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Awesome Yet Practical is no longer a trope


* AwesomeYetPractical: The Seer's Trance of Wrath: a passive, aura skill which deals a lot of damage to all enemies around you, be they mooks or bosses, ''and'' intermittently silences them. The only downside is that is a top level skill, and you'll have to get at least fifteen levels to get it and max it. Still worth it, though.

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* HarpingOnAboutHarpies: Harpies in Greese and later Egypt. They're, oddly enough, classified as beasts. The former are the classic ones and sometimes cast lightning magic, while the egyptian ones are featherless with bat-like wings and vultures' beaks.
* HellInvadesHeaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, which has gone mad with power. Odder than the standard example, because Elysium is still part of Hades's kingdom, yet justified because the heroes rebelled.
** The final part of ''Titan Quest'' also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans, from invading Mt Olympus.

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* HarpingOnAboutHarpies: Harpies in Greese Greece, and later later, Egypt. They're, oddly enough, classified as beasts. beasts, not beastmen (well, beastwomen, but...). The former are the classic ones and sometimes cast lightning magic, while the egyptian Egyptian ones are featherless with bat-like wings and vultures' beaks.
* HellInvadesHeaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, which who has gone mad with power. Odder than the standard example, because Elysium is still part of Hades's kingdom, yet justified because the heroes rebelled.
** The final part of ''Titan Quest'' also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans, from invading Mt Olympus.Mt. Olympus.
* HoldingOutForAHero: Imhotep; the whole point of his [[FetchQuest Fetch Quests]] is to be able to invoke the gods to Deal With the Telkines, since he honestly doesn't see any other way out of the mess. [[spoiler: When the invocation ritual fails, [[DeconstructedTrope he realizes his insistence on divine intervention]] was actually a ''bad'' thing, as not considering letting the one who destroyed Megalesios deal with the remaining Telkines has basically given Aktaios extra time to find whatever artifact he's been looking for.]]
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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan Core Dweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a [[OurMonstersAreDifferent nightmarish flying, thingy]].

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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan Core Dweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a [[OurMonstersAreDifferent nightmarish flying, flying... thingy]].
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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan Core Dweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.

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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan Core Dweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.[[OurMonstersAreDifferent nightmarish flying, thingy]].
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** Crows, harpies ans other flyers will take the long route and avoid obstacles to reach you, despite the fact that they can fly over them.

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Fixed some wrong info regarding the expansion


In 2007, the Add-on '''''Titan Quest: Immortal Throne''''' added a 4th Act to the story, as well as several new game features (such as the option of upgrading armor and weapons by combining them with relics, respec your skills or [[AntiFrustrationFeatures a caravan trader's chest accessible in most settlements that grants extra storage space and allows all characters of the same player to store and exchange collected items among each other]]). The expansion seamlessly continues the story where the original game had left off after the slaying of Typhon, sending the character first back to Greece and then onwards into the Underworld, the Elysian Fields, and across the river Styx to fight the god Hades.

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In 2007, the Add-on '''''Titan Quest: Immortal Throne''''' added a 4th Act to the story, as well as several new game features (such as Artifacts, the option of upgrading armor ability to recover relics and weapons by combining them with relics, respec your skills charms from items or [[AntiFrustrationFeatures a caravan trader's chest accessible in most settlements that grants extra storage space and allows all characters of the same player to store and exchange collected items among each other]]). The expansion seamlessly continues the story where the original game had left off after the slaying of Typhon, sending the character first back to Greece and then onwards into the Underworld, the Elysian Fields, and across the river Styx to fight the god Hades.



Customization options: A player can choose the character's gender, but the game offers no further customization of appearance.

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Customization options: A player can choose the character's gender, gender and tunic color, but the game offers no further customization of appearance.



** The original cover is also guilty, displaying the Hydra half submerged in water, while in-game it is fought in a shallow swamp. And only in Legendary difficulty, meaning a lot of people probably completed the game once and forgot about it without ever seeing the creature.



* {{Ninja}}: One of the special outfits from the second game, composed of body suit, hood, gloves, socks, [[AnachronismStew katana, and sai]].

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* {{Ninja}}: One of the special outfits from the second game, expansion, composed of body suit, hood, gloves, socks, [[AnachronismStew katana, and sai]].
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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan CoreDweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.

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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan CoreDweller]], Core Dweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.
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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wild animals, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan CoreDweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.

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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wild animals, wolves, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan CoreDweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.
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* UnusuallyUninterestingSight: No one in town react to your traveling companions either they be wild animals, a [[OurLichesAreDifferent Liche king]], a [[MagmaMan CoreDweller]], a [[GhostLights Storm Wisp]], a Sylvan Nymph or a nightmarish...thingy.

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* EverythingsBetterWithDinosaurs

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* EverythingsBetterWithDinosaursEverythingsBetterWithDinosaurs: The "Raptors" you meet in Asia looks pretty much like dinosaurs. Since you also meet neanderthals and sabertooth lions, this is not excessively surprising.



* GlacierWaif: Maces and Spears are really slow, and nearly all the long-ranged weapons have a slow fire rate. Hunters, however, possess certain skills that allow them to speed up the attack of both spears and bows. A bow-focused Hunter can annihilate nearly all the enemies running at him before they can reach him.



* GradualRegeneration
* HarpingOnAboutHarpies

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* GradualRegeneration
GradualRegeneration: Characters have this on both health and mana. Wizards can increase their magic regeneration simply by wearing wizard's equipment. There are also magic items and skills that boost the health regeneration. From Epic onward, it's possible to find green equipment with the "sacrifical" attribute, which actually ''decrease'' the health regeneration rate and overall health in exchange for more experience.
* HarpingOnAboutHarpiesHarpingOnAboutHarpies: Harpies in Greese and later Egypt. They're, oddly enough, classified as beasts. The former are the classic ones and sometimes cast lightning magic, while the egyptian ones are featherless with bat-like wings and vultures' beaks.



* OurGiantsAreBigger: Giant enemies (which are giant indeed) include Cyclopses, Yetis and, in the fourth act, Giants. The latters, interestingly enough, are EnergyBeings as well.



* PurelyAestheticGender

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* PurelyAestheticGenderPurelyAestheticGender: Man or woman, it makes no difference. The dialogues will still be the same.


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* TrickArrow: Hunters can enhance their arrows, allowing them to pierce through targets and even explode in various damaging fragments upon impact, making them deadly against groups of enemies.


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** On the other hand, it also allows you to do extra damage to them, and in the expansion there are some late-level, extremely powerful monsters encountered in Hades that are classified as "Device", just like traps.
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* {{Golem}}: The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egypt's tombs, and the Terracotta Army in China.

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* {{Golem}}: The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egypt's tombs, and the Terracotta Army in China.

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**[[spoiler: By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.]]



* PunchOutAGod: [[spoiler: By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.]]
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* ProtectionMission: In the expansion, you have to protect a banner from three waves of DemonicSpiders. You get unlimited retries if you fail.
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An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of ''AgeOfEmpires'') and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a VideoGame/{{Diablo}}-style game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.

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An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of ''AgeOfEmpires'') ''VideoGame/AgeOfEmpires'') and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a VideoGame/{{Diablo}}-style game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.
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* EverythingsBetterWithDinosaurs
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* CoversAlwaysLie: The ''Immortal Throne'' expansion. It shows a female heroine using both a staff and a sword, something impossible to do in the game. Plus, she's blonde and the only female character you can play has brown hair. Also, the heroine is facing Cerberus with Hades' forest in the background, while in reality you face him in the Tower of Judgement.

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* CoversAlwaysLie: The ''Immortal Throne'' expansion. It shows a female heroine using both a staff and a sword, something impossible to do in the game. Plus, she's blonde and the only female character you can play has brown dark hair. Also, the heroine is facing Cerberus with Hades' forest in the background, while in reality you face him in the Tower of Judgement.
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* BonusBoss: Technically, most of the monsters you're asked to kill in sidequests are optionals. They are Talos in Cnossos, the Manticore (in a cavern in Fayum Desert) and a Dragon Liche in china, which can be fought only on Epic or Legendary.

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* BonusBoss: Technically, most of the monsters you're asked to kill in sidequests are optionals. They are Furthermore, the Epic and Legendary mode add in certain specific areas extremely powerful monsters, including Talos in Cnossos, and the Lernean Hydra in Greece, a Manticore (in a cavern in Fayum Desert) Egypt and a Dragon Liche in china, which can be fought China. On normal mode, you'll only on Epic or Legendary.see them deactivated (eg Talos is immobile and web-covered, the dragon's just a pile of bones ecc).
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* LegendaryWeapon: The most powerful weapons and items are the "Legendary" or "Mythological" ones.
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* CoversAlwaysLie: The ''Immortal Throne'' expansion. It shows a female heroine using both a staff and a sword, something impossible to do in the game. Plus, she's blonde and the only female character you can play has brown hair. Also, the heroine is facing Cerberus with Hades' forest in the background, while in reality you face him in the Tower of Judgement.
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* BarredFromTheAfterlife: In the expansion pack ''Immortal Throne'', [[EveryoneHatesHades Hades']] invasion of the mortal world causes Charon, the Styx's ferryman, to neglect his duties, resulting in the dead becoming stranded outside the afterlife. The player resolves this by killing Charon and presenting his oar to one of the trapped souls, allowing the soul to become the ferryman in Charon's place.
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* GameMod: The game comes with a level editor. The community is still active and can be found [[http://www.titanquest.net/ here]].

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* GameMod: The game comes with a level editor. The community is still active and can be found [[http://www.titanquest.net/ net/tq-forum/forums/58-Modding-Titan-Quest here]].



* HellInvadesHeaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, which has gone mad with power. Odder than the standard example because Elysium is still part of Hades's kingdom.
** The final part of ''Titan Quest'' also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans from invading Mt Olympus.

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* HellInvadesHeaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, which has gone mad with power. Odder than the standard example example, because Elysium is still part of Hades's kingdom.
kingdom, yet justified because the heroes rebelled.
** The final part of ''Titan Quest'' also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans Titans, from invading Mt Olympus.
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** On Epic, the three bonus bosses have these element, has seen in their breath weapon. Namely, Talos for Fire, the Manticore for Lightning and Dragon Liche for Ice.


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* RedBaron: Most of the enemy bosses have titles of various kinds.
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An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of ''AgeOfEmpires'') and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a {{Diablo}}-style game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.

to:

An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of ''AgeOfEmpires'') and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a {{Diablo}}-style VideoGame/{{Diablo}}-style game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.
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* UselessUsefulSpell: The rogue's disarm trap skill. This passive skill reduce the damage you receive from traps. Except traps aren't that deadly and are immobile.

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* BonusBoss: Technically, most of the monsters you're asked to kill in sidequests are optionals. The two most noticeable examples are the Manticore (in a cavern in Fayum Desert) and a Dragon Liche in china, which can be fought only on Epic or Legendary.

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* BonusBoss: Technically, most of the monsters you're asked to kill in sidequests are optionals. The two most noticeable examples They are Talos in Cnossos, the Manticore (in a cavern in Fayum Desert) and a Dragon Liche in china, which can be fought only on Epic or Legendary.



** The [[BonusBoss Manticore]] on Epic and Legendary has a lightnining breath that will likely [[OneHitKill annihilate the player]] before he/she can even touch a potion. Thankfully, it's easy to predict.



* CallingYourAttacks: Charon yells "[[ExactlyWhatItSaysOnTheTin RIVER! RISE!]]" every time he's about smack you with [[MakingASplash columns of water]]. After he gets into his OneWingedAngel form, he stops yelling it.

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* CallingYourAttacks: Charon yells "[[ExactlyWhatItSaysOnTheTin RIVER! RISE!]]" every time he's about smack you with [[MakingASplash columns of water]]. After he gets into his OneWingedAngel form, he stops yelling it.Considering that is a powerful attack and has a large area, is very useful for the player.



* {{Catgirl}}: Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color. In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).

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* {{Catgirl}}: Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color. In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).



* CharacterLevel
* {{Checkpoint}}

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* CharacterLevel
CharacterLevel: Formerly up to 65, the expansion let it go up to 75.
* {{Checkpoint}}{{Checkpoint}}: Fountains will automatically awaken as you pass near them. You can also manually reactivate an older checkpoint by selecting it.



* FoeYay: InUniverse and likely parodied by the "Diary of a Teenage Maenad", which implies that a maenad has a crush on the playable character, but is jealous because he/she [[ComicallyMissingThePoint keeps going for the sorceress or for "Stupid Susan" instead.]]



* HumongousMecha: Talos is one, complete with tons of health points, huge size, flamethrowers built in the palms and flail-like chain hands. Luckily is only encountered on Epic or Legendary.



* InNameOnly: All of the weapon's names are taken from real life ones, but sometimes they don't match the model used. For example, the Saber (actually a straight longsword), Akinakes (a type of persian dagger) and Naginata (a japanese polearm).



* OrcusOnHisThrone: Unlike the Telkines, who actively run around to complete their goal, Hades will be satisfied with staying inside his humongous palace waiting for you to come.
* OurDemonsAreDifferent: Of various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deal more damage to demons.
* OurDragonsAreDifferent: Other than the Dragon Men in China, you can also find [[{{Dracolich}} undead wyrms]] under Mount Wusao.
* OurGeniesAreDifferent: Seen in Babylon and China as grotesquely fat female spirits DualWielding swords.

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* OrcusOnHisThrone: Unlike the Telkines, who actively run around to complete their goal, Hades will be satisfied with staying inside his humongous palace waiting for you to come.
come, as his minions spread death and destruction.
* OurDemonsAreDifferent: Of various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deal more damage to demons.
demons. The Expansion added whole races of demons, including the witch-like Cheraes, the [[HornyDevils Empusae]], the deadly Machae and others.
* OurDragonsAreDifferent: Other than the Dragon Men in China, you can also find [[{{Dracolich}} undead wyrms]] under Mount Wusao.
Wusao and an undead dragon as a bonus boss if you play on Epic or Legendary.
* OurGeniesAreDifferent: Seen in Babylon and China as grotesquely fat female spirits DualWielding swords. An epic scroll allows you to summon one to do your bidding.


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* PantheraAwesome: In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).


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* SlidingScaleOfSillinessVersusSeriousness: The expansion adds some silly, funny letters that can be randomly dropped by certain monsters, including the letter of a satyr to his mother, the journal of a teenage maenad and an apology letter written by a troglodyte.


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* {{Stripperiffic}}: Averted, as even with extremely skimpy or revealing armor sets the hero always wears a tunic. However, there is a special, downloadable mod that allows you to use naked character models.

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* BilingualBonus / GratuitousChinese: Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the hanzi for "tiger" on it. Other examples include the hanzi for "Power" on the Tropical Arachnos' gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.

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* BilingualBonus / GratuitousChinese: BilingualBonus: Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the hanzi for "tiger" on it. Other examples include the hanzi kanji for "Power" on the Tropical Arachnos' gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.


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* BonusBoss: Technically, most of the monsters you're asked to kill in sidequests are optionals. The two most noticeable examples are the Manticore (in a cavern in Fayum Desert) and a Dragon Liche in china, which can be fought only on Epic or Legendary.
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* HellInvadesHeaven: When you reach the Elysium you find out that the heroes there are fighting back the hordes of shades and demons serving Hades, which has gone mad with power. Odder than the standard example because Elysium is still part of Hades's kingdom.
** The final part of ''Titan Quest'' also qualifies as a variation; you have to prevent Typhon, the most fearsome of the Titans from invading Mt Olympus.

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Since every \"monster\" race is Always Chaotic Evil, reptiles are hardly singled out in this game. That makes this not an example.


* ALoadOfBull -- Minotaurs. Also, a demonic bull boss in Act 3.
* AlwaysChaoticEvil -- All the monsters and enemies in the game, only excepting a single centaur hero and a satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).

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* ALoadOfBull -- ALoadOfBull: Minotaurs. Also, a demonic bull boss in Act 3.
* AlwaysChaoticEvil -- AlwaysChaoticEvil: All the monsters and enemies in the game, only excepting a single centaur hero and a satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).



* ArtificialStupidity -- Justified. Most enemies are dumb and susceptible to arrow volleys while a summoned scarecrow distracts them, but some intelligent species exist (mostly humanoids) that will actually kite you, flee when attacked or summon distractions.
* AttackOfThe50FootWhatever -- Cyclopes and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.
* AuthorityEqualsAsskicking -- Justified
* AwesomeYetPractical -- The Seer's Trance of Wrath: a passive, aura skill which deals a lot of damage to all enemies around you, be they mooks or bosses, ''and'' intermittently silences them. The only downside is that is a top level skill, and you'll have to get at least fifteen levels to get it and max it. Still worth it, though.
* BadassNormal -- The guy in the opening movie who manages to kill a gorgon by having a statue fall on her. Later, when [[EarlyBirdCameo Megalesios himself]] appears to taunt him, he just charges at him screaming.
* BattleAura -- The player can learn to grow them and can level them up.
* BigBad -- Typhon in the original game and Hades in the expansion.
* BigBoosHaunt -- Several of them. The undead can be killed in any way, but they're extremely resistant to some forms of damage (such as pierce and poison) and completely immune to others (life leech). Since some types of characters rely on these damage types, killing undead enemies may be extremely tricky.
* BigCreepyCrawlies -- Several giant insects, usually in Egypt. Includig spiders, scarabs, antlions and mantises.

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* ArtificialStupidity -- ArtificialStupidity: Justified. Most enemies are dumb and susceptible to arrow volleys while a summoned scarecrow distracts them, but some intelligent species exist (mostly humanoids) that will actually kite you, flee when attacked or summon distractions.
* AttackOfThe50FootWhatever -- AttackOfThe50FootWhatever: Cyclopes and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.
* AuthorityEqualsAsskicking -- AuthorityEqualsAsskicking: Justified
* AwesomeYetPractical -- AwesomeYetPractical: The Seer's Trance of Wrath: a passive, aura skill which deals a lot of damage to all enemies around you, be they mooks or bosses, ''and'' intermittently silences them. The only downside is that is a top level skill, and you'll have to get at least fifteen levels to get it and max it. Still worth it, though.
* BadassNormal -- BadassNormal: The guy in the opening movie who manages to kill a gorgon by having a statue fall on her. Later, when [[EarlyBirdCameo Megalesios himself]] appears to taunt him, he just charges at him screaming.
* BattleAura -- BattleAura: The player can learn to grow them and can level them up.
* BigBad -- BigBad: Typhon in the original game and Hades [[EveryoneHatesHades Hades]] in the expansion.
* BigBoosHaunt -- BigBoosHaunt: Several of them. The undead can be killed in any way, but they're extremely resistant to some forms of damage (such as pierce and poison) and completely immune to others (life leech). Since some types of characters rely on these damage types, killing undead enemies may be extremely tricky.
* BigCreepyCrawlies -- BigCreepyCrawlies: Several giant insects, usually in Egypt. Includig spiders, scarabs, antlions and mantises.



* BilingualBonus or GratuitousChinese: -- Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the hanzi for "tiger" on it. Other examples include the hanzi for "Power" on the Tropical Arachnos' gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.
* BladeOnAStick -- Spears, the favourite weapon for the Hunter Class. Despite being slow they're quite powerful and can pierce armor.

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* BilingualBonus or / GratuitousChinese: -- Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the hanzi for "tiger" on it. Other examples include the hanzi for "Power" on the Tropical Arachnos' gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.
* BladeOnAStick -- BladeOnAStick: Spears, the favourite weapon for the Hunter Class. Despite being slow they're quite powerful and can pierce armor.



* BossBanter: -- In the last act of the Expansion, every main boss will yell constantly during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
* BossInMookClothing -- Dactyloi. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!

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* BossBanter: -- In the last act of the Expansion, every main boss will yell constantly during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
* BossInMookClothing -- BossInMookClothing:
**
Dactyloi. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!



* BreathWeapon -- Some enemies have these, but the most notable case is the Hydradon. Fire breath, poison breath and ice breath. All three deal massive damage over a very short time (generally more than potions can heal) and the ice breath also slows you down.
* BrokenBridge -- In Act 1, Greece, you can hear from a nearby NPC that it was a cyclops who smashed the bridge to pieces. Soon enough, you have to kill that cyclops. Still, the bridge that would allow you to cross the river and short-cut from Greece to another area stays broken, despite the lazy workmen claiming they're hard at work repairing it. You have to go the long way around.
** A bit less noticeable than some examples because you are already on the opposite side of the bridge before you are told you have to go to the city that would have required crossing it in the first place.
* CallingYourAttacks -- Charon yells "[[ExactlyWhatItSaysOnTheTin RIVER! RISE!]]" every time he's about smack you with [[MakingASplash columns of water]]. After he gets into his OneWingedAngel form, he stops yelling it.

to:

* BreathWeapon -- BreathWeapon: Some enemies have these, but the most notable case is the Hydradon. Fire breath, poison breath and ice breath. All three deal massive damage over a very short time (generally more than potions can heal) and the ice breath also slows you down.
* BrokenBridge -- BrokenBridge: In Act 1, Greece, you can hear from a nearby NPC that it was a cyclops who smashed the bridge to pieces. Soon enough, you have to kill that cyclops. Still, the bridge that would allow you to cross the river and short-cut from Greece to another area stays broken, despite the lazy workmen claiming they're hard at work repairing it. You have to go the long way around. \n** A bit less noticeable than some examples because you are already on the opposite side of the bridge before you are told you have to go to the city that would have required crossing it in the first place.
* CallingYourAttacks -- CallingYourAttacks: Charon yells "[[ExactlyWhatItSaysOnTheTin RIVER! RISE!]]" every time he's about smack you with [[MakingASplash columns of water]]. After he gets into his OneWingedAngel form, he stops yelling it.



* {{Cap}} -- of the statistics kind.
* {{Catgirl}} -- Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color. In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).
* CityGuards -- They only block your path three times in the entire game, and are generally helpful.

to:

* {{Cap}} -- of the statistics kind.
* {{Catgirl}} -- {{Catgirl}}: Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color. In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).
* CityGuards -- CityGuards: They only block your path three times in the entire game, and are generally helpful.



* CobwebJungle -- Justified, as there are abnormally large spiders found throughout the game. And [[NightmareFuel some are half human]].
* CoolDown -- Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns. Although with the right equipment flags, you can steadily reduce these cooldowns...all the way to ''no'' cooldown whatsoever.
* CombatTentacles -- Some of the creatures and also [[spoiler: Hades's TurnsRed phase.]]
* CopyAndPasteEnvironments -- Played straight in large parts of Egypt, where pretty much all you'll see is sand and tombs with the occasional oasis, although there is beautiful vegetation while you travel along the shores of the Nile or take a bath in the river. Averted in Act 3, where you'll run all over Asia and visit lush meadows, bamboo forests, snowy mountain peaks, icy caves, the Great Wall, and even a volcano.

to:

* CobwebJungle -- CobwebJungle: Justified, as there are abnormally large spiders found throughout the game. And [[NightmareFuel some are half human]].
* CoolDown -- CoolDown: Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns. Although with the right equipment flags, you can steadily reduce these cooldowns... all the way to ''no'' cooldown whatsoever.
* CombatTentacles -- CombatTentacles: Some of the creatures and also [[spoiler: Hades's TurnsRed phase.]]
* CopyAndPasteEnvironments -- CopyAndPasteEnvironments: Played straight in large parts of Egypt, where pretty much all you'll see is sand and tombs with the occasional oasis, although there is beautiful vegetation while you travel along the shores of the Nile or take a bath in the river. Averted in Act 3, where you'll run all over Asia and visit lush meadows, bamboo forests, snowy mountain peaks, icy caves, the Great Wall, and even a volcano.



* DarkIsNotEvil -- The necromancer-like Theurgist can kill monsters by sucking their souls, summon a [[OurLichesAreDifferent Liche King]] to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.
* DemBones - The game loves this trope. Hordes of skeletons of all colors lurk in the shadows (sometimes sunlight), including the normal looking ones in Greece, the black ones in Egypt and the Golden ones in China - all with prefixes that explain their coloration.
* DidYouJustPunchOutCthulhu -- Either twice or five times per difficulty. Depends on whether Telkines would count.
* DiscOneNuke -- Certain low-level skills can become this if you decides to spend a lot of points in them.
* {{Door To Before}} -- Or at least to areas which the player could have reached easily, like the Hathor Basin.
* DualWielding -- Warrior classes can do this with [[HeroesPreferSwords swords]], [[CarryABigStick maces]] and [[AnAxeToGrind axes]]. The Warfare mastery has a skill tree that boosts your offensive power when dual-wielding.
* ElaborateEqualsEffective -- Most of the weapons and armors follow this suit, although (owing to the game's top-down perspective) "elaborate" here doesn't mean that much.
* EldritchAbomination -- [[spoiler: The Telkines. Megalesios isn't that obvious--you can only see his upper face--but Aktaios is letting his shoulder tendrils poke out, and there is ''no'' mistaking Ormenos for anything else. Also Typhon and Hades's second form.]]

to:

* DarkIsNotEvil -- DarkIsNotEvil: The necromancer-like Theurgist can kill monsters by sucking their souls, summon a [[OurLichesAreDifferent Liche King]] to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.
* DemBones - DemBones: The game loves this trope. Hordes of skeletons of all colors lurk in the shadows (sometimes sunlight), including the normal looking ones in Greece, the black ones in Egypt and the Golden ones in China - -- all with prefixes that explain their coloration.
* DidYouJustPunchOutCthulhu -- DidYouJustPunchOutCthulhu: Either twice or five times per difficulty. Depends on whether Telkines would count.
* DiscOneNuke -- DiscOneNuke: Certain low-level skills can become this if you decides to spend a lot of points in them.
* {{Door To Before}} -- DoorToBefore: Or at least to areas which the player could have reached easily, like the Hathor Basin.
* DualWielding -- DualWielding: Warrior classes can do this with [[HeroesPreferSwords swords]], [[CarryABigStick maces]] and [[AnAxeToGrind axes]]. The Warfare mastery has a skill tree that boosts your offensive power when dual-wielding.
* ElaborateEqualsEffective -- ElaborateEqualsEffective: Most of the weapons and armors follow this suit, although (owing to the game's top-down perspective) "elaborate" here doesn't mean that much.
* EldritchAbomination -- EldritchAbomination:
**
[[spoiler: The Telkines. Megalesios isn't that obvious--you obvious -- you can only see his upper face--but face -- but Aktaios is letting his shoulder tendrils poke out, and there is ''no'' mistaking Ormenos for anything else. Also Typhon and Hades's second form.]]



* ElementalPowers -- The main elements are Fire (Pyromancer), Ice/Lightning (Stormcaller) and Poison (Rogue). Also Dark (Theurgist) and [[GreenThumb Nature]] (Wanderer).

to:

* ElementalPowers -- ElementalPowers: The main elements are Fire (Pyromancer), Ice/Lightning (Stormcaller) and Poison (Rogue). Also Dark (Theurgist) and [[GreenThumb Nature]] (Wanderer).



* EscortMission -- Two of them in the expansion. Considering that the escortee will respawn if killed, they're bearable.
* EverybodyHatesHades -- Guess who's the BiggerBad in the Expansion?
* EverythingFades: -- Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinn).
* EverythingIsBetterWithSpinning -- The Warfare mastery has no less than two skills with this effect.
* EvilVersusEvil: -- You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messenger and sabotaging the demon army. However, it is implied that he does it for his own gain rather than anything resembling genuine compassion.
* ExecutiveMeddling -- According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was judged too "evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
* FireIceLightning -- Done with the various magical staves, which can be fire-enchanted, frost-enchanted or thunder-enchanted. Fire, ice and lightning are also present as elements along with other lesser ones like poison and vitality.
* FrazettaMan -- Neanderthals appears as a bunch of wild, primitive men living on the mountains in the orient. They're also labelled as "Beast Men".
* FullBoarAction -- Feral boars are among the early enemies. Later you can see the Dusk Boars, some of which are the size of a bull. There are also some powerful boar men in Greece.
* GameMod -- The game comes with a level editor. The community is still active and can be found [[http://www.titanquest.net/ here]].
* GiantEnemyCrab -- Near the beginning of the fourth act.
* GiantSpaceFleaFromNowhere -- The Chimera...in Babylon. Hands up if you didn't see that coming, or thought you were looking at something like Mushussu before you highlighted her.
* GiantSpider -- Many of them are usually found underground or in forests. Unlike other examples, there are several species of them. You can also meet some spider-human hybrids called Arachnos in both Greece and China.
* GlassCannon -- Some mastery combinations make excellent glass cannons (pure mages being particularly good examples). Some enemies, mostly found in the late game, also qualify. [[GoneHorriblyRight Sometimes with devastating effects.]]
* {{Golem}} -- The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egypt's tombs, and the Terracotta Army in China.
* {{Gotterdammerung}} -- [[spoiler:Avoided, strangely enough. Though a player might expect Typhon to have cleaned out Olympus by the time the PC gets there, Zeus is apparently fine. He does decide to leave humans to their own devices, though the deities will presumably keep all the magic infrastructure working.]]

to:

* EscortMission -- EscortMission: Two of them in the expansion. Considering that the escortee will respawn if killed, they're bearable.
* EverybodyHatesHades -- EverybodyHatesHades: Guess who's the BiggerBad in the Expansion?
* EverythingFades: -- Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinn).
* EverythingIsBetterWithSpinning -- EverythingIsBetterWithSpinning: The Warfare mastery has no less than two skills with this effect.
* EvilVersusEvil: -- You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messenger and sabotaging the demon army. However, it is implied that he does it for his own gain rather than anything resembling genuine compassion.
* ExecutiveMeddling -- ExecutiveMeddling: According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was judged too "evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
* FireIceLightning -- FireIceLightning: Done with the various magical staves, which can be fire-enchanted, frost-enchanted or thunder-enchanted. Fire, ice and lightning are also present as elements along with other lesser ones like poison and vitality.
* FrazettaMan -- FrazettaMan: Neanderthals appears as a bunch of wild, primitive men living on the mountains in the orient. They're also labelled as "Beast Men".
* FullBoarAction -- FullBoarAction: Feral boars are among the early enemies. Later you can see the Dusk Boars, some of which are the size of a bull. There are also some powerful boar men in Greece.
* GameMod -- GameMod: The game comes with a level editor. The community is still active and can be found [[http://www.titanquest.net/ here]].
* GiantEnemyCrab -- GiantEnemyCrab: Near the beginning of the fourth act.
* GiantSpaceFleaFromNowhere -- GiantSpaceFleaFromNowhere: The Chimera...Chimera... in Babylon. Hands up if you didn't see that coming, or thought you were looking at something like Mushussu before you highlighted her.
* GiantSpider -- GiantSpider: Many of them are usually found underground or in forests. Unlike other examples, there are several species of them. You can also meet some spider-human hybrids called Arachnos in both Greece and China.
* GlassCannon -- GlassCannon: Some mastery combinations make excellent glass cannons (pure mages being particularly good examples). Some enemies, mostly found in the late game, also qualify. [[GoneHorriblyRight Sometimes with devastating effects.]]
* {{Golem}} -- {{Golem}}: The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egypt's tombs, and the Terracotta Army in China.
* {{Gotterdammerung}} -- {{Gotterdammerung}}: [[spoiler:Avoided, strangely enough. Though a player might expect Typhon to have cleaned out Olympus by the time the PC gets there, Zeus is apparently fine. He does decide to leave humans to their own devices, though the deities will presumably keep all the magic infrastructure working.]]



* HumansAreSpecial -- Naturally only a human can save the day. However, following gameplay conventions the other humans you meet are almost as helpless as the gods are implied to be. ''One'' human is special.
* HybridMonster -- Hooo boy, where should we start? Plenty of them, including: [[FaunsAndSatyrs satyrs]],[[OurCentaursAreDifferent centaurs]], [[GiantSpider spider-men]], [[FishPeople fishfolk]], [[ALoadOfBull minotaurs]], rat-men, [[PigMan boar-men]], [[GorgeousGorgon gorgons]], jackal-men, [[NeverSmileAtACrocodile crocodile-men]], [[ScaryScorpions scorpion-men]], [[PantheraAwesome tiger-men]], [[OurDragonsAreDifferent dragon-men]], [[FrogsAndToads frog-men]], [[AttackOfThe50FootWhatever elk-men]], ant-men and panther-women. The Hunter class has a bonus against this kind of monsters, which are fittingly labelled "Beastmen".

to:

* HumansAreSpecial -- HumansAreSpecial: Naturally only a human can save the day. However, following gameplay conventions the other humans you meet are almost as helpless as the gods are implied to be. ''One'' human is special.
* HybridMonster -- HybridMonster: Hooo boy, where should we start? Plenty of them, including: [[FaunsAndSatyrs satyrs]],[[OurCentaursAreDifferent centaurs]], [[GiantSpider spider-men]], [[FishPeople fishfolk]], [[ALoadOfBull minotaurs]], rat-men, [[PigMan boar-men]], [[GorgeousGorgon gorgons]], jackal-men, [[NeverSmileAtACrocodile crocodile-men]], [[ScaryScorpions scorpion-men]], [[PantheraAwesome tiger-men]], [[OurDragonsAreDifferent dragon-men]], [[FrogsAndToads frog-men]], [[AttackOfThe50FootWhatever elk-men]], ant-men and panther-women. The Hunter class has a bonus against this kind of monsters, which are fittingly labelled "Beastmen".



* [[spoiler:HijackedByJesus -- At first, it seems like a Greek cosmology variation. While there are items referencing the Babylonian and Chinese pantheons as well, most of the important sages are revealed to be Order of Prometheus members, even the Yellow Emperor himself is only concerned with the welfare of the Olympian gods and the world-threatening antagonist is a Titan. However, an Egyptian NPC mentions that their god Set is called Typhon by the Greek, meaning the different pantheons refer to the same deities with different names. This, in turn, makes it a version of AllMythsAreTrue.]]

to:

* [[spoiler:HijackedByJesus -- [[spoiler:HijackedByJesus: At first, it seems like a Greek cosmology variation. While there are items referencing the Babylonian and Chinese pantheons as well, most of the important sages are revealed to be Order of Prometheus members, even the Yellow Emperor himself is only concerned with the welfare of the Olympian gods and the world-threatening antagonist is a Titan. However, an Egyptian NPC mentions that their god Set is called Typhon by the Greek, meaning the different pantheons refer to the same deities with different names. This, in turn, makes it a version of AllMythsAreTrue.]]



* KatanasAreJustBetter -- Played straight in the first game (no expansion), where the "Sabertooth" sword, a green-level weapon carried by Tigermen, really looks like a katana and is easily the best sword in the game.
* KingMook -- Monster heroes and certain lesser bosses.
* KleptomaniacHero -- How the enemy army sees you. Considering what [[RapePillageAndBurn they're doing]] this can be HypocriticalHumor.
* LargeAndInCharge -- Usually the "champions" and commander monsters will be far bigger than their underlings.
* LethalLavaLand -- The Obsidian Chambers in Wusao Mountain [[spoiler:where the titan Typhon is locked up]].

to:

* KatanasAreJustBetter -- KatanasAreJustBetter: Played straight in the first game (no expansion), where the "Sabertooth" sword, a green-level weapon carried by Tigermen, really looks like a katana and is easily the best sword in the game.
* KingMook -- KingMook: Monster heroes and certain lesser bosses.
* KleptomaniacHero -- KleptomaniacHero: How the enemy army sees you. Considering what [[RapePillageAndBurn they're doing]] this can be HypocriticalHumor.
* LargeAndInCharge -- LargeAndInCharge: Usually the "champions" and commander monsters will be far bigger than their underlings.
* LethalLavaLand -- LethalLavaLand: The Obsidian Chambers in Wusao Mountain [[spoiler:where the titan Typhon is locked up]].



* LightningBruiser: -- Certain enemies, especially Tiger Men, Dragonians, Machae and Melenides.
* LivingStatue -- In Egypt. Megalesios also summon some to delay you.

to:

* LightningBruiser: -- Certain enemies, especially Tiger Men, Dragonians, Machae and Melenides.
* LivingStatue -- LivingStatue: In Egypt. Megalesios also summon some to delay you.



* MagicKnight -- Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters, unless you pick your stat-ups to slant primarily towards ''either'' warrior stats or mage stats.
* MagicWand -- Staves. They come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.
* MakeMeWannaShout -- Certain monsters (most notably the Cyclopes) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.
* ManEatingPlant -- They show up in Act 3 and 4 in a few different variations.
* MightyGlacier -- The Defense mastery and most (if not all) mastery combinations involving it, especially with Colossus Form active. Also applies for some kinds of monsters.
* {{Mooks}} -- Of several ranks and species.
** WhatMeasureIsAMook -- One useless unique drop is the [[LampshadeHanging Letter from Beastman Archer #783]], in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they [[RandomlyDrops have so much crappy equipment.]]
* MultiArmedAndDangerous -- [[spoiler: Typhon.]]
* {{Mummy}} -- Found in great numbers in Egyptian tombs.
* MyBreastsAreDownHere -- Generally, armors tend to adhere to the body of the wearer. As such, most of the normal armors worn by a female character will result in suggestive patterns right on the boobies. There are also body armors worn by certain female monsters, like the lamian armor and the empusa's corset, and also the boarman armor (a male monster whose armor has round plates on the chest.
* {{Ninja}} -- One of the special outfits from the second game, composed of body suit, hood, gloves, socks, [[AnachronismStew katana, and sai]].
* NippleAndDimed -- Bronze statues of naked people are found everywhere in the game. The female statues have no nipples on their breasts. In fact, no reproductive organs are present either, women or men. While missing nipples are an explained occurence in real life, it doesn't make sense in the game's universe.
* OneGenderRace -- Actually pointed out by [[BossInMooksClothing Beastman Archer 783]], who complains about the lack of female satyrs or male maenads and fear that they'll be called "sexists". Comedy aside, the various monster races tend to be this.
* OneManArmy -- Eventually your hero: in more than one chance you'll have to make your way throught armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven in Act 3 where you have to walk the ''[[{{Determinator}} whole way from Babylon to China]]''.

to:

* MagicKnight -- MagicKnight: Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters, unless you pick your stat-ups to slant primarily towards ''either'' warrior stats or mage stats.
* MagicWand -- MagicWand: Staves. They come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.
* MakeMeWannaShout -- MakeMeWannaShout: Certain monsters (most notably the Cyclopes) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.
* ManEatingPlant -- ManEatingPlant: They show up in Act 3 and 4 in a few different variations.
* MightyGlacier -- MightyGlacier: The Defense mastery and most (if not all) mastery combinations involving it, especially with Colossus Form active. Also applies for some kinds of monsters.
* {{Mooks}} -- {{Mooks}}: Of several ranks and species.
** WhatMeasureIsAMook -- One useless unique drop is the [[LampshadeHanging Letter from Beastman Archer #783]], in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they [[RandomlyDrops have so much crappy equipment.* MultiArmedAndDangerous: [[spoiler: Typhon.]]
* MultiArmedAndDangerous -- [[spoiler: Typhon.]]
* {{Mummy}} --
{{Mummy}}: Found in great numbers in Egyptian tombs.
* MyBreastsAreDownHere -- MyBreastsAreDownHere: Generally, armors tend to adhere to the body of the wearer. As such, most of the normal armors worn by a female character will result in suggestive patterns right on the boobies. There are also body armors worn by certain female monsters, like the lamian armor and the empusa's corset, and also the boarman armor (a male monster whose armor has round plates on the chest.
* {{Ninja}} -- {{Ninja}}: One of the special outfits from the second game, composed of body suit, hood, gloves, socks, [[AnachronismStew katana, and sai]].
* NippleAndDimed -- NippleAndDimed: Bronze statues of naked people are found everywhere in the game. The female statues have no nipples on their breasts. In fact, no reproductive organs are present either, women or men. While missing nipples are an explained occurence in real life, it doesn't make sense in the game's universe.
* OneGenderRace -- OneGenderRace: Actually pointed out by [[BossInMooksClothing Beastman Archer 783]], who complains about the lack of female satyrs or male maenads and fear that they'll be called "sexists". Comedy aside, the various monster races tend to be this.
* OneManArmy -- OneManArmy: Eventually your hero: in more than one chance you'll have to make your way throught armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven in Act 3 where you have to walk the ''[[{{Determinator}} whole way from Babylon to China]]''.



* OurDemonsAreDifferent: -- Of various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deal more damage to demons.
* OurDragonsAreDifferent: -- Other than the Dragon Men in China, you can also find [[{{Dracolich}} undead wyrms]] under Mount Wusao.
* OurGeniesAreDifferent: -- Seen in Babylon and China as grotesquely fat female spirits DualWielding swords.

to:

* OurDemonsAreDifferent: -- Of various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deal more damage to demons.
* OurDragonsAreDifferent: -- Other than the Dragon Men in China, you can also find [[{{Dracolich}} undead wyrms]] under Mount Wusao.
* OurGeniesAreDifferent: -- Seen in Babylon and China as grotesquely fat female spirits DualWielding swords.



* {{Plaguemaster}} -- Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer--the user of the ''Nature'' Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
* PlayingWithFire -- The Pyromancer combines this with DishingOutDirt, making it a MagmaMan.
* PoisonedWeapons -- The Rogue mastery can do this at will, and it's really useful if paired with the Throwing Knives skill, or a bow, which just happens to work nicely with this mastery in general.

to:

* {{Plaguemaster}} -- {{Plaguemaster}}: Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer--the Wanderer -- the user of the ''Nature'' Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
* PlayingWithFire -- PlayingWithFire: The Pyromancer combines this with DishingOutDirt, making it a MagmaMan.
* PoisonedWeapons -- PoisonedWeapons: The Rogue mastery can do this at will, and it's really useful if paired with the Throwing Knives skill, or a bow, which just happens to work nicely with this mastery in general.



* PunchOutAGod -- [[spoiler: By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.]]

to:

* PunchOutAGod -- PunchOutAGod: [[spoiler: By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.]]



* PuzzleBoss: -- [[spoiler: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to keep him from gaining new abilities.]]

to:

* PuzzleBoss: -- [[spoiler: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to keep him from gaining new abilities.]]



* RealIsBrown -- Averted. You're going to travel through vivid green jungles, shiny ice caverns, vibrant surreal landscapes in the Underworld and other exotic locales. Even in the second Act, which is set in Egypt and its sand deserts, you'll find plenty of colorful areas, mostly around the shores of the Nile.
* RedshirtArmy -- Just to show off how powerful the enemies are, the RedshirtArmy consists of Spartans.
* RegeneratingHealth -- At the start of the game, you regenerate 1 health point every second. Various skills and gear can affect your rate by lowering or increasing it.
* ReptilesAreAbhorrent -- Crocodile men in Egypt.
* SceneryPorn -- The graphics are astounding for their time (2006), especially for a game that is best played with the camera as far overhead a possible. The lighting and texture work, coupled with some impressive views scattered around the game, create some extremely nice pictures that are very rare in the genre.

to:

* RealIsBrown -- RealIsBrown: Averted. You're going to travel through vivid green jungles, shiny ice caverns, vibrant surreal landscapes in the Underworld and other exotic locales. Even in the second Act, which is set in Egypt and its sand deserts, you'll find plenty of colorful areas, mostly around the shores of the Nile.
* RedshirtArmy -- RedshirtArmy: Just to show off how powerful the enemies are, the RedshirtArmy consists of Spartans.
* RegeneratingHealth -- RegeneratingHealth: At the start of the game, you regenerate 1 health point every second. Various skills and gear can affect your rate by lowering or increasing it.
* ReptilesAreAbhorrent -- Crocodile men in Egypt.
* SceneryPorn --
SceneryPorn: The graphics are astounding for their time (2006), especially for a game that is best played with the camera as far overhead a possible. The lighting and texture work, coupled with some impressive views scattered around the game, create some extremely nice pictures that are very rare in the genre.



* ShockAndAwe -- The bulk of the Stormcaller's powers, mixed with KillItWithIce.
* ShoutOut -- Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to ''[[ThreeHundred 300]]''.
* ShownTheirWork -- Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion, while the RealLife one is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.
* SinisterScimitar: -- Most of the swords ingame are curved, so it's both played straight (by the countless monsters) and averted (if you equip your hero with a curved blade).
* SmashMook -- Cyclopes essentially fill this role.

to:

* ShockAndAwe -- ShockAndAwe: The bulk of the Stormcaller's powers, mixed with KillItWithIce.
* ShoutOut -- ShoutOut: Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to ''[[ThreeHundred 300]]''.
* ShownTheirWork -- ShownTheirWork: Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion, while the RealLife one is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.
* SinisterScimitar: -- Most of the swords ingame are curved, so it's both played straight (by the countless monsters) and averted (if you equip your hero with a curved blade).
* SmashMook -- SmashMook: Cyclopes essentially fill this role.



* SummonMagic -- Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but not least, scrolls in the Expansion will allow you to summon useful (and temporary) escorts.
* SwampsAreEvil -- Usually infested by Ichtians and other unpleasant monsters. This is taken UpToEleven in the Stygian Marshes in Hell.
* TakeThatUs -- The various monsters you meet in the Secret Passage are all named after the creators and developers of the game.
* TakeYourTime -- There're no timed missions of any kind in the game. Even the sidequests that revolve around saving a NPC in danger aren't timed. At only one point in the game you're required to do something quickly, but if you fail to do so, you simply have to deal with a few additional enemies during a boss fight.

to:

* SummonMagic -- SummonMagic: Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but not least, scrolls in the Expansion will allow you to summon useful (and temporary) escorts.
* SwampsAreEvil -- SwampsAreEvil: Usually infested by Ichtians and other unpleasant monsters. This is taken UpToEleven in the Stygian Marshes in Hell.
* TakeThatUs -- TakeThatUs: The various monsters you meet in the Secret Passage are all named after the creators and developers of the game.
* TakeYourTime -- TakeYourTime: There're no timed missions of any kind in the game. Even the sidequests that revolve around saving a NPC in danger aren't timed. At only one point in the game you're required to do something quickly, but if you fail to do so, you simply have to deal with a few additional enemies during a boss fight.



* TookALevelInBadass -- Look at your hero at the beginning of act I, then look again at him at the end of said act. The same goes with certain types of mooks. For examples you first meet ratmen as a race of pathetically weak scumbags in Greece, but later you'll fight with their stronger cousins in Babylon.
* TopHeavyGuy: -- Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but it's not as obvious.
* TheUnchosenOne -- The player character is a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.
* UndergroundMonkey -- Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.
* UnnecessarilyLargeInterior -- Justified by the setting.

to:

* TookALevelInBadass -- TookALevelInBadass: Look at your hero at the beginning of act I, then look again at him at the end of said act. The same goes with certain types of mooks. For examples you first meet ratmen as a race of pathetically weak scumbags in Greece, but later you'll fight with their stronger cousins in Babylon.
* TopHeavyGuy: -- Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but it's not as obvious.
* TheUnchosenOne -- TheUnchosenOne: The player character is a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.
* UndergroundMonkey -- UndergroundMonkey: Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.
* UnnecessarilyLargeInterior -- UnnecessarilyLargeInterior: Justified by the setting.



* WhatMeasureIsAMook: One useless unique drop is the [[LampshadeHanging Letter from Beastman Archer #783]], in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they [[RandomlyDrops have so much crappy equipment.]]



* ZergRush -- The main strategy of large enemy groups. And they can be deadly later on, especially when there's an artillerist behind them.
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* ZergRush -- ZergRush: The main strategy of large enemy groups. And they can be deadly later on, especially when there's an artillerist behind them.
them.

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Removed: 1650

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* AlwaysChaoticEvil -- All the monsters and enemies in the game, with the only exception of a single centaur hero and a satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).

to:

* AlwaysChaoticEvil -- All the monsters and enemies in the game, with the only exception of excepting a single centaur hero and a satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).



* AttackOfThe50FootWhatever -- Cyclops and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.

to:

* AttackOfThe50FootWhatever -- Cyclops Cyclopes and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.



* AwesomeYetPractical -- The Seer's Trance of Wrath: a passive, aura skill which deals a lot of damage to all enemies around you, be them mooks or bosses. The only downside is that is a top level skill, and you'll have to get at least fifteen levels to get it and max it, but is still worth it.

to:

* AwesomeYetPractical -- The Seer's Trance of Wrath: a passive, aura skill which deals a lot of damage to all enemies around you, be them they mooks or bosses. bosses, ''and'' intermittently silences them. The only downside is that is a top level skill, and you'll have to get at least fifteen levels to get it and max it, but is still it. Still worth it.it, though.



* BigfootSasquatchAndYeti: Yetis and Yerens.

to:

* BigfootSasquatchAndYeti: Yetis and Yerens.Yeren.



* BilingualBonus or GratuitousChinese: -- Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the ideogram for "tiger" on it. Other examples include the ideogram for "Power" on the Tropical Arachnos' gauntlets and the one for "Spell" on the Tigerman Shaman's robe banner.

to:

* BilingualBonus or GratuitousChinese: -- Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the ideogram hanzi for "tiger" on it. Other examples include the ideogram hanzi for "Power" on the Tropical Arachnos' gauntlets gauntlets, and the one for "Spell" on the Tigerman Shaman's robe banner.



* BossBanter: -- In the last act of the Expansion, every main boss will yell costantly non-stop during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
* BossInMookClothing -- Dactyls. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!
** Cyclops near the end of the game.

to:

* BossBanter: -- In the last act of the Expansion, every main boss will yell costantly non-stop constantly during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
* BossInMookClothing -- Dactyls.Dactyloi. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!
** Cyclops Cyclopes near the end of the game.



* CobwebJungle -- Justified, as there are abnormally oversized spiders found throughout the game. And [[NightmareFuel some are half human]].
* CoolDown -- Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns.

to:

* CobwebJungle -- Justified, as there are abnormally oversized large spiders found throughout the game. And [[NightmareFuel some are half human]].
* CoolDown -- Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns. Although with the right equipment flags, you can steadily reduce these cooldowns...all the way to ''no'' cooldown whatsoever.



* DarkIsNotEvil -- The necromancer-like Theurgist can kill monsters by sucking their souls, summon a [[OurLichesAreDifferent Lich King]] to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.

to:

* DarkIsNotEvil -- The necromancer-like Theurgist can kill monsters by sucking their souls, summon a [[OurLichesAreDifferent Lich Liche King]] to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.



** The Theurgist can summon one to help him in battle.

to:

** The Theurgist can summon one to help him them in battle.



* EverythingFades: -- Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinns).

to:

* EverythingFades: -- Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinns).djinn).



* EvilVersusEvil: -- You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messager and sabotaging the demon army. However, is implied that he does it for his own bargaign rather than true goodness.

to:

* EvilVersusEvil: -- You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messager messenger and sabotaging the demon army. However, it is implied that he does it for his own bargaign gain rather than true goodness.anything resembling genuine compassion.



* GameMod -- The game comes with a level editor. the community is still active and can be found [[http://www.titanquest.net/ here]].

to:

* GameMod -- The game comes with a level editor. the The community is still active and can be found [[http://www.titanquest.net/ here]].



* GiantSpaceFleaFromNowhere -- The Chimera.... in Babylon. Hands up if you didn't saw that coming.

to:

* GiantSpaceFleaFromNowhere -- The Chimera.... Chimera...in Babylon. Hands up if you didn't saw see that coming.coming, or thought you were looking at something like Mushussu before you highlighted her.



* {{Golem}} -- The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egyptian's tombs and the Terracotta Army in China.

to:

* {{Golem}} -- The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egyptian's tombs Egypt's tombs, and the Terracotta Army in China.



* KatanasAreJustBetter -- Played straight in the first game (no expansion), where the "Sabertooth" sword really looks like a katana and is easly the best sword in the game.

to:

* KatanasAreJustBetter -- Played straight in the first game (no expansion), where the "Sabertooth" sword sword, a green-level weapon carried by Tigermen, really looks like a katana and is easly easily the best sword in the game.



* MagicKnight -- Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters.

to:

* MagicKnight -- Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters.spellcasters, unless you pick your stat-ups to slant primarily towards ''either'' warrior stats or mage stats.



* MakeMeWannaShout -- Certain monsters (most notably the Cyclopses) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.

to:

* MakeMeWannaShout -- Certain monsters (most notably the Cyclopses) Cyclopes) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.



* MightyGlacier -- The Defense mastery and most (if not all) mastery combinations involving it. Also applies for some kinds of monsters.

to:

* MightyGlacier -- The Defense mastery and most (if not all) mastery combinations involving it. it, especially with Colossus Form active. Also applies for some kinds of monsters.monsters.
* {{Mooks}} -- Of several ranks and species.
** WhatMeasureIsAMook -- One useless unique drop is the [[LampshadeHanging Letter from Beastman Archer #783]], in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they [[RandomlyDrops have so much crappy equipment.]]



* {{Ninja}} -- One of the special outfits from the second game, composed of body suit, hood, gloves, socks, katana and sai.

to:

* {{Ninja}} -- One of the special outfits from the second game, composed of body suit, hood, gloves, socks, katana [[AnachronismStew katana, and sai.sai]].



* OneGenderRace -- Actually pointed out by the [[BossInMooksClothing Beastman Archer 783]], who complains about the lack of female satyrs or male maenads and fear that they'll may be called "sexists". Comedy aside, the various monster race tend to be this.
* OneManArmy -- Eventually your hero: in more than one chance you'll have to make your way throught armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven in Act 3 where you have to walk the [[{{Determinator}} ''whole way from Babilon to China'']].

to:

* OneGenderRace -- Actually pointed out by the [[BossInMooksClothing Beastman Archer 783]], who complains about the lack of female satyrs or male maenads and fear that they'll may be called "sexists". Comedy aside, the various monster race races tend to be this.
* OneManArmy -- Eventually your hero: in more than one chance you'll have to make your way throught armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven in Act 3 where you have to walk the [[{{Determinator}} ''whole ''[[{{Determinator}} whole way from Babilon Babylon to China'']].China]]''.



* OurDemonsAreDifferent: -- Of varios degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deals more damage to demons.

to:

* OurDemonsAreDifferent: -- Of varios various degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deals deal more damage to demons.



* OurGeniesAreDifferent: -- Seen in Orient as grotesquely fat female spirits DualWielding swords.

to:

* OurGeniesAreDifferent: -- Seen in Orient Babylon and China as grotesquely fat female spirits DualWielding swords.



* {{Plaguemaster}} -- Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer--the user of the ''Nature'' Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
* PlayingWithFire -- The Pyromancer combines this with DishingOutDirt, making it a MagmaMan.
* PoisonedWeapons -- The Rogue mastery can do this at will, and it's really useful if paired with the Throwing Knives skill, or a bow, which just happens to work nicely with this mastery in general.



* PuzzleBoss: -- [[spoiler: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to avoid to power him up.]]
* {{Mooks}} -- Of several ranks and species.
** WhatMeasureIsAMook -- One useless unique drop is the [[LampshadeHanging Letter from Beastman Archer #783]], in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they [[RandomlyDrops have so much crappy equipment.]]
* {{Plaguemaster}} -- Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer--the user of the ''Nature'' Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
* PlayingWithFire -- the Pyromancer combines this with DishingOutDirt, making it a MagmaMan.
* PoisonedWeapons -- The Rogue mastery can do this at will, and it's really useful if paired with a bow weapon or throwing knives... both of which go nicely with this mastery.



* PuzzleBoss: -- The Grays sisters: during the fight, they pass their magical eye like to each other. However, killing the sister with the eye results in the istantaneous death of the other two.

to:

* PuzzleBoss: -- [[spoiler: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to keep him from gaining new abilities.]]
**
The Grays sisters: Graeae: during the fight, they pass cycle which one has their magical eye like to each other. However, killing single eye. Killing the sister with the eye results in the istantaneous instantaneous death of the other two.



* ShoutOut -- Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to ''{{300}}''.
* ShownTheirWork -- Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion while in RealLife is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.

to:

* ShoutOut -- Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to ''{{300}}''.
''[[ThreeHundred 300]]''.
* ShownTheirWork -- Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion falchion, while in the RealLife one is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.



* SmashMook -- Cyclops essentially fill this role.

to:

* SmashMook -- Cyclops Cyclopes essentially fill this role.



* SummonMagic -- Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but least scrolls in the Expansion will allow you to summon uselful aids.

to:

* SummonMagic -- Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but least not least, scrolls in the Expansion will allow you to summon uselful aids.useful (and temporary) escorts.



* TheUnchosenOne -- The player character is a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.



* TopHeavyGuy: -- Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but is less noticeable.

to:

* TopHeavyGuy: -- Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but it's not as obvious.
* TheUnchosenOne -- The player character
is less noticeable.a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.
* UndergroundMonkey -- Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.



* UndergroundMonkey -- Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.



* WolfpackBoss: The gorgon queens in mid-late Act I. Also the Grays during act IV.

to:

* WolfpackBoss: The gorgon queens in mid-late Act I. Also the Grays Graeae during act IV.



* ZergRush -- The main strategy of large enemy groups. And they can be deadly later on.

to:

* ZergRush -- The main strategy of large enemy groups. And they can be deadly later on.on, especially when there's an artillerist behind them.
Is there an issue? Send a MessageReason:
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Added DiffLines:

An action-RPG PC game for Windows, created by Brian Sullivan (co-designer of ''AgeOfEmpires'') and his creative team, developed by Iron Lore Entertainment and released worldwide by THQ in 2006, with a very active player community in Germany. It is a {{Diablo}}-style game, playable in single-player or multi-player mode (up to six players) via LAN or Internet, with the option to freely switch the same character from one mode to the other. There is no central Internet server.

The game is loosely based on Greek mythology, with the story starting the player character in the ancient Mediterranean (Act 1: Greece), traveling to Mesopotamia (Act 2: Egypt), and then taking the silk road from Babylon into China (Act 3: Orient). ''Titan Quest'' is notable for its pseudo-historical setting, and generally is fairly faithful to the eras it attempts to portray, though there are some anomalies. Mysterious monsters known as "Telkines" have appeared along with hordes of monsters, undead and demons, who serve the Titan Typhon, enemy of the gods.

In 2007, the Add-on '''''Titan Quest: Immortal Throne''''' added a 4th Act to the story, as well as several new game features (such as the option of upgrading armor and weapons by combining them with relics, respec your skills or [[AntiFrustrationFeatures a caravan trader's chest accessible in most settlements that grants extra storage space and allows all characters of the same player to store and exchange collected items among each other]]). The expansion seamlessly continues the story where the original game had left off after the slaying of Typhon, sending the character first back to Greece and then onwards into the Underworld, the Elysian Fields, and across the river Styx to fight the god Hades.

The ''Titan Quest'' game can be (re)played from out of the ''Immortal Throne'' expansion. Installing the expansion adds all the new features to the original game. The original story must be completed first to unlock the in-game portal to the expansion's plot.

Customization options: A player can choose the character's gender, but the game offers no further customization of appearance.

Classes in ''Titan Quest'' are called Masteries. The original game offers eight Masteries (Warfare, Defense, Earth, Storm, Hunting, Rogue, Nature, Spirit), while the add-on ''Immortal Throne'' adds a ninth one (Dream). All the Masteries can be freely chosen and combined. Each mastery has several skill trees and specific weapon proficiencies associated with it, allowing further specialization. The first Mastery can be chosen once the character hits level 2. Upon reaching level 9, the player has the option of selecting a second mastery but does not have to, or he can postpone the choice to a later level-up.

A character's title (e.g. Warrior, Hunter, Druid, Spellbreaker, Ritualist, Templar, Assassin, Warlock, Pyromancer, Seer, Soothsayer, etc.) and his powers are depending on his chosen Mastery or combination of Masteries, resulting in a total of 9 single-mastery titles and 36 dual-mastery titles. A table showing all the mastery combinations can be found [[http://www.titancalc.com/ here]]. Obviously, some combinations of abilities make more sense than others, i.e. combining a dual-wielding sword path with a defender path whose special abilities depends on the character using a shield is counterproductive. Combat-oriented and spellcasting Masteries can be freely combined for great synergies, which is often more useful than simply combining two combat styles.

Maximum level reachable in ''Titan Quest'' is 65, with the add-on going up to level 75.

The game also came with an editor and designer tools which allowed fans to create mods. After Iron Lore Entertainment went belly-up in 2008, official support for ''Titan Quest'' ceased, but various fan communities are still working to create and maintain patches and [[GameMod mods]]. The most well known community can be found [[http://www.titanquest.net/ here]].
----
!!Provides Examples Of:

* ALoadOfBull -- Minotaurs. Also, a demonic bull boss in Act 3.
* AlwaysChaoticEvil -- All the monsters and enemies in the game, with the only exception of a single centaur hero and a satyr merchant found in Greece, who are friendly. It's explained during the story that the creatures used to be mostly timid or neutral, although it's hard to imagine how this could work for a few (such as the crocodile men).
* AnAdventurerIsYou
* ArtificialStupidity -- Justified. Most enemies are dumb and susceptible to arrow volleys while a summoned scarecrow distracts them, but some intelligent species exist (mostly humanoids) that will actually kite you, flee when attacked or summon distractions.
* AttackOfThe50FootWhatever -- Cyclops and most of the larger, more powerful enemies. That include a gargantuan Yeti on your way to China.
* AuthorityEqualsAsskicking -- Justified
* AwesomeYetPractical -- The Seer's Trance of Wrath: a passive, aura skill which deals a lot of damage to all enemies around you, be them mooks or bosses. The only downside is that is a top level skill, and you'll have to get at least fifteen levels to get it and max it, but is still worth it.
* BadassNormal -- The guy in the opening movie who manages to kill a gorgon by having a statue fall on her. Later, when [[EarlyBirdCameo Megalesios himself]] appears to taunt him, he just charges at him screaming.
* BattleAura -- The player can learn to grow them and can level them up.
* BigBad -- Typhon in the original game and Hades in the expansion.
* BigBoosHaunt -- Several of them. The undead can be killed in any way, but they're extremely resistant to some forms of damage (such as pierce and poison) and completely immune to others (life leech). Since some types of characters rely on these damage types, killing undead enemies may be extremely tricky.
* BigCreepyCrawlies -- Several giant insects, usually in Egypt. Includig spiders, scarabs, antlions and mantises.
* BigfootSasquatchAndYeti: Yetis and Yerens.
* BiggerOnTheInside: The Tower of Judgement in Hades takes the cake.
* BilingualBonus or GratuitousChinese: -- Before entering Mongolia (where you meet the Tiger People for the first time) you can see some banners with the ideogram for "tiger" on it. Other examples include the ideogram for "Power" on the Tropical Arachnos' gauntlets and the one for "Spell" on the Tigerman Shaman's robe banner.
* BladeOnAStick -- Spears, the favourite weapon for the Hunter Class. Despite being slow they're quite powerful and can pierce armor.
* BloodlessCarnage
* BonusDungeon: The infamous Secret Passage. You'll need a special key to unlock the door.
* BoringButPractical
* BossBanter: -- In the last act of the Expansion, every main boss will yell costantly non-stop during their boss battle and taunt you. Contrasting the bosses of the previous acts which, except for occasional growling and roars, were silent.
* BossInMookClothing -- Dactyls. Huge melee damage, huge attack speed, fairly high health. Their most lethal attack is a ground wave that they spam continuously that will surely stunlock you, while dealing insane amounts of damage. And in Legendary mode, they have 99% chance to avoid projectiles. Fun!
** Cyclops near the end of the game.
* BreathWeapon -- Some enemies have these, but the most notable case is the Hydradon. Fire breath, poison breath and ice breath. All three deal massive damage over a very short time (generally more than potions can heal) and the ice breath also slows you down.
* BrokenBridge -- In Act 1, Greece, you can hear from a nearby NPC that it was a cyclops who smashed the bridge to pieces. Soon enough, you have to kill that cyclops. Still, the bridge that would allow you to cross the river and short-cut from Greece to another area stays broken, despite the lazy workmen claiming they're hard at work repairing it. You have to go the long way around.
** A bit less noticeable than some examples because you are already on the opposite side of the bridge before you are told you have to go to the city that would have required crossing it in the first place.
* CallingYourAttacks -- Charon yells "[[ExactlyWhatItSaysOnTheTin RIVER! RISE!]]" every time he's about smack you with [[MakingASplash columns of water]]. After he gets into his OneWingedAngel form, he stops yelling it.
* CameBackWrong: [[spoiler: Halfway throught the realm of Hades you have to fight ''undead'' Typhon.]]
* {{Cap}} -- of the statistics kind.
* {{Catgirl}} -- Maenads are depicted as cat-women with azure skin, cat ears and tails. They also meow like cats and are very fast. Later you can meet the Lamiae, which are more centaur-like and black in color. In China, you fight tigermen (with red tiger, black tiger, and white tiger variants).
* CityGuards -- They only block your path three times in the entire game, and are generally helpful.
* CharacterLevel
* {{Checkpoint}}
* CobwebJungle -- Justified, as there are abnormally oversized spiders found throughout the game. And [[NightmareFuel some are half human]].
* CoolDown -- Using certain skills, drinking potions, using scrolls and using some of your artifacts special abilities have cooldowns.
* CombatTentacles -- Some of the creatures and also [[spoiler: Hades's TurnsRed phase.]]
* CopyAndPasteEnvironments -- Played straight in large parts of Egypt, where pretty much all you'll see is sand and tombs with the occasional oasis, although there is beautiful vegetation while you travel along the shores of the Nile or take a bath in the river. Averted in Act 3, where you'll run all over Asia and visit lush meadows, bamboo forests, snowy mountain peaks, icy caves, the Great Wall, and even a volcano.
* CriticalExistenceFailure
* DarkIsNotEvil -- The necromancer-like Theurgist can kill monsters by sucking their souls, summon a [[OurLichesAreDifferent Lich King]] to aid him and even control the minds of weaker enemies, all while protecting himself with blood pacts and other abilities with frightening names. However, he's identical to any other hero story-wise. The Rogue class, dealing with poison and sneaky attacks, also applies.
* DemBones - The game loves this trope. Hordes of skeletons of all colors lurk in the shadows (sometimes sunlight), including the normal looking ones in Greece, the black ones in Egypt and the Golden ones in China - all with prefixes that explain their coloration.
* DidYouJustPunchOutCthulhu -- Either twice or five times per difficulty. Depends on whether Telkines would count.
* DiscOneNuke -- Certain low-level skills can become this if you decides to spend a lot of points in them.
* {{Door To Before}} -- Or at least to areas which the player could have reached easily, like the Hathor Basin.
* DualWielding -- Warrior classes can do this with [[HeroesPreferSwords swords]], [[CarryABigStick maces]] and [[AnAxeToGrind axes]]. The Warfare mastery has a skill tree that boosts your offensive power when dual-wielding.
* ElaborateEqualsEffective -- Most of the weapons and armors follow this suit, although (owing to the game's top-down perspective) "elaborate" here doesn't mean that much.
* EldritchAbomination -- [[spoiler: The Telkines. Megalesios isn't that obvious--you can only see his upper face--but Aktaios is letting his shoulder tendrils poke out, and there is ''no'' mistaking Ormenos for anything else. Also Typhon and Hades's second form.]]
** The Theurgist can summon one to help him in battle.
* ElementalPowers -- The main elements are Fire (Pyromancer), Ice/Lightning (Stormcaller) and Poison (Rogue). Also Dark (Theurgist) and [[GreenThumb Nature]] (Wanderer).
* EscapeRope: Town portals.
* EscortMission -- Two of them in the expansion. Considering that the escortee will respawn if killed, they're bearable.
* EverybodyHatesHades -- Guess who's the BiggerBad in the Expansion?
* EverythingFades: -- Averted with most of the enemies, but played straight with certain corpses which will fade into nothingness when killed, (like demons, ghosts and djinns).
* EverythingIsBetterWithSpinning -- The Warfare mastery has no less than two skills with this effect.
* EvilVersusEvil: -- You meet a neutral Machae in Hades who can actually give you a quest where you end up killing a messager and sabotaging the demon army. However, is implied that he does it for his own bargaign rather than true goodness.
* ExecutiveMeddling -- According to a former Iron Lore Entertainment employee, {{THQ}} wanted the game to be as family friendly as possible: no blood, no gore, no human corpses, no demons and so forth. The spirit mastery was subject to many changes because it was judged too "evil". All monsters were forbidden to speak human language and display any form of intelligence (which is FridgeLogic, since many of them are spellcasters, although there ''is'' evidence that [[spoiler: they're actually BrainwashedAndCrazy, courtesy the Telkines]]). Iron Lore Entertainment was given a bit more slack in the expansion since the game took place in Hades.
* FireIceLightning -- Done with the various magical staves, which can be fire-enchanted, frost-enchanted or thunder-enchanted. Fire, ice and lightning are also present as elements along with other lesser ones like poison and vitality.
* FrazettaMan -- Neanderthals appears as a bunch of wild, primitive men living on the mountains in the orient. They're also labelled as "Beast Men".
* FullBoarAction -- Feral boars are among the early enemies. Later you can see the Dusk Boars, some of which are the size of a bull. There are also some powerful boar men in Greece.
* GameMod -- The game comes with a level editor. the community is still active and can be found [[http://www.titanquest.net/ here]].
* GiantEnemyCrab -- Near the beginning of the fourth act.
* GiantSpaceFleaFromNowhere -- The Chimera.... in Babylon. Hands up if you didn't saw that coming.
* GiantSpider -- Many of them are usually found underground or in forests. Unlike other examples, there are several species of them. You can also meet some spider-human hybrids called Arachnos in both Greece and China.
* GlassCannon -- Some mastery combinations make excellent glass cannons (pure mages being particularly good examples). Some enemies, mostly found in the late game, also qualify. [[GoneHorriblyRight Sometimes with devastating effects.]]
* {{Golem}} -- The bronze and iron Automata in Crete [[spoiler: and the Olympus]], the granite, [[MightyGlacier clumsy]] living statues in Egyptian's tombs and the Terracotta Army in China.
* {{Gotterdammerung}} -- [[spoiler:Avoided, strangely enough. Though a player might expect Typhon to have cleaned out Olympus by the time the PC gets there, Zeus is apparently fine. He does decide to leave humans to their own devices, though the deities will presumably keep all the magic infrastructure working.]]
* GradualRegeneration
* HarpingOnAboutHarpies
* HumansAreSpecial -- Naturally only a human can save the day. However, following gameplay conventions the other humans you meet are almost as helpless as the gods are implied to be. ''One'' human is special.
* HybridMonster -- Hooo boy, where should we start? Plenty of them, including: [[FaunsAndSatyrs satyrs]],[[OurCentaursAreDifferent centaurs]], [[GiantSpider spider-men]], [[FishPeople fishfolk]], [[ALoadOfBull minotaurs]], rat-men, [[PigMan boar-men]], [[GorgeousGorgon gorgons]], jackal-men, [[NeverSmileAtACrocodile crocodile-men]], [[ScaryScorpions scorpion-men]], [[PantheraAwesome tiger-men]], [[OurDragonsAreDifferent dragon-men]], [[FrogsAndToads frog-men]], [[AttackOfThe50FootWhatever elk-men]], ant-men and panther-women. The Hunter class has a bonus against this kind of monsters, which are fittingly labelled "Beastmen".
* HeroicFantasy
* [[spoiler:HijackedByJesus -- At first, it seems like a Greek cosmology variation. While there are items referencing the Babylonian and Chinese pantheons as well, most of the important sages are revealed to be Order of Prometheus members, even the Yellow Emperor himself is only concerned with the welfare of the Olympian gods and the world-threatening antagonist is a Titan. However, an Egyptian NPC mentions that their god Set is called Typhon by the Greek, meaning the different pantheons refer to the same deities with different names. This, in turn, makes it a version of AllMythsAreTrue.]]
* ImpossibleItemDrop: Averted: every piece of equipment dropped by monsters is something that the monster was using, sometimes including unique and powerful weapons and armor. Gold, quest items and healing items are the few exceptions.
* ImprobableWeaponUser: Including a ''hoe'' of power.
* ImprobableUseOfAWeapon: Some spear-like weapons have a curved cutting edge like a glaive. You still use them to stab your enemies.
* InformedEquipment: Averted, you'll even see the equipment of the {{Mooks}}. If you notice an enemy carrying exotic-looking equipment, there's a good chance they're unique items, with powerful stats that the enemy will also get.
* KatanasAreJustBetter -- Played straight in the first game (no expansion), where the "Sabertooth" sword really looks like a katana and is easly the best sword in the game.
* KingMook -- Monster heroes and certain lesser bosses.
* KleptomaniacHero -- How the enemy army sees you. Considering what [[RapePillageAndBurn they're doing]] this can be HypocriticalHumor.
* LargeAndInCharge -- Usually the "champions" and commander monsters will be far bigger than their underlings.
* LethalLavaLand -- The Obsidian Chambers in Wusao Mountain [[spoiler:where the titan Typhon is locked up]].
* LightIsNotGood: Not when Aktaios is trying to use it to fry you...
* LightningBruiser: -- Certain enemies, especially Tiger Men, Dragonians, Machae and Melenides.
* LivingStatue -- In Egypt. Megalesios also summon some to delay you.
* LuckilyMyShieldWillProtectMe
* MadeOfExplodium: The various crows you fight near the beginning of the game, which pop into a pile of feathers when they die.
* MagicKnight -- Made possible by mixing melee and magic masteries. Combinations include the Thane (Warrior + Stormcaller), Juggernaut (Defender + Pyromancer), Warlock (Rogue + Theurgist), and the Avenger (Hunter + Pyromancer). On the downside, they tend to be left out of high level equipment for pure fighters or pure spellcasters.
* MagicWand -- Staves. They come in three flavours: Fire type (always deals the same amount of damage), Ice type (weakest but slow down people) and Thunder (damage swinging from very high to very low). They're the most suitable ranged weapon for magic users.
* MakeMeWannaShout -- Certain monsters (most notably the Cyclopses) are capable of damaging your characters by bellowing. The Warrior can do a similar trick blowing his horn.
* ManEatingPlant -- They show up in Act 3 and 4 in a few different variations.
* MightyGlacier -- The Defense mastery and most (if not all) mastery combinations involving it. Also applies for some kinds of monsters.
* MultiArmedAndDangerous -- [[spoiler: Typhon.]]
* {{Mummy}} -- Found in great numbers in Egyptian tombs.
* MyBreastsAreDownHere -- Generally, armors tend to adhere to the body of the wearer. As such, most of the normal armors worn by a female character will result in suggestive patterns right on the boobies. There are also body armors worn by certain female monsters, like the lamian armor and the empusa's corset, and also the boarman armor (a male monster whose armor has round plates on the chest.
* {{Ninja}} -- One of the special outfits from the second game, composed of body suit, hood, gloves, socks, katana and sai.
* NippleAndDimed -- Bronze statues of naked people are found everywhere in the game. The female statues have no nipples on their breasts. In fact, no reproductive organs are present either, women or men. While missing nipples are an explained occurence in real life, it doesn't make sense in the game's universe.
* OneGenderRace -- Actually pointed out by the [[BossInMooksClothing Beastman Archer 783]], who complains about the lack of female satyrs or male maenads and fear that they'll may be called "sexists". Comedy aside, the various monster race tend to be this.
* OneManArmy -- Eventually your hero: in more than one chance you'll have to make your way throught armies of monsters of all kinds in order to reach (or escape) a besieged city/village/temple. UpToEleven in Act 3 where you have to walk the [[{{Determinator}} ''whole way from Babilon to China'']].
* OneWingedAngel: Charon has two forms, while Hades has three.
* OrcusOnHisThrone: Unlike the Telkines, who actively run around to complete their goal, Hades will be satisfied with staying inside his humongous palace waiting for you to come.
* OurDemonsAreDifferent: -- Of varios degrees, including corpse eaters, life suckers, sand beings and elemental creatures. Certain weapons (and some of the Seer's skills) deals more damage to demons.
* OurDragonsAreDifferent: -- Other than the Dragon Men in China, you can also find [[{{Dracolich}} undead wyrms]] under Mount Wusao.
* OurGeniesAreDifferent: -- Seen in Orient as grotesquely fat female spirits DualWielding swords.
* OurLichesAreDifferent: As regular enemies, including a female Liche Queen as a boss and a Liche King as a summonable unit.
* PowerGlows
* PuzzleBoss: -- [[spoiler: Typhon, as you have to destroy the statues surrounding him (or at least keep him away from them) in order to avoid to power him up.]]
* {{Mooks}} -- Of several ranks and species.
** WhatMeasureIsAMook -- One useless unique drop is the [[LampshadeHanging Letter from Beastman Archer #783]], in which the hapless beastman points out that someone's been killing everyone and taking all their stuff and money, which is why they [[RandomlyDrops have so much crappy equipment.]]
* {{Plaguemaster}} -- Unlike the usual conceits, it's not the necromantic Theurgist who does this, but the Wanderer--the user of the ''Nature'' Mastery. The plague in question quickly conducts between enemies close to each other. In its base form, it just depletes a percentage range of health, but upgrades let it cut enemy movement, attack speed, and defenses.
* PlayingWithFire -- the Pyromancer combines this with DishingOutDirt, making it a MagmaMan.
* PoisonedWeapons -- The Rogue mastery can do this at will, and it's really useful if paired with a bow weapon or throwing knives... both of which go nicely with this mastery.
* PunchOutAGod -- [[spoiler: By the end of the expansion, you'll have sucker-punched several eldritch entities, killed a titan twice, broke into hell and killed Hades.]]
* PurelyAestheticGender
* PuzzleBoss: -- The Grays sisters: during the fight, they pass their magical eye like to each other. However, killing the sister with the eye results in the istantaneous death of the other two.
* RagdollPhysics: Most enemies. With enough physical damage you can punt corpses all over the ancient world.
* RealIsBrown -- Averted. You're going to travel through vivid green jungles, shiny ice caverns, vibrant surreal landscapes in the Underworld and other exotic locales. Even in the second Act, which is set in Egypt and its sand deserts, you'll find plenty of colorful areas, mostly around the shores of the Nile.
* RedshirtArmy -- Just to show off how powerful the enemies are, the RedshirtArmy consists of Spartans.
* RegeneratingHealth -- At the start of the game, you regenerate 1 health point every second. Various skills and gear can affect your rate by lowering or increasing it.
* ReptilesAreAbhorrent -- Crocodile men in Egypt.
* SceneryPorn -- The graphics are astounding for their time (2006), especially for a game that is best played with the camera as far overhead a possible. The lighting and texture work, coupled with some impressive views scattered around the game, create some extremely nice pictures that are very rare in the genre.
* ShaggyDogStory: [[spoiler: The first part of Act II revolves around helping Imhotep perform an invocation ceremony as a substitute for the lost scrying pool. After two or three quests' worth of beating up Telkine thralls and recovering the needed artifacts...the ceremony completely fails.]]
* ShockAndAwe -- The bulk of the Stormcaller's powers, mixed with KillItWithIce.
* ShoutOut -- Nikias, Betrayer of Sparta (a spectre boss from the expansion) may be a nod to ''{{300}}''.
* ShownTheirWork -- Most of the time, concerning locations and weapons, with some exceptions. (i.e. the Shamshir being a cleaver-like falchion while in RealLife is a long, curved scimitar). Some artistic liberties were also taken, especially regarding monsters.
* SinisterScimitar: -- Most of the swords ingame are curved, so it's both played straight (by the countless monsters) and averted (if you equip your hero with a curved blade).
* SmashMook -- Cyclops essentially fill this role.
* SpiderPeople: Arachnos.
* SummonMagic -- Almost all the magic-related class can summon creatures to help them, ranging from melee creatures (Wolves and Depth Dwellers) to range creatures with magical skills (Nymphs and Liche Kings). Some enemies will summon other creatures to help them out. Last but least scrolls in the Expansion will allow you to summon uselful aids.
* SwampsAreEvil -- Usually infested by Ichtians and other unpleasant monsters. This is taken UpToEleven in the Stygian Marshes in Hell.
* TakeThatUs -- The various monsters you meet in the Secret Passage are all named after the creators and developers of the game.
* TakeYourTime -- There're no timed missions of any kind in the game. Even the sidequests that revolve around saving a NPC in danger aren't timed. At only one point in the game you're required to do something quickly, but if you fail to do so, you simply have to deal with a few additional enemies during a boss fight.
* TheTimeOfMyths
* TheUnchosenOne -- The player character is a random fellow (not even a Helot as he shows up in Helos apparently looking for something that is never mentioned again) who just happens to become amazingly skilled in combat and capable of casting powerful magic during his journeys. You start the game clad in a tunic and armed with a club or rusty knife that you take from some satyr bandits.
* TookALevelInBadass -- Look at your hero at the beginning of act I, then look again at him at the end of said act. The same goes with certain types of mooks. For examples you first meet ratmen as a race of pathetically weak scumbags in Greece, but later you'll fight with their stronger cousins in Babylon.
* TopHeavyGuy: -- Troglodytes, who also have an oversized arm and a smaller one. Male characters sport this as well, but is less noticeable.
* UnnecessarilyLargeInterior -- Justified by the setting.
* UndergroundMonkey -- Happens with certain types of mooks. You start with Satyrs, the Dark Satyrs, then Mountain Satyrs. And so on.
* ViewersAreMorons: One quest would have the PC climb on top of a snowy mountain in Act 1. This got axed because [[ExecutiveMeddling THQ]] argued that players would be confused as to why there was snow in Greece. THQ wanted all ruins to be removed from Greece because someone was afraid that players might not understand why, if the game took place in ancient times, that there would still be ruins.
* TheVoice: Zeus.
* WeAREStrugglingTogether: As a scholar in Athens muses, the Telkeins' armies have caused a strong camaraderie between the Greek cities that would normally be at eachother's throats.
* WhatCouldHaveBeen: There was originally plans to make the skills masteries reflect the Olympian Gods's powers and attributes. This is vaguely similar to ''Loki'''s faith system, another action RPG. For religious concerns, [[ExecutiveMeddling THQ]] forced Iron Lore Entertainment to change this so it would not offend MoralGuardians.
* WhateverMancy: Necromancy, geomancy and venomancy just to name a few.
* WingedHumanoid: Several monsters, like Harpies, Desert Hags, Pengs and [[HornyDevils Empusae]].
* WolfpackBoss: The gorgon queens in mid-late Act I. Also the Grays during act IV.
* YouCantThwartStageOne: No matter what, [[spoiler: you can't stop Megalesios from destroying the scrying pool connecting the mortal and divine realms]].
* YourSizeMayVary: Used with weapons: weapons wielded by larger enemies like reptilians or the Yerren appears huge and gigantic, but they turn into their regular size when dropped.
* ZergRush -- The main strategy of large enemy groups. And they can be deadly later on.
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