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Added the Sentry Gun example, and rearranged Mini Mecha, RPG Elements, Shout Out, and Spiritual Successor to be in alphabetical order.
* MiniMecha: The eponymous Titans are 12-foot tall robots that players can pilot around.
Deleted line(s) 25 (click to see context) :
* SpiritualSuccessor: Many of the developers previously worked on [[VideoGame/CallOfDuty the first two Call of Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfare games]].
* SentryGun: You can order your Titan to act like one when you're not piloting it.
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* MiniMecha: The eponymous Titans are 12-foot tall robots that players can pilot around.
to:
* MiniMecha: The eponymous Titans are 12-foot tall robots that players can pilot around.SpiritualSuccessor: Many of the developers previously worked on [[VideoGame/CallOfDuty the first two Call of Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfare games]].
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** ''AttackOnTitan'' meets FirstPersonShooter genre of games. [[YMMV/TitanFall Your mileage may vary on this.]]
to:
** ''AttackOnTitan'' ''Manga/AttackOnTitan'' meets FirstPersonShooter genre of games. [[YMMV/TitanFall Your mileage may vary on this.]]
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** ''AttackOnTitan'' meets FirstPersonShooter genre of games. [[YMMV/TitanFall Your mileage may vary on this.]]
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* ShoutOut: A mech with the ability to magnetically catch and return bullets? [[Film/{{District9}} This sounds familiar]].
to:
* ShoutOut: A mech with the ability to magnetically catch and return bullets? [[Film/{{District9}} This sounds familiar]].familiar.]]
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->'''MissionControl''': "[[DropPod It's on the way]]: standby for [[TitleDrop Titanfall]]."
'''Titanfall''' is a Spring 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame published by ElectronicArts for the {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and appears to be a SpiritualSuccessor to the ''VideoGame/CallOfDuty'' series (more specifically, ''VideoGame/ModernWarfare''). ''Titanfall'' focuses on both ground-based infantry combat similar to ''Modern Warfare'', but adds the ability for the player to control the titular "[[MiniMecha Titans]]" as two teams battle across maps for various objectives.
Titanfall also looks to 'combines fast-paced multiplayer action with heroic moments from traditional campaign mode'
'''Titanfall''' is a Spring 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame published by ElectronicArts for the {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and appears to be a SpiritualSuccessor to the ''VideoGame/CallOfDuty'' series (more specifically, ''VideoGame/ModernWarfare''). ''Titanfall'' focuses on both ground-based infantry combat similar to ''Modern Warfare'', but adds the ability for the player to control the titular "[[MiniMecha Titans]]" as two teams battle across maps for various objectives.
Titanfall also looks to 'combines fast-paced multiplayer action with heroic moments from traditional campaign mode'
to:
->'''MissionControl''': "[[DropPod It's on the way]]: standby way]]. Standby for [[TitleDrop Titanfall]]."
'''Titanfall''' '''''Titanfall''''' is a Spring 2014 CompetitiveMultiplayer FirstPersonShooter MechaGame published by ElectronicArts for the {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and appears to be a SpiritualSuccessor to the ''VideoGame/CallOfDuty'' series (more specifically, ''VideoGame/ModernWarfare''). ''Titanfall'' focuses on both ground-based infantry combat similar to ''Modern Warfare'', but adds the ability for the player to control the titular "[[MiniMecha Titans]]" as two teams battle across maps for various objectives.
Titanfall ''Titanfall'' also looks to 'combines "combine fast-paced multiplayer action with heroic moments from traditional campaign mode'mode".
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!''Titanfall'' contains examples of:
[[hardline]]
* AMechByAnyOtherName: Robots in this game are called "Titans"
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to {{Activision}} and its ''Call of Duty'' franchise.
[[hardline]]
* AMechByAnyOtherName: Robots in this game are called "Titans"
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to {{Activision}} and its ''Call of Duty'' franchise.
to:
* AlternateCompanyEquivalent:
* {{BFG}}:
** Titans lug massive handheld weapons compared to footmobile personnel.
** Soldiers on foot have man-portable anti-Titan weapons at their disposal.
** Titans lug massive handheld weapons compared to footmobile personnel.
** Soldiers on foot have man-portable anti-Titan weapons at their disposal.
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* ExactlyWhatItSaysOnTheTin:'''Titanfall''' refers to the process of the player's personal Titan dropping from orbit into the battlefield.
to:
* ExactlyWhatItSaysOnTheTin:'''Titanfall''' ExactlyWhatItSaysOnTheTin: The term "Titanfall" refers to the process of the player's personal Titan dropping from orbit into the battlefield.
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* LeParkour: When a player isn't using a Titan, ground forces have the ability to do this, climbing ledges and running across walls such as slanted billboards. Said abilities are augmented through the use of a [[JetPack short-range jetpack]].
to:
* LeParkour: When a player isn't using a Titan, ground forces have the ability to do this, climbing ledges and running across walls such as slanted billboards. Said Those abilities are augmented through the use of a [[JetPack a short-range jetpack]].jetpack]].
* LightningGun: A Titan can exploit the Titan Arc Cannon to deal ChainLightning damage to clustered groups of enemy personnel.
* LightningGun: A Titan can exploit the Titan Arc Cannon to deal ChainLightning damage to clustered groups of enemy personnel.
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* RealRobotGenre: As a FirstPersonShooter. Also the design of the Titans is a hybrid of Eastern and Western Mechs with the Titans having limbs and hands able to carry mech sized guns rather than having them mounted on to them like an ArmCannon.
to:
* RealRobotGenre: As a FirstPersonShooter. Also the The design of the Titans is a hybrid of Eastern and Western Mechs with the Titans having limbs and hands able to carry mech sized guns rather than having them mounted on to them like an ArmCannon.
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* ShoutOut: A mech with the ability to magnetically catch and return bullets? [[Film/{{District9}} This sounds familiar]].
to:
* ShoutOut: A mech with the ability to magnetically catch and return bullets? [[Film/{{District9}} This sounds familiar]].
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* XMeetsY: It's CallOfDuty meets ArmoredTrooperVOTOMS.
** {{Tribes}} meets MechWarrior.
** {{Tribes}} meets MechWarrior.
to:
* XMeetsY: It's CallOfDuty XMeetsY:
** ''CallOfDuty: ModernWarfare'' meetsArmoredTrooperVOTOMS.
''ArmoredTrooperVOTOMS''.
**{{Tribes}} ''{{Tribes}}'' meets MechWarrior.''MechWarrior''.
** ''CallOfDuty: ModernWarfare'' meets
**
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Editing a badly-written example
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* ExactlyWhatItSaysOnTheTin: The idea of the game is to hit your opponent's '''Titan''' till it '''fall'''s over.
** In the game itself, '''Titanfall''' refers to the process of the player's personal Titan dropping from orbit into the battlefield.
** In the game itself, '''Titanfall''' refers to the process of the player's personal Titan dropping from orbit into the battlefield.
to:
* ExactlyWhatItSaysOnTheTin: The idea of the game is to hit your opponent's '''Titan''' till it '''fall'''s over.
** In the game itself, '''Titanfall'''ExactlyWhatItSaysOnTheTin:'''Titanfall''' refers to the process of the player's personal Titan dropping from orbit into the battlefield.
** In the game itself, '''Titanfall'''
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* LaResistance: The player will apparently be part of one, fighting against the IMC.
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* GreatOffscreenWar: The Gamescom gameplay footage made mention of "The Titan Wars".
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* AttackReflector: One Titan ability is to magnetize bullets and rockets fired at it, then throwing it back at enemies
to:
* AttackReflector: One Titan ability is to magnetize bullets and rockets fired at it, then throwing it back at enemiesenemies.
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* ShoutOut: A mech with the ability to magnetically catch and return bullets? [[Film/{{District9}} This sounds familiar]].
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None
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* RealRobotGenre: As a FirstPersonShooter. Also the design of the Titans is a hybrid of Eastern and Western Mechs with the Titans having limbs and hands able to carry mech sized guns rather than having them mounted to them like an ArmCannon.
to:
* RealRobotGenre: As a FirstPersonShooter. Also the design of the Titans is a hybrid of Eastern and Western Mechs with the Titans having limbs and hands able to carry mech sized guns rather than having them mounted on to them like an ArmCannon.
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None
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* RealRobotGenre: As a FirstPersonShooter.
to:
* RealRobotGenre: As a FirstPersonShooter. Also the design of the Titans is a hybrid of Eastern and Western Mechs with the Titans having limbs and hands able to carry mech sized guns rather than having them mounted to them like an ArmCannon.
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Just think it is interesting.
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Titanfall also looks to 'combines fast-paced multiplayer action with heroic moments from traditional campaign mode'
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* XMeetsY: It's CallOfDuty meets VOTOMS.
to:
* XMeetsY: It's CallOfDuty meets VOTOMS.ArmoredTrooperVOTOMS.
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* XMeetsY: It's CallOfDuty meets VOTOMS.
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* RealRobotGenre: As a FirstPersonShooter.
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'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter MechaGame published by ElectronicArts for the {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and appears to be a SpiritualSuccessor to the ''VideoGame/CallOfDuty'' series (more specifically, ''VideoGame/ModernWarfare''). ''Titanfall'' focuses on both ground-based infantry combat similar to ''Modern Warfare'', but adds the ability for the player to control the titular "[[MiniMecha Titans]]" as two teams battle across maps for various objectives.
to:
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* AMechByAnyOtherName: Robots in this game are called "Titans"
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* AMechByAnyOtherName: Robots in this game are called "Titans"
to:
* AMechByAnyOtherName: Robots in this game are called "Titans"AttackReflector: One Titan ability is to magnetize bullets and rockets fired at it, then throwing it back at enemies
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* EjectionSeat: Players piloting Titans can opt out of the machine when it takes too much damage with this mechanic.
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* KickThemWhileTheyAreDown: If Titan pilots use the EjectionSeat, they are left vulernable to be shot down by enemy infantry and Titans, as seen in the gameplay trailer.
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->'''MissionControl''': "[[DropPod It's on the way]]: standby for [[TitleDrop Titanfall]]."
Added DiffLines:
* MissionControl
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'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter and MechaGame published by ElectronicArts for {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]]. Titanfall focuses on both ground soldier based combat similar to the aforementioned Call of Duty, and the ability for the player to control the titular [[MiniMecha Titans]] as two teams battle across maps for various objectives.
!This game contains examples of:
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to Activision's ''VideoGame/CallOfDuty'' franchise.
* AMechByAnyOtherName: Robots in this game are called "Titans".
* CyberPunk: Despite having Robot suits, personal shields and gravity defying technology, corrupt corporations, "frontier" worlds and the like still exist.
!This game contains examples of:
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to Activision's ''VideoGame/CallOfDuty'' franchise.
* AMechByAnyOtherName: Robots in this game are called "Titans".
* CyberPunk: Despite having Robot suits, personal shields and gravity defying technology, corrupt corporations, "frontier" worlds and the like still exist.
to:
'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter and MechaGame published by ElectronicArts for the {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] Engine]]. It is the first game developed by Respawn Entertainment, a studio comprised of former Infinity Ward employees, and seems appears to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]]. Titanfall ''VideoGame/CallOfDuty'' series (more specifically, ''VideoGame/ModernWarfare''). ''Titanfall'' focuses on both ground soldier based ground-based infantry combat similar to the aforementioned Call of Duty, and ''Modern Warfare'', but adds the ability for the player to control the titular [[MiniMecha Titans]] "[[MiniMecha Titans]]" as two teams battle across maps for various objectives.
!This gameobjectives.
----
!''Titanfall'' contains examplesof:
of:
[[hardline]]
* AlternateCompanyEquivalent: Was funded by EA as a counterpart toActivision's ''VideoGame/CallOfDuty'' {{Activision}} and its ''Call of Duty'' franchise.
* AMechByAnyOtherName: Robots in this game are called"Titans".
"Titans"
* CompetitiveMultiplayer
* CyberPunk: Despite havingRobot suits, Titans, personal shields {{Deflector Shields}} and gravity defying gravity-defying technology, corrupt corporations, {{Mega Corp}}s, "frontier" worlds and the like still exist.
!This game
----
!''Titanfall'' contains examples
[[hardline]]
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to
* AMechByAnyOtherName: Robots in this game are called
* CompetitiveMultiplayer
* CyberPunk: Despite having
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** Well, in the game itself, '''Titanfall''' refers to the process of your Titan dropping from orbit into the battlefield to be boarded.
* LeParkour: When out of a Titan, ground troops have the ability to do this, climbing ledges and running across walls such as billboards. Said abilities are augmented through the use of a [[JetPack short-range Jetpack.]]
* SpiritualSuccessor: Many of the developers previously worked on [[VideoGame/CallOfDuty the first two Call of Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfare games.]]
* LeParkour: When out of a Titan, ground troops have the ability to do this, climbing ledges and running across walls such as billboards. Said abilities are augmented through the use of a [[JetPack short-range Jetpack.]]
* SpiritualSuccessor: Many of the developers previously worked on [[VideoGame/CallOfDuty the first two Call of Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfare games.]]
to:
** Well, in In the game itself, '''Titanfall''' refers to the process of your the player's personal Titan dropping from orbit into the battlefield to be boarded.
battlefield.
* LeParkour: Whenout of a player isn't using a Titan, ground troops forces have the ability to do this, climbing ledges and running across walls such as slanted billboards. Said abilities are augmented through the use of a [[JetPack short-range Jetpack.]]
jetpack]].
* SpiritualSuccessor: Many of the developers previously worked on [[VideoGame/CallOfDuty the first two Call of Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfaregames.]]games]].
* LeParkour: When
* SpiritualSuccessor: Many of the developers previously worked on [[VideoGame/CallOfDuty the first two Call of Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfare
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* MiniMecha: The eponymous Titans are 12 foot tall robots that humans can pilot around.
to:
* MiniMecha: The eponymous Titans are 12 foot 12-foot tall robots that humans players can pilot around.
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None
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'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter/MechaGame hybrid published by ElectronicArts for {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]]. Titanfall focuses on both ground soldier based combat similar to the aforementioned Call of Duty, and the ability for the player to control the titular [[MiniMecha Titans]] as two teams battle across maps for various objectives.
to:
'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter/MechaGame hybrid FirstPersonShooter and MechaGame published by ElectronicArts for {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]]. Titanfall focuses on both ground soldier based combat similar to the aforementioned Call of Duty, and the ability for the player to control the titular [[MiniMecha Titans]] as two teams battle across maps for various objectives.
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None
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'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]].
to:
'''''[=Titanfall=]''''' is a Spring 2014 multiplayer FirstPersonShooter FirstPersonShooter/MechaGame hybrid published by ElectronicArts for {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]].
whole]]. Titanfall focuses on both ground soldier based combat similar to the aforementioned Call of Duty, and the ability for the player to control the titular [[MiniMecha Titans]] as two teams battle across maps for various objectives.
Added DiffLines:
* LeParkour: When out of a Titan, ground troops have the ability to do this, climbing ledges and running across walls such as billboards. Said abilities are augmented through the use of a [[JetPack short-range Jetpack.]]
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None
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'''''[=TitanFall=]''''' is a Spring 2014 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare as a whole]].
to:
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None
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'''''[=TitanFall=]''''' is a Spring 2014 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSuccessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
to:
'''''[=TitanFall=]''''' is a Spring 2014 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. PC, developed using [[Creator/ValveSoftware Valve Software's Source Engine.]] It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as seems to be a SpiritualSuccessor to the [[VideoGame/CallOfDuty Call of Duty series]] [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
as a whole]].
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* SpiritualSuccessor: Many of the developers previously worked on ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]''.
to:
* SpiritualSuccessor: Many of the developers previously worked on ''[[VideoGame/ModernWarfare [[VideoGame/CallOfDuty the first two Call of Duty: Duty games]] and the [[VideoGame/ModernWarfare first two Modern Warfare 2]]''.games.]]
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Removed the Co-op link, as the game has no true campaign. Rather, it uses single-player-eqsue ideas in its multiplayer.
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* CoOpMultiplayer: The game has a multiplayer campaign mode.
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** Well, in the game itself, '''Titanfall''' refers to the process of your Titan dropping from orbit into the battlefield to be boarded.
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Correcting the date it releases.
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'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSuccessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
to:
'''''[=TitanFall=]''''' is a Spring 2013 2014 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSuccessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
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* CyberPunk: Robot suits, personal shields and gravity defying technology exist, and yet corrupt corporations, "frontier" worlds and the like still exist.
to:
* CyberPunk: Despite having Robot suits, personal shields and gravity defying technology exist, and yet technology, corrupt corporations, "frontier" worlds and the like still exist.
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'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSuccessorto [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
to:
'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSuccessorto SpiritualSuccessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
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'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSucessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
to:
'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSucessor to SpiritualSuccessorto [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
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* SpiritualSucessor: Many of the developers previously worked on ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]''.
to:
* SpiritualSucessor: SpiritualSuccessor: Many of the developers previously worked on ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]''.
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'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for Xbox360, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSucessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
to:
'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for Xbox360, {{Xbox 360}}, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSucessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
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None
Added DiffLines:
'''''[=TitanFall=]''''' is a Spring 2013 multiplayer FirstPersonShooter published by ElectronicArts for Xbox360, XboxOne and PC. It is also the first game developed by Respawn Entertainment, a studio of former Infinity Ward employees, and is meant as a SpiritualSucessor to [[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]].
!This game contains examples of:
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to Activision's ''VideoGame/CallOfDuty'' franchise.
* AMechByAnyOtherName: Robots in this game are called "Titans".
* CoOpMultiplayer: The game has a multiplayer campaign mode.
* CyberPunk: Robot suits, personal shields and gravity defying technology exist, and yet corrupt corporations, "frontier" worlds and the like still exist.
* ExactlyWhatItSaysOnTheTin: The idea of the game is to hit your opponent's '''Titan''' till it '''fall'''s over.
* SpiritualSucessor: Many of the developers previously worked on ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]''.
* RPGElements: There's a progression system that allows you to improve your abilities and equipment the more you play.
* MiniMecha: The eponymous Titans are 12 foot tall robots that humans can pilot around.
----
!This game contains examples of:
* AlternateCompanyEquivalent: Was funded by EA as a counterpart to Activision's ''VideoGame/CallOfDuty'' franchise.
* AMechByAnyOtherName: Robots in this game are called "Titans".
* CoOpMultiplayer: The game has a multiplayer campaign mode.
* CyberPunk: Robot suits, personal shields and gravity defying technology exist, and yet corrupt corporations, "frontier" worlds and the like still exist.
* ExactlyWhatItSaysOnTheTin: The idea of the game is to hit your opponent's '''Titan''' till it '''fall'''s over.
* SpiritualSucessor: Many of the developers previously worked on ''[[VideoGame/ModernWarfare Call of Duty: Modern Warfare 2]]''.
* RPGElements: There's a progression system that allows you to improve your abilities and equipment the more you play.
* MiniMecha: The eponymous Titans are 12 foot tall robots that humans can pilot around.
----