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Mondegreen is no longer a trope; dewicking
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[[caption-width-right:300:[[{{Mondegreen}} No, not]] "Creator/TomCruise", "''TIME'' Cruise!"]]
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Commented out zces
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* MinigameGame
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* TelepathicSpacemen: How the aliens communicate with Eric.
* TimeMachine[=/=]TimeTravel: The premise of the game.
* TimeMachine[=/=]TimeTravel: The premise of the game.
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* {{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
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* {{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.sequel.
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'''Time Cruise''' is a [[DigitalPinballTables pinball video game]] developed and published by FACE for the TurboGrafx16 and released in 1991.
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'''Time Cruise''' is a [[DigitalPinballTables pinball video game]] developed and published by FACE for the TurboGrafx16 UsefulNotes/TurboGrafx16 and released in 1991.
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None
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Compared to other pinball games, ''Time Cruise's'' notable feature is its oversized playfield -- the entire play area consists of seven screen-sized fields, arranged in a 3-by-3 grid. Shooting the pinball off the sides of one board would cause the screen to scroll horizontally and continue on the adjacent table. Achieving certain goals will transfer the action to various minigames spanning various time eras, such as golfing in the prehistoric or navigating a tilting maze in the distant future.
Unfortunately, the popularity of the VideoGame/CrushPinball series overshadowed gamers' attention for ''Time Cruise,'' and the situation is not helped by its lackluster graphics and middling difficulty. Still, it has its fans -- some are drawn to its uncomplicated pinball action, while others are drawn to its diverse collection minigames.
Unfortunately, the popularity of the VideoGame/CrushPinball series overshadowed gamers' attention for ''Time Cruise,'' and the situation is not helped by its lackluster graphics and middling difficulty. Still, it has its fans -- some are drawn to its uncomplicated pinball action, while others are drawn to its diverse collection minigames.
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Compared to other pinball games, ''Time Cruise's'' notable feature is its oversized playfield -- the entire play area consists of seven screen-sized fields, arranged in a 3-by-3 grid. Shooting the pinball off the sides of one board would cause the screen to scroll horizontally and continue on the adjacent table. screen. Achieving certain goals will transfer the action to various minigames spanning various time eras, such as golfing playing golf in the prehistoric Earth or navigating a tilting maze in the distant future.
Unfortunately, the popularity of the VideoGame/CrushPinball series overshadowed gamers' attention for ''Time Cruise,'' and the situation is not helped by its lackluster graphics and middling difficulty. Still, it has its fans -- some are drawn to its uncomplicated pinball action, while others are drawn to its diverse collection of minigames.
Unfortunately, the popularity of the VideoGame/CrushPinball series overshadowed gamers' attention for ''Time Cruise,'' and the situation is not helped by its lackluster graphics and middling difficulty. Still, it has its fans -- some are drawn to its uncomplicated pinball action, while others are drawn to its diverse collection of minigames.
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None
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'''Time Cruise''' is a [[DigitalPinballTables pinball video game]] developed by FACE for the TurboGrafx16 and released in 1991.
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'''Time Cruise''' is a [[DigitalPinballTables pinball video game]] developed and published by FACE for the TurboGrafx16 and released in 1991.
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* MinigameGame
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* {{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
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* {{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
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* NoEnding: If you're expecting any sort of resolution about Eric, time travel, or the telepathic aliens, you'll be sorely disappointed.
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* SequelFirst[=/=]{{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
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* {{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
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None
Added DiffLines:
[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/time-cruise_2160.jpg]]
[[caption-width-right:300:[[{{Mondegreen}} No, not]] "Creator/TomCruise", "''TIME'' Cruise!"]]
'''Time Cruise''' is a [[DigitalPinballTables pinball video game]] developed by FACE for the TurboGrafx16 and released in 1991.
Compared to other pinball games, ''Time Cruise's'' notable feature is its oversized playfield -- the entire play area consists of seven screen-sized fields, arranged in a 3-by-3 grid. Shooting the pinball off the sides of one board would cause the screen to scroll horizontally and continue on the adjacent table. Achieving certain goals will transfer the action to various minigames spanning various time eras, such as golfing in the prehistoric or navigating a tilting maze in the distant future.
Unfortunately, the popularity of the VideoGame/CrushPinball series overshadowed gamers' attention for ''Time Cruise,'' and the situation is not helped by its lackluster graphics and middling difficulty. Still, it has its fans -- some are drawn to its uncomplicated pinball action, while others are drawn to its diverse collection minigames.
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!!''Time Cruise'' demonstrates the following tropes:
* {{Cap}}: The game caps at 99,999,999 points.
* ExcusePlot: The instructions have a backstory about Eric, a scientific genius who has received instructions from telepathic aliens on how to implement TimeTravel.
* ImportedAlienPhlebotinum: The time machine, which was given by extraterrestrials.
* MundaneUtility: Apparently, one of the best things to do with a time machine is to travel across time to play golf on prehistoric Earth.
* OurTimeMachineIsDifferent: According to the ExcusePlot, the time machine consists of a system of seven buildings linked together with a high-speed spherical pod.
* SequelFirst[=/=]{{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
* TelepathicSpacemen: How the aliens communicate with Eric.
* TimeMachine[=/=]TimeTravel: The premise of the game.
[[caption-width-right:300:[[{{Mondegreen}} No, not]] "Creator/TomCruise", "''TIME'' Cruise!"]]
'''Time Cruise''' is a [[DigitalPinballTables pinball video game]] developed by FACE for the TurboGrafx16 and released in 1991.
Compared to other pinball games, ''Time Cruise's'' notable feature is its oversized playfield -- the entire play area consists of seven screen-sized fields, arranged in a 3-by-3 grid. Shooting the pinball off the sides of one board would cause the screen to scroll horizontally and continue on the adjacent table. Achieving certain goals will transfer the action to various minigames spanning various time eras, such as golfing in the prehistoric or navigating a tilting maze in the distant future.
Unfortunately, the popularity of the VideoGame/CrushPinball series overshadowed gamers' attention for ''Time Cruise,'' and the situation is not helped by its lackluster graphics and middling difficulty. Still, it has its fans -- some are drawn to its uncomplicated pinball action, while others are drawn to its diverse collection minigames.
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!!''Time Cruise'' demonstrates the following tropes:
* {{Cap}}: The game caps at 99,999,999 points.
* ExcusePlot: The instructions have a backstory about Eric, a scientific genius who has received instructions from telepathic aliens on how to implement TimeTravel.
* ImportedAlienPhlebotinum: The time machine, which was given by extraterrestrials.
* MundaneUtility: Apparently, one of the best things to do with a time machine is to travel across time to play golf on prehistoric Earth.
* OurTimeMachineIsDifferent: According to the ExcusePlot, the time machine consists of a system of seven buildings linked together with a high-speed spherical pod.
* SequelFirst[=/=]{{Uninstallment}}: The Japanese release was actually called ''Time Cruise II'', as the original ''Time Cruise'' was a game [[http://www.chrismcovell.com/secret/PCE_1990Q1.html in development but never released.]] The publisher, FACE, decided to skip the original and release only the sequel.
* TelepathicSpacemen: How the aliens communicate with Eric.
* TimeMachine[=/=]TimeTravel: The premise of the game.