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General clarification on work content I've played to Ending #3 and the only event I've witnessed is the ship self-destructing, never saw an epilogue for this ending


*** If you defeat the Guardian, but break the Timegate, then you become trapped and die of starvation, and Nichols remains in his prison. The epilogue also mentions that the scientists are planning to try and release the Guardian...

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*** If you defeat the Guardian, but break the Timegate, then you become trapped and die of starvation, the ship self-destructs, and Nichols remains in his prison. The epilogue also mentions that the scientists are planning to try and release the Guardian...
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* VoidBetweenTheWorlds: [[spoiler: Nichols gradually reveals that the Guardian imprisoned him in this by sending him through the Time Gate without setting a destination. You can set him free by completing the transfer back to Easter Island, but the Guardian may also place you here in Nichols' stead, should you be caught.]]

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* [[spoiler: AnythingButThat: If you manage to trap the Guardian in the stasis chamber, he cries, "No, not stasis!" just before being frozen.]]

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* [[spoiler: AnythingButThat: [[spoiler: If you manage to trap the Guardian in the stasis chamber, he cries, "No, not stasis!" just before being frozen.]]


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* SongsInTheKeyOfPanic: [[spoiler: When you enter Atlantis' command center, the soundtrack turns to a frantic series of jangling noises while the Guardian chases after you for stealing his PowerCrystal.]]
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TRS split


The story begins with you receiving a message from an old archaeologist friend, Alexander Nichols, who has spent his entire life attempting to prove his theory that the ancient Egyptians, Mayans, Anasazi and Easter Islanders shared a common connection...the lost city of {{Atlantis}}. Nichols reveals that he has at last found proof in the form of a mysterious time machine on Easter Island that provides access to major sites of each civilisation at a different point in time, and implores you to join him as he tests it.

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The story begins with you receiving a message from an old archaeologist friend, Alexander Nichols, who has spent his entire life attempting to prove his theory that the ancient Egyptians, Mayans, Anasazi and Easter Islanders shared a common connection...the lost city of {{Atlantis}}. Nichols reveals that he has at last found proof in the form of a mysterious time machine on Easter Island UsefulNotes/EasterIsland that provides access to major sites of each civilisation at a different point in time, and implores you to join him as he tests it.



* AncientEgypt: One of the worlds.

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* %%* AncientEgypt: One of the worlds.



* PreColumbianCivilizations: The Mayan World and the Anasazi World.

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* %%* PreColumbianCivilizations: The Mayan World and the Anasazi World.



* SurpriseCreepy: There are some jarringly disturbing animations scattered around the time periods, from a skewered Mayan monkey head that screeches if you click on it, to an Egyptian statue that talks and briefly becomes filled with snakes ''through its eyes and ears''.

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* SurpriseCreepy: SurprisinglyCreepyMoment: There are some jarringly disturbing animations scattered around the time periods, from a skewered Mayan monkey head that screeches if you click on it, to an Egyptian statue that talks and briefly becomes filled with snakes ''through its eyes and ears''.
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EMMM disambig


* EenieMeenieMinyMoai: Easter Island is the starting point of the game. The Moai themselves contain clues to unlocking the time gate.
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* PowerCrystal: One of the Atlantean technologies are energy-storing crystals. The Guardian recharges itself using one of these, and [[spoiler: you have to steal it to access the city's control center.]]
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** RockPaperScissors: One puzzle in the Mayan world is this, except it uses dangerous animals instead. Scorpion poisons Frog, Frog eats Spider, Spider ensnares Scorpion.

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** RockPaperScissors: One puzzle in the Mayan world is this, except it uses dangerous animals instead. Scorpion poisons Frog, Frog eats Spider, Spider ensnares Scorpion. And you have to win ''nine times'' (3 games with 3 rounds each).
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* SuperiorSpecies: The Atlanteans viewed themselves as this, and made contact with sufficiently-advanced civilisations across the globe [[spoiler: with the intention of genetically

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* SuperiorSpecies: The Atlanteans viewed themselves as this, and made contact with sufficiently-advanced civilisations across the globe [[spoiler: with the intention of geneticallygenetically enhancing these civilizations to help diversify their own race upon return to their homeworld.]]
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** If you defeat the Guardian, free Nichols and return to Earth, you become a rich and famous superstar for your travels and for the technology you bring back with you. Oddly, Nichols isn't mentioned at all in the epilogue, despite the fact that it's his discovery and story that you've usurped.

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** If you defeat the Guardian, free Nichols and return to Earth, you become a rich and famous superstar for your travels and for the technology you bring back with you. Oddly, Nichols isn't mentioned at all in the epilogue, despite the fact that it's his discovery and story that you've usurped.usurped.
* WritingIndentationClue: Using this on a rongorongo board on Easter Island reveals part of the code to [[spoiler: the first time gate]].
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* EternalEnglish: The video projections in each time period are all spoken in English. Nichols speculates in his journal that Atlantean translators allow anyone to interpret them.

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* EternalEnglish: The video projections in each time period are all spoken in English. Nichols speculates in his journal that they were made using Atlantean translators allow anyone technology that allows the viewer to interpret them.hear them as English.
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* SuperBreedingProgram: To repopulate their homeworld with inhabitants of the four civilisations they chose to aid, the Atlanteans created four "Gene Pods" containing Atlantean genetic material that could be used on any person which would result in their children being super-smart prodigies. [[spoiler: Alexander Nichols is revealed to have used them on himself towards the end of the game, and several of the bad endings confirm he would later father a NobelPrize winning son]].

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* SuperBreedingProgram: To repopulate their homeworld with inhabitants of the four civilisations they chose to aid, the Atlanteans created four "Gene Pods" containing Atlantean genetic material that could be used on any person which would result in their children being super-smart prodigies. [[spoiler: Alexander Nichols is revealed to have used them on himself towards the end of the game, and several of the bad endings confirm he would later father a NobelPrize winning son]].grandson]].
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* SchmuckBait: At the endgame, Nichols asks you to send the Gene Pods and the device you attached them to through the time gate, driven to take them back to the present day as evidence, despite heavy warnings from the Atlantean logs advising against it. [[spoiler: If you do put the pods into the portal, it breaks with Nichols still inside, and sets off the ship's self-destruct system.]]
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* TheNineties: The game opens in "present day", but Nichols' comments in his journal generally set the game to be around the time it was made, and the EscapePod ending lands you in 1997.
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* EternalEnglish: The video projections in each time period are all spoken in English. Nichols speculates in his journal that Atlantean translators allow anyone to interpret them.
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* TheGreatestStoryNeverTold: Nichols' determination to prove Atlantis' existence had been shot down over and over by his peers, and he fears that even if he brought back evidence, they still wouldn't believe him. [[spoiler: At the end of the game, this trope plays straight if you release him. Inverted with you in the Escape Pod ending.]]
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* RayGun: The Atlanteans have a variable Energy Beam Tool, [[spoiler: which they used to aid the other civilizations in construction. You have to use this near the end to defeat the Guardian once and for all.]]

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* RayGun: The Atlanteans have [[spoiler: a variable Energy Beam Tool, [[spoiler: which they used to aid the other civilizations in construction. You have to use this near the end to defeat the Guardian once and for all.]]

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* PyramidPower: Nichols suspects this as one of the connections to Atlantis between the other cultures. [[spoiler: Confirmed when arriving in Atlantis, which has buildings similar in shape to Mayan and Egyptian pyramids, and video messages describing how they helped construct the older ones.]]
* RayGun: The Atlanteans have a variable Energy Beam Tool, [[spoiler: which they used to aid the other civilizations in construction. You have to use this near the end to defeat the Guardian once and for all.]]



* TheReveal: Atlantis was created by [[spoiler: aliens as a temporary settlement until they could return to their irradiated homeworld, but they were stopped from leaving Earth when Santorini erupted]]. The four civilisations were given technologies by them, but used them in vary different ways;

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* TheReveal: Atlantis was created by [[spoiler: aliens as a temporary settlement until they could return to their irradiated homeworld, but they were stopped from leaving Earth when Santorini erupted]]. The four civilisations civilizations were given technologies by them, but used them in vary different ways;
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* [[spoiler: AnythingButThat: If you manage to trap the Guardian in the stasis chamber, he cries, "No, not stasis!" just before being frozen.]]
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* FeaturelessProtagonist: Your character has no details whatsoever, sans being a close friend of Nichols'.
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* TeleportationSickness: Prof. Nichols mentions feeling increasingly mentally affected every time he uses the time gates, not helped by [[spoiler: the Gene Pods he carried being dangerous to the teleporation process.]] It comes out later that [[spoiler: the time gate in Atlantis is unstable, which can turn into a full-on TeleporterAccident if you screw up enough.]]

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