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[[caption-width-right:231:''[[https://www.youtube.com/watch?v=EXwdWuSuiYA From one fight onto the next, two outlaws ride with weapons flexed. One is quick, the other's tall - together, they'll kill them all]]''.]]

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[[caption-width-right:231:''[[https://www.youtube.com/watch?v=EXwdWuSuiYA com/watch?v=5u5C4YjDqgU From one fight onto the next, two outlaws ride with weapons flexed. One is quick, the other's tall - together, they'll kill them all]]''.]]
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** The GEN7 multiplayer patch bears a certain resemblance to the N7 Stripe of ''VideoGame/MassEffect''.

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** The GEN7 GEN 7 multiplayer patch bears a certain resemblance to the N7 Stripe of ''VideoGame/MassEffect''.
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** The GEN7 multiplayer patch bears a certain resemblance to the N7 Stripe of ''VideoGame/MassEffect''.
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* TookALevelInKindness: Blisk in ''Titanfall 1'' was a more AmoralAfrikaaner, endorsing the IMC's wholesale slaughter of civilian populations to root out the Militia and far more of a psycho who goes after [=MacMiller=] out of vengeance. Here, he's openly contemptous of the IMC involving civilians and trying underhanded tricks, and even [[spoiler:spares the protagonist both to spite the IMC and out of geniune respect for the protagonist's skills]].

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* TookALevelInKindness: Blisk in ''Titanfall 1'' was a more AmoralAfrikaaner, endorsing the IMC's wholesale slaughter of civilian populations to root out the Militia and far more of a psycho who goes after [=MacMiller=] out of vengeance. Here, he's openly contemptous of the IMC involving civilians and trying underhanded tricks, and even [[spoiler:spares the protagonist both to spite the IMC and out of geniune genuine respect for the protagonist's skills]].



** When Blisk is written out, he claims to be leaving the planet to go handle business elsewhere, but no explanation is made of ''how'' he plans to leave. That's a problematic PlotHole given that within the next 180 seconds Cooper and BT cause an EarthShatteringKaboom.

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** When Blisk is written out, he claims to be leaving the planet to go handle business elsewhere, but no explanation is made of ''how'' he plans to leave. That's a problematic PlotHole given that within It becomes more incredulous when in the next 180 seconds seconds, Cooper and BT cause an EarthShatteringKaboom.EarthShatteringKaboom. Even more puzzling is that he manages to escape in time given how he's still active 18 years later during the events of ''VideoGame/ApexLegends''.

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** There are obvious and conventional ways to defeat rodeoing pilots as a Titan, like deploying Electric Smoke or shooting Scorch's thermite at a wall and then forcing the pilot into the thermite. [[https://www.youtube.com/watch?v=aeoVUF_hF2k Using Northstar's VTOL Hover to crush them between your chassis and a ceiling]], on the other hand, is quite the opposite of that.



* DualWorldGameplay: The basis of the level "Effect and Cause". Cooper is warping between the ruins of an IMC testing facility packed full of Prowlers, dysfunctional Stalkers, and burning debris, and its pre-destroyed state in the past, teeming with IMC grunts, turrets, and laser doors. Avoiding dangers from one point in time often means having to confront things in the other.



* EasterEgg: Loch Ness plushies can be found in the various levels. One particularly easy one to find is in the multiplayer map "Relic", hiding inside a toilet. On the opposite end of the scale, a plushie from the campaign level "Into the Abyss" requires scaling up a rock face not on the intended path and eventually climbing on top of the underground building you're supposed to enter.

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* EasterEgg: EasterEgg:
**
Loch Ness plushies can be found in the various levels. One particularly easy one to find is in the multiplayer map "Relic", hiding inside a toilet. On the opposite end of the scale, a plushie from the campaign level "Into the Abyss" requires scaling up a rock face not on the intended path and eventually climbing on top of the underground building you're supposed to enter.enter.
** The [=G2=] has [[https://www.youtube.com/watch?v=nGO0MO7zIE8 a secret reloading animation which loads the magazine in from the top]] a-la the [=M1=] Garand, as opposed to its usual reload animation which loads the magazine from the bottom.
** There is a rare chance for [[https://youtu.be/5ESou3ul63k the Time Gauntlet to do a unique animation when used]].
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* CorrallingVacuum: The Gravity Star is a grenade that pulls enemies in a short radius together and holds them there for a few seconds before a moderately powerful explosion.

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* EasyLevelTrick: The achievements "I Know Kung Fu" (kill three enemies in a row while wallrunning in the campaign) and "Power Slide" (kill three enemies in a row while sliding in the campaign) are made vastly easier by using [[spoiler:the Smart Pistol you have for the first half of the last level. Killing enemies is far easier when your gun is basically a headshot aimbot.]]

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* EasterEgg: Loch Ness plushies can be found in the various levels. One particularly easy one to find is in the multiplayer map "Relic", hiding inside a toilet. On the opposite end of the scale, a plushie from the campaign level "Into the Abyss" requires scaling up a rock face not on the intended path and eventually climbing on top of the underground building you're supposed to enter.
* EasyLevelTrick: The achievements "I Know Kung Fu" (kill three enemies in a row while wallrunning in the campaign) and "Power Slide" (kill three enemies in a row while sliding in the campaign) are made vastly easier by using [[spoiler:the Smart Pistol you have for the first half of the last level. Killing enemies while making these maneuvers is far easier when your gun is basically a headshot aimbot.]]



** In the same level, once BT [[spoiler:is fitted into a new Vanguard chassis, players gain the Legion loadout, allowing them to tear through hordes of enemy Titans. Justified since the loadout is crucial to beating the level when the game pits players against four to five Titans at a time.]]

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** In the same level, once BT [[spoiler:is fitted into a new Vanguard chassis, players gain the Legion loadout, allowing them to tear through hordes of enemy Titans. Justified since the loadout is crucial to beating the level when the game pits players against four to five Titans at a time.]]time]].



* FriendlyFireproof: Your weapons cannot harm your teammates, even if they can harm ''you'' if you get caught in their effects. This can lead to situation such as blowing yourself up with a grenade simply because another pilot stepped in front of you just as you threw or fired it. But you can also do tricks like sticking a burning Firestar onto a friendly pilot and having them "give the enemy a hug".

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* FriendlyFireproof: Your weapons cannot harm your teammates, even if they can harm ''you'' if you get caught in their effects. This can lead to situation situations such as blowing yourself up with a grenade simply because another pilot stepped in front of you just as you threw or fired it. But you can also do tricks like sticking a burning Firestar onto a friendly pilot and having them "give the enemy a hug".



* GratuitousJapanese: Kanji is featured all over the place, whether it's the mildly UsefulNotes/{{Tokyo}}-like downtown atmosphere of Angel City or the far less Tokyo-like desert city Eden. It's placed right next to English text for seemingly no reason, and the presence of the kanji for Yen on posters and the like seems to imply that there's a currency that supplements Credits.



* FromNobodyToNightmare: Jack is heroic version of the trope. By the end of the game, [[spoiler: Rifleman 3rd Class turned Acting Pilot Jack Cooper has established his Pilot credentials, taken out the majority of the Apex Predator mercenaries by himself, defeated battalions of IMC infantry, mecha and Titans, cost the MegaCorp billions of dollars in losses and saved Harmony's 40 million citizens from destruction]].

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* FromNobodyToNightmare: Jack is heroic version of the trope. By the end of the game, [[spoiler: Rifleman [[spoiler:Rifleman 3rd Class turned Acting Pilot Jack Cooper has established his Pilot credentials, taken out the majority of the Apex Predator mercenaries by himself, defeated battalions of IMC infantry, mecha and Titans, cost the MegaCorp billions of dollars in losses and saved Harmony's 40 million citizens from destruction]].
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* CoolButInefficient:
** Pilot Executions are incredibly cool, ranging from a wide variety of selectable animations to showboat as you kill an enemy player from behind. Practicality wise though, they're inferior to simply meleeing someone, since Executions can only be done if you connect a normal melee attack and they lock you into an unskippable animation during which you can potentially get killed by someone else, possibly saving the life of your victim as well.
** Titan Terminations are a shade more practical since the initiator becomes invincible during it and they instakill doomed Titans, even if they have shields built up prior. Nonetheless, going for a Termination against someone who isn't already in range for it is extremely risky, especially if they know you're already there.


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* VideoGameCrueltyPotential: There's nothing stopping you from taking out the helpless MRVNs who dutifully work on [[ArtificialAtmosphericActions infinitely tending to the various levels you play on]]. One particular MRVN from the campaign chapter "The Beacon" carries the Arc Tool needed to progress; you can either use the interact key on him to take the tool from its hands (after which it'll become visibly sad), or you can melee it to get it to drop the Arc Tool... or even gently take the tool and then melee it after for no reason.

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Rodeo buff isn't an anti frustration feature; it's a balance buff. Also, players can still forcibly self destruct their Titan at any time.


** The rodeo mechanics have been streamlined in comparison to the first game. You don't have to pump mag after mag of [[ScratchDamage barely-effective small arms fire]] into the exposed hatch. Instead, the pilot will automatically pull out Titan's battery, or put a grenade into battery slot if it was empty.
* ArcWords: "Trust me."
* BackStab: Holding the melee button behind enemy infantry will trigger a brief execution from a third-person perspective. These executions are:

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** The rodeo mechanics have been streamlined When in comparison to the first game. You don't have to pump mag after mag doomed state, ejection requires a triple-press of [[ScratchDamage barely-effective small arms fire]] into the exposed hatch. Instead, Use button, making it far harder to [[CapsLockNumLockMissilesLock accidentally activate the pilot will automatically pull out Titan's battery, or put self-destruct button]]. Similarly, disembarking from a grenade into battery slot if it was empty.
* ArcWords: "Trust me."
Titan requires the button be held down, and activating the ejection prompt when not doomed requires pressing a different button first.
* BackStab: Holding the melee button behind enemy infantry or Pilots will trigger a brief execution from a third-person perspective. These executions are:



* BackFromTheDead: The multiplayer Faction profiles indicate that the multiplayer takes place after the single-player campaign, and that Ash is still around because the [=IMC=] rebuilt her after her defeat at your hands in the campaign. Which is quite a trick, considering [[spoiler: her Titan got blown up, then the facility she was in got blown up, and then the planet it was on got blown up shortly later.]]
** Even more absurd if you consider the alternate chain of events, where [[spoiler: she got ripped out of her Titan and crushed to death by BT, followed by the facility she was in blowing up, then the planet blowing up.]]

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* BackFromTheDead: The multiplayer Faction profiles indicate that the multiplayer takes place after the single-player campaign, and that Ash is still around because the [=IMC=] rebuilt her after her defeat at your hands in the campaign. Which is quite a trick, considering [[spoiler: her Titan got blown up, then the facility she was in got blown up, and then the planet it was on got blown up shortly later.]]
** Even more absurd if you consider
]] Not to mention that [[spoiler:she's the alternate chain of events, where [[spoiler: first enemy Pilot who can be executed by BT, meaning she got ripped out of her Titan and can potentially be crushed to death by BT, followed by into scrap metal before all the facility she previous events happen]].
* BalanceBuff: The rodeo mechanics have been streamlined in comparison to the first game. Instead of shooting barely-effective small arms into the cockpit, the pilot will automatically pull out Titan's battery, or put a grenade into battery slot if it
was in blowing up, then empty. In addition to taking out a sizeable chunk of the planet blowing up.]]Titan's health and finishing off doomed Titans, the Pilot gets a battery that can be given to allied Titans to grant them a shield, replenish some health, and charge their Core meter.
* ArcWords: "Trust me."



** The Titan roster have been expanded from original three to six, each with fixed loadout, abilities, strengths and weaknesses. This makes them more readable at a glance and allows player to adjust their tactics accordingly.

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** The Titan roster have been expanded from original three to six, seven, each with fixed loadout, abilities, strengths and weaknesses. This makes them more readable at a glance and allows player to adjust their tactics accordingly.



* CutscenePowerToTheMax: The intro cinematic, in which a pilot (implied to be Lastimosa) throws a Pulse Blade, grapples onto a nearby wall, and summons a Holo Pilot in short order. In gameplay, pilots can only do one of those at any given time.



** The "Kraber-AP" SniperRifle: although it has one of the lowest magazine capacity of all bullet-based, non-Anti-Titan weapons in the game (4 rounds) and the slowest rate of fire for all sniper rifles, not to mention having noticeable projectile travel time a new bullet drop to compensate for on the fly, it deals a whopping 100 damage. To translate, that means that if you manage to hit a human-size target in any part of their body at any range they WILL die.

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** The "Kraber-AP" SniperRifle: although it has shares one of the lowest magazine capacity capacities of all bullet-based, non-Anti-Titan weapons in the game (4 rounds) and the slowest rate of fire for all sniper rifles, not to mention having noticeable projectile travel time a new bullet drop to compensate for on the fly, it deals a whopping 100 damage. To translate, that means that if you manage to hit a human-size target in any part of their body at any range they WILL die.



* DoppelgangerSpin: The "Holo Pilot" Tactical Ability sends out three holographic duplicates of a Pilot in different directions when activated.

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* DoppelgangerSpin: The "Holo Pilot" Tactical Ability sends out three a holographic duplicates duplicate of a Pilot in different directions when activated.activated. The boost "Holo Pilot Nova" does the same, but sends three holo pilots out at once.



* EjectEjectEject: In Multiplayer, if your Titan is in its doomed state, triple-pressing the Use key will eject your pilot and self-destruct the Titan, setting off [[YouNukeEm a nuclear explosion]] if the Titan has that kit. The ejectee is launched very high up into the air, making them difficult to hit with most weapons.

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* EjectEjectEject: In Multiplayer, if your Titan is in its doomed state, triple-pressing the Use key will eject your pilot and self-destruct the Titan, setting off [[YouNukeEm a nuclear explosion]] if the Titan; sometimes your Titan has that kit.will even say the trope name. The ejectee is launched very high up into the air, making them difficult to hit with most weapons.



* {{Nerf}}:
** The suppressor attachment on primary weapons, which made the fast, mobile Pilots nigh-untracable in the first game, is absent in ''Titanfall 2''. Pistol sidearms still retain it, however.
** Players can no longer forcibly {{Self Destruct|Mechanism}} their Titan to activate its Nuclear Ejection kit like in the first game: the only way to do so is by having their Titan entering into its "doomed" state first, which puts them at danger of being executed by enemy Titans.

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* {{Nerf}}:
**
{{Nerf}}: The suppressor attachment on primary weapons, which made the fast, mobile Pilots nigh-untracable in the first game, is absent in ''Titanfall 2''. Pistol sidearms still retain it, however.
** Players can no longer forcibly {{Self Destruct|Mechanism}} their Titan to activate its Nuclear Ejection kit like in the first game: the only way to do so is by having their Titan entering into its "doomed" state first, which puts them at danger of being executed by enemy Titans.
however.



* TimeTravel: [[spoiler:The Fold Weapon the IMC created based on alien technology causes space-time disturbances, allowing Jack and BT to travel back in time when they research the Fold Weapon research base]].

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* TimeTravel: [[spoiler:The Fold Weapon the IMC created based on alien technology causes space-time disturbances, allowing Jack and BT to travel back in time when they research arrive at the Fold Weapon research base]].



* WeAREStrugglingTogether: An enemy version - it's clear the Apex Predators do not care much at all for the IMC grunts, openly considering them CannonFodder. Blisk, in particular, loathes [[BigBad Marder]] (unlike his professional respect for Graves), and [[spoiler:lets Cooper go because Marder hadn't paid him to kill Cooper, leading to the Ark's destruction.]]

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* WeAREStrugglingTogether: An enemy version - it's clear the Apex Predators do not care much at all for the IMC grunts, openly considering them CannonFodder. Blisk, in particular, loathes [[BigBad Marder]] (unlike his professional respect for Graves), and [[spoiler:lets Cooper go because Marder hadn't paid him to kill Cooper, leading to the Ark's destruction.]]destruction]].



** Although Sarah, Barker and Blisk return from ''Titanfall'', there's no mention of Bish, Marcus Graves or Spyglass in the sequel.

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** Although Sarah, Barker Barker, and Blisk return from ''Titanfall'', there's no mention of Bish, Marcus Graves or Spyglass in the sequel.



** Later, it's part of the reason [[spoiler:Blisk spares you in the climax - you slaughtered his comrades in fair battles, and he considers that an impressive feat, owing to his "you kill me, you're better" philosophy. He decides to let you live another day (to Marder's annoyance, since killing Cooper was NotInMyContract) and leaves you an Apex Predator calling card as a token of respect before he leaves.]]

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** Later, it's part of the reason [[spoiler:Blisk spares you in the climax - you slaughtered his comrades in fair battles, and he considers that an impressive feat, owing to his "you kill me, you're better" philosophy. He decides to let you live another day (to Marder's annoyance, since killing Cooper was NotInMyContract) and leaves you an Apex Predator calling card as a token of respect before he leaves.]]leaves]].

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* BottomlessMagazines: Played straight in Multiplayer, but averted in the Campaign. An odd version of it also happens involving [[ColossusClimb Rodeo Attacks]] in a SchrodingersGun way: Which form of attack (yanking the battery or InsertGrenadeHere) it takes depends solely on whether or not the attacking pilot is already carrying a battery. So multiple pilots can each take turns pulling out the single battery of the same Titan.
* BrainUploading: According to ''[[WordOfSaintPaul The Art of Titanfall]]'', Simulacrum are human minds in robot bodies. These characters include Ash and the other Spectre pilots playable in multiplayer. It's left unsaid how exactly it was done, or whether or not it means a human brain inside the chassis.
* CallBack: At one point Jack and BT come across a destroyed Militia Titan and its dead Pilot. BT mentions the Pilot fought bravely in the Fracture fuel raid, a reference to the first map of the single player "campaign" of the original ''Titanfall''. This could be interpreted as indicating the dead Pilot is the player character from ''Titanfall''. BT also mentions that Jack was one of the Grunts fighting on the ground during Fracture, but took a nasty head injury and can't remember it all that well.
** The ship the player initially arrives at Typhon on is named the ''MCS James [=MacAllan=]'', after the character of the original game [[spoiler: who sacrificed himself in Mission 8]]. His portrait is also on the Angel City multiplayer map wanted posters, [[spoiler: where he is listed as [[HeroicSacrifice 'deceased']]]].
** There's another subtle one fully contained within the game itself; at the unscheduled end of the tutorial sequence, you call in a Vanguard designated FS-1041. Later on, after [[spoiler:BT's primary/current chassis is rendered inoperable, the replacement you call in also designated FS-1041]].

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* BottomlessMagazines: Played straight in Multiplayer, but averted in the Campaign. An odd version of it also happens involving [[ColossusClimb Rodeo Attacks]] in a SchrodingersGun way: Which form of attack (yanking the battery or InsertGrenadeHere) it takes depends solely on whether or not the attacking pilot is already carrying a battery. So multiple pilots can each take turns pulling out the single battery of the same Titan.
* BrainUploading: According to ''[[WordOfSaintPaul The Art of Titanfall]]'', Simulacrum are human minds in robot bodies. These characters include Ash and the other Spectre pilots playable every Stim or Phase Shift Pilot in multiplayer. It's left unsaid how exactly it was done, or whether or not it means a human brain inside the chassis.
* CallBack: At one point CallBack:
** When on the way to repair the damaged Beacon,
Jack and BT come across a destroyed Militia Titan and its dead Pilot. BT mentions the Pilot fought bravely in the Fracture fuel raid, a reference to the first map of the single player "campaign" of the original ''Titanfall''. This could be interpreted as indicating the dead Pilot is the player character from ''Titanfall''. BT also mentions that Jack was one of the Grunts fighting on the ground during Fracture, but took a nasty head injury and can't remember it all that well.
** The ship the player initially arrives at Typhon on is named the ''MCS James [=MacAllan=]'', after the character of the original game [[spoiler: who sacrificed himself in Mission 8]]. His portrait is also on the Angel City multiplayer map wanted posters, [[spoiler: where [[spoiler:where he is listed as [[HeroicSacrifice 'deceased']]]].
** There's another subtle one fully contained within the game itself; at the unscheduled end of the tutorial sequence, you call in a Vanguard designated FS-1041. Later on, after [[spoiler:BT's primary/current chassis is rendered inoperable, the replacement you call in is also designated FS-1041]].FS-1041 prior to recieving BT's datacore]].



** The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the rendezvous point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]

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** The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the rendezvous point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]safety]].



* ChekhovsGun:
** In the training mission, after Jack is ejected from the simulation, one can see Captain Lastimosa putting a knife into the "head" of BT-7274 before handing it to BT's chassis and letting him attach it. [[spoiler:The "head" is BT's SERE kit, and Lastimosa not only had a knife but also a Smart Pistol in it, which come ''really'' handy during a sticky weaponless situation late in the campaign.]]
** [[spoiler: When Cooper travels through time, BT copies his AI functions into his helmet to continue providing assistance. As {{the stinger}} shows, BT's copied AI survived in Jack's helmet, creating a SequelHook.]]

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* ChekhovsGun:
** In the training mission, after Jack is ejected from the simulation, one can see Captain Lastimosa putting a knife into the "head" of BT-7274 before handing it to BT's chassis and letting him attach it. [[spoiler:The "head" is BT's SERE kit, and Lastimosa not only had a knife but also a Smart Pistol in it, which come ''really'' handy during a sticky weaponless situation late in the campaign.]]
** [[spoiler: When
ChekhovsBoomerang: [[spoiler:When Cooper travels through time, BT copies his AI functions into his helmet to continue providing assistance.guidance even when separated by the time rift. As {{the stinger}} shows, BT's copied AI survived in Jack's helmet, creating a SequelHook.]]
* ChekhovsGun: In the training mission, after Jack is ejected from the simulation, one can see Captain Lastimosa putting a knife into the "head" of BT-7274 before handing it to BT's chassis and letting him attach it. [[spoiler:The "head" is BT's SERE kit, and Lastimosa not only had the previously-shown Dataknife but also a Smart Pistol in it, which come ''really'' handy during a sticky weaponless situation late in the campaign.
]]



* EjectEjectEject: In Multiplayer, if your Titan is in its doomed state, triple-pressing the Use key will eject your pilot and self-destruct the Titan, setting off [[YouNukeEm a nuclear explosion]] if the Titan has that kit. The ejectee is launched very high up into the air, making them difficult to hit with most weapons.



* InfiniteSupplies:
** Players have infinite ammo in Multiplayer for the most part (Anti-Titan weapons have limited ammo pools, as does the Smart Pistol); the campaign averts this by giving guns limited ammo.
** An odd version of it also happens involving [[ColossusClimb Rodeo Attacks]] in a SchrodingersGun way: Which form of attack (yanking the battery or InsertGrenadeHere) it takes depends solely on whether or not the attacking pilot is already carrying a battery. So multiple pilots can each take turns pulling out the single battery of the same Titan. This also results in a weird inversion of the trope where allied Titans' battery slot is always empty when a player inserts one, even if three other guys just inserted batteries into that same slot just prior.



** Players can no longer forcibly {{Self Destruct|Mechanism}} their Titan to activate its Nuclear Ejection kit like in the first game: the only way to do so is by having their Titan entering into its "doomed" state first.

to:

** Players can no longer forcibly {{Self Destruct|Mechanism}} their Titan to activate its Nuclear Ejection kit like in the first game: the only way to do so is by having their Titan entering into its "doomed" state first.first, which puts them at danger of being executed by enemy Titans.



* NoOSHACompliance: The manufacturing facilities used by the IMC are quite lacking of safety features, even if the facilities are staffed by mostly robots. Ash actually expects the giant underground factory to kill Cooper because of how hazardous the production line is.

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* NoOSHACompliance: NoOSHACompliance:
**
The manufacturing facilities used by the IMC are quite lacking of safety features, even if the facilities are staffed by mostly robots. Ash actually expects the giant underground factory to kill Cooper because of how hazardous the production line is.is.
** The power station used by the IMC to power a beacon in the level "The Beacon" is also incredibly lacking in accessibility features; much of the facility is unreachable due to a lack of footing and giant cooling turbines that launch people away. It's partially justified since it's maintained entirely by robotic [=MRVNs=], but since it's busted by the time Cooper gets there it's clear that some level of human interaction is needed for upkeep.
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** Two of the DLC gun skins are the [[Film/TropicThunder Lead Farmer]] and [[Series/ThePunisher Headhunter]].

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** Two of the DLC gun skins are the [[Film/TropicThunder Lead Farmer]] and [[Series/ThePunisher [[Series/ThePunisher2017 Headhunter]].

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* AntiFrustrationFeatures: Like in the first game, Titans automatically bypass low cover or minor obstructions like Grunts' drop pod.
** Changes made to Rodeo mechanics could be seen as this in comparison to the first game. You don't have to pump mag after mag of [[ScratchDamage barely-effective small arms fire]] into the exposed hatch. Instead, the pilot will automatically pull out Titan's battery, or put a grenade into battery slot if it was empty.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Like in the first game, Titans automatically bypass low cover or minor obstructions like Grunts' drop pod.
** Changes made to Rodeo The rodeo mechanics could be seen as this have been streamlined in comparison to the first game. You don't have to pump mag after mag of [[ScratchDamage barely-effective small arms fire]] into the exposed hatch. Instead, the pilot will automatically pull out Titan's battery, or put a grenade into battery slot if it was empty.



* BossBattle: Several throughout the campaign, courtesy of the Apex Predators.

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* BossBattle: Several throughout the campaign, courtesy of the [[QuirkyMiniBossSquad Apex Predators.Predators]].



* CyberCyclops: All titans appearing in this game (excluding the Ogre-class titans Scorch and Legion) utilize this design.



* GimmickLevel: "Effect and Cause" has you recover [[spoiler:Major Anderson's TimeTravel device. You have to [[Franchise/BackToTheFuture think fouth-dimensionally]] to navigate the complex, but you get to do it for one level before you discard the device, and it doesn't show up again.]]

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* GimmickLevel: There are a couple of these throughout the campaign.
**
"Effect and Cause" has you recover [[spoiler:Major Anderson's TimeTravel device. You have to [[Franchise/BackToTheFuture think fouth-dimensionally]] to navigate the complex, but you get to do it for one level before you discard the device, and it doesn't show up again.]]



* FromNobodyToNightmare: Jack, InUniverse. By the end of the game, [[spoiler: Rifleman 3rd Class turned Acting Pilot Jack Cooper has established his Pilot credentials, taken out the majority of the Apex Predator mercenaries by himself, defeated battalions of IMC infantry, mecha and Titans, cost the MegaCorp billions of dollars in losses and saved Harmony's 40 million citizens from destruction]].

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* FromNobodyToNightmare: Jack, InUniverse.Jack is heroic version of the trope. By the end of the game, [[spoiler: Rifleman 3rd Class turned Acting Pilot Jack Cooper has established his Pilot credentials, taken out the majority of the Apex Predator mercenaries by himself, defeated battalions of IMC infantry, mecha and Titans, cost the MegaCorp billions of dollars in losses and saved Harmony's 40 million citizens from destruction]].



* HoistByHisOwnPetard: The [[TakingYouWithMe Nuclear Core detonation]] Titan ability can kill the ejecting pilot, if they are unable to clear the blast radius themselves. [[labelnote:Examples]]The usual reason for this happening is because of overhead obstacles, due to the ejection trajectory always being straight up. A properly timed and placed Gravity Star or Grapple can also keep an ejecting pilot from clearing the blast radius as well[[/labelnote]]

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* HoistByHisOwnPetard: HoistByHisOwnPetard:
**
The [[TakingYouWithMe Nuclear Core detonation]] Titan ability can kill the ejecting pilot, pilot if they are unable to clear the blast radius themselves. [[labelnote:Examples]]The usual reason for this happening is because of overhead obstacles, due to the ejection trajectory always being straight up. A properly timed and placed Gravity Star or Grapple can also keep an ejecting pilot from clearing the blast radius as well[[/labelnote]]



* JackOfAllTrades: BT's default loadout "Expedition" in the campaign mirrors the generic ''Titanfall'' arsenal, making it a good, all-around choice and a useful means of easing players used to the previous game into the current campaign. Subverted in multiplayer; the six Titans are specialized and have a specific theme; their basic abilities and weaponry can no longer be customized. Players can no longer have a Titan using a rapid-fire anti-personnel machinegun as a primary weapon with tracking missiles to use against enemy Titans, for example.
** Now double-subverted with the inclusion of the new DLC Titan, Monarch. Monarch is canonically based on BT's "Vanguard" chassis, and gameplay-wise, plays a lot like him, complete with the combo of machinegun and rockets. What makes Monarch different is its unique "Upgrade Core": while it starts off relatively underpowered, as Monarch gains kills it develops new abilities and improves its stats, choosing one of 3 improvements from each of 3 tiers. The right pickups can even give it the familiar homing missiles and extra-deadly electric smoke... Then again, other ones could turn it into a Titan ''healer'', of all things, stealing shield energy from enemies and dispensing it back to its teammates.

to:

* JackOfAllTrades: JackOfAllTrades:
**
BT's default loadout "Expedition" in the campaign mirrors the generic ''Titanfall'' arsenal, making it a good, all-around choice and a useful means of easing players used to the previous game into the current campaign. Subverted in multiplayer; the six Titans are specialized and have a specific theme; their basic abilities and weaponry can no longer be customized. Players can no longer have a Titan using a rapid-fire anti-personnel machinegun as a primary weapon with tracking missiles to use against enemy Titans, for example.
** Now double-subverted Double-subverted with the inclusion of the new DLC Titan, Monarch. Monarch is canonically based on BT's "Vanguard" chassis, and gameplay-wise, plays a lot like him, complete with the combo of machinegun and rockets. What makes Monarch different is its unique "Upgrade Core": while it starts off relatively underpowered, as Monarch gains kills it develops new abilities and improves its stats, choosing one of 3 improvements from each of 3 tiers. The right pickups can even give it the familiar homing missiles and extra-deadly electric smoke... Then again, other ones could turn it into a Titan ''healer'', of all things, stealing shield energy from enemies and dispensing it back to its teammates.



* KillItWithFire: Scorch in a nutshell: his entire kit is built around burning targets as efficiently as possible, creating walls of fire to ward off enemy movement and launching canisters of flammable gas to create explosions that leave behind pools of fire for continuous damage.

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* KillItWithFire: KillItWithFire:
**
Scorch in a nutshell: his entire kit is built around burning targets as efficiently as possible, creating walls of fire to ward off enemy movement and launching canisters of flammable gas to create explosions that leave behind pools of fire for continuous damage.



* MacrossMissileMassacre: BT's standard loadout gives him several lock-on missiles.

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* MacrossMissileMassacre: MacrossMissileMassacre:
**
BT's standard loadout gives him several lock-on missiles.



* {{Nerf}}

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* {{Nerf}}{{Nerf}}:



* PurelyAestheticGender: You can choose a female model for any of the tool personas in Multiplayer. It's hard to tell even in the heat of combat(females wear nearly the exact same gear, just look slightly smaller), so even the "Aesthetic" part is kinda moot, too.

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* PurelyAestheticGender: You can choose a female model for any of the tool personas in Multiplayer. It's hard to tell even in the heat of combat(females combat (females wear nearly the exact same gear, just look gear except slightly smaller), smaller, not to mention that everything is mostly seen through first-person), so even the "Aesthetic" "aesthetic" part is kinda nearly moot, too. What ends up being the most noticeable difference when playing either sex is the player character's voice when calling out batteries to friendly Titans.



* RobotBuddy: One of Respawn's goals for the campaign is to highlight the bond and relationship between a Pilot and their Titan. Exemplified when BT establishes a neural link with Jack when the latter uses the Titan for the first time.

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* RobotBuddy: One of Respawn's goals for the campaign is was to highlight the bond and relationship between a Pilot and their Titan. Exemplified when BT establishes a neural link with Jack when the latter uses the Titan for the first time.



* ShoutOut

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* ShoutOutShoutOut:



* SmartGun

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* SmartGun** The unlockable banner "Where's the Kaboom?" depicts [=M4RVIN=] wearing the outfit of his ''WesternAnimation/LooneyTunes'' namesake Marvin the Martian. The name of the banner is also a famous line spoken by him.



* SwordBeam: Ronin's "Arc Wave" creates a wave of electricity from where he slashes his sword onto the ground



* TeleFrag: A pilot coming out of Phase Shift on top of an enemy will kill them, though it's not easy to do this on the fly. One of the executions even has your pilot do this deliberately.

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* TeleFrag: TeleFrag:
**
A pilot coming out of Phase Shift on top of an enemy will kill them, though it's not easy to do this on the fly. One of the executions even has your pilot do this deliberately.



* ViolationOfCommonSense: Regarding submachine guns, these weapons suffer little accuracy penalties while hip-firing, thus using the aim down sights won't make much difference, making them practical for firing on the move.

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* ViolationOfCommonSense: Regarding submachine guns, these weapons suffer little accuracy penalties while hip-firing, thus hip-firing. This means that using the aim down aim-down sights won't make much of a difference, making them practical for firing on the move.



* WhatHappenedToTheMouse: Although Sarah, Barker and Blisk return from ''Titanfall'', there's no mention of Bish, Marcus Graves or Spyglass in the sequel.

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* WhatHappenedToTheMouse: WhatHappenedToTheMouse:
**
Although Sarah, Barker and Blisk return from ''Titanfall'', there's no mention of Bish, Marcus Graves or Spyglass in the sequel.



* WorthyOpponent: The first IMC Titan you face compliments you when you start doing damage.

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* WorthyOpponent: WorthyOpponent:
**
The first IMC Titan you face compliments you when you start doing damage.
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Added DiffLines:

* ExactWords: Blisk wasn't kidding that he was hired to do a job and he means to see it through. [[spoiler:Not an ounce ''more'', either.]]
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This is not an example of this trope. Please see the trope page.


* ButThouMust: Because BT's original Pilot, Captain Tai Lastimosa, is killed early in the campaign, [[TakeUpMySword Jack is forced to fulfill their objectives]] after his mentor links him with BT; {{Lampshaded}} by the AI when questioned by Sarah on who authorized this, citing Lastimosa "had no other options" after rejoining the Militia fleet.
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* The achievement for completing the Sideways Town level is titled [[Film/{{Inception}} "Incepted"]].

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* ** The achievement for completing the Sideways Town level is titled [[Film/{{Inception}} "Incepted"]].
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* TookALevelInKindness: Blisk in ''Titanfall 1'' was a more AmoralAfrikaaner, endorsing the IMC's wholesale slaughter of civilian populations to root out the Militia and far more of a psycho who goes after [=MacMiller=] out of vengeance. Here, he's openly contemptous of the IMC involving civilians and trying underhanded tricks, and even [[spoiler:spares the protagonist both to spite the IMC and out of geniune respect for the protagonist's skills]].
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* PhyrricVictory: It's entirely possible to, at least in the context of the game's world, suffer one of these in multiplayer by winning the match only to be annihilated by the enemy team, have them all escape, and live to fight another day in the Epilogue.

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* PhyrricVictory: PyrrhicVictory: It's entirely possible to, at least in the context of the game's world, suffer one of these in multiplayer by winning the match only to be annihilated by the enemy team, have them all escape, and live to fight another day in the Epilogue.
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None

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* PhyrricVictory: It's entirely possible to, at least in the context of the game's world, suffer one of these in multiplayer by winning the match only to be annihilated by the enemy team, have them all escape, and live to fight another day in the Epilogue.
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-->'''Gates:''' The 6-4 is a family, and we'll kick your arse.
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* {{Animesque}}: More apparent than the first game. The setting, the more outlandish Titan designs and abilities, the use of the Pulse Kunai, shurikens in the grenade slot, subtly more bizarre weapons such as the Alternator, Jack being a rookie who [[FallingIntoTheCockpit fell into the cockpit]], and the over-the-top action certainly give off the vibe of an action anime at times.

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* {{Animesque}}: More apparent than the first game. The setting, the more outlandish Titan designs and abilities, the use of the Pulse Kunai, shurikens in the grenade slot, subtly more bizarre weapons such as the Alternator, Jack being a rookie who [[FallingIntoTheCockpit fell into the cockpit]], cockpit]] after the death of his mentor, and the over-the-top action against an evil corporation and their QuirkyMiniBossSquad certainly give off the vibe of an a mecha and action anime at times.
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* LimitBreak: Upon reaching 100% of the Titan Meter, all Titans can gain access to their respective "Core Ability".

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* LimitBreak: Upon reaching 100% of the Titan Meter, all Titans can gain access to their respective "Core Ability". Unlike the first game, for most titans this is in the form of a single powerful attack, such as a WaveMotionGun, a MacrossMissileMassacre, or a ShockwaveStomp.
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* AbsentAliens: The wolf-like howlers from the first game return, albeit as actual enemies this time, as do the dragonoid creatures (albeit as background scenery), but sapient life remains unseen. [[spoiler:It's implied the power source for the IMC's Fold Weapon is some sort of ImportedAlienPhlebotinum, although there's no definitive proof.]]

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* AbsentAliens: The wolf-like howlers prowlers from the first game return, albeit as actual enemies this time, as do the dragonoid creatures (albeit as background scenery), but sapient life remains unseen. [[spoiler:It's implied the power source for the IMC's Fold Weapon is some sort of ImportedAlienPhlebotinum, although there's no definitive proof.]]
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None


* {{Animesque}}: More apparent than the first game. The setting, the outlandish Titan designs, subtly more bizarre weapons such as the Alternator, and the over-the-top action certainly give off the vibe of an action anime at times.

to:

* {{Animesque}}: More apparent than the first game. The setting, the more outlandish Titan designs, designs and abilities, the use of the Pulse Kunai, shurikens in the grenade slot, subtly more bizarre weapons such as the Alternator, Jack being a rookie who [[FallingIntoTheCockpit fell into the cockpit]], and the over-the-top action certainly give off the vibe of an action anime at times.
Is there an issue? Send a MessageReason:
None


* {{Animesque}}: More apparent than the first game. The setting, the outlandish Titan designs, and the over-the-top action certainly give off the vibe of an action anime at times.

to:

* {{Animesque}}: More apparent than the first game. The setting, the outlandish Titan designs, subtly more bizarre weapons such as the Alternator, and the over-the-top action certainly give off the vibe of an action anime at times.
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None

Added DiffLines:

* RedplicaBaron: The game features a skin for the Ion Titan called "Red Baron". It is unlocked if a save file for ''VideoGame/Battlefield1'' is located on the same system.
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** The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the randevu point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]

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** The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the randevu rendezvous point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]
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None


** The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the randevu point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]]

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** The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the randevu point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]]]]
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**The very first time BT performs a FastballSpecial with you, he reassures you with "trust me, I have done the math." This line is repeated [[spoiler:at the very end of the game when he reassures Sarah that you will be at the randevu point even though she doesn't see how he could make it, foreshadowing that he will perform a HeroicSacrifice and throw you to safety.]]]
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None


** The ship the player initially arrives at Typhon on is named the ''MCS James [=MacAllan=]'', after the player character of the original game. His portrait is also on the Angel City multiplayer map wanted posters, [[spoiler: where he is listed as [[HeroicSacrifice 'deceased']]]].

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** The ship the player initially arrives at Typhon on is named the ''MCS James [=MacAllan=]'', after the player character of the original game.game [[spoiler: who sacrificed himself in Mission 8]]. His portrait is also on the Angel City multiplayer map wanted posters, [[spoiler: where he is listed as [[HeroicSacrifice 'deceased']]]].
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* {{Hammerspace}}: You can change BT's loadout in Campaign at any time and he just pulls out his new guy from...somewhere. Likewise when you reload, he just spontaneously generates a new magazine of whatever gun you're using.

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* {{Hammerspace}}: You can change BT's loadout in Campaign at any time and he just pulls out his new guy gun from...somewhere. Likewise when you reload, he just spontaneously generates a new magazine of whatever gun you're using.

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