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** There's a bug in unpatched versions of the game where the helmets on Krone soldiers (the guys wearing green armor) don't work properly; as a result, they can be killed with a single headshot. This makes the later levels significantly easier. For some reason, the UsefulNotes/{{Steam}} version of ''Timeshift'' still has this bug, even though it's supposedly patched.

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** There's a bug in unpatched versions of the game where the helmets on Krone soldiers (the guys wearing green armor) don't work properly; as a result, they can be killed with a single headshot. This makes the later levels significantly easier. For some reason, the UsefulNotes/{{Steam}} version of ''Timeshift'' still has this bug, even though it's supposedly patched. In Steam's case this bug seems to be caused by using save files from the CD version on the Steam version.
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* ProperlyParanoid: The Department of Defense suspected that Krone had already jumped at least once before and was going to do it again to take over the world. So they placed an undercover agent at the time travel lab with orders to kill Krone if he did. [[spoiler:Said agent happens to be the player character.]]
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Misplaced, moving to the correct tab


* ObviousBeta: A lot of the in-game loading screens refer to missing features, and the rewind power is disabled a lot to prevent minor bugs; they "justify" this as a security measure.
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* PerspectiveReversal: In the first mission the player gets to watch Krone's police and soldiers march defeated rebels through the city at gunpoint. In the last level the player returns to the same city under changed circumstances and now the rebels are leading Krone's defeated minions through the street at gunpoint.
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** One of the Zeppelin sections [[RuleOfCool flies the player]] [[SuicidalOverconfidence directly over an enemy airfield.]]
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* NoKillLikeOverkill: A live action commercial was aired showing someone in the Beta Suit using it's time manipulation powers [[MundaneUtility to stop a convenience store robbery.]]
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* NoGoodDeedGoesUnpunished: Use Time Stop to disarm an enemy soldier and he'll surrender and beg for his life. Spare him and he'll run to grab a weapon to shoot you with as soon as another gun hits the ground.
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* TimeStandsStill: One of the three time powers you can use in the game is the ability to freeze time.
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* TimeStandsStill: One of the three time powers you can use in the game is the ability to freeze time.
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time. In this state you can walk on water, walk through hazards like fire or electricity unharmed, and even steal the guns from enemies' hands.
* UnnecessaryCombatRoll: Enemies do this periodically in combat.
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* SuperPrototype: Zigzagged. The Alpha suit is capable of feats of time travel greater than the Beta suit. However, this is largely due to failsafes and automated systems added to the Beta suit which makes it safer and more convenient to use.

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* SuperPrototype: Zigzagged. The Alpha suit is capable of feats of time travel greater than the Beta suit. However, this is largely due to failsafes and automated systems added to the Beta suit which makes it safer and more convenient to use. The Alpha suit notably lacks the combat-focused localized time manipulation abilities of the Beta suit, with the Alpha pretty much only useful for long time jumps.
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* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, [[ShieldBearingMook actually use shields]] not unlike the Jackals from ''Franchise/{{Halo}}''.

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* SuperpoweredMooks: The cybernetic Quantum Guards; there are 3 different types (Flash, Storm, and Warp), Warp). All 3 are more heavily armored than human soldiers, and 2 of the 3 have a special time-bending ability similar to your own. The only non-time-bending superpowered Mooks, the Storm Guards, [[ShieldBearingMook actually use shields]] not unlike the Jackals from ''Franchise/{{Halo}}''.
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* HarderThanHard: Elite difficulty.

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* HarderThanHard: Elite difficulty. It's not too bad, as the main difference seems to be that enemies do 20% extra damage compared to Normal difficulty, but given how few hits it takes to kill you already, that 20% extra damage can make you die even more quickly.
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Not enough context; the "bald" part is explained, but not the "evil" part.


* BaldOfEvil: Krone is bald.

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* %%* BaldOfEvil: Krone is bald.

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* GlassCannon: You can carry various weaponry and dish out all the damage you can to take down {{Mooks}} while in your time-bending Beta Suit, but its shields are rather weak and once they're out, [[OneHitPointWonder you're toast in one hit]].

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* ForTheEvulz: It is never explained exactly why Krone stole the Alpha Suit to change time.
* GlassCannon: You can carry various weaponry and dish out all the damage you can to take down {{Mooks}} while in your time-bending Beta Suit, but its shields are rather weak weak, and once they're out, [[OneHitPointWonder you're toast in one hit]].
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* BaldOfEvil: Krone is bald.

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** The concept is good, but they could have done so much more, both with the time powers and the general setting and storyline.



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%%* SpaceFillingPath* SpaceFillingPath: The warehouse level. You start out on a metal gangplank overlooking a deadly drop, and the exit point is... straight to your left. Unfortunately, in-between you and it sit a few stacked boxes. You look at them and go "ok, there's a small space I should realistically be able to jump on to bypass them", but no, if you try that you fall and die. Then you think "why can't I climb them or push them off?", but no, jumping and the action button have no effect (neither does, of course, shooting them with a rocket). The only possible course of action is to go the other way, and start on a ridiculously long and convoluted path that will take you across the entirety of the warehouse - both on the ground floor and on more gangplanks than can be counted - before ultimately leading you to the exit point.
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* [[Cyberpunk]]: Krone's reality in a nutshell, with hints of Steampunk.

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* [[Cyberpunk]]: {{Cyberpunk}}: Krone's reality in a nutshell, with hints of Steampunk.
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* Cyberpunk: Krone's reality in a nutshell, with hints of Steampunk.

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* Cyberpunk: [[Cyberpunk]]: Krone's reality in a nutshell, with hints of Steampunk.

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** The Alpha suit is the root of the Beta suit, which is prototype of a design that is supposedly being designed for military use. Apparently the army are sane enough not to give their soldiers the ability to travel back several decades.

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** The Alpha suit is the root of the Beta suit, which is the prototype of a design that is supposedly being designed for military use. Apparently Apparently, the army are sane enough not to give their soldiers the ability to travel back several decades.



* BittersweetEnding: The Time Traveler manages to defeat Krone and repair the timeline, including undoing the murder of his lover Dr Marissa Foster, returning to his proper time. Before he can reunite with her, remove the suit, it picks up a temporal distortion, and sends him away to an unknown time and location.

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* BittersweetEnding: The Time Traveler manages to defeat Krone and repair the timeline, including undoing the murder of his lover Dr Dr. Marissa Foster, returning to his proper time. Before he can reunite with her, remove the suit, it picks up a temporal distortion, and sends him away to an unknown time and location.



* BookEnds: The ending takes place at the same location and point in time as the intro. Only difference is, things are going well for the Occupants, thanks to your efforts.

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* BookEnds: The ending last level takes place at the same location and point in time as the intro. Only The only difference is, things are going well for the Occupants, thanks to your efforts.


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* Cyberpunk: Krone's reality in a nutshell, with hints of Steampunk.

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* ASpaceMarineIsYou: You're ''supposedly'' a scientist, but it doesn't take a rocket scientist to figure out that something is amiss. [[spoiler: Cutscenes reveal that you're in fact a government spook planted to keep an eye on Krone.]]


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* ASpaceMarineIsYou: You're ''supposedly'' a scientist, but it doesn't take a rocket scientist to figure out that something is amiss. [[spoiler: Cutscenes reveal that you're in fact a government spook planted to keep an eye on Krone.]]


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* TerminatorTwosome: Dr Krone goes back to alter the past and the protagonist has to go back and stop him.
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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' influenced (three weapons only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly, thanks to how EXTREMELY aggressive the AI is and how VERY fast-paced combat is. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with a careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.

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* FacklerScaleOfFPSRealism: The gameplay is generally ''VideoGame/FarCry'' ''Franchise/FarCry'' influenced (three weapons only carry system and a few hand grenades) but with several differences. First, you are clad in a PoweredArmor with time-bending powers similar to ''VideoGame/{{FEAR}}''. Unlike ''FEAR'', you have a more complex time-bending system ([[BulletTime Time Slow]], [[TimeStandsStill Time Stop]], and Time Reverse, all [[ColourCodedTimestop Colour Coded]] [[ColourCodedForYourConvenience For Your Convenience]]) and it is pretty much ''mandatory'' to use your time-bending powers as playing the game in an old-school, Rambo-like manner will get you killed very quickly, thanks to how EXTREMELY aggressive the AI is and how VERY fast-paced combat is. There are various puzzles in the game which pretty much require your time-bending powers to pass through and with a careful amount of precision. Your suit has shields that can regenerate as long as you are in cover and not taking any hits. However, your health is static and your health is a whopping one unit of health, meaning taking any hit when your shields are out is instant death. Finally, because of the one unit of health, there are no health pickups to come by, forcing you to use strategy.

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* LaResistance: The Occupant uprising, which the player supports in taking down the Krone Magistrate.



* MysteriousPast: Cutscenes reveal that [[spoiler:you may, in fact, be a plant; a special agent sent to keep an eye on Krone ''just in case'' he tried this.]]

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* MysteriousPast: Cutscenes reveal that [[spoiler:you may, are, in fact, be a plant; a special agent sent to keep an eye on Krone ''just in case'' he tried this.]]


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* RebelLeader: Commander Cooke.
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* WhereItAllBegan: The final level is the same as the tutorial level, but since you've spent the rest of the game changing history leading up to that point, things are radically different.

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* WhereItAllBegan: The final level is the same as the tutorial level, but since you've spent the rest of the game changing history leading up to that point, things are radically different.different, showing the Occupants on the winning side.
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How To Write An Example - Don't Write Reviews


* {{Jerkass}}: Commander Cooke, the rebellion leader, is incredibly far from polite and thankful during gameplay, considering you are pretty much the ''[[ItsUpToYou sole reason]]'' the Occupants are getting anywhere in their resistance efforts, though this is more of a case of AnnoyingVideoGameHelper due to bad programming. He's actually a pretty decent guy in the actual cutscenes, but during gameplay he'll often radio you the same 2 or 3 "Get your ass in gear!" lines [[WelcomeToCorneria OVER]] and [[MostAnnoyingSound OVER]] again, even if you're going through the level as fast as humanly possible.

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* {{Jerkass}}: Commander Cooke, the rebellion leader, is incredibly far from polite and thankful during gameplay, considering you are pretty much the ''[[ItsUpToYou sole reason]]'' the Occupants are getting anywhere in their resistance efforts, though this is more of a case of AnnoyingVideoGameHelper due to bad programming. He's actually a pretty decent guy in the actual cutscenes, but during gameplay he'll often radio you the same 2 or 3 "Get your ass in gear!" lines [[WelcomeToCorneria OVER]] and [[MostAnnoyingSound OVER]] again, repeatedly, even if you're going through the level as fast as humanly possible.
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* SuperPrototype: Zigzagged. The Alpha suit is capable of feats of time travel greater than the Beta suit. However, this is largely due to failsafes and automated systems added to the Beta suit which makes it safer and more convenient to use.
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* BittersweetEnding: The Time Traveler manages to defeat Krone and repair the timeline, including undoing the murder of his lover Dr Marissa Foster, returning to his proper time. Before he can reunite with her, remove the suit, it picks up a temporal distortion, and sends him away to an unknown time and location.

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* EliteMooks: Some of the Krone soldiers encountered in the later levels have subtly different armor, and are much more durable, being able to survive almost a full clip of assault rifle fire or even a direct hit from a rifle grenade (although they can still be killed quickly with late-game weapons like the ThunderBolt, Hellfire, or Surge Gun). Many of them also carry E.M.F. cannons.

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* EliteMooks: Some of the Krone soldiers encountered in the later levels have subtly different armor, and are much more durable, being able to survive almost a full clip of assault rifle fire or even a direct hit from a rifle grenade (although they can still be killed quickly with late-game weapons like the ThunderBolt, [=ThunderBolt=], Hellfire, or Surge Gun). Many of them also carry E.M.F. cannons.



* EvilMinions: Throughout the game, you often come across enemy workers, who are usually seen sitting at computers or going through toolboxes. When the player appears, they pick up the nearest weapon. They wear no armor(making them weak), usually carry low-level weapons, and have bad combat tactics

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* EvilMinions: Throughout the game, you often come across enemy workers, who are usually seen sitting at computers or going through toolboxes. When the player appears, they pick up the nearest weapon. They wear no armor(making them weak), usually carry low-level weapons, and have bad combat tacticstactics.



* SecondHourSuperpower: The first suit you get.

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* SecondHourSuperpower: The first suit One level into the game, the Beta Suit's on-board AI enables the time-bending abilities, which you get.then use for the rest of the story.


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* VillainWorld: An archetypal example - the {{Dystopia}} that you face when you make the intro's time-jaunt is explicitly a result of [[BigBad Dr. Krone's]] [[ItsAllAboutMe sheer megalomania]] more than anything else, with him using time travel [[VisionaryVillain to reshape the world in his own image]].

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Whoops, my mistake


''[=TimeShift=]'' is a 2007 ScienceFiction FirstPersonShooter game developed by Saber Interactive and published by Sierra. Their second game after ''VideoGame/WillRock''. The general plot is that the Bad Guy, Dr. Krone, uses a prototype time-travelling suit (known as the Alpha Suit) to go back in time and rewrite history as they see fit, with the protagonist (an [[MysteriousPast unknown "scientist"]]) travelling back to stop him in the Beta Suit. Is notable for its focus on time altering powers.

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''[=TimeShift=]'' is a 2007 ScienceFiction FirstPersonShooter game developed by Saber Interactive and published by Sierra. Their second game after ''VideoGame/WillRock''. The general plot is that the Bad Guy, Dr. Krone, uses a prototype time-travelling time-traveling suit (known as the Alpha Suit) to go back in time and rewrite history as they see fit, with the protagonist (an [[MysteriousPast unknown "scientist"]]) travelling traveling back to stop him in the Beta Suit. Is notable for its focus on time altering time-altering powers.



* BookEnds: The ending takes place at the same location and point in time as the intro.

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* BookEnds: The ending takes place at the same location and point in time as the intro. Only difference is, things are going well for the Occupants, thanks to your efforts.



* MysteriousPast: Cutscenes reveal that [[spoiler:you may in fact be a plant; a special agent sent to keep an eye on Krone ''just in case'' he tried this.]]

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* MysteriousPast: Cutscenes reveal that [[spoiler:you may may, in fact fact, be a plant; a special agent sent to keep an eye on Krone ''just in case'' he tried this.]]



* OneManArmy: You, obviously. What with your time-altering suit and all. Despite the fact that you sometimes fight alongside allied Occupant insurgents, the only allies you really need are you timeshifting abilities. [[LampshadeHanging Lampshaded]] in one later level where one of the {{Mooks}} says, "What, just one guy?".

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* OneManArmy: You, obviously. What with your time-altering suit and all. Despite the fact that you sometimes fight alongside allied Occupant insurgents, the only allies you really need are you your timeshifting abilities. [[LampshadeHanging Lampshaded]] in one later level where one of the {{Mooks}} says, "What, just one guy?".



* TheMissingno: At the end of the first level, it is possible to find an occupant with Commander Cooke's face.

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