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* ModularDifficulty: In addition to the default easy, normal, and hard difficulties, there's also a custom setting that allows you to adjust the length of droughts, how much resources beavers will consume, and more.
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* YouRequireMoreVespeneGas: There are a lot of kinds of resources in this game. Logs are required for every building, and they can be refined into planks or paper, which in turn can be refined into other materials. Beavers also need food and water, and there are a lot of crops they can grow; some can be eaten directly, while others need to be prepared first. Each faction has a different way to reproduce; the Folktails have a chance to give birth at night if you have at least two beavers and at least one empty bed, while the Iron Teeth grow babies in vats using a small amount of basic resources. Finally, far away from the starting point on every map, your beavers can scavenge scrap metal from human ruins.
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* YouRequireMoreVespeneGas: There are a lot of kinds of resources in this game. Logs are required for every building, the basic resource of the game, and they can be refined into planks planks, gears or paper, which in turn can be refined into other materials. Every building requires one or more log-based material. Additionally, Beavers also need food and water, and there are a lot of crops they can grow; some can be eaten directly, while others need to be prepared first. Each faction has a different way to reproduce; the Folktails have a chance to give birth at night if you have at least two beavers and at least one empty bed, while the Iron Teeth grow babies in vats using a small amount of basic resources. Finally, far away from the starting point on every map, your beavers can scavenge scrap metal from human ruins.
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* PunnyName: "Folktails" is a pun on "folk tales".
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* AccessoryWearingCartoonAnimal: In their artwork, the Folktails wear hats, the Iron Teeth wear sandals, and both wear belts. This doesn't translate to their in-game models, however.
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* EndlessGame: There is no "win" condition; the only objective is to survive.
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* EndlessGame: There is no "win" condition; the Your only objective is to survive.make sure your beaver civilisation doesn't die.
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* EndlessGame: There is no "win" condition; the only objective is to survive.
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* DivergentCharacterEvolution: The main focus of update 4 was making the Iron Teeth more distinct from the Folktails, so it introduced a slew of exclusive buildings and crops for each faction.
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* RockOfLimitlessWater: Every map has "water sources", rocks that constantly spawn water during the temperate season.
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* AprilFoolsDay: On the 1st of April 2023, Mechanistry [[https://www.reddit.com/r/Timberborn/comments/128edpn/timberborn_update_4_preview/ posted]] a preview of update 4... which consisted of a beaver very slowly walking down a path.
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* ColorCodedForYourConvenience: The Folktails' fur and buildings are light tan, while the Iron Teeth are slate-colored.