Follow TV Tropes

Following

History VideoGame / TombRaiderTheLastRevelation

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoobBridge: Karnak temple complex introduces interconnected levels without any warning. This not only can confuse new players, but was also able to surprise veterans of the franchise. No Tomb Raider before had such mechanics and end of level meant full completion of it, with no back-tracking or shortcuts. Sufficient to say, many people stopped playing the game at this point.

Added: 151

Changed: 116

Is there an issue? Send a MessageReason:
None


* DependingOnTheArtist: The [[https://www.youtube.com/watch?v=usM9lhCtA_s U.S. ad]] for the game, animated by Animal Logic, has a different-looking Lara than the one featured in the game's FMV cutscenes.

to:

* DependingOnTheArtist: The [[https://www.youtube.com/watch?v=usM9lhCtA_s U.S. ad]] for the game, animated by Animal Logic, has a different-looking Lara than the one featured in the game's FMV cutscenes. It also makes the game look cheesy, for lack of better word.



* FlashBack: Occurs frequently while Lara is reading ancient inscriptions or scrolls. Her voice changes to Semerkhet's, and a surreal vision usually plays out, in the vein of ''VideoGame/TombRaider''.

to:

* FlashBack: Occurs frequently while Lara is reading ancient inscriptions or scrolls. Her voice changes to Semerkhet's, and a surreal vision usually plays out, in the vein of original ''VideoGame/TombRaider''.



** Players who own the first or second version of the game on [=PlayStation=] can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later [=PS1=] and all PC releases.

to:

** Players who own the first or second version of the game on [=PlayStation=] and PC can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later [=PS1=] and all PC releases.



** The order of doing things in Karnak temple complex is confusing with guide at hand. Without it, it can turn into hours of going back and forth, especially since it's the first time interconnected levels are used, without any warning.

to:

** The order of doing things in Karnak temple complex is confusing with guide at hand. Without it, it can turn into hours ''hours'' of going back and forth, especially since it's the first time interconnected levels are used, without any warning.



* MeaningfulName: The game's subtitle, ''The Last Revelation'', signifies Lara's final discovery/adventure due to [[spoiler:her being buried alive at the end of the game]]. Becomes an ArtifactTitle since Lara returns alive and well in a future game.

to:

* MeaningfulName: The game's subtitle, ''The Last Revelation'', signifies Lara's final discovery/adventure due to [[spoiler:her being buried alive at the end of the game]]. Becomes an ArtifactTitle since [[spoiler:since Lara returns alive and well in a future game.game]].



* RevolversAreJustBetter: Short from explosives, revolver is the most powerful weapon in the whole game, working as reliable HandCannon able to put down most of killable enemies in less than four shots at quite long range. And you can combine it with scope, turning it into crude, but extremely useful SniperPistol.

to:

* RevolversAreJustBetter: Short from explosives, revolver is the most powerful weapon in the whole game, working as reliable HandCannon able to put down most of killable enemies in less than four shots at quite long range. And you can combine it with a scope, turning it into crude, but extremely useful SniperPistol.



* SchizophrenicDifficulty: The DifficultySpike is on mood swings. Each BreatherEpisode is treated like a rare, celebration-worthy moment, after which the game is doing a brutal 180 degree turn into NintendoHard. It is generally [[HarderThanHard even harder]] than infamously difficult VideoGame/TombRaiderIII, ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be kill, but able to drop Lara on spot, timed sequences requiring perfect executions, secret collection being a vital part of ammo ''and'' weapons management, general application of survival horror scaricity in action adventure game and plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labirynths with ''no'' indication where and how progress - you can "finish" level only to realise you simply entered new location without tools to penetrate it and then get lost on return trip, entering ''another'' level (which can start as soon as in 5th level of proper storyline). Any level that is easy to navigate and with countless, but human enemies is treated like a godsent. They usually indicate that the next three to five levels will give you depression.

to:

* SchizophrenicDifficulty: The DifficultySpike is on mood swings. Each BreatherEpisode is treated like a rare, celebration-worthy moment, after which the game is doing a brutal 180 degree turn into NintendoHard. It is generally [[HarderThanHard even harder]] than infamously difficult VideoGame/TombRaiderIII, ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be kill, but able to drop Lara on the spot, timed sequences requiring perfect executions, secret collection being a vital part of ammo ''and'' weapons management, general application of survival horror scaricity in action adventure game and plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labirynths with ''no'' indication where and how progress - you can "finish" level only to realise you simply entered new location without tools to penetrate it and then get lost on return trip, entering ''another'' level (which (this can start as soon as in 5th level of proper storyline). Any level that is easy to navigate and with countless, but human enemies is treated like a godsent. They usually indicate that the next three to five levels will give you depression.



** Subverted in case of all kinds and types of explosives. They are rare, but they are also integral part of dealing with otherwise unkillable enemies.



* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, and after Von Croy returns from being trapped under the ruins, he bears a deep grudge against Lara- enough for them to antagonize each other completely, and eventually cause him to combine with Set.

to:

* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, and after Von Croy returns from being trapped under the ruins, he bears a deep grudge against Lara- Lara - enough for them to antagonize each other completely, and eventually cause him to combine with Set.
Is there an issue? Send a MessageReason:
None


** Jeep levels, ''Valley Of The Kings'' and ''[=KV6=]'', are generally considered as this after [[MarathonLevel ''Burial Chamber'']]. Finishing ''[=KV6=]'' truly marks the end of easier early game.

to:

** Jeep levels, ''Valley Of The Kings'' and ''[=KV6=]'', are generally considered as this after [[MarathonLevel ''Burial Chamber'']].''[[MarathonLevel Burial Chamber]]''. Finishing ''[=KV6=]'' truly marks the end of easier early game.
Is there an issue? Send a MessageReason:
None


** Jeep levels, ''Valley Of The Kings'' and ''KV6'', are generally considered as this after [[MarathonLevel ''Burial Chamber'']]. Finishing ''KV6'' truly marks the end of easier early game.

to:

** Jeep levels, ''Valley Of The Kings'' and ''KV6'', ''[=KV6=]'', are generally considered as this after [[MarathonLevel ''Burial Chamber'']]. Finishing ''KV6'' ''[=KV6=]'' truly marks the end of easier early game.



* SchizophrenicDifficulty: The DifficultySpike is on mood swings. Each BreatherEpisode is treated like a rare, celebration-worthy delicacy, after which the game is doing a brutal 180 degree turn into NintendoHard. It is generally [[HarderThanHard even harder]] than infamously difficult VideoGame/TombRaiderIII, ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be kill, but able to drop Lara on spot, timed sequences requiring perfect executions, secret collection being a vital part of ammo ''and'' weapons management, general application of survival horror scaricity in action adventure game and plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labirynths with ''no'' indication where and how progress - you can "finish" level only to realise you simply entered new location without tools to penetrate it and then get lost on return trip, entering ''another'' level (which can start as soon as in 5th level of proper storyline). Any level that is easy to navigate and with countless, but human enemies is treated like a godsent. They usually indicate that the next three to five levels will give you depression.

to:

* SchizophrenicDifficulty: The DifficultySpike is on mood swings. Each BreatherEpisode is treated like a rare, celebration-worthy delicacy, moment, after which the game is doing a brutal 180 degree turn into NintendoHard. It is generally [[HarderThanHard even harder]] than infamously difficult VideoGame/TombRaiderIII, ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be kill, but able to drop Lara on spot, timed sequences requiring perfect executions, secret collection being a vital part of ammo ''and'' weapons management, general application of survival horror scaricity in action adventure game and plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labirynths with ''no'' indication where and how progress - you can "finish" level only to realise you simply entered new location without tools to penetrate it and then get lost on return trip, entering ''another'' level (which can start as soon as in 5th level of proper storyline). Any level that is easy to navigate and with countless, but human enemies is treated like a godsent. They usually indicate that the next three to five levels will give you depression.

Added: 12311

Changed: 1198

Is there an issue? Send a MessageReason:
None


* [[spoiler: AllForNothing]]: [[spoiler: All the efforts made by Lara through the game are rendered ''completely pointless'' by the end - Set simply destroyed the statue and armour required to summon Horus. Miss Croft has to seal him in the summoning chamber instead]].



* AntiHero: This side of Lara's personality is made much more apparent here. It is her fault that Set is released into the world.

to:

* AntiHero: This side of Lara's personality is made much more apparent here. It is also her fault that Set is released into the world.world.
* ArtShift:
** Almost half of all cutscenes are in FMV format, which was quite an achievement back in 1999. The ones that are based on game engine are a big improvement since VideoGame/TombRaiderIII. For starters, lip movement was finally implemented, so characters no longer bob their heads to indicate talking.
** Visions from the "flashbacks" are somewhat mind-screwing. The later in the game, the more surreal they get.



* AttackItsWeakPoint: Bronze automatons from ''The Lost Library'' have a blue gem on their chests. That's the only place they can be hit to receive ''any'' damage. For this reason shooting them InTheBack while doing typical acrobatics when facing tough enemies doesn't work at all. Using more powerful weapons might not work as intended too if you miss the gem. Have fun with [[MechanicalHorse mounted]] version, where the gem is almost constantly covered.



* BlindedByTheLight: One of the types of ammo for grenade launcher are flash grenades. Anything having eyes and being alive will stop for a while upon detonation, trying to regain sight. You would be surprised how much this narrows down potential targets.



* BreatherEpisode:
** Jeep levels, ''Valley Of The Kings'' and ''KV6'', are generally considered as this after [[MarathonLevel ''Burial Chamber'']]. Finishing ''KV6'' truly marks the end of easier early game.
** ''Desert Railroad'' is a great relief after visiting [[NintendoHard Karnak and its temple complex]].
** ''Alexandria'', the next level, makes easy start for annoyingly hard remainder of levels set in the city.
* BrokenBridge: You've find yourself a vehicle? Good for you, but have you got the ignition keys?



* DemBones: Skeletons, showing up after reaching Alexandria. They can't be killed in normal way - you can stop them for a while with a shotgun blask before they reconfigure again, use said blast to throw them off ledges or into water which will disable them for good or [[TakeAThirdOption blow them apart with some explosive weapons]]. You can also disable them by sniping their scull off with scoped weapons, rendering their actions into walking aimlessly. They are extremely fast, agile and ''stubborn'', following Lara around like no other enemy.



* DifficultButAwesome: Mastering use of scoped weapons to the point of being able to use them in combat and not only for {{Trick Shot Puzzle}}s is ''immensely'' gratifying. Suddenly each enemy with weak spot, each bullet sponge stops being so intimidating when you can take effective shots from safe distance.



* GameplayAndStorySegregation: Normally, the dragon in Cairo will begin lobbing giant firebombs at Lara whenever she's in range, and it is notoriously difficult to avoid. That said, it seems perfectly content to watch Lara help a wounded soldier into a truck loaded with explosives- which promptly results in its death.

to:

* GameplayAndStorySegregation: Normally, the dragon in Cairo will begin lobbing giant firebombs at Lara whenever she's in range, and it is notoriously difficult to avoid. That said, it seems perfectly content to watch Lara help a wounded soldier into a truck loaded with explosives- explosives - which promptly results in its death.



* GuideDangIt:
** One puzzle in the City of the Dead involves Lara luring two ice elementals into a pool of water, causing it to freeze over and allowing her to cross to the other side. The problem is that this behavior never appears in earlier levels. Normally, ice elementals simply enter water without freezing anything.
** For some reason, there is a certain area where a sentry gun will continuously fire at Lara - but once she retrieves a certain key card from a completely unrelated area, the gun will not fire at her. There is absolutely no way for the player to determine this without trial and error.
** The order of doing things in Karnak temple complex is confusing with guide at hand. Without it, it can turn into hours of going back and forth, especially since it's the first time interconnected levels are used, without any warning.
* [[spoiler: TheHeroDies]]: Hardly a spoiler after so many years, but the game ends with [[spoiler: apparent demise of Miss Croft under tons of debris]]. The original reaction was utter shock from players.
* [[spoiler: HeroicSacrifice]]: Azizas, the wounded Egyptian sergeant for whom Lara runs few tasks in exchange for explosives to defeat [[spoiler: the dragon. In the end, he drives a truck full of them right into the beast]].



* IconicItem: Lara getting her backpack from the body of a much less fortunate tomb raider in Cambodia.
* ImmuneToBullets: While this entry to the franchise is infamous for countless outright immortal enemies that keep on chasing Lara, most of those you ''can'' "kill" require explosives to do so - bullets will only slow them down. So until reaching at least ''Desert Railroad'', where the grenade launcher is hidden as one of the secrets, mummies and alike can't be dropped either.
* IndyPloy: [[spoiler: Set destroyed the only means to re-seal him back in specially designed sarcophagus? How about locking him in slightly bigger can, Miss Croft]]?



* ItHasBeenAnHonor: Mutual between Lara and Azizas by their final meeting.



* JustifiedTutorial: Core Design decided to skip Croft Manor free-roaming in favour of plot-related first two levels, taking place in Lara's youth, where she is assisting famous AdventurerArchaeologist Werner Von Croy during an expedition to uncharted section of Angkor Wat. Instead of training room, Von Croy plays as a mentor, instructing Lara how to approach new challanges.
* TheKeyIsBehindTheLock: One of the puzzles requires to get the keys from behind the bars with broom handle and cloak hook, point-and-click style.



* KneelBeforeZod:
-->[[spoiler: '''Set:''' Come forth and you may bow before your god before he extinguishes your worthless life]].
* LandmarkOfLore: The plot takes Lara around half of the Egypt, visiting all the famous ruins and finding in them ancient, magical artifacts needed to reseal Set back in his prison.



* MagikarpPower: Selection of crossbow bolts include: normal ones with stopping power of single shot from basic pistols, those spiked with poison, slowly turning living enemies into {{One Hit Wonder}}s and then there are ''[[ThereIsNoKillLikeOverkill explosive tips]]'', able to obliterate pretty much eveything that can be obliterated with single shot at ''unlimited range''.
* MarathonLevel: Countless, especially since many of them are interconnected and you can (and often ''must'') travell back and forth.
** ''The Burial Chamber'' follows the tradition set by VideoGame/TombRaiderIII, giving a long and elaborate ruin complex as ''second'' level.
** Karnak temple complex is the first place where interconnected levels show up and marks the end of early game. This is the moment where many players just drop the game out of frustration.



* MisplacedWildlife: A rattle snake in Egypt. Especially strange, since it's only present in the opening FMV cutscene, which would take additional rendering to make.
* NiceJobBreakingItHero: Congratulations Lara for unsealing the can containing wrathful god of chaos. We all hope you enjoyed that big shiny ankh.
* NotCompletelyUseless: Normal crossbow bolts are one of the weakest type of ammo in the whole game - it's equal to single shot from basic pistols, but unlike basic pistols, the bolts aren't unlimited. Their main use? Whenever there is some mechanism or similar to be shot from afar.
* OnThree:
-->'''Werner Von Croy:''' On the count of three. One... Two...
-->([[NotCheatingUnlessYouGetCaught Runs away without saying "Three"]])
* OneHitPolykill: The upgraded grenades, which are clusters of small explosive charges, able to clean whole rooms full of enemies. There are about 8 of thems in the entire game and you will need every single one of them to turn certain moments from insanely hard to simply hard.



* RedEyesTakeWarning: A visible sign of demonic possession. This also covers different reanimated enemies.
* RedemptionQuest:
** Serving as the driving force behind the plot - for almost the whole game Lara is trying to reseal Set, whom she accidently unleashed from his prison. And doing so before he turns the world into literal hell.
** Things only get more messed up when Von Croy gets involved and tries to settle a score for old grudge against Lara.
* RevolversAreJustBetter: Short from explosives, revolver is the most powerful weapon in the whole game, working as reliable HandCannon able to put down most of killable enemies in less than four shots at quite long range. And you can combine it with scope, turning it into crude, but extremely useful SniperPistol.
* ScaryScorpions: In two variations - barely harmful, normal scorpions, which venom only influence camera for a short while... and their bigger brothers, in size of a horse and ready to kill everything on their way.
* SchizophrenicDifficulty: The DifficultySpike is on mood swings. Each BreatherEpisode is treated like a rare, celebration-worthy delicacy, after which the game is doing a brutal 180 degree turn into NintendoHard. It is generally [[HarderThanHard even harder]] than infamously difficult VideoGame/TombRaiderIII, ''but'' there is no CheckpointStarvation and the games opens with two enemy-free tutorial levels, giving the false impression that it's easier than the last time. After finishing said prologue levels, the game takes no prisoners, even in more toned moments: countless enemies that can't be kill, but able to drop Lara on spot, timed sequences requiring perfect executions, secret collection being a vital part of ammo ''and'' weapons management, general application of survival horror scaricity in action adventure game and plethora of enemies MadeOfIron. As a cherry topping, multiple levels are interconnected, creating massive labirynths with ''no'' indication where and how progress - you can "finish" level only to realise you simply entered new location without tools to penetrate it and then get lost on return trip, entering ''another'' level (which can start as soon as in 5th level of proper storyline). Any level that is easy to navigate and with countless, but human enemies is treated like a godsent. They usually indicate that the next three to five levels will give you depression.



* ShortRangeShotgun: This instalment introduced ammo types. In case of shotgun standard shells they can kill the same human enemy with two shots at point blank, six at medium range and between ten to twelve at maximum range, depending how unlucky you get with the spread.



* SummonBiggerFish: After accidently releasing Set free from his eternal prison, Lara's only hope is to summon Horus, so he can seal Set again.



* ThreePlusFiveMakeFour: ''The Temple of Horus''has three different scales, each needing a different amount.
* TooAwesomeToUse: The revolver stands out as it's nearly as powerful as the Desert Eagle in the [[VideoGame/TombRaiderIII previous game]], and can be manually aimed with the laser sight. Revolver ammo is comparatively scarce compared to any other weapon's.

to:

* SuspiciousVideoGameGenerosity:
** In the very start of the game proper there is a shotgun right in the starting location, in plain sight. You will need it. You will need it really, ''really'' bad.
** If not picked as a secret during ''Desert Railroad'' level, grenade gun can be obtained much, much later in the game, where it will be laying in plain sight, ''but'' reaching this point of the game without the gun is [[{{Understatement}} quite a feat]].
* TankControls: Turning monkey swings from one rope to another into a nightmare.
* TeethClenchedTeamwork: Let just say that Lara and Werner didn't get along during their joint expedition to Cambodia.
* ThreePlusFiveMakeFour: Used in multiple puzzles during ''The Temple of Horus''has three Horus'', the final level, requiring different scales, amounts of water each needing a different amount.
time. As an allusion to Egyptian believes about afterlife, Lara has to use scale with proper measures to prove that she's worthy... or will unleash [[http://en.wikipedia.org/wiki/Ammit Ammit]] from her cage.
* ToneShift: After three games that were in vibe of Franchise/IndianaJones, with openly pulp plot and exotic locations all over the world, this one is somewhere between [[Film/TheMummy1932 original]] and then-recent [[Film/TheMummyTrilogy remake]] of the Mummy and much more darker in overall tone. The story itself is more close to dark modern fantasy than the classic pulp adventure.
* TooAwesomeToUse: The revolver stands out as it's nearly as powerful as the Desert Eagle in the [[VideoGame/TombRaiderIII previous game]], and can be manually aimed with the laser sight. Revolver ammo is comparatively really scarce compared to any other weapon's.standard ammo.
* TrickShotPuzzle: The main use of laser sight and normal bolts for crossbow - their actual combat use is almost impossible, the latter because of lacking stopping power and the former because of controls.
* TheUndead: Mummies of the Ancient Egyptians, skeletons of Greek hoplites, reanimated corpses of crusaders... just name it.



* ViolationOfCommonSense: In order to get all 70 secrets, one has to purposely ''lose'' the Senet Game in the Tomb of Semerkhet.
** One puzzle in the City of the Dead involves Lara luring two ice elementals into a pool of water, causing it to freeze over and allowing her to cross to the other side. The problem is that this behavior never appears in earlier levels. Normally, ice elementals simply enter water without freezing anything.
** For some reason, there is a certain area where a sentry gun will continuously fire at Lara- but once she retrieves a certain key card from a completely unrelated area, the gun will not fire at her. There is absolutely no way for the player to determine this without trial and error.

to:

* ViolationOfCommonSense: ViolationOfCommonSense:
**
In order to get all 70 secrets, one has to purposely ''lose'' the Senet Game in the Tomb of Semerkhet.
** One puzzle Same applies to prologue. If you collected all 8 secrets from the first level, the race in the City second is ''considerably'' harder to win.
* TheVonTropeFamily: Werner Von Croy.
* WalkOnWater: One
of the Dead involves Lara luring two ice elementals into a pool of water, causing it to freeze over and allowing her to cross to the other side. The problem is that this behavior never appears in earlier levels. Normally, ice elementals simply enter water without freezing anything.
** For some reason, there is a certain area where a sentry gun will continuously fire at Lara- but once she retrieves a certain key card
puzzles requires from a completely unrelated area, the gun will not fire at her. There is absolutely no way for the player to determine activate magic mechanism that allows to walk on water over certain pool and get to otherwise unreachable location.
* WeCanRuleTogether: [[spoiler: Von Croy/Set]] offered
this without trial and error.to Lara.
Is there an issue? Send a MessageReason:
None


''Tomb Raider: The Last Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation and PC in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.

to:

''Tomb Raider: The Last Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation UsefulNotes/PlayStation, PC, and PC UsefulNotes/SegaDreamcast in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.

Added: 407

Changed: 406

Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set. The Cairo and Giza sections dip into horror territory, and at the end, [[spoiler:Lara herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident, setting up her memorial service in [[VideoGame/TombRaiderChronicles the sequel]] and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'')]].

to:

* DarkerAndEdgier: ''Last Revelation'' deals with themes of possession, being left for dead, and averting the apocalypse. The overall tone is darker and more down-to-earth than whimsical and bizarre elements of the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus two games are gone, replaced by crumbling tombs and unleashes Set.an ancient feud between two major Egyptian gods. The Cairo and Giza sections dip into horror territory, and at the end, [[spoiler:Lara herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident, setting up her memorial service in [[VideoGame/TombRaiderChronicles the sequel]] and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'')]].



* DemBones: Skeletal knights lurk deep within the catacombs of Alexandria. Explosives are most effective against them, followed by shotgun blasts, which can knock them into deep pits. Otherwise, they're invulnerable to Lara's attacks.
** In Cairo, Von Croy uses Seth's power to reanimate a couple of larger skeletons. These are invulnerable, and must be goaded into breaking certain walls for Lara to escape.



* Myth/EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.

to:

* Myth/EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set Seth play integral roles in the plot, as does the High Priest of Horus, Semerkhet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LevelInBossClothing: [[spoiler:The "battle" against Seth amounts to this. He's completely invulnerable to Lara's attacks; all she can do is climb back out of the summoning chamber and use the Amulet of Horus to seal Seth inside the shaft.]]

Added: 1956

Changed: 442

Is there an issue? Send a MessageReason:
None


* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into warzones, have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]

to:

* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into warzones, have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. quiet. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]



* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set. And at the end, [[spoiler:Lara herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in [[VideoGame/TombRaiderChronicles the sequel]], and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'')]].

to:

* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set. And The Cairo and Giza sections dip into horror territory, and at the end, [[spoiler:Lara herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting incident, setting up her memorial service in [[VideoGame/TombRaiderChronicles the sequel]], sequel]] and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'')]].



** Another skeleton appears under the Sphinx, clutching a sheet of paper with transliterations of various hieroglyphics.



* DummiedOut: This game was originally going to feature a "Diary" item. As Lara explored, her diary would fill up with observations, hints, maps, and background information. The item was modeled but unimplemented; it would eventually appear in the form of Von Croy's Notebook in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]''. Additionally, an entire area in Giza was cut, but left on the disk (internally named "joby1b.tr4").



* GiantMook: The Giza levels are infested with flying beetles and scorpions large enough to pick up Lara, skewer her, and throw her away. The scorpions can withstand up to *three grenades* before dying.



* InvincibleMinorMook: the bulls in the Guardian of Semerkhet and Trenches levels cannot be killed. The Minotaur in Chambers of Tulun is another example of this (although with some clever positioning of the motorcycle, [[WeaksauceWeakness it can be run over and killed instantly]]).

to:

* InterfaceScrew: Getting poisoned in this game causes Lara to hallucinate, represented by the screen blurring and wavering until she heals herself. Oddly, her movement isn't impaired at all- it's just a camera effect.
** A minor example is the flash grenades- they explode with a bright flash of white light that stuns all human enemies *and* the player. Justified, since that's their purpose.
* InvincibleMinorMook: the bulls in the Guardian of Semerkhet Semerkhet, Trenches, and Trenches Underneath the Sphinx levels cannot be killed. The Minotaur in Chambers of Tulun is another example of this (although with some clever positioning of the motorcycle, [[WeaksauceWeakness it can be run over and killed instantly]]).


Added DiffLines:

* TooAwesomeToUse: The revolver stands out as it's nearly as powerful as the Desert Eagle in the [[VideoGame/TombRaiderIII previous game]], and can be manually aimed with the laser sight. Revolver ammo is comparatively scarce compared to any other weapon's.


Added DiffLines:

* VideoGameCaringPotential: In Giza, Lara encounters a soldier tussling with, and losing against, a giant scorpion. If she manages to destroy the creature before it kills the soldier, he will thank her and give her both the Soldier's Keys and the Armory Key, allowing her to get a secret later on.
* VideoGameCrueltyPotential: Just like in previous games, Lara can kill most of her allies. Sometimes she'll be rewarded with ammo for various weapons.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SurpassedTheTeacher: Invoked by Von Croy if Lara beats him to the resting place of the Iris artifact.
--> '''Von Croy:''' And so, the pupil excels the master. I congratulate you on your agility. Take your prize from the plinth; you have earned it.
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, [[spoiler:she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'')]].

to:

* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. Set. And at the end, [[spoiler:she [[spoiler:Lara herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in [[VideoGame/TombRaiderChronicles the sequel, sequel]], and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'')]].
Is there an issue? Send a MessageReason:
None


* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, [[spoiler:she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'']].

to:

* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, [[spoiler:she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]'']].Darkness]]'')]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* IronicEcho: In the tutorial, Von Croy tells Lara, "Disrespect is route to carelessness." In the cutscene at the end of level 2, Lara repeats the line back to Von Croy when he tells her to pull a lever.
Is there an issue? Send a MessageReason:
Work titles should be italicized, but not boldfaced



'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation and PC in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.

to:

\n'''''Tomb ''Tomb Raider: The Last Revelation''''' Revelation'' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on UsefulNotes/PlayStation and PC in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.
Is there an issue? Send a MessageReason:
None


** Players who own the first or second version of the game on [=PlayStation=] can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later PS1 and all PC releases.

to:

** Players who own the first or second version of the game on [=PlayStation=] can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later PS1 [=PS1=] and all PC releases.
Is there an issue? Send a MessageReason:
None


** Players who own the first or second version of the game on PlayStation can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later PS1 and all PC releases.

to:

** Players who own the first or second version of the game on PlayStation [=PlayStation=] can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later PS1 and all PC releases.
Is there an issue? Send a MessageReason:
None


'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on PlayStation and PC in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.

to:

'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on PlayStation UsefulNotes/PlayStation and PC in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DependingOnTheArtist: The [[https://www.youtube.com/watch?v=usM9lhCtA_s U.S. ad]] for the game, animated by Animal Logic, has a different-looking Lara than the one featured in the game's FMV cutscenes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Players who own the first or second version of the game on PlayStation can skip the tutorial cutscenes by pressing the look button. This ability was taken out of later PS1 and all PC releases.
Is there an issue? Send a MessageReason:
None


* TheAtoner: [[spoiler:Von Croy]] recovers from his possession at the end of the game and attempts to rescue Lara. [[spoiler:Unfortunately he fails.]]

to:

* TheAtoner: [[spoiler:Von Croy]] Von Croy recovers from his possession at the end of the game and attempts to rescue Lara. [[spoiler:Unfortunately he fails.]]
Is there an issue? Send a MessageReason:
None


* TheAtoner: Von Croy recovers from his possession at the end of the game and attempts to rescue Lara. Unfortunately he fails.

to:

* TheAtoner: Von Croy [[spoiler:Von Croy]] recovers from his possession at the end of the game and attempts to rescue Lara. Unfortunately [[spoiler:Unfortunately he fails.]]



* BookEnds: Cambodia ends with Von Croy getting buried underneath some ruins. The game ends with the roles reversed.

to:

* BookEnds: Cambodia ends with Von Croy getting buried underneath some ruins. The game ends with the [[spoiler:the roles reversed.reversed]].



* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]''.

to:

* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, she [[spoiler:she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]''.Darkness]]'']].



* DownerEnding: Lara's apparent death.

to:

* DownerEnding: Lara's [[spoiler:Lara's apparent death.]]



* MeaningfulName: The game's subtitle, ''The Last Revelation'', signifies Lara's final discovery/adventure due to her being buried alive at the end of the game. Becomes an ArtifactTitle since Lara returns alive and well in a future game.

to:

* MeaningfulName: The game's subtitle, ''The Last Revelation'', signifies Lara's final discovery/adventure due to her [[spoiler:her being buried alive at the end of the game.game]]. Becomes an ArtifactTitle since Lara returns alive and well in a future game.

Added: 438

Removed: 126

Is there an issue? Send a MessageReason:
None


* TheAtoner: Von Croy recovers from his possession at the end of the game and attempts to rescue Lara. Unfortunately he fails.



* ForcedTutorial: "Angkor Wat", the first level in the game, is Von Croy teaching teenage Lara how to move through the environment. Unfortunately, unlike the previous games in the series which had the tutorial as an optional level on the menu, this one is mandatory. Even Von Croy's dialogue can't be skipped.



* TheAtoner: Von Croy recovers from his possession at the end of the game and attempts to rescue Lara. Unfortunately he fails.
Is there an issue? Send a MessageReason:
Moved to YMMV


* GoddamnBats: [[ExactlyWhatItSaysOnTheTin Well, there are the bats.]] More annoying are the golden birds in Cleopatra's Palaces; aside from being bullet sponges that launch fireballs, they will attack the golden statue of Lara that appears in the level, forcing her to drop down several stories just to take them out.

Added: 1037

Removed: 925

Is there an issue? Send a MessageReason:
None


* Myth/EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.



*BareYourMidriff: 16-year old Lara has this as part of her attire in the Angkor Wat and Race For The Iris level.



* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]''.


Added DiffLines:

* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]''.


Added DiffLines:

* Myth/EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*ThreePlusFiveMakeFour: ''The Temple of Horus''has three different scales, each needing a different amount.
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into warzones, and have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]

to:

* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into warzones, and have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]
Is there an issue? Send a MessageReason:
None


* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into wariness, and have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]

to:

* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into wariness, warzones, and have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]

Added: 3565

Changed: 1075

Is there an issue? Send a MessageReason:
None


* DeadGuyOnDisplay: one unfortunate explorer got impaled on some spikes near a plinth in Cambodia. Lara takes his backpack for herself.

to:

* CrapsackWorld: After Set possesses Von Croy, the Cairo and Giza levels take a very dark turn. The sky turns to a sickly shade of dark green to dark red, lightning storms constantly blow apart buildings, the cities have been turned into wariness, and have been abandoned except for some soldiers who are being methodically slaughtered by undead mythical beasts, and everything is eerily abandoned. [[FridgeHorror The hanging clotheslines and materials would suggest that Cairo fell very quickly.]]
* CutsceneBoss: The dragon in Cairo cannot be defeated with Lara's weapons and must be avoided by sprinting past it the first couple times. Once Lara fully upgrades her motorcycle, she can take Sergeant Azizus to his ammunitions truck (loaded with explosives). He will drive the truck into the dragon, killing it at the cost of his own life.
* DeadGuyOnDisplay: one unfortunate explorer got impaled on some spikes near a plinth in Cambodia. Lara takes his backpack for herself. The eerie Cairo levels feature some dead soldiers with limbs ripped off; in one case, Lara needs to drag a body off of a trapdoor in order to open it.
* DelayedExplosion: in a rather cool sequence, Lara can fire an explosive arrow at a helicopter hovering behind two sentry guns, causing the helicopter to fall and explode. A few seconds later, the sentry guns meet the same fate.



* GameplayAndStorySegregation: Normally, the dragon in Cairo will begin lobbing giant firebombs at Lara whenever she's in range, and it is notoriously difficult to avoid. That said, it seems perfectly content to watch Lara help a wounded soldier into a truck loaded with explosives- which promptly results in its death.
* GoddamnBats: [[ExactlyWhatItSaysOnTheTin Well, there are the bats.]] More annoying are the golden birds in Cleopatra's Palaces; aside from being bullet sponges that launch fireballs, they will attack the golden statue of Lara that appears in the level, forcing her to drop down several stories just to take them out.



* JokeItem: Von Croy's broken glasses can be picked up at one point, but they serve absolutely no purpose except to clutter up the inventory. And they can't be discarded.

to:

* InsurmountableWaistHighFence: This occurs occasionally in Cairo, mostly due to Lara's inexplicable inability to enter/exit crawlspaces 1 block above the ground, instead of 2. In the first case, she needs to backtrack through the entire level to open a trapdoor, then jump up from below to enter the crawlspace; in the second case, she needs to backtrack through a dangerous set of high-pressure steam pipes. It rivals Lara's inability to retrieve the 2nd fuse in the first game's Natla's Mines.
* InvincibleMinorMook: the bulls in the Guardian of Semerkhet and Trenches levels cannot be killed. The Minotaur in Chambers of Tulun is another example of this (although with some clever positioning of the motorcycle, [[WeaksauceWeakness it can be run over and killed instantly]]).
* JokeItem: Von Croy's broken glasses can be picked up at one point, but they serve absolutely no purpose except to clutter up the inventory. And inventory, and they can't be discarded.discarded.
** In Pharos, Temple of Isis, Lara needs to find 4 Black Beetle artifacts to activate a mechanism. However, some of the pickups aren't Black Beetles, but Broken Beetles that are completely useless. Furthermore, the game punishes the player for falling for the broken ones by sending a swarm of live beetles after Lara.



** Another one occurs later in Alexandria-this time, it forms the wall of an underwater room. There is a fake opening on the roof of the room that can only be seen in the mirror's reflection. It gets a little strange when Lara breaks the surface and appears to be treading dirt.



* SentryGun: Many of these are present in Cairo and will not hesitate to unload a barrage of bullets (or possibly a stream of fire) as soon as Lara comes within range. In at least 2 situations, it is impossible to avoid taking damage from them. She will need to find a way to sneak up behind them and target the red symbol on their back with the revolver or crossbow equipped with the laser sight; this will instantly destroy them.



* ViolationOfCommonSense: In order to get all 70 secrets, one has to purposely ''lose'' the Senet Game in the Tomb of Semerkhet.

to:

* ViolationOfCommonSense: In order to get all 70 secrets, one has to purposely ''lose'' the Senet Game in the Tomb of Semerkhet.Semerkhet.
** One puzzle in the City of the Dead involves Lara luring two ice elementals into a pool of water, causing it to freeze over and allowing her to cross to the other side. The problem is that this behavior never appears in earlier levels. Normally, ice elementals simply enter water without freezing anything.
** For some reason, there is a certain area where a sentry gun will continuously fire at Lara- but once she retrieves a certain key card from a completely unrelated area, the gun will not fire at her. There is absolutely no way for the player to determine this without trial and error.
Is there an issue? Send a MessageReason:
None


* EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.

to:

* EgyptianMythology: Myth/EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:220:http://static.tvtropes.org/pmwiki/pub/images/screen_shot_2014-06-02_at_4_20_55_pm_6589.png]]
[[caption-width-right:220:''I make my own luck.'']]

->'''Jean-Yves:''' Be careful, Lara. I fear there are things down there man was not meant to see.\\
'''Lara:''' I am not a man, Jean. And I am always very careful.\\


'''''Tomb Raider: The Last Revelation''''' is the fourth entry in the ''Franchise/TombRaider'' series. It was also meant to be the last, until fans and Eidos Interactive persuaded Creator/CoreDesign otherwise. The game was released on PlayStation and PC in 1999; the next game, ''[[VideoGame/LaraCroftTombRaiderChronicles Tomb Raider Chronicles]]'', was released next year.

The sequel to ''VideoGame/TombRaiderIII'', it marked a return to Lara's tomb-raiding roots. The story opens with a 16-year-old Lara accompanying Professor Werner Von Croy on an expedition to Angkor Wat, Cambodia, to recover an ancient artifact known as the Iris. Things go awry, and Lara barely manages to escape the collapsing ruins while her mentor is trapped by the Iris' defensive mechanism. Fast forward to the present: a more familiar, pistol-wielding Lara visits Egypt to recover the Amulet of Horus, located in the Tomb of Seth. Turns out this wasn't the best decision; she releases the evil god Set himself when she removes the Amulet from his sarcophagus, and as the world begins to fall apart around her, she needs to find a way to set things right...as well as deal with her former mentor, now her enemy.

The game was notable for several reasons: it marked a return to Lara's tomb-raiding roots, with far less emphasis on modern civilization compared to the previous game, ''Tomb Raider III'', and focused mainly on exploring long-forgotten, ancient ruins. It was also the first ''Tomb Raider'' game to take place entirely in one location (Egypt, save for the tutorial levels), which would not occur again until ''VideoGame/TombRaider2013'', and feature no outfit changes. Other new additions include a remodeled Lara, the removal of the Spinventory, the ability to combine items, and huge, interconnected levels.

Overall, this is generally considered the longest, most complex game in the Core Design line of ''Tomb Raider'' games, and is legendary for its difficulty, though probably not to the level of its predecessor.
----
!!This game contains examples of:

* AncientEgypt: Where 99% of the action takes place. It certainly looks a lot different than it did back in 1996, too.
* AntiHero: This side of Lara's personality is made much more apparent here. It is her fault that Set is released into the world.
* EgyptianMythology: Like ''VideoGame/TombRaider'', this game uses real-life elements of Egyptian culture as reference points, but delves much further into them than the 1996 game did. The gods Horus and Set play integral roles in the plot, as does the High Priest of Horus, Semerkhet.
* ArtificialStupidity: Certain ninjas will deflect Lara's gunshots by spinning their sabers. But if Lara holsters her weapons and draws them again, they'll let down their guard for long enough to take a few rounds.
* BookEnds: Cambodia ends with Von Croy getting buried underneath some ruins. The game ends with the roles reversed.
* CameraScrew: Like its predecessor, this game sometimes shifts the camera to a fixed angle which provides a panoramic view of the area, but due to the controls of the game (which are based not on camera direction but Lara's), this can make getting around more difficult than it should.
* DarkerAndEdgier: The overall tone is darker and more down-to-earth than the previous three games, with a more "apocalyptic" feel to events. Right from the start, Lara is forced to watch as her mentor seemingly is buried alive under a ruin. Later, she nearly destroys the world when she steals the Amulet of Horus and unleashes Set, and she alone can set things right again. And at the end, she herself is buried alive under the collapsing Tomb of Horus, seemingly killed in the incident (setting up her memorial service in the sequel, and her hardened personality in ''[[VideoGame/TombRaiderAngelofDarkness The Angel of Darkness]]''.
* DeadGuyOnDisplay: one unfortunate explorer got impaled on some spikes near a plinth in Cambodia. Lara takes his backpack for herself.
* DownerEnding: Lara's apparent death.
* FlashBack: Occurs frequently while Lara is reading ancient inscriptions or scrolls. Her voice changes to Semerkhet's, and a surreal vision usually plays out, in the vein of ''VideoGame/TombRaider''.
* {{Hypocrite}}: Von Croy tells a young Lara Croft that disrespect is the root to carelessness and that they should respect the tombs they explore. Once the duo reaches the Iris, Von Croy ditches his lesson as he tries to claim his prize. Lara calls him out on it.
* InstantWinCondition: Crossing the trigger to end a level is an instant win for the player, regardless of Lara's condition or any enemies that may be giving chase. This is taken to particularly {{Egregious}} levels by the train level, where you can finish the level by ''killing yourself'' as long as Lara crosses the end trigger in mid-air.
* JokeItem: Von Croy's broken glasses can be picked up at one point, but they serve absolutely no purpose except to clutter up the inventory. And they can't be discarded.
* KillItWithWater: [[GoddamnBats Those bloody fire spirits.]] They can easily set Lara on fire and can only be extinguished by luring them into a pool of water.
* TheLastTitle: The second part of the title.
* LeftForDead: A recurring theme in this game.
* LightAndMirrorsPuzzle: A minor one occurs in the Tomb of Semerkhet. Lara needs to block the light from hitting the mirrors.
* LocomotiveLevel: Lara boards a freight train to Alexandria after posing as a mook. Not content to sit back and enjoy her ride, she manages to hop several cars, murder everyone on board, find a crowbar, and use it to derail all the cars except for the locomotive.
** TrainTopBattle: Of course, things don't go smoothly after Von Croy sends ninjas after her.
* MagicMirror: One exists in the strange, sadistic funhouse in the Coastal Village. The room it appears in is filled with hidden spike pits, and the only way to tell where they are is to look at the mirror on the other side of the room. Even the room's reward (the crossbow) is invisible and must be picked up while lined up with the reflection.
* MeaningfulName: The game's subtitle, ''The Last Revelation'', signifies Lara's final discovery/adventure due to her being buried alive at the end of the game. Becomes an ArtifactTitle since Lara returns alive and well in a future game.
* OnlyFriend: This game introduced Jean-Yves, Lara's first real friend who cares for her safety and helps her with his research. Thus far in the series, he's her only one; in previous games, nearly all NPC's were hell-bent on riddling Lara with bullets.
* SpikesOfDoom: They're still everywhere, as usual. For some reason, it's no longer possible to safely walk through them, so Lara needs to avoid them altogether.
* {{Spinventory}}: This time, it's not a RingMenu anymore. It still loops while scrolling and is used just like the previous games' version, but visually it's now a simple side-scrolling list of items. Some objects can now be combined to form others, such as relic pieces, or the Laser Sight with certain weapons.
* TheAtoner: Von Croy recovers from his possession at the end of the game and attempts to rescue Lara. Unfortunately he fails.
* WeUsedToBeFriends: According to the manual, Lara was on good terms with Von Croy at first. By the time the game starts in Cambodia, however, they're already bickering somewhat, and after Von Croy returns from being trapped under the ruins, he bears a deep grudge against Lara- enough for them to antagonize each other completely, and eventually cause him to combine with Set.
* ViolationOfCommonSense: In order to get all 70 secrets, one has to purposely ''lose'' the Senet Game in the Tomb of Semerkhet.

Top