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dewicking disambiguated trope


* FakeBalance: While it's not known how the Live Jack teams for each Live Jack event are set up (other than the fact that how many girls with Platinum cards each team has is seemingly ignored), there seems to be some effort made in balancing the teams due to the rosters changing every time, yet they're still imbalanced enough that the winning team will be leading the way after at least 7 of the 8 rounds, which has happened for every edition so far. And the winning team is always the one with the most or joint-most such girls.
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Dewicked trope


* LoadsAndLoadsOfCharacters: There are 48 idols in this game.[[note]]Actually 49, if one counts Hitoha and Futaba separately.[[/note]]
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* FirstEpisodeSpoiler: Coney's real identity being [[spoiler:Nicole, the leader of the 7th Sisters.]] It would have been a SecretIdentity if she wasn't so terrible at hiding it, not that it stops her from denying it at every opportunity. In the prologue, the player character's predecessor almost lets it slip twice, only for Coney to interrupt him with a Coney chop both times. Early on Haru finds out (but plays along anyway), [[{{Fangirl}} Rona]] sees through it instantly, and all it took was asking for her age for Ume to confirm her identity. Before long it becomes common knowledge to everyone except the player character.

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* FirstEpisodeSpoiler: FirstEpisodeTwist: Coney's real identity being [[spoiler:Nicole, the leader of the 7th Sisters.]] It would have been a SecretIdentity if she wasn't so terrible at hiding it, not that it stops her from denying it at every opportunity. In the prologue, the player character's predecessor almost lets it slip twice, only for Coney to interrupt him with a Coney chop both times. Early on Haru finds out (but plays along anyway), [[{{Fangirl}} Rona]] sees through it instantly, and all it took was asking for her age for Ume to confirm her identity. Before long it becomes common knowledge to everyone except the player character.
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Per TRS, Name Order Confusion is for in-universe confusion, not simply differing name orders.


* NameOrderConfusion: The names of the idols with Japanese surnames as they appear on cards in English are in Eastern order, but everywhere else they're in Western order.[[note]]The only exception are Karakuri sisters, whose name is shown on the loading screen in Eastern order for some reason.[[/note]] And then there's [[http://t7s.jp/site/pc/image/campaign/wallpaper/sl/09.png this.]]
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* LastLousyPoint: The Tension S rank Sisters mission for each song in the ''We Are Sisters'' events, which requires everyone to finish the selected song with a total of 30400[note]38000 in the first edition[/note] Tension. Naturally, this becomes even harder for higher difficulty songs, but even for lower difficulty songs it's not uncommon to see this mission being the only one left uncleared for each song, even when [[RankInflation SS rank]] missions were introduced for other mission types in the second edition of the event. This wasn't so much of an issue in the first edition of the event, but in the second edition you had to clear all missions for all songs to get a GS Coney. This in turn makes the event mission in the second edition where you have to clear all Sisters missions ThatOneSidequest, with no other event mission even coming close in terms of difficulty.
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* DrillSergeantNasty: Coney. In the episodes, she can get quite intense when training the idols. Her ExperiencePoints giving cards have her describe herself as a demon coach. And one raid event styled her as "Sergeant Coney".
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* FakeBalance: While it's not known how the Live Jack teams for each Live Jack event are set up (other than the fact that how many girls with Platinum cards each team has is seemingly ignored), there seems to be some effort made in balancing the teams due to the rosters changing every time, yet they're still imbalanced enough that the winning team will be leading the way after at least 7 of the 8 rounds, which has happened for every edition so far. And the winning team is always the one with the most or joint-most such girls.

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* ClassAndLevelSystem: Sort of, for each card, which has a default type depending on the idol the card features. The PrestigeClass is accessible to any GS(+) or PS idol card that is not No Type, and which has been given the right Item Produce item for the PrestigeClass corresponding to the card's attribute: Vocalist -> God Voice, Varadol -> Comedienne, Model -> Actress, Player -> Star Player, Dancer -> [[TheTrickster Trickster]]. The card will gain 5% HP and ATK. By giving the right Item Produce item, you can also change the card's attribute of a special lessoned card of any rarity (again, excluding No Type cards) to a different one (silver gets a choice of two attributes, all others get one each) which varies depending on the card itself, at a cost of 10% HP and ATK. Notably, you can't change back in either case unless you ''also'' [[RuleOfThree give the right Item Produce item]] corresponding to the card's default attribute, which you have to separately feed from the PrestigeClass, but the card can switch anytime between any type you've unlocked this way ([[ObviousRulePatch unless that card's placed in a Performatch unit]]), and if you have duplicates of that card you don't need to unlock anything a second time.



** Live Jack events in a nutshell. Though the team with the most girls with Platinum rarity cards always has a clear edge.

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** Live Jack events in a nutshell. Though Although the team with the most girls with Platinum rarity cards always has a clear edge.



* PrestigeClass: Accessible to any Gold Star or Platinum Star idol card that is not No Type, and which has been given the right Item Produce item corresponding to the card's attribute: Vocalist -> God Voice, Varadol -> Comedienne, Model -> Actress, Player -> Star Player, Dancer -> [[TheTrickster Trickster]]. The card will gain 5% HP and Attack.
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* NonindicativeName: This is the reason for KARAKURI's initial challenge to 777☆SISTERS: because they aren't actually sisters (save for Sanbon Ribbon). The 7th Sisters aren't actually sisters either.

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* NonindicativeName: This is the reason for KARAKURI's initial challenge to 777☆SISTERS: because they aren't actually sisters (save for Sanbon Ribbon).Ribbon, although in their episode later on it's implied that Susu and Sanbon Ribbon had yet to join at that time). The 7th Sisters aren't actually sisters either.



** For battles, ''any'' skill other than [[NoSell damage negation, skill negation,]][[note]]extremely useful for Live Jack and Raid events[[/note]] [[StatusBuff ATK buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit)[[note]]a semi-decent alternative to the former two[[/note]] and [[HealingFactor HP recovery]][[note]]absolutely shines in daily scouts, but otherwise is somewhat less useful than ATK buffs[[/note]] is considered this. And that's just for leader skills; just about all member skills in general are considered this trope.

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** For battles, ''any'' skill other than [[NoSell damage negation, skill negation,]][[note]]extremely useful for Live Jack and Raid events[[/note]] [[StatusBuff ATK buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit)[[note]]a semi-decent alternative to the former two[[/note]] and [[HealingFactor HP recovery]][[note]]absolutely shines in daily scouts and certain legendary boss scouts, but otherwise is somewhat less useful than ATK buffs[[/note]] is considered this. And that's just for leader skills; just about all member skills in general are considered this trope.
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I derped


** For battles, ''any'' skill other than [[NoSell damage negation, skill negation,]][[note]]extremely useful for Live Jack and Raid events[[/note]] [[StatusBuff ATK buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit)[[note]]a semi-decent alternative to the latter two[[/note]] and [[HealingFactor HP recovery]][[note]]absolutely shines in daily scouts, but otherwise is somewhat less useful than ATK buffs[[/note]] is considered this. And that's just for leader skills; just about all member skills in general are considered this trope.

to:

** For battles, ''any'' skill other than [[NoSell damage negation, skill negation,]][[note]]extremely useful for Live Jack and Raid events[[/note]] [[StatusBuff ATK buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit)[[note]]a semi-decent alternative to the latter former two[[/note]] and [[HealingFactor HP recovery]][[note]]absolutely shines in daily scouts, but otherwise is somewhat less useful than ATK buffs[[/note]] is considered this. And that's just for leader skills; just about all member skills in general are considered this trope.

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* ComebackMechanic: In Performatches, team rankings are updated every 30 minutes, and the team with the fewest points gets a +50% ATK buff for that duration. This used to help to keep the Vocalist team in check, until they started running away with the lead anyway.



* PendulumWar:
** Live Jack events in a nutshell. Though the team with the most girls with Platinum rarity cards always has a clear edge.
** Old Performatch events ''used'' to be this, prior to the 12th edition, with Vocalist usually (but not always) coming out on top.



** For battles, ''any'' skill other than [[NoSell damage negation, skill negation,]] [[StatusBuff ATK buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit) and [[HealingFactor HP recovery]] is considered this. And that's just for leader skills; member skills in general are considered this trope.

to:

** For battles, ''any'' skill other than [[NoSell damage negation, skill negation,]] negation,]][[note]]extremely useful for Live Jack and Raid events[[/note]] [[StatusBuff ATK buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit) unit)[[note]]a semi-decent alternative to the latter two[[/note]] and [[HealingFactor HP recovery]] recovery]][[note]]absolutely shines in daily scouts, but otherwise is somewhat less useful than ATK buffs[[/note]] is considered this. And that's just for leader skills; just about all member skills in general are considered this trope.
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* MarathonLevel: The ''"Memory of "Blossom"'' event, based off the Chain The Blossom concert, had two really long songs, which are actually medleys taken from the concert.

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* MarathonLevel: The ''"Memory ''Memory of "Blossom"'' event, based off the Chain The Blossom concert, had two really long songs, which are actually medleys taken from the concert.
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* GameBreakingBug: Inverted for Clover during the first Live Jack event, played straight for every other team. Due to a bug with calculating the number of fans in each node[[note]]the effect of the bonus fan gain from longer win streaks was ''much'' greater than intended[[/note]], Clover, considered the weakest team in that event, [[CurbStompBattle took over almost the entire map,]] occupying all but one node for two hours straight. When the bug was fixed, they failed to capture even a single node for the next two rounds.

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* GameBreakingBug: Inverted for Clover during the first Live Jack event, played straight for every other team. Due to a bug with calculating the number of fans in each node[[note]]the effect of the bonus fan gain from longer win streaks was ''much'' greater than intended[[/note]], Clover, considered the weakest team in that event, [[CurbStompBattle took over almost the entire map,]] occupying all but one node for two hours straight.straight, even locking everyone out of the guerrilla battle for the second hour. When the bug was fixed, they failed to capture even a single node for the next two rounds.
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* MarathonLevel: The ''Memory of "Blossom"'' event, based off the Chain The Blossom concert, had two really long songs, which are actually medleys taken from the concert.

to:

* MarathonLevel: The ''Memory ''"Memory of "Blossom"'' event, based off the Chain The Blossom concert, had two really long songs, which are actually medleys taken from the concert.
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* GimmickLevel: For the third rhythm game system, the temporary Another difficulty charts are this.
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* ElementalTiers: Vocalist is considered the strongest, as it has by far the most Platinum cards (mainly due to being the only attribute to have more than one representative in the 7th Sisters) and the most high ATK cards, and the Vocalist team has dominated every single Performatch to date. On the other hand, Model is at the bottom of the pecking order, due to how few high ATK cards it gets; at one point the Model card with the highest ATK was type changed from Vocalist.

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* ElementalTiers: Vocalist is considered the strongest, as it has by far the most Platinum cards (mainly due to being the only attribute to have more than one representative in the 7th Sisters) and the most high ATK cards, and the Vocalist team has dominated every single Performatch to date.date, holding the lead most of the time during every Performatch and outright winning all but three early editions (the 2nd, 4th and 9th editions were all won by Varadol), and starting from the 12th edition the name of the winning team has been a ForegoneConclusion. On the other hand, Model is at the bottom of the pecking order, due to how few high ATK cards it gets; at one point the Model card with the highest ATK was type changed from Vocalist.
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None


* GameBreakingBug: Inverted for Clover during the first Live Jack event, played straight for every other team. Due to a bug with calculating the number of fans in each node[[note]]the effect of the bonus fan gain from longer win streaks was ''much'' greater than intended[[/note]], Clover, considered the weakest team in that event, took over almost the entire map, occupying all but one node for two hours straight. When the bug was fixed, they failed to capture even a single node for the next two rounds.

to:

* GameBreakingBug: Inverted for Clover during the first Live Jack event, played straight for every other team. Due to a bug with calculating the number of fans in each node[[note]]the effect of the bonus fan gain from longer win streaks was ''much'' greater than intended[[/note]], Clover, considered the weakest team in that event, [[CurbStompBattle took over almost the entire map, map,]] occupying all but one node for two hours straight. When the bug was fixed, they failed to capture even a single node for the next two rounds.

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* ElementalRockPaperScissors: The order goes Vocalist > Varadol [[note]]Variety Idol, or simply Variety in the Thai server[[/note]] > Model > Player > Dancer > Vocalist. Of course, this doesn't mean that CompetitiveBalance is in play; Vocalist has by far the most Platinum cards (mainly due to being the only attribute to have more than one representative in the 7th Sisters), and the Vocalist team has dominated every single Performatch to date.

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* ElementalRockPaperScissors: The order goes Vocalist > Varadol [[note]]Variety Idol, or simply Variety in the Thai server[[/note]] > Model > Player > Dancer > Vocalist. Of course, this doesn't mean that CompetitiveBalance is in play; play…
* ElementalTiers:
Vocalist is considered the strongest, as it has by far the most Platinum cards (mainly due to being the only attribute to have more than one representative in the 7th Sisters), Sisters) and the most high ATK cards, and the Vocalist team has dominated every single Performatch to date.date. On the other hand, Model is at the bottom of the pecking order, due to how few high ATK cards it gets; at one point the Model card with the highest ATK was type changed from Vocalist.
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Moved


* ButtMonkey: The Manager in the story episodes.
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* TooAwesomeToUse: The PS sunglasses Coney can sparkle any card at any level with 100% chance of success, raising its level cap, but in practice you're going to hoard them until a card that's actually worth sparkling (such as [[GameBreaker Mana's first PS]]) comes by. And even then if an even better card comes out, that means you just wasted them. And of course there's no way you're going to use them at lower sparkle levels (below level 20) when you can farm BS and SS sun21glasses Coneys on weekends for that. The GS Coney is also this to a smaller extent, as there are few GS cards worth sparkling beyond level 20.

to:

* TooAwesomeToUse: The PS sunglasses Coney can sparkle any card at any level with 100% chance of success, raising its level cap, but in practice you're going to hoard them until a card that's actually worth sparkling (such as [[GameBreaker Mana's first PS]]) comes by. And even then if an even better card comes out, that means you just wasted them. And of course there's no way you're going to use them at lower sparkle levels (below level 20) when you can farm BS and SS sun21glasses sunglasses Coneys on weekends for that. The GS Coney is also this to a smaller extent, as there are few GS cards worth sparkling beyond level 20.
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None


* BribingYourWayToVictory: Par for the course with an AllegedlyFreeGame. Infamously, the rates for the top three rarities were 1%/1%/4% prior to the 4th anniversary when the gacha rates were raised to a far more generous 3%/4%/7%. And in the {{chuunibyou}} episode event which rewarded the first event GS+ card, the event GS+ was mathematically impossible to get without buying stamina charges (the fact that [[EnsembleDarkhorse Makoto]] was said event GS+ didn't help matters).

to:

* BribingYourWayToVictory: Par for the course with an AllegedlyFreeGame. Infamously, the rates for the top three rarities were 1%/1%/4% prior to the 4th anniversary when the gacha rates were raised to a far more generous 3%/4%/7%. And in the {{chuunibyou}} episode event which rewarded the first event GS+ G+ card, the event GS+ was mathematically impossible to get without buying stamina charges (the fact that [[EnsembleDarkhorse Makoto]] was said event GS+ didn't help matters).
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None

Added DiffLines:

* BribingYourWayToVictory: Par for the course with an AllegedlyFreeGame. Infamously, the rates for the top three rarities were 1%/1%/4% prior to the 4th anniversary when the gacha rates were raised to a far more generous 3%/4%/7%. And in the {{chuunibyou}} episode event which rewarded the first event GS+ card, the event GS+ was mathematically impossible to get without buying stamina charges (the fact that [[EnsembleDarkhorse Makoto]] was said event GS+ didn't help matters).
Is there an issue? Send a MessageReason:
None


** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (from a base of 99 for both rarites) by the same amount, to a maximum of sparkle level 30 (level 129) for GS+ cards and sparkle level 40 (level 139) for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).

to:

** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (from a base of 99 for both rarites) by the same amount, to a maximum of sparkle level 30 (level 129) for GS+ cards and sparkle level 40 (level 139) for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome Awesome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).
Is there an issue? Send a MessageReason:
None


** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (a base of 99 for both rarites) by the same amount, to a maximum of level 30 for GS+ cards and level 40 for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).

to:

** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (a (from a base of 99 for both rarites) by the same amount, to a maximum of sparkle level 30 (level 129) for GS+ cards and sparkle level 40 (level 139) for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).



* TooAwesomeToUse: The PS sunglasses Coney can sparkle any card at any level with 100% chance of success, raising its level cap, but in practice you're going to hoard them until a card that's actually worth sparkling (such as [[GameBreaker Mana's first PS]]) comes by. And even then if an even better card comes out, that means you just wasted them. And of course there's no way you're going to use them at lower sparkle levels (below level 20) when you can farm BS and SS glasses Coneys on weekends for that. The GS Coney is also this to a smaller extent, as there are few GS cards worth sparkling beyond level 20.

to:

* TooAwesomeToUse: The PS sunglasses Coney can sparkle any card at any level with 100% chance of success, raising its level cap, but in practice you're going to hoard them until a card that's actually worth sparkling (such as [[GameBreaker Mana's first PS]]) comes by. And even then if an even better card comes out, that means you just wasted them. And of course there's no way you're going to use them at lower sparkle levels (below level 20) when you can farm BS and SS glasses sun21glasses Coneys on weekends for that. The GS Coney is also this to a smaller extent, as there are few GS cards worth sparkling beyond level 20.
Is there an issue? Send a MessageReason:
None


** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (99 for both rarites) by the same amount, to a maximum of level 30 for GS+ cards and level 40 for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).

to:

** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (99 (a base of 99 for both rarites) by the same amount, to a maximum of level 30 for GS+ cards and level 40 for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).
Is there an issue? Send a MessageReason:
None


** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (99 for both rarites) by the same amount. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level [[note]]the cap[[/note]], and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).

to:

** Sparkling any GS+ or PS card beyond level 20, which increases their level cap (99 for both rarites) by the same amount. amount, to a maximum of level 30 for GS+ cards and level 40 for PS cards. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level [[note]]the cap[[/note]], level, and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).
Is there an issue? Send a MessageReason:
None


** Sparkling any GS+ or PS card beyond level 20. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, each of which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).

to:

** Sparkling any GS+ or PS card beyond level 20. 20, which increases their level cap (99 for both rarites) by the same amount. Either a ''lot'' of high rarity cards featuring the same character as the target card (and/or GS sunglasses Coneys, each of which would have easily worked on a GS card), or [[TooAwesomeToUse a single PS sunglasses Coney]], is required to sparkle the card by ''one'' level.level [[note]]the cap[[/note]], and for PS cards, only P or PS cards will work. GS Coneys, while comparatively much easier to get than PS Coneys, are still not easy to get, and are better off used on GS cards. GS+ cards, being generally weaker than PS cards and not much stronger than GS cards, lie more on the Impractical side, as even if you ''can'' sparkle such a card, there are generally better options, while PS cards lie more on the Aweswome side, as there do exist cards of this rarity which clearly can be worth sparkling beyond level 20, most notably [[GameBreaker Mana's first PS]] (but most extremely high ATK cards also apply).
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** For battles, ''any'' skill other than damage negation, skill negation, ATK buff (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit) and HP recovery is considered this. And that's just for leader skills; member skills in general are considered this trope.

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** For battles, ''any'' skill other than [[NoSell damage negation, skill negation, negation,]] [[StatusBuff ATK buff buff]] (that doesn't buff only itself, but either its entire subunit or all cards of its type in the unit) and [[HealingFactor HP recovery recovery]] is considered this. And that's just for leader skills; member skills in general are considered this trope.

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