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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' (later renamed as ''Empire at War Expanded: Fall of the Republic'', with Empire at War Expanded serving as the common name for EAW mods from the Thrawn's Revenge team) is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge, such as allied states and fleet repair. Other mods announced are ''Revan's Revenge'' (covering the Old Republic era, starting with the Mandalorian Wars) and ''Imperial Reign'' (covering the Galactic Civil War).

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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' (later renamed as ''Empire at War Expanded: Fall of the Republic'', with Empire at War Expanded serving as the common name for EAW mods from the Thrawn's Revenge team) is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge, such as allied states and fleet repair. Other mods announced are ''Revan's Revenge'' (covering the Old Republic era, starting with the Mandalorian Wars) and ''Imperial Reign'' (covering the Galactic Civil War).
War before the Battle of Endor).
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** 3.2 Version and Imperial Legitimacy brings to additional examples to the table: an Imperial Player (Imperial Remnant or Warlord Faction) integrating the Imeprial Remnant with this mechanic will unlock the recruitment of Stormtroopers. Integrating the Greater Maldrood will likewise allow the recruitment of Victory II Crimson Command Star Destroyers.

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** 3.2 Version and Imperial Legitimacy brings to three additional examples to the table: an Imperial Player (Imperial Remnant or Warlord Faction) integrating the Imeprial Remnant with this mechanic will unlock the recruitment of Stormtroopers. Integrating the Greater Maldrood will likewise allow the recruitment of Victory II Crimson Command Star Destroyers. And besides these is the Integration Mechanic in general: Once an Imperial faction has three planets or less, no leader alive, no Super Star Destroyer alive, this faction will cease to exist and its surviving units and heroes will join whatever Imperial faction holds the highest Legitimacy score at the moment of their defeat. With some luck and planning, it can mean scoring both heroes and unique types of ships to bolster the player's forces (no other troops of these factions will be recruitable in the future though, besides the two Integration rewards already mentioned).
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Adding informations from latest version of the mod.

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** 3.2 Version and Imperial Legitimacy brings to additional examples to the table: an Imperial Player (Imperial Remnant or Warlord Faction) integrating the Imeprial Remnant with this mechanic will unlock the recruitment of Stormtroopers. Integrating the Greater Maldrood will likewise allow the recruitment of Victory II Crimson Command Star Destroyers.
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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge, such as allied states and fleet repair.

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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' (later renamed as ''Empire at War Expanded: Fall of the Republic'', with Empire at War Expanded serving as the common name for EAW mods from the Thrawn's Revenge team) is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge, such as allied states and fleet repair.
repair. Other mods announced are ''Revan's Revenge'' (covering the Old Republic era, starting with the Mandalorian Wars) and ''Imperial Reign'' (covering the Galactic Civil War).
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* StarterVillain: The Eriadu Authority for the New Republic. Its territory bisects the Republic's at the start of the campaign and surrounds Sullust. Eliminating them is even advised by the mod itself before trying to build up for a campaign against Zsinj or the Empire proper. Once you do, the Republic's starting territory is mostly unified, its economy can grow, and ships can be built further from the frontline in protected shipyards.
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Adding to Nerf: Fey'lya was nerfed between 3.0 and 3.1

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** Version 3.0 introduced government mechanics and in particular the ability to elevate Borsk Fey'lya to Chief of State of the New Republic which revealed full intel on all planets bordering New Republic territory for as long as Fey'lya was in office. This was deemed too powerful to come without a cost and so as of 3.1 having Fey'lya as Chief of State also removes Admiral Ackbar from your command roster, depriving you of one of your best space commanders. This doubles as GameplayAndStoryIntegration as Fey'lya and Ackbar were bitter rivals and Fey'lya did once try to have Ackbar removed from command on bogus charges of treason.
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Adding Discard and Draw

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* DiscardAndDraw: The unit rosters for the New Republic and Imperial Remnant change significantly as the eras progress. For the New Republic this generally results in older ships being retired in favor of newer dedicated wartime designs, representing their evolution from a ragtag band of rebels into a true modern government and military. The Empire meanwhile peaks in the Palpatine Era and then afterward is steadily relegated to less strictly Imperial designs to represent their waning resources.
** Elevating Sian Tevv to Chief of State of the New Republic allows production of Bulwark Mk.III Battlecruisers but also disables production of the MC80 Home One Type.
** Several research options for the New Republic unlock new ships but also retire other ships. In particular researching the New Class Modernization Program and the Mediator each result in multiple previous designs being retired.
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updated All There In The Manual to account for increased exposure of information in-game

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** Subverted in recent versions where there is a dedicated effort to expose as much information as possible in the game itself. Unit tooltips now show most of their critical stats and the mission holocron has been repurposed into an in-game manual that explains hero traits, government mechanics, weapon base damage and modifiers ect.

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** Of course, if you are playing as the Imperial Remnant, they become your [[VillainProtagonist Villain Protagonists]].


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** Of course any of these characters can become your VillainProtagonist if you play their faction.

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Updating Big Bad to account for the expanded Era system and the major warlords. Also added Big Good for the New Republic's Chief of State


** [[Literature/XWingSeries Sate Pestage]] and [[Literature/XWingSeries Director Ysanne Isard]] (Era 1, 6-7 ABY) Pestage is a leader unit with no fighting ability, like Mon Mothma. Isard commands the Lusankya, an Executor-class Star Dreadnought.
** [[Literature/TheThrawnTrilogy Grand Admiral Thrawn]] (Era 2, 9 ABY) Commands the Chimaera, an Imperial II-class Star Destroyer.
** [[ComicBook/DarkEmpire Reborn Emperor Palpatine]] and [[ComicBook/StarWarsCrimsonEmpire Carnor Jax]] (Era 3, 10-11 ABY) Palpatine and Jax are ground units, but the Eclipse can be built on Byss.
** [[Literature/JediAcademyTrilogy Admiral Natasi Daala]] (Era 4, 12 ABY) Commands the Knight Hammer, an Executor-class Star Dreadnought.
** [[Literature/HandOfThrawn Grand Admiral Gilad Pellaeon]] (Era 5, 17-19 ABY) Commands the Chimaera.

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** Era 1: [[Literature/XWingSeries Grand Vizier Sate Pestage]] and Pestage]]
** Era 2:
[[Literature/XWingSeries Director Ysanne Isard]] (Era 1, 6-7 ABY) Pestage is a leader unit with no fighting ability, like Mon Mothma. Isard commands the Lusankya, an Executor-class Star Dreadnought.
Isard]]
** Era 3: [[Literature/TheThrawnTrilogy Grand Admiral Thrawn]] (Era 2, 9 ABY) Commands the Chimaera, an Imperial II-class Star Destroyer.
Thrawn]]
** Era 4: [[ComicBook/DarkEmpire Reborn Emperor Palpatine]] and Palpatine]]
** Era 5:
[[ComicBook/StarWarsCrimsonEmpire Carnor Jax]] (Era 3, 10-11 ABY) Palpatine and Jax are ground units, but the Eclipse can be built on Byss.
Jax]]
** Era 6: [[Literature/JediAcademyTrilogy Admiral Natasi Daala]] (Era 4, 12 ABY) Commands the Knight Hammer, an Executor-class Star Dreadnought.
Daala]]
** Era 7: [[Literature/HandOfThrawn Grand Admiral Gilad Pellaeon]] (Era 5, 17-19 ABY) Commands the Chimaera.Pellaeon]]


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** In addition to the above there are also four major Imperial Warlords leading their own Imperial splinter factions and competing between themselves, the Imperial Remnant and the New Republic to become the true successor to the Galactic Empire.
*** Grand Moff Ardus Kaine, leader of the Pentastar Alignment
*** Warlord Zsinj, leader of Zsinj's Empire
*** High Admiral Treuten Teradoc, leader of the Greater Maldrood
*** Superior General Sander Delvardus, leader of the Eriadu Authority
* BigGood: The New Republic also has multiple options for its Chief of State. Mon Mothma is usually the initial Chief of State but the player can opt to put others such as Leia Organa, Ponc Gavrisom, Borsk Fey'lya or Navik the Red in charge, each with a different global bonus.

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Updating Mid Season Upgrade to account for changes in version 3.1


** Upon reaching era 3 Admiral Gial Ackbar trades in his old Home One, an [=MC80=] Home One-type star Cruiser, for the Galactic Voyager, a newer and more powerful [=MC90=] Star Cruiser. This ship change also makes him one of the few Hero units that can come back after being killed in a multi-era campaign, if Home One was destroyed prior to reaching era 3.
** In era 5 Booster Terrik can upgrade his Errant Venture into a fully functional Imperial-class Star Destroyer, adding in its missing weapons and even giving it a custom red paint job!

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** Upon As of version 3.1 many commanders especially in the New Republic gain new command ship options as the game progresses and in some cases can freely switch between them. For example in pre-3.1 versions Ackbar automatically upgraded to the MC90 Galactic Voyager upon reaching era 3 Admiral Gial Ackbar trades in his old Home One, an [=MC80=] Home One-type star Cruiser, for the Galactic Voyager, a newer and more powerful [=MC90=] Star Cruiser. This ship Palpatine Era, whereas now the change also makes him one of the few Hero units that can come back after being killed in a multi-era campaign, if Home One was destroyed prior to reaching era 3.is optional and reversible.
** Special mention goes to Garm Bel Iblis in version 3.1 who has a whopping FOUR different command ships. He initially arrives during the Thrawn Era in command of a Katana Dreadnaught, but upon reaching the Palpatine Era he can upgrade to a Victory Star Destroyer. In later eras and with some research he can upgrade again to a Mon Mothma-class Star Destroyer or a Mediator.
** In era 5 the Pellaeon Era Booster Terrik can upgrade his Errant Venture into a fully functional Imperial-class Star Destroyer, adding in its missing weapons and even giving it a custom red paint job!
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*** Unless you [[ZergRush mass-produce]] TIE Defenders for their [[ElectroMagneticPulse shield-wrecking]] [[MacrossMissileMassacre missile-spamming]] [[BeamSpam Beam Spamming]] [[ThisIsGonnaSuck goodness.]]

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More accurate.


* FinalDeath: In the original games, if a Hero is defeated in battle, they're unusable for a period of time. In ''Thrawn's Revenge'', if a hero is defeated in battle, they're KilledOffForReal.


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* KilledOffForReal: In the original games, if a Hero is defeated in battle, they're unusable for a period of time. In ''Thrawn's Revenge'', if a hero is defeated in battle, it's this.

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Zero Context Example and YMMV. Moving.


* Nerf: Version 2.3 removed several factions' initial Super Star Destroyers from Era 1 galactic conquests. Now only Zsinj starts with a free Executor. The other "canon" SSDs now have special requirements before they appear.

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* Nerf: {{Nerf}}: Version 2.3 removed several factions' initial Super Star Destroyers from Era 1 galactic conquests. Now only Zsinj starts with a free Executor. The other "canon" SSDs now have special requirements before they appear.



* [[RightfulKingReturns Rightful Sith Lord Returns]]: Palpatine in Era 3
* SelfImposedChallenge: Go ahead, ''try'' playing the Imperial Remnant, advancing to Era 5 as quickly as possible, then conquering the galaxy.

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* [[RightfulKingReturns Rightful Sith Lord Returns]]: %%* RightfulKingReturns: Palpatine in Era 3
* SelfImposedChallenge: Go ahead, ''try'' playing the Imperial Remnant, advancing to Era 5 as quickly as possible, then conquering the galaxy.
3.
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** This same version also rebalanced all of the space units and in particular the population cap. Ships like the Executor-class now take up well over half the available population cap making it impossible to have more than one on the field at any given time, something that made the Pentastar Alignment in particular extremely powerful in the early game with their formerly two starting SSDs.
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Adding Nerf for the removal of multiple factions initial super star destroyers at the start of several galactic conquests

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* Nerf: Version 2.3 removed several factions' initial Super Star Destroyers from Era 1 galactic conquests. Now only Zsinj starts with a free Executor. The other "canon" SSDs now have special requirements before they appear.

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** The AI in general uses its Heroes as its main attack forces. While this can shift over into DemonicSpiders for factions with lots of strong heroes (the Empire of the Hand, notably), killing said heroes largely neuters that faction's offensive ability. Some factions, especially on lower difficulties, seemingly give up attacking completely once they lose certain key heroes.

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** The AI in general uses its Heroes as its main attack forces. While this can shift over into DemonicSpiders for factions with lots of strong heroes (the Empire of the Hand, notably), killing said heroes largely neuters that faction's offensive ability. Some factions, especially on lower difficulties, seemingly give up attacking completely once they lose certain key heroes. In the case of some factions that are very dependent on their heroes, like the Pentastar Allignment, it can utterly maim them.
*** The reason AI Pentastar tends to suffer this is because most of their heroes are spaceborne, which leads to the AI making a Hero-only fleet. It can be very powerful, given that their leader Ardus Kaine has a Super Star Destroyer, but if they encounter something that can destroy that fleet, it will cripple their faction for the rest of the game.
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** In newer versions, capturing certain planets and maxing out influence on those planets allows you to build normally exclusive ships. For instance, you can build Battle Dragons at a loyal Hapes or Keldabes at Mandalore. This is intended to be expanded as the mod develops, but due to balance issues and it being considered an overused ship, it's unlikely the New Republic will be able to build [[=ISDs=]].

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** In newer versions, capturing certain planets and maxing out influence on those planets allows you to build normally exclusive ships. For instance, you can build Battle Dragons at a loyal Hapes or Keldabes at Mandalore. This is intended to be expanded as the mod develops, but due to balance issues and it being considered an overused ship, it's unlikely the New Republic will be able to build [[=ISDs=]].[=ISDs=].
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** In newer versions, capturing certain planets and maxing out influence on those planets allows you to build normally exclusive ships. For instance, you can build Battle Dragons at a loyal Hapes or Keldabes at Mandalore. This is intended to be expanded as the mod develops, but due to balance issues and it being considered an overused ship, it's unlikely the New Republic will be able to build ISDs.

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** In newer versions, capturing certain planets and maxing out influence on those planets allows you to build normally exclusive ships. For instance, you can build Battle Dragons at a loyal Hapes or Keldabes at Mandalore. This is intended to be expanded as the mod develops, but due to balance issues and it being considered an overused ship, it's unlikely the New Republic will be able to build ISDs.[[=ISDs=]].

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* BreakOutTheMuseumPiece: The Pentastar Alignment uses a lot of Clone Wars era technology. Including [[MacrossMissileMassacre Hailfire Droids]], Munificent-class star frigates, and LAAT Gunships. The Corporate sector also uses rather outdated transport vessels that have been converted to warships, such as Lucrehulks and Bulwarks.
** As the Impererial Remnant "advances" through eras, they pick up more older ships. Era 4 (under the command of Admiral Daala) sees the return of the ''Venator''-class Star Destroyer from ''Revenge Of The Sith''.

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* BreakOutTheMuseumPiece: Several factions use Clone Wars era technology. The Pentastar Alignment uses a lot of Clone Wars era technology. Including [[MacrossMissileMassacre Hailfire Droids]], Munificent-class star frigates, and LAAT Gunships. The Greater Maldrood uses Providence carrier/destroyers, Arquitens cruisers, and All Terrain Attack Pods. The Corporate sector also uses rather outdated transport vessels that have been converted to warships, such as Lucrehulks and Bulwarks.
Bulwarks. Nearly every faction also makes liberal use of Dreadnaughts, modified or not.
** As the Impererial Remnant "advances" through eras, they pick up more older ships. Era 4 (under the command of Admiral Daala) sees the return of the ''Venator''-class Star Destroyer from ''Revenge Of The Sith''.


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** In newer versions, capturing certain planets and maxing out influence on those planets allows you to build normally exclusive ships. For instance, you can build Battle Dragons at a loyal Hapes or Keldabes at Mandalore. This is intended to be expanded as the mod develops, but due to balance issues and it being considered an overused ship, it's unlikely the New Republic will be able to build ISDs.
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* NintendoHard: Several of the gameplay changes have made the game more difficult. Your shipyards are now virtually defenseless on their own and require dedicated protection. In space, warheads no longer bypass shields. Infantry units are more fragile than ever. Minor Heroes are gone. Major Heroes die permanently. The AI has virtually unlimited credits. And the term “Raid Fleet” now refers to unaffiliated enemy fleets randomly ambushing you in the middle of a space battle, though if playing as the New Republic, if you anticipate them, you can let them and the enemy fleet tear each other apart, and then mop up.

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* NintendoHard: Several of the gameplay changes have made the game more difficult. Your shipyards are now virtually defenseless on their own and require dedicated protection. In space, warheads no longer bypass shields.shields (there is a submod on the Steam Workshop that restores this ability, though). Infantry units are more fragile than ever. Minor Heroes are gone. Major Heroes die permanently. The AI has virtually unlimited credits. And the term “Raid Fleet” now refers to unaffiliated enemy fleets randomly ambushing you in the middle of a space battle, though if playing as the New Republic, if you anticipate them, you can let them and the enemy fleet tear each other apart, and then mop up.
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* BoringButPractical: The Republic's Nebula-class Star Destroyers and Endurance-class carriers are both durable and powerful. Why they have no special abilities and their head-to-head power will always be outclassed at an individual level, the late-era Republic's deep economy and two administrator player characters (Ponc Gavrisom and Leia Organa) means you can quickly deploy many of these ships and use them in concert to overwhelm individually more powerful ships. Their fighter compliment, with E-Wings, Defenders, and K-Wings, also ensured that they would utterly murder all other ships or fighters coming their way, baring overwhelming numbers.
* BreakOutTheMuseumPiece: The Pentastar Alignment uses a lot of Clone Wars era technology. Including [[MacrossMissileMassacre Hailfire Droids]], Lucrehulk Freighters, and LAAT Gunships.

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* BoringButPractical: The Republic's Nebula-class Star Destroyers and Endurance-class carriers are both durable and powerful. Why While they have no special abilities and their head-to-head power will always be outclassed at an individual level, the late-era Republic's deep economy and two administrator player characters (Ponc Gavrisom and Leia Organa) means you can quickly deploy many of these ships and use them in concert to overwhelm individually more powerful ships. Their fighter compliment, with E-Wings, Defenders, and K-Wings, also ensured that they would utterly murder all other ships or fighters coming their way, baring overwhelming numbers.
* BreakOutTheMuseumPiece: The Pentastar Alignment uses a lot of Clone Wars era technology. Including [[MacrossMissileMassacre Hailfire Droids]], Lucrehulk Freighters, Munificent-class star frigates, and LAAT Gunships.Gunships. The Corporate sector also uses rather outdated transport vessels that have been converted to warships, such as Lucrehulks and Bulwarks.
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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge.

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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge.
Revenge, such as allied states and fleet repair.
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None


In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''.

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In December 2018, it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]'' is in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''.
Republic''. It was released in January 2020, and it included a host of features that will also appear in Thrawn's Revenge.
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* BigBad: Five of them! Each era sees a new leader of the Imperial Remnant. They are:

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* BigBad: Five Seven of them! Each era sees a new leader of the Imperial Remnant. They are:
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** [[Literature/XWingSeries Director Sate Pestage]] and [[Literature/XWingSeries Director Ysanne Isard]] (Era 1, 6-7 ABY) Pestage is a leader unit with no fighting ability. Isard commands the Lusankya, an Executor-class Star Dreadnought.

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** [[Literature/XWingSeries Director Sate Pestage]] and [[Literature/XWingSeries Director Ysanne Isard]] (Era 1, 6-7 ABY) Pestage is a leader unit with no fighting ability.ability, like Mon Mothma. Isard commands the Lusankya, an Executor-class Star Dreadnought.
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** [[Literature/XWingSeries Director Ysanne Isard]] (Era 1, 6-7 ABY) Commands the Lusankya, an Executor-class Star Dreadnought.

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** [[Literature/XWingSeries Director Sate Pestage]] and [[Literature/XWingSeries Director Ysanne Isard]] (Era 1, 6-7 ABY) Commands Pestage is a leader unit with no fighting ability. Isard commands the Lusankya, an Executor-class Star Dreadnought.



** [[ComicBook/DarkEmpire Reborn Emperor Palpatine]] (Era 3, 10-11 ABY) Commands the Eclipse.

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** [[ComicBook/DarkEmpire Reborn Emperor Palpatine]] and [[ComicBook/StarWarsCrimsonEmpire Carnor Jax]] (Era 3, 10-11 ABY) Commands Palpatine and Jax are ground units, but the Eclipse.Eclipse can be built on Byss.
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In December 2018, it's given a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]''. Which is set during the Clone Wars. Which is once again a ''Forces of Corruption'' mod. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''.

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In December 2018, it's given it was revealed a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]''. Which III]]'' is set in development. It is a mod for Forces of Corruption, same as Thrawn's Revenge, and takes place during the Clone Wars. Which is once again a ''Forces of Corruption'' mod.Wars. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''.



* ColorCodedArmies: Of the Color Coded Mooks and Indicator kind. For the major factions, New Republic is orange, Imperial Remnant is green, Empire of the Hand is ice blue, and Pentastar Alignment is navy blue. For the minor factions, the Duskhan League has a greenish-yellow, Neutral forces or Warlords (depending on the Campaign) would be brown, and Raid Fleets are red.

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* ColorCodedArmies: Of the Color Coded Mooks and Indicator kind. For the major factions, the New Republic is orange, the Imperial Remnant is green, the Empire of the Hand is ice blue, and the Pentastar Alignment is navy blue. blue, Zsinj is tan brown, Greater Maldrood is red, the Corporate Sector Authority is light purple and the Eriadu Authority is white. For the minor factions, Hapes is deep purple, the Duskhan League has a greenish-yellow, Neutral is lime green, and independent forces or Warlords (depending on (ranging from the Campaign) would be brown, and Raid Fleets Hutts to minor warlords) are red.also lime green.



** Averted in future versions, which will give you the option to instead advance era.

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** Averted in future the current versions, which will give you the option where it's now possible to instead manually advance era.the era as the Imperial Remnant.
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* FinalDeath: In the original games, if a Hero is defeated in battle, they're unusable for a period of time. In ''Thrawn's Revenge'', if a hero is defeated in battle, they're gone for good.

to:

* FinalDeath: In the original games, if a Hero is defeated in battle, they're unusable for a period of time. In ''Thrawn's Revenge'', if a hero is defeated in battle, they're gone for good.KilledOffForReal.
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In December 2018, it's given a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]''. Which is set during the Clone Wars. Which is once again a ''Forces of Corruption'' mod.

to:

In December 2018, it's given a prequel known as ''[[https://www.moddb.com/mods/star-wars-thrawns-revenge-iii Fall of the Republic: Thrawn's Revenge III]]''. Which is set during the Clone Wars. Which is once again a ''Forces of Corruption'' mod.
mod. Several DummiedOut soundfiles of Anakin, Obi-Wan, Clone Troopers, and the ARC-170 (plus an empty General Grievous folder) can be found in the files for Version 2.3 of ''Thrawn's Revenge'', likely early framework for ''Fall of the Republic''.

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