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* WeaponizedExhaust: The Mass Production Styx in ''SEGA AGES: Thunder Force AC'' can use its engine exhaust to attack enemies by pressing the speed change button. Using it to destroy enemies nets a lot more points than using your proper weapons.
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* NostalgiaLevel:
** Stage 5 in ''Thunder Force AC'' and ''Thunder Spirits'' is a recreation of ''Thunder Force II''[='=]s Stage 5-2 (4-2 in the Genesis/MD port).
** ''Thunder Force VI''[='=]s second stage, the fire stage, looks a lot like Gorgon from ''Thunder Force III'', being a LethalLavaLand with fire pillars and even a OneUp in the exact same fireball hazard.


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* VersionExclusiveContent: ''Thunder Force AC'', an arcade port of ''III'', replaces the Haides and Ellis stages with new stages, one being some sort of space junkyard and the other being a [[NostalgiaLevel replica]] of Stage 5-2 from ''Thunder Force II'' (4-2 in the Genesis/MD version). ''Thunder Spirits'' adds another modification in the form of a new capital ship in Stage 6 in place of the original Cerebrus.
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* PromotedToPlayable: The Mass Production Styx, seen as NPC allies in ''Thunder Force IV'', was backported into the ''SEGA AGES'' version of ''Thunder Force AC'' as a playable ship.
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* BossOnlyLevel: The final level of ''IV''.
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** ''Thunder Force AC'' (Arcade, 1990) -- An arcade port of ''III'' (unusual in that ports generally go from arcade to console and not the other way around), but with altered 4th and 5th stages. Ported to the Saturn via ''Thunder Force Gold Pack 2'', with an autofire feature that was not present in the original version. and later to the Nintendo Switch as part of M2's ''SEGA Ages'' series of Genesis ports.

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** ''Thunder Force AC'' (Arcade, 1990) -- An arcade port of ''III'' (unusual in that ports generally go from arcade to console and not the other way around), but with altered 4th and 5th stages. Ported to the Saturn via ''Thunder Force Gold Pack 2'', with an autofire feature that was not present in the original version. and later to the Nintendo Switch as part of M2's ''SEGA Ages'' series of Genesis ports.

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** ''Thunder Force AC'' (Arcade, 1990) -- An arcade port of ''III'' (unusual in that ports generally go from arcade to console and not the other way around), but with altered 4th and 5th stages. Ported to the Saturn via ''Thunder Force Gold Pack 2'', with an autofire feature that was not present in the original version.

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** ''Thunder Force AC'' (Arcade, 1990) -- An arcade port of ''III'' (unusual in that ports generally go from arcade to console and not the other way around), but with altered 4th and 5th stages. Ported to the Saturn via ''Thunder Force Gold Pack 2'', with an autofire feature that was not present in the original version. and later to the Nintendo Switch as part of M2's ''SEGA Ages'' series of Genesis ports.



* ''Thunder Force IV'' (Genesis/MD, 1992) -- Released as ''Lightening ''(sic)'' Force: [[MarketBasedTitle Quest for the Darkstar]]'' in North America. Ported to the Saturn via ''Gold Pack 2'', with less slowdown and ''III''[='=]s player ship as an unlockable ship, and later to the Nintendo Switch as part of M2's ''SEGA Ages'' sereies of Genesis ports.

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* ''Thunder Force IV'' (Genesis/MD, 1992) -- Released as ''Lightening ''(sic)'' Force: [[MarketBasedTitle Quest for the Darkstar]]'' in North America. Ported to the Saturn via ''Gold Pack 2'', with less slowdown and ''III''[='=]s player ship as an unlockable ship, and later to the Nintendo Switch as part of M2's the ''SEGA Ages'' sereies of Genesis ports.series.



* DifficultyByRegion: The Japanese version of ''AC'' (which is the version used in ''Thunder Force Gold Pack 2'') is more difficult than the "World" release, Mostly, everything has twice as much health.

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* DifficultyByRegion: DifficultyByRegion:
**
The Japanese version of ''AC'' (which is the version used in ''Thunder Force Gold Pack 2'') is more difficult than the "World" later World (dubbed "New Version" in the Sega Ages version of AC) release, Mostly, everything has twice as much health. health.
** ''Lightening Force'' is easier than the Japan version of ''IV. Enemies and bosses have less health, bosses telegraph their attacks more and are not as fast and aggressive, and this version adds a cheat where the player can start with 99 lives by setting their life count to 0 in the option menu.



* SecretCharacter: Styx is unlockable in the Saturn and Switch versions of ''Thunder Force IV''. In both case, you need to beat the game once on the stock settings with the former also require the player to input a code [[note]]Press '''st'''art while '''Y''' and '''X''' before starting the game[[/note]] after the unlock condition is met

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* SecretCharacter: SecretCharacter:
**
Styx is unlockable in the Saturn and Switch versions of ''Thunder Force IV''. In both case, you need to beat the game once on the stock settings with the former also require the player to input a code [[note]]Press '''st'''art while holding '''Y''' and '''X''' before starting the game[[/note]] after the unlock condition is metmet.
** The Sega Ages versions of ''AC'' adds three additional player ships unlocked in the same way: Rynex, Rynex with the Thunder Sword attachment and the Mass Production Styx, which differ from regular Styx in its ability to speed up the rotation of its CLAW drones.
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* GratuitousForeignLanguage: ''Two'' in ''Thunder Force VI'' -- an obscure and obsolete offshoot of Chinese called Tangut, and Mongolian.

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* GratuitousForeignLanguage: ''Two'' in ''Thunder Force VI'' -- an obscure and obsolete offshoot of Chinese extinct language spoken in the Western Xia dynasty (now China) called Tangut, and Mongolian.
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* ArrangeMode: The ''SEGA AGES'' version of ''Thunder Force IV'' has a "Kids" mod of the game that adjusts weapon power and does not confiscate your current weapon when you die.


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* EasierThanEasy: ''Thunder Force IV'' has an Easy difficulty level, and the ''SEGA AGES'' version on Nintendo Switch adds a "Kids" version of the game which does not take away your equipped weapon upon death and still has the four difficulty levels available; thus, you can play the Kids version on Easy.
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* LaterInstallmentWeirdness: Unlike the prior four games, ''VI'' gives you all of your weapons at the start and does not take any of them away upon death, but only if you're using the default Phoenix ship or its EleventhHourSuperpower counterpat, the Syrinx.
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* InternalHomage: ''Thunder Force VI'' has many references to past games in the series. [[TropesAreNotGood Perhaps too many.]]

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* InternalHomage: ''Thunder Force VI'' has many references to past games in the series. [[TropesAreNotGood [[Administrivia/TropesAreTools Perhaps too many.]]
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-> [[spoiler: [Troper/Human], May Fortune be with you...]]
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** ''Thunder Force VI'' has you fight Vasteel Nocht, which assembles giant versions of the Styx, Rynex, and Gauntlet. Notably, ''VI'' has the Rynex-R as an unlockable ship, making it the closest in the series you can get to a MirrorBoss.

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** ''Thunder Force VI'' has you fight Vasteel Nocht, which assembles giant versions of the Styx, Rynex, and Gauntlet. Notably, ''VI'' has the Rynex-R as an unlockable ship, making it the closest in the series you can get to a MirrorBoss.MirrorMatch.
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* DuelingPlayerCharacters:
** ''Thunder Force V'' has you fighting the Vasteel Original / Rynex.
** ''Thunder Force VI'' has you fight Vasteel Nocht, which assembles giant versions of the Styx, Rynex, and Gauntlet. Notably, ''VI'' has the Rynex-R as an unlockable ship, making it the closest in the series you can get to a MirrorBoss.

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* EleventhHourSuperpower: In ''VI'', the Phoenix upgrades to the Syrinx for the final stage, resulting in a few weapon changes, most notably changing the Wave from a rapid-fire shot to a WaveMotionGun like in ''Thunder Force V''.



** Occurs again in ''VI''. If player chooses the Phoenix fighter, it will become the Syrinx in last stage. For Brigandine, it [[DemotedToExtra only appears in the intro movie]].

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* GuestFighter: The ''SEGA Ages'' port of ''IV'' lets you unlock the Styx from ''III'' to play as.


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* SecretCharacter: Styx is unlockable in the Saturn and Switch versions of ''Thunder Force IV''. In both case, you need to beat the game once on the stock settings with the former also require the player to input a code [[note]]Press '''st'''art while '''Y''' and '''X''' before starting the game[[/note]] after the unlock condition is met
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* GuestFighter: The ''SEGA Ages'' port of ''IV'' lets you unlock the Styx from ''III'' to play as.

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* AIIsACrapshoot: Main plot of ''V''. Humanity built a super computer named Guardian to study the wreckage of Rynex, the 4th game's Fire Leo. It then built a large fleet of starships based on the data. Then Guardian's AI damper program mysteriously disappeared and it turned against humanity with said fleet. [[spoiler:Subverted. Guardian is still loyal to humanity. Khaos (the BigBad from the previous game) escaped its destruction by transferring its program to Rynex, which deleted the AI damper after Guardian accessed its history logs. In the end, Guardian reveals that it helped humanity by purposefully spreading its forces thin and leaving critical flaws in its tactics, allowing the protagonist, Cenes Crawford, to destroy the fleet.]]

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* AIIsACrapshoot: Main plot of ''V''. Humanity built a super computer named Guardian to study the wreckage of Rynex, the 4th game's Fire Leo. It then built a large fleet of starships based on the data. Then Guardian's AI damper program mysteriously disappeared and it turned against humanity with said fleet. [[spoiler:Subverted. Guardian [[spoiler:Guardian is still loyal to humanity. Khaos (the BigBad from the previous game) escaped its destruction by transferring its program to Rynex, which deleted the AI damper after Guardian accessed its history logs. In the end, Guardian reveals that it helped humanity by purposefully spreading its forces thin and leaving critical flaws in its tactics, allowing the protagonist, Cenes Crawford, to destroy the fleet.]]



* ArtificialHuman : Cenes Crawford, PlayerCharacter of ''V'' is actually a clone of a dead AcePilot. Same as C [=CTNs=] C of ''VI''.

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* ArtificialHuman : ArtificialHuman: Cenes Crawford, PlayerCharacter of ''V'' is actually a clone of a dead AcePilot. Same as C [=CTNs=] C of ''VI''.



** The boss subname for A3 in ''V'' is often accused of this because it sounds odd at first ("It died three times, and was reborn twice"), [[GameplayAndStoryIntegration until the player realizes A3 transforms into three different modes during the fight]].

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** The boss subname for A3 in ''V'' ("It died three times, and was reborn twice") is often accused of this because it sounds odd at first ("It died three times, and was reborn twice"), -- [[GameplayAndStoryIntegration until the player realizes it's because A3 transforms into three different modes during the fight]].



** In ''VI'', you get a siren and your ship's computer alerting of the boss in [[GratuitousForeignLanguage Tan]][[ClassicalTongue gut]], followed by the name and description of the boss, both in English and Mongolian.

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** In ''VI'', you get a siren and your ship's computer alerting of the boss in [[GratuitousForeignLanguage Tan]][[ClassicalTongue gut]], Tangut]], followed by the name and description of the boss, both in English and Mongolian.



* FiveBadBand: In ''VI'':
** BigBad: ORN Emperor
** TheDragon: ORN Faust/Vasteel Nocht
** EvilGenius: Cherub Purple
** TheBrute: Gargoyle Perfect and B3 (Barbaric-Berserk-Beast)
** DarkChick: Flame Maiden



* HistoryRepeats: In the bad ending of ''V'', this trope is why [[spoiler:the Guardian begs Cenes to destroy the Vambrace that she's piloting. However, she's unable to because it's too crippled to self-destruct, implying that this trope ends up happening for real.]]

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* HistoryRepeats: In the bad ending of ''V'', this trope is why [[spoiler:the Guardian begs Cenes to destroy the Vambrace that she's piloting. However, she's unable to because it's too crippled to self-destruct, implying that this trope ends up happening for real.self-destruct.]]



* ItsUpToYou:
** ORN's forces are so much greater than the Galaxy Federation's that if the Fire Leo fails, their regular forces won't stand a chance.
** Subverted in ''IV'' where other Galactic Federation fighters team up with you to take on the Cerberus battleship before the trope gets played straight in the boss fight immediately following and for the rest of the game.
** Subverted in ''V'' in that your character leads a squad of RVR-01 Gauntlets (named "Thunder Force", incidentally). Later on, after the battle at Babel only the [[PlayerCharacter protagonist]] takes on the Guardian as only one model of the RVR-02 Vambrace is operational; [[AllThereInTheManual Cene Crawford's report]] mentions that her squadmates essentially drew straws.

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* ItsUpToYou:
**
ItsUpToYou: ORN's forces are so much greater than the Galaxy Federation's that if the Fire Leo fails, their regular forces won't stand a chance.
** Subverted in ''IV'' where In ''IV'', other Galactic Federation fighters team up with you to take on the Cerberus battleship before the trope gets played straight being cut to ribbons in the boss fight immediately following and for the rest of the game.
following.
** Subverted in ''V'' in that In ''V'', your character leads a squad of RVR-01 Gauntlets (named "Thunder Force", incidentally). Later on, after the battle at Babel only the [[PlayerCharacter protagonist]] takes on the Guardian as only one model of the RVR-02 Vambrace is operational; [[AllThereInTheManual Cene Crawford's report]] mentions that her squadmates essentially drew straws.



** The player's RVR-01 Gauntlet upgrades to the RVR-02 Vambrace in ''V'', which has superior weapons. As well as the [[MechaExpansionPack Brigandine module]], a [[SwordOfPlotAdvancement super durable part that supplys unlimited use]] of SecondaryFire. Although the Brigandine [[TooCoolToLive only lasts for one stage]].

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** The player's RVR-01 Gauntlet upgrades to the RVR-02 Vambrace in ''V'', which has superior weapons. As well as the [[MechaExpansionPack Brigandine module]], a [[SwordOfPlotAdvancement super durable part that supplys supplies unlimited use]] of SecondaryFire. Although the Brigandine [[TooCoolToLive only lasts for one stage]].



* OneManArmy: In most of the games, but deconstructed in ''V''. :As it turns out, the reason Cenes Crawford was even able to take on the Guardian's forces, let alone the Sword Fleet ''at all'' [[spoiler:was because the Guardian, still loyal to humanity despite Khaos compromising the AI's control, intentionally pursued HollywoodTactics and left open gaping holes for Cenes and her squadmates to exploit. All so she could commit what amounts to a SuicideByCop.]]

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* OneManArmy: In most of the games, but deconstructed in ''V''. :As As it turns out, the reason Cenes Crawford was even able to take on the Guardian's forces, let alone the Sword Fleet ''at all'' [[spoiler:was because the Guardian, still loyal to humanity despite Khaos compromising the AI's control, intentionally pursued HollywoodTactics and left open gaping holes for Cenes and her squadmates to exploit. All so she could commit what amounts to a SuicideByCop.]]



* RoboSpeak: Any time you collect a weapon power-up.

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* RoboSpeak: Any time you collect a weapon power-up.The voice that announces power-ups.



* SingleBiomePlanet: The sole exception is ''V'', which occurs on Earth. The ocean planet in ''VI'' is justified; it's a post-global warming world and you will get to pass the submerged city at one point. The jungle is really an abandoned space colony, with overgrown forests having overtook residental area.

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* SingleBiomePlanet: The sole exception is ''V'', which occurs on Earth. The ocean planet in ''VI'' is justified; it's a post-global warming world and you will get to pass the submerged city at one point. The jungle is really an abandoned space colony, with overgrown forests having overtook residental area.



* WaveMotionGun: The Rynex's Thunder Sword

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* WaveMotionGun: The Rynex's Thunder SwordSword.
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* ''Thunder Force IV'' (Genesis/MD, 1992) -- Released as ''Lightening ''(sic)'' Force: [[MarketBasedTitle Quest for the Darkstar]]'' in North America. Ported to the Saturn via ''Gold Pack 2'', with less slowdown and ''III''[='=]s player ship as an unlockable ship.

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* ''Thunder Force IV'' (Genesis/MD, 1992) -- Released as ''Lightening ''(sic)'' Force: [[MarketBasedTitle Quest for the Darkstar]]'' in North America. Ported to the Saturn via ''Gold Pack 2'', with less slowdown and ''III''[='=]s player ship as an unlockable ship.ship, and later to the Nintendo Switch as part of M2's ''SEGA Ages'' sereies of Genesis ports.
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* InsignificantLittleBluePlanet: In a way in ''VI''- the Galaxy Federation would only know of the existence of Earth thanks to Rynex finding its way there by chance [[spoiler:and the crew of Rynex vouching for the trustworthiness of the people of Earth]]. Granted, Earth forces do not disappoint and end up becoming TheCavalry for the Galaxy Federation.

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* InsignificantLittleBluePlanet: In a way in ''VI''- the The Galaxy Federation would only know of the existence of Earth thanks to Rynex finding its way there by chance [[spoiler:and the crew of Rynex vouching for the trustworthiness of the people of Earth]]. Granted, Earth forces do not disappoint and end up becoming TheCavalry for the Galaxy Federation.Federation in ''VI'', arriving just in time when the ORN Empire lays siege on the Federation's capital planet.
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* InsignificantLittleBluePlanet: Averted in ''VI'', with Earth forces acting as TheCavalry for the Galaxy Federation.

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* InsignificantLittleBluePlanet: Averted In a way in ''VI'', with ''VI''- the Galaxy Federation would only know of the existence of Earth thanks to Rynex finding its way there by chance [[spoiler:and the crew of Rynex vouching for the trustworthiness of the people of Earth]]. Granted, Earth forces acting as do not disappoint and end up becoming TheCavalry for the Galaxy Federation.
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* RecurringBoss: A good chunk of the bosses in ''III'' and ''V'' get another shot in ''VI'', but the most recurring boss character in the series is Gargoyle, who is the first boss of ''III'' and its adaptations, ''IV'' (as Gargoyle Diver) and ''VI'' (as Gargoyle Perfect).
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* DifficultyByRegion: The Japanese version of ''AC'' (which is the version used in ''Thunder Force Gold Pack 2'') is more difficult than the "World" release, Mostly, everything has twice as much health.
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** In ''II'', a siren plays when encoutnering a midboss in a horizontal-scrolling segment. A lower-pitched one plays when facing the stage's endboss.

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** In ''II'', a siren plays when encoutnering a midboss in a horizontal-scrolling segment. A lower-pitched and more distressful-sounding one plays when facing the stage's endboss.
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I'm adding Construction this way because the timeline in Thunder Force Gold Pack 2's manual list it as a separate game.

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** ''Thunder Force Construction'' (FM-7 and NEC PC-9801, 1984) -- A port of the above featuring an added level editor.
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** ''Thunder Force IV'' has [[spoiler:the Rynex being crippled in the escape from the explosion following the defeat of Khaos and being abandoned to drift in space, while the scientists of the Galactic Federation admit that sending it in the first place was a mistake in and of itself. It also hints at its incipient return. Yet they still have hope for humanity's future.]]

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** ''Thunder Force IV'' has [[spoiler:the Rynex being getting crippled in the escape from while escaping the explosion following the defeat of Khaos and being abandoned to drift in space, while the scientists of the Galactic Federation admit that sending it in the first place off to battle was a huge mistake on their part. The "sweet" aspect comes to fruition in VI, as Earth and the Galactic Federation ultimately form an alliance because of itself. It also hints at its incipient return. Yet they still have hope for humanity's future.Rynex ending up in Earth's hands and spawning Vasteel technology.]]

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A ShootEmUp series by Technosoft, which started with an obscure Japanese computer title in 1983 as a multi-direction overhead view shooter. It eventually become a side-scrolling shooter in the third installment, famous for its loads of [[AwesomeMusic/ThunderForce Awesome Music]].

The ExcusePlot puts player in shoes of the [[HumanAlien Galaxy]] [[TheFederation Federation]]'s [[OneManArmy pilot]] in the ''[[SuperPrototype Fire Leo]]'' starfighter against the overwhelming cybernetic [[TheEmpire ORN Empire]]. ''Thunder Force V'' [[AndNowForSomeoneCompletelyDifferent changes the focus to Earth]] when Earthmen discover the wreck of ''Thunder Force IV'''s Fire Leo (Rynex) and reverse engineer it. The Guardian, an AI designed to study Vasteel (as Rynex comes to be known), however, goes haywire on humanity, but not before they create their ''own'' Vasteel starfighter. ''Thunder Force V'' is also known for having more story than the previous games, which ties together the events of ''IV.'' The sixth installment was trapped in DevelopmentHell for a decade, but eventually released.

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A ShootEmUp series by now-defunct Japanese game developer Technosoft, which started with began in 1983 as an obscure Japanese computer title in 1983 as a multi-direction multi-directional overhead view shooter. It eventually become transformed into a side-scrolling shooter in from the third installment, installment onward and became famous among the classic gaming community for its loads of [[AwesomeMusic/ThunderForce Awesome Music]].

memorable synth-rock soundtrack]].

The ExcusePlot puts the player in the shoes of the a [[HumanAlien Galaxy]] [[TheFederation Federation]]'s Federation]] [[OneManArmy pilot]] in soldier]] piloting the ''[[SuperPrototype Fire Leo]]'' starfighter series of starfighters against the overwhelming odds of the cybernetic [[TheEmpire ORN Empire]]. ''Thunder Force V'' [[AndNowForSomeoneCompletelyDifferent changes shifts the focus to Earth]] when Earthmen wherein humans discover the wreck wreckage of ''Thunder Force IV'''s Fire Leo (Rynex) Rynex ship, which they refer to as "Vasteel", and reverse engineer it. The begin to reverse-engineer its technology for the betterment of mankind. However, things go ''very'' wrong when the Guardian, an AI advanced A.I. designed to study Vasteel (as Rynex comes to be known), however, for the purpose of reverse-engineering Rynex, goes haywire on humanity, but and decides to use the military technology it created based off of the alien starfighter to try and wipe out the human race--but not before they humanity manages to create their its ''own'' Vasteel starfighter. ''Thunder Force V'' is also known for having more story than the previous games, which ties together the events of ''IV.'' ''

The sixth installment was trapped in DevelopmentHell for a decade, but was eventually released. released.


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For Massive Damage is not a trope


* ForMassiveDamage: Many of the bosses in the series requires you to strike a weakpoint
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* TooAwesomeToUse: ''III'' (on Normal and Easy), ''IV'', ''V'', and ''VI'' (Rynex-R only) all take away your current weapon upon death, which can lead to the player having to use inferior weapons in difficult spots if they want to keep that awesome-but-difficult-to-get weapon.
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* AlliterativeName: ''Thunder Force V''[='=]s Armament Armed Arm (also known as "A3") and ''Thunder Force VI''[='=]s Barbaric Berserk Beast (a.k.a. "B3")
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* SoundtrackDissonance: ''VI'' has unusually cheerful music for [[https://www.youtube.com/watch?v=-qx69cCE7Vs Stage 5]] and [[https://www.youtube.com/watch?v=S0SyGhQLrDQ Stage 6]], if you're using the Rynex-R or Syrinx. Both tracks are by Motoaki Furukawa, who composed several ''VideoGame/{{Gradius}}'' soundtracks that also include holiday-esque final stage music.

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* SoundtrackDissonance: ''VI'' has unusually cheerful music for [[https://www.youtube.com/watch?v=-qx69cCE7Vs Stage 5]] (a BattleshipRaid against the ''Cerberus 2'') and [[https://www.youtube.com/watch?v=S0SyGhQLrDQ Stage 6]], 6]] (the ORN stronghold), if you're using the Rynex-R or Syrinx. Both tracks are by Motoaki Furukawa, who composed several ''VideoGame/{{Gradius}}'' soundtracks that also include holiday-esque final stage music.

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