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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, this time on the UsefulNotes/PlayStation4 as well as PC and Xbox One. A mobile RealTimeStrategy SpinOff, ''Titanfall Assault'', was released in August 2017, but has gone defunct after July 2018.

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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, this time on the UsefulNotes/PlayStation4 as well as PC and Xbox One. A mobile RealTimeStrategy SpinOff, ''Titanfall Assault'', was released in August 2017, but has gone defunct after July 2018. ''Apex Legends'', a FreeToPlay BattleRoyale SpinOff, was launched in February 2019.
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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This time on UsefulNotes/Playstation4 as well as PC and Xbox One. A Mobile RealTimeStrategy spinoff, ''Titanfall Assault'', was released in 2017.

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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This this time on UsefulNotes/Playstation4 the UsefulNotes/PlayStation4 as well as PC and Xbox One. A Mobile mobile RealTimeStrategy spinoff, SpinOff, ''Titanfall Assault'', was released in 2017.
August 2017, but has gone defunct after July 2018.
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What story is given goes as such: Mankind has discovered an oddly-dense cluster of inhabitable solar systems they dubbed "The Frontier", and began colonization efforts. However, due to waning profits and interest the IMC, a MegaCorp that grew from bankrolling the colonies, eventually abandons the Frontier and retreats to the Core worlds. Decades later, it is discovered that the abandoned colonists have managed to grow and thrive on their own. The IMC returns in force, claiming their previous ownership. The people of the frontier form a Militia to resist the IMC's
exploitation of their worlds.

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What story is given goes as such: Mankind has discovered an oddly-dense cluster of inhabitable solar systems they dubbed "The Frontier", and began colonization efforts. However, due to waning profits and interest the IMC, a MegaCorp that grew from bankrolling the colonies, eventually abandons the Frontier and retreats to the Core worlds. Decades later, it is discovered that the abandoned colonists have managed to grow and thrive on their own. The IMC returns in force, claiming their previous ownership. The people of the frontier form a Militia to resist the IMC's
IMC's exploitation of their worlds.
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Cut trope


* BiggerBad: The audio briefing for the IMC before Mission 8 includes a speech by Doctor Hammond, President of Hammond Robotics. While he is not heard in the Militia campaign, he is certainly the closest the series has to a primary villain.
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** The description for the "Nuke" insignia is "[[VideoGame/DukeNukem Hail to the king, baby.]]"
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* YourTerroristsAreOurFreedomFighters: Played with; the Militia are seen as terrorists by the IMC, but serve as protecting the Frontier. At the same time, not everyone in the Frontier sees the Militia as heroes. [=MacAllan=] specifically founded the colony the Militia find him in to get away from the war.

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* YourTerroristsAreOurFreedomFighters: Played with; the Militia are seen as terrorists by the IMC, but serve as protecting the Frontier. At the same time, not everyone in the Frontier sees the Militia as heroes. [=MacAllan=] specifically founded the colony the Militia find him in to get away from the war.
war. As he so fittingly puts it:
-->'''[=MacAllen=]''': They'll call us terrorists or worse. But we can't win playing by their rules.
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* FailureIsTheOnlyOption: While its possible for the IMC side to win missions in the campaign, the Militia always achieves some secondary objective or goal and ends up coming out ahead regardless.
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* AlternateCompanyEquivalent: ''Titanfall'' is funded by ElectronicArts as a counterpart to Creator/{{Activision}} and its ''Call of Duty'' franchise.

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* AlternateCompanyEquivalent: ''Titanfall'' is funded by ElectronicArts Creator/ElectronicArts as a counterpart to Creator/{{Activision}} and its ''Call of Duty'' franchise.
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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This time on UsefulNotes/Playstation4 as well as PC and Xbox One.

to:

The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This time on UsefulNotes/Playstation4 as well as PC and Xbox One. A Mobile RealTimeStrategy spinoff, ''Titanfall Assault'', was released in 2017.
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''Titanfall'' is a 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame published by ElectronicArts for the {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and appears to be a SpiritualSuccessor to the ''VideoGame/ModernWarfare'' series of games they had worked on previously. It was announced as a Microsoft exclusive, though Respawn have not ruled out bringing other titles in the franchise to other platforms in the future.

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''Titanfall'' is a 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame published by ElectronicArts Creator/ElectronicArts for the {{Xbox UsefulNotes/{{Xbox 360}}, XboxOne UsefulNotes/XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and appears to be a SpiritualSuccessor to the ''VideoGame/ModernWarfare'' series of games they had worked on previously. It was announced as a Microsoft exclusive, though Respawn have not ruled out bringing other titles in the franchise to other platforms in the future.
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* TooAwesomeToUse: Respawn limited the amount of Burn Cards you can have[[note]]46 Burn Cards before your deck is full, as a Generation 1 player[[/note]], to discourage this. Still, the rarest Burn Cards are the "Instant-Titan" Burn Cards[[note]]There's 3 of each for the 3 Titans which instantly summon said Titan into the game.[[/note]] and Spectre Camo. The "Instant-Titan" Burn Cards are the rarest as they are only gotten by reaching level 50, meaning that in theory, you can only get 10 of each throughout the game. [[LostForever And that's if you have enough space for the cards in your inventory.]] Subverted somewhat with the patch that added the Black Market, where players can use Credits (won by playing the game normally and completing daily challenges) to buy Premium Booster Packs. The catch? They are the most expensive of all Booster Packs (50000 Credits) and only offer 4 random Premium Burn Cards.

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* TooAwesomeToUse: Respawn limited the amount of Burn Cards you can have[[note]]46 Burn Cards before your deck is full, as a Generation 1 player[[/note]], to discourage this. Still, the rarest Burn Cards are the "Instant-Titan" Burn Cards[[note]]There's 3 of each for the 3 Titans which instantly summon said Titan into the game.[[/note]] and Spectre Camo. The "Instant-Titan" Burn Cards are the rarest as they are only gotten by reaching level 50, meaning that in theory, you can only get 10 of each throughout the game. [[LostForever [[PermanentlyMissableContent And that's if you have enough space for the cards in your inventory.]] Subverted somewhat with the patch that added the Black Market, where players can use Credits (won by playing the game normally and completing daily challenges) to buy Premium Booster Packs. The catch? They are the most expensive of all Booster Packs (50000 Credits) and only offer 4 random Premium Burn Cards.
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** The "Nuclear Explosion" Titan kit, which causes a Titan to blow up in a small nuclear explosion, is similar to [[{{Mechwarrior}} Battlemechs]] [[StuffBlowingUp going critical]]. In fact, upon being ejected from a Titan just as it explodes, the view appears to be a HomageShot to the intro of ''Mechwarrior 3'', as well as one to the teaser of the ill-fated ''Mechwarrior 5'' (which later became ''Mechwarrior Online'').

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** The "Nuclear Explosion" Titan kit, which causes a Titan to blow up in a small nuclear explosion, is similar to [[{{Mechwarrior}} [[VideoGame/MechWarrior Battlemechs]] [[StuffBlowingUp going critical]]. In fact, upon being ejected from a Titan just as it explodes, the view appears to be a HomageShot to the intro of ''Mechwarrior 3'', as well as one to the teaser of the ill-fated ''Mechwarrior 5'' (which later became ''Mechwarrior Online'').
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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This time on PC and UsefulNotes/Playstation4 as well as the Xbox One.

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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This time on PC and UsefulNotes/Playstation4 as well as the PC and Xbox One.
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None

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The sequel, ''VIdeoGame/Titanfall2'', was released in 2016, This time on PC and UsefulNotes/Playstation4 as well as the Xbox One.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

What story is given goes as such: Mankind has discovered an oddly-dense cluster of inhabitable solar systems they dubbed "The Frontier", and began colonization efforts. However, due to waning profits and interest the IMC, a MegaCorp that grew from bankrolling the colonies, eventually abandons the Frontier and retreats to the Core worlds. Decades later, it is discovered that the abandoned colonists have managed to grow and thrive on their own. The IMC returns in force, claiming their previous ownership. The people of the frontier form a Militia to resist the IMC's
exploitation of their worlds.


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* KillEmAll: The Demeter mission ends with the deaths of just about everybody fighting except for Blisk, who quits the battlefield as soon as he has a reason to.
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* {{Kaiju}}: The Boneyard stage has some gigantic bone strewn about. The Airbase has living ones walking about. A mission in the Story Mode involves deactivating a series of sonic towers that keep them off the base.
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Fixing incorrect info.


** Which becomes HilariousInHindsight considering [[Creator/PeterCullen who voices your Titan]] in the [[VideoGame/TitanFall2 sequel]].

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** Which becomes a little bit HilariousInHindsight considering [[Creator/PeterCullen who voices your Titan]] in the single player campaign in the [[VideoGame/TitanFall2 sequel]].sequel]], where your Titan sounds A LOT like Creator/PeterCullen. (He's actually voiced by Glenn Steinbaum instead.)
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In March 2015, Respawn Entertainment announced [[VideoGame/TitanFall2 a sequel]] is in the works and will be released on multiple platforms.
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* NoodleImplements: According to Grunt chatter on Angel City, Barker once saved his squad with nothing more than an obsolete second-gen Atlas and a blowtorch.
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Burn Cards in no way benefit players for being behind—it's actually the opposite. They can be activated on initial spawn, and most last until the user dies, thus they're most effective when used by someone who can already stay alive.


* ComebackMechanic: "Burn Cards" can be activated upon a player's death to provide an effect that lasts until the player's next respawn. These effects range from increased firearms damage, faster running speed, shorter cooldown time for a Titanfall, better versions of pre-existing kits, and more.
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** Which becomes HilariousInHindsight considering [[Creator/PeterCullen who voices your Titan]] in the [[VideoGame/TitanFall2 sequel]].
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** The [[RobotMaid robot butler AI personality]] named [[TheJeeves Jeeves]] is an explicit reference to [[Series/JeevesAndWooster the Jeeves and Wooster TV series]] as the AI's portrait strangely resembles Creator/HughLaurie.

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** The [[RobotMaid robot butler AI personality]] named [[TheJeeves Jeeves]] is an explicit reference to [[Series/JeevesAndWooster the Jeeves and Wooster TV series]] as though and because the AI's portrait strangely resembles Creator/HughLaurie.Creator/HughLaurie who played Wooster.
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** The [[RobotMaid robot butler AI personality]] named [[TheJeeves Jeeves]] is an explicit reference to [[Series/JeevesAndWooster the Jeeves and Wooster TV series]] as the AI's portrait strangely resembles Creator/HughLaurie.
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* MenAreTheExpendableGender: The AI Grunts, which are extremely weak and literally expendable, are exclusively male.

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* MenAreTheExpendableGender: The AI Grunts, which who are extremely weak and literally expendable, are exclusively male.
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* MenAreTheExpendableGender: The AI Grunts, which are extremely weak and literally expendable, are exclusively male.
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In March 2015, Respawn Entertainment announced a sequel is in the works and will be released on multiple platforms.

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In March 2015, Respawn Entertainment announced [[VideoGame/TitanFall2 a sequel sequel]] is in the works and will be released on multiple platforms.

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* CutscenePowerToTheMax: At the beginning of the [=IMC=] campaign in "Made Men", a group of Spectres bring down a Militia Titan by dog-piling it. Spectres are nowhere nearly that effective in actual gameplay. Zig-zagged when a decent player pops the "Spectre Camo" burn card, in which case there ''is'' a highly competent Spectre running around the map, and it may very well rodeo a Titan. The Frontier Defense Co-op wave defense game mode gives Spectres the ability to rodeo Titans.

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* CutscenePowerToTheMax: A few cases.
**
At the beginning of the [=IMC=] campaign in "Made Men", a group of Spectres bring down a Militia Titan by dog-piling it. Spectres are nowhere nearly that effective in actual gameplay. Zig-zagged when a decent player pops the "Spectre Camo" burn card, in which case there ''is'' a highly competent Spectre running around the map, and it may very well rodeo a Titan. The Frontier Defense Co-op wave defense game mode gives Spectres the ability to rodeo Titans.
** At the beginning of the final campaign mission, Militia players can watch an Atlas leap on top of a dropship and bring it to the ground.
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* SentryGun: Pilots can order their Titans to act like one when they're not piloting it. Additionally, pilots can also hack large stationary guns if available on the map.

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* SentryGun: Pilots can order their Titans to act like one when they're not piloting it. Additionally, pilots can also hack large stationary guns if available on the map. Finally, in Frontier Defense pilots can place a small sentry gun in between enemy waves.
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Clarifying the Awesome But Impractical and Boring But Practical entries.


* AwesomeButImpractical: The "Smart Pistol Mk5" is a primary weapon that fires ''homing'' rounds capable of killing multiple enemies in one fell swoop. Get close enough to an enemy and keep them in the center of the screen long enough, and one trigger pull will instantly become a headshot, even if they're a pilot. However, the fact that the weapon is classified as a primary weapon, coupled with the ridiculous movement speed of pilots and the fact this pistol requires to lock on with [[DoubleTap three separate bullets]] to kill a pilot, the weapon falls prey to this trope. It is, however, very good at killing Grunts and Spectres.
** It's rare for some weapons to enter this field, but the Plasma Railgun and a few other Anti-Titan weapons fall prey to this trope.
*** The Charge Rifle anti-Titan weapon has a charge-up time which increases the damage it does for by waiting for the bar, that appears when aiming, fills. The slow speed of the weapon's charge time and how fast Titans can move, as well as how it has travel time, can make it DifficultButAwesome. It does get easier to use with an upgrade that nulifies the charge time, but reduces the damage dealt, making it into a slightly deadlier 40mm Cannon.
*** The Mag-Launcher can deal good damage if it hits. Sadly, the ways a Titan can dodge it is numerous. On the other hand, it is the only pilot anti-titan weapon that can engage titans through indirect fire, i.e. you don't have to expose yourself to hit the titan.

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* AwesomeButImpractical: The AwesomeButImpractical
**The
"Smart Pistol Mk5" is a primary weapon that fires ''homing'' rounds capable of killing multiple enemies in one fell swoop. Get close enough to an enemy and keep them in the center of the screen long enough, and one trigger pull will instantly become a headshot, even if they're a pilot. However, the fact that the weapon is classified as a primary weapon, coupled with the ridiculous movement speed of pilots and the fact this pistol requires to lock on with [[DoubleTap three separate bullets]] to kill a pilot, the weapon falls prey to this trope. It is, however, very good at killing Grunts and Spectres.
** It's rare for some weapons to enter this field, but the The Plasma Railgun and a few other Anti-Titan weapons fall prey to this trope.
*** The Charge Rifle anti-Titan
weapon has a charge-up time which increases the damage it does for by waiting for the bar, that appears when aiming, fills. The Considering how fast Titans can move, the slow speed of the weapon's charge time and how fast Titans can move, as well as how it has the projectile having travel time, can make it DifficultButAwesome. It does get easier to use with an upgrade that nulifies nullifies the charge time, but reduces the damage dealt, making it into a slightly deadlier 40mm Cannon.
*** ** The Mag-Launcher can deal good damage if it hits. Sadly, the ways a Titan can dodge it is numerous. On the other hand, it is the only pilot anti-titan weapon that can engage titans through indirect fire, i.e. you don't have to expose yourself to hit the titan.



* BoringButPractical: The "R-101C Carbine" assault rifle; nothing particularly flashy or cool about it, but it has a good balance of accuracy, power, and range. It can be used effectively at both close-quarters and long distance. Even though it's the first weapon available to players, many who have unlocked the entire arsenal still use it. InvokedTrope, as the developers wanted the Carbine to be the workhorse of the game.

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* BoringButPractical: The "R-101C Carbine" assault rifle; nothing particularly flashy or cool about it, but it has a good balance of accuracy, power, and range. It can be used effectively at both close-quarters and long distance. Even though it's the first weapon available to players, many who have unlocked the entire arsenal still use it. Even after a nerf or two it remained one of the best weapons in the game. InvokedTrope, as the developers wanted the Carbine to be the workhorse of the game.
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* AlternateCompanyEquivalent: ''Titanfall'' is funded by ElectronicArts as a counterpart to {{Activision}} and its ''Call of Duty'' franchise.

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* AlternateCompanyEquivalent: ''Titanfall'' is funded by ElectronicArts as a counterpart to {{Activision}} Creator/{{Activision}} and its ''Call of Duty'' franchise.

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