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** The clock has a [[Film/BackToTheFuture flux capacitor]].

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** The clock has a [[Film/BackToTheFuture [[Franchise/BackToTheFuture flux capacitor]].
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** To go up in those minigames, Strike breaks the platforms above [[VideoGame/SuperMarioBros with his head.]]

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** To go up in those minigames, Strike breaks the platforms above [[VideoGame/SuperMarioBros [[Franchise/SuperMarioBros with his head.]]
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* TheDogWasTheMastermind: Not the dog, though. [[spoiler:If you visit the dining hall in 2020, put cheese in the mouse hole, leave and return, there will be a note: "Thanks for the cheese. -Klepsydra"]]

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* TheDogWasTheMastermind: Not the dog, though. [[spoiler:If you visit the dining hall in 2020, put cheese in the mouse hole, leave and return, there will be a note: "Thanks for the cheese. -Klepsydra"]]-Klepsydra". Figures, in the BadFuture the mouse is being hunted by stray cats.]]
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* DumpsterDive: Rivet's trash can has torn pages from her SecretDiary and an item for her sidequest.

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* DumpsterDive: Rivet's trash can basket has torn pages from her SecretDiary and an item for her sidequest.



** Melody, a [[BrattyTeenageDaughter snarky]] musical wiz of a pre-teen daughter Melody;

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** Melody, a [[BrattyTeenageDaughter snarky]] musical wiz of a pre-teen daughter Melody;daughter;

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The protagonist — Strike Mainspring — is a young "horologist" (a fancy word for a specialist in measuring time or repairing clocks), tasked with repairing a clock atop a semi-abandoned building on an island. When he starts his work, the clock sends him to the year 2009, then to 2010. And to fix it, he ends up needing to solve the problems of people, who inhabited the island back then.

to:

The protagonist — Strike Mainspring — is a young "horologist" (a fancy word for a specialist in measuring time or repairing clocks), tasked with repairing hired to repair a clock atop a semi-abandoned building on an island. He knows the client, Mr. Klepsydra, only from e-mail. When he Strike starts his work, the clock sends him to the year 2009, then to 2010. And to fix it, he ends up needing to solve the problems of people, who inhabited the island back then.



** Pen, a frighteningly clueful son of about the same age;

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** Pen, a [[WiseBeyondTheirYears frighteningly clueful clueful]] son of about the same age;



** Rivet, a young woman, whose relation to the family is never elaborated;

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** Rivet, a clingy young woman, whose relation to the family is never elaborated;



* GrayRainOfDepression[=/=]CueTheSun: The game starts with rain. 2009, when life was still good, is a sunny summer. 2010, when signs of disrepair started showing, is a bleak winter. [[spoiler:Until the Rod gets out of his slump and fixes the thermostat. [[MakesAsMuchSenseInContext Then 2010 becomes bright summer too.]]]] The ending is set under a bright moonlit sky.

to:

* GrayRainOfDepression[=/=]CueTheSun: The game starts with rain. 2009, when life was still good, is a sunny summer. 2010, when signs of disrepair started showing, is a bleak winter. [[spoiler:Until the Rod gets out of his slump and fixes the thermostat. [[MakesAsMuchSenseInContext Then 2010 becomes bright summer too.]]]] The ending is set under a bright moonlit sky.



* Retraux: Graphic AdventureGame with ChipTune music and 320x200 graphics.

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* Retraux: {{Retraux}}: Graphic AdventureGame with ChipTune music and 320x200 graphics.



** The house rooms are decorated with portraits of various famous characters, including [[Film/BillAndTedsExcellentAdventure Bill and Ted]] (next to a Wyld Stallyns poster), [[Manga/{{Inuyasha}} Inuyasha and Kagome]], [[Film/GroundhogDay Phil Connors and the groundhog]], VideoGame/TheLostVikings, [[WesternAnimation/MrPeabodyAndSherman Mr.Peabody and Sherman]], possibly Creator/ArnoldSchwarzenegger, Creator/ChuckNorris and several other action actors. There's also a moose head like in ''Creator/Sierra'' Quests.

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** The house rooms are decorated with portraits of various famous characters, including [[Film/BillAndTedsExcellentAdventure Bill and Ted]] (next to a Wyld Stallyns poster), [[Manga/{{Inuyasha}} Inuyasha and Kagome]], [[Film/GroundhogDay Phil Connors and the groundhog]], VideoGame/TheLostVikings, [[WesternAnimation/MrPeabodyAndSherman Mr.Peabody and Sherman]], possibly Creator/ArnoldSchwarzenegger, Creator/ChuckNorris and several other action actors. There's also a moose head like in ''Creator/Sierra'' ''Creator/{{Sierra}}'' Quests.

Changed: 27

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* AngryGuardDog: Blocks paths at various points. Can be bribed away with a squeaky bone. When Strike returns to 2009, the dog manages to block ''both'' exits from the top floor. [[spoiler:Also, Pen uses it to threaten Strike during the final interrogation.]]

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* AngryGuardDog: Blocks paths at various points.points and growls when approached. Can be bribed away with a squeaky bone. When Strike returns to 2009, the dog manages to block ''both'' exits from the top floor. [[spoiler:Also, Pen uses it to threaten Strike during the final interrogation.]]

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Changed: 4376

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The game is rather short, taking 1-3 hours to solve.



* AntiFrustrationFeatures: The interface is very simple: cursor for left, right, jump, use; "Enter" to open the screen where you can see the floor map, read descriptions of inventory items and see the quest log. When you reach a place, where you can talk/pick/use, a "talk" or "use" icon appears. When your actions trigger changes to the game worlds, a clock icon flashes briefly. However, finding the place that changes often requires walking through ''every'' room in two separate years.

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* TwentyMinutesInTheFuture: The game starts in the year 20XX (sic) and ends in the year 2020. It was published in 2015.
* AbandonedArea: The building at the start in 20XX. With cobwebs, a bit of broken furniture, and mice and a stray cat running around.
* AmbidextrousSprite: Everybody. Most noticeable is that Strike's shoulder bag always faces away from the viewer.
* AngryGuardDog: Blocks paths at various points. Can be bribed away with a squeaky bone. When Strike returns to 2009, the dog manages to block ''both'' exits from the top floor. [[spoiler:Also, Pen uses it to threaten Strike during the final interrogation.]]
* AntiFrustrationFeatures: The interface is very simple: cursor for left, right, jump, use; "Enter" to open the screen where you can see with the floor map, read descriptions of inventory items and see the quest log. When you reach a place, where you can talk/pick/use, a "talk" or "use" icon appears. When your actions trigger changes to the game worlds, a clock icon flashes briefly. However, finding the place that changes has changed often requires walking through ''every'' room in two separate years.



** No pixel hunting. The mouse is not used. You select objects and people by moving Strike in one dimension.[[note]]Strictly speaking, the house is a branching graph, but each room is 1-dimensional. Even when you need to jump, it's clearly indicated.[[/note]] The zones where he can interact are sufficiently wide.
** The fastest way to find your way in the prologue is to follow the mouse.



* BlandNameProduct: Fauxkia phone. Despite it being called "basic", the icon looks like a Palm OS or Windows CE communicator from around 2000.



* ClockTower: The BigLabyrinthineBuilding, that occupies most of the island, is circular, four storeys high, converging toward the top. The top floor is the clock.
* DysfunctionalFamily: Right out of "domestic comedies". With a [[BumblingDad lazy husband]], a [[WomenAreWiser wife that cooks and cleans for everybody]], a [[BrattyTeenageDaughter snarky]] musical wiz of a pre-teen daughter, frighteningly clueful son of about the same age, and the twins that force you to [[AnnoyingYoungerSibling play their minigames to get vital items]].
* FetchQuest: The girl needs musical instruments — the more, the better. The grandfather wants syrup. The father needs a lawnmower.
* FisherKing: At least, played with for the father. While he is busy watching TV and making up excuses, the house slowly falls into disrepair. After the mother and Strike force him to work, the house and the garden remain in best condition, and even the weather improves.
* GrayRainOfDepression[=/=]CueTheSun: The game starts with rain. 2009, when life was still good, is a sunny summer. 2010, when signs of disrepair started showing, is a bleak winter. [[spoiler:Until the father gets out of his slump and fixes the thermostat. [[MakesAsMuchSenseInContext Then 2010 becomes bright summer too.]]]] The ending is set under a bright moonlit sky.

to:

* ClockTower: The BigLabyrinthineBuilding, that occupies most of the island, is circular, four storeys high, converging toward the top. The clock occupies the top floor is floor.
* CobwebOfDisuse: Everywhere in 20XX, absent in 2009, start appearing in 2010, together with torn curtains. Completely disappear, when you avert
the clock.
BadFuture.
* DysfunctionalFamily: Right TheDogWasTheMastermind: Not the dog, though. [[spoiler:If you visit the dining hall in 2020, put cheese in the mouse hole, leave and return, there will be a note: "Thanks for the cheese. -Klepsydra"]]
* DumpsterDive: Rivet's trash can has torn pages from her SecretDiary and an item for her sidequest.
* DysfunctionalFamily[=/=]DomCom: A family right
out of "domestic comedies". With comedies".
** Rod,
a [[BumblingDad lazy husband]], a husband]];
** an overworked
[[WomenAreWiser wife that cooks and cleans for everybody]], everybody]];
** Melody,
a [[BrattyTeenageDaughter snarky]] musical wiz of a pre-teen daughter, daughter Melody;
** Pen, a
frighteningly clueful son of about the same age, age;
** Verge
and the Foliot, younger twins that force you to [[AnnoyingYoungerSibling play their minigames to get vital items]].
items]];
** not-quite-right-in-the-head grandmother and grandfather;
** Rivet, a young woman, whose relation to the family is never elaborated;
** Brazo Fuerte, a MaskedLuchador, whose relation to the family is never elaborated.
* FantasticTimeManagement:
-->'''Pen:''' For a time traveller you're rarely on time.
-->'''Pen:''' You should make punctuality part of your Ktesibiotic Oath.
* FetchQuest: The girl needs musical instruments — the more, the better. The grandfather wants syrup. The father Rod needs lawnmowers (sic, plural). Rivet needs a lawnmower.
course in Spanish.
* FisherKing: At least, played with for the father.Rod. While he is busy watching TV and making up excuses, the house slowly falls into disrepair. After the mother his wife and Strike force him to work, the house and the garden remain in best condition, and even the weather improves.
* FunnyBackgroundEvent: When Rivet is in love with Strike, she has his portrait in her room.
* GeniusBonus: "Ktesibiotic Oath" refers to [[https://en.wikipedia.org/wiki/Ktesibios Ktesibios]], Hellenistic inventor, who studied pumps and theory of air elasticity and invented pipe organ and water clock. Contemporaries called him "the father of pneumatics".
* GrayRainOfDepression[=/=]CueTheSun: The game starts with rain. 2009, when life was still good, is a sunny summer. 2010, when signs of disrepair started showing, is a bleak winter. [[spoiler:Until the father Rod gets out of his slump and fixes the thermostat. [[MakesAsMuchSenseInContext Then 2010 becomes bright summer too.]]]] The ending is set under a bright moonlit sky.sky.
* HyperspaceArsenal: As usual. Lampshaded, when Strike gives Melody an item that looks like a drum in inventory, and it appears as a drum set several times his size:
-->'''Melody:''' How were you carrying those?
-->'''Strike:''' My extradimensional... [[CatchPhrase I gotta go.]]
* ImpossibleTask: The boy makes you guess his name. When you fail, he tells he is Pen. Strike had no clue, but out of his four guesses, three were surprisingly close.
* InsurmountableWaistHighFence: Or rather piles of boxes blocking doors. Several times. In at least one case, the pile is ''knee-high''.
* ItsRainingMen: The luchador is introduced falling in front of Spike in 2009. He just greets Spike and jumps back. In 2010 he is in plaster casts after "one too many jumps". In the ending his child does similar stunts.



* OldSoldier: Both grandparents, a comedic version. They seem to be senile, don't seem to remember the war had ended and wear generals' uniform. And they wage a war against each other. Must be tough, considering they share a room. Grandmother keeps knocking Strike out for draft dodging, while grandfather keeps promoting him for petty services.

to:

* LoveAtFirstSight: Rivet to Strike. Strike isn't interested, and she only hurts herself.
* MatchMakerQuest: Rivet lost interest to the luchador and is annoying Strike. Teach her Spanish and boost his confidence.
* MetalDetectorPuzzle: Very easy with the game's simplified interface. When it detects something, there's a sound and a pick/use icon appears. Partially overlaps with BeachCombing. The real puzzle is getting the detected object from under the grass or snow.
* MaskedLuchador: Brazo Fuerte ("strong arm"). One of the house inhabitants. Stops wearing the mask when he falls in love and quits wrestling.
* MiniGame: There are four platformer minigames where you become an "adventurer" with a big sword, and fight your way through a level to get an item to advance the plot.
* NoNameGiven: The grandparents and the mother. Inverted for Rivet, Brazo and the twins Verge and Foliot, who introduce themselves immediately, possibly, because they love theatrics.
* OldSoldier: Both grandparents, a comedic version. They seem to be senile, don't seem to remember the war had ended and wear generals' uniform. And they wage a war against each other. Must be tough, considering they share a room. Grandmother keeps knocking mistaking Strike out for draft dodging, dodger and knocking him out, while grandfather keeps promoting him for petty services. services.
* PointOfNoReturn: The twins warn you that their fourth minigame is this. After that [[spoiler:Pen with the dog confronts Strike, Strike discovers how to set the year in the time machine]] and you see the finale.
* PuzzleBoss: The robot at the end of the 4th minigame. [[spoiler:Instead of attacking it, climb it, break the ceiling and overload it with {{Mook}}s.]]
* Retraux: Graphic AdventureGame with ChipTune music and 320x200 graphics.
* RockersSmashGuitars: Somewhere between 2009 and 2010 the luchador got himself a guitar, then later wrote on it "I'm a loser" and broke it. [[spoiler:When you fix his life, the guitar is intact.]]
* RunningGag: People keep calling Strike someone he is not:
** Grandfather: "ensign", eventually promoted to "admiral".
** Grandmother: "draft dodger".
** Daughter: "musical detective".
** Twins: "adventurer".
** Luchador: "referi".
** Wife: "handyman"; also keeps forgetting Strike wants to fix the clock rather than her husband.



* SaveGameLimits: There's only one save game file, saved when you quit. You cannot save the game when you explore the house in 20XX, which feels frustrating.
* SecretDiary: Rivet's diary has several clues.



** To subtly find out, what year did he end up in, Strike asks how long have ''WesternAnimation/TheSimpsons'' been on air.
** The house rooms are decorated with portraits of various famous characters, including [[Film/BillAndTedsExcellentAdventure Bill and Ted]], [[Manga/{{Inuyasha}} Inuyasha and Kagome]], [[Film/GroundhogDay Phil Connors and the groundhog]].
** Out of the four platformer minigames, two are made to resemble ''VideoGame/PrinceOfPersia'', and one more is modelled after ''VideoGame/IceClimbers''.
** The son imitates Literature/SherlockHolmes.
** When Strike is stuck near the end, [[VideoGame/PrinceOfPersia a mouse opens a door behind him]]. He needs some extra help to escape, though.

to:

** The calico cat from ''VideoGame/CatPoke'' sits near the clock in 20XX. Or maybe the authour [[NewWorkRecycledGraphics reused the sprites]].
** To subtly find out, what year did he end up in, Strike asks how "how long have has ''WesternAnimation/TheSimpsons'' been on air.
the air?"
** Strike keeps finishing his conversations with "I gotta go" which may or may not deliberately resemble [[VideoGame/MassEffect "I should go"]] CatchPhrase.
** The house rooms are decorated with portraits of various famous characters, including [[Film/BillAndTedsExcellentAdventure Bill and Ted]], Ted]] (next to a Wyld Stallyns poster), [[Manga/{{Inuyasha}} Inuyasha and Kagome]], [[Film/GroundhogDay Phil Connors and the groundhog]].
groundhog]], VideoGame/TheLostVikings, [[WesternAnimation/MrPeabodyAndSherman Mr.Peabody and Sherman]], possibly Creator/ArnoldSchwarzenegger, Creator/ChuckNorris and several other action actors. There's also a moose head like in ''Creator/Sierra'' Quests.
** Another picture is Creator/SalvadorDali's ''Art/ThePersistenceOfMemory''. The one with floppy clocks.
** Out of the four platformer minigames, two 1st and especially 3rd are made to resemble ''VideoGame/PrinceOfPersia'', and one more 2nd is modelled after ''VideoGame/IceClimbers''.
''VideoGame/IceClimber''. Music too!
** The son To go up in those minigames, Strike breaks the platforms above [[VideoGame/SuperMarioBros with his head.]]
** Pen
imitates Literature/SherlockHolmes.
** When Strike is stuck near the end, [[VideoGame/PrinceOfPersia a mouse opens a door behind him]]. He needs some extra help to escape, though. [[spoiler:Again, from the mouse, as he learns later.]]



* TimeTravel: Strike is TrappedInThePast and only does what he has to get the clock parts. But his actions SetRightWhatOnceWentWrong. He travels a lot between 2009 and 2010, and SanDimasTime seems to apply.
* TwentyMinutesInTheFuture: The game starts in the year 20XX (sic) and ends in the year 2020. It was published in 2015.
* TheUnreveal: Neither the characters, nor we ever learn who and why hired Strike to fix the clock. Same for building the clock in the first place, as well as [[spoiler:building secret passages and using them to rescue Strike]].

to:

* SpeakingSimlish: The game is text-only, but each character keeps saying a single incomprehensible phrase, a lot like in ''VideoGame/{{Gobliiins}}'' series, for example. Strike's phrase sounds like "Whatever."
* StringTheory: The boy has one with Strike's portrait and some pictures and texts in his room in 2010.
* SubliminalSeduction: Similar technique is used for a good cause.
-->Subliminal Spanish Language Lessons: Learn Spanish while you sleep!
* TalkToEveryone: Acknowledged, defied, then played straight.
-->'''Strike:''' ''(to himself)'' Remember your training at Sadie Lou. Find out when you are and try to avoid talking to people.
* TimeTravel: Strike is TrappedInThePast and only does what he has to get fix the clock parts.clock. But his actions SetRightWhatOnceWentWrong. He travels a lot between 2009 and 2010, and SanDimasTime seems to apply.
* TwentyMinutesInTheFuture: The game starts in the year 20XX (sic) and ends in the year 2020. It was published in 2015.
* TheUnreveal: Neither the characters, nor we ever While it's possible to learn who Mr. Klepsydra is and why hired did he hire Strike to fix the clock. Same for building clock, it's never revealed who built the clock time machine in the first place, as well as [[spoiler:building secret passages and using them to rescue Strike]].place.
* UnusualEuphemism:
-->'''Melody:''' What the flute do you want?
* WhatHappenedToTheMouse: Did Mr. Klepsydra actually pay Strike? [[spoiler:Pun not intended.]]
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Added DiffLines:

''Tick Tock Isle'' is a 2015 short indie AdventureGame by Squiddershins about TimeTravel and DysfunctionalFamily. Like Squiddershins' earlier game ''VideoGame/CatPoke'' it features nice ChipTune music and beautiful low-resolution graphics.

The protagonist — Strike Mainspring — is a young "horologist" (a fancy word for a specialist in measuring time or repairing clocks), tasked with repairing a clock atop a semi-abandoned building on an island. When he starts his work, the clock sends him to the year 2009, then to 2010. And to fix it, he ends up needing to solve the problems of people, who inhabited the island back then.

Available from [[https://store.steampowered.com/app/418440/ Steam]], [[https://www.humblebundle.com/store/tick-tock-isle Humble Store]], [[https://squiddershins.itch.io/tick-tock-isle Itch.io]] and [[https://ticktockisle.ju.mp the game's own website]].

----
!!Tropes:

* AntiFrustrationFeatures: The interface is very simple: cursor for left, right, jump, use; "Enter" to open the screen where you can see the floor map, read descriptions of inventory items and see the quest log. When you reach a place, where you can talk/pick/use, a "talk" or "use" icon appears. When your actions trigger changes to the game worlds, a clock icon flashes briefly. However, finding the place that changes often requires walking through ''every'' room in two separate years.
** In addition to that, in 20XX and 2020 many of the doors are locked, making it easier to find the goal.
** You cannot lose the game. At worst, fatal mistakes restart a dialog or a minigame.
* BilingualBonus: If you know Spanish or use a dictionary, solving the luchador's puzzle becomes easier — just tell him the most inspirational of the words he had been called. Though, trial and error works fine too.
* CellPhonesAreUseless: The reception on the island is very poor, Strike hardly hears anything, and understands even less.
* ClockTower: The BigLabyrinthineBuilding, that occupies most of the island, is circular, four storeys high, converging toward the top. The top floor is the clock.
* DysfunctionalFamily: Right out of "domestic comedies". With a [[BumblingDad lazy husband]], a [[WomenAreWiser wife that cooks and cleans for everybody]], a [[BrattyTeenageDaughter snarky]] musical wiz of a pre-teen daughter, frighteningly clueful son of about the same age, and the twins that force you to [[AnnoyingYoungerSibling play their minigames to get vital items]].
* FetchQuest: The girl needs musical instruments — the more, the better. The grandfather wants syrup. The father needs a lawnmower.
* FisherKing: At least, played with for the father. While he is busy watching TV and making up excuses, the house slowly falls into disrepair. After the mother and Strike force him to work, the house and the garden remain in best condition, and even the weather improves.
* GrayRainOfDepression[=/=]CueTheSun: The game starts with rain. 2009, when life was still good, is a sunny summer. 2010, when signs of disrepair started showing, is a bleak winter. [[spoiler:Until the father gets out of his slump and fixes the thermostat. [[MakesAsMuchSenseInContext Then 2010 becomes bright summer too.]]]] The ending is set under a bright moonlit sky.
* KleptomaniacHero: As usual for adventure games, but with a twist: near the end Strike can return most if not all of the items he still carries.
* OldSoldier: Both grandparents, a comedic version. They seem to be senile, don't seem to remember the war had ended and wear generals' uniform. And they wage a war against each other. Must be tough, considering they share a room. Grandmother keeps knocking Strike out for draft dodging, while grandfather keeps promoting him for petty services.
* SanDimasTime: There's no time limit, but the two time streams of 2009 and 2010 seem to go in parallel — when Strike spends time in one, time passes in the other one too.
* ShoutOut: A lot.
** To subtly find out, what year did he end up in, Strike asks how long have ''WesternAnimation/TheSimpsons'' been on air.
** The house rooms are decorated with portraits of various famous characters, including [[Film/BillAndTedsExcellentAdventure Bill and Ted]], [[Manga/{{Inuyasha}} Inuyasha and Kagome]], [[Film/GroundhogDay Phil Connors and the groundhog]].
** Out of the four platformer minigames, two are made to resemble ''VideoGame/PrinceOfPersia'', and one more is modelled after ''VideoGame/IceClimbers''.
** The son imitates Literature/SherlockHolmes.
** When Strike is stuck near the end, [[VideoGame/PrinceOfPersia a mouse opens a door behind him]]. He needs some extra help to escape, though.
** The clock has a [[Film/BackToTheFuture flux capacitor]].
* TimeTravel: Strike is TrappedInThePast and only does what he has to get the clock parts. But his actions SetRightWhatOnceWentWrong. He travels a lot between 2009 and 2010, and SanDimasTime seems to apply.
* TwentyMinutesInTheFuture: The game starts in the year 20XX (sic) and ends in the year 2020. It was published in 2015.
* TheUnreveal: Neither the characters, nor we ever learn who and why hired Strike to fix the clock. Same for building the clock in the first place, as well as [[spoiler:building secret passages and using them to rescue Strike]].

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