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* TheGreys: Dead specimens of these are found in Area 51. There's a partly autopsied one in an operating room near the flying saucer, and inside the saucer itself there are several in standing positions in glass alcoves.
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Didn't realize there was a TLA page. Moving there.


* JumpScare: Used very often and yet they retain full potential for the whole game, keeping players on their toes. For this game only, many different short musical cues were composed for this very purpose (the other games only use a few repeated stings). A particularly jarring one is in "It's a Madhouse" when, once Lara reaches a certain spot in the level, it abruptly jump cuts to a series of floating mutants with a shock sting.

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* JumpScare: Used very often and yet they retain full potential for the whole game, keeping players on their toes. For this game only, many different short musical cues were composed for this very purpose (the other games only use a few repeated stings). A particularly jarring one is in "It's a Madhouse" when, once Lara reaches a certain spot in the level, it abruptly jump cuts to a series of floating mutants with a shock sting.
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* JumpScare: Used very often and yet they retain full potential for the whole game, keeping players on their toes. For this game only, many different short musical cues were composed for this very purpose (the other games only use a few repeated stings).

to:

* JumpScare: Used very often and yet they retain full potential for the whole game, keeping players on their toes. For this game only, many different short musical cues were composed for this very purpose (the other games only use a few repeated stings). A particularly jarring one is in "It's a Madhouse" when, once Lara reaches a certain spot in the level, it abruptly jump cuts to a series of floating mutants with a shock sting.
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* AmbushingEnemy: The India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the snakes can't move, so if Lara is ''very'' careful she can make them rear up, then jump out of their attack radius and kill them from a safe distance. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.

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* AmbushingEnemy: The India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the snakes can't move, so if Lara is ''very'' careful she can make them rear up, then jump out of their attack radius and kill them from a safe distance. This is most prominent in Caves of Kaliya, where [[spoiler: Lara can and even ''should'' just run through an entire corridor full of cobras]], moving away before any of them can strike her. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.
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fix inaccurate description


* AmbushingEnemy: The India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the "rear up" distance is ''slightly'' more than the "attack" distance, so if Lara is ''very'' careful she can make them rear up, then kill them without getting within their attack radius. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.

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* AmbushingEnemy: The India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the "rear up" distance is ''slightly'' more than the "attack" distance, snakes can't move, so if Lara is ''very'' careful she can make them rear up, then kill them without getting within jump out of their attack radius.radius and kill them from a safe distance. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.

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Added example(s)


* AmbushingEnemy: The India levels are riddled with giant cobras that lurk in the brush and rear up to attack if Lara gets too close. Fortunately, the "rear up" distance is ''slightly'' more than the "attack" distance, so if Lara is ''very'' careful she can make them rear up, then kill them without getting within their attack radius. The Nevada Desert level has similar snakes, probably meant to be rattlesnakes.



* BlastingItOutOfTheirHands: Inverted. While Lara did shoot the gun out of the hand of the assassin, she also shot him in the arm, so he won't be too eager to get the gun back.

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* BlastingItOutOfTheirHands: Inverted. While Lara did does shoot the gun out of the hand of the assassin, assassin's hand, she also shot shoots him in the arm, so he won't be too eager to get the gun back.
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* CheckpointStarvation: Thanks to which the game is [[FakeDifficulty considerably harder]] to beat on the [=PS1=], as the only way to save during a level is via the save crystals.

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* CheckpointStarvation: Thanks to which the game is [[FakeDifficulty considerably harder]] to beat on the [=PS1=], as the only way to save during a level is via the save crystals. Enforced in the remaster's NewGamePlus where saving can only be done through limited collectable save crystals like it was in the original console version.
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* WatchForRollingObjects: There are sections where Lara must dodge giant boulders.

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* WatchForRollingObjects: There are sections where Lara must dodge giant boulders. They come in two sizes: either a "one cube" sized ones that start showing right from the first level and truly giant ones that [[spoiler: "chase" Lara inside the Temple of Puna]], ''completely blocking the massive corridor behind her''.

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