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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers, and [[NoExportForYou it didn't get a Japanese release despite being made by a Japanese company and the popularity of the series there]].

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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 [[ScrewedByTheNetwork in such limited quantities that it was barely noticed by customers, customers]], and [[NoExportForYou it didn't get a Japanese release despite being made by a Japanese company and the popularity of the series there]].
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** Plucky Duck: Plucky drops an anvil from the sky which hits airbone enemies several times and serves as an obstacle after it lands. Hold down for it to fall closer to Buster (and crush Plucky). Cannot be interrupted even if he gets hit. His super moves either summon five anvils in the area, or calls a bigger anvil which makes for better cover and can be used to bait enemies into an uppercut.

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** Plucky Duck: Plucky drops an anvil from the sky which hits airbone enemies several times and serves as an obstacle after it lands. Hold down for it to fall closer to Buster (and crush Plucky). Cannot be interrupted even if he gets hit. His super moves either summon five anvils in the area, or calls a bigger anvil which makes for better cover and can be used to bait enemies into an uppercut. The bigger anvil also deals damage to all enemies on the ground upon landing.
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* WarmUpBoss: Elmyra is the only boss that ''isn't'' ImmuneToFlinching.
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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers, and [[NoExportForYou it didn't get a Japanese release despite being made by a Japanese company]].

to:

''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers, and [[NoExportForYou it didn't get a Japanese release despite being made by a Japanese company]].
company and the popularity of the series there]].
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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers, and [[NoExportForYou it didn't get a Japanese release]].

to:

''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers, and [[NoExportForYou it didn't get a Japanese release]].
release despite being made by a Japanese company]].
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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers.

to:

''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers.
customers, and [[NoExportForYou it didn't get a Japanese release]].

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It features combat centered around juggling enemies and seven partner characters that can be called upon to help Buster stun enemies or extend his combos. Also of note is that the CultClassic ''VideoGame/AstroBoyOmegaFactor'' was built off this game's engine.

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It features combat centered around juggling enemies and seven partner characters that can be called upon to help Buster stun enemies or extend his combos. He also has two super moves (a jackhammer to damage ground-bound foes or those who've fallen to the ground, and a shopping cart rush that also makes you temporarily invincible).

Also of note is that the CultClassic ''VideoGame/AstroBoyOmegaFactor'' was built off this game's engine.engine.


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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the american version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers.

to:

''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the american North American version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers.
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** Maximus Flush has[=UFOs=] and Tony robots.

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** Maximus Flush has[=UFOs=] has [=UFOs=] and Tony robots.
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Expanding Flunky Boss examples.


**

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** Mr. Hitcher has Danforth Drake and Roderick Rat, dressed in their football attire.
** Maximus Flush has[=UFOs=] and Tony robots.
** Montana Max's tank has robots and Muffin the dog.

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* AssistCharacter: You can choose between the seven characters below to help out Buster in his journey. You can spam them all you want, but watch out: they can be interrupted by from taking damage and will become unavailable for the rest of the current act if knocked out.
** Babs Bunny: Rackets a tennis ball that pierces enemies and bounces once off the edge of the screen. Hold down for her to fire the ball at a diagonal. Her super move does the same but with a large ball instead.
** Plucky Duck: Plucky drops an anvil from the sky which hits airbone enemies several times and serves as an obstacle after it lands. Hold down for it to fall closer to Buster (and crush Plucky). His super move calls a bigger anvil which makes for better cover and can be used to bait enemies into an uppercut.
** Hamton J. Pig: Call Hamton and ''hit him'' to make him bowl enemies away. His super move costs two stocks and makes him give a healing item, which is likely the most useful thing in the game except during crowded boss battles where he'll often get hit before he can hand out the item.
** Dizzy Devil: Spins in place to knock enemies who run into him, potentially for ''surprisingly high'' damage. His super move costs a whooping 4 stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.
** Shirley the Loon: Has no normal action. Her super move costs 3 stocks and is a spell that makes an afterimage of Buster that follows him to help him deal double damage for a while.
** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies. Her super costs 2 stocks and is unique among supers in that it differs depending on the version of the game. In Buster's Bad Dream, she fills the entire screen with stink which paralyzes and drains the health of every enemy on-screen for a while, while in Scary Dreams, it renders Buster and her temporarily invincible.
** Li'l Sneezer: After a brief moment, Sneezy stuns every enemy ahead of him. His super is a stun that comes out instantly and costs just 1 stock. Stunned enemies can't be juggled but pass on the effect to any others that touch them.

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* AssistCharacter: You can choose between the seven characters below to help out Buster in his journey. You can spam them all you want, but watch out: they can be interrupted by from taking damage and will become unavailable for the rest of the current act if knocked out. \n All have two super moves depending on whether you down-down or quarter front.
** Babs Bunny: Rackets a tennis ball that pierces enemies (hits up to three times only) and bounces once off the edge of the screen. Hold down (or up) for her to fire the ball at a diagonal. Her super move moves either deploys five balls in a spread, or does the same as a standard assist attack, but with a large ball instead.
** Plucky Duck: Plucky drops an anvil from the sky which hits airbone enemies several times and serves as an obstacle after it lands. Hold down for it to fall closer to Buster (and crush Plucky). Cannot be interrupted even if he gets hit. His super move moves either summon five anvils in the area, or calls a bigger anvil which makes for better cover and can be used to bait enemies into an uppercut.
** Hamton J. Pig: Call Hamton and ''hit him'' to make him bowl enemies away. His super move moves costs either two or five stocks and makes him give a healing item, which is item (either a small one that's good in a pinch, or a full course meal that restores Buster to full health, though it takes a long time to set up. These are likely the most useful thing moves in the game except during crowded boss battles where he'll often get hit before game, but can be interrupted, so it's best to use ''before'' a big fight, unless you're willing to risk it in the heat of battle.
*** In some versions,
he can hand out the item.
''only'' be summoned by super move.
** Dizzy Devil: Spins in place to knock enemies who run into him, potentially for ''surprisingly high'' damage. His super move moves costs a whooping whopping 4 (or 6) stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.
damage (and sucking them up the vortex). The quarter front version will have him ''move'' while doing so.
** Shirley the Loon: Has no normal action. Her super move moves either costs 3 stocks and is a spell that makes an afterimage of Buster that follows him to help him deal double damage for a while, or 1 stock and freezes all enemies in place for a short while.
** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies. Her super costs 2 stocks and is unique among supers in that it differs depending on the version of the game. In Buster's Bad Dream, she fills the entire screen with stink which paralyzes and drains the health of every enemy on-screen for a while, while in Scary Dreams, it renders Buster and her temporarily invincible.
invincible. She also has a 4 stock quarter forward super that just sends a larger cloud, which also drains HP (moreso than her area attack).
** Li'l Sneezer: After a brief moment, Sneezy stuns every enemy ahead of him. His super One of his supers is a stun that comes out instantly and costs just 1 stock. Stunned enemies can't be juggled juggled, but pass on the effect to any others that touch them.them. His stronger down-down super uses three stocks, has a shorter range, but can potentially cause ''immense'' damage.



* FlunkyBoss: All bosses eventually call in backup in some form or other once they're down to half health, and will keep coming until the boss is defeated.
** Besides all the cheetah cubs, Elmyra gets a panther to help her out.
**



* MercyInvincibility: Thankfully, enemies cannot perform combos on the player.
* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 HP to work with, infinite continues and full health restoration at the start of each act, but Buster doesn't have that many mobility options and each act is a MarathonLevel where each enemy encounter lasts for three or more waves.

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* MercyInvincibility: Thankfully, enemies cannot perform combos on the player.
player. However, Elmyra's crushing hug can do a few consecutive hits before letting go.
* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 200, 150, or 100 HP to work with, with depending on the difficulty level, infinite continues and full health restoration at the start of each act, but Buster doesn't have that many mobility options and each act is a MarathonLevel where each enemy encounter lasts for three or more waves.



** In Stage 2-1 (and subsequent stages), Danforth Drake and Roderick Rat are dressed in their football attire from "[[Recap/TinyToonAdventuresS1E40TheACMEBowl The ACME Bowl]]". In Stage 2-2, they are dressed in their cult robes from the same episode

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** In Stage 2-1 (and subsequent stages), Danforth Drake and Roderick Rat are dressed in their football attire from "[[Recap/TinyToonAdventuresS1E40TheACMEBowl The ACME Bowl]]". In Stage 2-2, they are dressed in their cult robes from the same episodeepisode.
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The game's ExcusePlot starts with Buster Bunny taking a nap in the woods. The mischievous Montana Max blasts him with a strange beam which happens to catch all of Buster's friends who also happened to be nearby while running from Elmyra. As a result, all seven FunnyAnimal kids are now stuck inside Buster's head and he must chase Montana across 4 action-packed levels to free them.

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The game's ExcusePlot starts with Buster Bunny taking a nap in the woods. The mischievous Montana Max blasts him with a strange beam which happens to catch all of Buster's friends friends, who also happened to be nearby while running from Elmyra. As a result, all seven FunnyAnimal kids are now stuck inside Buster's head and he must chase Montana across 4 action-packed levels to free them.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tiny_toon_adventures_busters_bad_dream.png]]
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** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies. Her super costs 2 stocks and is unique among supers in that it differs depending on the version of the game. In Buster's Bad Dream, she paralyzes and drains the health of every enemy on screen for a while, while in Scary Dreams, it renders Buster and her temporarily invincible.

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** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies. Her super costs 2 stocks and is unique among supers in that it differs depending on the version of the game. In Buster's Bad Dream, she fills the entire screen with stink which paralyzes and drains the health of every enemy on screen on-screen for a while, while in Scary Dreams, it renders Buster and her temporarily invincible.
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** Li'l Sneezer: After a brief moment, Sneezy stuns every enemy ahead of him and renders Fifi redundant. His super is a stun that comes out instantly and costs just 1 stock. Stunned enemies can't be juggled but pass on the effect to any others that touch them.

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** Li'l Sneezer: After a brief moment, Sneezy stuns every enemy ahead of him and renders Fifi redundant.him. His super is a stun that comes out instantly and costs just 1 stock. Stunned enemies can't be juggled but pass on the effect to any others that touch them.
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** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies. Her super costs 2 stocks and is unique among supers in that it differs depending on the version of the game. In Scary Dreams, it renders Buster and her temporarily invincible, while in Buster's Bad Dream, she paralyzes and drains the health of every enemy on screen for a while.

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** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies. Her super costs 2 stocks and is unique among supers in that it differs depending on the version of the game. In Scary Dreams, it renders Buster and her temporarily invincible, while in Buster's Bad Dream, she paralyzes and drains the health of every enemy on screen for a while.while, while in Scary Dreams, it renders Buster and her temporarily invincible.
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** Fifi La Fume: Shoots a stink cloud in an attempt to paralyze enemies at the corner of the screen. Her super costs 2 stocks and fires a large cloud instead.

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** Fifi La Fume: Shoots a stink cloud that can be stopped with the button or when it hits the corner of the screen in an attempt to paralyze enemies at the corner of the screen. enemies. Her super costs 2 stocks and fires is unique among supers in that it differs depending on the version of the game. In Scary Dreams, it renders Buster and her temporarily invincible, while in Buster's Bad Dream, she paralyzes and drains the health of every enemy on screen for a large cloud instead.while.
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* LimitBreak: Hitting enemies fills a super gauge that goes up to 9. The assists' skills are listed above. Buster himself has two: his down, down, attack super damages every grounded enemy and his quarter front, attack super hits enemies ahead of him with a shopping cart for a lot of damage if done point-blank.

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* LimitBreak: Hitting enemies fills a super gauge that goes up to 9. The assists' skills are listed above. Buster himself has two: his down, down, attack super damages every grounded enemy with a jackhammer and his quarter front, attack super hits enemies ahead of him with a shopping cart for a lot of damage if done point-blank.



* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 HP to work with, infinite continues and full health restoration at the start of each act, but Buster doesn't have that many mobility options and each act is a MarathonLevel where each enemy encounter lasts for three waves.

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* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 HP to work with, infinite continues and full health restoration at the start of each act, but Buster doesn't have that many mobility options and each act is a MarathonLevel where each enemy encounter lasts for three or more waves.



* PlatformHell: There are two sections in level 2-2 where you must climb over a set of [[TemporaryPlatform Yoku]] [[Feanchise/MegaMan Blocks]]. The problem is that they follow an inconsistent erratic pattern and several respawning bats will be constantly getting on your way. This is the single thing in the game that [[FakeDifficulty is undeniably badly-designed]].

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* PlatformHell: There are two sections in level 2-2 where you must climb over a set of [[TemporaryPlatform Yoku]] [[Feanchise/MegaMan [[Franchise/MegaMan Blocks]]. The problem is that they follow an inconsistent erratic pattern and several respawning bats will be constantly getting on your way. This is the single thing in the game that [[FakeDifficulty is undeniably badly-designed]].



* TurnsRed: Bosses become faster at low health and more and more mooks will spawn through the battle, so on one hand you'll be distracted from the main target but on the other you'll have plenty of stuff to knock around for extra damage.

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* ThreeStrikeCombo: Buster can throw a chain of 4 punches and finish with a straight or a uppercut. Make sure to input a finisher because Buster will be left vulnerable otherwise. Also very useful is that if you start a chain [[LagCancel while landing from a jump]], this will allow you to punch up to 8 times in a row.
* TurnsRed: Bosses become faster at low health and more and more mooks will spawn through the battle, so on one hand you'll be distracted from the main target but on the other you'll have plenty of stuff to knock around for extra damage.damage... at least until red enemies come up.
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** In Stage 3-1, 3-2, and 3-3, the Tony robots from the "[[Recap/TinyToonAdventuresS3E12ToonTV Toon TV]]" music video, "The Name Game" appear as enemies.

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** In Stage Stages 3-1, 3-2, and 3-3, the Tony robots from the "[[Recap/TinyToonAdventuresS3E12ToonTV Toon TV]]" music video, "The Name Game" appear as enemies.



** In stages 4-1, 4-2, and 4-3, Muffin the Dog from the "[[Recap/TinyToonAdventuresS1E25YouAskedForItPartII You Asked For It, Part II]]" episode segment, "The Return of the Toxic Revenger" appears as an enemy.

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** In stages Stages 4-1, 4-2, and 4-3, Muffin the Dog from the "[[Recap/TinyToonAdventuresS1E25YouAskedForItPartII You Asked For It, Part II]]" episode segment, "The Return of the Toxic Revenger" appears as an enemy.


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* SpaceStation: Stages 3-1, 3-2, and 3-3 take place in one.
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* AxCrazy: Mr. Hitcher spends the majority of the battle against him using his chainsaw to destroy statues of Montana Max.
* BigFancyCastle: Stage 2-1 takes place inside one, which could possibly be [[AcademyOfEvil Perfecto Prep]], considering that Danforth Drake and Roderick Rat appear, dressed in their cult robes.



* ElevatorActionSequence: There are two examples. The first is in Stage 3-2, where the elevator goes up with every wave of enemies defeated. The second is in Stage 4-2, where the elevator goes down with every wave of enemies defeated.
* EternalEngine: Stage 4-3 takes place in the cellar of Montana Max's factory, where Buster fights Monty in a tank shaped like Monty's head.
* GreenHillZone: Stage 1-1 takes place in ACME Acres.



* HockeyMaskAndChainsaw: Mr. Hitcher has both of these in the battle against him.



* TheLostWoods: Stage 2-1 takes place in a haunted forest.



* PasswordSave: You get a 4-picture password if you choose to quit after a GameOver. Yes, a password save in a GBA game...

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* PasswordSave: You get a 4-picture 3-picture password if you choose to quit after a GameOver. Yes, a password save in a GBA game...game...
* PaletteSwap: Many of the stronger enemies in the game are recolored versions of weaker enemies.


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* ShoutOut:
** In Stage 2-1, the Gremlins from "[[Recap/TinyToonAdventuresS1E7JourneyToTheCenterOfACMEAcres Journey to the Center of ACME Acres]]" appear as enemies.
** Elmyra appears as the boss of Stage 1-3, wearing her cheetah-fur pajamas from the DirectToVideo movie, ''WesternAnimation/TinyToonAdventuresHowISpentMyVacation''.
** In Stage 2-1 (and subsequent stages), Danforth Drake and Roderick Rat are dressed in their football attire from "[[Recap/TinyToonAdventuresS1E40TheACMEBowl The ACME Bowl]]". In Stage 2-2, they are dressed in their cult robes from the same episode
** Mr. Hitcher from ''How I Spent My Vacation'' appears as the boss of Stage 2-3.
** In Stage 3-1, 3-2, and 3-3, the Tony robots from the "[[Recap/TinyToonAdventuresS3E12ToonTV Toon TV]]" music video, "The Name Game" appear as enemies.
** Maximus Flush from the "Toon TV" Music Video, "The Name Game" appears as the boss of stage 3-3.
** In stages 4-1, 4-2, and 4-3, Muffin the Dog from the "[[Recap/TinyToonAdventuresS1E25YouAskedForItPartII You Asked For It, Part II]]" episode segment, "The Return of the Toxic Revenger" appears as an enemy.
** In Stage 4-3, during the final battle with Montana Max's tank, the bullets it fires resemble modified versions of [[Franchise/SuperMarioBros Bullet Bills]].


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* UndergroundLevel: Stage 1-2 takes place in a cave.

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* BlownAcrossTheRoom: Press foward + attack after at least one punch to blow enemies into the edge of the screen.



* DamageSpongeBoss: In the second loop, all enemies seem to have more health. The final boss in particular is pretty much unbeatable unless you carefully use Dizzy's normal skill and Buster's shopping cart special to brute-force things and do over two thousands of damage as quickly as possible.

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* DamageSpongeBoss: In the second loop, all enemies seem to have more health. The final boss in particular is pretty much unbeatable unless you carefully use Dizzy's normal skill and Buster's shopping cart special to brute-force things and do over two thousands of thousand damage as quickly as possible.



* ImmuneToFlinching: Red enemies (orange or green in certain cases) have this trait and must be handled cautiously. That is, spam the shopping cart super ASAP. The robots seen towards the end are an entire enemy type that can't be knocked around.

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* ImmuneToFlinching: Red enemies (orange or green in certain cases) have this trait and must be handled cautiously. That is, Knock stuff on them or spam the shopping cart super ASAP. The robots seen towards the end are an entire enemy type that can't be knocked around.



* {{Knockback}}: Enemy attacks can either knock Buster backwards or into the sky.



* MercyInvincibility: Thankfully, enemies cannot perform combos on the player.



* NoFairCheating: It is possible to get behind the final boss by exploiting a glitch involving Plucky's large anvil, but if you do it you find the lower back of the boss deals CollisionDamage and it will start firing an unavoidable barrage of missiles.

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* NoFairCheating: It is possible to get behind the final boss by exploiting a glitch involving Plucky's large anvil, but if you do it you find the lower back of the boss deals CollisionDamage and it will start firing an unavoidable barrage of missiles. Thankfully, it is also possible to set the anvil such that it both gets the tank stuck on the corner and blocks the bullets it fires. Doing this trick just right is the only reliable way to beat the second loop with Plucky.

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** Dizzy Devil: Spins in place to knock enemies who run into him, potentially for lots of damage. His super move costs a whooping 4 stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.

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** Dizzy Devil: Spins in place to knock enemies who run into him, potentially for lots of ''surprisingly high'' damage. His super move costs a whooping 4 stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.



* DamageSpongeBoss: In the second loop, all enemies seem to have more health. The final boss in particular is pretty much unbeatable unless you carefully use Dizzy's normal skill and Buster's shopping cart special to brute-force things and do over two thousands of damage as quickly as possible.



* ImmuneToFlinching: Red enemies have this trait and must be handled cautiously (that is, spam the shopping cart super ASAP). The robots seen towards the end are an entire enemy type that can't be knocked around.
* InvincibleMove:

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* ImmuneToFlinching: Red enemies (orange or green in certain cases) have this trait and must be handled cautiously (that cautiously. That is, spam the shopping cart super ASAP).ASAP. The robots seen towards the end are an entire enemy type that can't be knocked around.
* InvincibleMove:InvulnerableAttack:
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* InvincibleAttack:

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* InvincibleAttack:InvincibleMove:

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The game's ExcusePlot starts with Buster Bunny taking a nap in the woods. The mischievous Montana Max blasts him with a strange beam which happens to catch all of Buster's friends who also happened to be nearby while running from Elmyra. As a result, all seven FunnyAnimal kids are now stuck inside Buster's head and he must give chase Montana across 5 action-packed levels to free them.

to:

The game's ExcusePlot starts with Buster Bunny taking a nap in the woods. The mischievous Montana Max blasts him with a strange beam which happens to catch all of Buster's friends who also happened to be nearby while running from Elmyra. As a result, all seven FunnyAnimal kids are now stuck inside Buster's head and he must give chase Montana across 5 4 action-packed levels to free them.



** Dizzy Devil: Spins in place to knock enemies who run into him. His super move costs a whooping 4 stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.

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** Dizzy Devil: Spins in place to knock enemies who run into him.him, potentially for lots of damage. His super move costs a whooping 4 stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.



* GameBreaker: Normally you're supposed to survive each act with just the 150 HP you start out with, but choosing Hamton as a partner gives up to 4 healing items for you to use between combat encounters and makes the game a lot easier to play through.



* InvincibleAttack:
** Buster's launcher attacks seem to have invincibility frames, but its not very practical to try and exploit them.
** Buster's shopping cart special is completely invincible.



* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 HP to work with, infinite continues and full health restoration at the start of each act, but each act is a MarathonLevel where each enemy encounter lasts for three waves.

to:

* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 HP to work with, infinite continues and full health restoration at the start of each act, but Buster doesn't have that many mobility options and each act is a MarathonLevel where each enemy encounter lasts for three waves.waves.
* NoFairCheating: It is possible to get behind the final boss by exploiting a glitch involving Plucky's large anvil, but if you do it you find the lower back of the boss deals CollisionDamage and it will start firing an unavoidable barrage of missiles.
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''Tiny Toon Adventures: Buster's Bad Dream'' is a BeatEmUp for the UsefulNotes/GameBoyAdvance developed by Creator/{{Treasure}} and released in Europe on 2002. For some reason the american version under the subtitle ''Scary Dreams'' was only released on 2005 in such limited quantities that it was barely noticed by customers.

The game's ExcusePlot starts with Buster Bunny taking a nap in the woods. The mischievous Montana Max blasts him with a strange beam which happens to catch all of Buster's friends who also happened to be nearby while running from Elmyra. As a result, all seven FunnyAnimal kids are now stuck inside Buster's head and he must give chase Montana across 5 action-packed levels to free them.

It features combat centered around juggling enemies and seven partner characters that can be called upon to help Buster stun enemies or extend his combos. Also of note is that the CultClassic ''VideoGame/AstroBoyOmegaFactor'' was built off this game's engine.
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!!This game features the following tropes:
* AssistCharacter: You can choose between the seven characters below to help out Buster in his journey. You can spam them all you want, but watch out: they can be interrupted by from taking damage and will become unavailable for the rest of the current act if knocked out.
** Babs Bunny: Rackets a tennis ball that pierces enemies and bounces once off the edge of the screen. Hold down for her to fire the ball at a diagonal. Her super move does the same but with a large ball instead.
** Plucky Duck: Plucky drops an anvil from the sky which hits airbone enemies several times and serves as an obstacle after it lands. Hold down for it to fall closer to Buster (and crush Plucky). His super move calls a bigger anvil which makes for better cover and can be used to bait enemies into an uppercut.
** Hamton J. Pig: Call Hamton and ''hit him'' to make him bowl enemies away. His super move costs two stocks and makes him give a healing item, which is likely the most useful thing in the game except during crowded boss battles where he'll often get hit before he can hand out the item.
** Dizzy Devil: Spins in place to knock enemies who run into him. His super move costs a whooping 4 stocks, but he'll now cover the whole area ahead of Buster while dealing lots of damage.
** Shirley the Loon: Has no normal action. Her super move costs 3 stocks and is a spell that makes an afterimage of Buster that follows him to help him deal double damage for a while.
** Fifi La Fume: Shoots a stink cloud in an attempt to paralyze enemies at the corner of the screen. Her super costs 2 stocks and fires a large cloud instead.
** Li'l Sneezer: After a brief moment, Sneezy stuns every enemy ahead of him and renders Fifi redundant. His super is a stun that comes out instantly and costs just 1 stock. Stunned enemies can't be juggled but pass on the effect to any others that touch them.
* {{Combos}}: The game does not have a combo counter, but is designed such that you can knock enemies into each other, bounce them off the edge of the screen and them keep pummeling them over and over.
* GameBreaker: Normally you're supposed to survive each act with just the 150 HP you start out with, but choosing Hamton as a partner gives up to 4 healing items for you to use between combat encounters and makes the game a lot easier to play through.
* HitBoxDissonance: Buster's uppercut hits higher than it looks, which as mentioned above can be exploited after you use Plucky's large anvil super move.
* ImmuneToFlinching: Red enemies have this trait and must be handled cautiously (that is, spam the shopping cart super ASAP). The robots seen towards the end are an entire enemy type that can't be knocked around.
* LauncherMove: Buster can perform a uppercut to launch enemies. Jump immediately after a hit to LagCancel the animation and follow after them.
* LimitBreak: Hitting enemies fills a super gauge that goes up to 9. The assists' skills are listed above. Buster himself has two: his down, down, attack super damages every grounded enemy and his quarter front, attack super hits enemies ahead of him with a shopping cart for a lot of damage if done point-blank.
* NintendoHard: As usual for Treasure-made games, you're given something of an overpowered character to fight off crowds of relentless enemies. You get 150 HP to work with, infinite continues and full health restoration at the start of each act, but each act is a MarathonLevel where each enemy encounter lasts for three waves.
* PasswordSave: You get a 4-picture password if you choose to quit after a GameOver. Yes, a password save in a GBA game...
* PlatformHell: There are two sections in level 2-2 where you must climb over a set of [[TemporaryPlatform Yoku]] [[Feanchise/MegaMan Blocks]]. The problem is that they follow an inconsistent erratic pattern and several respawning bats will be constantly getting on your way. This is the single thing in the game that [[FakeDifficulty is undeniably badly-designed]].
* TurnsRed: Bosses become faster at low health and more and more mooks will spawn through the battle, so on one hand you'll be distracted from the main target but on the other you'll have plenty of stuff to knock around for extra damage.
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