenly appears right in front of you when you approach a corner, and snaps at you if you get too close.
** The snow levels in the first game have what appears to be a normal snowball on the ground but getting close to it will suddenly reveal it to be a monster with razor-sharp teeth that growls at you. While surprising the first time, by the end of the level, it starts appearing all over the place, making it oddly comical.
** At one point in Sparkle Park in the sequel, a giant black creature with large white eyes will abruptly rise out of the water in front of you, making the same growling noise as the snowball enemies.
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* GlitchEntity: [[MeaningfulName As advertised]], Glitchy is an InUniverse example.
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* JumpScare: Part of the game’s SurpriseCreepy nature.
** Toward the end of Slidey Ice, a giant disembodied mouth full of sharp teeth suddenly appears right in front of you when you approach a corner, and snaps at you if you get too close.
** The snow levels in the first game have what appears to be a normal snowball on the ground but getting close to it will suddenly reveal it to be a monster with razor-sharp teeth that growls at you. While surprising the first time, by the end of the level, it starts appearing all over the place, making it oddly comical.
** At one point in Sparkle Park in the sequel, a giant black creature with large white eyes will abruptly rise out of the water in front of you, making the same growling noise as the snowball enemies.
** Toward the end of Slidey Ice, a giant disembodied mouth full of sharp teeth suddenly appears right in front of you when you approach a corner, and snaps at you if you get too close.
** The snow levels in the first game have what appears to be a normal snowball on the ground but getting close to it will suddenly reveal it to be a monster with razor-sharp teeth that growls at you. While surprising the first time, by the end of the level, it starts appearing all over the place, making it oddly comical.
** At one point in Sparkle Park in the sequel, a giant black creature with large white eyes will abruptly rise out of the water in front of you, making the same growling noise as the snowball enemies.
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* AllTheWorldsAreAStage: Downplayed. While Its Home doesn't use elements of all the stage like the first game did, Glitchy's boss fight uses attacks inspired by all four of the previous worlds.
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* OneWingedAngel: For the FinalBoss fight, Glitchy turns into a giant version of himself with a different mask.
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* PromotedToPlayable: [[spoiler: Glitchy becomes a playable character once all of the [=CDs=] are collected]].
* PurposelyOverpowered: [[spoiler: Glitchy. He's every bit as fast as Tasty, while having infinite jumps just like Macbat does]].
* PurposelyOverpowered: [[spoiler: Glitchy. He's every bit as fast as Tasty, while having infinite jumps just like Macbat does]].
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The first game can be found on Steam [[https://store.steampowered.com/app/1554840/Toree_3D/ here]], and the sequel can be found [[https://store.steampowered.com/app/1722620/Toree_2/ here]].
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** Macbat from ''Macbat 64: Journey of a Nice Chap''.
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** Macbat from ''Macbat 64: Journey of a Nice Chap''.''VideoGame/Macbat64JourneyOfANiceChap''.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capsule_616x353_47.jpg]]
-> "A bite-sized 3D platformer with a few weird elements."
-->-- The Steam description for the first game.
''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro and released on April 9, 2021 for both {{UsefulNotes/Steam}} and the UsefulNotes/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
The game is designed to be very fast-paced, with an emphasis on flow. The levels are all almost completely linear, with a variety of obstacles to overcome. The general game design, plus the very short length, make it an ideal game for speedrunning.
A sequel, ''Toree 2'' released later the same year, on September 30th on Steam, and October 4 on Switch. The game is essentially a MissionPackSequel to the first, but with the addition of a few new level gimmicks, including rings that launch Toree through the air, and flags that activate a dash attack when passed between. Much like the original, Toree 2 costs just one dollar to download.
The first game can be found on Steam [[https://store.steampowered.com/app/1554840/Toree_3D/ here]], and the sequel can be found [[https://store.steampowered.com/app/1722620/Toree_2/ here]].
----
!!''Toree 3D'' and ''Toree 2'' contain examples of:
[[folder: Both games]]
* BeeAfraid: Large bees appear as enemies in both games. They fly in a straight line back and forth.
* BraggingRightsReward: The secret characters are this, for the most part. Not only can they not be unlocked until after beating all the stages, but the player does not receive a grade for their time unless they play as Toree. The only exception is Macbat in Toree 2, as he is required to collect the hidden [=CDs=].
* DigitalAbomination: Glitchy certainly has the appearance of one.
* DoubleJump: Toree and Tasty are both capable of jumping once in mid-air.
* ExcusePlot: A creepy reaper stole your ice cream! Run through nine different obstacle courses to get it back! This is especially prominent in the first game, which doesn't even have an intro or ending cutscene.
*JumpScare: Part of the game’s SurpriseCreepy nature.
** Toward the end of Slidey Ice, a giant disembodied mouth full of sharp teeth suddenly appears right in front of you when you approach a corner, and snaps at you if you get too close.
** The snow levels in the first game have what appears to be a normal snowball on the ground but getting close to it will suddenly reveal it to be a monster with razor-sharp teeth that growls at you. While surprising the first time, by the end of the level, it starts appearing all over the place, making it oddly comical.
** At one point in Sparkle Park in the sequel, a giant black creature with large white eyes will abruptly rise out of the water in front of you, making the same growling noise as the snowball enemies.
* GameplayGrading: Upon completing any stage, the player is given a rank based on how long they took. S is the highest rank; C is the lowest. However, the grading is skipped if they are playing as anyone besides Toree.
* GottaCatchEmAll: Each level has lots of stars that can be collected. Collecting all the stars in a single run of each stage is required to unlock Macbat.
** The sequel introduces a hidden disk in each stage, each of which are located in far-off places that only Macbat can reach. [[spoiler: Collecting every single one unlocks Glitchy as a playable character]].
* GiantSquid: One appears as a background element in certain stages. Based on the name of the levels it appears in, it’s name is seemingly “Mama”.
* GuestFighter: The secret characters include characters from Siactro's other games.
** Macbat from ''Macbat 64: Journey of a Nice Chap''.
** Tasty from ''Tasty Ramen''.
* OneHitPointWonder: Anything that can hurt you will kill you in one hit.
* {{Retraux}}: The game's aesthetic is designed to resemble a low-polygon 3D game from the 1990s.
*SurpriseCreepy: While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
** Starry Sky in the first game is adorned with lots of giant stars with cute, smiling faces. Except [[spoiler: getting close to them causes their faces to become distorted, the sky to turn red, and they very slowly start to approach you, killing you if they make contact]].
** The same level also ends with [[spoiler: Glitchy briefly pulling you into a PocketDimension.]]
[[/folder]]
[[folder: ''Toree 3D'']]
* AllTheWorldsAreAStage: Its World combines assets and mechanics from all of the previous stages.
** The Remix stages also combine elements from all four main worlds.
* EldritchLocation: "Its World", the final stage.
* MetropolisLevel: Glamour City, Starry Sky, and Ducktown Throwdown
* NoEnding: The game cuts to credits after clearing the final stage.
* SequelHook: Toward the end of the final Remix stage, "Mama Comes to Town", banners for ''Toree 2'' can be seen in the background.
* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze.
* StockScream: In Glamour City, if the player turns around as the stage begins, they can see a skeleton hanging from one of the roofs behind them. If they climb up to the roof in question, then walk over to it, the skeleton will fall from the roof and let out a Wilhelm scream.
* TraintopBattle: Neo Osaka, Edge Runner, and Mama Goes To Town all involve jumping across moving vehicles driving down a highway.
[[/folder]]
[[folder: ''Toree 2'']]
* BleakLevel: The final stage, Its Home, is largely devoid of obstacles leading up to the final encounter with Glitchy.
* ChristmasEpisode: The Bonus section of the game contains three Christmas-themed stages, including one where Toree must explore a small town in search of ice cream cones, one where they have to collect lightbulbs and put them on a giant tree, and one where they must deliver a present.
* DefeatMeansFriendship: [[spoiler: Glitchy begins to cry after Toree retrieves the ice cream cone, so Toree decides to share it with them.]]
* EldritchLocation: As in the first game, the final stage is one here too, called "Its Home" this time.
* EternalEngine: Hidden Headquarters and Sky Station, combined with MetropolisLevel
* FinalBoss: Unlike the first game, this time there's a battle agaisnt Glitchy in the final stage.
* FishbowlHelmet: Toree wears one in the two outer space levels.
* LethalLavaLand: Pyro Palace and Torch Tower, combines this aesthetic with TempleOfDoom.
* PalmtreePanic: Palmtree Paradise and Sparkle Park.
* SlippySlideyIceWorld: The bonus Christmas themed levels have elements of this.
* SpaceZone: Lunar Lasers and Dash Dimension take place atop spaceships floating in space.
* TempleOfDoom: Pyro Palace and Torch Tower, which are also [[LethalLavaLand covered in lava]].
* VictoryFakeout: At the beginning of Its Home, the ice cream cone is seemingly within your line of sight from the beginning of the stage, but [[spoiler: It's merely a carboard cutout. You've got a stage and a boss fight to get through in order to get the real one]].
[[/folder]]
----
-> "A bite-sized 3D platformer with a few weird elements."
-->-- The Steam description for the first game.
''Toree 3D'' is a 3D PlatformGame developed by Marcus Horn, also known as Siactro and released on April 9, 2021 for both {{UsefulNotes/Steam}} and the UsefulNotes/NintendoSwitch for the low price of one dollar. The game stars the titular Toree, a duck who has had their ice cream cone stolen by a freaky-looking reaper named Glitchy, and must navigate through various stages in order to get it back.
The game is designed to be very fast-paced, with an emphasis on flow. The levels are all almost completely linear, with a variety of obstacles to overcome. The general game design, plus the very short length, make it an ideal game for speedrunning.
A sequel, ''Toree 2'' released later the same year, on September 30th on Steam, and October 4 on Switch. The game is essentially a MissionPackSequel to the first, but with the addition of a few new level gimmicks, including rings that launch Toree through the air, and flags that activate a dash attack when passed between. Much like the original, Toree 2 costs just one dollar to download.
The first game can be found on Steam [[https://store.steampowered.com/app/1554840/Toree_3D/ here]], and the sequel can be found [[https://store.steampowered.com/app/1722620/Toree_2/ here]].
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!!''Toree 3D'' and ''Toree 2'' contain examples of:
[[folder: Both games]]
* BeeAfraid: Large bees appear as enemies in both games. They fly in a straight line back and forth.
* BraggingRightsReward: The secret characters are this, for the most part. Not only can they not be unlocked until after beating all the stages, but the player does not receive a grade for their time unless they play as Toree. The only exception is Macbat in Toree 2, as he is required to collect the hidden [=CDs=].
* DigitalAbomination: Glitchy certainly has the appearance of one.
* DoubleJump: Toree and Tasty are both capable of jumping once in mid-air.
* ExcusePlot: A creepy reaper stole your ice cream! Run through nine different obstacle courses to get it back! This is especially prominent in the first game, which doesn't even have an intro or ending cutscene.
*JumpScare: Part of the game’s SurpriseCreepy nature.
** Toward the end of Slidey Ice, a giant disembodied mouth full of sharp teeth suddenly appears right in front of you when you approach a corner, and snaps at you if you get too close.
** The snow levels in the first game have what appears to be a normal snowball on the ground but getting close to it will suddenly reveal it to be a monster with razor-sharp teeth that growls at you. While surprising the first time, by the end of the level, it starts appearing all over the place, making it oddly comical.
** At one point in Sparkle Park in the sequel, a giant black creature with large white eyes will abruptly rise out of the water in front of you, making the same growling noise as the snowball enemies.
* GameplayGrading: Upon completing any stage, the player is given a rank based on how long they took. S is the highest rank; C is the lowest. However, the grading is skipped if they are playing as anyone besides Toree.
* GottaCatchEmAll: Each level has lots of stars that can be collected. Collecting all the stars in a single run of each stage is required to unlock Macbat.
** The sequel introduces a hidden disk in each stage, each of which are located in far-off places that only Macbat can reach. [[spoiler: Collecting every single one unlocks Glitchy as a playable character]].
* GiantSquid: One appears as a background element in certain stages. Based on the name of the levels it appears in, it’s name is seemingly “Mama”.
* GuestFighter: The secret characters include characters from Siactro's other games.
** Macbat from ''Macbat 64: Journey of a Nice Chap''.
** Tasty from ''Tasty Ramen''.
* OneHitPointWonder: Anything that can hurt you will kill you in one hit.
* {{Retraux}}: The game's aesthetic is designed to resemble a low-polygon 3D game from the 1990s.
*SurpriseCreepy: While the games aren't overly creepy, there are a handful of unexpectedly twisted looking character designs, and a couple of [[JumpScare Jump Scares]].
** Starry Sky in the first game is adorned with lots of giant stars with cute, smiling faces. Except [[spoiler: getting close to them causes their faces to become distorted, the sky to turn red, and they very slowly start to approach you, killing you if they make contact]].
** The same level also ends with [[spoiler: Glitchy briefly pulling you into a PocketDimension.]]
[[/folder]]
[[folder: ''Toree 3D'']]
* AllTheWorldsAreAStage: Its World combines assets and mechanics from all of the previous stages.
** The Remix stages also combine elements from all four main worlds.
* EldritchLocation: "Its World", the final stage.
* MetropolisLevel: Glamour City, Starry Sky, and Ducktown Throwdown
* NoEnding: The game cuts to credits after clearing the final stage.
* SequelHook: Toward the end of the final Remix stage, "Mama Comes to Town", banners for ''Toree 2'' can be seen in the background.
* SlippySlideyIceWorld: Slidey Ice, Hungry Mountain Peak, and Fraught Freeze.
* StockScream: In Glamour City, if the player turns around as the stage begins, they can see a skeleton hanging from one of the roofs behind them. If they climb up to the roof in question, then walk over to it, the skeleton will fall from the roof and let out a Wilhelm scream.
* TraintopBattle: Neo Osaka, Edge Runner, and Mama Goes To Town all involve jumping across moving vehicles driving down a highway.
[[/folder]]
[[folder: ''Toree 2'']]
* BleakLevel: The final stage, Its Home, is largely devoid of obstacles leading up to the final encounter with Glitchy.
* ChristmasEpisode: The Bonus section of the game contains three Christmas-themed stages, including one where Toree must explore a small town in search of ice cream cones, one where they have to collect lightbulbs and put them on a giant tree, and one where they must deliver a present.
* DefeatMeansFriendship: [[spoiler: Glitchy begins to cry after Toree retrieves the ice cream cone, so Toree decides to share it with them.]]
* EldritchLocation: As in the first game, the final stage is one here too, called "Its Home" this time.
* EternalEngine: Hidden Headquarters and Sky Station, combined with MetropolisLevel
* FinalBoss: Unlike the first game, this time there's a battle agaisnt Glitchy in the final stage.
* FishbowlHelmet: Toree wears one in the two outer space levels.
* LethalLavaLand: Pyro Palace and Torch Tower, combines this aesthetic with TempleOfDoom.
* PalmtreePanic: Palmtree Paradise and Sparkle Park.
* SlippySlideyIceWorld: The bonus Christmas themed levels have elements of this.
* SpaceZone: Lunar Lasers and Dash Dimension take place atop spaceships floating in space.
* TempleOfDoom: Pyro Palace and Torch Tower, which are also [[LethalLavaLand covered in lava]].
* VictoryFakeout: At the beginning of Its Home, the ice cream cone is seemingly within your line of sight from the beginning of the stage, but [[spoiler: It's merely a carboard cutout. You've got a stage and a boss fight to get through in order to get the real one]].
[[/folder]]
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