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''Top Hunter: Roddy & Cathy'' is an action game made by UsefulNotes/NeoGeo / Creator/{{SNK}} for the arcade, and one of their most cartoonish releases in the peak of their popularity.

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''Top Hunter: Roddy & Cathy'' is an action game made by UsefulNotes/NeoGeo Platform/NeoGeo / Creator/{{SNK}} for the arcade, and one of their most cartoonish releases in the peak of their popularity.
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Like every arcade game of it's type, players will face off against hordes and hordes of incompetent, easily-killed mooks, war machines, and all kinds of traps and obstacles throughout the game.

A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more efficient than projectiles used by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's hatch and using it to kick ass (a trait used later recycled for ''VideoGame/MetalSlug''). Both can also execute a variety of special attacks through fighting game-style motion inputs.

to:

Like every arcade game of it's its type, players will face off against hordes and hordes of incompetent, easily-killed mooks, war machines, and all kinds of traps and obstacles throughout the game.

A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's its type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more efficient than projectiles used by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's its hatch and using it to kick ass (a trait used later recycled for ''VideoGame/MetalSlug''). Both can also execute a variety of special attacks through fighting game-style motion inputs.



** Sometimes red ballooons carrying crates will float into the screen, which can be shot at. Oddly enough the crates are destroyable (revealing power-ups and bonuses to collect) but the balloons themselves aren't, where they simply float away afterwards.

to:

** Sometimes red ballooons balloons carrying crates will float into the screen, which can be shot at. Oddly enough the crates are destroyable (revealing power-ups and bonuses to collect) but the balloons themselves aren't, where they simply float away afterwards.



** Mooks armed with flamethrowers are an enemy showing up halfway into the game, appropriately enough starting from Fire Planet. The Buff Pirate MiniBoss in the same stage have one mounted on his wrist which shoots streamms of flames covering more than half the screen.
** Burn, the Fire Planet's boss (what a MeaningfulName) loves using his dual flamethrowers in the rematch. As does his fireball launchers and flying incendiary bombs.

to:

** Mooks armed with flamethrowers are an enemy showing up halfway into the game, appropriately enough starting from Fire Planet. The Buff Pirate MiniBoss in the same stage have one mounted on his wrist which shoots streamms streams of flames covering more than half the screen.
** Burn, the Fire Planet's boss (what a MeaningfulName) loves using his dual flamethrowers in the rematch. As does his fireball launchers and flying incendiary bombs.



* LosingYourHead: This can happen during the boss fight against Burns, piloting a giant robot trying to squash Roddy and Cathy via hydraulic presses. The player can throw projectiles at it's head and a successfuly hit will knock the whole thing off, but then it will simply fly via an underside booster and return to the neck. And after the fight, Burns will fly off using the head while the rest of the robot sinks into lava.

to:

* LosingYourHead: This can happen during the boss fight against Burns, piloting a giant robot trying to squash Roddy and Cathy via hydraulic presses. The player can throw projectiles at it's head and a successfuly successfully hit will knock the whole thing off, but then it will simply fly via an underside booster and return to the neck. And after the fight, Burns will fly off using the head while the rest of the robot sinks into lava.



* RecurringBoss: The "Buff Pirate" MiniBoss shows up in practically every single stage, each time (except the first) piloting a mech holding a {{BFG}} (both the mech and his gun which [[HoistByHisOwnPetard can be used against him]] once Roddy and Cathy knocks him off) and is fought at least four times throughout the game. No word if it's the same guy everytime or not though.

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* RecurringBoss: The "Buff Pirate" MiniBoss shows up in practically every single stage, each time (except the first) piloting a mech holding a {{BFG}} (both the mech and his gun which [[HoistByHisOwnPetard can be used against him]] once Roddy and Cathy knocks him off) and is fought at least four times throughout the game. No word if it's the same guy everytime every time or not though.



** Sly, the first boss, controls a mech which dispenses slow-moving, bouncing mines at Roddy and Cathy, which can be grabbed and flung back at him. It somehow ''never'' occurs to him to simply ram his mech forward and run over the players, relying entirely on this attack which makes him a lot easier to defeat. He makes the ''same'' mistaske during the BossRush rematch.

to:

** Sly, the first boss, controls a mech which dispenses slow-moving, bouncing mines at Roddy and Cathy, which can be grabbed and flung back at him. It somehow ''never'' occurs to him to simply ram his mech forward and run over the players, relying entirely on this attack which makes him a lot easier to defeat. He makes the ''same'' mistaske mistake during the BossRush rematch.



** Misty, who averts this trope in her initial battle, somehow follows it when you fight her a second time (in the above-mentioned BossRush). Instead of her original mech she now pilots a robot similar to Sly's, and some of her snowball projectiles contains mines which can be picked up and flung at her.

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** Misty, who averts this trope in her initial battle, somehow follows it when you fight her a second time (in in the above-mentioned BossRush).BossRush. Instead of her original mech she now pilots a robot similar to Sly's, and some of her snowball projectiles contains mines which can be picked up and flung at her.



* VillainExitStageLeft: The bosses Sly, Misty, Big Man and Burns all pilot mechas and machines during battle, and upon defeat, flies off via an escape pod (or for Burns, using his robot's head). That's because Roddy and Cathy need to faace them again for the final stage's BossRush.
* WantedPoster: Prior to each stage, is a clip of a wanted poster depicting the allocated bounty on the boss at the end.

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* VillainExitStageLeft: The bosses Sly, Misty, Big Man and Burns all pilot mechas and machines during battle, and upon defeat, flies off via an escape pod (or for Burns, using his robot's head). That's because Roddy and Cathy need to faace face them again for the final stage's BossRush.
* WantedPoster: Prior to each stage, stage is a clip of a wanted poster depicting the allocated bounty on the boss at the end. end.



* {{Yeti}}: The "Snow Gorrila" enemies in the Ice Planet levels are all but yetis without referred by that name. There's even GiantMook versions of these enemies larger than Roddy and Cathy and requires extra hits to take down.

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* {{Yeti}}: The "Snow Gorrila" Gorilla" enemies in the Ice Planet levels are all but yetis without referred by that name. There's even GiantMook versions of these enemies larger than Roddy and Cathy and requires extra hits to take down.
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* KnightsArmorHideout: The Medieval Castle stages have suits of armour randomly lying about. And some of them contains mooks, who will suddenly jump out from within to attack.
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A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more efficient than projectiles used by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's hatch and using it to kick ass (a trait used later recycled for ''VideoGame/MetalSlug'').

to:

A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more efficient than projectiles used by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's hatch and using it to kick ass (a trait used later recycled for ''VideoGame/MetalSlug''). Both can also execute a variety of special attacks through fighting game-style motion inputs.



The game was re-released in 2008 among a compilation of SNK Arcade Classics, and again on the UsefulNotes/PlayStation4 in 2018.

to:

The game was re-released in 2008 among a compilation as part of SNK ''SNK Arcade Classics, Classics Vol 1'', and again on the UsefulNotes/PlayStation4 as part of Hamster's Arcade Archives brand in 2018.
Is there an issue? Send a MessageReason:
None


A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more eifficient than projectiles ussed by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's hatch and using it to kick ass (a trait used later in the ''VideoGame/MetalSlug'' series).

to:

A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more eifficient efficient than projectiles ussed used by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's hatch and using it to kick ass (a trait used later in the ''VideoGame/MetalSlug'' series).recycled for ''VideoGame/MetalSlug'').



* RacingMiniGame: The {{Bonus Stage}}s that can be unlocked in-between levels have Roddy and Cathy (on single-player mode the other will be controlled via AI) racing each other via [[RollerbladeGood skateboards]] along a straight path, collecting bonuses along the way buntil one reaches the finishing line.

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* RacingMiniGame: The {{Bonus Stage}}s that can be unlocked in-between levels have Roddy and Cathy (on single-player mode the other will be controlled via AI) racing each other via [[RollerbladeGood skateboards]] along a straight path, collecting bonuses along the way buntil until one reaches the finishing line.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/top_hunter.jpg]]

''Top Hunter: Roddy & Cathy'' is an action game made by UsefulNotes/NeoGeo / Creator/{{SNK}} for the arcade, and one of their most cartoonish releases in the peak of their popularity.
Roddy and Cathy (P1 and P2, by default) are a pair of elite {{Bounty Hunter}}s - hence the names, "Top Hunter" - on the trail of the Klaptons, a group of intergalactic {{Space Pirate}}s who just invaded earth and is now the run. Heading towards the "Quartet Stars" where the Klaptons' leader, Captain Klapton is sighted, a massive bounty is imposed on the Klaptons' leaders - Corporal Sly, Lieutenant Misty, Mr. Bigman, Dr. Burn and Captain Klapton.

Like every arcade game of it's type, players will face off against hordes and hordes of incompetent, easily-killed mooks, war machines, and all kinds of traps and obstacles throughout the game.

A notable feature in ''Top Hunter'' is that unlike other side-scrollers of it's type, rather than having firearms as default weapons Roddy and Cathy uses their own ranged attacks, respectively ExtendableArms for punching and a KillerYoYo, to lash out at targets, which they can swiftly execute due to their attacks being more eifficient than projectiles ussed by Klapton mooks. Firearms can be collected, either from pickups or defeated enemies, though in limited quantities, while roughly once per stage Roddy and Cathy can employ a ChickenWalker mech by hopping into it's hatch and using it to kick ass (a trait used later in the ''VideoGame/MetalSlug'' series).

Players are given the choice of four levels in the Quartet Stars to begin with, in any order, each having an environment based on a different theme - Forest, Ice, Wind, and Fire, before a final showdown against Captain Klapton aboard his mothership. It's also notable that the levels runs on more than one elevation at a time, between the background and foreground, which Roddy and Cathy can jump around back and forth to avoid enemies or obstacles, though certain planes may hit a roadblock or pitfall, and there may be hazards in between elevations that could cost a life mid-jump.

The game was re-released in 2008 among a compilation of SNK Arcade Classics, and again on the UsefulNotes/PlayStation4 in 2018.

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!! ''Top Hunter: Roddy & Cathy'' contains examples of:
* {{Balloonacy}}:
** Sometimes red ballooons carrying crates will float into the screen, which can be shot at. Oddly enough the crates are destroyable (revealing power-ups and bonuses to collect) but the balloons themselves aren't, where they simply float away afterwards.
** The Wind Planet stage (set above the skies) have enemy mooks floating on balloons to attack Roddy and Cathy.
* BossRush: Prior to facing Captain Klapton, Roddy and Cathy needs to re-fight the previous bosses Sly, Misty, Big Man, and Burn, one at a time.
* CartoonBomb: Owing to the game's comical nature, sometimes mooks will throw these obstacles (a round black bomb with a lit fuse) at Roddy and Cathy.
* ChickenWalker: During gameplay, sometimes Roddy and Cathy can retrieve walking mechs and use them to kick ass.
* CyberneticMythicalBeast: Captain Klapton pilots a robot ''dragon'' during his boss battle.
* FantasticFlora: The first few stages set in a prehistoric planet have the background filled with gigantic plants filled with leaves larger than humans.
* FireBreathingWeapon:
** Mooks armed with flamethrowers are an enemy showing up halfway into the game, appropriately enough starting from Fire Planet. The Buff Pirate MiniBoss in the same stage have one mounted on his wrist which shoots streamms of flames covering more than half the screen.
** Burn, the Fire Planet's boss (what a MeaningfulName) loves using his dual flamethrowers in the rematch. As does his fireball launchers and flying incendiary bombs.
* FloatingContinent: The fourth stage, Wind Planet, is set in the clouds, with various floating islets in the background (several which have WaterfallIntoTheAbyss flowing from them). Most of the stage have Roddy and Cathy walking from area to area connected via chain bridges leading from one floating chunk of rock to another. Even the mini-game have Roddy and Cathy racing each other on chains with nothing but the skies as a background.
* LethalLavaLand: Fire Planet is set inside an active volcano with pits of lava and fiery waterfalls everywhere, which Roddy and Cathy needs to cross by jumping on platforms. Falling in results to AMoltenDateWithDeath, though sometimes mooks can suffer this fate as well.
* LosingYourHead: This can happen during the boss fight against Burns, piloting a giant robot trying to squash Roddy and Cathy via hydraulic presses. The player can throw projectiles at it's head and a successfuly hit will knock the whole thing off, but then it will simply fly via an underside booster and return to the neck. And after the fight, Burns will fly off using the head while the rest of the robot sinks into lava.
* ManiacMonkeys: Fire Planet have a fierce, gigantic Black Faced Macaque MiniBoss (oddly enough, with sharp claws and MoreTeethThanTheOsmondFamily, but then again it's an alien animal). Roddy and Cathy encounters it trapped in a cage, but the fence doors opens automatically as soon as Roddy and Cathy passes by.
* ObstructiveForeground: Occasionally the game will have the foreground getting in the way just as Roddy and Cathy are busy kicking ass, from plants in the prehistoric planet to suddenly-materializing pillars of ice on the snow world, and occasional hazards like pillars and walls.
* ProtagonistTitle: The titular Top Hunters, Roddy and Cathy, are the game's playable heroes.
* RacingMiniGame: The {{Bonus Stage}}s that can be unlocked in-between levels have Roddy and Cathy (on single-player mode the other will be controlled via AI) racing each other via [[RollerbladeGood skateboards]] along a straight path, collecting bonuses along the way buntil one reaches the finishing line.
* RapidFireFisticuffs: Roddy and Cathy can execute a flurry of punches (or kicks for [[KickChick Cathy]]) from up close when their power meter is at maximum (as long as they don't lose a life and have their meters reset), an attack that shreds entire chunks of health from bosses. On two-player mode, Roddy and Cathy can easily target bosses from the left and right and pummel them into nothing with punches and kicks.
* RecurringBoss: The "Buff Pirate" MiniBoss shows up in practically every single stage, each time (except the first) piloting a mech holding a {{BFG}} (both the mech and his gun which [[HoistByHisOwnPetard can be used against him]] once Roddy and Cathy knocks him off) and is fought at least four times throughout the game. No word if it's the same guy everytime or not though.
* RocketPunch: A giant robot MiniBoss in the last stage (one that looks like an enlarged, mechanical version of the game's lowest-ranking mooks) can launch it's fist as a ranged attack. Said fist can even [[HomingProjectile home in]] on Roddy and Cathy before re-attaching itself to it's wrist.
* SequentialBoss: Captain Klapton, the game's FinalBoss, starts by piloting a giant robot like his underlings (a robot dragon in this case), which can take plenty of damage compared to previous bosses. After blowing up his mech, Captain Klapton then fights you himself DualWielding his swords, with a new LifeMeter.
* ShieldBearingMook: There are larger, stronger-than-average mooks armed with spiked shields capable of deflecting Roddy's and Cathy's attacks. These enemies can also fling projectile attacks from behind the shield,, at which point they're momentarily vulnerable and can be taken out from the front.
* SlideAttack: By pressing down and jump Roddy and Cathy can perform a sliding kick across the screen that helps them take down enemies.
* SkeletonsInTheCoatCloset: The Neaderthal enemies (oddly enough, in Fire Planet's active volcano) wears cattle skull helmets.
* SnowballFight: A weaponized version in Misty's first boss battle, where her mecha can spam gigantic snowballs as projectiles. She does that again in the BossRush's rematch.
* SquashedFlat:
** This happens when Roddy or Cathy topples a wall on a mook or tramples them with a robot. Any unfortunate enemy will actually float away like a sheet of paper in the aftermath. Though the titular heroes could suffer this fate if they're hit by similar hazards.
** Burns, who fight Roddy and Cathy with a robot with hydraulic presses in place of arms, with each direct hit turning the player two-dimensional.
* TacticalSuicideBoss: Pretty much ''all'' the named bosses...
** Sly, the first boss, controls a mech which dispenses slow-moving, bouncing mines at Roddy and Cathy, which can be grabbed and flung back at him. It somehow ''never'' occurs to him to simply ram his mech forward and run over the players, relying entirely on this attack which makes him a lot easier to defeat. He makes the ''same'' mistaske during the BossRush rematch.
** Big Guy attacks Roddy and Cathy with his hovering battleship, where he will fight by dropping bombs from his external carriage. Said carriage have three compartments behind which can be hit, resulting in a ''massive'' explosion that damages Big Guy.
** Burns, who pilots a giant robot, alternates between using the robot's hydraulic pump to flatten Roddy and Cathy, or pound the ground causing rocks to fall from above. Those rocks however stays onscreen and can be picked up and flung on Burns for damage.
** Misty, who averts this trope in her initial battle, somehow follows it when you fight her a second time (in the above-mentioned BossRush). Instead of her original mech she now pilots a robot similar to Sly's, and some of her snowball projectiles contains mines which can be picked up and flung at her.
** The first phase of Captain Klapton, where his dragon mecha extends it's neck to breath fire on Roddy and Cathy. Said robot's exposed neck contains removable parts which can be yanked off and then thrown back on it to cause damage. What's even better is that the dragon will constantly regenerate new segments to be pulled off and flung.
* ThrowTheMookAtThem: Roddy and Cathy can grab enemies the same size as themselves and hurl them across the screen, either to take down groups of mooks or fling them into obstacles. What's even better is that they can pull this stunt ''while on foot'' (ergo, without piloting a giant robot).
* TimedMission: Roddy and Cathy are given 90 seconds to clear each stage by default, though they can collect extra time which adds 20 seconds to the meter. The timer also resets after each mini-game.
* VillainExitStageLeft: The bosses Sly, Misty, Big Man and Burns all pilot mechas and machines during battle, and upon defeat, flies off via an escape pod (or for Burns, using his robot's head). That's because Roddy and Cathy need to faace them again for the final stage's BossRush.
* WantedPoster: Prior to each stage, is a clip of a wanted poster depicting the allocated bounty on the boss at the end.
* WhiteFlag: A few areas have Klapton ships filled with mooks attacking Roddy and Cathy, until they're destroyed. As the ship goes down all mooks on board then starts waving flags in defeat.
* {{Yeti}}: The "Snow Gorrila" enemies in the Ice Planet levels are all but yetis without referred by that name. There's even GiantMook versions of these enemies larger than Roddy and Cathy and requires extra hits to take down.
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